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77 lines
4.9 KiB
C
77 lines
4.9 KiB
C
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/*
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This file is intended as a set of exports for an NQ-based engine.
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This is supported _purely_ for clients, and will not work for servers (safe no-op).
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[EndUser] how to use:
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to join a qw server: connect "udp:127.0.0.1:27500"
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to watch a qtv stream: connect "tcp:3@127.0.0.1:27599" (where '3' is the streamid)
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to watch an mvd demo: connect "demo:blahblah.mvd" - the demo will be loaded from $WORKINGDIR/qw/demos/ - note that $WORKINGDIR is NOT always the same dir
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as your engine is running from. The -basedir argument will break it, or engines that hunt down a 'proper' installation of quake instead.
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[Developer] how to incorporate into an nq engine:
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copy this file (net_qtv.h) into your source directory, next to your other net_*.h files
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load up net_win.c
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find the #include "net_wins.h" line.
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dupe it, call it net_qtv.h
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find the net_landrivers array. Dupe the first block, then edit the first block to be all QTV_foo functions.
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bump net_numlandrivers.
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For non-window operating systems, you'll need to do the same, just figure out which net_win.c equivelent function it uses first. :P
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certain engines may do weird things with the port. probably its best to just use Cmd_Args() for the connect command instead of Cmd_Argv(1), and to add
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port parsing to XXXX_GetAddrFromName instead of messing around with port cvars etc and ruining server configs.
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If your engine already has weird port behaviour, then its entirely your problem to fix. :P
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You probably want to tweak your menus a little to clean up the nq/qw/qtv connection distinctions.
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If you do want to make changes to libqtv, please consider joining the FTE team (or at least the irc channel) in order to contribute without forking.
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[Developer] how to compile libqtv:
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cflags MUST define 'LIBQTV' or it won't compile properly.
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The relevent exports are all tagged as 'EXPORT void PUBLIC fname(...)' (dllexport+cdecl in windows), feel free to define those properly if you're making a linux shared object without exporting all (potentially conflicting) internals.
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This means you can compile it as a dll without any issues, one with a standardized interface. Any libqtv-specific bugfixes can be released independantly from engine(s).
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Compiling a dll with msvc will generally automatically produce a .lib which you can directly link against. Alternatively, include both projects in your workspace and set up dependancies properly and it'll be automatically imported.
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[PowerUser] issues:
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its a full qtv proxy, but you can't get admin/rcon access to it.
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it doesn't read any configs, and has no console, thus you cannot set an rcon password/port.
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without console/rcon, you cannot enable any listening ports for other users.
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if you need a public qtv proxy, use a standalone version.
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*/
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//#define EXPORT is defined declspec export for dll builds.
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#ifdef _WIN32
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#define PUBLIC __cdecl
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#endif
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#ifndef EXPORT
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#define EXPORT
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#endif
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#ifndef PUBLIC
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#define PUBLIC
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#endif
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#define PUBEXPORT EXPORT
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//vanilla 'net_win.c' datagram driver function listings
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PUBEXPORT int PUBLIC QTV_Init (void);
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PUBEXPORT void PUBLIC QTV_Shutdown (void);
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PUBEXPORT void PUBLIC QTV_Listen (qboolean state);
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PUBEXPORT int PUBLIC QTV_OpenSocket (int port);
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PUBEXPORT int PUBLIC QTV_CloseSocket (int socket);
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PUBEXPORT int PUBLIC QTV_Connect (int socket, struct qsockaddr *addr);
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PUBEXPORT int PUBLIC QTV_CheckNewConnections (void);
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PUBEXPORT int PUBLIC QTV_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
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PUBEXPORT int PUBLIC QTV_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
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PUBEXPORT int PUBLIC QTV_Broadcast (int socket, byte *buf, int len);
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PUBEXPORT char *PUBLIC QTV_AddrToString (struct qsockaddr *addr);
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PUBEXPORT int PUBLIC QTV_StringToAddr (char *string, struct qsockaddr *addr); //port is part of the string. libqtv will use its own default port.
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PUBEXPORT int PUBLIC QTV_GetSocketAddr (int socket, struct qsockaddr *addr);
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PUBEXPORT int PUBLIC QTV_GetNameFromAddr (struct qsockaddr *addr, char *name);
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PUBEXPORT int PUBLIC QTV_GetAddrFromName (char *name, struct qsockaddr *addr);
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PUBEXPORT int PUBLIC QTV_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
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PUBEXPORT int PUBLIC QTV_GetSocketPort (struct qsockaddr *addr);
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PUBEXPORT int PUBLIC QTV_SetSocketPort (struct qsockaddr *addr, int port);
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//additional functions for enhanced engines that changed the net_dgrm system api or other uses.
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PUBEXPORT void PUBLIC QTV_Command (char *command, char *resulttext, int resultlen); //sends a console command to the qtv proxy. you can make it a formal proxy with this. must have been inited.
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PUBEXPORT void PUBLIC QTV_RunFrame (void); //runs a proxy frame without needing a connection to be active.
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PUBEXPORT int PUBLIC QTV_StringPortToAddr (char *string, int port, struct qsockaddr *addr); //port may be part of the string. the specified port will be used, or just pass 0 for libqtv to make it up. generally you'll want to pass the 'port' cvar for port, and the exact argument that was typed in the string arg.
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