2016-01-18 05:22:07 +00:00
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/***************************************************************************
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Uses the engine command to apply the preset, and tries an exec instead if a config file exists.
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Doesn't track the current one or anything.
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Really simple and stupid menu.
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no background tint, so the game is still visible so you can preview it.
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you should probably remove the fps_preset part. I left it in so that I don't have to bother with providing cfg files. note that this isn't a valid solution for dp, but whatever.
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the great thing about providing source is that you can change it.
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you can instead just shove your preset settings directly into the quotes instead of exec.
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*/
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struct
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{
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string name;
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string preset;
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string config;
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} presets[] =
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{
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{"Simple", "286", "configs/preset_simple.cfg"},
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{"Fast", "fast", "configs/preset_fast.cfg"},
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{"Regression", "vanilla", "configs/preset_vanilla.cfg"},
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{"Faithful", "normal", "configs/preset_faithful.cfg"},
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{"Nice", "nice", "configs/preset_nice.cfg"},
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{"Realtime", "realtime", "configs/preset_realtime.cfg"}
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};
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nonstatic float(string fname) checkfileexists =
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{
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if (dp_workarounds)
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{
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float sh = search_begin(fname, FALSE, TRUE);
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float result = FALSE;
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if (sh >= 0)
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{
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result = !!search_getsize(sh);
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search_end(sh);
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}
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return result;
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}
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else
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{
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//FTE's whichpack returns empty if its not in a pack, and null if its not found anywhere.
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if (whichpack(fname))
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return TRUE;
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return FALSE;
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}
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};
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nonstatic void(mitem_desktop desktop) M_Preset =
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{
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local float i;
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mitem_exmenu m;
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m = spawn(mitem_exmenu, item_text:_("Graphical Presets"), item_flags:IF_SELECTABLE, item_command:"m_options");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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float h = 200 * 0.5;
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-60-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
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//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, -h], [0, h*2]);
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float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
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2016-02-10 23:23:43 +00:00
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float fs, y=0;
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fs = search_begin("configs/preset_*.cfg", TRUE, TRUE);
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float c = search_getsize(fs);
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for (i = 0; i < c; i++)
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2016-01-18 05:22:07 +00:00
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{
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2016-02-10 23:23:43 +00:00
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string fname = search_getfilename(fs, i);
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2016-07-15 12:26:24 +00:00
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string iname = substring(fname, 15, -5);
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2016-02-10 23:23:43 +00:00
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string dname = GetFirstLineComment(fname, iname);
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2016-07-16 13:21:23 +00:00
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iname = sprintf("exec \"configs/preset_%s.cfg\";vid_reload", iname);
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2016-02-10 23:23:43 +00:00
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if (dname && !fr.findchildcmd(iname))
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{
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fr.add(spawn(mitem_text, item_text:dname, item_command:iname, item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, y], '100 16');
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y+=16;
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}
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}
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search_end(fs);
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if (c <= 0)
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{
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//add the default options
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for (i = 0, float pos = 0; i < presets.length; i++)
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{
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2016-01-18 05:22:07 +00:00
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fr.add(spawn(mitem_text, item_text:presets[i].name, item_command:sprintf("fps_preset %s", presets[i].preset), item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [100, 16]);
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2016-02-10 23:23:43 +00:00
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pos += 16;
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}
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2016-01-18 05:22:07 +00:00
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}
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//random art for style
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#if 1//def CSQC
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m.addm(spawn (mitem_spinnymodel, item_text: "progs/suit.mdl"), [-160, 12*-16/2], [0, 12*16/2]);
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#else
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//menuqc doesn't support entities. shove some random crappy static image there instead.
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local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1);
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m.addm(plaque, [(-160-plaque.item_size_x)*0.5, 12*-16/2], [(-160+plaque.item_size_x)*0.5, 12*16/2]);
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#endif
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addmenuback(m);
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};
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