2004-08-21 01:25:48 +00:00
/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// cvar.h
/*
cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
in C code .
it is sufficient to initialize a cvar_t with just the first two fields , or
you can add a , true flag for variables that you want saved to the configuration
file when the game is quit :
cvar_t r_draworder = { " r_draworder " , " 1 " } ;
cvar_t scr_screensize = { " screensize " , " 1 " , true } ;
Cvars must be registered before use , or they will have a 0 value instead of the float interpretation of the string . Generally , all cvar_t declarations should be registered in the apropriate init function before any console commands are executed :
Cvar_RegisterVariable ( & host_framerate ) ;
C code usually just references a cvar in place :
if ( r_draworder . value )
It could optionally ask for the value to be looked up for a string name :
if ( Cvar_VariableValue ( " r_draworder " ) )
Interpreted prog code can access cvars with the cvar ( name ) or
cvar_set ( name , value ) internal functions :
teamplay = cvar ( " teamplay " ) ;
cvar_set ( " registered " , " 1 " ) ;
The user can access cvars from the console in two ways :
r_draworder prints the current value
r_draworder 0 sets the current value to 0
Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous .
*/
typedef struct cvar_s
{
//must match q2's definition
char * name ;
char * string ;
char * latched_string ; // for CVAR_LATCH vars
int flags ;
2005-03-28 00:11:59 +00:00
int modified ; // increased each time the cvar is changed
2004-08-21 01:25:48 +00:00
float value ;
struct cvar_s * next ;
//free style :)
char * name2 ;
char * defaultstr ; //default
qbyte restriction ;
} cvar_t ;
typedef struct cvar_group_s
{
2005-03-28 00:11:59 +00:00
const char * name ;
2004-08-21 01:25:48 +00:00
struct cvar_group_s * next ;
cvar_t * cvars ;
} cvar_group_t ;
//q2 constants
# define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
# define CVAR_USERINFO 2 // added to userinfo when changed
# define CVAR_SERVERINFO 4 // added to serverinfo when changed
# define CVAR_NOSET 8 // don't allow change from console at all,
// but can be set from the command line
# define CVAR_LATCH 16 // save changes until server restart
//freestyle
# define CVAR_POINTER 32 // q2 style. May be converted to q1 if needed. These are often specified on the command line and then converted into q1 when registered properly.
2005-11-26 03:02:55 +00:00
# define CVAR_NOTFROMSERVER 64 // the console will ignore changes to cvars if set at from the server or any gamecode. This is to protect against security flaws - like qterm
2004-08-21 01:25:48 +00:00
# define CVAR_USERCREATED 128 //write a 'set' or 'seta' in front of the var name.
2004-10-10 06:32:29 +00:00
# define CVAR_CHEAT 256 //latch to the default, unless cheats are enabled.
# define CVAR_SEMICHEAT 512 //if strict ruleset, force to 0/blank.
2005-11-26 03:02:55 +00:00
# define CVAR_RENDERERLATCH 1024 //requires a vid_restart to reapply.
# define CVAR_SERVEROVERRIDE 2048 //the server has overridden out local value - should probably be called SERVERLATCH
2004-08-21 01:25:48 +00:00
2005-08-22 22:21:59 +00:00
# define CVAR_LASTFLAG CVAR_SERVEROVERRIDE
2004-08-21 01:25:48 +00:00
# define CVAR_LATCHMASK (CVAR_LATCH|CVAR_RENDERERLATCH|CVAR_SERVEROVERRIDE|CVAR_CHEAT|CVAR_SEMICHEAT) //you're only allowed one of these.
# define CVAR_NEEDDEFAULT CVAR_CHEAT
2005-03-28 00:11:59 +00:00
cvar_t * Cvar_Get ( const char * var_name , const char * value , int flags , const char * groupname ) ;
2004-08-21 01:25:48 +00:00
2005-03-28 00:11:59 +00:00
void Cvar_LockFromServer ( cvar_t * var , const char * str ) ;
2004-08-21 01:25:48 +00:00
2005-03-28 00:11:59 +00:00
void Cvar_Register ( cvar_t * variable , const char * cvargroup ) ;
2005-07-28 15:22:15 +00:00
// registers a cvar that already has the name, string, and optionally the
2004-08-21 01:25:48 +00:00
// archive elements set.
//#define Cvar_RegisterVariable(x) Cvar_Register(x,__FILE__);
2005-03-28 00:11:59 +00:00
cvar_t * Cvar_ForceSet ( cvar_t * var , const char * value ) ;
cvar_t * Cvar_Set ( cvar_t * var , const char * value ) ;
2004-08-21 01:25:48 +00:00
// equivelant to "<name> <variable>" typed at the console
void Cvar_SetValue ( cvar_t * var , float value ) ;
// expands value to a string and calls Cvar_Set
void Cvar_ApplyLatches ( int latchflag ) ;
//sets vars to thier latched values
2005-03-28 00:11:59 +00:00
float Cvar_VariableValue ( const char * var_name ) ;
2004-08-21 01:25:48 +00:00
// returns 0 if not defined or non numeric
2005-03-28 00:11:59 +00:00
char * Cvar_VariableString ( const char * var_name ) ;
2004-08-21 01:25:48 +00:00
// returns an empty string if not defined
2005-03-28 00:11:59 +00:00
char * Cvar_CompleteVariable ( const char * partial ) ;
2004-08-21 01:25:48 +00:00
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
qboolean Cvar_Command ( int level ) ;
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
void Cvar_WriteVariables ( FILE * f , qboolean all ) ;
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
2005-03-28 00:11:59 +00:00
cvar_t * Cvar_FindVar ( const char * var_name ) ;
2004-08-21 01:25:48 +00:00
void Cvar_Shutdown ( void ) ;
void Cvar_ForceCheatVars ( qboolean semicheats , qboolean absolutecheats ) ; //locks/unlocks cheat cvars depending on weather we are allowed them.
//extern cvar_t *cvar_vars;
2005-09-21 01:14:04 +00:00
// cvar const cache, used for removing fairly common default cvar values
# define CC_CACHE_ENTRIES 8
# define CC_CACHE_SIZE 2048
# define CC_CACHE_STEP 2048
typedef struct cvar_const_cache_s {
char * cached [ CC_CACHE_ENTRIES ] ;
const_block_t * cb ;
} cvar_const_cache_t ;