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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# include "quakedef.h"
# ifdef _WIN32
# include "winquake.h"
# else
# include "unistd.h"
# endif
# define PACKET_HEADER 8
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# define ANTISTUNBIAS 0x40000000 //adding this to sequences in the header ensures that we our packets will not get confused for stun or rtp packets.
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/*
packet header
- - - - - - - - - - - - -
31 sequence
1 does this message contain a reliable payload
31 acknowledge sequence
1 acknowledge receipt of even / odd message
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16 qport ( only from client )
15 fragoffset ( extension )
1 lastfrag ( extension )
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The remote connection never knows if it missed a reliable message , the
local side detects that it has been dropped by seeing a sequence acknowledge
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higher thatn the last reliable sequence , but without the correct even / odd
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bit for the reliable set .
If the sender notices that a reliable message has been dropped , it will be
retransmitted . It will not be retransmitted again until a message after
the retransmit has been acknowledged and the reliable still failed to get there .
if the sequence number is - 1 , the packet should be handled without a netcon
The reliable message can be added to at any time by doing
MSG_Write * ( & netchan - > message , < data > ) .
If the message buffer is overflowed , either by a single message , or by
multiple frames worth piling up while the last reliable transmit goes
unacknowledged , the netchan signals a fatal error .
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Reliable messages are always placed first in a packet , then the unreliable
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message is included if there is sufficient room .
To the receiver , there is no distinction between the reliable and unreliable
parts of the message , they are just processed out as a single larger message .
Illogical packet sequence numbers cause the packet to be dropped , but do
not kill the connection . This , combined with the tight window of valid
reliable acknowledgement numbers provides protection against malicious
address spoofing .
The qport field is a workaround for bad address translating routers that
sometimes remap the client ' s source port on a packet during gameplay .
If the base part of the net address matches and the qport matches , then the
channel matches even if the IP port differs . The IP port should be updated
to the new value before sending out any replies .
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fragmentation works like IP , offset and morefrags . offset is * 8 ( decode : ( offset & ~ 1 ) < < 2 to avoid stomping on the morefrags flag , this allows really jumbo packets with 18 bits of length )
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*/
int net_drop ;
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cvar_t showpackets = CVAR ( " showpackets " , " 0 " ) ;
cvar_t showdrop = CVAR ( " showdrop " , " 0 " ) ;
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cvar_t qport = CVARF ( " qport_ " , " 0 " , CVAR_NOSAVE ) ;
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# ifdef FTE_TARGET_WEB //with webrtc our packets will be layered over sctp(header=28,extras=20ish) over dtls(13),
cvar_t net_mtu = CVARD ( " net_mtu " , " 1384 " , " Specifies a maximum udp payload size, above which packets will be fragmented. If routers all worked properly this could be some massive value, and some massive value may work really nicely for lans. Use smaller values than the default if you're connecting through nested tunnels through routers that fail with IP fragmentation. " ) ;
# else
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cvar_t net_mtu = CVARD ( " net_mtu " , " 1440 " , " Specifies a maximum udp payload size, above which packets will be fragmented. If routers all worked properly this could be some massive value, and some massive value may work really nicely for lans. Use smaller values than the default if you're connecting through nested tunnels through routers that fail with IP fragmentation. " ) ;
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# endif
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cvar_t net_compress = CVARD ( " net_compress " , " 0 " , " Enables huffman compression of network packets. " ) ;
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cvar_t pext_vrinputs = CVARD ( " _pext_vrinputs " , " 0 " , " RENAME ME WHEN STABLE. Networks player inputs slightly differently, allowing for greater capabilities, particuarly vr controller info. " ) ;
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cvar_t pext_lerptime = CVARD ( " _pext_lerptime " , " 0 " , " RENAME ME WHEN STABLE. Sends timing hints for interpolation. " ) ;
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cvar_t pext_infoblobs = CVARD ( " _pext_infoblobs " , " 0 " , " RENAME ME WHEN STABLE. Enables the use of very large infokeys containing potentially invalid chars. Note that the userinfo is still limited by sv_userinfo_bytelimit and sv_userinfo_keylimit. " ) ;
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cvar_t pext_replacementdeltas = CVARD ( " pext_replacementdeltas " , " 1 " , " Enables the use of alternative nack-based entity deltas " ) ;
cvar_t pext_predinfo = CVARD ( " pext_predinfo " , " 1 " , " Enables some extra things to support prediction over NQ protocols. " ) ;
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# if defined(HAVE_CLIENT) && defined(HAVE_SERVER)
# define NET_SendPacket(c,s,d,t) NET_SendPacket(((c)!=NS_CLIENT)?svs.sockets:cls.sockets,s,d,t)
# elif defined(HAVE_SERVER)
# define NET_SendPacket(c,s,d,t) NET_SendPacket(svs.sockets,s,d,t)
# else
# define NET_SendPacket(c,s,d,t) NET_SendPacket(cls.sockets,s,d,t)
# endif
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/*returns the entire bitmask of supported+enabled extensions*/
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unsigned int Net_PextMask ( unsigned int protover , qboolean fornq )
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{
unsigned int mask = 0 ;
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if ( protover = = PROTOCOL_VERSION_FTE1 )
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{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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# ifdef PEXT_SCALE
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mask | = PEXT_SCALE ;
# endif
# ifdef PEXT_LIGHTSTYLECOL
mask | = PEXT_LIGHTSTYLECOL ;
# endif
# ifdef PEXT_TRANS
mask | = PEXT_TRANS ;
# endif
# ifdef PEXT_VIEW2
mask | = PEXT_VIEW2 ;
# endif
# ifdef PEXT_ACCURATETIMINGS
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# ifdef QUAKESTATS //needs stat_time
mask | = PEXT_ACCURATETIMINGS ;
# endif
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# endif
# ifdef PEXT_ZLIBDL
mask | = PEXT_ZLIBDL ;
# endif
# ifdef PEXT_FATNESS
mask | = PEXT_FATNESS ;
# endif
# ifdef PEXT_HLBSP
mask | = PEXT_HLBSP ;
# endif
# ifdef PEXT_Q2BSP
mask | = PEXT_Q2BSP ;
# endif
# ifdef PEXT_Q3BSP
mask | = PEXT_Q3BSP ;
# endif
# ifdef PEXT_TE_BULLET
mask | = PEXT_TE_BULLET ;
# endif
# ifdef PEXT_HULLSIZE
mask | = PEXT_HULLSIZE ;
# endif
# ifdef PEXT_SETVIEW
mask | = PEXT_SETVIEW ;
# endif
# ifdef PEXT_MODELDBL
mask | = PEXT_MODELDBL ;
# endif
# ifdef PEXT_SOUNDDBL
mask | = PEXT_SOUNDDBL ;
# endif
# ifdef PEXT_VWEAP
mask | = PEXT_VWEAP ;
# endif
# ifdef PEXT_FLOATCOORDS
mask | = PEXT_FLOATCOORDS ;
# endif
mask | = PEXT_SPAWNSTATIC2 ;
mask | = PEXT_COLOURMOD ;
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# if MAX_SPLITS > 1
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mask | = PEXT_SPLITSCREEN ;
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# endif
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mask | = PEXT_HEXEN2 ;
mask | = PEXT_CUSTOMTEMPEFFECTS ;
mask | = PEXT_256PACKETENTITIES ;
mask | = PEXT_ENTITYDBL ;
mask | = PEXT_ENTITYDBL2 ;
mask | = PEXT_SHOWPIC ;
mask | = PEXT_SETATTACHMENT ;
# ifdef PEXT_CHUNKEDDOWNLOADS
mask | = PEXT_CHUNKEDDOWNLOADS ;
# endif
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# ifdef CSQC_DAT
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mask | = PEXT_CSQC ;
# endif
# ifdef PEXT_DPFLAGS
mask | = PEXT_DPFLAGS ;
# endif
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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if ( fornq )
{
//only ones that are tested
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mask & =
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# ifdef CSQC_DAT
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PEXT_CSQC |
# endif
# ifdef PEXT_Q2BSP
PEXT_Q2BSP |
# endif
# ifdef PEXT_Q3BSP
PEXT_Q3BSP |
# endif
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PEXT_TE_BULLET | //qw's gunshot+explosions etc.
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PEXT_FLOATCOORDS | PEXT_HLBSP ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//these all depend fully upon the player/entity deltas, and don't make sense for NQ. Implement PEXT2_REPLACEMENTDELTAS instead.
mask & = ~ ( PEXT_SCALE | PEXT_TRANS | PEXT_ACCURATETIMINGS | PEXT_FATNESS | PEXT_HULLSIZE | PEXT_MODELDBL | PEXT_ENTITYDBL | PEXT_ENTITYDBL2 | PEXT_COLOURMOD | PEXT_SPAWNSTATIC2 | PEXT_256PACKETENTITIES | PEXT_SETATTACHMENT | PEXT_DPFLAGS ) ;
}
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}
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else if ( protover = = PROTOCOL_VERSION_FTE2 )
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{
mask | = PEXT2_PRYDONCURSOR ;
# ifdef PEXT2_VOICECHAT
mask | = PEXT2_VOICECHAT ;
# endif
mask | = PEXT2_SETANGLEDELTA ;
if ( pext_replacementdeltas . ival )
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{
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mask | = PEXT2_REPLACEMENTDELTAS ;
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if ( /*fornq &&*/ pext_predinfo . ival )
mask | = PEXT2_PREDINFO ;
}
if ( pext_infoblobs . ival )
mask | = PEXT2_INFOBLOBS ;
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if ( pext_vrinputs . ival )
mask | = PEXT2_VRINPUTS ;
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if ( pext_lerptime . ival )
mask | = PEXT2_LERPTIME ;
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if ( MAX_CLIENTS ! = QWMAX_CLIENTS )
mask | = PEXT2_MAXPLAYERS ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2016-07-12 00:40:13 +00:00
if ( mask & PEXT2_REPLACEMENTDELTAS )
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mask | = PEXT2_NEWSIZEENCODING ; //use if we can
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2020-02-11 18:06:10 +00:00
mask | = PEXT2_STUNAWARE ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( fornq )
{
//only ones that are tested
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mask & = PEXT2_PRYDONCURSOR | PEXT2_VOICECHAT | PEXT2_SETANGLEDELTA | PEXT2_REPLACEMENTDELTAS | PEXT2_MAXPLAYERS | PEXT2_PREDINFO | PEXT2_NEWSIZEENCODING | PEXT2_VRINPUTS | PEXT2_LERPTIME ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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}
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// else
// mask &= ~PEXT2_PREDINFO;
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}
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else if ( protover = = PROTOCOL_VERSION_EZQUAKE1 )
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{
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mask = EZPEXT1_FLOATENTCOORDS ; //|EZPEXT1_SETANGLEREASON;
if ( fornq )
{
mask & = ~ EZPEXT1_FLOATENTCOORDS ; //keep things simple. interactions are not defined.
mask & = ~ EZPEXT1_SETANGLEREASON ; //potentially breaks too many nq mods. don't encourage it.
}
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}
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return mask ;
}
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/*
= = = = = = = = = = = = = = =
Netchan_Init
= = = = = = = = = = = = = = =
*/
void Netchan_Init ( void )
{
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static char qportstr [ 16 ] ;
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int port ;
// pick a port value that should be nice and random
# ifdef _WIN32
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port = ( time ( NULL ) ) & 0xffff ;
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# else
port = ( ( int ) ( getpid ( ) + getuid ( ) * 1000 ) * time ( NULL ) ) & 0xffff ;
# endif
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Q_snprintfz ( qportstr , sizeof ( qportstr ) , " %i " , port ) ;
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qport . enginevalue = qportstr ;
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Cvar_Register ( & pext_predinfo , " Protocol Extensions " ) ;
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Cvar_Register ( & pext_replacementdeltas , " Protocol Extensions " ) ;
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Cvar_Register ( & pext_infoblobs , " Protocol Extensions " ) ;
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Cvar_Register ( & pext_vrinputs , " Protocol Extensions " ) ;
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Cvar_Register ( & pext_lerptime , " Protocol Extensions " ) ;
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Cvar_Register ( & showpackets , " Networking " ) ;
Cvar_Register ( & showdrop , " Networking " ) ;
Cvar_Register ( & qport , " Networking " ) ;
Cvar_Register ( & net_mtu , " Networking " ) ;
Cvar_Register ( & net_compress , " Networking " ) ;
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}
/*
= = = = = = = = = = = = = = =
Netchan_OutOfBand
Sends an out - of - band datagram
= = = = = = = = = = = = = = = =
*/
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void Netchan_OutOfBand ( netsrc_t sock , netadr_t * adr , int length , const qbyte * data )
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{
sizebuf_t send ;
qbyte send_buf [ MAX_QWMSGLEN + PACKET_HEADER ] ;
// write the packet header
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memset ( & send , 0 , sizeof ( send ) ) ;
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send . data = send_buf ;
send . maxsize = sizeof ( send_buf ) ;
send . cursize = 0 ;
MSG_WriteLong ( & send , - 1 ) ; // -1 sequence means out of band
SZ_Write ( & send , data , length ) ;
// send the datagram
//zoid, no input in demo playback mode
# ifndef SERVERONLY
if ( ! cls . demoplayback )
# endif
NET_SendPacket ( sock , send . cursize , send . data , adr ) ;
}
/*
= = = = = = = = = = = = = = =
Netchan_OutOfBandPrint
Sends a text message in an out - of - band datagram
= = = = = = = = = = = = = = = =
*/
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void VARGS Netchan_OutOfBandPrint ( netsrc_t sock , netadr_t * adr , char * format , . . . )
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{
va_list argptr ;
static char string [ 8192 ] ; // ??? why static?
va_start ( argptr , format ) ;
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vsnprintf ( string , sizeof ( string ) - 1 , format , argptr ) ;
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va_end ( argptr ) ;
Netchan_OutOfBand ( sock , adr , strlen ( string ) , ( qbyte * ) string ) ;
}
# ifndef CLIENTONLY
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void VARGS Netchan_OutOfBandTPrintf ( netsrc_t sock , netadr_t * adr , int language , translation_t text , . . . )
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{
va_list argptr ;
static char string [ 8192 ] ; // ??? why static?
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const char * format = langtext ( text , language ) ;
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string [ 0 ] = A2C_PRINT ;
va_start ( argptr , text ) ;
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vsnprintf ( string + 1 , sizeof ( string ) - 1 , format , argptr ) ;
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va_end ( argptr ) ;
Netchan_OutOfBand ( sock , adr , strlen ( string ) , ( qbyte * ) string ) ;
}
# endif
/*
= = = = = = = = = = = = = =
Netchan_Setup
called to open a channel to a remote system
= = = = = = = = = = = = = =
*/
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void Netchan_Setup ( netsrc_t sock , netchan_t * chan , netadr_t * adr , int qport )
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{
memset ( chan , 0 , sizeof ( * chan ) ) ;
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chan - > sock = sock ;
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chan - > remote_address = * adr ;
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chan - > last_received = realtime ;
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# ifdef NQPROT
chan - > nqreliable_allowed = true ;
# endif
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chan - > incoming_unreliable = - 1 ;
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chan - > message . data = chan - > message_buf ;
chan - > message . allowoverflow = true ;
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chan - > message . maxsize = MAX_QWMSGLEN ;
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chan - > qport = qport ;
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chan - > qportsize = 2 ;
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}
/*
= = = = = = = = = = = = = = =
Netchan_CanPacket
Returns true if the bandwidth choke isn ' t active
= = = = = = = = = = = = = = = =
*/
# define MAX_BACKUP 200
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qboolean Netchan_CanPacket ( netchan_t * chan , int rate )
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{
if ( chan - > remote_address . type = = NA_LOOPBACK )
return true ; //don't ever drop packets due to possible routing problems when there is no routing.
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if ( ! rate )
return true ;
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if ( chan - > cleartime < realtime + 0.25 ) //(MAX_BACKUP/(float)rate))
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return true ;
return false ;
}
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int Netchan_CanBytes ( netchan_t * chan , int rate )
{
const double slop = 0.25 ;
if ( chan - > remote_address . type = = NA_LOOPBACK )
return 0x7fffffff ; //don't ever drop packets due to possible routing problems when there is no routing.
if ( ! rate )
return 0x7fffffff ;
return ( ( realtime + slop ) - chan - > cleartime ) * rate ;
}
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void Netchan_Block ( netchan_t * chan , int bytes , int rate )
{
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if ( rate )
{
if ( chan - > cleartime < realtime - 0.25 ) //0.25 allows it to be a little bursty.
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chan - > cleartime = realtime + ( bytes / ( float ) rate ) ;
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else
chan - > cleartime + = bytes / ( float ) rate ;
}
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}
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/*
= = = = = = = = = = = = = = =
Netchan_CanReliable
Returns true if the bandwidth choke isn ' t
= = = = = = = = = = = = = = = =
*/
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qboolean Netchan_CanReliable ( netchan_t * chan , int rate )
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{
if ( chan - > reliable_length )
return false ; // waiting for ack
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return Netchan_CanPacket ( chan , rate ) ;
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}
# ifdef SERVERONLY
qboolean ServerPaused ( void ) ;
# endif
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# ifdef NQPROT
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size_t ZLib_DecompressBuffer ( qbyte * in , size_t insize , qbyte * out , size_t maxoutsize ) ;
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enum nqnc_packettype_e NQNetChan_Process ( netchan_t * chan )
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{
int header ;
int sequence ;
int drop ;
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chan - > bytesin + = net_message . cursize ;
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MSG_BeginReading ( & net_message , chan - > netprim ) ;
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header = LongSwap ( MSG_ReadLong ( ) ) ;
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if ( header & NETFLAG_CTL )
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return NQNC_IGNORED ; //huh?
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# ifdef HAVE_CLIENT
if ( header & NETFLAG_ZLIB )
{ //note: qex gets the size header wrong here.
qbyte * tmp ;
if ( net_message . cursize < = PACKET_HEADER | | net_message . cursize ! = PACKET_HEADER + ( header & NETFLAG_LENGTH_MASK ) )
return NQNC_IGNORED ; //huh?
/*redundantsequence =*/ MSG_ReadLong ( ) ; //wasting 4 bytes...
# ifdef AVAIL_ZLIB
tmp = alloca ( 0xffff ) ;
//note: its zlib rather than raw deflate (wasting a further 6 bytes...).
net_message . cursize = ZLib_DecompressBuffer ( net_message . data + 8 , net_message . cursize - 8 , tmp , 0xffff ) ;
if ( net_message . cursize < PACKET_HEADER )
# endif
{
if ( chan - > sock = = NS_CLIENT )
{ //clients can just throw an error. the server will appear dead if we try to just ignore it.
Host_EndGame ( " QuakeEx netchan decompression error " ) ;
return NQNC_IGNORED ;
}
else
{ //inject a disconnect request. clients shouldn't be sending this anyway.
net_message . data [ 8 ] = clc_disconnect ;
net_message . cursize = 9 ;
return NQNC_RELIABLE ;
}
}
memcpy ( net_message . data , tmp , net_message . cursize ) ;
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MSG_BeginReading ( & net_message , chan - > netprim ) ;
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header = LongSwap ( MSG_ReadLong ( ) ) ; //re-read the now-decompressed copy of the header for the real flags
}
# endif
if ( net_message . cursize ! = ( header & NETFLAG_LENGTH_MASK ) )
return NQNC_IGNORED ; //size was wrong, couldn't have been ours.
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sequence = LongSwap ( MSG_ReadLong ( ) ) ;
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if ( header & NETFLAG_ACK )
{
if ( sequence = = chan - > reliable_sequence )
{
chan - > reliable_start + = MAX_NQDATAGRAM ;
if ( chan - > reliable_start > = chan - > reliable_length )
{
chan - > reliable_length = 0 ; //they got the entire message
chan - > reliable_start = 0 ;
}
chan - > incoming_reliable_acknowledged = chan - > reliable_sequence ;
chan - > reliable_sequence + + ;
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chan - > nqreliable_allowed = true ;
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chan - > last_received = realtime ;
}
else if ( sequence < chan - > reliable_sequence )
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{
if ( showdrop . ival )
Con_Printf ( " Stale ack recieved \n " ) ;
}
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else if ( sequence > chan - > reliable_sequence )
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{
if ( showdrop . ival )
Con_Printf ( " Future ack recieved \n " ) ;
}
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if ( showpackets . value )
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Con_Printf ( " in %s a=%i %i \n "
, chan - > sock ! = NS_SERVER ? " s2c " : " c2s "
, sequence
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, 0 ) ;
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return NQNC_ACK ; //don't try execing the 'payload'. I hate ack packets.
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}
if ( header & NETFLAG_UNRELIABLE )
{
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if ( sequence < = chan - > incoming_unreliable )
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{
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if ( showdrop . ival )
Con_Printf ( " Stale datagram recieved (%i<=%i) \n " , sequence , chan - > incoming_unreliable ) ;
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return NQNC_IGNORED ;
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}
drop = sequence - chan - > incoming_unreliable - 1 ;
if ( drop > 0 )
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{
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if ( showdrop . ival )
Con_Printf ( " Dropped %i datagrams (%i - %i) \n " , drop , chan - > incoming_unreliable + 1 , sequence - 1 ) ;
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chan - > drop_count + = drop ;
}
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chan - > incoming_unreliable = sequence ;
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// chan->frame_latency = chan->frame_latency*OLD_AVG
// + (chan->outgoing_sequence-sequence_ack)*(1.0-OLD_AVG);
chan - > frame_rate = chan - > frame_rate * OLD_AVG
+ ( realtime - chan - > last_received ) * ( 1.0 - OLD_AVG ) ;
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chan - > last_received = realtime ;
chan - > incoming_acknowledged + + ;
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chan - > good_count + + ;
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if ( showpackets . value )
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Con_Printf ( " in %s u=%i %i \n "
, chan - > sock ! = NS_SERVER ? " s2c " : " c2s "
, chan - > incoming_unreliable
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, net_message . cursize ) ;
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return NQNC_UNRELIABLE ;
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}
if ( header & NETFLAG_DATA )
{
int runt [ 2 ] ;
//always reply. a stale sequence probably means our ack got lost.
runt [ 0 ] = BigLong ( NETFLAG_ACK | 8 ) ;
runt [ 1 ] = BigLong ( sequence ) ;
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NET_SendPacket ( chan - > sock , 8 , runt , & net_from ) ;
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if ( showpackets . value )
Con_Printf ( " out %s a=%i %i \n "
, chan - > sock = = NS_SERVER ? " s2c " : " c2s "
, sequence
, 0 ) ;
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chan - > last_received = realtime ;
if ( sequence = = chan - > incoming_reliable_sequence )
{
chan - > incoming_reliable_sequence + + ;
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if ( chan - > in_fragment_length + net_message . cursize - 8 > = sizeof ( chan - > in_fragment_buf ) )
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{
chan - > fatal_error = true ;
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return NQNC_IGNORED ;
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}
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memcpy ( chan - > in_fragment_buf + chan - > in_fragment_length , net_message . data + 8 , net_message . cursize - 8 ) ;
chan - > in_fragment_length + = net_message . cursize - 8 ;
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if ( header & NETFLAG_EOM )
{
SZ_Clear ( & net_message ) ;
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SZ_Write ( & net_message , chan - > in_fragment_buf , chan - > in_fragment_length ) ;
chan - > in_fragment_length = 0 ;
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MSG_BeginReading ( & net_message , chan - > netprim ) ;
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if ( showpackets . value )
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Con_Printf ( " in %s r=%i %i \n "
, chan - > sock ! = NS_SERVER ? " s2c " : " c2s "
, sequence
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, net_message . cursize ) ;
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return NQNC_RELIABLE ; //we can read it now
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}
}
else
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{
if ( showdrop . ival )
Con_Printf ( " Stale reliable (%i) \n " , sequence ) ;
}
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return NQNC_IGNORED ;
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}
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return NQNC_IGNORED ; //not supported.
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}
# endif
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/*
= = = = = = = = = = = = = = =
Netchan_Transmit
tries to send an unreliable message to a connection , and handles the
transmition / retransmition of the reliable messages .
A 0 length will still generate a packet and deal with the reliable messages .
= = = = = = = = = = = = = = = =
*/
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int Netchan_Transmit ( netchan_t * chan , int length , qbyte * data , int rate )
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{
sizebuf_t send ;
qbyte send_buf [ MAX_OVERALLMSGLEN + PACKET_HEADER ] ;
qboolean send_reliable ;
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char remote_adr [ MAX_ADR_SIZE ] ;
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unsigned w1 , w2 ;
int i ;
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neterr_t e ;
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int dupes = chan - > dupe ;
int availbytes = Netchan_CanBytes ( chan , rate ) ;
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availbytes = max ( 0 , availbytes ) ; //make sure it can't go negative (clientside doesn't check rate limits much)
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# ifdef NQPROT
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if ( chan - > isnqprotocol )
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{
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int sentsize = 0 ;
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send . data = send_buf ;
send . maxsize = MAX_NQMSGLEN + PACKET_HEADER ;
send . cursize = 0 ;
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/*unreliables flood out, but reliables are tied to server sequences*/
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if ( chan - > nqreliable_resendtime < realtime )
chan - > nqreliable_allowed = true ;
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if ( chan - > nqreliable_allowed )
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{
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//consume the new reliable when we can.
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( ! chan - > reliable_length & & chan - > message . cursize & & chan - > nqunreliableonly ! = 1 )
2011-06-16 02:03:57 +00:00
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( chan - > nqunreliableonly = = 2 )
chan - > nqunreliableonly = 1 ;
2011-06-16 02:03:57 +00:00
memcpy ( chan - > reliable_buf , chan - > message_buf , chan - > message . cursize ) ;
chan - > reliable_length = chan - > message . cursize ;
chan - > reliable_start = 0 ;
chan - > message . cursize = 0 ;
}
2004-08-21 01:25:48 +00:00
2011-06-16 02:03:57 +00:00
i = chan - > reliable_length - chan - > reliable_start ;
if ( i > 0 )
2007-06-10 05:14:38 +00:00
{
2011-06-16 02:03:57 +00:00
MSG_WriteLong ( & send , 0 ) ;
MSG_WriteLong ( & send , LongSwap ( chan - > reliable_sequence ) ) ;
2017-05-18 10:24:09 +00:00
//limit the payload length to nq's datagram max size.
//relax the limitation if its reliable (ie: over tcp) where its assumed to have no real limit
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if ( i > MAX_NQDATAGRAM & & ! NET_AddrIsReliable ( & chan - > remote_address ) )
2011-06-16 02:03:57 +00:00
i = MAX_NQDATAGRAM ;
SZ_Write ( & send , chan - > reliable_buf + chan - > reliable_start , i ) ;
if ( chan - > reliable_start + i = = chan - > reliable_length )
{
if ( send . cursize + length < send . maxsize )
{ //throw the unreliable packet into the same one as the reliable (but not sent reliably)
2013-03-12 22:35:33 +00:00
// SZ_Write (&send, data, length);
// length = 0;
2011-06-16 02:03:57 +00:00
}
* ( int * ) send_buf = BigLong ( NETFLAG_DATA | NETFLAG_EOM | send . cursize ) ;
2007-06-10 05:14:38 +00:00
}
2011-06-16 02:03:57 +00:00
else
* ( int * ) send_buf = BigLong ( NETFLAG_DATA | send . cursize ) ;
2017-05-18 10:24:09 +00:00
chan - > bytesout + = send . cursize ;
2011-06-16 02:03:57 +00:00
sentsize + = send . cursize ;
if ( showpackets . value )
2013-03-12 22:35:33 +00:00
Con_Printf ( " out %s r s=%i %i \n "
, chan - > sock = = NS_SERVER ? " s2c " : " c2s "
, chan - > reliable_sequence
2011-06-16 02:03:57 +00:00
, send . cursize ) ;
2013-03-12 22:35:33 +00:00
chan - > nqreliable_allowed = false ;
chan - > nqreliable_resendtime = realtime + 0.3 ; //resend reliables after 0.3 seconds. nq transports suck.
2017-05-18 10:24:09 +00:00
2018-03-05 11:06:12 +00:00
if ( NET_SendPacket ( chan - > sock , send . cursize , send . data , & chan - > remote_address ) = = NETERR_SENT & & (
NET_AddrIsReliable ( & chan - > remote_address ) | | chan - > nqunreliableonly = = 3 ) )
{ //if over tcp (or we're dropping the connection), everything is assumed to be reliable. pretend it got acked now.
2017-05-18 10:24:09 +00:00
//if we get an ack later, then who cares.
chan - > reliable_start + = i ;
if ( chan - > reliable_start > = chan - > reliable_length )
{
chan - > reliable_length = 0 ; //they got the entire message
chan - > reliable_start = 0 ;
}
chan - > incoming_reliable_acknowledged = chan - > reliable_sequence ;
chan - > reliable_sequence + + ;
chan - > nqreliable_allowed = true ;
}
send . cursize = 0 ;
2007-06-10 05:14:38 +00:00
}
2005-05-26 12:55:34 +00:00
}
2005-06-14 04:52:10 +00:00
//send out the unreliable (if still unsent)
if ( length )
{
MSG_WriteLong ( & send , 0 ) ;
2005-07-29 22:26:43 +00:00
MSG_WriteLong ( & send , LongSwap ( chan - > outgoing_unreliable ) ) ;
2005-06-14 04:52:10 +00:00
chan - > outgoing_unreliable + + ;
SZ_Write ( & send , data , length ) ;
* ( int * ) send_buf = BigLong ( NETFLAG_UNRELIABLE | send . cursize ) ;
2021-07-06 00:12:05 +00:00
for ( i = - 1 , e = NETERR_SENT ; i < dupes & & e = = NETERR_SENT ; i + + )
e = NET_SendPacket ( chan - > sock , send . cursize , send . data , & chan - > remote_address ) ;
sentsize + = send . cursize * i ;
if ( e = = NETERR_MTU & & chan - > mtu > 560 )
{
Con_Printf ( " Reducing MSS to %i \n " , chan - > mtu ) ;
chan - > mtu - = 10 ;
}
2011-06-16 02:03:57 +00:00
if ( showpackets . value )
2013-03-12 22:35:33 +00:00
Con_Printf ( " out %s u=%i %i \n "
, chan - > sock = = NS_SERVER ? " s2c " : " c2s "
, chan - > outgoing_unreliable - 1
2011-06-16 02:03:57 +00:00
, send . cursize ) ;
2005-06-14 04:52:10 +00:00
send . cursize = 0 ;
}
2012-02-27 12:23:15 +00:00
chan - > bytesout + = sentsize ;
Netchan_Block ( chan , sentsize , rate ) ;
2009-06-23 21:49:44 +00:00
return sentsize ;
2004-08-21 01:25:48 +00:00
}
# endif
// check for message overflow
if ( chan - > message . overflowed )
{
chan - > fatal_error = true ;
2019-05-23 15:11:32 +00:00
Con_TPrintf ( " %s: Outgoing message overflow \n "
2013-05-03 04:28:08 +00:00
, NET_AdrToString ( remote_adr , sizeof ( remote_adr ) , & chan - > remote_address ) ) ;
2009-06-23 21:49:44 +00:00
return 0 ;
2004-08-21 01:25:48 +00:00
}
// if the remote side dropped the last reliable message, resend it
send_reliable = false ;
if ( chan - > incoming_acknowledged > chan - > last_reliable_sequence
& & chan - > incoming_reliable_acknowledged ! = chan - > reliable_sequence )
send_reliable = true ;
// if the reliable transmit buffer is empty, copy the current message out
if ( ! chan - > reliable_length & & chan - > message . cursize )
{
memcpy ( chan - > reliable_buf , chan - > message_buf , chan - > message . cursize ) ;
chan - > reliable_length = chan - > message . cursize ;
chan - > message . cursize = 0 ;
chan - > reliable_sequence ^ = 1 ;
send_reliable = true ;
}
// write the packet header
send . data = send_buf ;
2019-05-23 15:11:32 +00:00
send . maxsize = ( chan - > mtu ? chan - > mtu : MAX_QWMSGLEN ) + PACKET_HEADER ;
2004-08-21 01:25:48 +00:00
send . cursize = 0 ;
w1 = chan - > outgoing_sequence | ( send_reliable < < 31 ) ;
w2 = chan - > incoming_sequence | ( chan - > incoming_reliable_sequence < < 31 ) ;
2020-02-11 18:06:10 +00:00
if ( chan - > pext_stunaware )
{
w1 = BigLong ( w1 + ANTISTUNBIAS ) ;
w2 = BigLong ( w2 ) ;
}
2004-08-21 01:25:48 +00:00
chan - > outgoing_sequence + + ;
MSG_WriteLong ( & send , w1 ) ;
MSG_WriteLong ( & send , w2 ) ;
// send the qport if we are a client
# ifndef SERVERONLY
if ( chan - > sock = = NS_CLIENT )
2015-12-28 17:41:39 +00:00
{
if ( chan - > qportsize = = 2 )
MSG_WriteShort ( & send , chan - > qport ) ;
else if ( chan - > qportsize = = 1 )
MSG_WriteByte ( & send , chan - > qport & 0xff ) ;
}
2004-08-21 01:25:48 +00:00
# endif
2019-05-23 15:11:32 +00:00
if ( chan - > pext_fragmentation )
2012-02-12 05:18:31 +00:00
{
2019-05-23 15:11:32 +00:00
//allow the max size to be bigger, sending everything available
2012-02-12 05:18:31 +00:00
send . maxsize = MAX_OVERALLMSGLEN + PACKET_HEADER ;
MSG_WriteShort ( & send , 0 ) ;
}
2004-08-21 01:25:48 +00:00
// copy the reliable message to the packet first
if ( send_reliable )
{
2019-05-23 15:11:32 +00:00
if ( send . maxsize - send . cursize < chan - > reliable_length )
{
if ( ! chan - > fatal_error )
{
chan - > fatal_error = true ;
Con_TPrintf ( " %s: Path MTU is lower than %u \n "
, NET_AdrToString ( remote_adr , sizeof ( remote_adr ) , & chan - > remote_address ) , chan - > reliable_length ) ;
}
chan - > outgoing_sequence - - ;
return 0 ;
}
2004-08-21 01:25:48 +00:00
SZ_Write ( & send , chan - > reliable_buf , chan - > reliable_length ) ;
chan - > last_reliable_sequence = chan - > outgoing_sequence ;
}
// add the unreliable part if space is available
if ( send . maxsize - send . cursize > = length )
SZ_Write ( & send , data , length ) ;
// send the datagram
i = chan - > outgoing_sequence & ( MAX_LATENT - 1 ) ;
chan - > outgoing_size [ i ] = send . cursize ;
chan - > outgoing_time [ i ] = realtime ;
# ifdef HUFFNETWORK
2014-05-10 13:42:13 +00:00
if ( chan - > compresstable )
2004-08-21 01:25:48 +00:00
{
2006-03-04 20:43:48 +00:00
//int oldsize = send.cursize;
2019-05-23 15:11:32 +00:00
Huff_CompressPacket ( chan - > compresstable , & send , 8 + ( ( chan - > sock = = NS_CLIENT ) ? 2 : 0 ) + ( chan - > pext_fragmentation ? 2 : 0 ) ) ;
2005-05-27 05:41:07 +00:00
// Con_Printf("%i becomes %i\n", oldsize, send.cursize);
2004-08-21 01:25:48 +00:00
// Huff_DecompressPacket(&send, (chan->sock == NS_CLIENT)?10:8);
}
# endif
2016-07-12 00:40:13 +00:00
e = NETERR_SENT ;
2004-08-21 01:25:48 +00:00
//zoid, no input in demo playback mode
# ifndef SERVERONLY
if ( ! cls . demoplayback )
# endif
{
2015-12-28 17:41:39 +00:00
int hsz = 10 + ( ( chan - > sock = = NS_CLIENT ) ? chan - > qportsize : 0 ) ; /*header size, if fragmentation is in use*/
2019-08-24 16:09:08 +00:00
dupes = min ( chan - > dupe , availbytes / send . cursize ) ;
2012-02-12 05:18:31 +00:00
2019-05-23 15:11:32 +00:00
if ( ( ! chan - > pext_fragmentation ) ) // || send.cursize < ((chan->mtu - hsz)&~7))
{ //vanilla sends
2019-08-24 16:09:08 +00:00
for ( i = - 1 ; i < dupes & & e = = NETERR_SENT ; i + + )
2016-07-12 00:40:13 +00:00
e = NET_SendPacket ( chan - > sock , send . cursize , send . data , & chan - > remote_address ) ;
send . cursize + = send . cursize * i ;
2019-05-23 15:11:32 +00:00
//ipv4 'guarentees' mtu sizes of at least 560ish.
//our reliable/backbuf messages are limited to 1024 bytes.
//this means that large reliables may be unsendable.
if ( e = = NETERR_MTU & & chan - > mtu > 560 )
2016-07-12 00:40:13 +00:00
{
2019-05-23 15:11:32 +00:00
Con_Printf ( " Reducing MSS to %i \n " , chan - > mtu ) ;
chan - > mtu - = 10 ;
2016-07-12 00:40:13 +00:00
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
2012-02-12 05:18:31 +00:00
else
2019-05-23 15:11:32 +00:00
{ //fte's fragmentaton protocol
2016-07-15 12:26:24 +00:00
int offset = 0 , no ;
2012-02-12 05:18:31 +00:00
qboolean more ;
2019-08-24 16:09:08 +00:00
int outbytes = 0 ;
int fragbytes ;
2016-07-12 00:40:13 +00:00
/*FIXME: splurge over a number of frames, if we have an outgoing reliable*/
2012-02-12 05:18:31 +00:00
/*send the additional parts, adding new headers within the previous packet*/
2016-07-15 12:26:24 +00:00
do
2012-02-12 05:18:31 +00:00
{
2019-05-23 15:11:32 +00:00
no = offset + chan - > mtu - hsz ;
2012-04-25 16:29:58 +00:00
if ( no < send . cursize - hsz )
2012-02-12 05:18:31 +00:00
{
2012-04-25 16:29:58 +00:00
no & = ~ 7 ;
2012-02-12 05:18:31 +00:00
more = true ;
}
else
{
2012-04-25 16:29:58 +00:00
no = send . cursize - hsz ;
2012-02-12 05:18:31 +00:00
more = false ;
}
2012-04-25 16:29:58 +00:00
* ( int * ) & send . data [ ( offset ) + 0 ] = LittleLong ( w1 ) ;
* ( int * ) & send . data [ ( offset ) + 4 ] = LittleLong ( w2 ) ;
2012-02-12 05:33:16 +00:00
# ifndef SERVERONLY
2012-02-12 05:18:31 +00:00
if ( chan - > sock = = NS_CLIENT )
2015-12-28 17:41:39 +00:00
{
if ( chan - > qportsize = = 2 )
* ( short * ) & send . data [ offset + hsz - 4 ] = LittleShort ( chan - > qport ) ;
else if ( chan - > qportsize = = 1 )
* ( qbyte * ) & send . data [ offset + hsz - 3 ] = chan - > qport & 0xff ;
}
2012-02-12 05:33:16 +00:00
# endif
2012-04-25 16:29:58 +00:00
* ( short * ) & send . data [ offset + hsz - 2 ] = LittleShort ( ( offset > > 2 ) | ( more ? 1 : 0 ) ) ;
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if ( e = = NETERR_SENT )
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{
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for ( i = - 1 ; i < dupes & & e = = NETERR_SENT ; i + + )
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{
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fragbytes = ( no - offset ) + hsz ;
e = NET_SendPacket ( chan - > sock , fragbytes , send . data + offset , & chan - > remote_address ) ;
outbytes + = fragbytes ;
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if ( e = = NETERR_MTU & & ! offset & & chan - > mtu > 560 )
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{
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chan - > mtu - = 16 ;
Con_Printf ( " Reducing MSS to %i \n " , chan - > mtu ) ;
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no = offset ;
more = true ;
break ;
}
}
}
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offset = no ;
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} while ( more ) ;
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send . cursize = outbytes ;
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}
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}
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if ( e = = NETERR_SENT )
{
chan - > bytesout + = send . cursize ;
Netchan_Block ( chan , send . cursize , rate ) ;
}
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# ifdef SERVERONLY
if ( ServerPaused ( ) )
chan - > cleartime = realtime ;
# endif
if ( showpackets . value )
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{
char * errtext ;
switch ( e )
{
case NETERR_SENT : errtext = " " ; break ;
case NETERR_NOROUTE : errtext = " unroutable " ; break ;
case NETERR_DISCONNECTED : errtext = " disconnected " ; break ;
case NETERR_MTU : errtext = " mss exceeded " ; break ;
case NETERR_CLOGGED : errtext = " conjestion " ; break ;
default : errtext = " unk error " ; break ;
}
Con_Printf ( " %f %s --> s=%i(%i) a=%i(%i) %i%s \n "
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, Sys_DoubleTime ( )
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, chan - > sock = = NS_SERVER ? " s2c " : " c2s "
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, chan - > outgoing_sequence
, send_reliable
, chan - > incoming_sequence
, chan - > incoming_reliable_sequence
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, send . cursize ,
errtext ) ;
}
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return send . cursize ;
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}
/*
= = = = = = = = = = = = = = = = =
Netchan_Process
called when the current net_message is from remote_address
modifies net_message so that it points to the packet payload
= = = = = = = = = = = = = = = = =
*/
qboolean Netchan_Process ( netchan_t * chan )
{
unsigned sequence , sequence_ack ;
unsigned reliable_ack , reliable_message ;
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char adr [ MAX_ADR_SIZE ] ;
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int offset ;
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if (
# ifndef SERVERONLY
! cls . demoplayback & &
# endif
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! NET_CompareAdr ( & net_from , & chan - > remote_address ) )
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return false ;
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chan - > bytesin + = net_message . cursize ;
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// get sequence numbers
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MSG_BeginReading ( & net_message , chan - > netprim ) ;
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sequence = MSG_ReadLong ( ) ;
sequence_ack = MSG_ReadLong ( ) ;
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if ( chan - > pext_stunaware )
{
sequence = BigLong ( sequence ) ;
if ( ! ( sequence & ANTISTUNBIAS ) )
return false ;
sequence - = ANTISTUNBIAS ;
sequence_ack = BigLong ( sequence_ack ) ;
}
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// skip over the qport if we are a server (its handled elsewhere)
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# ifndef CLIENTONLY
if ( chan - > sock = = NS_SERVER )
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MSG_ReadShort ( ) ;
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# endif
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if ( chan - > pext_fragmentation )
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offset = ( unsigned short ) MSG_ReadShort ( ) ;
else
offset = 0 ;
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reliable_message = sequence > > 31 ;
reliable_ack = sequence_ack > > 31 ;
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sequence & = ~ ( 1u < < 31 ) ;
sequence_ack & = ~ ( 1u < < 31 ) ;
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if ( showpackets . value )
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Con_Printf ( " %f %s <-- s=%i(%i) a=%i(%i) %i%s \n "
, Sys_DoubleTime ( )
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, chan - > sock = = NS_SERVER ? " c2s " : " s2c "
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, sequence
, reliable_message
, sequence_ack
, reliable_ack
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, net_message . cursize
, offset ? " frag " : " " ) ;
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// get a rate estimation
#if 0
if ( chan - > outgoing_sequence - sequence_ack < MAX_LATENT )
{
int i ;
double time , rate ;
i = sequence_ack & ( MAX_LATENT - 1 ) ;
time = realtime - chan - > outgoing_time [ i ] ;
time - = 0.1 ; // subtract 100 ms
if ( time < = 0 )
{ // gotta be a digital link for <100 ms ping
if ( chan - > rate > 1.0 / 5000 )
chan - > rate = 1.0 / 5000 ;
}
else
{
if ( chan - > outgoing_size [ i ] < 512 )
{ // only deal with small messages
rate = chan - > outgoing_size [ i ] / time ;
if ( rate > 5000 )
rate = 5000 ;
rate = 1.0 / rate ;
if ( chan - > rate > rate )
chan - > rate = rate ;
}
}
}
# endif
//
// discard stale or duplicated packets
//
if ( sequence < = ( unsigned ) chan - > incoming_sequence )
{
if ( showdrop . value )
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Con_TPrintf ( " %s:Out of order packet %i at %i \n "
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, NET_AdrToString ( adr , sizeof ( adr ) , & chan - > remote_address )
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, sequence
, chan - > incoming_sequence ) ;
return false ;
}
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if ( offset )
{
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int len = net_message . cursize - MSG_GetReadCount ( ) ;
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qboolean more = false ;
if ( offset & 1 )
{
more = true ;
offset & = ~ 1 ;
}
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offset = offset < < 2 ;
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if ( offset + len > sizeof ( chan - > in_fragment_buf ) ) /*stop the overflow*/
{
if ( showdrop . value )
Con_Printf ( " Dropping packet - too many fragments \n " ) ;
return false ;
}
if ( chan - > incoming_unreliable ! = sequence )
{
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if ( chan - > in_fragment_length & & showdrop . ival )
Con_Printf ( " final fragment lost (%i). dropping entire packet \n " , offset ) ;
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/*sequence doesn't match, forget the old*/
chan - > in_fragment_length = 0 ;
chan - > incoming_unreliable = sequence ;
}
if ( offset ! = chan - > in_fragment_length )
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{
if ( showdrop . ival )
Con_Printf ( " prior fragment lost (%i-%i). dropping entire packet \n " , offset , chan - > in_fragment_length ) ;
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return false ; /*dropped one*/
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}
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memcpy ( chan - > in_fragment_buf + offset , net_message . data + MSG_GetReadCount ( ) , len ) ;
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chan - > in_fragment_length + = len ;
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if ( more )
{
/*nothing to process yet*/
return false ;
}
memcpy ( net_message . data , chan - > in_fragment_buf , chan - > in_fragment_length ) ;
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net_message . currentbit = 0 ;
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net_message . cursize = chan - > in_fragment_length ;
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if ( showpackets . value )
Con_Printf ( " <-- s=%i(%i) a=%i(%i) %i Recombined \n "
, sequence
, reliable_message
, sequence_ack
, reliable_ack
, net_message . cursize ) ;
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chan - > incoming_unreliable = 0 ;
chan - > in_fragment_length = 0 ;
}
else
{
/*kill any pending reliable*/
chan - > incoming_unreliable = 0 ;
chan - > in_fragment_length = 0 ;
}
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//
// dropped packets don't keep the message from being used
//
net_drop = sequence - ( chan - > incoming_sequence + 1 ) ;
if ( net_drop > 0 )
{
chan - > drop_count + = 1 ;
if ( showdrop . value )
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Con_TPrintf ( " %s:Dropped %i packets at %i \n "
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, NET_AdrToString ( adr , sizeof ( adr ) , & chan - > remote_address )
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, sequence - ( chan - > incoming_sequence + 1 )
, sequence ) ;
}
//
// if the current outgoing reliable message has been acknowledged
// clear the buffer to make way for the next
//
if ( reliable_ack = = ( unsigned ) chan - > reliable_sequence )
chan - > reliable_length = 0 ; // it has been received
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//
// if this message contains a reliable message, bump incoming_reliable_sequence
//
chan - > incoming_sequence = sequence ;
chan - > incoming_acknowledged = sequence_ack ;
chan - > incoming_reliable_acknowledged = reliable_ack ;
if ( reliable_message )
chan - > incoming_reliable_sequence ^ = 1 ;
//
// the message can now be read from the current message pointer
// update statistics counters
//
chan - > frame_latency = chan - > frame_latency * OLD_AVG
+ ( chan - > outgoing_sequence - sequence_ack ) * ( 1.0 - OLD_AVG ) ;
chan - > frame_rate = chan - > frame_rate * OLD_AVG
+ ( realtime - chan - > last_received ) * ( 1.0 - OLD_AVG ) ;
chan - > good_count + = 1 ;
chan - > last_received = realtime ;
# ifdef HUFFNETWORK
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if ( chan - > compresstable )
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{
// Huff_CompressPacket(&net_message, (chan->sock == NS_SERVER)?10:8);
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Huff_DecompressPacket ( chan - > compresstable , & net_message , MSG_GetReadCount ( ) ) ;
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}
# endif
return true ;
}