fteqw/plugins/plugin.c

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//contains generic plugin code for dll/qvm
//it's this one or the engine...
#include "plugin.h"
typedef struct
{
const char *name;
export_t func;
} exports_t;
extern exports_t exports[16];
qintptr_t NATIVEEXPORT vmMain( qintptr_t command, qintptr_t arg0, qintptr_t arg1, qintptr_t arg2, qintptr_t arg3, qintptr_t arg4, qintptr_t arg5, qintptr_t arg6, qintptr_t arg7, qintptr_t arg8, qintptr_t arg9, qintptr_t arg10, qintptr_t arg11 )
{
qintptr_t ret;
qintptr_t args[12];
args[0] = arg0;
args[1] = arg1;
args[2] = arg2;
args[3] = arg3;
args[4] = arg4;
args[5] = arg5;
args[6] = arg6;
args[7] = arg7;
args[8] = arg8;
args[9] = arg9;
args[10] = arg10;
args[11] = arg11;
// return exports[command].func(args);
ret = exports[command].func(args);
return ret;
}
#ifndef Q3_VM
qintptr_t (QDECL *plugin_syscall)( qintptr_t arg, ... );
#endif
#define PASSFLOAT(f) *(int*)&(f)
#define ARGNAMES ,funcname
BUILTINR(funcptr_t, Plug_GetEngineFunction, (const char *funcname));
#undef ARGNAMES
#define ARGNAMES ,funcname,expnum
BUILTINR(int, Plug_ExportToEngine, (const char *funcname, int expnum));
#undef ARGNAMES
#ifndef Q3_VM
#define ARGNAMES ,funcname,func
BUILTINR(qboolean, Plug_ExportNative, (const char *funcname, void *func));
#undef ARGNAMES
#define ARGNAMES ,funcname
BUILTINR(void *, Plug_GetNativePointer, (const char *funcname));
#undef ARGNAMES
#endif
#define ARGNAMES ,text
BUILTIN(void, Con_Print, (const char *text)); //on to main console.
#undef ARGNAMES
#define ARGNAMES ,conname,flags
BUILTINR(qhandle_t, Con_POpen, (const char *conname, unsigned int flags));
#undef ARGNAMES
#define ARGNAMES ,conname,text
BUILTIN(void, Con_SubPrint, (const char *conname, const char *text)); //on to named sub console (creating it too).
#undef ARGNAMES
#define ARGNAMES ,old,new
BUILTIN(void, Con_RenameSub, (const char *old, const char *new)); //rename a subconsole
#undef ARGNAMES
#define ARGNAMES ,conname
BUILTINR(int, Con_IsActive, (const char *conname));
#undef ARGNAMES
#define ARGNAMES ,conname
BUILTIN(void, Con_SetActive, (const char *conname));
#undef ARGNAMES
#define ARGNAMES ,conname
BUILTIN(void, Con_Destroy, (const char *conname));
#undef ARGNAMES
#define ARGNAMES ,connum,conname,connamelen
BUILTIN(void, Con_NameForNum, (int connum, char *conname, int connamelen));
#undef ARGNAMES
#define ARGNAMES ,conname,attribname
BUILTINR(float, Con_GetConsoleFloat, (const char *conname, const char *attribname));
#undef ARGNAMES
#define ARGNAMES ,conname,attribname,PASSFLOAT(newvalue)
BUILTIN(void, Con_SetConsoleFloat, (const char *conname, const char *attribname, float newvalue));
#undef ARGNAMES
#define ARGNAMES ,conname,attribname,value,valuesize
BUILTINR(int, Con_GetConsoleString, (const char *conname, const char *attribname, const char *value, unsigned int valuesize));
#undef ARGNAMES
#define ARGNAMES ,conname,attribname,newvalue
BUILTIN(void, Con_SetConsoleString, (const char *conname, const char *attribname, const char *newvalue));
#undef ARGNAMES
#define ARGNAMES ,message
BUILTIN(void, Sys_Error, (const char *message)); //abort the entire engine.
#undef ARGNAMES
#define ARGNAMES
BUILTINR(unsigned int, Sys_Milliseconds, (void)); //get the time the engine has been running.
#undef ARGNAMES
#define ARGNAMES ,buffer
BUILTINR(int, Cmd_AddCommand, (const char *buffer)); //register a command.
#undef ARGNAMES
#define ARGNAMES ,buffer,bufsize
BUILTIN(void, Cmd_Args, (char *buffer, int bufsize)); //retrieve some arguments.
#undef ARGNAMES
#define ARGNAMES ,argnum,buffer,bufsize
BUILTIN(void, Cmd_Argv, (int argnum, char *buffer, int bufsize)); //retrieve a single argument at a time.
#undef ARGNAMES
#define ARGNAMES
BUILTINR(int, Cmd_Argc, (void)); //get the argument count.
#undef ARGNAMES
#define ARGNAMES ,msg
BUILTIN(void, Cmd_TokenizeString, (char *msg)); //tokenize a string.
#undef ARGNAMES
#define ARGNAMES ,text,insert
BUILTIN(void, Cmd_AddText, (const char *text, qboolean insert)); //add stuff to the console input.
#undef ARGNAMES
#define ARGNAMES ,name,value
BUILTIN(void, Cvar_SetString, (const char *name, const char *value)); //set a cvar string
#undef ARGNAMES
#define ARGNAMES ,name,PASSFLOAT(value)
BUILTIN(void, Cvar_SetFloat, (const char *name, float value)); //set a cvar float
#undef ARGNAMES
#define ARGNAMES ,name,retstring,sizeofretstring
BUILTINR(qboolean, Cvar_GetString, (const char *name, char *retstring, int sizeofretstring)); //retrieve a cvar string
#undef ARGNAMES
#define ARGNAMES ,name
BUILTINR(float, Cvar_GetFloat, (const char *name)); //get a cvar's value
#undef ARGNAMES
#define ARGNAMES ,name,defaultval,flags,grouphint
BUILTINR(qhandle_t, Cvar_Register, (const char *name, const char *defaultval, int flags, const char *grouphint)); //register a new cvar
#undef ARGNAMES
#define ARGNAMES ,handle,modificationcount,stringv,floatv
BUILTINR(int, Cvar_Update, (qhandle_t handle, int *modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
#undef ARGNAMES
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
#if !defined(Q3_VM) && defined(FTEPLUGIN)
#define ARGNAMES ,name,defaultval,flags,description,groupname
BUILTINR(cvar_t*, Cvar_GetNVFDG, (const char *name, const char *defaultval, unsigned int flags, const char *description, const char *groupname));
#undef ARGNAMES
#endif
#define ARGNAMES ,pnum,stats,maxstats
BUILTINR(int, CL_GetStats, (int pnum, unsigned int *stats, int maxstats));
#undef ARGNAMES
#define ARGNAMES ,pnum,info
BUILTINR(int, GetPlayerInfo, (int pnum, plugclientinfo_t *info));
#undef ARGNAMES
#define ARGNAMES
BUILTINR(int, LocalPlayerNumber, (void));
#undef ARGNAMES
#define ARGNAMES ,firstseat,numseats,playernums,spectracks
BUILTINR(int, GetLocalPlayerNumbers, (int firstseat, int numseats, int *playernums, int *spectracks));
#undef ARGNAMES
#define ARGNAMES ,info,infolen
BUILTIN(void, GetServerInfo, (char *info, int infolen));
#undef ARGNAMES
#define ARGNAMES ,key,value
BUILTIN(void, SetUserInfo, (const char *key, const char *value));
#undef ARGNAMES
#ifdef FTEPLUGIN
#define ARGNAMES ,seat,playercmd
BUILTINR(int, GetLastInputFrame, (int seat, usercmd_t *playercmd));
#undef ARGNAMES
#endif
#define ARGNAMES ,seat,text,textsize
BUILTINR(float, GetTrackerOwnFrags, (int seat, char *text, size_t textsize));
#undef ARGNAMES
#ifndef Q3_VM
#define ARGNAMES ,vmid
BUILTINR(struct pubprogfuncs_s*, PR_GetVMInstance, (int vmid/*0=ss,1=cs,2=m*/));
#undef ARGNAMES
#ifdef MULTITHREAD
#define ARGNAMES ,threadingsize
BUILTINR(struct threading_s*, Sys_GetThreadingFuncs, (int threadingsize));
#undef ARGNAMES
#endif
#define ARGNAMES ,version
BUILTINR(struct modplugfuncs_s*, Mod_GetPluginModelFuncs, (int version));
#undef ARGNAMES
#endif
#define ARGNAMES ,pos,buffer,bufferlen
BUILTIN(void, GetLocationName, (const float *pos, char *buffer, int bufferlen));
#undef ARGNAMES
#define ARGNAMES ,clients,maxclients,showenemies,showself
BUILTINR(int, GetTeamInfo, (teamplayerinfo_t *clients, unsigned int maxclients, int showenemies, int showself));
#undef ARGNAMES
#define ARGNAMES ,player,result,maxresults
BUILTINR(int, GetWeaponStats, (int player, struct wstats_s *result, unsigned int maxresults));
#undef ARGNAMES
#define ARGNAMES ,soundname
BUILTIN(void, LocalSound, (const char *soundname));
#undef ARGNAMES
#define ARGNAMES ,plugnum, buffer, bufsize
BUILTIN(void, Plug_GetPluginName, (int plugnum, char *buffer, int bufsize));
#undef ARGNAMES
#define ARGNAMES ,ni,sizeofni
BUILTINR(int, GetNetworkInfo, (vmnetinfo_t *ni, unsigned int sizeofni));
#undef ARGNAMES
#define ARGNAMES ,name,mime,data,datalen
BUILTINR(qhandle_t, Draw_LoadImageData, (const char *name, const char *mime, const void *data, unsigned int datalen)); //force-replace a texture.
#undef ARGNAMES
#define ARGNAMES ,name,shaderscript
BUILTINR(qhandle_t, Draw_LoadImageShader, (const char *name, const char *shaderscript)); //some shader script
#undef ARGNAMES
#define ARGNAMES ,name,iswadimage
BUILTINR(qhandle_t, Draw_LoadImage, (const char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h),PASSFLOAT(s1),PASSFLOAT(t1),PASSFLOAT(s2),PASSFLOAT(t2),image
BUILTINR(int, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
#undef ARGNAMES
#define ARGNAMES ,image,x,y
BUILTINR(int, Draw_ImageSize, (qhandle_t image, float *x, float *y));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x1),PASSFLOAT(y1),PASSFLOAT(x2),PASSFLOAT(y2)
BUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h)
BUILTIN(void, Draw_Fill, (float x, float y, float w, float h));
#undef ARGNAMES
#define ARGNAMES ,x,y,character
BUILTIN(void, Draw_Character, (int x, int y, unsigned int character));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),string
BUILTIN(void, Draw_String, (float x, float y, const char *string));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(h),flags,character
BUILTIN(void, Draw_CharacterH, (float x, float y, float h, unsigned int flags, unsigned int character));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(h),flags,string
BUILTIN(void, Draw_StringH, (float x, float y, float h, unsigned int flags, const char *string));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(h),flags,string
BUILTINR(float, Draw_StringWidth, (float h, unsigned int flags, const char *string));
#undef ARGNAMES
#define ARGNAMES ,palcol,PASSFLOAT(a)
BUILTIN(void, Draw_Colourpa, (int palcol, float a));
#undef ARGNAMES
#define ARGNAMES ,palcol
BUILTIN(void, Draw_Colourp, (int palcol));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b)
BUILTIN(void, Draw_Colour3f, (float r, float g, float b));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b),PASSFLOAT(a)
BUILTIN(void, Draw_Colour4f, (float r, float g, float b, float a));
#undef ARGNAMES
#define ARGNAMES ,s
BUILTIN(void, SCR_CenterPrint, (const char *s));
#undef ARGNAMES
#define ARGNAMES ,mnum
BUILTIN(void, Menu_Control, (int mnum));
#undef ARGNAMES
#define ARGNAMES ,keyname
BUILTINR(int, Key_GetKeyCode, (const char *keyname));
#undef ARGNAMES
#if !defined(Q3_VM) && defined(FTEPLUGIN)
#define ARGNAMES ,name,handle,mode
BUILTINR(qboolean, VFS_Open, (const char *name, vfsfile_t **handle, const char *mode));//opens a direct vfs file. no access checks, and so can be used in threaded plugins
#undef ARGNAMES
#define ARGNAMES ,name,relativeto,out,outlen
BUILTINR(qboolean, FS_NativePath, (const char *name, enum fs_relative relativeto, char *out, int outlen));
#undef ARGNAMES
#endif
#define ARGNAMES ,name,handle,mode
BUILTINR(int, FS_Open, (const char *name, qhandle_t *handle, int mode));
#undef ARGNAMES
#define ARGNAMES ,handle
BUILTIN(void, FS_Close, (qhandle_t handle));
#undef ARGNAMES
#define ARGNAMES ,handle,data,len
BUILTINR(int, FS_Write, (qhandle_t handle, void *data, int len));
#undef ARGNAMES
#define ARGNAMES ,handle,data,len
BUILTINR(int, FS_Read, (qhandle_t handle, void *data, int len));
#undef ARGNAMES
#define ARGNAMES ,handle,offsetlow,offsethigh
BUILTINR(int, FS_Seek, (qhandle_t handle, unsigned int offsetlow, unsigned int offsethigh));
#undef ARGNAMES
#define ARGNAMES ,handle,sizelow,sizehigh
BUILTINR(qboolean, FS_GetLen, (qhandle_t handle, unsigned int *sizelow, unsigned int *sizehigh));
#undef ARGNAMES
#define ARGNAMES ,ip,port
BUILTINR(qhandle_t, Net_TCPConnect, (char *ip, int port));
#undef ARGNAMES
#define ARGNAMES ,ip,port,maxcount
BUILTINR(qhandle_t, Net_TCPListen, (char *ip, int port, int maxcount));
#undef ARGNAMES
#define ARGNAMES ,socket,address,addresslen
BUILTINR(qhandle_t, Net_Accept, (qhandle_t socket, char *address, int addresslen));
#undef ARGNAMES
#define ARGNAMES ,socket,buffer,len
BUILTINR(int, Net_Recv, (qhandle_t socket, void *buffer, int len));
#undef ARGNAMES
#define ARGNAMES ,socket,buffer,len
BUILTINR(int, Net_Send, (qhandle_t socket, void *buffer, int len));
#undef ARGNAMES
#define ARGNAMES ,socket
BUILTIN(void, Net_Close, (qhandle_t socket));
#undef ARGNAMES
#define ARGNAMES ,sock,certhostname
BUILTINR(int, Net_SetTLSClient, (qhandle_t sock, const char *certhostname));
#undef ARGNAMES
#define ARGNAMES ,sock,outdata,datalen
BUILTINR(int, Net_GetTLSBinding, (qhandle_t sock, char *outdata, int *datalen));
#undef ARGNAMES
#define ARGNAMES ,inputbuffer,buffersize
BUILTINR(int, ReadInputBuffer, (void *inputbuffer, int buffersize));
#undef ARGNAMES
#define ARGNAMES ,inputbuffer,bytes
BUILTINR(int, UpdateInputBuffer, (void *inputbuffer, int bytes));
#undef ARGNAMES
#ifdef Q3_VM
#define ARGNAMES ,out,in,len
BUILTIN(void, memcpy, (void *out, void *in, int len));
#undef ARGNAMES
#define ARGNAMES ,out,in,len
BUILTIN(void, memset, (void *out, int in, int len));
#undef ARGNAMES
#define ARGNAMES ,out,in,len
BUILTIN(void, memmove, (void *out, void *in, int len));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(f)
BUILTINR(float, sqrt, (float f));
BUILTINR(float, sin, (float f));
BUILTINR(float, cos, (float f));
#undef ARGNAMES
#endif
char *va(const char *format, ...) //Identical in function to the one in Quake, though I can assure you that I wrote it...
{ //It's not exactly hard, just easy to use, so gets duplicated lots.
va_list argptr;
static char string[1024];
va_start (argptr, format);
#ifdef Q3_VM
Q_vsnprintf (string, sizeof(string), format,argptr);
#else
#ifdef _WIN32
#undef _vsnprintf
_vsnprintf (string, sizeof(string), format,argptr);
string[sizeof(string)-1] = 0;
#else
vsnprintf (string, sizeof(string), format,argptr);
#endif
#endif
va_end (argptr);
return string;
}
void Con_Printf(const char *format, ...)
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf (string, sizeof(string), format,argptr);
va_end (argptr);
pCon_Print(string);
}
void Con_DPrintf(const char *format, ...)
{
va_list argptr;
static char string[1024];
if (!pCvar_GetFloat("developer"))
return;
va_start (argptr, format);
Q_vsnprintf (string, sizeof(string), format,argptr);
va_end (argptr);
pCon_Print(string);
}
void Sys_Errorf(const char *format, ...)
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf (string, sizeof(string), format,argptr);
va_end (argptr);
pSys_Error(string);
}
void BadBuiltin(void)
{
pSys_Error("Plugin tried calling a missing builtin\n");
}
void Plug_InitStandardBuiltins(void)
{
//con_print is used if the others don't exist, and MUST come first (for the sake of sanity)
CHECKBUILTIN(Con_Print);
CHECKBUILTIN(Plug_ExportToEngine);
#ifndef Q3_VM
CHECKBUILTIN(Plug_ExportNative);
CHECKBUILTIN(Plug_GetNativePointer);
#endif
CHECKBUILTIN(Sys_Error);
CHECKBUILTIN(ReadInputBuffer);
CHECKBUILTIN(UpdateInputBuffer);
#ifdef Q3_VM
CHECKBUILTIN(memcpy);
CHECKBUILTIN(memmove);
CHECKBUILTIN(memset);
CHECKBUILTIN(sqrt);
CHECKBUILTIN(sin);
CHECKBUILTIN(cos);
#endif
CHECKBUILTIN(Sys_Milliseconds);
//command execution
CHECKBUILTIN(Cmd_AddCommand);
CHECKBUILTIN(Cmd_Args);
CHECKBUILTIN(Cmd_Argv);
CHECKBUILTIN(Cmd_Argc);
CHECKBUILTIN(Cmd_AddText);
//cvar stuff
CHECKBUILTIN(Cvar_SetString);
CHECKBUILTIN(Cvar_SetFloat);
CHECKBUILTIN(Cvar_GetString);
CHECKBUILTIN(Cvar_GetFloat);
CHECKBUILTIN(Cvar_Register);
CHECKBUILTIN(Cvar_Update);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
#if !defined(Q3_VM) && defined(FTEPLUGIN)
CHECKBUILTIN(Cvar_GetNVFDG);
#endif
//file system
#if !defined(Q3_VM) && defined(FTEPLUGIN)
CHECKBUILTIN(VFS_Open);
#endif
CHECKBUILTIN(FS_Open);
CHECKBUILTIN(FS_Read);
CHECKBUILTIN(FS_Write);
CHECKBUILTIN(FS_Close);
CHECKBUILTIN(FS_Seek);
CHECKBUILTIN(FS_GetLen);
//networking
CHECKBUILTIN(Net_TCPConnect);
CHECKBUILTIN(Net_TCPListen);
CHECKBUILTIN(Net_Accept);
CHECKBUILTIN(Net_Recv);
CHECKBUILTIN(Net_Send);
CHECKBUILTIN(Net_Close);
CHECKBUILTIN(Net_SetTLSClient);
CHECKBUILTIN(Net_GetTLSBinding);
//random things
CHECKBUILTIN(CL_GetStats);
CHECKBUILTIN(GetPlayerInfo);
CHECKBUILTIN(LocalPlayerNumber);
CHECKBUILTIN(GetLocalPlayerNumbers);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
#ifdef FTEPLUGIN
CHECKBUILTIN(GetLastInputFrame);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
#endif
CHECKBUILTIN(GetTrackerOwnFrags);
CHECKBUILTIN(GetServerInfo);
CHECKBUILTIN(SetUserInfo);
CHECKBUILTIN(LocalSound);
CHECKBUILTIN(Menu_Control);
CHECKBUILTIN(Key_GetKeyCode);
CHECKBUILTIN(GetLocationName);
CHECKBUILTIN(GetTeamInfo);
CHECKBUILTIN(GetWeaponStats);
CHECKBUILTIN(GetNetworkInfo);
#ifndef Q3_VM
CHECKBUILTIN(PR_GetVMInstance);
#endif
//drawing routines
CHECKBUILTIN(Draw_LoadImageData);
CHECKBUILTIN(Draw_LoadImageShader);
CHECKBUILTIN(Draw_LoadImage);
CHECKBUILTIN(Draw_Image);
CHECKBUILTIN(Draw_ImageSize);
CHECKBUILTIN(Draw_Line);
CHECKBUILTIN(Draw_Fill);
CHECKBUILTIN(Draw_Character);
CHECKBUILTIN(Draw_String);
CHECKBUILTIN(Draw_CharacterH);
CHECKBUILTIN(Draw_StringH);
CHECKBUILTIN(Draw_StringWidth);
CHECKBUILTIN(Draw_Colourpa);
CHECKBUILTIN(Draw_Colourp);
CHECKBUILTIN(Draw_Colour3f);
CHECKBUILTIN(Draw_Colour4f);
CHECKBUILTIN(SCR_CenterPrint);
CHECKBUILTIN(Plug_GetPluginName);
//sub consoles (optional)
CHECKBUILTIN(Con_SubPrint);
CHECKBUILTIN(Con_RenameSub);
CHECKBUILTIN(Con_IsActive);
CHECKBUILTIN(Con_SetActive);
CHECKBUILTIN(Con_Destroy);
CHECKBUILTIN(Con_NameForNum);
CHECKBUILTIN(Con_GetConsoleFloat);
CHECKBUILTIN(Con_SetConsoleFloat);
CHECKBUILTIN(Con_GetConsoleString);
CHECKBUILTIN(Con_SetConsoleString);
CHECKBUILTIN(Con_POpen);
}
#ifndef Q3_VM
void NATIVEEXPORT dllEntry(qintptr_t (QDECL *funcptr)(qintptr_t,...))
{
plugin_syscall = funcptr;
}
#endif
vmvideo_t pvid;
qintptr_t QDECL Plug_UpdateVideo(qintptr_t *args)
{
pvid.width = args[0];
pvid.height = args[1];
return true;
}
qintptr_t QDECL Plug_InitAPI(qintptr_t *args)
{
#ifdef Q3_VM
Plug_GetEngineFunction = (void*)args[0];
#else
BUILTIN_Plug_GetEngineFunction = args[0];
#endif
Plug_InitStandardBuiltins();
Plug_Export("UpdateVideo", Plug_UpdateVideo);
return Plug_Init(args);
}
qboolean Plug_Export(const char *name, export_t func)
{
int i;
for (i = 0; i < sizeof(exports)/sizeof(exports[0]); i++)
{
if (!exports[i].name)
{
exports[i].name = name;
exports[i].func = func;
return pPlug_ExportToEngine(name, i);
}
}
pSys_Error("Plugin exports too many functions");
return 0;
}
exports_t exports[sizeof(exports)/sizeof(exports[0])] = {
{"Plug_Init", Plug_InitAPI},
};