fteqw/engine/server/sv_user.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_user.c -- server code for moving users
#include "qwsvdef.h"
#ifndef CLIENTONLY
#include <ctype.h>
#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
#define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size)
hull_t *SV_HullForEntity (edict_t *ent, int hullnum, vec3_t mins, vec3_t maxs, vec3_t offset);
edict_t *sv_player;
usercmd_t cmd;
#ifdef SERVERONLY
cvar_t cl_rollspeed = {"cl_rollspeed", "200"};
cvar_t cl_rollangle = {"cl_rollangle", "2.0"};
#else
extern cvar_t cl_rollspeed;
extern cvar_t cl_rollangle;
#endif
cvar_t sv_spectalk = {"sv_spectalk", "1"};
cvar_t sv_mapcheck = {"sv_mapcheck", "1"};
cvar_t sv_cheatpc = {"sv_cheatpc", "125"};
cvar_t sv_cheatspeedchecktime = {"sv_cheatspeedchecktime", "30"};
cvar_t sv_playermodelchecks = {"sv_playermodelchecks", "1"};
cvar_t sv_cmdlikercon = {"sv_cmdlikercon", "0"}; //set to 1 to allow a password of username:password instead of the correct rcon password.
cvar_t cmd_allowaccess = {"cmd_allowaccess", "0"}; //set to 1 to allow cmd to execute console commands on the server.
cvar_t cmd_gamecodelevel = {"cmd_gamecodelevel", "50"}; //execution level which gamecode is told about (for unrecognised commands)
cvar_t sv_nomsec = {"sv_nomsec", "0"};
cvar_t sv_edgefriction = {"sv_edgefriction", "2"};
cvar_t sv_brokenmovetypes = {"sv_brokenmovetypes", "0"};
cvar_t sv_chatfilter = {"sv_chatfilter", "0"};
cvar_t votelevel = {"votelevel", "0"};
cvar_t voteminimum = {"voteminimum", "4"};
cvar_t votepercent = {"votepercent", "-1"};
cvar_t votetime = {"votetime", "10"};
cvar_t pr_allowbutton1 = {"pr_allowbutton1", "1", NULL, CVAR_LATCH};
extern cvar_t pm_bunnyspeedcap;
extern cvar_t pm_ktjump;
extern cvar_t pm_slidefix;
extern cvar_t pm_slidyslopes;
extern cvar_t pm_airstep;
extern cvar_t pm_walljump;
cvar_t sv_pushplayers = {"sv_pushplayers", "0"};
char sv_votinggroup[] = "server voting";
extern char cvargroup_serverpermissions[];
extern char cvargroup_serverinfo[];
extern char cvargroup_serverphysics[];
extern char cvargroup_servercontrol[];
extern vec3_t player_mins, player_maxs;
extern int fp_messages, fp_persecond, fp_secondsdead;
extern char fp_msg[];
extern cvar_t pausable;
void SV_PreRunCmd(void);
void SV_RunCmd (usercmd_t *ucmd, qboolean recurse);
void SV_PostRunCmd(void);
/*
============================================================
USER STRINGCMD EXECUTION
host_client and sv_player will be valid.
============================================================
*/
/*
================
SV_New_f
Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
================
*/
void SV_New_f (void)
{
char *gamedir;
int playernum;
int splitnum;
client_t *split;
if (host_client->state == cs_spawned)
return;
/* splitt delay
host_client->state = cs_connected;
host_client->connection_started = realtime;
#ifdef SVRANKING
host_client->stats_started = realtime;
#endif*/
// send the info about the new client to all connected clients
// SV_FullClientUpdate (host_client, &sv.reliable_datagram);
// host_client->sendinfo = true;
gamedir = Info_ValueForKey (svs.info, "*gamedir");
if (!gamedir[0] || !strcmp(gamedir, "fte"))
gamedir = "qw";
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
/* if (host_client->num_backbuf)
{
Con_TPrintf(STL_BACKBUFSET, host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear(&host_client->netchan.message);
}
*/
if (sizeofcoord > 2 && !(host_client->fteprotocolextensions & PEXT_FLOATCOORDS))
{
SV_ClientPrintf(host_client, 2, "\n\n\n\nSorry, but your client does not appear to support FTE's bigcoords\nFTE users will need to set cl_nopext to 0 and then reconnect, or to upgrade\n");
Con_Printf("%s does not support bigcoords\n", host_client->name);
return;
}
ClientReliableCheckBlock(host_client, 800); //okay, so it might be longer, but I'm too lazy to work out the real size.
// send the serverdata
ClientReliableWrite_Byte (host_client, ISQ2CLIENT(host_client)?svcq2_serverdata:svc_serverdata);
#ifdef PROTOCOL_VERSION_FTE
if (host_client->fteprotocolextensions)//let the client know
{
MSG_WriteLong (&host_client->netchan.message, PROTOCOL_VERSION_FTE);
if (sizeofcoord == 2) //we're not using float orgs on this level.
MSG_WriteLong (&host_client->netchan.message, host_client->fteprotocolextensions&~PEXT_FLOATCOORDS);
else
MSG_WriteLong (&host_client->netchan.message, host_client->fteprotocolextensions);
}
#endif
ClientReliableWrite_Long (host_client, ISQ2CLIENT(host_client)?PROTOCOL_VERSION_Q2:PROTOCOL_VERSION);
ClientReliableWrite_Long (host_client, svs.spawncount);
if (ISQ2CLIENT(host_client))
ClientReliableWrite_Byte (host_client, 0);
ClientReliableWrite_String (host_client, gamedir);
splitnum = 0;
for (split = host_client; split; split = split->controlled)
{
#ifdef Q2SERVER
if (!svprogfuncs)
playernum = Q2NUM_FOR_EDICT(split->q2edict)-1;
else
#endif
playernum = NUM_FOR_EDICT(svprogfuncs, split->edict)-1;
if (sv.demostate)
{
playernum = (MAX_CLIENTS-1-splitnum)|128;
}
else if (split->spectator)
playernum |= 128;
if (sv.state == ss_cinematic)
playernum = -1;
if (ISQ2CLIENT(host_client))
ClientReliableWrite_Short (host_client, playernum);
else
ClientReliableWrite_Byte (host_client, playernum);
split->state = cs_connected;
split->connection_started = realtime;
#ifdef SVRANKING
split->stats_started = realtime;
#endif
splitnum++;
}
if (host_client->fteprotocolextensions & PEXT_SPLITSCREEN)
ClientReliableWrite_Byte (host_client, 128);
// send full levelname
if (sv.demostatevalid)
ClientReliableWrite_String (host_client, sv.demfullmapname);
else
ClientReliableWrite_String (host_client, sv.mapname);
//
// game server
//
#ifdef Q2SERVER
if (ISQ2CLIENT(host_client))
{
if (sv.state != ss_cinematic)
{
// host_client->q2edict = Q2NUM_FOR_EDICT(split->q2edict)-1;
memset (&host_client->lastcmd, 0, sizeof(host_client->lastcmd));
// begin fetching configstrings
ClientReliableWrite_Byte (host_client, svcq2_stufftext);
ClientReliableWrite_String (host_client, va("cmd configstrings %i 0\n",svs.spawncount) );
}
return;
}
#endif
// send the movevars
ClientReliableWrite_Float(host_client, movevars.gravity);
ClientReliableWrite_Float(host_client, movevars.stopspeed);
ClientReliableWrite_Float(host_client, movevars.maxspeed);
ClientReliableWrite_Float(host_client, movevars.spectatormaxspeed);
ClientReliableWrite_Float(host_client, movevars.accelerate);
ClientReliableWrite_Float(host_client, movevars.airaccelerate);
ClientReliableWrite_Float(host_client, movevars.wateraccelerate);
ClientReliableWrite_Float(host_client, movevars.friction);
ClientReliableWrite_Float(host_client, movevars.waterfriction);
ClientReliableWrite_Float(host_client, movevars.entgravity);
// send server info string
if (sv.demostatevalid)
{
ClientReliableCheckBlock(host_client, 20 + strlen(sv.demoinfo));
ClientReliableWrite_Byte (host_client, svc_stufftext);
ClientReliableWrite_String (host_client, va("fullserverinfo \"%s\"\n", sv.demoinfo) );
}
else
{
ClientReliableCheckBlock(host_client, 20 + strlen(svs.info));
ClientReliableWrite_Byte (host_client, svc_stufftext);
ClientReliableWrite_String (host_client, va("fullserverinfo \"%s\"\n", svs.info) );
}
host_client->csqcactive = false;
// send music
ClientReliableCheckBlock(host_client, 2);
ClientReliableWrite_Byte (host_client, svc_cdtrack);
if (svprogfuncs)
ClientReliableWrite_Byte (host_client, sv.edicts->v->sounds);
else
ClientReliableWrite_Byte (host_client, 0);
}
#define GAME_DEATHMATCH 0
#define GAME_COOP 1
void SVNQ_New_f (void)
{
extern cvar_t coop;
char message[2048];
int i;
MSG_WriteByte (&host_client->netchan.message, svc_print);
#ifdef DISTRIBUTION
sprintf (message, "%c\n" DISTRIBUTION " QuakeWorld build %i server\n", 2, build_number());
#else
sprintf (message, "%c\nQUAKEWORLD BUILD %i SERVER\n", 2, build_number());
#endif
MSG_WriteString (&host_client->netchan.message,message);
MSG_WriteByte (&host_client->netchan.message, svc_serverdata);
switch(host_client->protocol)
{
#ifdef NQPROT
case SCP_NETQUAKE:
MSG_WriteLong (&host_client->netchan.message, NQ_PROTOCOL_VERSION);
MSG_WriteByte (&host_client->netchan.message, 16);
break;
case SCP_DARKPLACES6:
MSG_WriteLong (&host_client->netchan.message, DP6_PROTOCOL_VERSION);
MSG_WriteByte (&host_client->netchan.message, sv.allocated_client_slots);
break;
case SCP_DARKPLACES7:
MSG_WriteLong (&host_client->netchan.message, DP7_PROTOCOL_VERSION);
MSG_WriteByte (&host_client->netchan.message, sv.allocated_client_slots);
break;
#endif
default:
host_client->drop = true;
break;
}
if (!coop.value && deathmatch.value)
MSG_WriteByte (&host_client->netchan.message, GAME_DEATHMATCH);
else
MSG_WriteByte (&host_client->netchan.message, GAME_COOP);
strcpy (message, sv.mapname);
MSG_WriteString (&host_client->netchan.message,message);
for (i = 1; sv.model_precache[i] ; i++)
MSG_WriteString (&host_client->netchan.message, sv.model_precache[i]);
MSG_WriteByte (&host_client->netchan.message, 0);
for (i = 1; *sv.sound_precache[i] ; i++)
MSG_WriteString (&host_client->netchan.message, sv.sound_precache[i]);
MSG_WriteByte (&host_client->netchan.message, 0);
// send music
MSG_WriteByte (&host_client->netchan.message, svc_cdtrack);
MSG_WriteByte (&host_client->netchan.message, sv.edicts->v->sounds);
MSG_WriteByte (&host_client->netchan.message, sv.edicts->v->sounds);
// set view
MSG_WriteByte (&host_client->netchan.message, svc_setview);
MSG_WriteShort (&host_client->netchan.message, NUM_FOR_EDICT(svprogfuncs, host_client->edict));
MSG_WriteByte (&host_client->netchan.message, svc_signonnum);
MSG_WriteByte (&host_client->netchan.message, 1);
MSG_WriteByte (&host_client->netchan.message, svc_setpause);
MSG_WriteByte (&host_client->netchan.message, sv.paused);
// host_client->sendsignon = true;
// host_client->spawned = false; // need prespawn, spawn, etc
}
#ifdef Q2SERVER
void SVQ2_ConfigStrings_f (void)
{
extern int map_checksum;
int start;
char *str;
Con_DPrintf ("Configstrings() from %s\n", host_client->name);
if (host_client->state != cs_connected)
{
Con_DPrintf ("configstrings not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount )
{
Con_DPrintf ("SV_Configstrings_f from different level\n");
SV_New_f ();
return;
}
start = atoi(Cmd_Argv(2));
if (start < 0)
{
Con_Printf ("SV_Configstrings_f: %s tried crashing us\n", host_client->name);
host_client->drop = true;
return;
}
// write a packet full of data
while ( host_client->netchan.message.cursize < MAX_QWMSGLEN/2
&& start < Q2MAX_CONFIGSTRINGS)
{
str = sv.configstring[start];
if (*str)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, str);
}
/*
//choose range to grab from.
if (start < Q2CS_CDTRACK)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, sv.name);
}
else if (start < Q2CS_SKY)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
if (svprogfuncs)
MSG_WriteString (&host_client->netchan.message, va("%i", sv.edicts->v->sounds));
else
MSG_WriteString (&host_client->netchan.message, "0");
}
else if (start < Q2CS_SKYAXIS)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, "unit1_");
}
else if (start < Q2CS_SKYROTATE)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, "0");
}
else if (start < Q2CS_STATUSBAR)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, "0");
}
else if (start < Q2CS_AIRACCEL)
{//show status bar
if (start == Q2CS_STATUSBAR)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, sv.statusbar);
}
}
else if (start < Q2CS_MAXCLIENTS)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, va("%i", (int)1));
}
else if (start < Q2CS_MAPCHECKSUM)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, va("%i", (int)32));
}
else if (start < Q2CS_MODELS)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, va("%i", map_checksum));
}
else if (start < Q2CS_SOUNDS)
{
if (*sv.model_precache[start-Q2CS_MODELS])
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, sv.model_precache[start-Q2CS_MODELS]);
}
}
else if (start < Q2CS_IMAGES)
{
if (*sv.sound_precache[start-Q2CS_SOUNDS])
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, sv.sound_precache[start-Q2CS_SOUNDS]);
}
}
else if (start < Q2CS_LIGHTS)
{
if (*sv.image_precache[start-Q2CS_IMAGES])
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, sv.image_precache[start-Q2CS_IMAGES]);
}
}
else if (start < Q2CS_ITEMS)
{
if (start-Q2CS_LIGHTS < MAX_LIGHTSTYLES && sv.lightstyles[start-Q2CS_LIGHTS])
{
MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
MSG_WriteShort (&host_client->netchan.message, start);
MSG_WriteString (&host_client->netchan.message, sv.lightstyles[start-Q2CS_LIGHTS]);
}
}
else if (start < Q2CS_PLAYERSKINS)
{
// MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
// MSG_WriteShort (&host_client->netchan.message, start);
// MSG_WriteString (&host_client->netchan.message, sv.configstrings[start-Q2CS_ITEMS]);
}
else if (start < Q2CS_GENERAL)
{
// MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
// MSG_WriteShort (&host_client->netchan.message, start);
// MSG_WriteString (&host_client->netchan.message, sv.configstrings[start]);
}
else
{
// MSG_WriteByte (&host_client->netchan.message, svcq2_configstring);
// MSG_WriteShort (&host_client->netchan.message, start);
// MSG_WriteString (&host_client->netchan.message, sv.configstrings[start]);
}
*/
start++;
}
// send next command
if (start == Q2MAX_CONFIGSTRINGS)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext);
MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i 0\n",svs.spawncount) );
}
else
{
MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext);
MSG_WriteString (&host_client->netchan.message, va("cmd configstrings %i %i\n",svs.spawncount, start) );
}
}
#endif
#ifdef Q2SERVER
void SVQ2_BaseLines_f (void)
{
int start;
q2entity_state_t nullstate;
q2entity_state_t *base;
extern q2entity_state_t sv_baselines[Q2MAX_EDICTS];
Con_DPrintf ("Baselines() from %s\n", host_client->name);
if (host_client->state != cs_connected)
{
Con_Printf ("baselines not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount )
{
Con_Printf ("SV_Baselines_f from different level\n");
SV_New_f ();
return;
}
start = atoi(Cmd_Argv(2));
memset (&nullstate, 0, sizeof(nullstate));
// write a packet full of data
while ( host_client->netchan.message.cursize < MAX_QWMSGLEN/2
&& start < Q2MAX_EDICTS)
{
base = &sv_baselines[start];
if (base->modelindex || base->sound || base->effects)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_spawnbaseline);
MSGQ2_WriteDeltaEntity (&nullstate, base, &host_client->netchan.message, true, true);
}
start++;
}
// send next command
if (start == Q2MAX_EDICTS)
{
MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext);
MSG_WriteString (&host_client->netchan.message, va("precache %i\n", svs.spawncount) );
}
else
{
MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext);
MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i %i\n",svs.spawncount, start) );
}
}
void SVQ2_NextServer_f (void)
{
if (!*sv.modelname && atoi(Cmd_Argv(1)) == svs.spawncount)
{
cvar_t *nsv = Cvar_FindVar("nextserver");
if (!nsv || !*nsv->string)
return;
svs.spawncount++; // make sure another doesn't sneak in
Cbuf_AddText(nsv->string, RESTRICT_LOCAL);
Cbuf_AddText("\n", RESTRICT_LOCAL);
Cvar_Set(nsv, "");
}
}
#endif
void SV_PK3List_f (void)
{
#ifndef PEXT_PK3DOWNLOADS
Con_Printf ("pk3list not valid -- It's not implemented!\n");
return;
#else
int crc;
char *name;
int i;
if (host_client->state != cs_connected)
{ //fixme: send prints instead
Con_Printf ("pk3list not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo)
{
Con_Printf ("SV_PK3List_f from different level\n");
SV_New_f ();
return;
}
i = atoi(Cmd_Argv(2));
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf)
{
Con_Printf("WARNING %s: [SV_Soundlist] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear(&host_client->netchan.message);
}
if (i < 0)
{
Con_Printf ("SV_PK3List_f: %s tried to crash us\n", host_client->name);
SV_DropClient(host_client);
return;
}
for (; ; i++)
{
if (host_client->netchan.message.cursize < (MAX_QWMSGLEN/2))
{ //user's buffer was too small
MSG_WriteByte(&host_client->netchan.message, svc_stufftext);
MSG_WriteString(&host_client->netchan.message, va("cmd pk3list %i %i\n", svs.spawncount, 0));
return; //and stop before we flood them
}
name = COM_GetPathInfo(i, &crc);
if (name && *name)
{
MSG_WriteByte(&host_client->netchan.message, svc_stufftext);
MSG_WriteString(&host_client->netchan.message, va("echo packfile %s\n", name));
continue; //try the next.
}
//that's all folks, move on to sound.
MSG_WriteByte(&host_client->netchan.message, svc_stufftext);
MSG_WriteString(&host_client->netchan.message, va("soundlist %i 0\n", svs.spawncount));
return;
}
#endif
}
/*
==================
SV_Soundlist_f
==================
*/
void SV_Soundlist_f (void)
{
int i;
//char **s;
unsigned n;
if (host_client->state != cs_connected)
{
Con_Printf ("soundlist not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo)
{
Con_Printf ("SV_Soundlist_f from different level\n");
SV_New_f ();
return;
}
n = atoi(Cmd_Argv(2));
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf) {
Con_Printf("WARNING %s: [SV_Soundlist] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear(&host_client->netchan.message);
}
if (n >= MAX_SOUNDS)
{
SV_EndRedirect();
Con_Printf ("SV_Soundlist_f: %s send an invalid index\n", host_client->name);
SV_DropClient(host_client);
return;
}
MSG_WriteByte (&host_client->netchan.message, svc_soundlist);
MSG_WriteByte (&host_client->netchan.message, n);
if (sv.democausesreconnect) //read the list from somewhere else
{
for (i = 1+n;
*sv.demsound_precache[i] && host_client->netchan.message.cursize < (MAX_QWMSGLEN/2);
i++, n++)
MSG_WriteString (&host_client->netchan.message, sv.demsound_precache[i]);
if (!*sv.demsound_precache[i])
n = 0;
}
else
{
for (i = 1+n;
*sv.sound_precache[i] && host_client->netchan.message.cursize < (MAX_QWMSGLEN/2);
i++, n++)
MSG_WriteString (&host_client->netchan.message, sv.sound_precache[i]);
if (!*sv.sound_precache[i])
n = 0;
}
MSG_WriteByte (&host_client->netchan.message, 0);
// next msg
MSG_WriteByte (&host_client->netchan.message, n);
}
/*
==================
SV_Modellist_f
==================
*/
void SV_Modellist_f (void)
{
int i;
unsigned n;
int maxclientsupportedmodels;
if (host_client->state != cs_connected)
{
Con_Printf ("modellist not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo)
{
Con_Printf ("SV_Modellist_f from different level\n");
SV_New_f ();
return;
}
n = atoi(Cmd_Argv(2));
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf) {
Con_Printf("WARNING %s: [SV_Modellist] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear(&host_client->netchan.message);
}
if (n >= MAX_MODELS)
{
SV_EndRedirect();
Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name);
SV_DropClient(host_client);
return;
}
if (n >= 255)
{
MSG_WriteByte (&host_client->netchan.message, svc_modellistshort);
MSG_WriteShort (&host_client->netchan.message, n);
}
else
{
MSG_WriteByte (&host_client->netchan.message, svc_modellist);
MSG_WriteByte (&host_client->netchan.message, n);
}
maxclientsupportedmodels = 256;
if (host_client->fteprotocolextensions & PEXT_MODELDBL)
maxclientsupportedmodels *= 2;
if (sv.democausesreconnect) //read the list from somewhere else
{
for (i = 1+n;
*sv.demmodel_precache[i] && ((n&255)==0||host_client->netchan.message.cursize < (MAX_QWMSGLEN/2));
i++, n++)
MSG_WriteString (&host_client->netchan.message, sv.demmodel_precache[i]);
if (!*sv.demmodel_precache[i])
n = 0;
}
else
{
for (i = 1+n;
i < maxclientsupportedmodels && sv.model_precache[i] && host_client->netchan.message.cursize < (MAX_QWMSGLEN/2); //make sure we don't send a 0 next...
i++)
{
MSG_WriteString (&host_client->netchan.message, sv.model_precache[i]);
if (((n&255)==255) && n != i-1)
break;
}
n = i-1;
if (!sv.model_precache[i])
n = 0;
}
if (i == maxclientsupportedmodels)
n = 0; //doh!
MSG_WriteByte (&host_client->netchan.message, 0);
// next msg
MSG_WriteByte (&host_client->netchan.message, n);
}
/*
==================
SV_PreSpawn_f
==================
*/
void SV_PreSpawn_f (void)
{
unsigned buf, bufs;
unsigned check;
unsigned statics;
if (host_client->state != cs_connected)
{
Con_Printf ("prespawn not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo)
{
Con_Printf ("SV_PreSpawn_f from different level\n");
SV_New_f ();
return;
}
if (sv.democausesreconnect)
bufs = sv.num_demosignon_buffers;
else
bufs = sv.num_signon_buffers;
statics = sv.numextrastatics;
buf = atoi(Cmd_Argv(2));
if (buf >= bufs+statics+sv.num_edicts+255)
{
SV_EndRedirect();
Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name);
SV_DropClient(host_client);
return;
}
if (!buf)
{
// should be three numbers following containing checksums
check = atoi(Cmd_Argv(3));
// Con_DPrintf("Client check = %d\n", check);
if (sv_mapcheck.value && check != sv.worldmodel->checksum &&
check != LittleLong(sv.worldmodel->checksum2))
if (!sv.demofile || (sv.demofile && !sv.democausesreconnect)) //demo playing causes no check. If it's the return level, check anyway to avoid that loophole.
{
SV_ClientTPrintf (host_client, PRINT_HIGH,
STL_MAPCHEAT,
sv.modelname, check, sv.worldmodel->checksum, sv.worldmodel->checksum2);
SV_DropClient (host_client);
return;
}
host_client->checksum = check;
}
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf) {
Con_Printf("WARNING %s: [SV_PreSpawn] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear(&host_client->netchan.message);
}
if (buf >= bufs && !sv.democausesreconnect)
{
int i;
entity_state_t from;
entity_state_t *state;
edict_t *ent;
svcustomtents_t *ctent;
memset(&from, 0, sizeof(from));
while (host_client->netchan.message.cursize < (host_client->netchan.message.maxsize/2)) //static entities
{
if (buf - bufs >= sv.numextrastatics)
break;
state = &sv.extendedstatics[buf - bufs];
if (host_client->fteprotocolextensions & PEXT_SPAWNSTATIC2)
{
MSG_WriteByte(&host_client->netchan.message, svc_spawnstatic2);
SV_WriteDelta(&from, state, &host_client->netchan.message, true, host_client->fteprotocolextensions);
}
else if (state->modelindex < 256)
{
MSG_WriteByte(&host_client->netchan.message, svc_spawnstatic);
MSG_WriteByte (&host_client->netchan.message, state->modelindex&255);
MSG_WriteByte (&host_client->netchan.message, state->frame);
MSG_WriteByte (&host_client->netchan.message, (int)state->colormap);
MSG_WriteByte (&host_client->netchan.message, (int)state->skinnum);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&host_client->netchan.message, state->origin[i]);
MSG_WriteAngle(&host_client->netchan.message, state->angles[i]);
}
}
buf++;
}
while (host_client->netchan.message.cursize < (host_client->netchan.message.maxsize/2)) //baselines
{
if (buf - bufs - sv.numextrastatics >= sv.num_edicts)
break;
ent = EDICT_NUM(svprogfuncs, buf - bufs - sv.numextrastatics);
state = &ent->baseline;
if (!state->number || !state->modelindex)
{ //ent doesn't have a baseline
buf++;
continue;
}
if (!ent)
{
MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline);
MSG_WriteShort (&host_client->netchan.message, buf - bufs - sv.numextrastatics);
MSG_WriteByte (&host_client->netchan.message, 0);
MSG_WriteByte (&host_client->netchan.message, 0);
MSG_WriteByte (&host_client->netchan.message, 0);
MSG_WriteByte (&host_client->netchan.message, 0);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&host_client->netchan.message, 0);
MSG_WriteAngle(&host_client->netchan.message, 0);
}
}
else if (host_client->fteprotocolextensions & PEXT_SPAWNSTATIC2)
{
MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline2);
SV_WriteDelta(&from, state, &host_client->netchan.message, true, host_client->fteprotocolextensions);
}
else if (state->modelindex < 256)
{
MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline);
MSG_WriteShort (&host_client->netchan.message, buf - bufs - sv.numextrastatics);
MSG_WriteByte (&host_client->netchan.message, state->modelindex);
MSG_WriteByte (&host_client->netchan.message, state->frame);
MSG_WriteByte (&host_client->netchan.message, (int)state->colormap);
MSG_WriteByte (&host_client->netchan.message, (int)state->skinnum);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&host_client->netchan.message, state->origin[i]);
MSG_WriteAngle(&host_client->netchan.message, state->angles[i]);
}
}
buf++;
}
while (host_client->netchan.message.cursize < (host_client->netchan.message.maxsize/2))
{
i = buf - bufs - sv.numextrastatics - sv.num_edicts;
if (i >= 255)
break;
ctent = &sv.customtents[i];
buf++;
if (!*ctent->particleeffecttype)
{ //effect isn't registered.
continue;
}
if (host_client->fteprotocolextensions & PEXT_CUSTOMTEMPEFFECTS)
{
MSG_WriteByte(&host_client->netchan.message, svc_customtempent);
MSG_WriteByte(&host_client->netchan.message, 255);
MSG_WriteByte(&host_client->netchan.message, i);
MSG_WriteByte(&host_client->netchan.message, ctent->netstyle);
MSG_WriteString(&host_client->netchan.message, ctent->particleeffecttype);
if (ctent->netstyle & CTE_STAINS)
{
MSG_WriteChar(&host_client->netchan.message, ctent->stain[0]);
MSG_WriteChar(&host_client->netchan.message, ctent->stain[0]);
MSG_WriteChar(&host_client->netchan.message, ctent->stain[0]);
MSG_WriteByte(&host_client->netchan.message, ctent->radius);
}
if (ctent->netstyle & CTE_GLOWS)
{
MSG_WriteByte(&host_client->netchan.message, ctent->dlightrgb[0]);
MSG_WriteByte(&host_client->netchan.message, ctent->dlightrgb[1]);
MSG_WriteByte(&host_client->netchan.message, ctent->dlightrgb[2]);
MSG_WriteByte(&host_client->netchan.message, ctent->dlightradius);
MSG_WriteByte(&host_client->netchan.message, ctent->dlighttime);
}
}
}
}
else if (buf >= bufs)
{
buf = bufs+sv.numextrastatics+sv.num_edicts+255;
}
else
{
if (sv.democausesreconnect)
{
if (host_client->netchan.message.cursize+sv.signon_buffer_size[buf]+30 < host_client->netchan.message.maxsize)
{
SZ_Write (&host_client->netchan.message,
sv.demosignon_buffers[buf],
sv.demosignon_buffer_size[buf]);
buf++;
}
}
else
{
if (host_client->netchan.message.cursize+sv.signon_buffer_size[buf]+30 < host_client->netchan.message.maxsize)
{
SZ_Write (&host_client->netchan.message,
sv.signon_buffers[buf],
sv.signon_buffer_size[buf]);
buf++;
}
}
}
if (buf == bufs+sv.numextrastatics+sv.num_edicts+255)
{ // all done prespawning
MSG_WriteByte (&host_client->netchan.message, svc_stufftext);
MSG_WriteString (&host_client->netchan.message, va("cmd spawn %i\n",svs.spawncount) );
}
else
{ // need to prespawn more
MSG_WriteByte (&host_client->netchan.message, svc_stufftext);
MSG_WriteString (&host_client->netchan.message,
va("cmd prespawn %i %i\n", svs.spawncount, buf) );
}
}
/*
==================
SV_Spawn_f
==================
*/
void SV_Spawn_f (void)
{
int i;
client_t *client, *split;
edict_t *ent;
if (host_client->state != cs_connected)
{
Con_Printf ("Spawn not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo)
{
Con_Printf ("SV_Spawn_f from different level\n");
SV_New_f ();
return;
}
// send all current names, colors, and frag counts
// FIXME: is this a good thing?
SZ_Clear (&host_client->netchan.message);
// send current status of all other players
// normally this could overflow, but no need to check due to backbuf
for (i=0, client = svs.clients ; i<MAX_CLIENTS ; i++, client++)
SV_FullClientUpdateToClient (client, host_client);
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.democausesreconnect)
{
if (i >= MAX_STANDARDLIGHTSTYLES)
continue;
ClientReliableWrite_Begin (host_client, svc_lightstyle,
3 + (sv.demolightstyles[i] ? strlen(sv.demolightstyles[i]) : 1));
ClientReliableWrite_Byte (host_client, (char)i);
ClientReliableWrite_String (host_client, sv.demolightstyles[i]);
}
else
{
if (i >= MAX_STANDARDLIGHTSTYLES)
if (!sv.lightstyles[i])
continue;
#ifdef PEXT_LIGHTSTYLECOL
if (host_client->fteprotocolextensions & PEXT_LIGHTSTYLECOL && sv.lightstylecolours[i]!=7)
{
ClientReliableWrite_Begin (host_client, svc_lightstylecol,
3 + (sv.lightstyles[i] ? strlen(sv.lightstyles[i]) : 1));
ClientReliableWrite_Byte (host_client, (char)i);
ClientReliableWrite_Char (host_client, sv.lightstylecolours[i]);
ClientReliableWrite_String (host_client, sv.lightstyles[i]);
}
else
#endif
{
ClientReliableWrite_Begin (host_client, svc_lightstyle,
3 + (sv.lightstyles[i] ? strlen(sv.lightstyles[i]) : 1));
ClientReliableWrite_Byte (host_client, (char)i);
ClientReliableWrite_String (host_client, sv.lightstyles[i]);
}
}
}
// set up the edict
for (split = host_client; split; split = split->controlled)
{
ent = split->edict;
if (split->istobeloaded) //minimal setup
{
split->entgravity = ent->v->gravity;
split->maxspeed = ent->v->maxspeed;
}
else
{
SV_SetUpClientEdict(split, ent);
}
//
// force stats to be updated
//
memset (host_client->stats, 0, sizeof(host_client->stats));
}
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS);
ClientReliableWrite_Long (host_client, pr_global_struct->total_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS);
ClientReliableWrite_Long (host_client, pr_global_struct->total_monsters);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_SECRETS);
ClientReliableWrite_Long (host_client, pr_global_struct->found_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_MONSTERS);
ClientReliableWrite_Long (host_client, pr_global_struct->killed_monsters);
// get the client to check and download skins
// when that is completed, a begin command will be issued
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "skins\n" );
}
/*
==================
SV_SpawnSpectator
==================
*/
void SV_SpawnSpectator (void)
{
int i;
edict_t *e;
VectorCopy (vec3_origin, sv_player->v->origin);
VectorCopy (vec3_origin, sv_player->v->view_ofs);
sv_player->v->view_ofs[2] = DEFAULT_VIEWHEIGHT;
sv_player->v->movetype = MOVETYPE_NOCLIP;
// search for an info_playerstart to spawn the spectator at
//this is only useful when a mod doesn't nativly support spectators. old qw on nq mods.
for (i=MAX_CLIENTS+1 ; i<sv.num_edicts ; i++)
{
e = EDICT_NUM(svprogfuncs, i);
if (!strcmp(PR_GetString(svprogfuncs, e->v->classname), "info_player_start"))
{
VectorCopy (e->v->origin, sv_player->v->origin);
return;
}
}
}
/*
==================
SV_Begin_f
==================
*/
void SV_Begin_f (void)
{
client_t *split, *oh;
unsigned pmodel = 0, emodel = 0;
int i;
qboolean sendangles=false;
if (host_client->state == cs_spawned)
return; // don't begin again
for (split = host_client; split; split = split->controlled)
split->state = cs_spawned;
// handle the case of a level changing while a client was connecting
if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo)
{
Con_Printf ("SV_Begin_f from different level\n");
SV_New_f ();
return;
}
for (split = host_client; split; split = split->controlled)
{
#ifdef Q2SERVER
if (ge)
{
ge->ClientBegin(split->q2edict);
split->istobeloaded = false;
}
else
#endif
if (split->istobeloaded)
{
func_t f;
sendangles = true;
split->istobeloaded = false;
f = PR_FindFunc(svprogfuncs, "RestoreGame", PR_ANY);
if (f)
{
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict);
PR_ExecuteProgram (svprogfuncs, f);
}
}
else
{
if (split->spectator)
{
SV_SpawnSpectator ();
if (SpectatorConnect)
{
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
{
if (spawnparamglobals[i])
*spawnparamglobals[i] = split->spawn_parms[i];
}
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict);
PR_ExecuteProgram (svprogfuncs, SpectatorConnect);
}
}
else
{
if (svprogfuncs)
{
eval_t *eval, *eval2;
eval = PR_FindGlobal(svprogfuncs, "ClientReEnter", 0);
if (eval && split->spawninfo)
{
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
int j;
edict_t *ent;
ent = split->edict;
j = strlen(split->spawninfo);
SV_UnlinkEdict(ent);
svprogfuncs->restoreent(svprogfuncs, split->spawninfo, &j, ent);
eval2 = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "stats_restored", NULL);
if (eval2)
eval2->_float = 1;
for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
{
if (spawnparamglobals[j])
*spawnparamglobals[j] = split->spawn_parms[j];
}
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
G_FLOAT(OFS_PARM0) = sv.time - split->spawninfotime;
PR_ExecuteProgram(svprogfuncs, eval->function);
}
else
{
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
{
if (spawnparamglobals[i])
*spawnparamglobals[i] = split->spawn_parms[i];
}
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
// actually spawn the player
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
oh = host_client;
SV_PreRunCmd();
{
usercmd_t cmd;
memset(&cmd, 0, sizeof(cmd));
cmd.msec = 0;
#define ANGLE2SHORT(x) (x) * (65536/360.0)
cmd.angles[0] = ANGLE2SHORT(split->edict->v->v_angle[0]);
cmd.angles[1] = ANGLE2SHORT(split->edict->v->v_angle[1]);
cmd.angles[2] = ANGLE2SHORT(split->edict->v->v_angle[2]);
SV_RunCmd(&cmd, false);
}
SV_PostRunCmd();
host_client = oh;
}
}
}
}
}
// clear the net statistics, because connecting gives a bogus picture
host_client->netchan.frame_latency = 0;
host_client->netchan.frame_rate = 0;
host_client->netchan.drop_count = 0;
host_client->netchan.good_count = 0;
//check he's not cheating
if (progstype == PROG_QW)
{
pmodel = atoi(Info_ValueForKey (host_client->userinfo, "pmodel"));
emodel = atoi(Info_ValueForKey (host_client->userinfo, "emodel"));
if (pmodel != sv.model_player_checksum ||
emodel != sv.eyes_player_checksum)
SV_BroadcastTPrintf (PRINT_HIGH, STL_POSSIBLEMODELCHEAT, host_client->name);
}
// if we are paused, tell the client
if (sv.paused)
{
if (!ISQ2CLIENT(host_client))
{
ClientReliableWrite_Begin (host_client, svc_setpause, 2);
ClientReliableWrite_Byte (host_client, sv.paused);
}
SV_ClientTPrintf(host_client, PRINT_HIGH, STL_SERVERPAUSED);
}
if (sendangles)
{
//
// send a fixangle over the reliable channel to make sure it gets there
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
MSG_WriteByte (&host_client->netchan.message, svc_setangle);
MSG_WriteAngle (&host_client->netchan.message, 0 );
MSG_WriteAngle (&host_client->netchan.message, host_client->edict->v->angles[1] );
MSG_WriteAngle (&host_client->netchan.message, 0 );
}
}
//=============================================================================
int buffer;
void SV_NextChunkedDownload(int chunknum)
{
#define CHUNKSIZE 1024
char buffer[1024];
if (host_client->datagram.cursize + CHUNKSIZE+5+50 > host_client->datagram.maxsize)
return; //choked!
VFS_SEEK (host_client->download, chunknum*CHUNKSIZE);
VFS_READ (host_client->download, buffer, CHUNKSIZE);
MSG_WriteByte(&host_client->datagram, svc_download);
MSG_WriteLong(&host_client->datagram, chunknum);
SZ_Write(&host_client->datagram, buffer, CHUNKSIZE);
}
/*
==================
SV_NextDownload_f
==================
*/
void SV_NextDownload_f (void)
{
qbyte buffer[1024];
int r;
int percent;
int size;
if (!host_client->download)
return;
#ifdef PEXT_CHUNKEDDOWNLOADS
if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
{
SV_NextChunkedDownload(atoi(Cmd_Argv(1)));
return;
}
#endif
r = host_client->downloadsize - host_client->downloadcount;
/*
#ifdef PEXT_ZLIBDL
if (host_client->protocolextensions & PEXT_ZLIBDL)
{
if (r>1024) //expect a little more.
r=1024;
}
else
#endif
*/
if (r > 768)
r = 768;
r = VFS_READ (host_client->download, buffer, r);
ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 6+r);
ClientReliableWrite_Short (host_client, r);
host_client->downloadcount += r;
size = host_client->downloadsize;
if (!size)
size = 1;
percent = host_client->downloadcount*100/size;
#ifdef PEXT_ZLIBDL
if (host_client->fteprotocolextensions & PEXT_ZLIBDL)
{
ClientReliableWrite_Byte (host_client, percent+101);
ClientReliableWrite_ZLib (host_client, buffer, r);
}
else
#endif
{
ClientReliableWrite_Byte (host_client, percent);
ClientReliableWrite_SZ (host_client, buffer, r);
}
if (host_client->downloadcount != host_client->downloadsize)
return;
VFS_CLOSE (host_client->download);
host_client->download = NULL;
}
void VARGS OutofBandPrintf(netadr_t where, char *fmt, ...)
{
va_list argptr;
char send[1024];
send[0] = 0xff;
send[1] = 0xff;
send[2] = 0xff;
send[3] = 0xff;
send[4] = A2C_PRINT;
va_start (argptr, fmt);
vsprintf (send+5, fmt, argptr);
va_end (argptr);
NET_SendPacket (NS_SERVER, strlen(send)+1, send, where);
}
/*
==================
SV_NextUpload
==================
*/
void SV_NextUpload (void)
{
int percent;
int size;
if (!*host_client->uploadfn)
{
SV_ClientTPrintf(host_client, PRINT_HIGH, STL_UPLOADDENIED);
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "stopul");
// suck out rest of packet
size = MSG_ReadShort (); MSG_ReadByte ();
msg_readcount += size;
return;
}
size = MSG_ReadShort ();
percent = MSG_ReadByte ();
if (!host_client->upload)
{
host_client->upload = FS_OpenVFS(host_client->uploadfn, "wb", FS_GAME);
if (!host_client->upload)
{
Sys_Printf("Can't create %s\n", host_client->uploadfn);
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "stopul");
*host_client->uploadfn = 0;
return;
}
Con_Printf("Receiving %s from %d...\n", host_client->uploadfn, host_client->userid);
if (host_client->remote_snap)
OutofBandPrintf(host_client->snap_from, "Server receiving %s from %d...\n", host_client->uploadfn, host_client->userid);
}
VFS_WRITE (host_client->upload, net_message.data + msg_readcount, size);
msg_readcount += size;
if (percent != 100)
{
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "nextul\n");
}
else
{
VFS_CLOSE (host_client->upload);
host_client->upload = NULL;
Con_Printf("%s upload completed.\n", host_client->uploadfn);
if (host_client->remote_snap)
{
char *p;
if ((p = strchr(host_client->uploadfn, '/')) != NULL)
p++;
else
p = host_client->uploadfn;
OutofBandPrintf(host_client->snap_from, "%s upload completed.\nTo download, enter:\ndownload %s\n",
host_client->uploadfn, p);
}
}
}
//Use of this function is on name only.
//Be aware that the maps directory should be restricted based on weather the file was from a pack file
//this is to preserve copyright - please do not breach due to a bug.
qboolean SV_AllowDownload (char *name)
{
extern cvar_t allow_download;
extern cvar_t allow_download_skins;
extern cvar_t allow_download_models;
extern cvar_t allow_download_sounds;
extern cvar_t allow_download_demos;
extern cvar_t allow_download_maps;
extern cvar_t allow_download_textures;
extern cvar_t allow_download_pk3s;
extern cvar_t allow_download_wads;
extern cvar_t allow_download_root;
extern cvar_t allow_download_configs;
//allowed at all?
if (!allow_download.value)
return false;
//no subdirs?
if (strstr (name, "..")) //no under paths.
return false;
if (*name == '.') //relative is pointless
return false;
if (*name == '/') //no absolute.
return false;
if (strchr(name, '\\')) //no windows paths - grow up lame windows users.
return false;
if (strncmp(name, "maps/", 5) == 0)
return !!allow_download_maps.value;
//skins?
if (strncmp(name, "skins/", 6) == 0)
return !!allow_download_skins.value;
//models
if ((strncmp(name, "progs/", 6) == 0||
strncmp(name, "models/", 7) == 0))
return !!allow_download_models.value;
//sound
if (strncmp(name, "sound/", 6) == 0)
return !!allow_download_sounds.value;
//demos
if (strncmp(name, "demos/", 6) == 0)
return !!allow_download_demos.value;
//textures
if (strncmp(name, "texures/", 8) == 0)
return !!allow_download_textures.value;
//wads
if (strncmp(name, "wads/", 5) == 0)
return !!allow_download_wads.value;
if (!strcmp(".wad", COM_FileExtension(name)))
return !!allow_download_wads.value;
//pk3s.
if (!strcmp(".pk3", COM_FileExtension(name)) || !strcmp(".pak", COM_FileExtension(name)))
if (strnicmp(name, "pak", 3)) //don't give out q3 pk3 files.
return !!allow_download_pk3s.value;
if (!strcmp(".cfg", COM_FileExtension(name)))
return !!allow_download_configs.value;
//root of gamedir
if (!strchr(name, '/') && !allow_download_root.value)
{
if (strcmp(name, "csprogs.dat")) //we always allow csprogs.dat to be downloaded.
return false;
}
//any other subdirs are allowed
return true;
}
/*
==================
SV_BeginDownload_f
==================
*/
void SV_BeginDownload_f(void)
{
char *name;
extern cvar_t allow_download_anymap, allow_download_pakcontents;
name = Cmd_Argv(1);
if (!strncmp(name, "demonum/", 8))
name = SV_MVDNum(atoi(name+8));
// hacked by zoid to allow more conrol over download
if (!SV_AllowDownload(name))
{ // don't allow anything with .. path
#ifdef PEXT_CHUNKEDDOWNLOADS
if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
{
ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name));
ClientReliableWrite_Long (host_client, -1);
ClientReliableWrite_Long (host_client, -2);
ClientReliableWrite_String (host_client, name);
}
else
#endif
{
ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 4);
ClientReliableWrite_Short (host_client, -1);
ClientReliableWrite_Byte (host_client, 0);
}
return;
}
if (host_client->download)
{
VFS_CLOSE (host_client->download);
host_client->download = NULL;
}
// lowercase name (needed for casesen file systems)
{
char *p;
for (p = name; *p; p++)
*p = (char)tolower(*p);
}
host_client->download = FS_OpenVFS(name, "rb", FS_GAME);
host_client->downloadcount = 0;
if (!host_client->download
// special check for maps, if it came from a pak file, don't allow
// download ZOID
|| ((!allow_download_pakcontents.value || (!allow_download_anymap.value && strncmp(name, "maps/", 5) == 0)) && com_file_copyprotected))
{
if (host_client->download)
{
VFS_CLOSE(host_client->download);
host_client->download = NULL;
}
Sys_Printf ("Couldn't download %s to %s\n", name, host_client->name);
#ifdef PEXT_CHUNKEDDOWNLOADS
if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
{
ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name));
ClientReliableWrite_Long (host_client, -1);
ClientReliableWrite_Long (host_client, -1);
ClientReliableWrite_String (host_client, name);
}
else
#endif
{
ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 4);
ClientReliableWrite_Short (host_client, -1);
ClientReliableWrite_Byte (host_client, 0);
}
return;
}
host_client->downloadsize = VFS_GETLEN(host_client->download);
#ifdef PEXT_CHUNKEDDOWNLOADS
if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
{
ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name));
ClientReliableWrite_Long (host_client, -1);
ClientReliableWrite_Long (host_client, host_client->downloadsize);
ClientReliableWrite_String (host_client, name);
}
#endif
SV_NextDownload_f ();
SV_EndRedirect();
Con_Printf ("Downloading %s to %s\n", name, host_client->name);
}
//=============================================================================
/*
==================
SV_SayOne_f
==================
*/
void SV_SayOne_f (void)
{
char text[1024];
client_t *to;
int i;
char *s, *s2;
int clnum=-1;
if (Cmd_Argc () < 3)
return;
while((to = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
if (host_client->spectator)
{
if (!sv_spectalk.value || to->spectator)
sprintf (text, "[SPEC] {%s}:", host_client->name);
else
continue;
}
else
sprintf (text, "{%s}:", host_client->name);
if (host_client->ismuted)
{
SV_ClientTPrintf(host_client, PRINT_CHAT,
STL_YOUAREMUTED);
return;
}
for (i = 2; ; i++)
{
s = Cmd_Argv(i);
if (!*s)
break;
if (strlen(text) + strlen(s) + 2 >= sizeof(text)-1)
break;
strcat(text, " ");
strcat(text, s);
}
//filter out '\n' and '\r'
s = text;
s2 = text;
while(*s2)
{
if (*s2 == '\r' || *s2 == '\n')
{
s2++;
continue;
}
*s = *s2;
s++;
s2++;
}
*s = '\0';
strcat(text, "\n");
SV_ClientPrintf(to, PRINT_CHAT, "%s", text);
}
if (clnum==-1) //none found
{
SV_ClientTPrintf(host_client, PRINT_CHAT, STL_NAMEDCLIENTDOESNTEXIST);
return;
}
}
float SV_CheckFloodProt(client_t *client)
{
int tmp;
if (fp_messages)
{
if (!sv.paused && realtime<client->lockedtill)
{
return client->lockedtill - realtime;
}
tmp = client->whensaidhead - fp_messages + 1;
if (tmp < 0)
tmp = 10+tmp;
if (!sv.paused &&
client->whensaid[tmp] && (realtime-client->whensaid[tmp] < fp_persecond))
{
client->lockedtill = realtime + fp_secondsdead;
if (fp_msg[0])
SV_ClientPrintf(client, PRINT_CHAT,
"FloodProt: %s\n", fp_msg);
return fp_secondsdead;
}
}
return 0;
}
void SV_PushFloodProt(client_t *client)
{
if (fp_messages)
{
client->whensaidhead++;
if (client->whensaidhead > 9)
client->whensaidhead = 0;
client->whensaid[client->whensaidhead] = realtime;
}
}
/*
==================
SV_Say
==================
*/
void SV_Say (qboolean team)
{
client_t *client;
int j;
char *p;
char text[1024];
char t1[32], *t2;
int cls = 0;
float floodtime;
qboolean sent[MAX_CLIENTS]; //so we don't send to the same splitscreen connection twice. (it's ugly)
int cln;
qboolean mvdrecording;
char *s, *s2;
if (Cmd_Argc () < 2)
return;
Sys_ServerActivity();
memset(sent, 0, sizeof(sent));
if (team)
{
Q_strncpyz (t1, Info_ValueForKey (host_client->userinfo, "team"), sizeof(t1));
}
if (host_client->spectator && (!sv_spectalk.value || team))
sprintf (text, "[SPEC] %s: ", host_client->name);
else if (team)
sprintf (text, "(%s): ", host_client->name);
else
sprintf (text, "%s: ", host_client->name);
if (host_client->ismuted)
{
SV_ClientTPrintf(host_client, PRINT_CHAT,
STL_MUTEDCHAT);
return;
}
if ((floodtime=SV_CheckFloodProt(host_client)))
{
SV_ClientTPrintf(host_client, PRINT_CHAT,
STL_FLOODPROTTIME,
(int) (floodtime));
return;
}
SV_PushFloodProt(host_client);
p = Cmd_Args();
if (*p == '"')
{
p++;
p[Q_strlen(p)-1] = 0;
}
if (strlen(text)+strlen(p)+2 >= sizeof(text)-10)
{
SV_ClientTPrintf(host_client, PRINT_CHAT, STL_BUFFERPROTECTION);
return;
}
if (svprogfuncs)
if (PR_QCChat(p, team)) //true if handled.
return;
Q_strcat(text, p);
//filter out '\n' and '\r'
if (sv_chatfilter.value)
{
s = text;
s2 = text;
while(*s2)
{
if (*s2 == '\r' || *s2 == '\n')
{
s2++;
continue;
}
*s = *s2;
s++;
s2++;
}
*s = '\0';
}
Q_strcat(text, "\n");
Sys_Printf ("%s", text);
mvdrecording = sv.mvdrecording;
sv.mvdrecording = false; //so that the SV_ClientPrintf doesn't send to all players.
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned && client->state != cs_connected)
continue;
if (host_client->spectator && !sv_spectalk.value)
if (!client->spectator)
continue;
if (team)
{
// the spectator team
if (host_client->spectator) {
if (!client->spectator)
continue;
} else {
t2 = Info_ValueForKey (client->userinfo, "team");
if (strcmp(t1, t2) || client->spectator)
continue; // on different teams
}
}
cls |= 1 << j;
//make sure we don't send the say to the same client 20 times due to splitscreen
if (client->controller)
cln = client->controller - svs.clients;
else
cln = client - svs.clients;
if (sent[cln])
continue;
else
sent[cln] = true;
SV_ClientPrintf(client, PRINT_CHAT, "%s", text);
}
sv.mvdrecording = mvdrecording;
if (!sv.mvdrecording || !cls)
return;
// non-team messages should be seen always, even if not tracking any player
if (!team && ((host_client->spectator && sv_spectalk.value) || !host_client->spectator))
{
MVDWrite_Begin (dem_all, 0, strlen(text)+3);
}
else
MVDWrite_Begin (dem_multiple, cls, strlen(text)+3);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, PRINT_CHAT);
MSG_WriteString ((sizebuf_t*)demo.dbuf, text);
}
/*
==================
SV_Say_f
==================
*/
void SV_Say_f(void)
{
SV_Say (false);
}
/*
==================
SV_Say_Team_f
==================
*/
void SV_Say_Team_f(void)
{
SV_Say (true);
}
//============================================================================
/*
=================
SV_Pings_f
The client is showing the scoreboard, so send new ping times for all
clients
=================
*/
void SV_Pings_f (void)
{
client_t *client;
int j;
if (sv.demofile)
{
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (!*sv.recordedplayer[j].userinfo)
continue;
ClientReliableWrite_Begin (host_client, svc_updateping, 4);
ClientReliableWrite_Byte (host_client, j);
ClientReliableWrite_Short (host_client, sv.recordedplayer[j].ping);
ClientReliableWrite_Begin (host_client, svc_updatepl, 4);
ClientReliableWrite_Byte (host_client, j);
ClientReliableWrite_Byte (host_client, sv.recordedplayer[j].pl);
}
return;
}
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
ClientReliableWrite_Begin (host_client, svc_updateping, 4);
ClientReliableWrite_Byte (host_client, j);
ClientReliableWrite_Short (host_client, SV_CalcPing(client));
ClientReliableWrite_Begin (host_client, svc_updatepl, 4);
ClientReliableWrite_Byte (host_client, j);
ClientReliableWrite_Byte (host_client, client->lossage);
}
}
/*
==================
SV_Kill_f
==================
*/
void SV_Kill_f (void)
{
float floodtime;
if (sv_player->v->health <= 0)
{
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_NOSUISIDEWHENDEAD);
return;
}
if ((floodtime = SV_CheckFloodProt(host_client)))
{
SV_ClientPrintf (host_client, PRINT_HIGH, "You can't suiside for %i seconds\n", (int)floodtime);
return;
}
SV_PushFloodProt(host_client);
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientKill);
}
/*
==================
SV_TogglePause
==================
*/
qboolean SV_TogglePause (client_t *initiator)
{
int i;
client_t *cl;
int newv;
newv = sv.paused^1;
if (!PR_ShouldTogglePause(initiator, newv))
return false;
sv.paused = newv;
sv.pausedstart = Sys_DoubleTime();
// send notification to all clients
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (!cl->state)
continue;
if (!ISQ2CLIENT(cl) && !cl->controller)
{
ClientReliableWrite_Begin (cl, svc_setpause, 2);
ClientReliableWrite_Byte (cl, sv.paused);
}
}
return true;
}
/*
==================
SV_Pause_f
==================
*/
void SV_Pause_f (void)
{
if (!pausable.value)
{
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_CANTPAUSE);
return;
}
if (host_client->spectator && !svs.demoplayback)
{
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_CANTPAUSESPEC);
return;
}
if (SV_TogglePause(host_client))
{
if (sv.paused)
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTPAUSED, host_client->name);
else
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTUNPAUSED, host_client->name);
}
}
/*
=================
SV_Drop_f
The client is going to disconnect, so remove the connection immediately
=================
*/
void SV_Drop_f (void)
{
SV_EndRedirect ();
if (!host_client->spectator)
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTDROPPED, host_client->name);
SV_DropClient (host_client);
}
/*
=================
SV_PTrack_f
Change the bandwidth estimate for a client
=================
*/
void SV_PTrack_f (void)
{
int i;
edict_t *ent, *tent;
if (!host_client->spectator && !sv.demofile)
return;
if (Cmd_Argc() != 2)
{
// turn off tracking
host_client->spec_track = 0;
ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1);
tent = EDICT_NUM(svprogfuncs, 0);
ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent);
return;
}
i = atoi(Cmd_Argv(1));
if (*sv.recordedplayer[i].userinfo)
{
host_client->spec_track = i+1;
return;
}
if (i < 0 || i >= MAX_CLIENTS || svs.clients[i].state != cs_spawned ||
svs.clients[i].spectator)
{
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_INVALIDTRACKCLIENT);
host_client->spec_track = 0;
ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1);
tent = EDICT_NUM(svprogfuncs, 0);
ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent);
return;
}
host_client->spec_track = i + 1; // now tracking
ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1);
tent = EDICT_NUM(svprogfuncs, i + 1);
ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent);
}
/*
=================
SV_Rate_f
Change the bandwidth estimate for a client
=================
*/
void SV_Rate_f (void)
{
if (Cmd_Argc() != 2)
{
SV_ClientPrintf (host_client, PRINT_HIGH, "Effective rate %i\n", SV_RateForClient(host_client));
return;
}
host_client->rate = atoi(Cmd_Argv(1));
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_RATESETTO, SV_RateForClient(host_client));
}
/*
=================
SV_Msg_f
Change the message level for a client
=================
*/
void SV_Msg_f (void)
{
if (Cmd_Argc() != 2)
{
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_CURRENTMSGLEVEL,
host_client->messagelevel);
return;
}
host_client->messagelevel = atoi(Cmd_Argv(1));
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_MSGLEVELSET, host_client->messagelevel);
}
qboolean SV_UserInfoIsBasic(char *infoname)
{
int i;
char *basicinfos[] = {
"name",
"team",
"skin",
"topcolor",
"bottomcolor",
NULL};
for (i = 0; basicinfos[i]; i++)
{
if (!strcmp(infoname, basicinfos[i]))
return true;
}
return false;
}
/*
==================
SV_SetInfo_f
Allow clients to change userinfo
==================
*/
void SV_SetInfo_f (void)
{
int i, j;
char oldval[MAX_INFO_STRING];
char *key, *val;
qboolean basic; //infos that we send to any old qw client.
client_t *client;
if (Cmd_Argc() == 1)
{
Con_Printf ("User info settings:\n");
Info_Print (host_client->userinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv(1)[0] == '*')
return; // don't set priveledged values
if (strstr(Cmd_Argv(1), "\\") || strstr(Cmd_Argv(2), "\\"))
return; // illegal char
strcpy(oldval, Info_ValueForKey(host_client->userinfo, Cmd_Argv(1)));
Info_SetValueForKey (host_client->userinfo, Cmd_Argv(1), Cmd_Argv(2), sizeof(host_client->userinfo));
// name is extracted below in ExtractFromUserInfo
// strncpy (host_client->name, Info_ValueForKey (host_client->userinfo, "name")
// , sizeof(host_client->name)-1);
// SV_FullClientUpdate (host_client, &sv.reliable_datagram);
// host_client->sendinfo = true;
if (!strcmp(Info_ValueForKey(host_client->userinfo, Cmd_Argv(1)), oldval))
return; // key hasn't changed
// process any changed values
SV_ExtractFromUserinfo (host_client);
if (progstype != PROG_QW && !strcmp(Cmd_Argv(1), "bottomcolor"))
{
sv_player->v->team = atoi(Cmd_Argv(2))+1;
}
if (*Cmd_Argv(1) != '_')
{
i = host_client - svs.clients;
key = Cmd_Argv(1);
val = Info_ValueForKey(host_client->userinfo, key);
basic = SV_UserInfoIsBasic(key);
if (basic)
Info_SetValueForKey (host_client->userinfobasic, key, val, sizeof(host_client->userinfobasic));
for (j = 0; j < MAX_CLIENTS; j++)
{
client = svs.clients+j;
if (client->state < cs_connected)
continue; // reliables go to all connected or spawned
if (client->controller)
continue; //splitscreen
if (client->protocol == SCP_BAD)
continue; //botclient
if (ISQWCLIENT(client))
{
if (basic || (client->fteprotocolextensions & PEXT_BIGUSERINFOS))
{
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, key);
MSG_WriteString (&sv.reliable_datagram, val);
}
}
}
if (sv.mvdrecording)
{
MVDWrite_Begin (dem_all, 0, strlen(key)+strlen(val)+4);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_setinfo);
MSG_WriteByte ((sizebuf_t*)demo.dbuf, i);
MSG_WriteString ((sizebuf_t*)demo.dbuf, key);
MSG_WriteString ((sizebuf_t*)demo.dbuf, val);
}
}
PR_ClientUserInfoChanged(Cmd_Argv(1), oldval, Info_ValueForKey(host_client->userinfo, Cmd_Argv(1)));
}
/*
==================
SV_ShowServerinfo_f
Dumps the serverinfo info string
==================
*/
void SV_ShowServerinfo_f (void)
{
Info_Print (svs.info);
}
void SV_NoSnap_f(void)
{
if (*host_client->uploadfn) {
*host_client->uploadfn = 0;
SV_BroadcastTPrintf (PRINT_HIGH, STL_SNAPREFUSED, host_client->name);
}
}
//3 votes per player.
typedef struct voteinfo_s {
struct voteinfo_s *next;
float timeout;
int clientid;
char command[1];
} voteinfo_t;
voteinfo_t *voteinfo;
void VoteAdd (char *cmd, int id)
{
voteinfo_t *vote;
vote = Z_Malloc(sizeof(voteinfo_t)+strlen(cmd)); //null term is part of voteinfo_t
strcpy(vote->command, cmd);
vote->clientid = id;
vote->timeout = realtime+votetime.value*60;
vote->next = voteinfo;
voteinfo = vote;
}
void VoteRemoveCommands(char *command, int id) //all of one command
{
voteinfo_t *vote, *prev;
prev = NULL;
for (vote = voteinfo; vote; vote = vote->next)
{
if ((!command || !strcmp(vote->command, command)) && (vote->clientid == id || id == -1))
{
if (prev)
prev->next = vote->next;
else
voteinfo = vote->next;
Z_Free(vote);
VoteRemoveCommands(command, id);
return;
}
else
prev = vote;
}
}
void VoteFlushAll(void)
{
VoteRemoveCommands(NULL, -1);
}
int VoteCount(char *command, int id) //all of one command
{
voteinfo_t *vote;
int num=0;
for (vote = voteinfo; vote; vote = vote->next)
{
if (!command || !strcmp(vote->command, command))
{
if (vote->clientid == id || id == -1)
num++;
}
}
return num;
}
void VoteCheckTimes(void)
{
voteinfo_t *vote, *prev;
prev = NULL;
for (vote = voteinfo; vote; vote = vote->next)
{
if (vote->timeout < realtime)
{
if (prev)
prev->next = vote->next;
else
voteinfo = vote->next;
Z_Free(vote);
}
else
prev = vote;
}
}
void SV_Vote_f (void)
{
char *command = Cmd_Args();
char *base;
int id = host_client->userid;
int num;
int totalusers = 0;
qboolean passes;
if (!votelevel.value)
{
Con_TPrintf(STL_NOVOTING);
return;
}
if (host_client->ismuted)
{
Con_TPrintf(STL_MUTEDVOTE);
return;
}
Cmd_ExecLevel = votelevel.value;
base = command;
while(*base>' ')
base++;
if (*base)
*base = '\0';
else
base = NULL;
if (strchr(command, ';') || !strcmp(command, "if"))
{
Con_TPrintf(STL_BADVOTE);
return;
}
num = Cmd_Level(command);
if (base)
*base = ' ';
if (num != Cmd_ExecLevel)
{
Con_TPrintf(STL_BADVOTE);
return;
}
VoteCheckTimes();
for (num = 0; num < sv.allocated_client_slots; num++)
if (svs.clients[num].state == cs_spawned)
totalusers++;
if (VoteCount(command, id))
{
VoteRemoveCommands(command, id);
Con_TPrintf(STL_OLDVOTEREMOVED);
return;
}
if (VoteCount(NULL, id)>=3)
{
VoteRemoveCommands(NULL, id);
Con_TPrintf(STL_VOTESREMOVED);
}
num = VoteCount(command, -1)+1;
passes = true;
if (votepercent.value < 0 && (float)(totalusers-num) >= 0.5*totalusers)
passes = false;
if (votepercent.value >= 0 && num <= totalusers*votepercent.value/100)
passes = false;
if (num < voteminimum.value)
passes = false;
if (passes) //>min number of votes, and meets the percent required
{
SV_BroadcastTPrintf(PRINT_HIGH, STL_FINALVOTE, host_client->name, command);
VoteRemoveCommands(command, -1);
Cbuf_AddText(command, votelevel.value);
Cbuf_AddText("\n", votelevel.value);
//Cmd_ExecuteString (command, votelevel.value);
return;
}
else //otherwise, try later.
{
SV_BroadcastTPrintf(PRINT_HIGH, STL_VOTE, host_client->name, command);
VoteAdd(command, id);
}
}
extern qboolean sv_allow_cheats;
void Cmd_Notarget_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("Cheats are not allowed on this server\n");
return;
}
if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_NOTARGET) & FL_NOTARGET)
SV_ClientPrintf (host_client, PRINT_HIGH, "notarget ON\n");
else
SV_ClientPrintf (host_client, PRINT_HIGH, "notarget OFF\n");
}
//Sets client to godmode
void Cmd_God_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("Cheats are not allowed on this server\n");
return;
}
if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_GODMODE) & FL_GODMODE)
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
else
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
}
void Cmd_Give_f (void)
{
char *t;
int v;
if (!sv_allow_cheats)
{
Con_Printf ("Cheats are not allowed on this server\n");
return;
}
t = Cmd_Argv(1);
v = atoi (Cmd_Argv(2));
if (strlen(t) == 1 && (Cmd_Argc() == 3 || (*t>='0' && *t <= '9')))
{
switch (t[0])
{
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
sv_player->v->items = (int) sv_player->v->items | IT_SHOTGUN<< (t[0] - '2');
break;
case 's':
sv_player->v->ammo_shells = v;
break;
case 'n':
sv_player->v->ammo_nails = v;
break;
case 'r':
sv_player->v->ammo_rockets = v;
break;
case 'h':
sv_player->v->health = v;
break;
case 'c':
sv_player->v->ammo_cells = v;
break;
}
}
else if (host_client->netchan.remote_address.type == NA_LOOPBACK) //we don't want clients doing nasty things... like setting movetype 3123
{
int oldself;
oldself = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
Con_Printf("Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args()));
pr_global_struct->self = oldself;
}
}
void Cmd_Noclip_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("Cheats are not allowed on this server\n");
return;
}
if (sv_player->v->movetype != MOVETYPE_NOCLIP)
{
sv_player->v->movetype = MOVETYPE_NOCLIP;
sv_player->v->solid = SOLID_TRIGGER;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
}
else
{
sv_player->v->movetype = MOVETYPE_WALK;
if (sv_player->v->health > 0)
sv_player->v->solid = SOLID_SLIDEBOX;
else
sv_player->v->solid = SOLID_NOT;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
}
}
void Cmd_Fly_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("Cheats are not allowed on this server\n");
return;
}
if (sv_player->v->movetype != MOVETYPE_FLY)
{
sv_player->v->movetype = MOVETYPE_FLY;
SV_ClientPrintf (host_client, PRINT_HIGH, "flymode ON\n");
}
else
{
sv_player->v->movetype = MOVETYPE_WALK;
if (sv_player->v->health > 0)
sv_player->v->solid = SOLID_SLIDEBOX;
else
sv_player->v->solid = SOLID_NOT;
SV_ClientPrintf (host_client, PRINT_HIGH, "flymode OFF\n");
}
}
/*
====================
Host_SetPos_f UDC
By Alex Shadowalker (and added to fte because he kept winging)
====================
*/
void Cmd_SetPos_f(void)
{
if (!sv_allow_cheats)
{
Con_Printf ("Cheats are not allowed on this server\n");
return;
}
if (Cmd_Argc() != 4)
{
Con_Printf ("setpos %i %i %i\n", (int)sv_player->v->origin[0], (int)sv_player->v->origin[1], (int)sv_player->v->origin[2]);
return;
}
if (sv_player->v->movetype != MOVETYPE_NOCLIP)
{
sv_player->v->movetype = MOVETYPE_NOCLIP;
Con_Printf("noclip on\n");
}
sv_player->v->origin[0] = atof(Cmd_Argv(1));
sv_player->v->origin[1] = atof(Cmd_Argv(2));
sv_player->v->origin[2] = atof(Cmd_Argv(3));
SV_LinkEdict (sv_player, false);
}
void ED_ClearEdict (progfuncs_t *progfuncs, edict_t *e);
void SV_SetUpClientEdict (client_t *cl, edict_t *ent)
{
extern int pr_teamfield;
if (progstype != PROG_NQ) //allow frikbots to work in NQ mods (but not qw!)
ED_ClearEdict(svprogfuncs, ent);
ED_Spawned(ent);
ent->isfree = false;
ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent);
ent->v->netname = PR_SetString(svprogfuncs, cl->name);
if (pr_teamfield)
((string_t *)ent->v)[pr_teamfield] = (string_t)(cl->team-svprogfuncs->stringtable);
{
int tc = atoi(Info_ValueForKey(cl->userinfo, "topcolor"));
int bc = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor"));
if (tc < 0 || tc > 13)
tc = 0;
if (bc < 0 || bc > 13)
bc = 0;
ent->v->clientcolors = 16*tc + bc;
}
ent->v->gravity = cl->entgravity = 1.0;
ent->v->maxspeed = cl->maxspeed = sv_maxspeed.value;
ent->v->movetype = MOVETYPE_NOCLIP;
}
/*
==================
Cmd_Join_f
Set client to player mode without reconnecting
==================
*/
void Cmd_Join_f (void)
{
int i;
client_t *cl;
int numclients;
extern cvar_t maxclients;
if (host_client->state != cs_spawned)
return;
if (!host_client->spectator)
return; // already a player
if (!(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE))
{
Con_Printf ("Your QW client doesn't support this command\n");
return;
}
if (password.string[0] && stricmp(password.string, "none"))
{
Con_Printf ("This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "player", "player");
return;
}
// count players already on server
numclients = 0;
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state != cs_free && !cl->spectator)
numclients++;
}
if (numclients >= maxclients.value)
{
Con_Printf ("Can't join, all player slots full\n");
return;
}
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
if (SpectatorDisconnect)
PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect);
host_client->old_frags = 0;
SV_SetUpClientEdict (host_client, host_client->edict);
// turn the spectator into a player
host_client->spectator = false;
Info_RemoveKey (host_client->userinfo, "*spectator");
// FIXME, bump the client's userid?
// call the progs to get default spawn parms for the new client
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
{
if (spawnparamglobals[i])
host_client->spawn_parms[i] = *spawnparamglobals[i];
else
host_client->spawn_parms[i] = 0;
}
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
// actually spawn the player
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
// send notification to all clients
host_client->sendinfo = true;
}
/*
==================
Cmd_Observe_f
Set client to spectator mode without reconnecting
==================
*/
void Cmd_Observe_f (void)
{
int i;
client_t *cl;
int numspectators;
extern cvar_t maxspectators, spectator_password;
if (host_client->state != cs_spawned)
return;
if (host_client->spectator)
return; // already a spectator
if (!(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE))
{
Con_Printf ("Your QW client doesn't support this command\n");
return;
}
if (spectator_password.string[0] && stricmp(spectator_password.string, "none"))
{
Con_Printf ("This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "spectator", "spectator");
return;
}
// count spectators already on server
numspectators = 0;
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++) {
if (cl->state != cs_free && cl->spectator)
numspectators++;
}
if (numspectators >= maxspectators.value)
{
Con_Printf ("Can't join, all spectator slots full\n");
return;
}
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
host_client->old_frags = 0;
SV_SetUpClientEdict (host_client, host_client->edict);
// turn the player into a spectator
host_client->spectator = true;
Info_SetValueForStarKey (host_client->userinfo, "*spectator", "1", sizeof(host_client->userinfo));
// FIXME, bump the client's userid?
// call the progs to get default spawn parms for the new client
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
{
if (spawnparamglobals[i])
host_client->spawn_parms[i] = *spawnparamglobals[i];
else
host_client->spawn_parms[i] = 0;
}
SV_SpawnSpectator ();
// call the spawn function
if (SpectatorConnect)
{
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, SpectatorConnect);
}
else
sv_player->v->movetype = MOVETYPE_NOCLIP;
// send notification to all clients
host_client->sendinfo = true;
}
void SV_EnableClientsCSQC(void)
{
#ifdef PEXT_CSQC
if (host_client->fteprotocolextensions & PEXT_CSQC)
host_client->csqcactive = true;
else
Con_DPrintf("CSQC enabled without protocol extensions\n");
#endif
}
void SV_DisableClientsCSQC(void)
{
#ifdef PEXT_CSQC
if (host_client->fteprotocolextensions & PEXT_CSQC)
host_client->csqcactive = false;
#endif
}
void SV_MVDList_f (void);
void SV_MVDInfo_f (void);
typedef struct
{
char *name;
void (*func) (void);
qboolean noqchandling;
} ucmd_t;
ucmd_t ucmds[] =
{
{"new", SV_New_f, true},
{"pk3list", SV_PK3List_f, true},
{"modellist", SV_Modellist_f, true},
{"soundlist", SV_Soundlist_f, true},
{"prespawn", SV_PreSpawn_f, true},
{"spawn", SV_Spawn_f, true},
{"begin", SV_Begin_f, true},
{"join", Cmd_Join_f},
{"observe", Cmd_Observe_f},
{"drop", SV_Drop_f},
{"disconnect", SV_Drop_f},
{"pings", SV_Pings_f},
// issued by hand at client consoles
{"rate", SV_Rate_f},
{"kill", SV_Kill_f},
{"pause", SV_Pause_f},
{"msg", SV_Msg_f},
{"sayone", SV_SayOne_f},
{"say", SV_Say_f},
{"say_team", SV_Say_Team_f},
{"setinfo", SV_SetInfo_f},
{"serverinfo", SV_ShowServerinfo_f},
{"download", SV_BeginDownload_f},
{"nextdl", SV_NextDownload_f},
{"ptrack", SV_PTrack_f}, //ZOID - used with autocam
{"enablecsqc", SV_EnableClientsCSQC},
{"disablecsqc", SV_DisableClientsCSQC},
{"snap", SV_NoSnap_f},
{"vote", SV_Vote_f},
#ifdef SVRANKING
{"topten", Rank_ListTop10_f},
#endif
{"god", Cmd_God_f},
{"give", Cmd_Give_f},
{"noclip", Cmd_Noclip_f},
{"fly", Cmd_Fly_f},
{"notarget", Cmd_Notarget_f},
{"setpos", Cmd_SetPos_f},
// {"stopdownload", SV_StopDownload_f},
{"demolist", SV_MVDList_f},
{"demoinfo", SV_MVDInfo_f},
{NULL, NULL}
};
#ifdef Q2SERVER
ucmd_t ucmdsq2[] = {
{"new", SV_New_f, true},
{"configstrings", SVQ2_ConfigStrings_f, true},
{"baselines", SVQ2_BaseLines_f, true},
{"begin", SV_Begin_f, true},
// {"setinfo", SV_SetInfo_f, true},
{"serverinfo", SV_ShowServerinfo_f, true},
{"info", SV_ShowServerinfo_f, true},
{"download", SV_BeginDownload_f, true},
{"nextdl", SV_NextDownload_f, true},
{"nextserver", SVQ2_NextServer_f, true},
{"vote", SV_Vote_f, true},
//#ifdef SVRANKING
// {"topten", Rank_ListTop10_f, true},
//#endif
{"drop", SV_Drop_f, true},
{"disconnect", SV_Drop_f, true},
{NULL, NULL}
};
#endif
extern ucmd_t nqucmds[];
/*
==================
SV_ExecuteUserCommand
==================
*/
void SV_ExecuteUserCommand (char *s, qboolean fromQC)
{
ucmd_t *u;
client_t *oldhost = host_client;
Con_DPrintf("Client command: %s\n", s);
Cmd_TokenizeString (s, false, false);
sv_player = host_client->edict;
Cmd_ExecLevel=1;
if (atoi(Cmd_Argv(0))>0) //now see if it's meant to be from a slave client
{
int pnum = atoi(Cmd_Argv(0));
client_t *s;
for (s = host_client; s; s = s->controlled)
{
if (!--pnum)
{
host_client = s;
break;
}
}
sv_player = host_client->edict;
Cmd_ShiftArgs(1, false);
}
#ifdef Q2SERVER
if (ISQ2CLIENT(host_client))
u = ucmdsq2;
else
#endif
#ifdef NQPROT
if (ISNQCLIENT(host_client))
u = nqucmds;
else
#endif
u=ucmds;
for ( ; u->name ; u++)
if (!strcmp (Cmd_Argv(0), u->name) )
{
if (!fromQC && !u->noqchandling)
if (PR_KrimzonParseCommand(s)) //KRIMZON_SV_PARSECLIENTCOMMAND has the opertunity to parse out certain commands.
{
host_client = oldhost;
return;
}
SV_BeginRedirect (RD_CLIENT, host_client->language);
if (u->func)
u->func ();
host_client = oldhost;
SV_EndRedirect ();
return;
}
if (!u->name)
{
if (!fromQC)
if (PR_UserCmd(s)) //Q2 and MVDSV command handling only happens if the engine didn't recognise it.
{
host_client = oldhost;
return;
}
#ifdef SVRANKING
if (sv_cmdlikercon.value && host_client->rankid)
{
char remaining[1024];
int i;
rankstats_t stats;
if (!Rank_GetPlayerStats(host_client->rankid, &stats))
{
host_client = oldhost;
return;
}
Con_Printf ("cmd from %s:\n%s\n"
, host_client->name, net_message.data+4);
SV_BeginRedirect (RD_CLIENT, host_client->language);
remaining[0] = 0;
for (i=0 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-1)
{
Con_Printf("cmd was too long\n");
host_client = oldhost;
SV_EndRedirect ();
Con_Printf ("cmd from %s:\n%s\n"
, NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
Cmd_ExecuteString (remaining, stats.trustlevel);
host_client = oldhost;
SV_EndRedirect ();
return;
}
#endif
Con_Printf ("Bad user command: %s\n", Cmd_Argv(0));
}
host_client = oldhost;
SV_EndRedirect ();
}
#ifdef NQPROT
void SVNQ_Spawn_f (void)
{
extern cvar_t sv_gravity;
int i;
client_t *client;
edict_t *ent;
if (host_client->state != cs_connected)
{
Con_Printf ("spawn not valid -- already spawned\n");
return;
}
// send all current names, colors, and frag counts
// FIXME: is this a good thing?
SZ_Clear (&host_client->netchan.message);
// send current status of all other players
// normally this could overflow, but no need to check due to backbuf
for (i=0, client = svs.clients; i<sv.allocated_client_slots ; i++, client++)
SV_FullClientUpdateToClient (client, host_client);
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (i >= MAX_STANDARDLIGHTSTYLES && host_client->protocol != SCP_DARKPLACES7)
break; //dp7 clients support more lightstyles.
ClientReliableWrite_Begin (host_client, svc_lightstyle,
3 + (sv.lightstyles[i] ? strlen(sv.lightstyles[i]) : 1));
ClientReliableWrite_Byte (host_client, (char)i);
ClientReliableWrite_String (host_client, sv.lightstyles[i]);
}
// set up the edict
ent = host_client->edict;
if (host_client->istobeloaded) //minimal setup
{
host_client->entgravity = ent->v->gravity*sv_gravity.value;
host_client->maxspeed = ent->v->maxspeed;
}
else
{
memset (ent->v, 0, pr_edict_size);
ED_Spawned(ent);
ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent);
ent->v->team = 0; // FIXME
ent->v->netname = PR_SetString(svprogfuncs, host_client->name);
host_client->entgravity = ent->v->gravity = 1.0;
host_client->entgravity*=sv_gravity.value;
host_client->maxspeed = ent->v->maxspeed = sv_maxspeed.value;
}
//
// force stats to be updated
//
memset (host_client->stats, 0, sizeof(host_client->stats));
ClientReliableWrite_Begin (host_client, svc_updatestat, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS);
ClientReliableWrite_Long (host_client, pr_global_struct->total_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestat, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS);
ClientReliableWrite_Long (host_client, pr_global_struct->total_monsters);
ClientReliableWrite_Begin (host_client, svc_updatestat, 6);
ClientReliableWrite_Byte (host_client, STAT_SECRETS);
ClientReliableWrite_Long (host_client, pr_global_struct->found_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestat, 6);
ClientReliableWrite_Byte (host_client, STAT_MONSTERS);
ClientReliableWrite_Long (host_client, pr_global_struct->killed_monsters);
SZ_Write (&host_client->netchan.message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte (&host_client->netchan.message, svc_signonnum);
MSG_WriteByte (&host_client->netchan.message, 3);
host_client->send_message = true;
}
void SVNQ_Begin_f (void)
{
unsigned pmodel = 0, emodel = 0;
int i;
qboolean sendangles=false;
if (host_client->state == cs_spawned)
return; // don't begin again
host_client->state = cs_spawned;
if (host_client->istobeloaded)
{
sendangles = true;
host_client->istobeloaded = false;
}
else
{
if (host_client->spectator)
{
SV_SpawnSpectator ();
if (SpectatorConnect)
{
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
{
if (spawnparamglobals[i])
*spawnparamglobals[i] = host_client->spawn_parms[i];
}
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, SpectatorConnect);
}
}
else
{
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
{
if (spawnparamglobals[i])
*spawnparamglobals[i] = host_client->spawn_parms[i];
}
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
// actually spawn the player
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
}
}
// clear the net statistics, because connecting gives a bogus picture
host_client->netchan.frame_latency = 0;
host_client->netchan.frame_rate = 0;
host_client->netchan.drop_count = 0;
host_client->netchan.good_count = 0;
//check he's not cheating
if (sv_playermodelchecks.value)
{
pmodel = atoi(Info_ValueForKey (host_client->userinfo, "pmodel"));
emodel = atoi(Info_ValueForKey (host_client->userinfo, "emodel"));
if (pmodel != sv.model_player_checksum ||
emodel != sv.eyes_player_checksum)
SV_BroadcastTPrintf (PRINT_HIGH, STL_POSSIBLEMODELCHEAT, host_client->name);
}
// if we are paused, tell the client
if (sv.paused)
{
if (!ISQ2CLIENT(host_client))
{
ClientReliableWrite_Begin (host_client, svc_setpause, 2);
ClientReliableWrite_Byte (host_client, sv.paused);
}
SV_ClientTPrintf(host_client, PRINT_HIGH, STL_SERVERPAUSED);
}
if (sendangles)
{
//
// send a fixangle over the reliable channel to make sure it gets there
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
MSG_WriteByte (&host_client->netchan.message, svc_setangle);
MSG_WriteAngle (&host_client->netchan.message, 0 );
MSG_WriteAngle (&host_client->netchan.message, host_client->edict->v->angles[1] );
MSG_WriteAngle (&host_client->netchan.message, 0 );
}
SZ_Write (&host_client->netchan.message, sv.signon.data, sv.signon.cursize);
// MSG_WriteByte (&host_client->netchan.message, svc_signonnum);
// MSG_WriteByte (&host_client->netchan.message, 4);
host_client->send_message = true;
}
void SVNQ_PreSpawn_f (void)
{
edict_t *ent;
entity_state_t *state;
int i, e;
if (host_client->state != cs_connected)
{
Con_Printf ("prespawn not valid -- already spawned\n");
return;
}
for (e = 1; e < sv.num_edicts; e++)
{
ent = EDICT_NUM(svprogfuncs, e);
state = &ent->baseline;
if (!state->number || !state->modelindex)
{ //ent doesn't have a baseline
continue;
}
if (!ent)
{
MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline);
MSG_WriteShort (&host_client->netchan.message, e);
MSG_WriteByte (&host_client->netchan.message, 0);
MSG_WriteByte (&host_client->netchan.message, 0);
MSG_WriteByte (&host_client->netchan.message, 0);
MSG_WriteByte (&host_client->netchan.message, 0);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&host_client->netchan.message, 0);
MSG_WriteAngle(&host_client->netchan.message, 0);
}
}
else
{
if (host_client->protocol != SCP_NETQUAKE && (state->modelindex > 255 || state->frame > 255))
{
MSG_WriteByte(&host_client->netchan.message, svcdp_spawnbaseline2);
MSG_WriteShort (&host_client->netchan.message, e);
MSG_WriteShort (&host_client->netchan.message, state->modelindex);
MSG_WriteShort (&host_client->netchan.message, state->frame);
}
else
{
MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline);
MSG_WriteShort (&host_client->netchan.message, e);
MSG_WriteByte (&host_client->netchan.message, state->modelindex&255);
MSG_WriteByte (&host_client->netchan.message, state->frame&255);
}
MSG_WriteByte (&host_client->netchan.message, (int)state->colormap);
MSG_WriteByte (&host_client->netchan.message, (int)state->skinnum);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&host_client->netchan.message, state->origin[i]);
MSG_WriteAngle(&host_client->netchan.message, state->angles[i]);
}
}
}
for (i = 0; i < sv.num_signon_buffers; i++)
SZ_Write (&host_client->netchan.message, sv.signon_buffers[i], sv.signon_buffer_size[i]);
MSG_WriteByte (&host_client->netchan.message, svc_signonnum);
MSG_WriteByte (&host_client->netchan.message, 2);
host_client->send_message = true;
}
void SVNQ_NQInfo_f (void)
{
Cmd_TokenizeString(va("setinfo \"%s\" \"%s\"\n", Cmd_Argv(0), Cmd_Argv(1)), false, false);
SV_SetInfo_f();
}
void SVNQ_NQColour_f (void)
{
int top;
int bottom;
int playercolor;
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top*16 + bottom;
if (progstype != PROG_QW)
host_client->edict->v->team = bottom + 1;
Info_SetValueForKey(host_client->userinfo, "topcolor", va("%i", top), sizeof(host_client->userinfo));
Info_SetValueForKey(host_client->userinfo, "bottomcolor", va("%i", bottom), sizeof(host_client->userinfo));
switch(bottom)
{
case 4:
Info_SetValueForKey(host_client->userinfo, "team", "red", sizeof(host_client->userinfo));
break;
case 14:
Info_SetValueForKey(host_client->userinfo, "team", "blue", sizeof(host_client->userinfo));
break;
default:
Info_SetValueForKey(host_client->userinfo, "team", va("t%i", bottom+1), sizeof(host_client->userinfo));
break;
}
SV_ExtractFromUserinfo (host_client);
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, "topcolor");
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "topcolor"));
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, "bottomcolor");
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "bottomcolor"));
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, "team");
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "team"));
MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.nqreliable_datagram, host_client - svs.clients);
MSG_WriteByte (&sv.nqreliable_datagram, playercolor);
}
void SVNQ_Ping_f(void)
{
int i;
client_t *cl;
Con_Printf ("Ping times:\n");
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
Con_Printf ("%3i %s\n", SV_CalcPing (cl), cl->name);
}
}
ucmd_t nqucmds[] =
{
{"status", NULL},
{"god", Cmd_God_f},
{"give", Cmd_Give_f},
{"notarget", Cmd_Notarget_f},
{"fly", NULL},
{"noclip", Cmd_Noclip_f},
{"name", SVNQ_NQInfo_f},
{"say", SV_Say_f},
{"say_team", SV_Say_Team_f},
{"tell", SV_SayOne_f},
{"color", SVNQ_NQColour_f},
{"kill", SV_Kill_f},
{"pause", SV_Pause_f},
{"spawn", SVNQ_Spawn_f, true},
{"begin", SVNQ_Begin_f, true},
{"prespawn", SVNQ_PreSpawn_f, true},
{"kick", NULL},
{"ping", SVNQ_Ping_f},
{"ban", NULL},
{"vote", SV_Vote_f},
{"setinfo", SV_SetInfo_f},
{"playermodel", NULL},
{"playerskin", NULL},
{"rate", SV_Rate_f},
#ifdef SVRANKING
{"topten", Rank_ListTop10_f},
#endif
{NULL, NULL}
};
/*
void SVNQ_ExecuteUserCommand (char *s)
{
client_t *oldhost = host_client;
ucmd_t *u;
Cmd_TokenizeString (s, false, false);
sv_player = host_client->edict;
Cmd_ExecLevel=1;
for (u=nqucmds ; u->name ; u++)
{
if (!strcmp (Cmd_Argv(0), u->name) )
{
if (/ *!fromQC && * /!u->noqchandling)
if (PR_UserCmd(s))
{
host_client = oldhost;
return;
}
if (!u->func)
{
SV_BeginRedirect (RD_CLIENT, host_client->language);
Con_Printf("Command was disabled\n");
SV_EndRedirect ();
}
else
{
SV_BeginRedirect (RD_CLIENT, host_client->language);
u->func ();
SV_EndRedirect ();
}
host_client = oldhost;
return;
}
}
if (!u->name)
Con_Printf("%s tried to \"%s\"\n", host_client->name, s);
}
*/
#endif
int implevels[256];
qboolean SV_FiltureImpulse(int imp, int level)
{
if (imp < 0 || imp > 255)
return true; //erm
if (implevels[imp] > level)
return false;
return true;
}
void SV_FilterImpulseInit(void)
{
char buffer[1024];
char *s;
int lev;
int imp;
memset(implevels, 0, sizeof(implevels));
s = COM_LoadStackFile("impfiltr.cfg", buffer, sizeof(buffer));
if (!s)
Con_DPrintf("impfiltr.cfg not found. Impulse filters are disabled\n");
while(s)
{
s = COM_Parse(s);
if (!s)
return;
imp = atoi(com_token);
s = COM_Parse(s);
if (!s)
{
Con_Printf("Unexpected eof in impfiltr.cfg\n");
return;
}
lev = atoi(com_token);
if (imp > 255 || imp < 0 || lev < 0 || lev > RESTRICT_MAX)
Con_Printf("impfiltr.cfg - bad paramters\n");
else
implevels[imp] = lev;
}
}
/*
===========================================================================
USER CMD EXECUTION
===========================================================================
*/
#ifdef SERVERONLY
/*
===============
V_CalcRoll
Used by view and sv_user
===============
*/
float V_CalcRoll (vec3_t angles, vec3_t velocity)
{
vec3_t forward, right, up;
float sign;
float side;
float value;
AngleVectors (angles, forward, right, up);
side = DotProduct (velocity, right);
sign = side < 0 ? -1 : 1;
side = fabs(side);
value = cl_rollangle.value;
if (side < cl_rollspeed.value)
side = side * value / cl_rollspeed.value;
else
side = value;
return side*sign;
}
#endif
//============================================================================
vec3_t pmove_mins, pmove_maxs;
/*
====================
AddLinksToPmove
====================
*/
void AddLinksToPmove ( areanode_t *node )
{
int Q1_HullPointContents (hull_t *hull, int num, vec3_t p);
link_t *l, *next;
edict_t *check;
int pl;
int i;
physent_t *pe;
model_t *model;
pl = EDICT_TO_PROG(svprogfuncs, sv_player);
// touch linked edicts
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
{
next = l->next;
check = EDICT_FROM_AREA(l);
if (check->v->owner == pl)
continue; // player's own missile
if (check->v->solid == SOLID_BSP
|| check->v->solid == SOLID_BBOX
|| check->v->solid == SOLID_SLIDEBOX)
{
if (check == sv_player)
continue;
for (i=0 ; i<3 ; i++)
if (check->v->absmin[i] > pmove_maxs[i]
|| check->v->absmax[i] < pmove_mins[i])
break;
if (i != 3)
continue;
if (pmove.numphysent == MAX_PHYSENTS)
break;
pe = &pmove.physents[pmove.numphysent];
pe->notouch = !((int)sv_player->v->dimension_solid & (int)check->v->dimension_hit);
if (!((int)sv_player->v->dimension_hit & (int)check->v->dimension_solid))
continue;
pmove.numphysent++;
VectorCopy (check->v->origin, pe->origin);
pe->info = NUM_FOR_EDICT(svprogfuncs, check);
if (check->v->solid == SOLID_BSP)
{
if(progstype != PROG_H2)
pe->angles[0]*=-1; //quake is wierd. I guess someone fixed it hexen2... or my code is buggy or something...
pe->model = sv.models[(int)(check->v->modelindex)];
VectorCopy (check->v->angles, pe->angles);
}
else
{
pe->model = NULL;
VectorCopy (check->v->mins, pe->mins);
VectorCopy (check->v->maxs, pe->maxs);
VectorClear (pe->angles);
}
}
}
if (sv_player->v->mins[2] != 24) //crouching/dead
for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
{
next = l->next;
check = EDICT_FROM_AREA(l);
if (check->v->owner == pl)
continue; // player's own missile
if (check->v->solid == SOLID_LADDER)
{
for (i=0 ; i<3 ; i++)
if (check->v->absmin[i] > pmove_maxs[i]
|| check->v->absmax[i] < pmove_mins[i])
break;
if (i != 3)
continue;
if (!((int)sv_player->v->dimension_hit & (int)check->v->dimension_solid))
continue;
model = sv.models[(int)check->v->modelindex];
if (model)
// test the point
if ( model->funcs.PointContents (model, sv_player->v->origin) == FTECONTENTS_SOLID )
sv_player->v->fteflags = (int)sv_player->v->fteflags | FF_LADDER; //touch that ladder!
}
}
// recurse down both sides
if (node->axis == -1)
return;
if ( pmove_maxs[node->axis] > node->dist )
AddLinksToPmove ( node->children[0] );
if ( pmove_mins[node->axis] < node->dist )
AddLinksToPmove ( node->children[1] );
}
/*
================
AddAllEntsToPmove
For debugging
================
*/
void AddAllEntsToPmove (void)
{
int e;
edict_t *check;
int i;
physent_t *pe;
int pl;
pl = EDICT_TO_PROG(svprogfuncs, sv_player);
for (e=1 ; e<sv.num_edicts ; e++)
{
check = EDICT_NUM(svprogfuncs, e);
if (check->isfree)
continue;
if (check->v->owner == pl)
continue;
if (check->v->solid == SOLID_BSP
|| check->v->solid == SOLID_BBOX
|| check->v->solid == SOLID_SLIDEBOX)
{
if (check == sv_player)
continue;
for (i=0 ; i<3 ; i++)
if (check->v->absmin[i] > pmove_maxs[i]
|| check->v->absmax[i] < pmove_mins[i])
break;
if (i != 3)
continue;
pe = &pmove.physents[pmove.numphysent];
VectorCopy (check->v->origin, pe->origin);
pmove.physents[pmove.numphysent].info = e;
if (check->v->solid == SOLID_BSP)
{
VectorCopy (check->v->angles, pe->angles);
pe->model = sv.models[(int)(check->v->modelindex)];
}
else
{
pe->angles[0] = pe->angles[1] = pe->angles[2] = 0;
pe->model = NULL;
VectorCopy (check->v->mins, pe->mins);
VectorCopy (check->v->maxs, pe->maxs);
}
if (++pmove.numphysent == MAX_PHYSENTS)
break;
}
}
}
int SV_PMTypeForClient (client_t *cl)
{
if (sv.demostatevalid)
{ //force noclip... This does create problems for closing demos.
if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW)
return PM_SPECTATOR;
return PM_OLD_SPECTATOR;
}
if (sv_brokenmovetypes.value) //this is to mimic standard qw servers, which don't support movetypes other than MOVETYPE_FLY.
{ //it prevents bugs from being visible in unsuspecting mods.
if (cl->spectator)
{
if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW)
return PM_SPECTATOR;
return PM_OLD_SPECTATOR;
}
if (cl->edict->v->health <= 0)
return PM_DEAD;
return PM_NORMAL;
}
if (cl->edict->v->movetype == MOVETYPE_NOCLIP)
{
if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW)
return PM_SPECTATOR;
return PM_OLD_SPECTATOR;
}
if (cl->edict->v->movetype == MOVETYPE_FLY)
return PM_FLY;
if (cl->edict->v->movetype == MOVETYPE_NONE)
return PM_NONE;
if (cl->edict->v->health <= 0)
return PM_DEAD;
return PM_NORMAL;
}
//called for common csqc/server code (supposedly)
void SV_RunEntity (edict_t *ent);
/*
===========
SV_PreRunCmd
===========
Done before running a player command. Clears the touch array
*/
qbyte playertouch[(MAX_EDICTS+7)/8];
void SV_PreRunCmd(void)
{
memset(playertouch, 0, sizeof(playertouch));
}
/*
===========
SV_RunCmd
===========
*/
void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
{
edict_t *ent;
int i, n;
int oldmsec;
double tmp_time;
qboolean jumpable;
extern cvar_t sv_gravity;
// DMW copied this KK hack copied from QuakeForge anti-cheat
// (also extra inside parm on all SV_RunCmds that follow)
// To prevent a infinite loop
if (!recurse) {
host_client->msecs += ucmd->msec;
if ((tmp_time = realtime - host_client->last_check) >= sv_cheatspeedchecktime.value) {
tmp_time = tmp_time * 1000.0 * sv_cheatpc.value/100.0;
if (host_client->msecs > tmp_time) {
host_client->msec_cheating++;
SV_BroadcastTPrintf(PRINT_HIGH,
STL_SPEEDCHEATPOSSIBLE,
host_client->msecs, tmp_time,
host_client->msec_cheating, host_client->name);
if (host_client->msec_cheating >= 2) {
SV_BroadcastTPrintf(PRINT_HIGH,
STL_SPEEDCHEATKICKED,
host_client->name, NET_AdrToString(host_client->netchan.remote_address));
SV_DropClient(host_client);
}
}
host_client->msecs = 0;
host_client->last_check = realtime;
}
}
// end KK hack copied from QuakeForge anti-cheat
//it's amazing how code get's copied around...
cmd = *ucmd;
// chop up very long commands
if (cmd.msec > 50)
{
oldmsec = ucmd->msec;
cmd.msec = oldmsec/2;
SV_RunCmd (&cmd, true);
cmd.msec = oldmsec/2 + (oldmsec&1); //give them back thier msec.
cmd.impulse = 0;
SV_RunCmd (&cmd, true);
return;
}
host_frametime = ucmd->msec * 0.001;
host_frametime *= sv.gamespeed;
if (host_frametime > 0.1)
host_frametime = 0.1;
if (sv.demostatevalid)
{ //spectators watching MVDs do not affect the running progs.
player_mins[0] = -16;
player_mins[1] = -16;
player_mins[2] = -24;
player_maxs[0] = 16;
player_maxs[1] = 16;
player_maxs[2] = 32;
pmove.angles[0] = SHORT2ANGLE(ucmd->angles[0]);
pmove.angles[1] = SHORT2ANGLE(ucmd->angles[1]);
pmove.angles[2] = SHORT2ANGLE(ucmd->angles[2]);
VectorCopy (host_client->specorigin, pmove.origin);
VectorCopy (host_client->specvelocity, pmove.velocity);
if (host_client->zquake_extensions & Z_EXT_PM_TYPE_NEW)
pmove.pm_type = PM_SPECTATOR;
else
pmove.pm_type = PM_OLD_SPECTATOR;
pmove.jump_held = host_client->jump_held;
pmove.jump_msec = 0;
pmove.waterjumptime = 0;
pmove.numphysent = 1;
pmove.physents[0].model = sv.worldmodel;
pmove.cmd = *ucmd;
pmove.hullnum = SV_HullNumForPlayer(0, player_mins, player_maxs);
movevars.entgravity = 0;
movevars.maxspeed = 0;
movevars.bunnyspeedcap = pm_bunnyspeedcap.value;
movevars.ktjump = pm_ktjump.value;
movevars.slidefix = (pm_slidefix.value != 0);
movevars.airstep = (pm_airstep.value != 0);
movevars.walljump = (pm_walljump.value);
movevars.slidyslopes = (pm_slidyslopes.value!=0);
for (i=0 ; i<3 ; i++)
{
pmove_mins[i] = pmove.origin[i] - 256;
pmove_maxs[i] = pmove.origin[i] + 256;
}
PM_PlayerMove (sv.gamespeed);
VectorCopy (pmove.origin, host_client->specorigin);
VectorCopy (pmove.velocity, host_client->specvelocity);
return;
}
#ifdef SVCHAT
if (SV_ChatMove(ucmd->impulse))
{
ucmd->buttons = 0;
ucmd->impulse = 0;
ucmd->forwardmove = ucmd->sidemove = ucmd->upmove = 0;
}
#endif
if (!sv_player->v->fixangle)
{
sv_player->v->v_angle[0] = SHORT2ANGLE(ucmd->angles[0]);
sv_player->v->v_angle[1] = SHORT2ANGLE(ucmd->angles[1]);
sv_player->v->v_angle[2] = SHORT2ANGLE(ucmd->angles[2]);
}
if (progstype == PROG_H2)
sv_player->v->light_level = 128; //hmm... HACK!!!
sv_player->v->button0 = ucmd->buttons & 1;
sv_player->v->button2 = (ucmd->buttons >> 1) & 1;
if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows.
sv_player->v->button1 = ((ucmd->buttons >> 2) & 1);
// DP_INPUTBUTTONS
sv_player->v->button3 = ((ucmd->buttons >> 2) & 1);
sv_player->v->button4 = ((ucmd->buttons >> 3) & 1);
sv_player->v->button5 = ((ucmd->buttons >> 4) & 1);
sv_player->v->button6 = ((ucmd->buttons >> 5) & 1);
sv_player->v->button7 = ((ucmd->buttons >> 6) & 1);
sv_player->v->button8 = ((ucmd->buttons >> 7) & 1);
if (ucmd->impulse && SV_FiltureImpulse(ucmd->impulse, host_client->trustlevel))
sv_player->v->impulse = ucmd->impulse;
if (host_client->iscuffed)
{
sv_player->v->impulse = 0;
sv_player->v->button0 = 0;
}
sv_player->v->movement[0] = ucmd->forwardmove * host_frametime;
sv_player->v->movement[1] = ucmd->sidemove * host_frametime;
sv_player->v->movement[2] = ucmd->upmove * host_frametime;
SV_CheckVelocity(sv_player);
//
// angles
// show 1/3 the pitch angle and all the roll angle
if (sv_player->v->health > 0)
{
if (!sv_player->v->fixangle)
{
sv_player->v->angles[PITCH] = -sv_player->v->v_angle[PITCH]/3;
sv_player->v->angles[YAW] = sv_player->v->v_angle[YAW];
}
sv_player->v->angles[ROLL] =
V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
}
if (SV_PlayerPhysicsQC)
{ //csqc independant physics support
pr_global_struct->frametime = host_frametime;
pr_global_struct->time = sv.time;
SV_RunEntity(sv_player);
return;
}
if (!host_client->spectator)
{
vec_t oldvz;
pr_global_struct->frametime = host_frametime;
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
oldvz = sv_player->v->velocity[2];
if (progstype != PROG_QW)
{
#define FL_JUMPRELEASED 4096
jumpable = (int)sv_player->v->flags & FL_JUMPRELEASED;
pmove.waterjumptime = sv_player->v->teleport_time;
if (pmove.waterjumptime > sv.time)
sv_player->v->flags = (int)sv_player->v->flags | FL_WATERJUMP;
sv_player->v->teleport_time = sv.time + pmove.waterjumptime;
}
else
jumpable = false;
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
if (progstype != PROG_QW)
{
if (sv_player->v->velocity[2] == 225 && sv_player->v->teleport_time > sv.time)
{
sv_player->v->velocity[2] = oldvz;
// Con_Printf("Waterjump detected\n");
}
sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP;
sv_player->v->teleport_time = pmove.waterjumptime;
if (jumpable && !((int)sv_player->v->flags & FL_JUMPRELEASED)) //hmm... a jump was hit.
sv_player->v->velocity[2] -= 270;
}
SV_RunThink (sv_player);
}
// memset(&pmove, 0, sizeof(pmove));
// memset(&movevars, 0, sizeof(movevars));
player_mins[0] = sv_player->v->mins[0];
player_mins[1] = sv_player->v->mins[1];
player_mins[2] = sv_player->v->mins[2];
player_maxs[0] = sv_player->v->maxs[0];
player_maxs[1] = sv_player->v->maxs[1];
player_maxs[2] = sv_player->v->maxs[2];
for (i=0 ; i<3 ; i++)
pmove.origin[i] = sv_player->v->origin[i];// + (sv_player->v->mins[i] - player_mins[i]);
VectorCopy (sv_player->v->velocity, pmove.velocity);
VectorCopy (sv_player->v->v_angle, pmove.angles);
pmove.pm_type = SV_PMTypeForClient (host_client);
pmove.jump_held = host_client->jump_held;
pmove.jump_msec = 0;
if (progstype != PROG_QW) //this is just annoying.
pmove.waterjumptime = sv_player->v->teleport_time - sv.time;
else
pmove.waterjumptime = sv_player->v->teleport_time;
pmove.numphysent = 1;
pmove.physents[0].model = sv.worldmodel;
pmove.cmd = *ucmd;
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
pmove.hullnum = ((int)sv_player->v->fteflags&FF_CROUCHING)?3:1;
else
pmove.hullnum = SV_HullNumForPlayer(sv_player->v->hull, sv_player->v->mins, sv_player->v->maxs);
movevars.entgravity = host_client->entgravity/movevars.gravity;
movevars.maxspeed = host_client->maxspeed;
movevars.bunnyspeedcap = pm_bunnyspeedcap.value;
movevars.ktjump = pm_ktjump.value;
movevars.slidefix = (pm_slidefix.value != 0);
movevars.airstep = (pm_airstep.value != 0);
movevars.walljump = (pm_walljump.value);
movevars.slidyslopes = (pm_slidyslopes.value!=0);
if (sv_player->v->hasted)
movevars.maxspeed*=sv_player->v->hasted;
for (i=0 ; i<3 ; i++)
{
pmove_mins[i] = pmove.origin[i] - 256;
pmove_maxs[i] = pmove.origin[i] + 256;
}
sv_player->v->fteflags = (int)sv_player->v->fteflags & ~FF_LADDER; //assume not touching ladder trigger
#if 1
AddLinksToPmove ( sv_areanodes );
#else
AddAllEntsToPmove ();
#endif
if ((int)sv_player->v->fteflags & FF_LADDER)
pmove.onladder = true;
else
pmove.onladder = false;
#if 0
{
int before, after;
before = PM_TestPlayerPosition (pmove.origin);
PlayerMove ();
after = PM_TestPlayerPosition (pmove.origin);
if (sv_player->v->health > 0 && before && !after )
Con_Printf ("player %s got stuck in playermove!!!!\n", host_client->name);
}
#else
PM_PlayerMove (sv.gamespeed);
#endif
host_client->jump_held = pmove.jump_held;
if (progstype != PROG_QW) //this is just annoying.
sv_player->v->teleport_time = pmove.waterjumptime + sv.time;
else
sv_player->v->teleport_time = pmove.waterjumptime;
sv_player->v->waterlevel = pmove.waterlevel;
if (pmove.watertype & FTECONTENTS_SOLID)
sv_player->v->watertype = Q1CONTENTS_SOLID;
else if (pmove.watertype & FTECONTENTS_SKY)
sv_player->v->watertype = Q1CONTENTS_SKY;
else if (pmove.watertype & FTECONTENTS_LAVA)
sv_player->v->watertype = Q1CONTENTS_LAVA;
else if (pmove.watertype & FTECONTENTS_SLIME)
sv_player->v->watertype = Q1CONTENTS_SLIME;
else if (pmove.watertype & FTECONTENTS_WATER)
sv_player->v->watertype = Q1CONTENTS_WATER;
else
sv_player->v->watertype = Q1CONTENTS_EMPTY;
if (pmove.onground)
{
sv_player->v->flags = (int)sv_player->v->flags | FL_ONGROUND;
sv_player->v->groundentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM(svprogfuncs, pmove.physents[pmove.groundent].info));
}
else
sv_player->v->flags = (int)sv_player->v->flags & ~FL_ONGROUND;
for (i=0 ; i<3 ; i++)
sv_player->v->origin[i] = pmove.origin[i];// - (sv_player->v->mins[i] - player_mins[i]);
#if 0
// truncate velocity the same way the net protocol will
for (i=0 ; i<3 ; i++)
sv_player->v->velocity[i] = (int)pmove.velocity[i];
#else
VectorCopy (pmove.velocity, sv_player->v->velocity);
#endif
VectorCopy (pmove.angles, sv_player->v->v_angle);
player_mins[0] = -16;
player_mins[1] = -16;
player_mins[2] = -24;
player_maxs[0] = 16;
player_maxs[1] = 16;
player_maxs[2] = 32;
if (!host_client->spectator)
{
// link into place and touch triggers
SV_LinkEdict (sv_player, true);
/* for (i = 0; i < pmove.numphysent; i++)
{
}
*/
// touch other objects
for (i=0 ; i<pmove.numtouch ; i++)
{
if (sv_pushplayers.value)
{
n = pmove.physents[pmove.touchindex[i]].info;
if (n && n <= sv.allocated_client_slots)
{
float vel;
vec3_t dir;
vec3_t svel;
ent = EDICT_NUM(svprogfuncs, n);
VectorSubtract(ent->v->origin, sv_player->v->origin, dir);
VectorNormalize(dir);
VectorCopy(sv_player->v->velocity, svel);
VectorNormalize(svel);
vel = DotProduct(svel, dir);
VectorMA(ent->v->velocity, sv_pushplayers.value*vel, dir, ent->v->velocity);
}
}
if (pmove.physents[pmove.touchindex[i]].notouch)
continue;
n = pmove.physents[pmove.touchindex[i]].info;
ent = EDICT_NUM(svprogfuncs, n);
if (!ent->v->touch || (playertouch[n/8]&(1<<(n%8))))
continue;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
pr_global_struct->other = EDICT_TO_PROG(svprogfuncs, sv_player);
pr_global_struct->time = sv.time;
PR_ExecuteProgram (svprogfuncs, ent->v->touch);
playertouch[n/8] |= 1 << (n%8);
}
}
}
/*
===========
SV_PostRunCmd
===========
Done after running a player command.
*/
void SV_PostRunCmd(void)
{
// run post-think
if (!svprogfuncs)
return;
if (!host_client->spectator) {
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink);
SV_RunNewmis ();
} else if (SpectatorThink) {
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, SpectatorThink);
}
}
/*
===================
SV_ExecuteClientMessage
The current net_message is parsed for the given client
===================
*/
void SV_ClientThink (void);
void SV_ExecuteClientMessage (client_t *cl)
{
client_t *split;
int c;
char *s;
usercmd_t oldest, oldcmd, newcmd;
client_frame_t *frame;
vec3_t o;
qboolean move_issued = false; //only allow one move command
int checksumIndex;
qbyte checksum, calculatedChecksum;
int seq_hash, i;
// calc ping time
if (cl->frames)
{ //split screen doesn't always have frames.
frame = &cl->frames[cl->netchan.incoming_acknowledged & UPDATE_MASK];
if (cl->lastsequence_acknoledged + UPDATE_BACKUP > cl->netchan.incoming_acknowledged)
frame->ping_time = realtime - frame->senttime; //no more phenomanally low pings please
#ifdef PEXT_CSQC
if (cl->lastsequence_acknoledged + UPDATE_BACKUP > cl->netchan.incoming_acknowledged)
{
for (i = cl->lastsequence_acknoledged+1; i < cl->netchan.incoming_acknowledged; i++)
SV_CSQC_DroppedPacket(cl, i);
}
else
SV_CSQC_DropAll(cl);
#endif
cl->lastsequence_acknoledged = cl->netchan.incoming_acknowledged;
}
else
{
Con_Printf("Server bug: No frames!\n");
cl->send_message = false;
return; //shouldn't happen...
}
// make sure the reply sequence number matches the incoming
// sequence number
if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence)
cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence;
else
cl->send_message = false; // don't reply, sequences have slipped
// save time for ping calculations
if (cl->frames)
{ //split screen doesn't always have frames.
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime;
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1;
}
host_client = cl;
sv_player = host_client->edict;
seq_hash = cl->netchan.incoming_sequence;
// mark time so clients will know how much to predict
// other players
cl->localtime = sv.time;
cl->delta_sequence = -1; // no delta unless requested
while (1)
{
if (msg_badread)
{
Con_Printf ("SV_ReadClientMessage: badread\n");
SV_DropClient (cl);
return;
}
c = MSG_ReadByte ();
haveannothergo:
if (c == -1)
break;
switch (c)
{
default:
Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", c);
SV_DropClient (cl);
return;
case clc_nop:
break;
case clc_delta:
cl->delta_sequence = MSG_ReadByte ();
break;
case clc_move:
if (move_issued)
return; // someone is trying to cheat...
move_issued = true;
checksumIndex = MSG_GetReadCount();
checksum = (qbyte)MSG_ReadByte ();
// read loss percentage
cl->lossage = MSG_ReadByte();
for (split = cl; cl; cl = cl->controlled) //FIXME
{
host_client = cl;
cl->localtime = sv.time;
sv_player = cl->edict;
MSG_ReadDeltaUsercmd (&nullcmd, &oldest);
MSG_ReadDeltaUsercmd (&oldest, &oldcmd);
MSG_ReadDeltaUsercmd (&oldcmd, &newcmd);
if ( cl->state == cs_spawned )
{
if (split == cl)
{
// if the checksum fails, ignore the rest of the packet
calculatedChecksum = COM_BlockSequenceCRCByte(
net_message.data + checksumIndex + 1,
MSG_GetReadCount() - checksumIndex - 1,
seq_hash);
if (calculatedChecksum != checksum)
{
Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n",
cl->name, cl->netchan.incoming_sequence, checksum, calculatedChecksum);
for (; cl; cl = cl->controlled) //FIXME
{
MSG_ReadDeltaUsercmd (&nullcmd, &oldest);
MSG_ReadDeltaUsercmd (&oldest, &oldcmd);
MSG_ReadDeltaUsercmd (&oldcmd, &newcmd);
}
break;;
}
}
if (cl->iscrippled)
{
cl->lastcmd.forwardmove = 0; //hmmm.... does this work well enough?
oldest.forwardmove = 0;
newcmd.forwardmove = 0;
cl->lastcmd.sidemove = 0;
oldest.sidemove = 0;
newcmd.sidemove = 0;
cl->lastcmd.upmove = 0;
oldest.upmove = 0;
newcmd.upmove = 0;
}
if (!sv.paused)
{
if (sv_nomsec.value)
{
cl->isindependant = false;
if (!sv_player->v->fixangle)
{
sv_player->v->v_angle[0] = newcmd.angles[0]* (360.0/65536);
sv_player->v->v_angle[1] = newcmd.angles[1]* (360.0/65536);
sv_player->v->v_angle[2] = newcmd.angles[2]* (360.0/65536);
}
if (newcmd.impulse)// && SV_FiltureImpulse(newcmd.impulse, host_client->trustlevel))
sv_player->v->impulse = newcmd.impulse;
sv_player->v->button0 = newcmd.buttons & 1;
sv_player->v->button2 = (newcmd.buttons >> 1) & 1;
if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows.
sv_player->v->button1 = ((newcmd.buttons >> 2) & 1);
// DP_INPUTBUTTONS
sv_player->v->button3 = ((newcmd.buttons >> 2) & 1);
sv_player->v->button4 = ((newcmd.buttons >> 3) & 1);
sv_player->v->button5 = ((newcmd.buttons >> 4) & 1);
sv_player->v->button6 = ((newcmd.buttons >> 5) & 1);
sv_player->v->button7 = ((newcmd.buttons >> 6) & 1);
sv_player->v->button8 = ((newcmd.buttons >> 7) & 1);
cl->lastcmd = newcmd;
cl->lastcmd.buttons = 0; // avoid multiple fires on lag
if (msg_badread)
{
Con_Printf ("SV_ReadClientMessage: badread\n");
SV_DropClient (cl);
return;
}
c = MSG_ReadByte ();
if (c != clc_move)
{
host_client = cl = split;
sv_player = cl->edict;
goto haveannothergo;
}
continue;
}
cl->isindependant = true;
SV_PreRunCmd();
if (net_drop < 20)
{
while (net_drop > 2)
{
SV_RunCmd (&cl->lastcmd, false);
net_drop--;
}
if (net_drop > 1)
SV_RunCmd (&oldest, false);
if (net_drop > 0)
SV_RunCmd (&oldcmd, false);
}
SV_RunCmd (&newcmd, false);
if (!SV_PlayerPhysicsQC)
SV_PostRunCmd();
}
cl->lastcmd = newcmd;
cl->lastcmd.buttons = 0; // avoid multiple fires on lag
}
if (msg_badread)
{
Con_Printf ("SV_ReadClientMessage: badread\n");
SV_DropClient (cl);
return;
}
c = MSG_ReadByte ();
if (c != clc_move)
{
host_client = cl = split;
sv_player = cl->edict;
goto haveannothergo;
}
}
host_client = cl = split;
sv_player = cl->edict;
break;
case clc_stringcmd:
s = MSG_ReadString ();
SV_ExecuteUserCommand (s, false);
host_client = cl;
sv_player = cl->edict;
break;
case clc_tmove:
o[0] = MSG_ReadCoord();
o[1] = MSG_ReadCoord();
o[2] = MSG_ReadCoord();
// only allowed by spectators
if (sv.mvdplayback)
{
VectorCopy(o, host_client->specorigin);
}
else if (host_client->spectator)
{
VectorCopy(o, sv_player->v->origin);
SV_LinkEdict(sv_player, false);
}
break;
case clc_upload:
SV_NextUpload();
break;
}
}
host_client = NULL;
sv_player = NULL;
}
#ifdef Q2SERVER
void SVQ2_ExecuteClientMessage (client_t *cl)
{
enum clcq2_ops_e c;
char *s;
usercmd_t oldest, oldcmd, newcmd;
q2client_frame_t *frame;
qboolean move_issued = false; //only allow one move command
int checksumIndex;
qbyte checksum, calculatedChecksum;
int seq_hash;
int lastframe;
if (!ge)
{
Con_Printf("Q2 client without Q2 server\n");
SV_DropClient(cl);
}
// calc ping time
frame = &cl->q2frames[cl->netchan.incoming_acknowledged & Q2UPDATE_MASK];
// make sure the reply sequence number matches the incoming
// sequence number
if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence)
cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence;
else
cl->send_message = false; // don't reply, sequences have slipped
// save time for ping calculations
cl->q2frames[cl->netchan.outgoing_sequence & Q2UPDATE_MASK].senttime = realtime;
// cl->q2frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1;
host_client = cl;
sv_player = host_client->edict;
seq_hash = cl->netchan.incoming_sequence;
// mark time so clients will know how much to predict
// other players
cl->localtime = sv.time;
cl->delta_sequence = -1; // no delta unless requested
while (1)
{
if (msg_badread)
{
Con_Printf ("SVQ2_ExecuteClientMessage: badread\n");
SV_DropClient (cl);
return;
}
c = MSG_ReadByte ();
if (c == -1)
break;
switch (c)
{
default:
Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", c);
SV_DropClient (cl);
return;
case clcq2_nop:
break;
case clcq2_move:
if (move_issued)
return; // someone is trying to cheat...
move_issued = true;
checksumIndex = MSG_GetReadCount();
checksum = (qbyte)MSG_ReadByte ();
lastframe = MSG_ReadLong();
if (lastframe != host_client->delta_sequence) {
cl->delta_sequence = lastframe;
}
MSGQ2_ReadDeltaUsercmd (&nullcmd, &oldest);
MSGQ2_ReadDeltaUsercmd (&oldest, &oldcmd);
MSGQ2_ReadDeltaUsercmd (&oldcmd, &newcmd);
if ( cl->state != cs_spawned )
break;
// if the checksum fails, ignore the rest of the packet
calculatedChecksum = Q2COM_BlockSequenceCRCByte(
net_message.data + checksumIndex + 1,
MSG_GetReadCount() - checksumIndex - 1,
seq_hash);
if (calculatedChecksum != checksum)
{
Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n",
cl->name, cl->netchan.incoming_sequence, checksum, calculatedChecksum);
return;
}
if (cl->iscrippled)
{
cl->lastcmd.forwardmove = 0; //hmmm.... does this work well enough?
oldest.forwardmove = 0;
newcmd.forwardmove = 0;
cl->lastcmd.sidemove = 0;
oldest.sidemove = 0;
newcmd.sidemove = 0;
cl->lastcmd.upmove = 0;
oldest.upmove = 0;
newcmd.upmove = 0;
}
if (!sv.paused)
{
if (net_drop < 20)
{
while (net_drop > 2)
{
ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&cl->lastcmd);
net_drop--;
}
if (net_drop > 1)
ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&oldest);
if (net_drop > 0)
ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&oldcmd);
}
ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&newcmd);
}
cl->lastcmd = newcmd;
break;
case clcq2_userinfo:
strncpy (cl->userinfo, MSG_ReadString (), sizeof(cl->userinfo)-1);
ge->ClientUserinfoChanged (cl->q2edict, cl->userinfo); //tell the gamecode
SV_ExtractFromUserinfo(cl); //let the server routines know
break;
case clcq2_stringcmd:
s = MSG_ReadString ();
SV_ExecuteUserCommand (s, false);
host_client = cl;
sv_player = cl->edict;
if (cl->state == cs_zombie)
return; // disconnect command
break;
}
}
}
#endif
#ifdef NQPROT
void SVNQ_ReadClientMove (usercmd_t *move)
{
int i;
int bits;
client_frame_t *frame;
frame = &host_client->frames[host_client->netchan.incoming_acknowledged & UPDATE_MASK];
if (host_client->protocol == SCP_DARKPLACES7)
host_client->last_sequence = MSG_ReadLong ();
else
host_client->last_sequence = 0;
frame->ping_time = sv.time - MSG_ReadFloat ();
// read current angles
for (i=0 ; i<3 ; i++)
{
host_client->edict->v->v_angle[i] = MSG_ReadAngle ();
move->angles[i] = (host_client->edict->v->v_angle[i] * 256*256)/360;
}
// read movement
move->forwardmove = MSG_ReadShort ();
move->sidemove = MSG_ReadShort ();
move->upmove = MSG_ReadShort ();
move->msec=100;
// read buttons
if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7)
bits = MSG_ReadLong();
else
bits = MSG_ReadByte ();
move->buttons = bits;
i = MSG_ReadByte ();
if (i)
move->impulse = i;
if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7)
{
float f;
int entnum;
eval_t *cursor_screen, *cursor_start, *cursor_impact, *cursor_entitynumber;
cursor_screen = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_screen", NULL);
cursor_start = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_start", NULL);
cursor_impact = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_impact", NULL);
cursor_entitynumber = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_entitynumber", NULL);
f = MSG_ReadShort() * (1.0f / 32767.0f);
if (cursor_screen) cursor_screen->_vector[0] = f;
f = MSG_ReadShort() * (1.0f / 32767.0f);
if (cursor_screen) cursor_screen->_vector[1] = f;
f = MSG_ReadFloat();
if (cursor_start) cursor_start->_vector[0] = f;
f = MSG_ReadFloat();
if (cursor_start) cursor_start->_vector[1] = f;
f = MSG_ReadFloat();
if (cursor_start) cursor_start->_vector[2] = f;
f = MSG_ReadFloat();
if (cursor_impact) cursor_impact->_vector[0] = f;
f = MSG_ReadFloat();
if (cursor_impact) cursor_impact->_vector[1] = f;
f = MSG_ReadFloat();
if (cursor_impact) cursor_impact->_vector[2] = f;
entnum = (unsigned short)MSG_ReadShort();
if (entnum >= sv.max_edicts)
{
Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n");
entnum = 0;
}
// as requested by FrikaC, cursor_trace_ent is reset to world if the
// entity is free at time of receipt
if (EDICT_NUM(svprogfuncs, entnum)->isfree)
entnum = 0;
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
if (cursor_entitynumber) cursor_entitynumber->edict = entnum;
}
if (i && SV_FiltureImpulse(i, host_client->trustlevel))
host_client->edict->v->impulse = i;
host_client->edict->v->button0 = bits & 1;
host_client->edict->v->button2 = (bits >> 1) & 1;
if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows.
host_client->edict->v->button1 = ((bits >> 2) & 1);
// DP_INPUTBUTTONS
host_client->edict->v->button3 = ((bits >> 2) & 1);
host_client->edict->v->button4 = ((bits >> 3) & 1);
host_client->edict->v->button5 = ((bits >> 4) & 1);
host_client->edict->v->button6 = ((bits >> 5) & 1);
host_client->edict->v->button7 = ((bits >> 6) & 1);
host_client->edict->v->button8 = ((bits >> 7) & 1);
if (host_client->last_sequence)
SV_RunEntity(host_client->edict);
}
void SVNQ_ExecuteClientMessage (client_t *cl)
{
int c;
char *s;
client_frame_t *frame;
int seq_hash;
cl->netchan.outgoing_sequence++;
cl->netchan.incoming_acknowledged = cl->netchan.outgoing_sequence-1;
// calc ping time
frame = &cl->frames[cl->netchan.incoming_acknowledged & UPDATE_MASK];
frame->ping_time = 999;
// make sure the reply sequence number matches the incoming
// sequence number
// if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence)
cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence;
// else
// cl->send_message = false; // don't reply, sequences have slipped
// save time for ping calculations
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime;
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1;
host_client = cl;
sv_player = host_client->edict;
seq_hash = cl->netchan.incoming_sequence;
// mark time so clients will know how much to predict
// other players
cl->localtime = sv.time;
while (1)
{
if (msg_badread)
{
Con_Printf ("SV_ReadClientMessage: badread\n");
SV_DropClient (cl);
return;
}
c = MSG_ReadByte ();
if (c == -1)
break;
switch (c)
{
default:
Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", c);
SV_DropClient (cl);
return;
case clc_disconnect:
SV_DropClient (cl);
break;
case clc_nop:
break;
case clc_delta:
cl->delta_sequence = MSG_ReadByte ();
break;
case clc_move:
SVNQ_ReadClientMove (&host_client->lastcmd);
// cmd = host_client->lastcmd;
// SV_ClientThink();
break;
case clc_stringcmd:
s = MSG_ReadString ();
SV_ExecuteUserCommand (s, false);
host_client = cl;
sv_player = cl->edict;
break;
}
}
}
#endif
/*
==============
SV_UserInit
==============
*/
void SV_UserInit (void)
{
#ifdef SERVERONLY
Cvar_Register (&cl_rollspeed, "Prediction stuff");
Cvar_Register (&cl_rollangle, "Prediction stuff");
#endif
Cvar_Register (&sv_chatfilter, cvargroup_serverpermissions);
Cvar_Register (&sv_spectalk, cvargroup_servercontrol);
Cvar_Register (&sv_mapcheck, cvargroup_servercontrol);
Cvar_Register (&sv_cheatpc, cvargroup_servercontrol);
Cvar_Register (&sv_cheatspeedchecktime, cvargroup_servercontrol);
Cvar_Register (&sv_playermodelchecks, cvargroup_servercontrol);
Cvar_Register (&sv_pushplayers, cvargroup_servercontrol);
Cvar_Register (&sv_cmdlikercon, cvargroup_serverpermissions);
Cvar_Register(&cmd_gamecodelevel, "Access controls");
Cvar_Register(&cmd_allowaccess, "Access controls");
Cvar_Register (&votelevel, sv_votinggroup);
Cvar_Register (&voteminimum, sv_votinggroup);
Cvar_Register (&votepercent, sv_votinggroup);
Cvar_Register (&votetime, sv_votinggroup);
Cvar_Register (&sv_brokenmovetypes, "Backwards compatability");
Cvar_Register (&sv_edgefriction, "netquake compatability");
}
static vec3_t forward, right, up, wishdir;
static float *origin, *velocity, *angles;
static float wishspeed;
extern cvar_t sv_accelerate, sv_friction;
static qboolean onground;
/*
==================
SV_UserFriction
==================
*/
void SV_UserFriction (void)
{
extern cvar_t sv_stopspeed;
float *vel;
float speed, newspeed, control;
vec3_t start, stop;
float friction;
trace_t trace;
vel = velocity;
speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
if (!speed)
return;
// if the leading edge is over a dropoff, increase friction
start[0] = stop[0] = origin[0] + vel[0]/speed*16;
start[1] = stop[1] = origin[1] + vel[1]/speed*16;
start[2] = origin[2] + sv_player->v->mins[2];
stop[2] = start[2] - 34;
trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
if (trace.fraction == 1.0)
friction = sv_friction.value*sv_edgefriction.value;
else
friction = sv_friction.value;
// val = GetEdictFieldValue(sv_player, "friction", &frictioncache);
// if (val && val->_float)
// friction *= val->_float;
// apply friction
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
newspeed = speed - host_frametime*control*friction;
if (newspeed < 0)
newspeed = 0;
newspeed /= speed;
vel[0] = vel[0] * newspeed;
vel[1] = vel[1] * newspeed;
vel[2] = vel[2] * newspeed;
}
void SV_Accelerate (void)
{
int i;
float addspeed, accelspeed, currentspeed;
currentspeed = DotProduct (velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
accelspeed = sv_accelerate.value*host_frametime*wishspeed;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
velocity[i] += accelspeed*wishdir[i];
}
void SV_AirAccelerate (vec3_t wishveloc)
{
int i;
float addspeed, wishspd, accelspeed, currentspeed;
wishspd = VectorNormalize (wishveloc);
if (wishspd > 30)
wishspd = 30;
currentspeed = DotProduct (velocity, wishveloc);
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
// accelspeed = sv_accelerate.value * host_frametime;
accelspeed = sv_accelerate.value*wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
velocity[i] += accelspeed*wishveloc[i];
}
/*
===================
SV_AirMove
===================
*/
void SV_AirMove (void)
{
int i;
vec3_t wishvel;
float fmove, smove;
float scale, maxspeed;
AngleVectors (sv_player->v->angles, forward, right, up);
fmove = cmd.forwardmove;
smove = cmd.sidemove;
// hack to not let you back into teleporter
if (sv.time < sv_player->v->teleport_time && fmove < 0)
fmove = 0;
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*fmove + right[i]*smove;
if ( (int)sv_player->v->movetype != MOVETYPE_WALK)
wishvel[2] = cmd.upmove;
else
wishvel[2] = 0;
VectorCopy (wishvel, wishdir);
wishspeed = VectorNormalize(wishdir);
// val = GetEdictFieldValue(sv_player, "scale", &scalecache);
// if (!val || !val->_float)
scale = 1;
// else
// scale = val->_float;
maxspeed=sv_player->v->maxspeed;//FIXME: This isn't fully compatable code...
if (sv_player->v->hasted)
maxspeed*=sv_player->v->hasted;
if (wishspeed > maxspeed*scale)
{
VectorScale (wishvel, maxspeed/wishspeed, wishvel);
wishspeed = maxspeed*scale;
}
if ( sv_player->v->movetype == MOVETYPE_NOCLIP)
{ // noclip
VectorCopy (wishvel, velocity);
}
else if ( onground )
{
SV_UserFriction ();
SV_Accelerate ();
}
else
{ // not on ground, so little effect on velocity
SV_AirAccelerate (wishvel);
}
}
void SV_WaterMove (void)
{
int i;
vec3_t wishvel;
float speed, newspeed, wishspeed, addspeed, accelspeed;
float scale;
float maxspeed;
//
// user intentions
//
AngleVectors (sv_player->v->v_angle, forward, right, up);
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
wishvel[2] -= 60; // drift towards bottom
else
wishvel[2] += cmd.upmove;
wishspeed = Length(wishvel);
// val = GetEdictFieldValue(sv_player, "scale", &scalecache);
// if (!val || !val->_float)
scale = 1;
// else
// scale = val->_float;
// val = GetEdictFieldValue(sv_player, "maxspeed", &maxspeedcache);
// if (val && val->_float)
// maxspeed = sv_maxspeed.value*val->_float;
// else
maxspeed = host_client->maxspeed;
if (wishspeed > maxspeed*scale)
{
VectorScale (wishvel, maxspeed/wishspeed, wishvel);
wishspeed = maxspeed*scale;
}
wishspeed *= 0.7;
//
// water friction
//
speed = Length (velocity);
if (speed)
{
// val = GetEdictFieldValue(sv_player, "friction", &frictioncache);
// if (val&&val->_float)
// newspeed = speed - host_frametime * speed * sv_friction.value*val->_float;
// else
newspeed = speed - host_frametime * speed * sv_friction.value;
if (newspeed < 0)
newspeed = 0;
VectorScale (velocity, newspeed/speed, velocity);
}
else
newspeed = 0;
//
// water acceleration
//
if (!wishspeed)
return;
addspeed = wishspeed - newspeed;
if (addspeed <= 0)
return;
VectorNormalize (wishvel);
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
velocity[i] += accelspeed * wishvel[i];
}
void SV_WaterJump (void)
{
if (sv.time > sv_player->v->teleport_time
|| !sv_player->v->waterlevel)
{
sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP;
sv_player->v->teleport_time = 0;
}
sv_player->v->velocity[0] = sv_player->v->movedir[0];
sv_player->v->velocity[1] = sv_player->v->movedir[1];
}
void SV_ClientThink (void)
{
vec3_t v_angle;
cmd = host_client->lastcmd;
sv_player = host_client->edict;
sv_player->v->movement[0] = cmd.forwardmove;
sv_player->v->movement[1] = cmd.sidemove;
sv_player->v->movement[2] = cmd.upmove;
if (SV_PlayerPhysicsQC)
{
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
PR_ExecuteProgram (svprogfuncs, SV_PlayerPhysicsQC);
return;
}
if (sv_player->v->movetype == MOVETYPE_NONE)
return;
onground = (int)sv_player->v->flags & FL_ONGROUND;
origin = sv_player->v->origin;
velocity = sv_player->v->velocity;
// DropPunchAngle ();
//
// if dead, behave differently
//
if (sv_player->v->health <= 0)
return;
//
// angles
// show 1/3 the pitch angle and all the roll angle
angles = sv_player->v->angles;
VectorCopy (sv_player->v->v_angle, v_angle);
// VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle);
angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
if (!sv_player->v->fixangle)
{
angles[PITCH] = -v_angle[PITCH]/3;
angles[YAW] = v_angle[YAW];
}
if ( (int)sv_player->v->flags & FL_WATERJUMP )
{
SV_WaterJump ();
return;
}
//
// walk
//
if ( (sv_player->v->waterlevel >= 2)
&& (sv_player->v->movetype != MOVETYPE_NOCLIP) )
{
SV_WaterMove ();
return;
}
SV_AirMove ();
}
#endif