fteqw/engine/client/cl_plugin.inc

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//included directly from plugin.c
//this is the client-only things.
static plugin_t *menuplug; //plugin that has the current menu
static plugin_t *protocolclientplugin;
int VARGS Plug_Menu_Control(void *offset, unsigned int mask, const long *arg)
{
switch(VM_LONG(arg[0]))
{
case 0: //take away all menus
case 1:
if (menuplug)
{
plugin_t *oldplug = currentplug;
currentplug = menuplug;
Plug_Menu_Event(3, 0);
menuplug = NULL;
currentplug = oldplug;
key_dest = key_game;
}
if (VM_LONG(arg[0]) != 1)
return 1;
//give us menu control
menuplug = currentplug;
key_dest = key_menu;
m_state = m_plugin;
return 1;
case 2: //weather it's us or not.
return currentplug == menuplug && m_state == m_plugin;
case 3: //weather a menu is active
return key_dest == key_menu;
default:
return 0;
}
}
int VARGS Plug_Key_GetKeyCode(void *offset, unsigned int mask, const long *arg)
{
int modifier;
return Key_StringToKeynum(VM_POINTER(arg[0]), &modifier);
}
int VARGS Plug_SCR_CenterPrint(void *offset, unsigned int mask, const long *arg)
{
SCR_CenterPrint(0, VM_POINTER(arg[0]));
return 0;
}
int VARGS Plug_Media_ShowFrameRGBA_32(void *offset, unsigned int mask, const long *arg)
{
void *src = VM_POINTER(arg[0]);
int srcwidth = VM_LONG(arg[1]);
int srcheight = VM_LONG(arg[2]);
int x = VM_LONG(arg[3]);
int y = VM_LONG(arg[4]);
int width = VM_LONG(arg[5]);
int height = VM_LONG(arg[6]);
Media_ShowFrameRGBA_32(src, srcwidth, srcheight);
return 0;
}
typedef struct {
//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
plugin_t *plugin;
char name[64];
qboolean picfromwad;
mpic_t *pic;
} pluginimagearray_t;
int pluginimagearraylen;
pluginimagearray_t *pluginimagearray;
int VARGS Plug_Draw_LoadImage(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
qboolean fromwad = arg[1];
int i;
mpic_t *pic;
for (i = 0; i < pluginimagearraylen; i++)
{
if (!pluginimagearray[i].plugin)
break;
if (pluginimagearray[i].plugin == currentplug)
{
if (!strcmp(name, pluginimagearray[i].name))
break;
}
}
if (i == pluginimagearraylen)
{
pluginimagearraylen++;
pluginimagearray = BZ_Realloc(pluginimagearray, pluginimagearraylen*sizeof(pluginimagearray_t));
}
if (pluginimagearray[i].pic)
return i; //already loaded.
if (qrenderer)
{
if (fromwad && Draw_SafePicFromWad)
pic = Draw_SafePicFromWad(name);
else
{
#ifdef RGLQUAKE //GL saves images persistantly (so don't bother with cachepic stuff)
if (qrenderer == QR_OPENGL && Draw_SafeCachePic)
pic = Draw_SafeCachePic(name);
else
#endif
pic = NULL;
}
}
else
pic = NULL;
Q_strncpyz(pluginimagearray[i].name, name, sizeof(pluginimagearray[i].name));
pluginimagearray[i].picfromwad = fromwad;
pluginimagearray[i].pic = pic;
pluginimagearray[i].plugin = currentplug;
return i;
}
void Plug_DrawReloadImages(void)
{
int i;
for (i = 0; i < pluginimagearraylen; i++)
{
if (!pluginimagearray[i].plugin)
{
pluginimagearray[i].pic = NULL;
continue;
}
if (pluginimagearray[i].picfromwad)
pluginimagearray[i].pic = Draw_SafePicFromWad(pluginimagearray[i].name);
#ifdef RGLQUAKE
else if (qrenderer == QR_OPENGL)
pluginimagearray[i].pic = Draw_SafeCachePic(pluginimagearray[i].name);
#endif
else
pluginimagearray[i].pic = NULL;
}
}
void Plug_FreePlugImages(plugin_t *plug)
{
int i;
for (i = 0; i < pluginimagearraylen; i++)
{
if (pluginimagearray[i].plugin == plug)
{
pluginimagearray[i].plugin = 0;
pluginimagearray[i].pic = NULL;
pluginimagearray[i].name[0] = '\0';
}
}
}
//int Draw_Image (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image)
int VARGS Plug_Draw_Image(void *offset, unsigned int mask, const long *arg)
{
mpic_t *pic;
int i;
if (!qrenderer)
return 0;
if (!Draw_Image)
return 0;
i = VM_LONG(arg[8]);
if (i < 0 || i >= pluginimagearraylen)
return -1; // you fool
if (pluginimagearray[i].plugin != currentplug)
return -1;
if (pluginimagearray[i].pic)
pic = pluginimagearray[i].pic;
else if (pluginimagearray[i].picfromwad)
return 0; //wasn't loaded.
else
pic = Draw_CachePic(pluginimagearray[i].name);
Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), pic);
return 1;
}
//x1,y1,x2,y2
int VARGS Plug_Draw_Line(void *offset, unsigned int mask, const long *arg)
{
switch(qrenderer) //FIXME: I don't want qrenderer seen outside the refresh
{
#ifdef RGLQUAKE
case QR_OPENGL:
qglDisable(GL_TEXTURE_2D);
qglBegin(GL_LINES);
qglVertex2f(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
qglVertex2f(VM_FLOAT(arg[2]), VM_FLOAT(arg[3]));
qglEnd();
qglEnable(GL_TEXTURE_2D);
break;
#endif
}
return 1;
}
int VARGS Plug_Draw_Character(void *offset, unsigned int mask, const long *arg)
{
Draw_Character(arg[0], arg[1], (unsigned int)arg[2]);
return 0;
}
int VARGS Plug_Draw_Fill(void *offset, unsigned int mask, const long *arg)
{
float x, y, width, height;
x = VM_FLOAT(arg[0]);
y = VM_FLOAT(arg[1]);
width = VM_FLOAT(arg[2]);
height = VM_FLOAT(arg[3]);
switch(qrenderer) //FIXME: I don't want qrenderer seen outside the refresh
{
#ifdef RGLQUAKE
case QR_OPENGL:
qglDisable(GL_TEXTURE_2D);
qglBegin(GL_QUADS);
qglVertex2f(x, y);
qglVertex2f(x+width, y);
qglVertex2f(x+width, y+height);
qglVertex2f(x, y+height);
qglEnd();
qglEnable(GL_TEXTURE_2D);
return 1;
#endif
default:
break;
}
return 0;
}
int VARGS Plug_Draw_ColourP(void *offset, unsigned int mask, const long *arg)
{
qbyte *pal = host_basepal + VM_LONG(arg[0])*3;
if (arg[0]<0 || arg[0]>255)
return false;
if (Draw_ImageColours)
{
Draw_ImageColours(pal[0]/255.0f, pal[1]/255.0f, pal[2]/255.0f, 1);
return 1;
}
return 0;
}
int VARGS Plug_Draw_Colour3f(void *offset, unsigned int mask, const long *arg)
{
if (Draw_ImageColours)
{
Draw_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), 1);
return 1;
}
return 0;
}
int VARGS Plug_Draw_Colour4f(void *offset, unsigned int mask, const long *arg)
{
if (Draw_ImageColours)
{
Draw_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]));
return 1;
}
return 0;
}
int VARGS Plug_LocalSound(void *offset, unsigned int mask, const long *arg)
{
S_LocalSound(VM_POINTER(arg[0]));
return 0;
}
int VARGS Plug_CL_GetStats(void *offset, unsigned int mask, const long *arg)
{
int i;
int pnum = VM_LONG(arg[0]);
unsigned int *stats = VM_POINTER(arg[1]);
int pluginstats = VM_LONG(arg[2]);
int max;
if (VM_OOB(arg[1], arg[2]*4))
return 0;
max = pluginstats;
if (max > MAX_CL_STATS)
max = MAX_CL_STATS;
for (i = 0; i < max; i++)
{ //fill stats with the right player's stats
stats[i] = cl.stats[pnum][i];
}
for (; i < pluginstats; i++) //plugin has too many stats (wow)
stats[i] = 0; //fill the rest.
return max;
}
int VARGS Plug_Con_SubPrint(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
char *text = VM_POINTER(arg[1]);
console_t *con;
con = Con_FindConsole(name);
if (!con)
{
con = Con_Create(name);
Con_SetActive(con);
if (currentplug->conexecutecommand)
{
con->userdata = currentplug;
con->linebuffered = Plug_SubConsoleCommand;
}
}
Con_PrintCon(con, text);
return 1;
}
int VARGS Plug_Con_RenameSub(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
con = Con_FindConsole(name);
if (!con)
return 0;
Q_strncpyz(con->name, name, sizeof(con->name));
return 1;
}
int VARGS Plug_Con_IsActive(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
con = Con_FindConsole(name);
if (!con)
return false;
return Con_IsActive(con);
}
int VARGS Plug_Con_SetActive(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
con = Con_FindConsole(name);
if (!con)
con = Con_Create(name);
Con_SetActive(con);
return true;
}
int VARGS Plug_Con_Destroy(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
con = Con_FindConsole(name);
if (!con)
return false;
Con_Destroy(con);
return true;
}
int VARGS Plug_Con_NameForNum(void *offset, unsigned int mask, const long *arg)
{
char num = VM_LONG(arg[0]);
char *buffer = VM_POINTER(arg[1]);
int buffersize = VM_LONG(arg[2]);
if (VM_OOB(arg[1], arg[2]) || buffersize < 1)
return false;
return Con_NameForNum(num, buffer, buffersize);
}
void Plug_Client_Init(void)
{
Plug_RegisterBuiltin("CL_GetStats", Plug_CL_GetStats, 0);
Plug_RegisterBuiltin("Menu_Control", Plug_Menu_Control, 0);
Plug_RegisterBuiltin("Key_GetKeyCode", Plug_Key_GetKeyCode, 0);
Plug_RegisterBuiltin("Draw_LoadImage", Plug_Draw_LoadImage, 0);
Plug_RegisterBuiltin("Draw_Image", Plug_Draw_Image, 0);
Plug_RegisterBuiltin("Draw_Character", Plug_Draw_Character, 0);
Plug_RegisterBuiltin("Draw_Fill", Plug_Draw_Fill, 0);
Plug_RegisterBuiltin("Draw_Line", Plug_Draw_Line, 0);
Plug_RegisterBuiltin("Draw_Colourp", Plug_Draw_ColourP, 0);
Plug_RegisterBuiltin("Draw_Colour3f", Plug_Draw_Colour3f, 0);
Plug_RegisterBuiltin("Draw_Colour4f", Plug_Draw_Colour4f, 0);
Plug_RegisterBuiltin("Con_SubPrint", Plug_Con_SubPrint, 0);
Plug_RegisterBuiltin("Con_RenameSub", Plug_Con_RenameSub, 0);
Plug_RegisterBuiltin("Con_IsActive", Plug_Con_IsActive, 0);
Plug_RegisterBuiltin("Con_SetActive", Plug_Con_SetActive, 0);
Plug_RegisterBuiltin("Con_Destroy", Plug_Con_Destroy, 0);
Plug_RegisterBuiltin("Con_NameForNum", Plug_Con_NameForNum, 0);
Plug_RegisterBuiltin("LocalSound", Plug_LocalSound, 0);
Plug_RegisterBuiltin("SCR_CenterPrint", Plug_SCR_CenterPrint, 0);
Plug_RegisterBuiltin("Media_ShowFrameRGBA_32", Plug_Media_ShowFrameRGBA_32, 0);
}
void Plug_Client_Close(plugin_t *plug)
{
Plug_FreePlugImages(plug);
if (menuplug == plug)
{
menuplug = NULL;
key_dest = key_game;
}
if (protocolclientplugin == plug)
{
protocolclientplugin = NULL;
if (cls.protocol == CP_PLUGIN)
cls.protocol = CP_UNKNOWN;
}
}