mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
736 lines
14 KiB
C++
736 lines
14 KiB
C++
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float DOOR_START_OPEN = 1;
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float DOOR_DONT_LINK = 4;
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float DOOR_GOLD_KEY = 8;
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float DOOR_SILVER_KEY = 16;
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float DOOR_TOGGLE = 32;
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void () door_go_down;
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void () door_go_up;
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void () door_blocked =
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{
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T_Damage (other, self, self, self.dmg);
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if ((self.wait >= MULTICAST_ALL))
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{
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if ((self.state == STATE_DOWN))
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{
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door_go_up ();
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}
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else
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{
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door_go_down ();
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}
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}
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};
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void () door_hit_top =
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{
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sound (self, (CHAN_NO_PHS_ADD + CHAN_VOICE), self.noise1, DOOR_START_OPEN, ATTN_NORM);
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self.state = STATE_TOP;
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if ((self.spawnflags & DOOR_TOGGLE))
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{
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return;
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}
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if (self.owner.rtime == 0)
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{
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self.think = door_go_down;
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self.nextthink = (self.ltime + self.wait);
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}
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};
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void () door_hit_bottom =
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{
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sound (self, (CHAN_NO_PHS_ADD + CHAN_VOICE), self.noise1, DOOR_START_OPEN, ATTN_NORM);
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self.state = STATE_BOTTOM;
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};
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void () door_go_down =
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{
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sound (self, CHAN_VOICE, self.noise2, DOOR_START_OPEN, ATTN_NORM);
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if (self.max_health)
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{
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self.takedamage = DAMAGE_YES;
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self.health = self.max_health;
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}
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self.state = STATE_DOWN;
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SUB_CalcMove (self.pos1, self.speed, door_hit_bottom);
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};
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void () door_go_up =
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{
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if (self.state == STATE_UP)
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return; // allready going up
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if (self.state == STATE_TOP)
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{ // reset top wait time
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self.nextthink = self.ltime + self.wait;
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return;
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}
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sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
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self.state = STATE_UP;
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SUB_CalcMove (self.pos2, self.speed, door_hit_top);
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SUB_UseTargets();
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};
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void () door_fire =
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{
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local entity oself;
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local entity starte;
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if ((self.owner != self))
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{
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objerror ("door_fire: self.owner != self");
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}
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if (self.items)
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{
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sound (self, CHAN_VOICE, self.noise4, DOOR_START_OPEN, ATTN_NORM);
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}
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self.message = string_null;
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oself = self;
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if ((self.spawnflags & DOOR_TOGGLE))
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{
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if (((self.state == STATE_UP) || (self.state == STATE_TOP)))
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{
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starte = self;
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do
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{
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door_go_down ();
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self = self.enemy;
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} while (((self != starte) && (self != world)));
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self = oself;
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return;
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}
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}
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starte = self;
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do
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{
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door_go_up ();
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self = self.enemy;
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} while (((self != starte) && (self != world)));
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self = oself;
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};
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void () door_use =
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{
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local entity oself;
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self.message = "";
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self.owner.message = "";
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self.enemy.message = "";
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oself = self;
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self = self.owner;
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door_fire ();
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self = oself;
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};
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void () door_trigger_touch =
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{
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if ((other.health <= MULTICAST_ALL))
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{
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return;
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}
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if ((time < self.attack_finished))
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{
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return;
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}
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self.attack_finished = (time + DOOR_START_OPEN);
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activator = other;
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self = self.owner;
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door_use ();
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};
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void () door_killed =
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{
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local entity oself;
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oself = self;
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self = self.owner;
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self.health = self.max_health;
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self.takedamage = DAMAGE_NO;
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door_use ();
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self = oself;
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};
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void () OpenDoorBeep =
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{
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local float r;
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local string stuff;
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r = range (self.enemy);
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if (r != RANGE_MELEE)
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{
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self.think = OpenDoorBeep;
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self.nextthink = time + 0.5;
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return;
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}
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if (random()*3<1)
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sound (self, CHAN_BODY, "misc/build1.wav", 1, ATTN_NORM);
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else if (random()*3<2)
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sound (self, CHAN_BODY, "misc/build2.wav", 1, ATTN_NORM);
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else
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sound (self, CHAN_BODY, "misc/build3.wav", 1, ATTN_NORM);
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self.think = OpenDoorBeep;
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self.nextthink = time + 0.5;
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self.owner.owner.rtime = self.owner.owner.rtime + 1;
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self.frame = floor ((self.owner.owner.rtime / 12) * 7);
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if (self.owner.owner.rtime >= 12)
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{
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sound (self, CHAN_BODY, "misc/basekey.wav", 1, ATTN_NORM);
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self.think = SUB_Remove;
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self.nextthink = time + 1;
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return;
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}
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};
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void (entity portal, entity toucher) SpawnOpenDoor =
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{
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local entity open, oself;
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open = spawn();
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setorigin (open, toucher.origin + '0 0 48');
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setmodel (open, "progs/hbar.spr");
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setsize (open, VEC_ORIGIN, VEC_ORIGIN);
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open.think = OpenDoorBeep;
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open.nextthink = time + 1;
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open.enemy = toucher;
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open.owner = portal;
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};
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void () door_touch =
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{
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local float x;
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local string stuff;
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if (other.classname != "player")
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return;
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if (self.owner.attack_finished > time)
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return;
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if (self.state != STATE_BOTTOM)
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return;
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if (self.size_y > 64 && self.size_x > 64)
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return;
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self.owner.attack_finished = (time + WEAPON_ROCKET);
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if ((self.owner.message != ""))
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{
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centerprint (other, self.owner.message);
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sound (other, CHAN_VOICE, "misc/talk.wav", DOOR_START_OPEN, ATTN_NORM);
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}
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if (!self.items)
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return;
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if (self.owner.rtime > 0 && self.owner.rtime < 12)
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return;
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if ((self.size_z <= 160) && self.owner.rtime == 0 && self.items & other.items != self.items)
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{
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if (self.size_y <= 128 && self.size_x <= 128)
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{
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if (other.class == 6)
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{
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SpawnOpenDoor(self, other);
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return;
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}
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if (self.owner.items == IT_KEY1)
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sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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if (self.owner.items == IT_KEY2)
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sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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return;
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}
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}
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if (self.owner.rtime >= 12)
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{
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door_use ();
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return;
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}
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door_use ();
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};
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entity (vector fmins, vector fmaxs) spawn_field =
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{
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local entity trigger;
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local vector t1;
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local vector t2;
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trigger = spawn ();
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trigger.movetype = MOVETYPE_NONE;
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trigger.solid = SOLID_TRIGGER;
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trigger.owner = self;
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trigger.touch = door_trigger_touch;
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t1 = fmins;
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t2 = fmaxs;
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setsize (trigger, (t1 - '60 60 8'), (t2 + '60 60 8'));
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return (trigger);
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};
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float (entity e1, entity e2) EntitiesTouching =
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{
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if ((e1.mins_x > e2.maxs_x))
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{
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return (FALSE);
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}
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if ((e1.mins_y > e2.maxs_y))
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{
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return (FALSE);
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}
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if ((e1.mins_z > e2.maxs_z))
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{
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return (FALSE);
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}
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if ((e1.maxs_x < e2.mins_x))
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{
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return (FALSE);
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}
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if ((e1.maxs_y < e2.mins_y))
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{
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return (FALSE);
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}
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if ((e1.maxs_z < e2.mins_z))
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{
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return (FALSE);
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}
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return (TRUE);
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};
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void () LinkDoors =
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{
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local entity t;
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local entity starte;
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local vector cmins;
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local vector cmaxs;
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if (self.enemy)
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{
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return;
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}
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if ((self.spawnflags & DOOR_DONT_LINK))
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{
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self.enemy = self;
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self.owner = self;
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return;
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}
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cmins = self.mins;
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cmaxs = self.maxs;
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starte = self;
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t = self;
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do
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{
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self.owner = starte;
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if (self.health)
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{
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starte.health = self.health;
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}
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if (self.targetname)
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{
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starte.targetname = self.targetname;
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}
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if ((self.message != ""))
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{
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starte.message = self.message;
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}
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t = find (t, classname, self.classname);
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if (!t)
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{
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self.enemy = starte;
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self = self.owner;
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if (self.health)
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{
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return;
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}
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if (self.targetname)
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{
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return;
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}
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if (self.items)
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{
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return;
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}
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self.owner.trigger_field = spawn_field (cmins, cmaxs);
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return;
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}
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if (EntitiesTouching (self, t))
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{
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if (t.enemy)
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{
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objerror ("cross connected doors");
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}
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self.enemy = t;
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self = t;
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if ((t.mins_x < cmins_x))
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{
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cmins_x = t.mins_x;
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}
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if ((t.mins_y < cmins_y))
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{
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cmins_y = t.mins_y;
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}
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if ((t.mins_z < cmins_z))
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{
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cmins_z = t.mins_z;
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}
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if ((t.maxs_x > cmaxs_x))
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{
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cmaxs_x = t.maxs_x;
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}
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if ((t.maxs_y > cmaxs_y))
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{
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cmaxs_y = t.maxs_y;
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}
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if ((t.maxs_z > cmaxs_z))
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{
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cmaxs_z = t.maxs_z;
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}
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}
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} while (DOOR_START_OPEN);
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};
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void () func_door =
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{
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local float r;
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if ((world.worldtype == MULTICAST_ALL))
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{
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precache_sound ("doors/medtry.wav");
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precache_sound ("doors/meduse.wav");
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self.noise3 = "doors/medtry.wav";
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self.noise4 = "doors/meduse.wav";
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}
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else
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{
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if ((world.worldtype == DOOR_START_OPEN))
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{
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precache_sound ("doors/runetry.wav");
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precache_sound ("doors/runeuse.wav");
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self.noise3 = "doors/runetry.wav";
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self.noise4 = "doors/runeuse.wav";
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}
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else
|
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{
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if ((world.worldtype == WEAPON_ROCKET))
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{
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precache_sound ("doors/basetry.wav");
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precache_sound ("doors/baseuse.wav");
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self.noise3 = "doors/basetry.wav";
|
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self.noise4 = "doors/baseuse.wav";
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}
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else
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{
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dprint ("no worldtype set!\n");
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}
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}
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}
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if ((self.sounds == MULTICAST_ALL))
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{
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precache_sound ("misc/null.wav");
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precache_sound ("misc/null.wav");
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self.noise1 = "misc/null.wav";
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self.noise2 = "misc/null.wav";
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}
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if ((self.sounds == DOOR_START_OPEN))
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{
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precache_sound ("doors/drclos4.wav");
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precache_sound ("doors/doormv1.wav");
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self.noise1 = "doors/drclos4.wav";
|
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self.noise2 = "doors/doormv1.wav";
|
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}
|
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if ((self.sounds == WEAPON_ROCKET))
|
||
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{
|
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precache_sound ("doors/hydro1.wav");
|
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precache_sound ("doors/hydro2.wav");
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self.noise2 = "doors/hydro1.wav";
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self.noise1 = "doors/hydro2.wav";
|
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}
|
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if ((self.sounds == AS_MELEE))
|
||
|
{
|
||
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precache_sound ("doors/stndr1.wav");
|
||
|
precache_sound ("doors/stndr2.wav");
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self.noise2 = "doors/stndr1.wav";
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self.noise1 = "doors/stndr2.wav";
|
||
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}
|
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if ((self.sounds == DOOR_DONT_LINK))
|
||
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{
|
||
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precache_sound ("doors/ddoor1.wav");
|
||
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precache_sound ("doors/ddoor2.wav");
|
||
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self.noise1 = "doors/ddoor2.wav";
|
||
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self.noise2 = "doors/ddoor1.wav";
|
||
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}
|
||
|
SetMovedir ();
|
||
|
self.max_health = self.health;
|
||
|
self.solid = SOLID_BSP;
|
||
|
self.movetype = MOVETYPE_PUSH;
|
||
|
setorigin (self, self.origin);
|
||
|
setmodel (self, self.model);
|
||
|
self.classname = "door";
|
||
|
self.blocked = door_blocked;
|
||
|
self.use = door_use;
|
||
|
|
||
|
if (coop == 0)
|
||
|
{
|
||
|
if ((self.spawnflags & DOOR_SILVER_KEY))
|
||
|
self.items = IT_KEY1;
|
||
|
if ((self.spawnflags & DOOR_GOLD_KEY))
|
||
|
self.items = IT_KEY2;
|
||
|
}
|
||
|
|
||
|
if (coop == 1)
|
||
|
{
|
||
|
r = random()*10;
|
||
|
|
||
|
if (r <= 7)
|
||
|
self.items = IT_KEY1;
|
||
|
else
|
||
|
self.items = IT_KEY2;
|
||
|
}
|
||
|
if (!self.speed)
|
||
|
{
|
||
|
self.speed = 100;
|
||
|
}
|
||
|
if (!self.wait)
|
||
|
{
|
||
|
self.wait = AS_MELEE;
|
||
|
}
|
||
|
if (!self.lip)
|
||
|
{
|
||
|
self.lip = DOOR_GOLD_KEY;
|
||
|
}
|
||
|
if (!self.dmg)
|
||
|
{
|
||
|
self.dmg = WEAPON_ROCKET;
|
||
|
}
|
||
|
self.pos1 = self.origin;
|
||
|
self.pos2 = (self.pos1 + (self.movedir * (fabs ((self.movedir * self.size)) - self.lip)));
|
||
|
if ((self.spawnflags & DOOR_START_OPEN))
|
||
|
{
|
||
|
setorigin (self, self.pos2);
|
||
|
self.pos2 = self.pos1;
|
||
|
self.pos1 = self.origin;
|
||
|
}
|
||
|
self.state = STATE_BOTTOM;
|
||
|
if (self.health)
|
||
|
{
|
||
|
self.takedamage = DAMAGE_YES;
|
||
|
self.th_die = door_killed;
|
||
|
}
|
||
|
self.touch = door_touch;
|
||
|
self.think = LinkDoors;
|
||
|
self.nextthink = (self.ltime + 0.1);
|
||
|
};
|
||
|
void () fd_secret_move1;
|
||
|
void () fd_secret_move2;
|
||
|
void () fd_secret_move3;
|
||
|
void () fd_secret_move4;
|
||
|
void () fd_secret_move5;
|
||
|
void () fd_secret_move6;
|
||
|
void () fd_secret_done;
|
||
|
float SECRET_OPEN_ONCE = 1;
|
||
|
float SECRET_1ST_LEFT = 2;
|
||
|
float SECRET_1ST_DOWN = 4;
|
||
|
float SECRET_NO_SHOOT = 8;
|
||
|
float SECRET_YES_SHOOT = 16;
|
||
|
|
||
|
void () fd_secret_use =
|
||
|
{
|
||
|
local float temp;
|
||
|
|
||
|
self.health = 10000;
|
||
|
if ((self.origin != self.oldorigin))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
self.message = string_null;
|
||
|
SUB_UseTargets ();
|
||
|
if (!(self.spawnflags & SECRET_NO_SHOOT))
|
||
|
{
|
||
|
self.th_pain = SUB_Null;
|
||
|
self.takedamage = DAMAGE_NO;
|
||
|
}
|
||
|
self.velocity = VEC_ORIGIN;
|
||
|
sound (self, CHAN_VOICE, self.noise1, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
self.nextthink = (self.ltime + 0.1);
|
||
|
temp = (SECRET_OPEN_ONCE - (self.spawnflags & SECRET_1ST_LEFT));
|
||
|
makevectors (self.mangle);
|
||
|
if (!self.t_width)
|
||
|
{
|
||
|
if ((self.spawnflags & SECRET_1ST_DOWN))
|
||
|
{
|
||
|
self.t_width = fabs ((v_up * self.size));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self.t_width = fabs ((v_right * self.size));
|
||
|
}
|
||
|
}
|
||
|
if (!self.t_length)
|
||
|
{
|
||
|
self.t_length = fabs ((v_forward * self.size));
|
||
|
}
|
||
|
if ((self.spawnflags & SECRET_1ST_DOWN))
|
||
|
{
|
||
|
self.dest1 = (self.origin - (v_up * self.t_width));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self.dest1 = (self.origin + (v_right * (self.t_width * temp)));
|
||
|
}
|
||
|
self.dest2 = (self.dest1 + (v_forward * self.t_length));
|
||
|
SUB_CalcMove (self.dest1, self.speed, fd_secret_move1);
|
||
|
sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
};
|
||
|
|
||
|
void () fd_secret_move1 =
|
||
|
{
|
||
|
self.nextthink = (self.ltime + SECRET_OPEN_ONCE);
|
||
|
self.think = fd_secret_move2;
|
||
|
sound (self, CHAN_VOICE, self.noise3, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
};
|
||
|
|
||
|
void () fd_secret_move2 =
|
||
|
{
|
||
|
sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
SUB_CalcMove (self.dest2, self.speed, fd_secret_move3);
|
||
|
};
|
||
|
|
||
|
void () fd_secret_move3 =
|
||
|
{
|
||
|
sound (self, CHAN_VOICE, self.noise3, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
if (!(self.spawnflags & SECRET_OPEN_ONCE))
|
||
|
{
|
||
|
self.nextthink = (self.ltime + self.wait);
|
||
|
self.think = fd_secret_move4;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void () fd_secret_move4 =
|
||
|
{
|
||
|
sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
SUB_CalcMove (self.dest1, self.speed, fd_secret_move5);
|
||
|
};
|
||
|
|
||
|
void () fd_secret_move5 =
|
||
|
{
|
||
|
self.nextthink = (self.ltime + SECRET_OPEN_ONCE);
|
||
|
self.think = fd_secret_move6;
|
||
|
sound (self, CHAN_VOICE, self.noise3, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
};
|
||
|
|
||
|
void () fd_secret_move6 =
|
||
|
{
|
||
|
sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
SUB_CalcMove (self.oldorigin, self.speed, fd_secret_done);
|
||
|
};
|
||
|
|
||
|
void () fd_secret_done =
|
||
|
{
|
||
|
if ((!self.targetname || (self.spawnflags & SECRET_YES_SHOOT)))
|
||
|
{
|
||
|
self.health = 10000;
|
||
|
self.takedamage = DAMAGE_YES;
|
||
|
self.th_pain = fd_secret_use;
|
||
|
self.th_die = fd_secret_use;
|
||
|
}
|
||
|
sound (self, (CHAN_NO_PHS_ADD + CHAN_VOICE), self.noise3, SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
};
|
||
|
|
||
|
void () secret_blocked =
|
||
|
{
|
||
|
if ((time < self.attack_finished))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
self.attack_finished = (time + 0.5);
|
||
|
T_Damage (other, self, self, self.dmg);
|
||
|
};
|
||
|
|
||
|
void () secret_touch =
|
||
|
{
|
||
|
if ((other.classname != "player"))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if ((self.attack_finished > time))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
self.attack_finished = (time + SECRET_1ST_LEFT);
|
||
|
if (self.message)
|
||
|
{
|
||
|
centerprint (other, self.message);
|
||
|
sound (other, CHAN_BODY, "misc/talk.wav", SECRET_OPEN_ONCE, ATTN_NORM);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void () func_door_secret =
|
||
|
{
|
||
|
if ((self.sounds == MULTICAST_ALL))
|
||
|
{
|
||
|
self.sounds = AS_MELEE;
|
||
|
}
|
||
|
if ((self.sounds == SECRET_OPEN_ONCE))
|
||
|
{
|
||
|
precache_sound ("doors/latch2.wav");
|
||
|
precache_sound ("doors/winch2.wav");
|
||
|
precache_sound ("doors/drclos4.wav");
|
||
|
self.noise1 = "doors/latch2.wav";
|
||
|
self.noise2 = "doors/winch2.wav";
|
||
|
self.noise3 = "doors/drclos4.wav";
|
||
|
}
|
||
|
if ((self.sounds == SECRET_1ST_LEFT))
|
||
|
{
|
||
|
precache_sound ("doors/airdoor1.wav");
|
||
|
precache_sound ("doors/airdoor2.wav");
|
||
|
self.noise2 = "doors/airdoor1.wav";
|
||
|
self.noise1 = "doors/airdoor2.wav";
|
||
|
self.noise3 = "doors/airdoor2.wav";
|
||
|
}
|
||
|
if ((self.sounds == AS_MELEE))
|
||
|
{
|
||
|
precache_sound ("doors/basesec1.wav");
|
||
|
precache_sound ("doors/basesec2.wav");
|
||
|
self.noise2 = "doors/basesec1.wav";
|
||
|
self.noise1 = "doors/basesec2.wav";
|
||
|
self.noise3 = "doors/basesec2.wav";
|
||
|
}
|
||
|
if (!self.dmg)
|
||
|
{
|
||
|
self.dmg = SECRET_1ST_LEFT;
|
||
|
}
|
||
|
self.mangle = self.angles;
|
||
|
self.angles = VEC_ORIGIN;
|
||
|
self.solid = SOLID_BSP;
|
||
|
self.movetype = MOVETYPE_PUSH;
|
||
|
self.classname = "door";
|
||
|
setmodel (self, self.model);
|
||
|
setorigin (self, self.origin);
|
||
|
self.touch = secret_touch;
|
||
|
self.blocked = secret_blocked;
|
||
|
self.speed = 50;
|
||
|
self.use = fd_secret_use;
|
||
|
if ((!self.targetname || (self.spawnflags & SECRET_YES_SHOOT)))
|
||
|
{
|
||
|
self.health = 10000;
|
||
|
self.takedamage = DAMAGE_YES;
|
||
|
self.th_pain = fd_secret_use;
|
||
|
}
|
||
|
self.oldorigin = self.origin;
|
||
|
if (!self.wait)
|
||
|
{
|
||
|
self.wait = MULTICAST_PVS_R;
|
||
|
}
|
||
|
};
|