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25 lines
603 B
Text
25 lines
603 B
Text
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!!permu FRAMEBLEND
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!!permu SKELETAL
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//standard shader used for drawing shadowmap depth.
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//also used for masking off portals and other things that want depth and no colour.
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//must support skeletal and 2-way vertex blending or Bad Things Will Happen.
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//the vertex shader is responsible for calculating lighting values.
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#ifdef VERTEX_SHADER
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#include "sys/skeletal.h"
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void main ()
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{
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gl_Position = skeletaltransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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//must always draw something, supposedly. It might as well be black.
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gl_FragColor = vec4(0, 0, 0, 1);
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}
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#endif
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