mirror of
https://github.com/nzp-team/fteqw.git
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243 lines
6.3 KiB
C
243 lines
6.3 KiB
C
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//contains generic plugin code for dll/qvm
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//it's this one or the engine...
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#include "plugin.h"
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typedef struct {
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char *name;
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export_t func;
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} exports_t;
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extern exports_t exports[16];
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int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 )
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{
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int ret;
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int args[12];
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args[0] = arg0;
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args[1] = arg1;
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args[2] = arg2;
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args[3] = arg3;
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args[4] = arg4;
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args[5] = arg5;
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args[6] = arg6;
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args[7] = arg7;
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args[8] = arg8;
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args[9] = arg9;
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args[10] = arg10;
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args[11] = arg11;
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// return exports[command].func(args);
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ret = exports[command].func(args);
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return ret;
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}
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#ifndef Q3_VM
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int (*syscall)( int arg, ... );
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#endif
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#define PASSFLOAT(f) *(int*)&(f)
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#define ARGNAMES ,funcname
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BUILTINR(void*, Plug_GetEngineFunction, (char *funcname));
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#undef ARGNAMES
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#define ARGNAMES ,funcname,expnum
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BUILTINR(int, Plug_ExportToEngine, (char *funcname, int expnum));
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#undef ARGNAMES
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#define ARGNAMES ,text
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BUILTIN(void, Con_Print, (char *text)); //on to main console.
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#undef ARGNAMES
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#define ARGNAMES ,message
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BUILTIN(void, Sys_Error, (char *message)); //abort the entire engine.
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#undef ARGNAMES
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#define ARGNAMES ,buffer,bufsize
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BUILTIN(void, Cmd_Args, (char *buffer, int bufsize)); //abort the entire engine.
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#undef ARGNAMES
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#define ARGNAMES ,argnum,buffer,bufsize
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BUILTIN(void, Cmd_Argv, (int argnum, char *buffer, int bufsize)); //abort the entire engine.
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#undef ARGNAMES
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#define ARGNAMES
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BUILTIN(void, Cmd_Argc, (void)); //abort the entire engine.
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#undef ARGNAMES
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#define ARGNAMES ,text,insert
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BUILTIN(void, Cmd_AddText, (char *text, qboolean insert)); //abort the entire engine.
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#undef ARGNAMES
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#define ARGNAMES ,name,value
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BUILTIN(void, Cvar_SetString, (char *name, char *value));
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#undef ARGNAMES
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#define ARGNAMES ,name,value
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BUILTIN(void, Cvar_SetFloat, (char *name, float value));
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#undef ARGNAMES
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#define ARGNAMES ,name,retstring,sizeofretstring
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BUILTINR(qboolean, Cvar_GetString, (char *name, char *retstring, int sizeofretstring));
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#undef ARGNAMES
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#define ARGNAMES ,name
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BUILTINR(float, Cvar_GetFloat, (char *name));
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#undef ARGNAMES
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#define ARGNAMES ,name,defaultval,flags,grouphint
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BUILTINR(qhandle_t, Cvar_Register, (char *name, char *defaultval, int flags, char *grouphint));
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#undef ARGNAMES
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#define ARGNAMES ,handle,modificationcount,stringv,floatv
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BUILTINR(int, Cvar_Update, (qhandle_t handle, int modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
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#undef ARGNAMES
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#define ARGNAMES ,pnum,stats,maxstats
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BUILTIN(void, CL_GetStats, (int pnum, unsigned int *stats, int maxstats));
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#undef ARGNAMES
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#define ARGNAMES ,soundname
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BUILTIN(void, LocalSound, (char *soundname));
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#undef ARGNAMES
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#define ARGNAMES ,name,iswadimage
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BUILTINR(qhandle_t, Draw_LoadImage, (char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h),PASSFLOAT(s1),PASSFLOAT(t1),PASSFLOAT(s2),PASSFLOAT(t2),image
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BUILTIN(void, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h)
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BUILTIN(void, Draw_Fill, (int x, int y, int w, int h));
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#undef ARGNAMES
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#define ARGNAMES ,x,y,characture
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BUILTIN(void, Draw_Character, (int x, int y, unsigned int characture));
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#undef ARGNAMES
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#define ARGNAMES ,palcol
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BUILTIN(void, Draw_Colourp, (int palcol));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b)
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BUILTIN(void, Draw_Colour3f, (float r, float g, float b));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b),PASSFLOAT(a)
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BUILTIN(void, Draw_Colour4f, (float r, float g, float b, float a));
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#undef ARGNAMES
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#define ARGNAMES ,mnum
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BUILTIN(void, Menu_Control, (int mnum));
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#undef ARGNAMES
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#define ARGNAMES ,keyname
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BUILTINR(int, Key_GetKeyCode, (char *keyname));
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#undef ARGNAMES
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char *va(char *format, ...) //Identical in function to the one in Quake, though I can assure you that I wrote it...
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{ //It's not exactly hard, just easy to use, so gets duplicated lots.
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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vsnprintf (string, sizeof(string), format,argptr);
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va_end (argptr);
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return string;
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}
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void Con_Printf(char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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vsnprintf (string, sizeof(string), format,argptr);
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va_end (argptr);
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Con_Print(string);
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}
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void Sys_Errorf(char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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vsnprintf (string, sizeof(string), format,argptr);
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va_end (argptr);
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Sys_Error(string);
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}
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void Plug_InitStandardBuiltins(void)
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{
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CHECKBUILTIN(Plug_ExportToEngine);
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CHECKBUILTIN(Con_Print);
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CHECKBUILTIN(Sys_Error);
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CHECKBUILTIN(Cmd_Args);
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CHECKBUILTIN(Cmd_Argv);
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CHECKBUILTIN(Cmd_Argc);
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CHECKBUILTIN(Cmd_AddText);
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CHECKBUILTIN(Cvar_SetString);
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CHECKBUILTIN(Cvar_SetFloat);
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CHECKBUILTIN(Cvar_GetString);
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CHECKBUILTIN(Cvar_GetFloat);
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CHECKBUILTIN(Cvar_Register);
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CHECKBUILTIN(Cvar_Update);
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CHECKBUILTIN(CL_GetStats);
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CHECKBUILTIN(LocalSound);
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CHECKBUILTIN(Menu_Control);
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CHECKBUILTIN(Key_GetKeyCode);
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CHECKBUILTIN(Draw_LoadImage);
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CHECKBUILTIN(Draw_Image);
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CHECKBUILTIN(Draw_Fill);
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CHECKBUILTIN(Draw_Character);
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CHECKBUILTIN(Draw_Colourp);
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CHECKBUILTIN(Draw_Colour3f);
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CHECKBUILTIN(Draw_Colour4f);
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}
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#ifndef Q3_VM
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void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
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syscall = syscallptr;
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}
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#endif
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vmvideo_t vid;
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int Plug_UpdateVideo(int *args)
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{
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vid.width = args[0];
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vid.height = args[1];
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return true;
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}
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int Plug_InitAPI(int *args)
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{
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#ifdef Q3_VM
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Plug_GetEngineFunction = (void*)args[0];
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#else
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BUILTIN_Plug_GetEngineFunction = args[0];
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#endif
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Plug_InitStandardBuiltins();
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Plug_Export("UpdateVideo", Plug_UpdateVideo);
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return Plug_Init(args);
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}
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qboolean Plug_Export(char *name, export_t func)
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{
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int i;
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for (i = 0; i < sizeof(exports)/sizeof(exports[0]); i++)
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{
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if (!exports[i].name)
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{
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exports[i].name = name;
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exports[i].func = func;
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return Plug_ExportToEngine(name, i);
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}
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}
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Sys_Error("Plugin exports too many functions");
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return 0;
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}
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exports_t exports[sizeof(exports)/sizeof(exports[0])] = {
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{"Plug_Init", Plug_InitAPI},
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};
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