mirror of
https://github.com/nzp-team/fteqw.git
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190 lines
5.3 KiB
C
190 lines
5.3 KiB
C
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#include "quakedef.h"
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#include <SLES/OpenSLES.h>
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#define AUDIODRIVERNAME "OpenSLES"
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static void QDECL OSL_RegisterCvars(void)
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{
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}
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static void *OSL_Lock(soundcardinfo_t *sc, unsigned int *startoffset)
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{
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return sc->sn.buffer;
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}
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static void OSL_Unlock(soundcardinfo_t *sc, void *buffer)
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{
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//no need to do anything
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}
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static void OSL_Submit(soundcardinfo_t *sc, int start, int end)
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{
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//submit happens outside the mixer
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}
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static unsigned int OSL_GetDMAPos(soundcardinfo_t *sc)
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{
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sc->sn.samplepos = sc->snd_sent;
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return sc->sn.samplepos;
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}
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typedef struct
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{
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SLObjectItf sl;
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SLEngineItf engine;
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SLPlayItf play;
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SLObjectItf player;
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SLObjectItf output;
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SLBufferQueueItf bufferqueue;
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unsigned char *buffer;
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size_t buffersegmentsize;
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size_t buffersegments;
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size_t buffersegment;
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} osl_data_t;
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//assumption: that each buffer is released in sequence.
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static void buffercallback(SLBufferQueueItf queue, void *ctx)
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{
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soundcardinfo_t *sc = ctx;
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osl_data_t *p = sc->handle;
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//we got the buffer back.
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if (sc->Shutdown)
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{ //we're not shutting down yet, so paint more stuff into the buffer and throw it back.
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sc->sn.buffer = p->buffer + (p->buffersegment%p->buffersegments)*p->buffersegmentsize;
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sc->sn.samples = p->buffersegmentsize/sc->sn.samplebytes;//numFramesAvailable * sc->sn.numchannels;
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sc->samplequeue = sc->sn.samples;
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S_MixerThread(sc);
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sc->snd_sent = p->buffersegment++*p->buffersegmentsize;
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(*queue)->Enqueue(queue, sc->sn.buffer, p->buffersegmentsize);
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}
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}
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static void OSL_Shutdown(soundcardinfo_t *sc)
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{
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osl_data_t *p = sc->handle;
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sc->Shutdown = NULL; //stop posting new buffers
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if (p)
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{
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if (p->play)
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(*p->play)->SetPlayState(p->play, SL_PLAYSTATE_STOPPED);
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if (p->player)
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(*p->player)->Destroy(p->player);
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if (p->output)
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(*p->output)->Destroy(p->output);
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if (p->sl)
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(*p->sl)->Destroy(p->sl);
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sc->handle = NULL;
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Z_Free(p);
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}
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}
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static qboolean QDECL OSL_InitCard (soundcardinfo_t *sc, const char *cardname)
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{
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osl_data_t *p;
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size_t segments = 4; //lets cycle through 4 segments in our single logical buffer
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size_t segmentframes = 256; //with X frames per segment
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//FIXME: mixahead
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sc->sn.numchannels = 2;
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sc->sn.sampleformat = QSF_S16;
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switch(sc->sn.sampleformat)
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{
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case QSF_U8:
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//case QSF_S8;
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sc->sn.samplebytes = 1;
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break;
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case QSF_S16:
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sc->sn.samplebytes = 2;
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break;
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//case QSF_F32:
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//sc->sn.samplebytes = 4;
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//break;
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default:
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return false;
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// sc->sn.sampleformat = QSF_INVALID;
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// sc->sn.samplebytes = 0;
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// break;
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}
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Con_DPrintf("Opening OpenSLES, %.1fkhz\n", sc->sn.speed/1000.0);
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sc->Shutdown = OSL_Shutdown;
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sc->Lock = OSL_Lock;
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sc->Unlock = OSL_Unlock;
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sc->Submit = OSL_Submit;
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sc->GetDMAPos = OSL_GetDMAPos;
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sc->handle = p = Z_Malloc(sizeof(*p) + segmentframes*segments*sc->sn.samplebytes*sc->sn.numchannels);
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if (p)
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{
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p->buffer = (unsigned char*)(p+1);
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p->buffersegments = segments;
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p->buffersegmentsize = segmentframes*sc->sn.samplebytes*sc->sn.numchannels;
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sc->selfpainting = true;
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Q_strncpyz(sc->name, cardname?cardname:"", sizeof(sc->name));
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SLEngineOption options[] =
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{
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{(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32)SL_BOOLEAN_TRUE},
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// {(SLuint32) SL_ENGINEOPTION_MAJORVERSION, (SLuint32)1},
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// {(SLuint32) SL_ENGINEOPTION_MINORVERSION, (SLuint32)1},
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};
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slCreateEngine(&p->sl, countof(options), options, 0, NULL, NULL);
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if (p->sl)
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{
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(*p->sl)->Realize(p->sl, SL_BOOLEAN_FALSE);
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(*p->sl)->GetInterface(p->sl, SL_IID_ENGINE, &p->engine);
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if (p->engine)
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{
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(*p->engine)->CreateOutputMix(p->engine, &p->output, 0, NULL, NULL);
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if (p->output)
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{
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SLboolean TRUE_ = true;
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SLDataLocator_BufferQueue loc_bufferqueue = {SL_DATALOCATOR_BUFFERQUEUE, segments};
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SLDataFormat_PCM pcmformat = {SL_DATAFORMAT_PCM, sc->sn.numchannels, sc->sn.speed*1000, sc->sn.samplebytes*8, sc->sn.samplebytes*8/*+pad*/, SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN};
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SLDataSource audiosource = {&loc_bufferqueue, &pcmformat};
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SLDataLocator_OutputMix loc_outputmix = {SL_DATALOCATOR_OUTPUTMIX, p->output};
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SLDataSink audiosink = {&loc_outputmix, NULL};
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(*p->output)->Realize(p->output, false);
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(*p->engine)->CreateAudioPlayer(p->engine, &p->player, &audiosource, &audiosink, 1, &SL_IID_BUFFERQUEUE, &TRUE_);
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if (p->player)
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{
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(*p->player)->Realize(p->player, false);
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(*p->player)->GetInterface(p->player, SL_IID_PLAY, &p->play);
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(*p->player)->GetInterface(p->player, SL_IID_BUFFERQUEUE, &p->bufferqueue);
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if (p->bufferqueue)
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{
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(*p->bufferqueue)->RegisterCallback(p->bufferqueue, buffercallback, sc);
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buffercallback(p->bufferqueue, sc);
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buffercallback(p->bufferqueue, sc);
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buffercallback(p->bufferqueue, sc);
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if (SL_RESULT_SUCCESS == (*p->play)->SetPlayState(p->play, SL_PLAYSTATE_PLAYING))
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{
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//should now be playing our buffers, and recycling them when one terminates.i
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return true;
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}
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}
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}
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}
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}
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}
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}
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OSL_Shutdown(sc);
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return false;
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}
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static qboolean QDECL OSL_Enumerate (void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename))
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{
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//callback(AUDIODRIVERNAME, internalname, nicename);
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return false;
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}
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sounddriver_t OSL_Output =
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{
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AUDIODRIVERNAME,
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OSL_InitCard,
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OSL_Enumerate,
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OSL_RegisterCvars
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};
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