fteqw/engine/common/plugin.c

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//This file should be easily portable.
//The biggest strength of this plugin system is that ALL interactions are performed via
//named functions, this makes it *really* easy to port plugins from one engine to annother.
#include "quakedef.h"
#include "fs.h"
#include "vr.h"
#include "com_bih.h"
#define FTEENGINE
#include "../plugins/plugin.h"
#ifdef PLUGINS
#if defined(Q3SERVER)||defined(Q3CLIENT)
struct q3gamecode_s *q3;
static struct plugin_s *q3plug;
#endif
#define Q_snprintf Q_snprintfz
#define Q_strlcpy Q_strncpyz
#define Q_strlcat Q_strncatz
#define Sys_Errorf Sys_Error
#ifdef MODELFMT_GLTF
#include "../plugins/models/gltf.c"
#endif
#ifdef USE_INTERNAL_ODE
#include "../engine/common/com_phys_ode.c"
#endif
cvar_t plug_sbar = CVARD("plug_sbar", "3", "Controls whether plugins are allowed to draw the hud, rather than the engine (when allowed by csqc). This is typically used to permit the ezhud plugin without needing to bother unloading it.\n=0: never use hud plugins.\n&1: Use hud plugins in deathmatch.\n&2: Use hud plugins in singleplayer/coop.\n=3: Always use hud plugins (when loaded).");
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
cvar_t plug_loaddefault = CVARD("plug_loaddefault", "1", "0: Load plugins only via explicit plug_load commands\n1: Load built-in plugins and those selected via the package manager\n2: Scan for misc plugins, loading all that can be found, but not built-ins.\n3: Scan for plugins, and then load any built-ins");
extern qboolean Plug_Q3_Init(void);
extern qboolean Plug_Bullet_Init(void);
extern qboolean Plug_ODE_Init(void);
static struct
{
const char *name;
qboolean (QDECL *initfunction)(void);
} staticplugins[] =
{
#if defined(USE_INTERNAL_BULLET)
{"bullet_internal", Plug_Bullet_Init},
#endif
#if defined(USE_INTERNAL_ODE)
{"ODE_internal", Plug_ODE_Init},
#endif
#if defined(MODELFMT_GLTF)
{"GLTF", Plug_GLTF_Init},
#endif
#ifdef STATIC_Q3
{"quake3", Plug_Q3_Init},
#endif
{NULL}
};
//for internal plugins to link against
plugcorefuncs_t *plugfuncs;
plugcvarfuncs_t *cvarfuncs;
plugcmdfuncs_t *cmdfuncs;
#ifdef GLQUAKE
#include "glquake.h"
#endif
#include "com_mesh.h"
#include "shader.h"
static void *QDECL PlugBI_GetEngineInterface(const char *interfacename, size_t structsize);
#ifdef SKELETALMODELS
static int QDECL Plug_RegisterModelFormatText(const char *formatname, char *magictext, qboolean (QDECL *load) (struct model_s *mod, void *buffer, size_t fsize))
{
void *module = currentplug;
return Mod_RegisterModelFormatText(module, formatname, magictext, load);
}
static int QDECL Plug_RegisterModelFormatMagic(const char *formatname, qbyte *magic, size_t magicsize, qboolean (QDECL *load) (struct model_s *mod, void *buffer, size_t fsize))
{
void *module = currentplug;
return Mod_RegisterModelFormatMagic(module, formatname, magic, magicsize, load);
}
static void QDECL Plug_UnRegisterModelFormat(int idx)
{
void *module = currentplug;
Mod_UnRegisterModelFormat(module, idx);
}
static void QDECL Plug_UnRegisterAllModelFormats(void)
{
void *module = currentplug;
Mod_UnRegisterAllModelFormats(module);
}
#endif
//custom plugin builtins.
void Plug_RegisterBuiltin_(char *name, funcptr_t bi, int flags);
#define Plug_RegisterBuiltin(n,bi,fl) Plug_RegisterBuiltin_(n,(funcptr_t)bi,fl)
#define PLUG_BIF_NEEDSRENDERER 4
#include "netinc.h"
typedef struct plugin_s {
char *name;
char filename[MAX_OSPATH];
dllhandle_t *lib;
void (QDECL *tick)(double realtime, double gametime);
#ifndef SERVERONLY
qboolean (QDECL *consolelink)(void);
qboolean (QDECL *consolelinkmouseover)(float x, float y);
int (QDECL *conexecutecommand)(qboolean isinsecure);
qboolean (QDECL *menufunction)(int eventtype, int keyparam, int unicodeparm, float mousecursor_x, float mousecursor_y, float vidwidth, float vidheight);
int (QDECL *sbarlevel[3])(int seat, float x, float y, float w, float h, unsigned int showscores); //0 - main sbar, 1 - supplementry sbar sections (make sure these can be switched off), 2 - overlays (scoreboard). menus kill all.
void (QDECL *reschange)(int width, int height, qboolean restarted);
//protocol-in-a-plugin
int (QDECL *connectionlessclientpacket)(const char *buffer, size_t size, netadr_t *from);
#endif
qboolean (QDECL *svmsgfunction)(int messagelevel);
qboolean (QDECL *chatmsgfunction)(int talkernum, int tpflags);
qboolean (QDECL *centerprintfunction)(int clientnum);
qboolean (QDECL *mayshutdown)(void); //lets the plugin report when its safe to close it.
void (QDECL *shutdown)(void);
struct plugin_s *next;
} plugin_t;
int Plug_SubConsoleCommand(console_t *con, const char *line);
plugin_t *currentplug;
#ifndef SERVERONLY
#include "cl_plugin.inc"
#include "cl_master.h"
#else
void Plug_Client_Init(void){}
void Plug_Client_Close(plugin_t *plug) {}
#endif
void Plug_Close(plugin_t *plug);
static plugin_t *plugs;
#ifdef USERBE
#include "pr_common.h"
#endif
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
static char *Plug_CleanName(const char *file, char *out, size_t sizeof_out)
{
size_t len;
//"fteplug_ezhud_x86.REV.dll" gets converted into "ezhud"
//skip fteplug_
if (!Q_strncasecmp(file, PLUGINPREFIX, strlen(PLUGINPREFIX)))
file += strlen(PLUGINPREFIX);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
//strip .REV.dll
COM_StripAllExtensions(file, out, sizeof_out);
//strip _x86
len = strlen(out);
if (len > strlen("_"ARCH_CPU_POSTFIX) && !Q_strncasecmp(out+len-strlen("_"ARCH_CPU_POSTFIX), "_"ARCH_CPU_POSTFIX, strlen("_"ARCH_CPU_POSTFIX)))
{
len -= strlen("_"ARCH_CPU_POSTFIX);
out[len] = 0;
}
return out;
}
static plugin_t *Plug_Load(const char *file)
{
static enum fs_relative prefixes[] =
{
FS_BINARYPATH,
#ifndef ANDROID
FS_ROOT,
#endif
};
static char *postfixes[] =
{
"_" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX,
#ifndef ANDROID
ARCH_DL_POSTFIX,
#endif
};
size_t i, j;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
char temp[MAX_OSPATH];
plugin_t *newplug;
int nlen = strlen(file);
qboolean success = false;
qboolean (QDECL *initfunction)(plugcorefuncs_t*);
dllfunction_t funcs[] =
{
{(void**)&initfunction, "FTEPlug_Init"},
{NULL,NULL},
};
//reject obviously invalid names
if (!*file || strchr(file, '/') || strchr(file, '\\'))
return NULL;
Plug_CleanName(file, temp, sizeof(temp));
for (newplug = plugs; newplug; newplug = newplug->next)
{
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if (!Q_strcasecmp(newplug->name, temp))
return newplug;
}
if (COM_CheckParm("-noplugins"))
return NULL;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
newplug = Z_Malloc(sizeof(plugin_t)+strlen(temp)+1);
newplug->name = (char*)(newplug+1);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
strcpy(newplug->name, temp);
//[basedir|binroot]fteplug_%s[_cpu][.so]
for (i = 0; i < countof(prefixes) && !newplug->lib; i++)
{
//if the name matches a postfix then just go with that
for (j = 0; j < countof(postfixes); j++)
{
int pfl = strlen(postfixes[j]);
if (nlen > pfl && !Q_strcasecmp(file+nlen-pfl, postfixes[j]))
break;
}
if (j < countof(postfixes))
{ //already postfixed, don't mess with the name given
//mandate the fteplug_ prefix (don't let them load random dlls)
if (!Q_strncasecmp(file, PLUGINPREFIX, strlen(PLUGINPREFIX)))
if (FS_NativePath(file, prefixes[i], newplug->filename, sizeof(newplug->filename)))
newplug->lib = Sys_LoadLibrary(newplug->filename, funcs);
}
else
{ //otherwise scan for it
for (j = 0; j < countof(postfixes) && !newplug->lib; j++)
{
if (FS_NativePath(va(PLUGINPREFIX"%s%s", file, postfixes[j]), prefixes[i], newplug->filename, sizeof(newplug->filename)))
newplug->lib = Sys_LoadLibrary(newplug->filename, funcs);
}
}
}
#ifdef _WIN32
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
{
char *mssuck;
while ((mssuck=strchr(newplug->filename, '\\')))
*mssuck = '/';
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
}
#endif
newplug->next = plugs;
plugs = newplug;
if (newplug->lib)
{
Con_DPrintf("Created plugin %s\n", file);
currentplug = newplug;
success = initfunction(PlugBI_GetEngineInterface(plugcorefuncs_name, sizeof(plugcorefuncs_t)));
}
else
{
unsigned int u;
for (u = 0; staticplugins[u].name; u++)
{
if (!Q_strcasecmp(file, staticplugins[u].name))
{
Con_DPrintf("Activated module %s\n", file);
newplug->lib = NULL;
Q_strncpyz(newplug->filename, staticplugins[u].name, sizeof(newplug->filename));
currentplug = newplug;
success = staticplugins[u].initfunction();
break;
}
}
}
if (!success)
{
Plug_Close(newplug);
return NULL;
}
#ifndef SERVERONLY
if (newplug->reschange)
newplug->reschange(vid.width, vid.height, false);
#endif
currentplug = NULL;
return newplug;
}
static void Plug_Load_Update(const char *name, qboolean blocked)
{
if (blocked)
{ //plugins can be blocked by gametypes (to prevents conflicts)
plugin_t *plug;
for (plug = plugs; plug; plug = plug->next)
{
if (!strcmp(plug->name, name))
{
Plug_Close(plug);
return;
}
}
}
else
Plug_Load(name);
}
static int QDECL Plug_EnumeratedRoot (const char *name, qofs_t size, time_t mtime, void *param, searchpathfuncs_t *spath)
{
char vmname[MAX_QPATH];
int len;
char *dot;
if (!strncmp(name, PLUGINPREFIX, strlen(PLUGINPREFIX)))
name += 8;
Q_strncpyz(vmname, name, sizeof(vmname));
len = strlen(vmname);
len -= strlen(ARCH_CPU_POSTFIX ARCH_DL_POSTFIX);
if (!strcmp(vmname+len, ARCH_CPU_POSTFIX ARCH_DL_POSTFIX))
vmname[len] = 0;
else
{
dot = strchr(vmname, '.');
if (dot)
*dot = 0;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
len = strlen(vmname);
if (len > 0 && vmname[len-1] == '_')
vmname[len-1] = 0;
if (!Plug_Load(vmname))
Con_Printf("Couldn't load plugin %s\n", vmname);
return true;
}
static void QDECL Plug_Con_Print(const char *text)
{
Con_Printf("%s", text);
}
static quintptr_t QDECL Plug_Sys_Milliseconds(void)
{
return Sys_DoubleTime()*1000u;
}
qboolean VARGS PlugBI_ExportFunction(const char *name, funcptr_t function)
{
if (!currentplug)
return false;
if (!strcmp(name, "Tick")) //void(int realtime)
currentplug->tick = function;
else if (!strcmp(name, "Shutdown")) //void()
currentplug->shutdown = function;
else if (!strcmp(name, "MayShutdown")||!strcmp(name, "MayUnload"))
currentplug->mayshutdown = function;
#ifdef HAVE_CLIENT
else if (!strcmp(name, "ConsoleLink"))
currentplug->consolelink = function;
else if (!strcmp(name, "ConsoleLinkMouseOver"))
currentplug->consolelinkmouseover = function;
else if (!strcmp(name, "ConExecuteCommand"))
currentplug->conexecutecommand = function;
else if (!strcmp(name, "MenuEvent"))
currentplug->menufunction = function;
else if (!strcmp(name, "UpdateVideo"))
currentplug->reschange = function;
else if (!strcmp(name, "SbarBase")) //basic SBAR.
currentplug->sbarlevel[0] = function;
else if (!strcmp(name, "SbarSupplement")) //supplementry stuff - teamplay
currentplug->sbarlevel[1] = function;
else if (!strcmp(name, "SbarOverlay")) //overlay - scoreboard type stuff.
currentplug->sbarlevel[2] = function;
else if (!strcmp(name, "ConnectionlessClientPacket"))
currentplug->connectionlessclientpacket = function;
else if (!strcmp(name, "ServerMessageEvent"))
currentplug->svmsgfunction = function;
else if (!strcmp(name, "ChatMessageEvent"))
currentplug->chatmsgfunction = function;
else if (!strcmp(name, "CenterPrintMessage"))
currentplug->centerprintfunction = function;
else if (!strcmp(name, "S_LoadSound")) //a hook for loading extra types of sound (wav, mp3, ogg, midi, whatever you choose to support)
S_RegisterSoundInputPlugin(currentplug, function);
#endif
else if (!strncmp(name, "FS_RegisterArchiveType_", 23)) //module as in pak/pk3
FS_RegisterFileSystemType(currentplug, name+23, function, true);
else
return 0;
return 1;
}
//retrieve a plugin's name
static qboolean QDECL PlugBI_GetPluginName(int plugnum, char *outname, size_t namesize)
{
plugin_t *plug;
//int plugnum (0 for current), char *buffer, int bufferlen
if (plugnum <= 0)
{
if (!currentplug)
return false;
else if (plugnum == -1 && currentplug->lib) //plugin file name
Q_strncpyz(outname, currentplug->filename, namesize);
else //plugin name
Q_strncpyz(outname, currentplug->name, namesize);
return true;
}
for (plug = plugs; plug; plug = plug->next)
{
if (--plugnum == 0)
{
Q_strncpyz(outname, plug->name, namesize);
return true;
}
}
return false;
}
static qboolean QDECL PlugBI_ExportInterface(const char *name, void *interfaceptr, size_t structsize)
{
#if defined(PLUGINS) && !defined(SERVERONLY)
#ifdef HAVE_MEDIA_DECODER
if (!strcmp(name, "Media_VideoDecoder"))
return Media_RegisterDecoder(currentplug, interfaceptr);
#endif
#ifdef HAVE_MEDIA_ENCODER
if (!strcmp(name, "Media_VideoEncoder"))
return Media_RegisterEncoder(currentplug, interfaceptr);
#endif
#endif
if (!strcmp(name, "Crypto"))
return NET_RegisterCrypto(currentplug, interfaceptr);
#if defined(Q3SERVER)||defined(Q3CLIENT)
if (!strcmp(name, "Quake3Plugin") && sizeof(*q3) == structsize)
{
if (q3plug)
{
struct plugin_s *p = currentplug;
Plug_Close(q3plug);
currentplug = p;
}
q3 = interfaceptr;
q3plug = currentplug;
return true;
}
#endif
#ifdef HAVE_CLIENT
if (!strcmp(name, plugvrfuncs_name))
return R_RegisterVRDriver(currentplug, interfaceptr);
if (!strcmp(name, plugimageloaderfuncs_name))
return Image_RegisterLoader(currentplug, interfaceptr);
if (!strcmp(name, plugmaterialloaderfuncs_name))
return Material_RegisterLoader(currentplug, interfaceptr);
#endif
#ifdef PACKAGEMANAGER
if (!strcmp(name, plugupdatesourcefuncs_name))
return PM_RegisterUpdateSource(currentplug, interfaceptr);
#endif
return false;
}
static cvar_t *QDECL Plug_Cvar_GetNVFDG(const char *name, const char *defaultvalue, unsigned int flags, const char *description, const char *groupname)
{
if (!defaultvalue)
return Cvar_FindVar(name);
return Cvar_Get2(name, defaultvalue, flags&1, description, groupname);
}
static void QDECL Plug_Cmd_TokenizeString(const char *text)
{
Cmd_TokenizeString(text, false, false);
}
static void QDECL Plug_Cmd_ShiftArgs(int args)
{
Cmd_ShiftArgs(args, false);
}
//void Cmd_Args(char *buffer, int buffersize)
static void QDECL Plug_Cmd_Args(char *buffer, int maxsize)
{
char *args;
args = Cmd_Args();
if (strlen(args)+1>maxsize)
{
if (maxsize)
*buffer = 0;
}
else
strcpy(buffer, args);
}
//void Cmd_Argv(int num, char *buffer, int buffersize)
static char *QDECL Plug_Cmd_Argv(int argn, char *outbuffer, size_t buffersize)
{
char *args;
args = Cmd_Argv(argn);
if (strlen(args)+1>buffersize)
{
if (buffersize)
*outbuffer = 0;
}
else
strcpy(outbuffer, args);
return args;
}
//int Cmd_Argc(void)
static int QDECL Plug_Cmd_Argc(void)
{
return Cmd_Argc();
}
//void Cvar_SetString (char *name, char *value);
static void QDECL Plug_Cvar_SetString(const char *name, const char *value)
{
cvar_t *var = Cvar_Get(name, value, 0, "Plugin vars");
if (var)
Cvar_Set(var, value);
}
//void Cvar_SetString (char *name, char *value);
static void QDECL Plug_Cvar_ForceSetString(const char *name, const char *value)
{
cvar_t *var = Cvar_Get(name, value, 0, "Plugin vars");
if (var)
Cvar_ForceSet(var, value);
}
//void Cvar_SetFloat (char *name, float value);
static void QDECL Plug_Cvar_SetFloat(const char *cvarname, float newvalue)
{
cvar_t *var = Cvar_Get(cvarname, "", 0, "Plugin vars"); //"" because I'm lazy
if (var)
Cvar_SetValue(var, newvalue);
}
//void Cvar_GetFloat (char *name);
static float QDECL Plug_Cvar_GetFloat(const char *cvarname)
{
int ret;
cvar_t *var;
#ifndef CLIENTONLY
if (!strcmp(cvarname, "sv.state")) //ugly hack
return sv.state;
else
#endif
{
var = Cvar_Get(cvarname, "", 0, "Plugin vars");
if (var)
return var->value;
else
return 0;
}
return ret;
}
//qboolean Cvar_GetString (char *name, char *retstring, int sizeofretstring);
static qboolean QDECL Plug_Cvar_GetString(const char *name, char *outbuffer, quintptr_t sizeofbuffer)
{
cvar_t *var;
if (!strcmp(name, "sv.mapname"))
{
#ifdef CLIENTONLY
Q_strncpyz(outbuffer, "", sizeofbuffer);
#else
Q_strncpyz(outbuffer, svs.name, sizeofbuffer);
#endif
}
else
{
var = Cvar_Get(name, "", 0, "Plugin vars");
if (!var)
return false;
if (strlen(var->name)+1 > sizeofbuffer)
return false;
strcpy(outbuffer, var->string);
}
return true;
}
//void Cmd_AddText (char *text, qboolean insert); //abort the entire engine.
static void QDECL Plug_Cmd_AddText(const char *text, qboolean insert)
{
int level = RESTRICT_LOCAL;
if (insert)
Cbuf_InsertText(text, level, false);
else
Cbuf_AddText(text, level);
}
static qboolean QDECL Plug_Cmd_IsInsecure(void)
{
return Cmd_IsInsecure();
}
static int plugincommandarraylen;
typedef struct {
plugin_t *plugin;
char command[64];
xcommand_t func;
} plugincommand_t;
static plugincommand_t *plugincommandarray;
void Plug_Command_f(void)
{
int i;
char *cmd = Cmd_Argv(0);
plugin_t *oldplug = currentplug;
for (i = 0; i < plugincommandarraylen; i++)
{
if (!plugincommandarray[i].func)
continue; //don't check commands who's owners died.
if (Q_strcasecmp(plugincommandarray[i].command, cmd)) //not the right command
continue;
currentplug = plugincommandarray[i].plugin;
plugincommandarray[i].func();
break;
}
currentplug = oldplug;
}
static qboolean QDECL Plug_Cmd_AddCommand(const char *name, xcommand_t func, const char *desc)
{
int i;
if (!currentplug)
return false;
for (i = 0; i < plugincommandarraylen; i++)
{
if (!plugincommandarray[i].plugin)
break;
if (plugincommandarray[i].plugin == currentplug)
{
if (!strcmp(name, plugincommandarray[i].command))
return true; //already registered
}
}
if (i == plugincommandarraylen)
{
plugincommandarraylen++;
plugincommandarray = BZ_Realloc(plugincommandarray, plugincommandarraylen*sizeof(plugincommand_t));
}
Q_strncpyz(plugincommandarray[i].command, name, sizeof(plugincommandarray[i].command));
if (!Cmd_AddCommandD(plugincommandarray[i].command, Plug_Command_f, desc))
return false;
plugincommandarray[i].plugin = currentplug; //worked
plugincommandarray[i].func = func; //worked
return true;
}
static qboolean QDECL Plug_Cmd_AddCommandOld(const char *name)
{
int i;
if (!currentplug)
return false;
for (i = 0; i < plugincommandarraylen; i++)
{
if (!plugincommandarray[i].plugin)
break;
if (plugincommandarray[i].plugin == currentplug)
{
if (!strcmp(name, plugincommandarray[i].command))
return true; //already registered
}
}
if (i == plugincommandarraylen)
{
plugincommandarraylen++;
plugincommandarray = BZ_Realloc(plugincommandarray, plugincommandarraylen*sizeof(plugincommand_t));
}
Q_strncpyz(plugincommandarray[i].command, name, sizeof(plugincommandarray[i].command));
if (!Cmd_AddCommand(plugincommandarray[i].command, Plug_Command_f))
return false;
plugincommandarray[i].plugin = currentplug; //worked
plugincommandarray[i].func = NULL; //worked
return true;
}
static void Plug_FreeConCommands(plugin_t *plug)
{
int i;
for (i = 0; i < plugincommandarraylen; i++)
{
if (plugincommandarray[i].plugin == plug)
{
plugincommandarray[i].plugin = NULL;
plugincommandarray[i].func = NULL;
Cmd_RemoveCommand(plugincommandarray[i].command);
*plugincommandarray[i].command = 0;
}
}
}
typedef enum{
STREAM_NONE,
STREAM_SOCKET,
STREAM_VFS,
STREAM_WEB,
} plugstream_e;
typedef struct {
plugin_t *plugin;
plugstream_e type;
int socket;
vfsfile_t *vfs;
struct dl_download *dl;
struct {
char filename[MAX_QPATH];
// qbyte *buffer;
// int buflen;
// int curlen;
// int curpos;
} file;
} pluginstream_t;
static pluginstream_t *pluginstreamarray;
static unsigned int pluginstreamarraylen;
static int Plug_NewStreamHandle(plugstream_e type)
{
int i;
for (i = 0; i < pluginstreamarraylen; i++)
{
if (!pluginstreamarray[i].plugin)
break;
}
if (i >= pluginstreamarraylen)
{
pluginstreamarraylen=i+16;
pluginstreamarray = BZ_Realloc(pluginstreamarray, pluginstreamarraylen*sizeof(pluginstream_t));
}
memset(&pluginstreamarray[i], 0, sizeof(pluginstream_t));
pluginstreamarray[i].plugin = currentplug;
pluginstreamarray[i].type = type;
pluginstreamarray[i].socket = -1;
*pluginstreamarray[i].file.filename = '\0';
return i;
}
#ifdef HAVE_CLIENT
static qhandle_t QDECL Plug_Con_POpen(const char *consolename)
{
int handle;
if (!currentplug)
return -3; //streams depend upon current plugin context. which isn't valid in a thread.
handle = Plug_NewStreamHandle(STREAM_VFS);
pluginstreamarray[handle].vfs = Con_POpen(consolename);
return handle;
}
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
//EBUILTIN(int, NET_TCPListen, (char *ip, int port, int maxcount));
//returns a new socket with listen enabled.
static qhandle_t QDECL Plug_Net_TCPListen(const char *localip, int localport, int maxcount)
{
int handle;
int sock;
struct sockaddr_qstorage address;
int _true = 1;
int alen;
netadr_t a;
if (!currentplug)
return -3; //streams depend upon current plugin context. which isn't valid in a thread.
if (!localip)
localip = "tcp://0.0.0.0"; //pass "[::]" for ipv6
if (!NET_StringToAdr(localip, localport, &a))
return -1;
if (a.prot != NP_STREAM && a.prot != NP_DGRAM)
return -1;
alen = NetadrToSockadr(&a, &address);
if ((sock = socket(((struct sockaddr*)&address)->sa_family, SOCK_STREAM, 0)) == -1)
{
Con_Printf("Failed to create socket\n");
return -2;
}
if (ioctlsocket (sock, FIONBIO, (u_long *)&_true) == -1)
{
closesocket(sock);
return -2;
}
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char *)&_true, sizeof(_true));
if (bind (sock, (void *)&address, alen) == -1)
{
closesocket(sock);
return -2;
}
if (listen (sock, maxcount) == -1)
{
closesocket(sock);
return -2;
}
handle = Plug_NewStreamHandle(STREAM_SOCKET);
pluginstreamarray[handle].socket = sock;
return handle;
}
static qhandle_t QDECL Plug_Net_Accept(qhandle_t handle, char *outaddress, int outaddresssize)
{
struct sockaddr_qstorage address;
int addrlen;
int sock;
int _true = 1;
char adr[MAX_ADR_SIZE];
if (!currentplug || handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug || pluginstreamarray[handle].type != STREAM_SOCKET)
return -2;
sock = pluginstreamarray[handle].socket;
if (sock < 0)
return -1;
addrlen = sizeof(address);
sock = accept(sock, (struct sockaddr *)&address, &addrlen);
if (sock < 0)
return -1;
if (ioctlsocket (sock, FIONBIO, (u_long *)&_true) == -1) //now make it non blocking.
{
closesocket(sock);
return -1;
}
if (outaddresssize)
{
netadr_t a;
char *s;
SockadrToNetadr(&address, addrlen, &a);
s = NET_AdrToString(adr, sizeof(adr), &a);
Q_strncpyz(outaddress, s, addrlen);
}
handle = Plug_NewStreamHandle(STREAM_SOCKET);
pluginstreamarray[handle].socket = sock;
return handle;
}
static qhandle_t QDECL Plug_Net_TCPConnect(const char *remoteip, int remoteport)
{
int handle;
vfsfile_t *stream = FS_OpenTCP(remoteip, remoteport, false);
if (!currentplug || !stream)
return -1;
handle = Plug_NewStreamHandle(STREAM_VFS);
pluginstreamarray[handle].vfs = stream;
return handle;
}
void Plug_Net_Close_Internal(qhandle_t handle);
static int QDECL Plug_Net_SetTLSClient(qhandle_t handle, const char *certhostname)
{
#ifndef HAVE_SSL
return -1;
#else
pluginstream_t *stream;
if (handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
{
Con_Printf("Plug_Net_SetTLSClient: socket does not belong to you (or is invalid)\n");
return -2;
}
stream = &pluginstreamarray[handle];
if (stream->type != STREAM_VFS)
{ //not a socket - invalid
Con_Printf("Plug_Net_SetTLSClient: Not a socket handle\n");
return -2;
}
stream->vfs = FS_OpenSSL(certhostname, stream->vfs, false);
if (!stream->vfs)
{
Plug_Net_Close_Internal(handle);
return -1;
}
return 0;
#endif
}
static int QDECL Plug_Net_GetTLSBinding(qhandle_t handle, char *outbinddata, int *outbinddatalen)
{
#ifndef HAVE_SSL
return -1;
#else
pluginstream_t *stream;
size_t sz;
int r;
if ((size_t)handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
{
Con_Printf("Plug_Net_GetTLSBinding: socket does not belong to you (or is invalid)\n");
return -2;
}
stream = &pluginstreamarray[handle];
if (stream->type != STREAM_VFS)
{ //not a socket - invalid
Con_Printf("Plug_Net_GetTLSBinding: Not a socket handle\n");
return -2;
}
sz = *outbinddatalen;
r = TLS_GetChannelBinding(stream->vfs, outbinddata, &sz);
*outbinddatalen = sz;
return r;
#endif
}
#endif
#ifdef WEBCLIENT
static void Plug_DownloadComplete(struct dl_download *dl)
{
int handle = dl->user_num;
dl->file = NULL;
pluginstreamarray[handle].dl = NULL; //download no longer needs to be canceled.
pluginstreamarray[handle].type = STREAM_VFS; //getlen should start working now.
}
#endif
static qhandle_t QDECL Plug_FS_Open(const char *fname, qhandle_t *outhandle, int modenum)
{
//modes:
//1: read
//2: write
//char *name, int *handle, int mode
//return value is length of the file.
int handle;
//char *data;
char *mode;
vfsfile_t *f;
*outhandle = -1;
if (!currentplug)
return -3; //streams depend upon current plugin context. which isn't valid in a thread.
switch(modenum)
{
case 1:
mode = "rb";
break;
case 2:
mode = "wb";
break;
default:
return -2;
}
if (!strcmp(fname, "**plugconfig"))
f = FS_OpenVFS(va("%s.cfg", currentplug->name), mode, FS_ROOT);
else if (!strncmp(fname, "http://", 7) || !strncmp(fname, "https://", 8))
{
#ifndef WEBCLIENT
f = NULL;
#else
handle = Plug_NewStreamHandle(STREAM_WEB);
pluginstreamarray[handle].dl = HTTP_CL_Get(fname, NULL, Plug_DownloadComplete);
pluginstreamarray[handle].dl->user_num = handle;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
pluginstreamarray[handle].dl->file = pluginstreamarray[handle].vfs = VFSPIPE_Open(2, true);
pluginstreamarray[handle].dl->isquery = true;
#ifdef MULTITHREAD
DL_CreateThread(pluginstreamarray[handle].dl, NULL, NULL);
#endif
*outhandle = handle;
return VFS_GETLEN(pluginstreamarray[handle].vfs);
#endif
}
else if (modenum == 2)
f = FS_OpenVFS(fname, mode, FS_GAMEONLY);
else
f = FS_OpenVFS(fname, mode, FS_GAME);
if (!f)
return -1;
handle = Plug_NewStreamHandle(STREAM_VFS);
pluginstreamarray[handle].vfs = f;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Q_strncpyz(pluginstreamarray[handle].file.filename, fname, sizeof(pluginstreamarray[handle].file.filename));
*outhandle = handle;
return VFS_GETLEN(pluginstreamarray[handle].vfs);
}
static int QDECL Plug_FS_Seek(qhandle_t handle, qofs_t offset)
{
pluginstream_t *stream;
if (handle >= pluginstreamarraylen)
return -1;
stream = &pluginstreamarray[handle];
if (stream->type != STREAM_VFS)
return -1;
VFS_SEEK(stream->vfs, offset);
return VFS_TELL(stream->vfs);
}
static qboolean QDECL Plug_FS_GetLength(qhandle_t handle, qofs_t *outsize)
{
pluginstream_t *stream;
if (handle >= pluginstreamarraylen)
return false;
stream = &pluginstreamarray[handle];
if (stream->type == STREAM_VFS)
if (stream->vfs->GetLen)
{
*outsize = VFS_GETLEN(stream->vfs);
return true;
}
*outsize = 0;
return false;
}
void Plug_Net_Close_Internal(qhandle_t handle)
{
switch(pluginstreamarray[handle].type)
{
case STREAM_NONE:
break;
case STREAM_WEB:
#ifdef WEBCLIENT
if (pluginstreamarray[handle].dl)
{
pluginstreamarray[handle].dl->file = NULL;
DL_Close(pluginstreamarray[handle].dl);
}
#endif
//fall through
case STREAM_VFS:
if (pluginstreamarray[handle].vfs)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (*pluginstreamarray[handle].file.filename && pluginstreamarray[handle].vfs->WriteBytes)
{
VFS_CLOSE(pluginstreamarray[handle].vfs);
FS_FlushFSHashWritten(pluginstreamarray[handle].file.filename);
}
else
VFS_CLOSE(pluginstreamarray[handle].vfs);
}
pluginstreamarray[handle].vfs = NULL;
break;
case STREAM_SOCKET:
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
closesocket(pluginstreamarray[handle].socket);
#endif
break;
}
pluginstreamarray[handle].type = STREAM_NONE;
pluginstreamarray[handle].plugin = NULL;
}
static int QDECL Plug_Net_Recv(qhandle_t handle, void *dest, int destlen)
{
int read;
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return -2;
switch(pluginstreamarray[handle].type)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
case STREAM_SOCKET:
read = recv(pluginstreamarray[handle].socket, dest, destlen, 0);
if (read < 0)
{
if (neterrno() == NET_EWOULDBLOCK)
return -1;
else
return -2;
}
else if (read == 0)
return -2; //closed by remote connection.
return read;
#endif
case STREAM_WEB:
case STREAM_VFS:
return VFS_READ(pluginstreamarray[handle].vfs, dest, destlen);
default:
return -2;
}
}
static int QDECL Plug_Net_Send(qhandle_t handle, void *src, int srclen)
{
int written;
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return -2;
switch(pluginstreamarray[handle].type)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
case STREAM_SOCKET:
written = send(pluginstreamarray[handle].socket, src, srclen, 0);
if (written < 0)
{
if (neterrno() == NET_EWOULDBLOCK)
return -1;
else
return -2;
}
else if (written == 0)
return -2; //closed by remote connection.
return written;
#endif
case STREAM_VFS:
return VFS_WRITE(pluginstreamarray[handle].vfs, src, srclen);
default:
return -2;
}
}
static int QDECL Plug_Net_SendTo(qhandle_t handle, void *src, int srclen, netadr_t *address)
{
int written;
struct sockaddr_qstorage sockaddr;
if (handle == -1)
{
#ifdef HAVE_CLIENT
NET_SendPacket(cls.sockets, srclen, src, address);
return srclen;
#else
return -2;
#endif
}
NetadrToSockadr(address, &sockaddr);
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return -2;
switch(pluginstreamarray[handle].type)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
case STREAM_SOCKET:
written = sendto(pluginstreamarray[handle].socket, src, srclen, 0, (struct sockaddr*)&sockaddr, sizeof(sockaddr));
if (written < 0)
{
if (neterrno() == NET_EWOULDBLOCK)
return -1;
else
return -2;
}
else if (written == 0)
return -2; //closed by remote connection.
return written;
#endif
default:
return -2;
}
}
static void QDECL Plug_Net_Close(qhandle_t handle)
{
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return;
Plug_Net_Close_Internal(handle);
}
void QDECL Plug_FS_EnumerateFiles(enum fs_relative fsroot, const char *match, int (QDECL *callback)(const char *fname, qofs_t fsize, time_t mtime, void *ctx, struct searchpathfuncs_s *package), void *ctx)
{
if (fsroot == FS_GAME)
COM_EnumerateFiles(match, callback, ctx);
else
{
char base[MAX_OSPATH];
if (fsroot == FS_ROOT)
{
extern qboolean com_homepathenabled;
if (com_homepathenabled)
Sys_EnumerateFiles(com_homepath, match, callback, ctx, NULL);
Sys_EnumerateFiles(com_gamepath, match, callback, ctx, NULL);
}
else
{
FS_NativePath("", fsroot, base, sizeof(base));
Sys_EnumerateFiles(base, match, callback, ctx, NULL);
}
}
}
#if defined(HAVE_SERVER) && defined(HAVE_CLIENT)
static qboolean QDECL Plug_MapLog_Query(const char *packagename, const char *mapname, float *vals)
{
if (!strncmp(packagename, "http://", 7) || !strncmp(packagename, "https://", 8))
{
char temp[MAX_OSPATH];
if (!FS_PathURLCache(packagename, temp, sizeof(temp)))
return false;
if (Log_CheckMapCompletion(temp, mapname, &vals[0], &vals[1], &vals[2], &vals[3]))
return true;
return false;
}
return Log_CheckMapCompletion(packagename, mapname, &vals[0], &vals[1], &vals[2], &vals[3]);
}
#endif
void Plug_CloseAll_f(void);
void Plug_List_f(void);
void Plug_Close_f(void);
static void Plug_Load_f(void)
{
char *plugin;
plugin = Cmd_Argv(1);
if (!*plugin)
{
Con_Printf("Loads a plugin\n");
Con_Printf("plug_load [pluginpath]\n");
Con_Printf("example pluginpath: blah\n");
Con_Printf("will load "PLUGINPREFIX"blah"ARCH_CPU_POSTFIX ARCH_DL_POSTFIX"\n");
return;
}
if (!Plug_Load(plugin))
Con_Printf("Couldn't load plugin %s\n", Cmd_Argv(1));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
}
void Plug_Initialise(qboolean fromgamedir)
{
char nat[MAX_OSPATH];
if (!plugfuncs)
{
Cvar_Register(&plug_sbar, "plugins");
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Cvar_Register(&plug_loaddefault, "plugins");
Cmd_AddCommand("plug_closeall", Plug_CloseAll_f);
Cmd_AddCommand("plug_close", Plug_Close_f);
Cmd_AddCommand("plug_load", Plug_Load_f);
Cmd_AddCommand("plug_list", Plug_List_f);
//set up internal plugins
plugfuncs = PlugBI_GetEngineInterface(plugcorefuncs_name, sizeof(*plugfuncs));
cvarfuncs = plugfuncs->GetEngineInterface(plugcvarfuncs_name, sizeof(*cvarfuncs));
cmdfuncs = plugfuncs->GetEngineInterface(plugcmdfuncs_name, sizeof(*cmdfuncs));
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
#ifdef SUBSERVERS
if (!SSV_IsSubServer()) //subservers will need plug_load I guess
#endif
if (plug_loaddefault.ival & 2)
{
if (!fromgamedir)
{
FS_NativePath("", FS_BINARYPATH, nat, sizeof(nat));
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, PLUGINPREFIX"*" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX, Plug_EnumeratedRoot, NULL, NULL);
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
}
if (plug_loaddefault.ival & 1)
{
unsigned int u;
for (u = 0; staticplugins[u].name; u++)
{
Plug_Load(staticplugins[u].name);
}
PM_EnumeratePlugins(Plug_Load_Update);
}
}
void Plug_Tick(void)
{
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->tick)
{
double st = 0;
#ifdef SERVERONLY
st = sv.time;
#elif defined(CLIENTONLY)
st = cl.time;
#else
st = sv.state?sv.time:cl.time;
#endif
currentplug->tick(realtime, st);
}
}
currentplug = oldplug;
}
#ifndef SERVERONLY
void Plug_ResChanged(qboolean restarted)
{
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->reschange)
currentplug->reschange(vid.width, vid.height, restarted);
}
currentplug = oldplug;
}
#endif
#ifndef SERVERONLY
qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info)
{
qboolean result = false;
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->consolelinkmouseover)
{
char buffer[8192];
char *ptr;
ptr = (char*)COM_QuotedString(text, buffer, sizeof(buffer)-10, false);
ptr += strlen(ptr);
*ptr++ = ' ';
COM_QuotedString(info, ptr, sizeof(buffer)-(ptr-buffer), false);
Cmd_TokenizeString(buffer, false, false);
result = currentplug->consolelinkmouseover(x, y);
if (result)
break;
}
}
currentplug = oldplug;
return result;
}
qboolean Plug_ConsoleLink(char *text, char *info, const char *consolename)
{
qboolean result = false;
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->consolelink)
{
char buffer[8192];
char *ptr, oinfo = *info;
*info = 0;
ptr = (char*)COM_QuotedString(text, buffer, sizeof(buffer)-10, false);
ptr += strlen(ptr);
*ptr++ = ' ';
*info = oinfo;
ptr = (char*)COM_QuotedString(info, ptr, sizeof(buffer)-(ptr-buffer)-5, false);
ptr += strlen(ptr);
*ptr++ = ' ';
COM_QuotedString(consolename, ptr, sizeof(buffer)-(ptr-buffer), false);
Cmd_TokenizeString(buffer, false, false);
result = currentplug->consolelink();
if (result)
break;
}
}
currentplug = oldplug;
return result;
}
int Plug_SubConsoleCommand(console_t *con, const char *line)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int ret;
char buffer[2048];
plugin_t *oldplug = currentplug; //shouldn't really be needed, but oh well
currentplug = con->userdata;
Q_strncpyz(buffer, va("\"%s\" %s", con->name, line), sizeof(buffer));
Cmd_TokenizeString(buffer, false, false);
ret = currentplug->conexecutecommand(0);
currentplug = oldplug;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
return ret;
}
#endif
#ifndef SERVERONLY
int Plug_ConnectionlessClientPacket(char *buffer, int size)
{
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->connectionlessclientpacket)
{
switch (currentplug->connectionlessclientpacket(buffer, size, &net_from))
{
case 0:
continue; //wasn't handled
case 1:
currentplug = NULL; //was handled with no apparent result
return true;
case 2:
#ifndef SERVERONLY
cls.protocol = CP_PLUGIN; //woo, the plugin wants to connect to them!
protocolclientplugin = currentplug;
#endif
currentplug = NULL;
return true;
}
}
}
return false;
}
#endif
#ifndef SERVERONLY
void Plug_SBar(playerview_t *pv)
{
#ifdef QUAKEHUD
#define sb_showscores pv->sb_showscores
#define sb_showteamscores pv->sb_showteamscores
#else
#define sb_showscores 0
#define sb_showteamscores 0
#endif
plugin_t *oc=currentplug;
int ret;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
int cleared = false;
int hudmode;
if (!Sbar_ShouldDraw(pv))
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
{
SCR_TileClear (0);
return;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
ret = 0;
if (cl.deathmatch)
hudmode = 1;
else
hudmode = 2;
if (!(plug_sbar.ival&4) && ((cls.protocol != CP_QUAKEWORLD && cls.protocol != CP_NETQUAKE) || M_GameType()!=MGT_QUAKE1))
currentplug = NULL; //disable the hud if we're not running quake. q2/q3/h2 must not display the hud, allowing for a simpler install-anywhere installer that can include it.
else if (!(plug_sbar.ival & hudmode))
currentplug = NULL;
else
{
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[0])
{
//if you don't use splitscreen, use a full videosize rect.
R2D_ImageColours(1, 1, 1, 1); // ensure menu colors are reset
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (!cleared)
{
cleared = true;
SCR_TileClear (0);
}
ret |= currentplug->sbarlevel[0](pv-cl.playerview, (int)r_refdef.vrect.x, (int)r_refdef.vrect.y, (int)r_refdef.vrect.width, (int)r_refdef.vrect.height, sb_showscores+sb_showteamscores*2);
break;
}
}
}
if (!(ret & 1))
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (!cleared)
SCR_TileClear (sb_lines);
Sbar_Draw(pv);
}
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[1])
{
R2D_ImageColours(1, 1, 1, 1); // ensure menu colors are reset
ret |= currentplug->sbarlevel[1](pv-cl.playerview, r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, sb_showscores+sb_showteamscores*2);
}
}
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[2])
{
R2D_ImageColours(1, 1, 1, 1); // ensure menu colors are reset
ret |= currentplug->sbarlevel[2](pv-cl.playerview, r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, sb_showscores+sb_showteamscores*2);
}
}
if (!(ret & 2))
{
Sbar_DrawScoreboard(pv);
}
currentplug = oc;
}
#endif
qboolean Plug_ServerMessage(char *buffer, int messagelevel)
{
qboolean ret = true;
Cmd_TokenizeString(buffer, false, false);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Cmd_Args_Set(buffer, strlen(buffer));
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->svmsgfunction)
{
ret &= currentplug->svmsgfunction(messagelevel);
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Cmd_Args_Set(NULL, 0);
return ret; // true to display message, false to supress
}
qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags)
{
qboolean ret = true;
Cmd_TokenizeString(buffer, false, false);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Cmd_Args_Set(buffer, strlen(buffer));
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->chatmsgfunction)
{
ret &= currentplug->chatmsgfunction(talkernum, tpflags);
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Cmd_Args_Set(NULL, 0);
return ret; // true to display message, false to supress
}
qboolean Plug_CenterPrintMessage(char *buffer, int clientnum)
{
qboolean ret = true;
Cmd_TokenizeString(buffer, false, false);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Cmd_Args_Set(buffer, strlen(buffer));
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->centerprintfunction)
{
ret &= currentplug->centerprintfunction(clientnum);
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Cmd_Args_Set(NULL, 0);
return ret; // true to display message, false to supress
}
void Plug_Close(plugin_t *plug)
{
int i;
currentplug = plug;
if (plug->mayshutdown && !plug->mayshutdown())
{
currentplug = NULL;
Con_Printf("Plugin %s provides driver features, and cannot safely be unloaded at this time\n", plug->name);
return;
}
if (plugs == plug)
plugs = plug->next;
else
{
plugin_t *prev;
for (prev = plugs; prev; prev = prev->next)
{
if (prev->next == plug)
break;
}
if (!prev)
Sys_Error("Plug_Close: not linked\n");
prev->next = plug->next;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (!com_workererror && plug->lib)
Con_DPrintf("Closing plugin %s\n", plug->name);
//ensure any active contexts provided by the plugin are closed (stuff with destroy callbacks)
#if defined(PLUGINS) && !defined(SERVERONLY)
#ifdef HAVE_MEDIA_DECODER
Media_UnregisterDecoder(plug, NULL);
#endif
#ifdef HAVE_MEDIA_ENCODER
Media_UnregisterEncoder(plug, NULL);
#endif
#endif
#ifdef HAVE_CLIENT
S_UnregisterSoundInputModule(plug);
R_RegisterVRDriver(plug, NULL);
Image_RegisterLoader(plug, NULL);
Material_RegisterLoader(plug, NULL);
#endif
NET_RegisterCrypto(plug, NULL);
#ifdef PACKAGEMANAGER
PM_RegisterUpdateSource(currentplug, NULL);
#endif
FS_UnRegisterFileSystemModule(plug);
Mod_UnRegisterAllModelFormats(plug);
#if defined(Q3SERVER)||defined(Q3CLIENT)
if (q3plug == plug)
{
q3 = NULL;
q3plug = NULL;
}
#endif
//tell the plugin that everything is closed and that it should free up any lingering memory/stuff
//it is still allowed to create/have open files.
if (plug->shutdown)
{
plugin_t *cp = currentplug;
currentplug = plug;
plug->shutdown();
currentplug = cp;
}
if (plug->lib)
Sys_CloseLibrary(plug->lib);
//make sure anything else that was left is unlinked (stuff without destroy callbacks).
for (i = 0; i < pluginstreamarraylen; i++)
{
if (pluginstreamarray[i].plugin == plug)
{
Plug_Net_Close_Internal(i);
}
}
Plug_FreeConCommands(plug);
Plug_Client_Close(plug);
Z_Free(plug);
currentplug = NULL;
}
void Plug_Close_f(void)
{
plugin_t *plug;
char *name = Cmd_Argv(1);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
char cleaned[MAX_OSPATH];
if (Cmd_Argc()<2)
{
Con_Printf("Close which plugin?\n");
return;
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
name = Plug_CleanName(name, cleaned, sizeof(cleaned));
if (currentplug)
Sys_Error("Plug_CloseAll_f called inside a plugin!\n");
for (plug = plugs; plug; plug = plug->next)
{
if (!strcmp(plug->name, name))
{
Plug_Close(plug);
return;
}
}
name = va("plugins/%s", name);
for (plug = plugs; plug; plug = plug->next)
{
if (!strcmp(plug->name, name))
{
Plug_Close(plug);
return;
}
}
Con_Printf("Plugin %s does not appear to be loaded\n", Cmd_Argv(1));
}
void Plug_CloseAll_f(void)
{
plugin_t *p;
if (currentplug)
Sys_Error("Plug_CloseAll_f called inside a plugin!\n");
while(plugs)
{
p = plugs;
while (p->mayshutdown && !p->mayshutdown())
{
p = p->next;
if (!p)
return;
}
Plug_Close(p);
}
}
int QDECL Plug_List_Print(const char *fname, qofs_t fsize, time_t modtime, void *parm, searchpathfuncs_t *spath)
{
plugin_t *plug;
char plugname[MAX_QPATH];
//lots of awkward logic so we hide modules for other cpus.
size_t nl = strlen(fname);
size_t u;
char *arch_ext = ARCH_DL_POSTFIX;
static const char *knownarch[] =
{
"x32", "x64", "amd64", "x86", //various x86 ABIs
"arm", "arm64", "armhf", //various arm ABIs
"ppc", "unk", //various misc ABIs
};
#ifdef _WIN32
char *mssuck;
while ((mssuck=strchr(fname, '\\')))
*mssuck = '/';
#endif
if (!parm)
{
parm = "";
arch_ext = ""; //static plugins have no extension.
}
if (nl >= strlen(arch_ext) && !Q_strcasecmp(fname+nl-strlen(arch_ext), arch_ext))
{
nl -= strlen(arch_ext);
for (u = 0; u < countof(knownarch); u++)
{
size_t al = strlen(knownarch[u]);
if (!Q_strncasecmp(fname+nl-al, knownarch[u], al))
{
nl -= al;
break;
}
}
if (u == countof(knownarch) || !Q_strcasecmp(knownarch[u], ARCH_CPU_POSTFIX))
{
if (nl > sizeof(plugname)-1)
nl = sizeof(plugname)-1;
if (nl>0&&fname[nl] == '_')
nl--; //ignore the _ before the ABI name.
memcpy(plugname, fname, nl);
plugname[nl] = 0;
//don't bother printing it if its already loaded.
for (plug = plugs; plug; plug = plug->next)
{
if (!Q_strncasecmp(plug->filename, parm, strlen(parm)) && !Q_strcasecmp(plug->filename+strlen(parm), fname))
return true;
}
Con_Printf("^[^1%s%s\\type\\plug_load %s\\^]: not loaded\n", (const char*)parm, fname, plugname+((!Q_strncasecmp(plugname,PLUGINPREFIX, strlen(PLUGINPREFIX)))?strlen(PLUGINPREFIX):0));
}
}
return true;
}
void Plug_List_f(void)
{
char binarypath[MAX_OSPATH];
char rootpath[MAX_OSPATH];
unsigned int u;
plugin_t *plug;
Con_Printf("Loaded plugins:\n");
for (plug = plugs; plug; plug = plug->next)
Con_Printf("^[^2%s\\type\\plug_close %s\\^]: loaded\n", plug->filename, plug->name);
if (staticplugins[0].name)
{
Con_DPrintf("Internal plugins:\n");
for (u = 0; staticplugins[u].name; u++)
Plug_List_Print(staticplugins[u].name, 0, 0, NULL, NULL);
}
if (FS_NativePath("", FS_BINARYPATH, binarypath, sizeof(binarypath)))
{
#ifdef _WIN32
char *mssuck;
while ((mssuck=strchr(binarypath, '\\')))
*mssuck = '/';
#endif
Con_DPrintf("Scanning for plugins at %s:\n", binarypath);
Sys_EnumerateFiles(binarypath, PLUGINPREFIX"*" ARCH_DL_POSTFIX, Plug_List_Print, binarypath, NULL);
}
if (FS_NativePath("", FS_ROOT, rootpath, sizeof(rootpath)))
{
#ifdef _WIN32
char *mssuck;
while ((mssuck=strchr(rootpath, '\\')))
*mssuck = '/';
#endif
if (strcmp(binarypath, rootpath))
{
Con_DPrintf("Scanning for plugins at %s:\n", rootpath);
Sys_EnumerateFiles(rootpath, PLUGINPREFIX"*" ARCH_DL_POSTFIX, Plug_List_Print, rootpath, NULL);
}
}
//should probably check downloadables too.
}
void Plug_Shutdown(qboolean preliminary)
{
plugin_t **p;
if (preliminary)
{
//close the non-block-closes plugins first, before most of the rest of the subsystems are down
for (p = &plugs; *p; )
{
if ((*p)->mayshutdown && !(*p)->mayshutdown())
p = &(*p)->next;
else
Plug_Close(*p);
}
}
else
{
//now that our various handles etc are closed, its safe to terminate the various driver plugins.
while(plugs)
{
plugs->mayshutdown = NULL;
Plug_Close(plugs);
}
BZ_Free(pluginstreamarray);
pluginstreamarray = NULL;
pluginstreamarraylen = 0;
plugincommandarraylen = 0;
BZ_Free(plugincommandarray);
plugincommandarray = NULL;
}
}
plugcorefuncs_t plugcorefuncs =
{
PlugBI_GetEngineInterface,
PlugBI_ExportFunction,
PlugBI_ExportInterface,
PlugBI_GetPluginName,
Plug_Con_Print,
Sys_Error,
Host_EndGame,
Plug_Sys_Milliseconds,
Sys_DoubleTime,
Sys_LoadLibrary,
Sys_GetAddressForName,
Sys_CloseLibrary,
Z_Malloc,
BZ_Realloc,
Z_Free,
ZG_Malloc,
ZG_Free,
ZG_FreeGroup,
};
static void *QDECL PlugBI_GetEngineInterface(const char *interfacename, size_t structsize)
{
if (!strcmp(interfacename, plugcorefuncs_name))
{
if (structsize == sizeof(plugcorefuncs))
return &plugcorefuncs;
}
if (!strcmp(interfacename, plugcmdfuncs_name))
{
static plugcmdfuncs_t funcs =
{
COM_QuotedString,
COM_ParseType,
COM_ParseTokenOut,
Plug_Cmd_TokenizeString,
Plug_Cmd_ShiftArgs,
Plug_Cmd_Args,
Plug_Cmd_Argv,
Plug_Cmd_Argc,
Plug_Cmd_IsInsecure,
Plug_Cmd_AddCommand,
Plug_Cmd_AddText,
};
static struct
{
qboolean (QDECL*AddCommand) (const char *cmdname);
void (QDECL*TokenizeString) (const char *msg);
void (QDECL*Args) (char *buffer, int bufsize);
char * (QDECL*Argv) (int argnum, char *buffer, size_t bufsize);
int (QDECL*Argc) (void);
void (QDECL*AddText) (const char *text, qboolean insert);
} oldfuncs =
{
Plug_Cmd_AddCommandOld,
Plug_Cmd_TokenizeString,
Plug_Cmd_Args,
Plug_Cmd_Argv,
Plug_Cmd_Argc,
Plug_Cmd_AddText,
};
if (structsize == sizeof(funcs))
return &funcs;
if (structsize == sizeof(oldfuncs))
return &oldfuncs;
}
if (!strcmp(interfacename, plugcvarfuncs_name))
{
static plugcvarfuncs_t funcs =
{
Plug_Cvar_SetString,
Plug_Cvar_SetFloat,
Plug_Cvar_GetString,
Plug_Cvar_GetFloat,
Plug_Cvar_GetNVFDG,
Plug_Cvar_ForceSetString,
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugfsfuncs_name))
{
static plugfsfuncs_t funcs =
{
Plug_FS_Open,
Plug_Net_Close,
Plug_Net_Send,
Plug_Net_Recv,
Plug_FS_Seek,
Plug_FS_GetLength,
FS_FLocateFile,
FS_OpenVFS,
FS_NativePath,
FS_Rename,
FS_Remove,
Plug_FS_EnumerateFiles,
wildcmp,
COM_GetFileExtension,
COM_FileBase,
COM_CleanUpPath,
Com_BlockChecksum,
FS_LoadMallocFile,
FS_GetPackHashes,
FS_GetPackNames,
FS_GenCachedPakName,
#ifdef HAVE_CLIENT
FS_PureMode,
#endif
#ifdef Q3CLIENT
FSQ3_GenerateClientPacksList,
#endif
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugmsgfuncs_name))
{
static plugmsgfuncs_t funcs =
{
MSG_BeginReading,
MSG_GetReadCount,
MSG_ReadBits,
MSG_ReadByte,
MSG_ReadShort,
MSG_ReadLong,
MSG_ReadData,
MSG_ReadString,
MSG_BeginWriting,
MSG_WriteBits,
MSG_WriteByte,
MSG_WriteShort,
MSG_WriteLong,
SZ_Write,
MSG_WriteString,
NET_CompareAdr,
NET_CompareBaseAdr,
NET_AdrToString,
NET_StringToAdr2,
NET_SendPacket,
#ifdef HUFFNETWORK
Huff_CompressionCRC,
Huff_EncryptPacket,
Huff_DecryptPacket,
#endif
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugnetfuncs_name))
{
static plugnetfuncs_t funcs =
{
Plug_Net_TCPConnect,
Plug_Net_TCPListen,
Plug_Net_Accept,
Plug_Net_Recv,
Plug_Net_Send,
Plug_Net_SendTo,
Plug_Net_Close,
Plug_Net_SetTLSClient,
Plug_Net_GetTLSBinding,
Sys_RandomBytes,
#ifdef HAVE_DTLS
TLS_GetKnownCertificate,
#else
NULL,
#endif
#if defined(HAVE_DTLS) && defined(HAVE_CLIENT)
CertLog_ConnectOkay,
#else
NULL,
#endif
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugworldfuncs_name))
{
static plugworldfuncs_t funcs =
{
Mod_ForName,
Mod_FixName,
Mod_GetEntitiesString,
World_TransformedTrace,
CM_TempBoxModel,
InfoBuf_ToString,
InfoBuf_FromString,
InfoBuf_SetKey,
InfoBuf_ValueForKey,
Info_ValueForKey,
Info_SetValueForKey,
SV_DropClient,
SV_ExtractFromUserinfo,
SV_ChallengePasses,
};
if (structsize == sizeof(funcs))
return &funcs;
}
#ifdef HAVE_CLIENT
if (!strcmp(interfacename, plug2dfuncs_name))
{
static plug2dfuncs_t funcs =
{
Plug_Draw_GetScreenSize,
Plug_Draw_LoadImageData,
Plug_Draw_LoadImageShader,
Plug_Draw_LoadImagePic,
Plug_Draw_ShaderFromId,
Plug_Draw_UnloadImage,
Plug_Draw_Image,
Plug_Draw_Image2dQuad,
Plug_Draw_ImageSize,
Plug_Draw_Fill,
Plug_Draw_Line,
Plug_Draw_Character,
Plug_Draw_String,
Plug_Draw_CharacterH,
Plug_Draw_StringH,
Plug_Draw_StringWidth,
Plug_Draw_ColourP,
Plug_Draw_Colour4f,
Plug_Draw_RedrawScreen,
Plug_LocalSound,
{
R_ShaderGetCinematic,
#ifdef HAVE_MEDIA_DECODER
Plug_Media_SetState,
Plug_Media_GetState,
Media_Send_Reset,
Media_Send_Command,
Media_Send_GetProperty,
Media_Send_MouseMove,
Media_Send_Resize,
Media_Send_GetSize,
Media_Send_KeyEvent,
#endif
},
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plug3dfuncs_name))
{
static plug3dfuncs_t funcs =
{
Mod_ForName,
Plug_Scene_ModelToId,
Plug_Scene_ModelFromId,
R_RemapShader,
Plug_Scene_ShaderForSkin,
Mod_RegisterSkinFile,
Mod_LookupSkin,
Mod_TagNumForName,
Mod_GetTag,
Mod_ClipDecal,
Surf_NewMap,
Plug_Scene_Clear,
V_AddAxisEntity,
Plug_Scene_AddPolydata,
CL_NewDlight,
CL_AllocDlightOrg,
R_CalcModelLighting,
Plug_Scene_RenderScene,
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugclientfuncs_name))
{
static plugclientfuncs_t funcs =
{
Plug_CL_GetStats,
Plug_GetPlayerInfo,
Plug_GetNetworkInfo,
Plug_GetLocalPlayerNumbers,
Plug_GetLocationName,
Plug_GetLastInputFrame,
Plug_GetServerInfoRaw,
Plug_GetServerInfoBlob,
Plug_SetUserInfo,
Plug_SetUserInfoBlob,
Plug_GetUserInfoBlob,
#if defined(HAVE_SERVER) && defined(HAVE_CLIENT)
Plug_MapLog_Query,
#else
NULL,
#endif
#ifdef QUAKEHUD
Plug_GetTeamInfo,
Plug_GetWeaponStats,
Plug_GetTrackerOwnFrags,
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Plug_GetPredInfo,
#else
NULL,
NULL,
NULL,
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
NULL,
#endif
Con_ClearNotify,
Plug_CL_ClearState,
Plug_CL_SetLoadscreenState,
Plug_CL_UpdateGameTime,
Cvar_ForceCheatVars,
DL_Begun,
CL_DownloadFinished,
CL_DownloadFailed,
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, pluginputfuncs_name))
{
static pluginputfuncs_t funcs =
{
Plug_SetMenuFocus,
Plug_HasMenuFocus,
Menu_Push,
Menu_Unlink,
//for menu input
Plug_Key_GetKeyCode,
Plug_Key_GetKeyName,
M_FindKeysForBind,
Plug_Key_GetKeyBind,
Plug_Key_SetKeyBind,
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
Plug_Input_IsKeyDown,
Plug_Input_ClearKeyStates,
Plug_Input_SetSensitivityScale,
Plug_Input_GetMoveCount,
Plug_Input_GetMoveEntry,
Sys_Clipboard_PasteText,
Sys_SaveClipboard,
utf8_decode,
utf8_encode,
IN_GetKeyDest,
IN_KeyEvent,
IN_MouseMove,
IN_JoystickAxisEvent,
IN_Accelerometer,
IN_Gyroscope,
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
IN_SetHandPosition,
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugsubconsolefuncs_name))
{
static plugsubconsolefuncs_t funcs =
{
Plug_Con_POpen,
Plug_Con_SubPrint,
Plug_Con_RenameSub,
Plug_Con_IsActive,
Plug_Con_SetActive,
Plug_Con_Destroy,
Plug_Con_NameForNum,
Plug_Con_GetConsoleFloat,
Plug_Con_SetConsoleFloat,
Plug_Con_GetConsoleString,
Plug_Con_SetConsoleString,
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugaudiofuncs_name))
{
static plugaudiofuncs_t funcs =
{
Plug_LocalSound,
Plug_S_RawAudio,
S_Spacialize,
S_UpdateReverb,
Plug_S_PrecacheSound,
S_StartSound,
S_GetChannelLevel,
S_Voip_ClientLoudness,
Media_NamedTrack
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugmasterfuncs_name))
{
static plugmasterfuncs_t funcs =
{
NET_StringToAdr2,
NET_AdrToString,
Master_InfoForServer,
CL_QueryServers,
Master_QueryServer,
Master_CheckPollSockets,
Master_TotalCount,
Master_InfoForNum,
Master_ReadKeyString,
Master_ReadKeyFloat,
MasterInfo_WriteServers,
Master_ServerToString,
};
if (structsize == sizeof(funcs))
return &funcs;
}
if (!strcmp(interfacename, plugimagefuncs_name))
{
static plugimagefuncs_t funcs =
{
Image_BlockSizeForEncoding,
Image_FormatName,
};
if (structsize == sizeof(funcs))
return &funcs;
}
#endif
#ifdef SUPPORT_ICE
if (!strcmp(interfacename, ICE_API_CURRENT) && structsize == sizeof(iceapi))
return &iceapi;
#endif
#ifdef USERBE
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
if (!strcmp(interfacename, plugrbefuncs_name))
{
static rbeplugfuncs_t funcs =
{
RBEPLUGFUNCS_VERSION,
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
sizeof(wedict_t),
World_RegisterPhysicsEngine,
World_UnregisterPhysicsEngine,
World_GenerateCollisionMesh,
World_ReleaseCollisionMesh,
World_LinkEdict,
VectorAngles,
AngleVectors
};
if (structsize == sizeof(funcs))
return &funcs;
}
#endif
#ifdef MULTITHREAD
if (!strcmp(interfacename, plugthreadfuncs_name))
{
static plugthreadfuncs_t funcs =
{
Sys_CreateMutex,
Sys_LockMutex,
Sys_UnlockMutex,
Sys_DestroyMutex,
COM_AddWork,
COM_WorkerPartialSync,
};
if (structsize == sizeof(funcs))
return &funcs;
}
#endif
#ifdef VM_ANY
if (!strcmp(interfacename, plugq3vmfuncs_name))
{
static plugq3vmfuncs_t funcs =
{
VM_Create,
VM_NonNative,
VM_MemoryBase,
VM_Call,
VM_Destroy,
};
if (structsize == sizeof(funcs))
return &funcs;
}
#endif
#ifdef SKELETALMODELS
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
if (!strcmp(interfacename, plugmodfuncs_name))
{
static plugmodfuncs_t funcs =
{
MODPLUGFUNCS_VERSION,
Plug_RegisterModelFormatText,
Plug_RegisterModelFormatMagic,
Plug_UnRegisterModelFormat,
Plug_UnRegisterAllModelFormats,
COM_StripExtension,
R_ConcatTransforms,
Matrix3x4_Invert_Simple,
VectorAngles,
AngleVectors,
GenMatrixPosQuat4Scale,
Alias_ForceConvertBoneData,
#ifdef HAVE_CLIENT
Image_GetTexture,
#else
NULL,
#endif
Mod_AccumulateTextureVectors,
Mod_NormaliseTextureVectors,
Mod_ForName,
Mod_FindName,
Mod_LoadEntitiesBlob,
Mod_LoadMapArchive,
BIH_Build,
BIH_BuildAlias,
Fragment_ClipPlaneToBrush,
#ifdef HAVE_CLIENT
Mod_RegisterBasicShader,
Mod_Batches_Build,
Surf_RenderDynamicLightmaps,
V_AddNewEntity,
#else
NULL,
NULL,
NULL,
NULL,
#endif
Mod_SubmodelLoaded,
};
if (structsize == sizeof(funcs))
return &funcs;
}
#endif
#ifdef TERRAIN
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
if (!strcmp(interfacename, /*plugterrainfuncs_name*/"Terrain"))
return Terr_GetTerrainFuncs(structsize);
#endif
#ifdef HAVE_SERVER
if (!strcmp(interfacename, "SSQCVM"))
return sv.world.progs;
#endif
#if defined(CSQC_DAT) && defined(HAVE_CLIENT)
if (!strcmp(interfacename, "CSQCVM"))
{
extern world_t csqc_world;
return csqc_world.progs;
}
#endif
#if defined(MENU_DAT) && defined(HAVE_CLIENT)
if (!strcmp(interfacename, "MenuQCVM"))
{
extern world_t menu_world;
return menu_world.progs;
}
#endif
Con_DPrintf("Plugin %s requested interface %s#%x, but its unavailable.\n", currentplug?currentplug->filename:"UNKNOWN", interfacename, (unsigned int)structsize);
return NULL;
}
#endif