mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
449 lines
11 KiB
C
449 lines
11 KiB
C
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//each server that we are connected to has it's own state.
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//it should be easy enough to use one thread per server.
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//mvd info is forwarded to other proxies instantly
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//qwd stuff is buffered and delayed. :(
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//this means that when a new proxy connects, we have to send initial state as well as a chunk of pending state, expect to need to send new data before the proxy even has all the init stuff. We may need to raise MAX_PROXY_BUFFER to be larger than on the server
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#ifdef _WIN32
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#include <winsock.h>
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#pragma comment (lib, "wsock32.lib")
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#define qerrno WSAGetLastError()
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#define EWOULDBLOCK WSAEWOULDBLOCK
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#ifndef _DEBUG
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#define static //it breaks my symbol lookups. :(
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#endif
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#elif defined(__CYGWIN__)
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/errno.h>
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#include <arpa/inet.h>
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#include <stdarg.h>
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#include <netdb.h>
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#include <stdlib.h>
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#ifndef SOCKET
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#define SOCKET int
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#endif
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET -1
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#endif
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#define qerrno errno
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#define ioctlsocket ioctl
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#define closesocket close
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#else
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#error "Please insert required headers here"
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//try the cygwin ones
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#endif
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#include <stdio.h>
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#define VERSION "0.01" //this will be added to the serverinfo
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#define PROX_DEFAULTLISTENPORT 27501
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#define PROX_DEFAULTSERVER "localhost:27500"
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#define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here.
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#define MAX_USERINFO 192
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#define MAX_CLIENTS 32
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#define MAX_STATS 32
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#define MAX_LIST 256
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#define MAX_MODELS MAX_LIST
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#define MAX_SOUNDS MAX_LIST
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#define MAX_ENTITIES 512
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#define MAX_STATICSOUNDS 64
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#define MAX_LIGHTSTYLES 64
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#define MAX_PROXY_BUFFER (1<<14) //must be power-of-two
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#define PREFERED_PROXY_BUFFER 1500 //the ammount of data we try to leave in our input buffer (must be large enough to contain any single mvd frame)
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#define ENTS_PER_FRAME 512 //max number of entities per frame.
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#define ENTITY_FRAMES 64 //number of frames to remember for deltaing
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typedef enum {false, true} qboolean;
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typedef unsigned char netadr_t[64];
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#define MAX_MSGLEN 1400
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#define MAX_BACKBUF_SIZE 1000 //this is smaller so we don't loose entities when lagging
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typedef struct {
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unsigned int readpos;
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unsigned int cursize;
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unsigned int maxsize;
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char *data;
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unsigned int startpos;
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qboolean overflowed;
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qboolean allowoverflow;
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} netmsg_t;
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typedef struct {
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SOCKET sock;
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netadr_t remote_address;
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unsigned short qport;
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unsigned int last_received;
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unsigned int cleartime;
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int reliable_length;
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qboolean drop;
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netmsg_t message;
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char message_buf[MAX_MSGLEN]; //reliable message being built
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char reliable_buf[MAX_MSGLEN]; //reliable message that we're making sure arrives.
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float rate;
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unsigned int incoming_acknowledged;
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unsigned int last_reliable_sequence;
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unsigned int incoming_reliable_acknowledged;
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unsigned int incoming_reliable_sequence;
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unsigned int reliable_sequence;
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unsigned int incoming_sequence;
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unsigned int outgoing_sequence;
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} netchan_t;
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typedef struct {
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#define MAX_QPATH 64
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char name[MAX_QPATH];
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} filename_t;
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typedef struct {
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unsigned char frame;
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unsigned char modelindex;
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unsigned char colormap;
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unsigned char skinnum;
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short origin[3];
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unsigned char angles[3];
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unsigned char effects;
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} entity_state_t;
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typedef struct {
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unsigned char frame;
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unsigned char modelindex;
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unsigned char skinnum;
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short origin[3];
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unsigned short angles[3];
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unsigned char effects;
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unsigned char weaponframe;
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} player_state_t;
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typedef struct {
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unsigned int stats[MAX_STATS];
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char userinfo[MAX_USERINFO];
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int ping;
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int frags;
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float entertime;
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qboolean active:1;
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qboolean gibbed:1;
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qboolean dead:1;
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player_state_t current;
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player_state_t old;
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} playerinfo_t;
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typedef struct {
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entity_state_t ents[ENTS_PER_FRAME]; //ouchie ouchie!
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unsigned short entnum[ENTS_PER_FRAME];
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int numents;
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} packet_entities_t;
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#define MAX_BACK_BUFFERS 16
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typedef struct viewer_s {
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qboolean drop;
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netchan_t netchan;
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qboolean maysend;
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qboolean chokeme;
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qboolean thinksitsconnected;
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int delta_frame;
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netmsg_t backbuf[MAX_BACK_BUFFERS]; //note data is malloced!
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int backbuffered;
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unsigned int currentstats[MAX_STATS];
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unsigned int trackplayer;
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packet_entities_t frame[ENTITY_FRAMES];
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struct viewer_s *next;
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float origin[3];
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} viewer_t;
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typedef struct oproxy_s {
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qboolean flushing;
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qboolean drop;
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SOCKET sock;
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unsigned char buffer[MAX_PROXY_BUFFER];
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unsigned int buffersize; //use cyclic buffering.
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unsigned int bufferpos;
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struct oproxy_s *next;
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} oproxy_t;
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typedef struct {
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short origin[3];
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unsigned char soundindex;
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unsigned char volume;
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unsigned char attenuation;
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} staticsound_t;
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typedef struct sv_s {
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netadr_t serveraddress;
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unsigned char buffer[MAX_PROXY_BUFFER]; //this doesn't cycle.
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int buffersize; //it memmoves down
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unsigned int parsetime;
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int servercount;
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char gamedir[MAX_QPATH];
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char mapname[256];
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struct {
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float gravity;
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float maxspeed;
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float spectatormaxspeed;
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float accelerate;
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float airaccelerate;
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float waterfriction;
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float entgrav;
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float stopspeed;
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float wateraccelerate;
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float friction;
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} movevars;
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int cdtrack;
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entity_state_t baseline[MAX_ENTITIES];
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entity_state_t curents[MAX_ENTITIES];
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entity_state_t oldents[MAX_ENTITIES];
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unsigned int entupdatetime[MAX_ENTITIES]; //to stop lerping when it's an old entity (bodies, stationary grenades, ...)
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int maxents;
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staticsound_t staticsound[MAX_STATICSOUNDS];
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int staticsound_count;
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filename_t lightstyle[MAX_LIGHTSTYLES];
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char serverinfo[MAX_SERVERINFO_STRING];
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playerinfo_t players[MAX_CLIENTS];
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filename_t modellist[MAX_MODELS];
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filename_t soundlist[MAX_SOUNDS];
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int modelindex_spike; // qw is wierd.
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FILE *file;
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unsigned int filelength;
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SOCKET sourcesock;
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SOCKET listenmvd; //tcp + mvd protocol
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SOCKET qwdsocket; //udp + quakeworld protocols
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viewer_t *viewers;
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oproxy_t *proxies;
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qboolean parsingconnectiondata; //so reject any new connects for now
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unsigned int curtime;
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unsigned int oldpackettime;
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unsigned int nextpackettime;
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int tcplistenportnum;
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int qwlistenportnum;
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char server[MAX_QPATH];
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//options:
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qboolean chokeonnotupdated;
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qboolean lateforward;
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} sv_t;
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typedef struct {
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sv_t server;
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} qtv_t;
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unsigned char ReadByte(netmsg_t *b);
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unsigned short ReadShort(netmsg_t *b);
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unsigned int ReadLong(netmsg_t *b);
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float ReadFloat(netmsg_t *b);
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void ReadString(netmsg_t *b, char *string, int maxlen);
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#define clc_bad 0
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#define clc_nop 1
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//define clc_doublemove 2
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#define clc_move 3 // [[usercmd_t]
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#define clc_stringcmd 4 // [string] message
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#define clc_delta 5 // [byte] sequence number, requests delta compression of message
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#define clc_tmove 6 // teleport request, spectator only
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#define clc_upload 7 // teleport request, spectator only
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#define svc_bad 0
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#define svc_nop 1
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//#define svc_disconnect 2
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#define svc_updatestat 3 // [qbyte] [qbyte]
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//#define svc_version 4 // [long] server version
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//#define svc_setview 5 // [short] entity number
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#define svc_sound 6 // <see code>
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//#define svc_time 7 // [float] server time
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#define svc_print 8 // [qbyte] id [string] null terminated string
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#define svc_stufftext 9 // [string] stuffed into client's console buffer
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// the string should be \n terminated
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#define svc_setangle 10 // [angle3] set the view angle to this absolute value
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#define svc_serverdata 11 // [long] protocol ...
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#define svc_lightstyle 12 // [qbyte] [string]
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//#define svc_updatename 13 // [qbyte] [string]
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#define svc_updatefrags 14 // [qbyte] [short]
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//#define svc_clientdata 15 // <shortbits + data>
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//#define svc_stopsound 16 // <see code>
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//#define svc_updatecolors 17 // [qbyte] [qbyte] [qbyte]
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//#define svc_particle 18 // [vec3] <variable>
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#define svc_damage 19
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//#define svc_spawnstatic 20
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//#define svc_spawnstatic2 21
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#define svc_spawnbaseline 22
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#define svc_temp_entity 23 // variable
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//#define svc_setpause 24 // [qbyte] on / off
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//#define svc_signonnum 25 // [qbyte] used for the signon sequence
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#define svc_centerprint 26 // [string] to put in center of the screen
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//#define svc_killedmonster 27
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//#define svc_foundsecret 28
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#define svc_spawnstaticsound 29 // [coord3] [qbyte] samp [qbyte] vol [qbyte] aten
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//#define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
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//#define svc_finale 31 // [string] text
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#define svc_cdtrack 32 // [qbyte] track
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//#define svc_sellscreen 33
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//#define svc_cutscene 34 //hmm... nq only... added after qw tree splitt?
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#define svc_smallkick 34 // set client punchangle to 2
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#define svc_bigkick 35 // set client punchangle to 4
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#define svc_updateping 36 // [qbyte] [short]
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#define svc_updateentertime 37 // [qbyte] [float]
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#define svc_updatestatlong 38 // [qbyte] [long]
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#define svc_muzzleflash 39 // [short] entity
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#define svc_updateuserinfo 40 // [qbyte] slot [long] uid
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// [string] userinfo
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#define svc_download 41 // [short] size [size bytes]
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#define svc_playerinfo 42 // variable
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//#define svc_nails 43 // [qbyte] num [48 bits] xyzpy 12 12 12 4 8
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#define svc_chokecount 44 // [qbyte] packets choked
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#define svc_modellist 45 // [strings]
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#define svc_soundlist 46 // [strings]
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#define svc_packetentities 47 // [...]
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#define svc_deltapacketentities 48 // [...]
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//#define svc_maxspeed 49 // maxspeed change, for prediction
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//#define svc_entgravity 50 // gravity change, for prediction
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//#define svc_setinfo 51 // setinfo on a client
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#define svc_serverinfo 52 // serverinfo
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#define svc_updatepl 53 // [qbyte] [qbyte]
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//#define svc_nails2 54 //qwe - [qbyte] num [52 bits] nxyzpy 8 12 12 12 4 8
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#define dem_cmd 0
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#define dem_read 1
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#define dem_set 2
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#define dem_multiple 3
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#define dem_single 4
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#define dem_stats 5
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#define dem_all 6
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#define dem_mask 7
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#define PROTOCOL_VERSION 28
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//flags on entities
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#define U_ORIGIN1 (1<<9)
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#define U_ORIGIN2 (1<<10)
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#define U_ORIGIN3 (1<<11)
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#define U_ANGLE2 (1<<12)
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#define U_FRAME (1<<13)
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#define U_REMOVE (1<<14) // REMOVE this entity, don't add it
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#define U_MOREBITS (1<<15)
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// if MOREBITS is set, these additional flags are read in next
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#define U_ANGLE1 (1<<0)
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#define U_ANGLE3 (1<<1)
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#define U_MODEL (1<<2)
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#define U_COLORMAP (1<<3)
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#define U_SKIN (1<<4)
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#define U_EFFECTS (1<<5)
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#define U_SOLID (1<<6) // the entity should be solid for prediction
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//flags on players
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#define PF_MSEC (1<<0)
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#define PF_COMMAND (1<<1)
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#define PF_VELOCITY1 (1<<2)
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#define PF_VELOCITY2 (1<<3)
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#define PF_VELOCITY3 (1<<4)
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#define PF_MODEL (1<<5)
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#define PF_SKINNUM (1<<6)
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#define PF_EFFECTS (1<<7)
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#define PF_WEAPONFRAME (1<<8) // only sent for view player
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#define PF_DEAD (1<<9) // don't block movement any more
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#define PF_GIB (1<<10) // offset the view height differently
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void InitNetMsg(netmsg_t *b, char *buffer, int bufferlength);
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unsigned char ReadByte(netmsg_t *b);
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unsigned short ReadShort(netmsg_t *b);
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unsigned int ReadLong(netmsg_t *b);
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float ReadFloat(netmsg_t *b);
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void ReadString(netmsg_t *b, char *string, int maxlen);
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void WriteByte(netmsg_t *b, unsigned char c);
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void WriteShort(netmsg_t *b, unsigned short l);
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void WriteLong(netmsg_t *b, unsigned int l);
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void WriteFloat(netmsg_t *b, float f);
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void WriteString2(netmsg_t *b, const char *str);
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void WriteString(netmsg_t *b, const char *str);
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void WriteData(netmsg_t *b, const char *data, int length);
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void ParseMessage(sv_t *tv, char *buffer, int length, int to, int mask);
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void BuildServerData(sv_t *tv, netmsg_t *msg, qboolean mvd);
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SOCKET QW_InitUDPSocket(int port);
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void QW_UpdateUDPStuff(sv_t *qtv);
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