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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// r_misc.c
# include "quakedef.h"
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# ifdef GLQUAKE
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# include "glquake.h"
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# include "gl_draw.h"
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static void R_ReloadRTLights_f ( void ) ;
static void R_SaveRTLights_f ( void ) ;
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# ifdef WATERLAYERS
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cvar_t r_waterlayers = SCVAR ( " r_waterlayers " , " " ) ;
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# endif
extern void R_InitBubble ( ) ;
/*
= = = = = = = = = = = = = = = = = =
R_InitTextures
= = = = = = = = = = = = = = = = = =
*
void GLR_InitTextures ( void )
{
int x , y , m ;
qbyte * dest ;
// create a simple checkerboard texture for the default
r_notexture_mip = Hunk_AllocName ( sizeof ( texture_t ) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2 , " notexture " ) ;
r_notexture_mip - > width = r_notexture_mip - > height = 16 ;
r_notexture_mip - > offsets [ 0 ] = sizeof ( texture_t ) ;
r_notexture_mip - > offsets [ 1 ] = r_notexture_mip - > offsets [ 0 ] + 16 * 16 ;
r_notexture_mip - > offsets [ 2 ] = r_notexture_mip - > offsets [ 1 ] + 8 * 8 ;
r_notexture_mip - > offsets [ 3 ] = r_notexture_mip - > offsets [ 2 ] + 4 * 4 ;
for ( m = 0 ; m < 4 ; m + + )
{
dest = ( qbyte * ) r_notexture_mip + r_notexture_mip - > offsets [ m ] ;
for ( y = 0 ; y < ( 16 > > m ) ; y + + )
for ( x = 0 ; x < ( 16 > > m ) ; x + + )
{
if ( ( y < ( 8 > > m ) ) ^ ( x < ( 8 > > m ) ) )
* dest + + = 0 ;
else
* dest + + = 0xff ;
}
}
} */
/*
= = = = = = = = = = = = = = =
R_Envmap_f
Grab six views for environment mapping tests
= = = = = = = = = = = = = = =
*/
void R_Envmap_f ( void )
{
qbyte buffer [ 256 * 256 * 4 ] ;
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qglDrawBuffer ( GL_FRONT ) ;
qglReadBuffer ( GL_FRONT ) ;
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envmap = true ;
r_refdef . vrect . x = 0 ;
r_refdef . vrect . y = 0 ;
r_refdef . vrect . width = 256 ;
r_refdef . vrect . height = 256 ;
r_refdef . viewangles [ 0 ] = 0 ;
r_refdef . viewangles [ 1 ] = 0 ;
r_refdef . viewangles [ 2 ] = 0 ;
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GL_BeginRendering ( ) ;
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R_RenderView ( ) ;
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qglReadPixels ( 0 , 0 , 256 , 256 , GL_RGBA , GL_UNSIGNED_BYTE , buffer ) ;
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COM_WriteFile ( " env0.rgb " , buffer , sizeof ( buffer ) ) ;
r_refdef . viewangles [ 1 ] = 90 ;
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GL_BeginRendering ( ) ;
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R_RenderView ( ) ;
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qglReadPixels ( 0 , 0 , 256 , 256 , GL_RGBA , GL_UNSIGNED_BYTE , buffer ) ;
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COM_WriteFile ( " env1.rgb " , buffer , sizeof ( buffer ) ) ;
r_refdef . viewangles [ 1 ] = 180 ;
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GL_BeginRendering ( ) ;
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R_RenderView ( ) ;
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qglReadPixels ( 0 , 0 , 256 , 256 , GL_RGBA , GL_UNSIGNED_BYTE , buffer ) ;
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COM_WriteFile ( " env2.rgb " , buffer , sizeof ( buffer ) ) ;
r_refdef . viewangles [ 1 ] = 270 ;
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GL_BeginRendering ( ) ;
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R_RenderView ( ) ;
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qglReadPixels ( 0 , 0 , 256 , 256 , GL_RGBA , GL_UNSIGNED_BYTE , buffer ) ;
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COM_WriteFile ( " env3.rgb " , buffer , sizeof ( buffer ) ) ;
r_refdef . viewangles [ 0 ] = - 90 ;
r_refdef . viewangles [ 1 ] = 0 ;
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GL_BeginRendering ( ) ;
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R_RenderView ( ) ;
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qglReadPixels ( 0 , 0 , 256 , 256 , GL_RGBA , GL_UNSIGNED_BYTE , buffer ) ;
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COM_WriteFile ( " env4.rgb " , buffer , sizeof ( buffer ) ) ;
r_refdef . viewangles [ 0 ] = 90 ;
r_refdef . viewangles [ 1 ] = 0 ;
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GL_BeginRendering ( ) ;
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R_RenderView ( ) ;
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qglReadPixels ( 0 , 0 , 256 , 256 , GL_RGBA , GL_UNSIGNED_BYTE , buffer ) ;
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COM_WriteFile ( " env5.rgb " , buffer , sizeof ( buffer ) ) ;
envmap = false ;
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qglDrawBuffer ( GL_BACK ) ;
qglReadBuffer ( GL_BACK ) ;
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GL_EndRendering ( ) ;
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GL_DoSwap ( ) ;
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}
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#if 0
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qboolean GenerateNormalisationCubeMap ( )
{
unsigned char data [ 32 * 32 * 3 ] ;
//some useful variables
int size = 32 ;
float offset = 0.5f ;
float halfSize = 16.0f ;
vec3_t tempVector ;
unsigned char * bytePtr ;
int i , j ;
//positive x
bytePtr = data ;
for ( j = 0 ; j < size ; j + + )
{
for ( i = 0 ; i < size ; i + + )
{
tempVector [ 0 ] = halfSize ;
tempVector [ 1 ] = - ( j + offset - halfSize ) ;
tempVector [ 2 ] = - ( i + offset - halfSize ) ;
VectorNormalize ( tempVector ) ;
bytePtr [ 0 ] = ( unsigned char ) ( ( tempVector [ 0 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 1 ] = ( unsigned char ) ( ( tempVector [ 1 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 2 ] = ( unsigned char ) ( ( tempVector [ 2 ] / 2 + 0.5 ) * 255 ) ;
bytePtr + = 3 ;
}
}
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qglTexImage2D ( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ,
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0 , GL_RGBA8 , 32 , 32 , 0 , GL_RGB , GL_UNSIGNED_BYTE , data ) ;
//negative x
bytePtr = data ;
for ( j = 0 ; j < size ; j + + )
{
for ( i = 0 ; i < size ; i + + )
{
tempVector [ 0 ] = ( - halfSize ) ;
tempVector [ 1 ] = ( - ( j + offset - halfSize ) ) ;
tempVector [ 2 ] = ( ( i + offset - halfSize ) ) ;
VectorNormalize ( tempVector ) ;
bytePtr [ 0 ] = ( unsigned char ) ( ( tempVector [ 0 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 1 ] = ( unsigned char ) ( ( tempVector [ 1 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 2 ] = ( unsigned char ) ( ( tempVector [ 2 ] / 2 + 0.5 ) * 255 ) ;
bytePtr + = 3 ;
}
}
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qglTexImage2D ( GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB ,
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0 , GL_RGBA8 , 32 , 32 , 0 , GL_RGB , GL_UNSIGNED_BYTE , data ) ;
//positive y
bytePtr = data ;
for ( j = 0 ; j < size ; j + + )
{
for ( i = 0 ; i < size ; i + + )
{
tempVector [ 0 ] = ( i + offset - halfSize ) ;
tempVector [ 1 ] = ( halfSize ) ;
tempVector [ 2 ] = ( ( j + offset - halfSize ) ) ;
VectorNormalize ( tempVector ) ;
bytePtr [ 0 ] = ( unsigned char ) ( ( tempVector [ 0 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 1 ] = ( unsigned char ) ( ( tempVector [ 1 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 2 ] = ( unsigned char ) ( ( tempVector [ 2 ] / 2 + 0.5 ) * 255 ) ;
bytePtr + = 3 ;
}
}
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qglTexImage2D ( GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB ,
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0 , GL_RGBA8 , 32 , 32 , 0 , GL_RGB , GL_UNSIGNED_BYTE , data ) ;
//negative y
bytePtr = data ;
for ( j = 0 ; j < size ; j + + )
{
for ( i = 0 ; i < size ; i + + )
{
tempVector [ 0 ] = ( i + offset - halfSize ) ;
tempVector [ 1 ] = ( - halfSize ) ;
tempVector [ 2 ] = ( - ( j + offset - halfSize ) ) ;
VectorNormalize ( tempVector ) ;
bytePtr [ 0 ] = ( unsigned char ) ( ( tempVector [ 0 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 1 ] = ( unsigned char ) ( ( tempVector [ 1 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 2 ] = ( unsigned char ) ( ( tempVector [ 2 ] / 2 + 0.5 ) * 255 ) ;
bytePtr + = 3 ;
}
}
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qglTexImage2D ( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB ,
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0 , GL_RGBA8 , 32 , 32 , 0 , GL_RGB , GL_UNSIGNED_BYTE , data ) ;
//positive z
bytePtr = data ;
for ( j = 0 ; j < size ; j + + )
{
for ( i = 0 ; i < size ; i + + )
{
tempVector [ 0 ] = ( i + offset - halfSize ) ;
tempVector [ 1 ] = ( - ( j + offset - halfSize ) ) ;
tempVector [ 2 ] = ( halfSize ) ;
VectorNormalize ( tempVector ) ;
bytePtr [ 0 ] = ( unsigned char ) ( ( tempVector [ 0 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 1 ] = ( unsigned char ) ( ( tempVector [ 1 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 2 ] = ( unsigned char ) ( ( tempVector [ 2 ] / 2 + 0.5 ) * 255 ) ;
bytePtr + = 3 ;
}
}
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qglTexImage2D ( GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB ,
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0 , GL_RGBA8 , 32 , 32 , 0 , GL_RGB , GL_UNSIGNED_BYTE , data ) ;
//negative z
bytePtr = data ;
for ( j = 0 ; j < size ; j + + )
{
for ( i = 0 ; i < size ; i + + )
{
tempVector [ 0 ] = ( - ( i + offset - halfSize ) ) ;
tempVector [ 1 ] = ( - ( j + offset - halfSize ) ) ;
tempVector [ 2 ] = ( - halfSize ) ;
VectorNormalize ( tempVector ) ;
bytePtr [ 0 ] = ( unsigned char ) ( ( tempVector [ 0 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 1 ] = ( unsigned char ) ( ( tempVector [ 1 ] / 2 + 0.5 ) * 255 ) ;
bytePtr [ 2 ] = ( unsigned char ) ( ( tempVector [ 2 ] / 2 + 0.5 ) * 255 ) ;
bytePtr + = 3 ;
}
}
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qglTexImage2D ( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB ,
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0 , GL_RGBA8 , 32 , 32 , 0 , GL_RGB , GL_UNSIGNED_BYTE , data ) ;
return true ;
}
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texid_t normalisationCubeMap ;
# endif
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/*
= = = = = = = = = = = = = = =
R_Init
= = = = = = = = = = = = = = =
*/
void GLR_ReInit ( void )
{
extern int gl_bumpmappingpossible ;
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netgraphtexture = GL_AllocNewTexture ( ) ;
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#if 0
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if ( gl_bumpmappingpossible )
{
//Create normalisation cube map
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normalisationCubeMap = GL_AllocNewTexture ( ) ;
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GL_BindType ( GL_TEXTURE_CUBE_MAP_ARB , normalisationCubeMap ) ;
GenerateNormalisationCubeMap ( ) ;
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qglTexParameteri ( GL_TEXTURE_CUBE_MAP_ARB , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_CUBE_MAP_ARB , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_CUBE_MAP_ARB , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
qglTexParameteri ( GL_TEXTURE_CUBE_MAP_ARB , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
qglTexParameteri ( GL_TEXTURE_CUBE_MAP_ARB , GL_TEXTURE_WRAP_R , GL_CLAMP_TO_EDGE ) ;
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}
else
normalisationCubeMap = 0 ;
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# endif
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R_InitBloomTextures ( ) ;
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}
/*
typedef struct
{
long offset ; // Position of the entry in WAD
long dsize ; // Size of the entry in WAD file
long size ; // Size of the entry in memory
char type ; // type of entry
char cmprs ; // Compression. 0 if none.
short dummy ; // Not used
char name [ 16 ] ; // we use only first 8
} wad2entry_t ;
typedef struct
{
char magic [ 4 ] ; //should be WAD2
long num ; //number of entries
long offset ; //location of directory
} wad2_t ;
void R_MakeTexWad_f ( void )
{
miptex_t dummymip = { " " , 0 , 0 , { 0 , 0 , 0 , 0 } } ;
wad2_t wad2 = { " WAD2 " , 0 , 0 } ;
wad2entry_t entry [ 2048 ] ;
int entries = 0 , i ;
FILE * f ;
char base [ 128 ] ;
char * texname ;
// qbyte b;
float scale ;
int width , height ;
qbyte * buf , * outmip ;
qbyte * mip , * stack ;
// WIN32_FIND_DATA fd;
// HANDLE h;
scale = atof ( Cmd_Argv ( 2 ) ) ;
if ( ! scale )
scale = 2 ;
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// h = FindFirstFile(va("%s/textures/ *.tga", com_gamedir), &fd); //if this is uncommented, clear that space... (gcc warning fix)
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if ( ! shader )
return ;
mip = BZ_Malloc ( 1024 * 1024 ) ;
// initbuf = BZ_Malloc(1024*1024*4);
stack = BZ_Malloc ( 1024 * 1024 * 4 + 1024 ) ;
f = fopen ( va ( " %s/shadrtex.wad " , com_gamedir ) , " wb " ) ;
fwrite ( & wad2 , 1 , sizeof ( wad2_t ) , f ) ;
for ( shad = shader ; shad ; shad = shad - > next )
{
texname = shad - > editorname ;
if ( ! * texname )
continue ;
COM_StripExtension ( shad - > name , base ) ;
base [ 15 ] = 0 ;
for ( i = 0 ; i < entries ; i + + )
if ( ! strcmp ( entry [ entries ] . name , base ) )
break ;
if ( i ! = entries )
{
Con_Printf ( " Skipped %s - duplicated shrunken name \n " , texname ) ;
continue ;
}
entry [ entries ] . offset = ftell ( f ) ;
entry [ entries ] . dsize = entry [ entries ] . size = 0 ;
entry [ entries ] . type = TYP_MIPTEX ;
entry [ entries ] . cmprs = 0 ;
entry [ entries ] . dummy = 0 ;
strcpy ( entry [ entries ] . name , base ) ;
strcpy ( dummymip . name , base ) ;
{
qbyte * data ;
int h ;
float x , xi ;
float y , yi ;
char * path [ ] = {
" %s " ,
" override/%s.tga " ,
" override/%s.pcx " ,
" %s.tga " ,
" progs/%s " } ;
for ( h = 0 , buf = NULL ; h < sizeof ( path ) / sizeof ( char * ) ; h + + )
{
buf = COM_LoadStackFile ( va ( path [ h ] , texname ) , stack , 1024 * 1024 * 4 + 1024 ) ;
if ( buf )
break ;
}
if ( ! buf )
{
Con_Printf ( " Failed to find texture \" %s \" \n " , texname ) ;
continue ;
}
data = ReadTargaFile ( buf , com_filesize , & width , & height , false ) ;
if ( ! data )
{
BZ_Free ( data ) ;
Con_Printf ( " Skipped %s - file type not supported (bad bpp?) \n " , texname ) ;
continue ;
}
dummymip . width = ( int ) ( width / scale ) & ~ 0xf ;
dummymip . height = ( int ) ( height / scale ) & ~ 0xf ;
if ( dummymip . width < = 0 )
dummymip . width = 16 ;
if ( dummymip . height < = 0 )
dummymip . height = 16 ;
dummymip . offsets [ 0 ] = sizeof ( dummymip ) ;
dummymip . offsets [ 1 ] = dummymip . offsets [ 0 ] + dummymip . width * dummymip . height ;
dummymip . offsets [ 2 ] = dummymip . offsets [ 1 ] + dummymip . width / 2 * dummymip . height / 2 ;
dummymip . offsets [ 3 ] = dummymip . offsets [ 2 ] + dummymip . width / 4 * dummymip . height / 4 ;
entry [ entries ] . dsize = entry [ entries ] . size = dummymip . offsets [ 3 ] + dummymip . width / 8 * dummymip . height / 8 ;
xi = ( float ) width / dummymip . width ;
yi = ( float ) height / dummymip . height ;
fwrite ( & dummymip , 1 , sizeof ( dummymip ) , f ) ;
outmip = mip ;
for ( outmip = mip , y = 0 ; y < height ; y + = yi )
for ( x = 0 ; x < width ; x + = xi )
{
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* outmip + + = GetPaletteIndex ( data [ ( int ) ( x + y * width ) * 4 + 0 ] ,
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data [ ( int ) ( x + y * width ) * 4 + 1 ] ,
data [ ( int ) ( x + y * width ) * 4 + 2 ] ) ;
}
fwrite ( mip , dummymip . width , dummymip . height , f ) ;
for ( outmip = mip , y = 0 ; y < height ; y + = yi * 2 )
for ( x = 0 ; x < width ; x + = xi * 2 )
{
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* outmip + + = GetPaletteIndex ( data [ ( int ) ( x + y * width ) * 4 + 0 ] ,
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data [ ( int ) ( x + y * width ) * 4 + 1 ] ,
data [ ( int ) ( x + y * width ) * 4 + 2 ] ) ;
}
fwrite ( mip , dummymip . width / 2 , dummymip . height / 2 , f ) ;
for ( outmip = mip , y = 0 ; y < height ; y + = yi * 4 )
for ( x = 0 ; x < width ; x + = xi * 4 )
{
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* outmip + + = GetPaletteIndex ( data [ ( int ) ( x + y * width ) * 4 + 0 ] ,
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data [ ( int ) ( x + y * width ) * 4 + 1 ] ,
data [ ( int ) ( x + y * width ) * 4 + 2 ] ) ;
}
fwrite ( mip , dummymip . width / 4 , dummymip . height / 4 , f ) ;
for ( outmip = mip , y = 0 ; y < height ; y + = yi * 8 )
for ( x = 0 ; x < width ; x + = xi * 8 )
{
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* outmip + + = GetPaletteIndex ( data [ ( int ) ( x + y * width ) * 4 + 0 ] ,
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data [ ( int ) ( x + y * width ) * 4 + 1 ] ,
data [ ( int ) ( x + y * width ) * 4 + 2 ] ) ;
}
fwrite ( mip , dummymip . width / 8 , dummymip . height / 8 , f ) ;
BZ_Free ( data ) ;
}
entries + + ;
Con_Printf ( " Added %s \n " , base ) ;
GLSCR_UpdateScreen ( ) ;
}
wad2 . offset = ftell ( f ) ;
wad2 . num = entries ;
fwrite ( entry , entries , sizeof ( wad2entry_t ) , f ) ;
fseek ( f , 0 , SEEK_SET ) ;
fwrite ( & wad2 , 1 , sizeof ( wad2_t ) , f ) ;
fclose ( f ) ;
BZ_Free ( mip ) ;
// BZ_Free(initbuf);
BZ_Free ( stack ) ;
Con_Printf ( " Written %i mips to textures.wad \n " , entries ) ;
}
*/
void GLR_TimeRefresh_f ( void ) ;
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extern cvar_t gl_bump , v_contrast , r_drawflat ;
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extern cvar_t r_stains , r_stainfadetime , r_stainfadeammount ;
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// callback defines
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extern cvar_t gl_conback , gl_font , gl_smoothfont , gl_fontinwardstep , r_menutint ;
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extern cvar_t vid_conautoscale , vid_conheight , vid_conwidth ;
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extern cvar_t crosshair , crosshairimage , crosshaircolor , r_skyboxname ;
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extern cvar_t r_floorcolour , r_wallcolour , r_floortexture , r_walltexture ;
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extern cvar_t r_fastskycolour ;
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void GLCrosshairimage_Callback ( struct cvar_s * var , char * oldvalue ) ;
void GLCrosshair_Callback ( struct cvar_s * var , char * oldvalue ) ;
void GLCrosshaircolor_Callback ( struct cvar_s * var , char * oldvalue ) ;
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void GLR_Menutint_Callback ( struct cvar_s * var , char * oldvalue ) ;
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void GL_Conback_Callback ( struct cvar_s * var , char * oldvalue ) ;
void GL_Font_Callback ( struct cvar_s * var , char * oldvalue ) ;
void GL_Smoothfont_Callback ( struct cvar_s * var , char * oldvalue ) ;
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void GL_Fontinwardstep_Callback ( struct cvar_s * var , char * oldvalue ) ;
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void GLVID_Conwidth_Callback ( struct cvar_s * var , char * oldvalue ) ;
void GLVID_Conautoscale_Callback ( struct cvar_s * var , char * oldvalue ) ;
void GLVID_Conheight_Callback ( struct cvar_s * var , char * oldvalue ) ;
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void GLV_Gamma_Callback ( struct cvar_s * var , char * oldvalue ) ;
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void GLR_DeInit ( void )
{
Cmd_RemoveCommand ( " timerefresh " ) ;
Cmd_RemoveCommand ( " envmap " ) ;
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Cmd_RemoveCommand ( " r_editlights_reload " ) ;
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Cmd_RemoveCommand ( " pointfile " ) ;
Cmd_RemoveCommand ( " makewad " ) ;
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Cvar_Unhook ( & crosshair ) ;
Cvar_Unhook ( & crosshairimage ) ;
Cvar_Unhook ( & crosshaircolor ) ;
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Cvar_Unhook ( & r_skyboxname ) ;
Cvar_Unhook ( & r_menutint ) ;
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Cvar_Unhook ( & gl_conback ) ;
Cvar_Unhook ( & gl_font ) ;
Cvar_Unhook ( & gl_smoothfont ) ;
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Cvar_Unhook ( & gl_fontinwardstep ) ;
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Cvar_Unhook ( & vid_conautoscale ) ;
Cvar_Unhook ( & vid_conheight ) ;
Cvar_Unhook ( & vid_conwidth ) ;
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Cvar_Unhook ( & r_wallcolour ) ;
Cvar_Unhook ( & r_floorcolour ) ;
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Cvar_Unhook ( & r_walltexture ) ;
Cvar_Unhook ( & r_floortexture ) ;
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Cvar_Unhook ( & r_fastskycolour ) ;
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Cvar_Unhook ( & r_drawflat ) ;
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Cvar_Unhook ( & v_gamma ) ;
Cvar_Unhook ( & v_contrast ) ;
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GLDraw_DeInit ( ) ;
GLSurf_DeInit ( ) ;
}
void GLR_Init ( void )
{
Cmd_AddRemCommand ( " timerefresh " , GLR_TimeRefresh_f ) ;
Cmd_AddRemCommand ( " envmap " , R_Envmap_f ) ;
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# ifdef RTLIGHTS
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Cmd_AddRemCommand ( " r_editlights_reload " , R_ReloadRTLights_f ) ;
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Cmd_AddRemCommand ( " r_editlights_save " , R_SaveRTLights_f ) ;
# endif
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// Cmd_AddRemCommand ("makewad", R_MakeTexWad_f);
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Cvar_Hook ( & crosshair , GLCrosshair_Callback ) ;
Cvar_Hook ( & crosshairimage , GLCrosshairimage_Callback ) ;
Cvar_Hook ( & crosshaircolor , GLCrosshaircolor_Callback ) ;
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Cvar_Hook ( & r_menutint , GLR_Menutint_Callback ) ;
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Cvar_ForceCallback ( & gl_conback ) ;
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Cvar_Hook ( & gl_conback , GL_Conback_Callback ) ;
Cvar_Hook ( & gl_font , GL_Font_Callback ) ;
Cvar_Hook ( & gl_smoothfont , GL_Smoothfont_Callback ) ;
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Cvar_Hook ( & gl_fontinwardstep , GL_Fontinwardstep_Callback ) ;
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Cvar_Hook ( & vid_conautoscale , GLVID_Conautoscale_Callback ) ;
Cvar_Hook ( & vid_conheight , GLVID_Conheight_Callback ) ;
Cvar_Hook ( & vid_conwidth , GLVID_Conwidth_Callback ) ;
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// Cvar_Hook(&r_floorcolour, GLR_Floorcolour_Callback);
// Cvar_Hook(&r_fastskycolour, GLR_Fastskycolour_Callback);
// Cvar_Hook(&r_wallcolour, GLR_Wallcolour_Callback);
// Cvar_Hook(&r_floortexture, GLR_Floortexture_Callback);
// Cvar_Hook(&r_walltexture, GLR_Walltexture_Callback);
// Cvar_Hook(&r_drawflat, GLR_Drawflat_Callback);
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Cvar_Hook ( & v_gamma , GLV_Gamma_Callback ) ;
Cvar_Hook ( & v_contrast , GLV_Gamma_Callback ) ;
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R_InitBubble ( ) ;
GLR_ReInit ( ) ;
}
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# ifdef RTLIGHTS
static void R_ImportRTLights ( char * entlump )
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{
typedef enum lighttype_e { LIGHTTYPE_MINUSX , LIGHTTYPE_RECIPX , LIGHTTYPE_RECIPXX , LIGHTTYPE_NONE , LIGHTTYPE_SUN , LIGHTTYPE_MINUSXX } lighttype_t ;
/*I'm using the DP code so I know I'll get the DP results*/
int entnum , style , islight , skin , pflags , effects , n ;
lighttype_t type ;
float origin [ 3 ] , angles [ 3 ] , radius , color [ 3 ] , light [ 4 ] , fadescale , lightscale , originhack [ 3 ] , overridecolor [ 3 ] , vec [ 4 ] ;
char key [ 256 ] , value [ 8192 ] ;
for ( entnum = 0 ; ; entnum + + )
{
entlump = COM_Parse ( entlump ) ;
if ( com_token [ 0 ] ! = ' { ' )
break ;
type = LIGHTTYPE_MINUSX ;
origin [ 0 ] = origin [ 1 ] = origin [ 2 ] = 0 ;
originhack [ 0 ] = originhack [ 1 ] = originhack [ 2 ] = 0 ;
angles [ 0 ] = angles [ 1 ] = angles [ 2 ] = 0 ;
color [ 0 ] = color [ 1 ] = color [ 2 ] = 1 ;
light [ 0 ] = light [ 1 ] = light [ 2 ] = 1 ; light [ 3 ] = 300 ;
overridecolor [ 0 ] = overridecolor [ 1 ] = overridecolor [ 2 ] = 1 ;
fadescale = 1 ;
lightscale = 1 ;
style = 0 ;
skin = 0 ;
pflags = 0 ;
effects = 0 ;
islight = false ;
while ( 1 )
{
entlump = COM_Parse ( entlump ) ;
if ( ! entlump )
break ; // error
if ( com_token [ 0 ] = = ' } ' )
break ; // end of entity
if ( com_token [ 0 ] = = ' _ ' )
Q_strncpyz ( key , com_token + 1 , sizeof ( key ) ) ;
else
Q_strncpyz ( key , com_token , sizeof ( key ) ) ;
while ( key [ strlen ( key ) - 1 ] = = ' ' ) // remove trailing spaces
key [ strlen ( key ) - 1 ] = 0 ;
entlump = COM_Parse ( entlump ) ;
if ( ! entlump )
break ; // error
Q_strncpyz ( value , com_token , sizeof ( value ) ) ;
// now that we have the key pair worked out...
if ( ! strcmp ( " light " , key ) )
{
n = sscanf ( value , " %f %f %f %f " , & vec [ 0 ] , & vec [ 1 ] , & vec [ 2 ] , & vec [ 3 ] ) ;
if ( n = = 1 )
{
// quake
light [ 0 ] = vec [ 0 ] * ( 1.0f / 256.0f ) ;
light [ 1 ] = vec [ 0 ] * ( 1.0f / 256.0f ) ;
light [ 2 ] = vec [ 0 ] * ( 1.0f / 256.0f ) ;
light [ 3 ] = vec [ 0 ] ;
}
else if ( n = = 4 )
{
// halflife
light [ 0 ] = vec [ 0 ] * ( 1.0f / 255.0f ) ;
light [ 1 ] = vec [ 1 ] * ( 1.0f / 255.0f ) ;
light [ 2 ] = vec [ 2 ] * ( 1.0f / 255.0f ) ;
light [ 3 ] = vec [ 3 ] ;
}
}
else if ( ! strcmp ( " delay " , key ) )
type = atoi ( value ) ;
else if ( ! strcmp ( " origin " , key ) )
sscanf ( value , " %f %f %f " , & origin [ 0 ] , & origin [ 1 ] , & origin [ 2 ] ) ;
else if ( ! strcmp ( " angle " , key ) )
angles [ 0 ] = 0 , angles [ 1 ] = atof ( value ) , angles [ 2 ] = 0 ;
else if ( ! strcmp ( " angles " , key ) )
sscanf ( value , " %f %f %f " , & angles [ 0 ] , & angles [ 1 ] , & angles [ 2 ] ) ;
else if ( ! strcmp ( " color " , key ) )
sscanf ( value , " %f %f %f " , & color [ 0 ] , & color [ 1 ] , & color [ 2 ] ) ;
else if ( ! strcmp ( " wait " , key ) )
fadescale = atof ( value ) ;
else if ( ! strcmp ( " classname " , key ) )
{
if ( ! strncmp ( value , " light " , 5 ) )
{
islight = true ;
if ( ! strcmp ( value , " light_fluoro " ) )
{
originhack [ 0 ] = 0 ;
originhack [ 1 ] = 0 ;
originhack [ 2 ] = 0 ;
overridecolor [ 0 ] = 1 ;
overridecolor [ 1 ] = 1 ;
overridecolor [ 2 ] = 1 ;
}
if ( ! strcmp ( value , " light_fluorospark " ) )
{
originhack [ 0 ] = 0 ;
originhack [ 1 ] = 0 ;
originhack [ 2 ] = 0 ;
overridecolor [ 0 ] = 1 ;
overridecolor [ 1 ] = 1 ;
overridecolor [ 2 ] = 1 ;
}
if ( ! strcmp ( value , " light_globe " ) )
{
originhack [ 0 ] = 0 ;
originhack [ 1 ] = 0 ;
originhack [ 2 ] = 0 ;
overridecolor [ 0 ] = 1 ;
overridecolor [ 1 ] = 0.8 ;
overridecolor [ 2 ] = 0.4 ;
}
if ( ! strcmp ( value , " light_flame_large_yellow " ) )
{
originhack [ 0 ] = 0 ;
originhack [ 1 ] = 0 ;
originhack [ 2 ] = 0 ;
overridecolor [ 0 ] = 1 ;
overridecolor [ 1 ] = 0.5 ;
overridecolor [ 2 ] = 0.1 ;
}
if ( ! strcmp ( value , " light_flame_small_yellow " ) )
{
originhack [ 0 ] = 0 ;
originhack [ 1 ] = 0 ;
originhack [ 2 ] = 0 ;
overridecolor [ 0 ] = 1 ;
overridecolor [ 1 ] = 0.5 ;
overridecolor [ 2 ] = 0.1 ;
}
if ( ! strcmp ( value , " light_torch_small_white " ) )
{
originhack [ 0 ] = 0 ;
originhack [ 1 ] = 0 ;
originhack [ 2 ] = 0 ;
overridecolor [ 0 ] = 1 ;
overridecolor [ 1 ] = 0.5 ;
overridecolor [ 2 ] = 0.1 ;
}
if ( ! strcmp ( value , " light_torch_small_walltorch " ) )
{
originhack [ 0 ] = 0 ;
originhack [ 1 ] = 0 ;
originhack [ 2 ] = 0 ;
overridecolor [ 0 ] = 1 ;
overridecolor [ 1 ] = 0.5 ;
overridecolor [ 2 ] = 0.1 ;
}
}
}
else if ( ! strcmp ( " style " , key ) )
style = atoi ( value ) ;
else if ( ! strcmp ( " skin " , key ) )
skin = ( int ) atof ( value ) ;
else if ( ! strcmp ( " pflags " , key ) )
pflags = ( int ) atof ( value ) ;
else if ( ! strcmp ( " effects " , key ) )
effects = ( int ) atof ( value ) ;
else if ( ! strcmp ( " scale " , key ) )
lightscale = atof ( value ) ;
else if ( ! strcmp ( " fade " , key ) )
fadescale = atof ( value ) ;
}
if ( ! islight )
continue ;
if ( lightscale < = 0 )
lightscale = 1 ;
if ( fadescale < = 0 )
fadescale = 1 ;
if ( color [ 0 ] = = color [ 1 ] & & color [ 0 ] = = color [ 2 ] )
{
color [ 0 ] * = overridecolor [ 0 ] ;
color [ 1 ] * = overridecolor [ 1 ] ;
color [ 2 ] * = overridecolor [ 2 ] ;
}
radius = light [ 3 ] * 1 /*r_editlights_quakelightsizescale*/ * lightscale / fadescale ;
color [ 0 ] = color [ 0 ] * light [ 0 ] ;
color [ 1 ] = color [ 1 ] * light [ 1 ] ;
color [ 2 ] = color [ 2 ] * light [ 2 ] ;
switch ( type )
{
case LIGHTTYPE_MINUSX :
break ;
case LIGHTTYPE_RECIPX :
radius * = 2 ;
VectorScale ( color , ( 1.0f / 16.0f ) , color ) ;
break ;
case LIGHTTYPE_RECIPXX :
radius * = 2 ;
VectorScale ( color , ( 1.0f / 16.0f ) , color ) ;
break ;
default :
case LIGHTTYPE_NONE :
break ;
case LIGHTTYPE_SUN :
break ;
case LIGHTTYPE_MINUSXX :
break ;
}
VectorAdd ( origin , originhack , origin ) ;
if ( radius > = 1 )
{
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dlight_t * dl = CL_AllocSlight ( ) ;
if ( ! dl )
break ;
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VectorCopy ( origin , dl - > origin ) ;
AngleVectors ( angles , dl - > axis [ 0 ] , dl - > axis [ 1 ] , dl - > axis [ 2 ] ) ;
dl - > radius = radius ;
VectorCopy ( color , dl - > color ) ;
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dl - > flags = 0 ;
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dl - > flags | = LFLAG_REALTIMEMODE ;
dl - > flags | = ( pflags & PFLAGS_CORONA ) ? LFLAG_ALLOW_FLASH : 0 ;
dl - > flags | = ( pflags & PFLAGS_NOSHADOW ) ? LFLAG_NOSHADOWS : 0 ;
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dl - > flags | = LFLAG_ALLOW_PPL ;
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dl - > style = style + 1 ;
//FIXME: cubemaps if skin >= 16
}
}
}
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static void R_LoadRTLights ( void )
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{
dlight_t * dl ;
char fname [ MAX_QPATH ] ;
char * file ;
char * end ;
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int style ;
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vec3_t org ;
float radius ;
vec3_t rgb ;
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unsigned int flags ;
vec3_t angles ;
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//delete all old lights, even dynamic ones
rtlights_first = RTL_FIRST ;
rtlights_max = RTL_FIRST ;
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2006-03-11 03:12:10 +00:00
COM_StripExtension ( cl . worldmodel - > name , fname , sizeof ( fname ) ) ;
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strncat ( fname , " .rtlights " , MAX_QPATH - 1 ) ;
file = COM_LoadTempFile ( fname ) ;
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if ( file )
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while ( 1 )
{
end = strchr ( file , ' \n ' ) ;
if ( ! end )
end = file + strlen ( file ) ;
if ( end = = file )
break ;
* end = ' \0 ' ;
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while ( * file = = ' ' | | * file = = ' \t ' )
file + + ;
if ( * file = = ' ! ' )
{
flags = LFLAG_NOSHADOWS ;
file + + ;
}
else if ( * file = = ' # ' )
{
flags = LFLAG_SHADOWMAP ;
file + + ;
}
else
flags = 0 ;
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file = COM_Parse ( file ) ;
org [ 0 ] = atof ( com_token ) ;
file = COM_Parse ( file ) ;
org [ 1 ] = atof ( com_token ) ;
file = COM_Parse ( file ) ;
org [ 2 ] = atof ( com_token ) ;
file = COM_Parse ( file ) ;
radius = atof ( com_token ) ;
file = COM_Parse ( file ) ;
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rgb [ 0 ] = file ? atof ( com_token ) : 1 ;
file = COM_Parse ( file ) ;
rgb [ 1 ] = file ? atof ( com_token ) : 1 ;
file = COM_Parse ( file ) ;
rgb [ 2 ] = file ? atof ( com_token ) : 1 ;
file = COM_Parse ( file ) ;
style = file ? atof ( com_token ) : 0 ;
file = COM_Parse ( file ) ;
//cubemap
file = COM_Parse ( file ) ;
//corona
file = COM_Parse ( file ) ;
angles [ 0 ] = atof ( com_token ) ;
file = COM_Parse ( file ) ;
angles [ 1 ] = atof ( com_token ) ;
file = COM_Parse ( file ) ;
angles [ 2 ] = atof ( com_token ) ;
file = COM_Parse ( file ) ;
//corrona scale
file = COM_Parse ( file ) ;
//ambient
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file = COM_Parse ( file ) ;
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//diffuse
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file = COM_Parse ( file ) ;
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//specular
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2004-12-11 03:46:37 +00:00
file = COM_Parse ( file ) ;
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if ( * com_token )
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flags | = atoi ( com_token ) ;
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else
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flags | = LFLAG_REALTIMEMODE ;
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if ( radius )
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{
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dl = CL_AllocSlight ( ) ;
if ( ! dl )
break ;
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VectorCopy ( org , dl - > origin ) ;
dl - > radius = radius ;
VectorCopy ( rgb , dl - > color ) ;
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dl - > die = 0 ;
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dl - > flags = flags | LFLAG_ALLOW_PPL ;
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AngleVectors ( angles , dl - > axis [ 0 ] , dl - > axis [ 1 ] , dl - > axis [ 2 ] ) ;
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dl - > style = style + 1 ;
}
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file = end + 1 ;
}
}
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static void R_SaveRTLights_f ( void )
{
dlight_t * light ;
vfsfile_t * f ;
unsigned int i ;
char fname [ MAX_QPATH ] ;
COM_StripExtension ( cl . worldmodel - > name , fname , sizeof ( fname ) ) ;
strncat ( fname , " .rtlights " , MAX_QPATH - 1 ) ;
FS_CreatePath ( fname , FS_GAMEONLY ) ;
f = FS_OpenVFS ( fname , " wb " , FS_GAMEONLY ) ;
if ( ! f )
{
Con_Printf ( " couldn't open %s \n " , fname ) ;
return ;
}
for ( light = cl_dlights + rtlights_first , i = rtlights_first ; i < rtlights_max ; i + + , light + + )
{
if ( light - > die )
continue ;
if ( ! light - > radius )
continue ;
VFS_PUTS ( f , va (
" %s%f %f %f "
" %f %f %f %f "
" %i "
/*"\"%s\" %f "
" %f %f %f "
" %f %f %f %i " */
" \n "
,
( light - > flags & LFLAG_NOSHADOWS ) ? " ! " : " " , light - > origin [ 0 ] , light - > origin [ 1 ] , light - > origin [ 2 ] ,
light - > radius , light - > color [ 0 ] , light - > color [ 1 ] , light - > color [ 2 ] ,
light - > style - 1 ,
" " , 0 ,
0 , 0 , 0 ,
0 , 0 , 0 , light - > flags & ( LFLAG_NORMALMODE | LFLAG_REALTIMEMODE )
) ) ;
}
VFS_CLOSE ( f ) ;
Con_Printf ( " rtlights saved to %s \n " , fname ) ;
}
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void R_ReloadRTLights_f ( void )
{
if ( ! cl . worldmodel )
{
Con_Printf ( " Cannot reload lights at this time \n " ) ;
return ;
}
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rtlights_first = RTL_FIRST ;
rtlights_max = RTL_FIRST ;
if ( ! strcmp ( Cmd_Argv ( 1 ) , " bsp " ) )
R_ImportRTLights ( cl . worldmodel - > entities ) ;
else if ( ! strcmp ( Cmd_Argv ( 1 ) , " rtlights " ) )
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R_LoadRTLights ( ) ;
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else if ( strcmp ( Cmd_Argv ( 1 ) , " none " ) )
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{
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R_LoadRTLights ( ) ;
if ( rtlights_first = = rtlights_max )
R_ImportRTLights ( cl . worldmodel - > entities ) ;
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}
}
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# endif
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2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = =
R_NewMap
= = = = = = = = = = = = = = =
*/
void GLR_NewMap ( void )
{
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char namebuf [ MAX_QPATH ] ;
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extern cvar_t host_mapname , r_shadow_realtime_dlight , r_shadow_realtime_world ;
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int i ;
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/*
if ( cl . worldmodel - > fromgame = = fg_quake3 & & cls . netchan . remote_address . type ! = NA_LOOPBACK )
{
if ( ! cls . allow_cheats )
{
CL_Disconnect ( ) ;
Host_EndGame ( " \n \n The quake3 map implementation is still experimental and contains many bugs that could be considered cheats. Therefore, the engine is handicapped to quake3 maps only when hosting - it's single player only. \n \n You can allow it on the server by activating cheats, at which point this check will be ignored \n " ) ;
return ;
}
// Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
}
*/
for ( i = 0 ; i < 256 ; i + + )
d_lightstylevalue [ i ] = 264 ; // normal light value
memset ( & r_worldentity , 0 , sizeof ( r_worldentity ) ) ;
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AngleVectors ( r_worldentity . angles , r_worldentity . axis [ 0 ] , r_worldentity . axis [ 1 ] , r_worldentity . axis [ 2 ] ) ;
VectorInverse ( r_worldentity . axis [ 1 ] ) ;
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r_worldentity . model = cl . worldmodel ;
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COM_StripExtension ( COM_SkipPath ( cl . worldmodel - > name ) , namebuf , sizeof ( namebuf ) ) ;
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Cvar_Set ( & host_mapname , namebuf ) ;
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// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for ( i = 0 ; i < cl . worldmodel - > numleafs ; i + + )
cl . worldmodel - > leafs [ i ] . efrags = NULL ;
2008-11-09 22:29:28 +00:00
GLSurf_DeInit ( ) ;
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r_viewleaf = NULL ;
r_viewcluster = - 1 ;
r_oldviewcluster = 0 ;
r_viewcluster2 = - 1 ;
2004-10-10 06:32:29 +00:00
TRACE ( ( " dbg: GLR_NewMap: clear particles \n " ) ) ;
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P_ClearParticles ( ) ;
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TRACE ( ( " dbg: GLR_NewMap: wiping them stains (getting the cloth out) \n " ) ) ;
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GLR_WipeStains ( ) ;
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TRACE ( ( " dbg: GLR_NewMap: building lightmaps \n " ) ) ;
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GL_BuildLightmaps ( ) ;
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TRACE ( ( " dbg: GLR_NewMap: figuring out skys and mirrors \n " ) ) ;
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// identify sky texture
if ( cl . worldmodel - > fromgame ! = fg_quake2 & & cl . worldmodel - > fromgame ! = fg_quake3 )
{
mirrortexturenum = - 1 ;
}
for ( i = 0 ; i < cl . worldmodel - > numtextures ; i + + )
{
if ( ! cl . worldmodel - > textures [ i ] )
continue ;
if ( ! Q_strncmp ( cl . worldmodel - > textures [ i ] - > name , " window02_1 " , 10 ) )
mirrortexturenum = i ;
cl . worldmodel - > textures [ i ] - > texturechain = NULL ;
}
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TRACE ( ( " dbg: GLR_NewMap: ui \n " ) ) ;
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# ifdef VM_UI
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UI_Reset ( ) ;
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# endif
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TRACE ( ( " dbg: GLR_NewMap: tp \n " ) ) ;
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TP_NewMap ( ) ;
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2009-11-04 21:16:50 +00:00
# ifdef RTLIGHTS
if ( r_shadow_realtime_dlight . value | | r_shadow_realtime_world . value )
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{
R_LoadRTLights ( ) ;
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if ( rtlights_first = = rtlights_max )
R_ImportRTLights ( cl . worldmodel - > entities ) ;
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}
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# endif
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}
void GLR_PreNewMap ( void )
{
}
/*
= = = = = = = = = = = = = = = = = = = =
R_TimeRefresh_f
For program optimization
= = = = = = = = = = = = = = = = = = = =
*/
void GLR_TimeRefresh_f ( void )
{
int i ;
float start , stop , time ;
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qglDrawBuffer ( GL_FRONT ) ;
qglFinish ( ) ;
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start = Sys_DoubleTime ( ) ;
for ( i = 0 ; i < 128 ; i + + )
{
r_refdef . viewangles [ 1 ] = i / 128.0 * 360.0 ;
R_RenderView ( ) ;
}
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qglFinish ( ) ;
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stop = Sys_DoubleTime ( ) ;
time = stop - start ;
Con_Printf ( " %f seconds (%f fps) \n " , time , 128 / time ) ;
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qglDrawBuffer ( GL_BACK ) ;
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GL_EndRendering ( ) ;
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GL_DoSwap ( ) ;
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}
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# endif