fteqw/engine/web/ftejslib.h

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//emscripten's download mechanism lacks usable progress indicators.
void emscriptenfte_async_wget_data2(const char *url, void *ctx, void (*onload)(void*ctx,void*buf,int sz), void (*onerror)(void*ctx,int code), void (*onprogress)(void*ctx,int prog,int total));
//changes the page away from quake (oh noes!) or downloads something.
void emscriptenfte_window_location(const char *url);
//filesystem buffers are implemented in javascript so that we are not bound by power-of-two heap limitations quite so much.
//also, we can't use emscripten's stdio because it reserves 16m file handles or something.
//these buffers do not track file offsets nor file access permissions.
int emscriptenfte_buf_create(void);
int emscriptenfte_buf_open(const char *name, int createifneeded); //open
int emscriptenfte_buf_rename(const char *oldname, const char *newname); //rename files (if it was open, the handle now refers to the new file instead)
int emscriptenfte_buf_delete(const char *fname); //delete the named file. there may be problems if its currently open
void emscriptenfte_buf_release(int handle); //close
void emscriptenfte_buf_pushtolocalstore(int handle); //make a copy in the browser's local storage, if possible.
unsigned int emscriptenfte_buf_getsize(int handle); //get the size of the file buffer
int emscriptenfte_buf_read(int handle, int offset, void *data, int len);//read data
int emscriptenfte_buf_write(int handle, int offset, const void *data, int len);//write data. no access checks.
//websocket is implemented in javascript because there is no usable C api (emscripten's javascript implementation is shite and has fatal errors).
int emscriptenfte_ws_connect(const char *url); //open a websocket connect to a specific host
void emscriptenfte_ws_close(int sockid); //close it again
int emscriptenfte_ws_cansend(int sockid, int extra, int maxpending); //returns false if we're blocking for some reason. avoids overflowing. everything is otherwise reliable.
int emscriptenfte_ws_send(int sockid, const void *data, int len); //send data to the peer. queues data. never dropped.
int emscriptenfte_ws_recv(int sockid, void *data, int len); //receive data from the peer.
//misc stuff for printf replacements
void emscriptenfte_alert(const char *msg);
void emscriptenfte_print(const char *msg);
void emscriptenfte_setupmainloop(int(*mainloop)(void));
NORETURN void emscriptenfte_abortmainloop(const char *caller);
//we're trying to avoid including libpng+libjpeg+libogg in javascript due to it being redundant bloat.
//to use such textures/sounds, we can just 'directly' load them via webgl
void emscriptenfte_gl_loadtexturefile(int gltexid, int *width, int *height, void *data, int datasize);
void emscriptenfte_al_loadaudiofile(int al_buf, void *data, int datasize);
//avoid all of emscripten's sdl emulation.
//this resolves input etc issues.
unsigned long emscriptenfte_ticks_ms(void);
void emscriptenfte_updatepointerlock(int wantpointerlock, int hidecursor);
void emscriptenfte_polljoyevents(void);
void emscriptenfte_settitle(const char *text);
int emscriptenfte_setupcanvas(
int width,
int height,
void(*Resized)(int newwidth, int newheight),
void(*Mouse)(int devid,int abs,float x,float y,float z,float size),
void(*Button)(int devid, int down, int mbutton),
int(*Keyboard)(int devid, int down, int keycode, int unicode),
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
void(*LoadFile)(char *url, char *mime, int filehandle),
void(*buttonevent)(int joydev, int button, int ispressed),
void(*axisevent)(int joydev, int axis, float value),
int (*ShouldSwitchToFullscreen)(void)
);