mirror of
https://github.com/nzp-team/fteqw.git
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33 lines
762 B
Text
33 lines
762 B
Text
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Incomplete -
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Triggered kills (explobox, etc)
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Done -
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Cleanup warnings
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Fix QW bugs
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Heal decay (over maxhealth)
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INTEGER mod
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Nailgun frame seperation
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Body queue change
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Suicide timer limit
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Suicide backpack/quad/ring drop
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Condense bprint, sprint, centerprints
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te_explode sprite
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Todo -
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Track oldbutton presses
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Samelevel 4 (exit acts as a spawnpoint teleporter)
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Don't use newmis/spawn projectiles in front
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Fix weird deathmatch modes, cvar checking
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sv_gravity change?
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Advanced heal decay (only decay health that the megahealth added?)
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Effects system, NQ/QW cross compatibility
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Object-oriented?/Unionize?
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Add monsters back?
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H2 ents?
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HL ents?
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Q3 ents?
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Decal system based on visibility from players?
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Clean up backpack pickup prints?
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CSQC?
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Rogue/hipnotic weapons/monsters?
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