fteqw/engine/common/zone.c

848 lines
16 KiB
C
Raw Normal View History

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Z_zone.c
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h"
#endif
#ifdef __GLIBC__
#include <malloc.h>
#endif
#define NOZONE
#ifdef _DEBUG
//#define MEMDEBUG 8192 //Debugging adds sentinels (the number is the size - I have the ram)
#endif
//must be multiple of 4.
//#define TEMPDEBUG 4
//#define ZONEDEBUG 4
//#define HUNKDEBUG 4
//these need to be defined because it makes some bits of code simpler
#ifndef HUNKDEBUG
#define HUNKDEBUG 0
#endif
#ifndef ZONEDEBUG
#define ZONEDEBUG 0
#endif
#ifndef TEMPDEBUG
#define TEMPDEBUG 0
#endif
#if ZONEDEBUG>0 || HUNKDEBUG>0 || TEMPDEBUG>0
qbyte sentinelkey;
#endif
#define TAGLESS 1
size_t zmemtotal;
size_t zmemdelta;
typedef struct memheader_s {
size_t size;
int tag;
} memheader_t;
typedef struct zone_s {
struct zone_s *next;
struct zone_s *pvdn; // down if first, previous if not
memheader_t mh;
} zone_t;
zone_t *zone_head;
#ifdef MULTITHREAD
void *zonelock;
#endif
#if 0
static void Z_DumpTree(void)
{
zone_t *zone;
zone_t *nextlist;
zone_t *t;
zone_t *prev;
zone = zone_head;
while(zone)
{
nextlist = zone->pvdn;
fprintf(stderr, " +-+ %016x (tag: %08x)\n", zone, zone->mh.tag);
prev = zone;
t = zone->next;
while(t)
{
if (t->pvdn != prev)
fprintf(stderr, "Previous link failure\n");
prev = t;
t = t->next;
}
while(zone)
{
fprintf(stderr, " +-- %016x\n", zone);
zone = zone->next;
}
zone = nextlist;
}
}
#endif
void *Z_TagMalloc(size_t size, int tag)
{
zone_t *zone;
zone = (zone_t *)malloc(size + sizeof(zone_t));
if (!zone)
Sys_Error("Z_Malloc: Failed on allocation of %"PRIuSIZE" bytes", size);
Q_memset(zone, 0, size + sizeof(zone_t));
zone->mh.tag = tag;
zone->mh.size = size;
#ifdef MULTITHREAD
if (zonelock)
Sys_LockMutex(zonelock);
#endif
#if 0
fprintf(stderr, "Before alloc:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
if (zone_head == NULL)
zone_head = zone;
else
{
zone_t *s = zone_head;
while (s && s->mh.tag != tag)
s = s->pvdn;
if (s)
{ // tag match
zone->next = s->next;
if (s->next)
s->next->pvdn = zone;
zone->pvdn = s;
s->next = zone;
}
else
{
zone->pvdn = zone_head;
// if (s->next)
// s->next->pvdn = zone;
zone_head = zone;
}
}
#if 0
fprintf(stderr, "After alloc:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
#ifdef MULTITHREAD
if (zonelock)
Sys_UnlockMutex(zonelock);
#endif
return (void *)(zone + 1);
}
#ifdef USE_MSVCRT_DEBUG
void *ZF_MallocNamed(int size, char *file, int line)
{
return _calloc_dbg(size, 1, _NORMAL_BLOCK, file, line);
}
void *Z_MallocNamed(int size, char *file, int line)
{
void *mem = ZF_MallocNamed(size, file, line);
if (!mem)
Sys_Error("Z_Malloc: Failed on allocation of %i bytes", size);
return mem;
}
#else
void *ZF_Malloc(size_t size)
{
#ifdef ANDROID
void *ret = NULL;
//android is linux, but not gnu and thus not posix...
ret = memalign(max(sizeof(float)*4, sizeof(void*)), size);
if (ret)
memset(ret, 0, size);
return ret;
#elif defined(__linux__)
void *ret = NULL;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (!posix_memalign(&ret, max(sizeof(float)*4, sizeof(void*)), size))
memset(ret, 0, size);
return ret;
#else
return calloc(size, 1);
#endif
}
void *Z_Malloc(size_t size)
{
void *mem = ZF_Malloc(size);
if (!mem)
Sys_Error("Z_Malloc: Failed on allocation of %"PRIuSIZE" bytes", size);
return mem;
}
#endif
char *Z_StrDupf(const char *format, ...)
{
va_list argptr;
char *string;
int n;
#if defined(_MSC_VER) || defined(_WIN32)
int try;
//msvc is shitty shit shit and doesn't even do c99. sadly mingw uses the same libraries.
try = 256;
for(;;)
{
string = Z_Malloc(try+1);
va_start (argptr, format);
n = _vsnprintf (string,try, format,argptr);
va_end (argptr);
if (n >= 0 && n < try)
break;
Z_Free(string);
try *= 2;
}
string[n] = 0;
#else
va_start (argptr, format);
n = vsnprintf (NULL,0, format,argptr);
va_end (argptr);
if (n < 0)
n = 1024; //windows bullshit. whatever. good luck with that.
string = Z_Malloc(n+1);
va_start (argptr, format);
vsnprintf (string,n+1, format,argptr);
va_end (argptr);
string[n] = 0;
#endif
return string;
}
void Z_StrCatLen(char **ptr, const char *append, size_t newlen)
{
size_t oldlen = *ptr?strlen(*ptr):0;
char *newptr = BZ_Malloc(oldlen+newlen+1);
memcpy(newptr, *ptr, oldlen);
memcpy(newptr+oldlen, append, newlen);
newptr[oldlen+newlen] = 0;
BZ_Free(*ptr);
*ptr = newptr;
}
void Z_StrCat(char **ptr, const char *append)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
{
size_t oldlen = *ptr?strlen(*ptr):0;
size_t newlen = strlen(append);
char *newptr = BZ_Malloc(oldlen+newlen+1);
memcpy(newptr, *ptr, oldlen);
memcpy(newptr+oldlen, append, newlen);
newptr[oldlen+newlen] = 0;
BZ_Free(*ptr);
*ptr = newptr;
}
void VARGS Z_TagFree(void *mem)
{
zone_t *zone = ((zone_t *)mem) - 1;
#if 0
fprintf(stderr, "Before free:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
#ifdef MULTITHREAD
if (zonelock)
Sys_LockMutex(zonelock);
#endif
if (zone->next)
zone->next->pvdn = zone->pvdn;
if (zone->pvdn && zone->pvdn->mh.tag == zone->mh.tag)
zone->pvdn->next = zone->next;
else
{ // zone is first entry in a tag list
zone_t *s = zone_head;
if (zone != s)
{ // traverse and update down list
while (s->pvdn != zone)
s = s->pvdn;
if (zone->next)
s->pvdn = zone->next;
else
s->pvdn = zone->pvdn;
}
}
if (zone == zone_head)
{ // freeing head node so update head pointer
if (zone->next) // move to next, pvdn should be maintained properly
zone_head = zone->next;
else // no more entries with this tag so move head down
zone_head = zone->pvdn;
}
#if 0
fprintf(stderr, "After free:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
#ifdef MULTITHREAD
if (zonelock)
Sys_UnlockMutex(zonelock);
#endif
free(zone);
}
void VARGS Z_Free(void *mem)
{
free(mem);
}
void VARGS Z_FreeTags(int tag)
{
zone_t *taglist;
zone_t *t;
#ifdef MULTITHREAD
if (zonelock)
Sys_LockMutex(zonelock);
#endif
if (zone_head)
{
if (zone_head->mh.tag == tag)
{ // just pull off the head
taglist = zone_head;
zone_head = zone_head->pvdn;
}
else
{ // search for tag list and isolate it
zone_t *z;
z = zone_head;
while (z->pvdn != NULL && z->pvdn->mh.tag != tag)
z = z->pvdn;
if (z->pvdn == NULL)
taglist = NULL;
else
{
taglist = z->pvdn;
z->pvdn = z->pvdn->pvdn;
}
}
}
else
taglist = NULL;
#ifdef MULTITHREAD
if (zonelock)
Sys_UnlockMutex(zonelock);
#endif
// actually free list
while (taglist != NULL)
{
t = taglist->next;
free(taglist);
taglist = t;
}
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
//close enough
#ifndef SIZE_MAX
#define SIZE_MAX ((size_t)-1)
#endif
#ifdef USE_MSVCRT_DEBUG
qboolean ZF_ReallocElementsNamed(void **ptr, size_t *elements, size_t newelements, size_t elementsize, const char *file, int line)
#else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
qboolean ZF_ReallocElements(void **ptr, size_t *elements, size_t newelements, size_t elementsize)
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
void *n;
size_t oldsize;
size_t newsize;
//protect against malicious overflows
if (newelements > SIZE_MAX / elementsize)
return false;
oldsize = *elements * elementsize;
newsize = newelements * elementsize;
#ifdef USE_MSVCRT_DEBUG
n = BZ_ReallocNamed(*ptr, newsize, file, line);
#else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
n = BZ_Realloc(*ptr, newsize);
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (!n)
return false;
if (newsize > oldsize)
memset((char*)n+oldsize, 0, newsize - oldsize);
*elements = newelements;
*ptr = n;
return true;
}
/*
void *Z_Realloc(void *data, int newsize)
{
memheader_t *memref;
if (!data)
return Z_Malloc(newsize);
memref = ((memheader_t *)data) - 1;
if (memref[0].tag != TAGLESS)
{ // allocate a new block and copy since we need to maintain the lists
zone_t *zone = ((zone_t *)data) - 1;
int size = zone->mh.size;
if (size != newsize)
{
void *newdata = Z_Malloc(newsize);
if (size > newsize)
size = newsize;
memcpy(newdata, data, size);
Z_Free(data);
data = newdata;
}
}
else
{
int oldsize = memref[0].size;
memref = realloc(memref, newsize + sizeof(memheader_t));
memref->size = newsize;
if (newsize > oldsize)
memset((qbyte *)memref + sizeof(memheader_t) + oldsize, 0, newsize - oldsize);
data = ((memheader_t *)memref) + 1;
}
return data;
}
*/
#ifdef USE_MSVCRT_DEBUG
void *BZF_MallocNamed(int size, const char *file, int line) //BZ_MallocNamed but allowed to fail - like straight malloc.
{
void *mem;
mem = _malloc_dbg(size, _NORMAL_BLOCK, file, line);
if (mem)
{
zmemdelta += size;
zmemtotal += size;
}
return mem;
}
#else
void *BZF_Malloc(size_t size) //BZ_Malloc but allowed to fail - like straight malloc.
{
void *mem;
mem = malloc(size);
if (mem)
{
zmemdelta += size;
zmemtotal += size;
}
return mem;
}
#endif
#ifdef USE_MSVCRT_DEBUG
void *BZ_MallocNamed(int size, const char *file, int line) //BZ_MallocNamed but allowed to fail - like straight malloc.
{
void *mem = BZF_MallocNamed(size, file, line);
if (!mem)
Sys_Error("BZ_Malloc: Failed on allocation of %i bytes", size);
return mem;
}
#else
void *BZ_Malloc(size_t size) //Doesn't clear. The expectation is a large file, rather than sensitive data structures.
{
void *mem = BZF_Malloc(size);
if (!mem)
Sys_Error("BZ_Malloc: Failed on allocation of %"PRIuSIZE" bytes", size);
return mem;
}
#endif
#ifdef USE_MSVCRT_DEBUG
void *BZF_ReallocNamed(void *data, int newsize, const char *file, int line)
{
return _realloc_dbg(data, newsize, _NORMAL_BLOCK, file, line);
}
void *BZ_ReallocNamed(void *data, int newsize, const char *file, int line)
{
void *mem = BZF_ReallocNamed(data, newsize, file, line);
if (!mem)
Sys_Error("BZ_Realloc: Failed on reallocation of %i bytes", newsize);
return mem;
}
#else
void *BZF_Realloc(void *data, size_t newsize)
{
return realloc(data, newsize);
}
void *BZ_Realloc(void *data, size_t newsize)
{
void *mem = BZF_Realloc(data, newsize);
if (!mem)
Sys_Error("BZ_Realloc: Failed on reallocation of %"PRIuSIZE" bytes", newsize);
return mem;
}
#endif
void BZ_Free(void *data)
{
free(data);
}
typedef struct zonegroupblock_s
{
union
{
struct
{
struct zonegroupblock_s *next;
struct zonegroupblock_s *prev;
#ifdef _DEBUG
#define ZONEGROUP_SENTINAL 0x709ef00d
unsigned int sentinal;
unsigned int size;
#endif
};
vec4_t align16;
};
} zonegroupblock_t;
#ifdef USE_MSVCRT_DEBUG
#undef ZG_Malloc
void *QDECL ZG_Malloc(zonegroup_t *ctx, int size){return ZG_MallocNamed(ctx, size, "ZG_Malloc", size);}
void *ZG_MallocNamed(zonegroup_t *ctx, int size, char *file, int line)
#else
void *QDECL ZG_Malloc(zonegroup_t *ctx, size_t size)
#endif
{
zonegroupblock_t *newm;
size += sizeof(zonegroupblock_t); //well, at least the memory will be pointer aligned...
#ifdef USE_MSVCRT_DEBUG
newm = Z_MallocNamed(size, file, line);
#else
newm = Z_Malloc(size);
#endif
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
newm->prev = NULL;
if (ctx->first)
((zonegroupblock_t*)ctx->first)->prev = newm;
newm->next = ctx->first;
ctx->first = newm;
ctx->totalbytes += size;
#ifdef _DEBUG
newm->sentinal = ZONEGROUP_SENTINAL;
newm->size = size;
#endif
return(void*)(newm+1);
}
void ZG_Free(zonegroup_t *ctx, void *ptr)
{
zonegroupblock_t *mem = (zonegroupblock_t*)ptr-1;
if (mem->prev)
mem->prev->next = mem->next;
else
ctx->first = mem->next;
if (mem->next)
mem->next->prev = mem->prev;
#ifdef _DEBUG
if (mem->sentinal != ZONEGROUP_SENTINAL)
Sys_Error("Corrupt memory");
ctx->totalbytes -= mem->size;
#endif
BZ_Free(mem);
}
void ZG_FreeGroup(zonegroup_t *ctx)
{
zonegroupblock_t *old;
while(ctx->first)
{
old = ctx->first;
ctx->first = old->next;
BZ_Free(old);
}
ctx->totalbytes = 0;
}
//============================================================================
/*
=================
Hunk_TempAlloc
Return space from the top of the hunk
clears old temp.
=================
*/
typedef struct hnktemps_s {
struct hnktemps_s *next;
#if TEMPDEBUG>0
int len;
#endif
} hnktemps_t;
hnktemps_t *hnktemps;
void Hunk_TempFree(void)
{
hnktemps_t *nt;
COM_AssertMainThread("Hunk_TempFree");
while (hnktemps)
{
#if TEMPDEBUG>0
int i;
qbyte *buf;
buf = (qbyte *)(hnktemps+1);
for (i = 0; i < TEMPDEBUG; i++)
{
if (buf[i] != sentinelkey)
Sys_Error ("Hunk_Check: corrupt sentinel");
}
buf+=TEMPDEBUG;
//app data
buf += hnktemps->len;
for (i = 0; i < TEMPDEBUG; i++)
{
if (buf[i] != sentinelkey)
Sys_Error ("Hunk_Check: corrupt sentinel");
}
#endif
nt = hnktemps->next;
free(hnktemps);
hnktemps = nt;
}
}
//allocates without clearing previous temp.
//safer than my hack that fuh moaned about...
void *Hunk_TempAllocMore (size_t size)
{
void *buf;
#if TEMPDEBUG>0
hnktemps_t *nt;
COM_AssertMainThread("Hunk_TempAllocMore");
nt = (hnktemps_t*)malloc(size + sizeof(hnktemps_t) + TEMPDEBUG*2);
if (!nt)
return NULL;
nt->next = hnktemps;
nt->len = size;
hnktemps = nt;
buf = (void *)(nt+1);
memset(buf, sentinelkey, TEMPDEBUG);
buf = (char *)buf + TEMPDEBUG;
memset(buf, 0, size);
memset((char *)buf + size, sentinelkey, TEMPDEBUG);
return buf;
#else
hnktemps_t *nt;
COM_AssertMainThread("Hunk_TempAllocMore");
nt = (hnktemps_t*)malloc(size + sizeof(hnktemps_t));
if (!nt)
return NULL;
nt->next = hnktemps;
hnktemps = nt;
buf = (void *)(nt+1);
memset(buf, 0, size);
return buf;
#endif
}
void *Hunk_TempAlloc (size_t size)
{
Hunk_TempFree();
return Hunk_TempAllocMore(size);
}
/*
===============================================================================
CACHE MEMORY
===============================================================================
*/
void Cache_Flush(void)
{
//this generically named function is hyjacked to flush models and sounds, as well as ragdolls etc
#ifdef HAVE_CLIENT
S_Purge(false);
#endif
#if defined(HAVE_CLIENT) || defined(HAVE_SERVER)
#ifdef RAGDOLL
rag_flushdolls(true);
#endif
Mod_Purge(MP_FLUSH);
#endif
#ifdef HAVE_CLIENT
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Image_Purge();
#endif
#ifdef __GLIBC__
malloc_trim(0);
#endif
}
static void Hunk_Print_f (void)
{
Con_Printf("Z Delta: %"PRIuSIZE"KB\n", zmemdelta/1024); zmemdelta = 0;
Con_Printf("Z Total: %"PRIuSIZE"KB\n", zmemtotal/1024);
//note: Zone memory isn't tracked reliably. we don't track the mem that is freed, so it'll just climb and climb
//we don't track reallocs either.
#if 0
{
zone_t *zone;
int zoneused = 0;
int zoneblocks = 0;
for(zone = zone_head; zone; zone=zone->next)
{
zoneused += zone->size + sizeof(zone_t);
zoneblocks++;
}
Con_Printf("Zone: %i containing %iKB\n", zoneblocks, zoneused/1024);
}
#endif
#ifdef USE_MSVCRT_DEBUG
{
static struct _CrtMemState savedstate;
static qboolean statesaved;
_CrtMemDumpAllObjectsSince(statesaved?&savedstate:NULL);
_CrtMemCheckpoint(&savedstate);
statesaved = true;
}
#endif
}
void Cache_Init(void)
{
Cmd_AddCommand ("flush", Cache_Flush);
Cmd_AddCommand ("hunkprint", Hunk_Print_f);
#if 0
Cmd_AddCommand ("zoneprint", Zone_Print_f);
#endif
#ifdef NAMEDMALLOCS
Cmd_AddCommand ("zonegroups", Zone_Groups_f);
#endif
}
//============================================================================
/*
========================
Memory_Init
========================
*/
void Memory_Init (void)
{
#if 0 //ndef NOZONE
int p;
int zonesize = DYNAMIC_SIZE;
#endif
#if ZONEDEBUG>0 || HUNKDEBUG>0 || TEMPDEBUG>0||CACHEDEBUG>0
srand(time(0));
sentinelkey = rand() & 0xff;
#endif
Cache_Init ();
#ifdef MULTITHREAD
if (!zonelock)
zonelock = Sys_CreateMutex(); // this can fail!
#endif
#if 0 //ndef NOZONE
p = COM_CheckParm ("-zone");
if (p)
{
if (p < com_argc-1)
zonesize = Q_atoi (com_argv[p+1]) * 1024;
else
Sys_Error ("Memory_Init: you must specify a size in KB after -zone");
}
mainzone = Hunk_AllocName ( zonesize, "zone" );
Z_ClearZone (mainzone, zonesize);
#endif
}
void Memory_DeInit(void)
{
Hunk_TempFree();
Cache_Flush();
#ifdef MULTITHREAD
if (zonelock)
{
Sys_DestroyMutex(zonelock);
zonelock = NULL;
}
#endif
}