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# ifdef IQMTOOL
//building as part of fte. we can pull in fte components for extra features.
# define FTEPLUGIN
# define GLQUAKE //this is shit, but ensures index sizes come out the right size
# include "../plugins/plugin.h"
# include "com_mesh.h"
# define IQMTOOL_MDLEXPORT
# else
//building standalone. any fte modules cannot be used.
# endif
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# include "util.h"
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# define IQM_UNPACK (1u<<31) //animations will be unpacked into individual frames-as-animations (ie: no more framegroups)
# define IQM_ALLPRIVATE (IQM_UNPACK)
bool noext = false ;
bool verbose = false ;
bool quiet = false ;
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bool stripbones = false ; //strip all bone+anim info.
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struct ejoint
{
const char * name ;
int parent ;
ejoint ( ) : name ( NULL ) , parent ( - 1 ) { }
} ;
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struct triangle { uint vert [ 3 ] ; triangle ( ) { } triangle ( uint v0 , uint v1 , uint v2 ) { vert [ 0 ] = v0 ; vert [ 1 ] = v1 ; vert [ 2 ] = v2 ; } } ;
vector < triangle > triangles , neighbors ;
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struct mesh { uint name , material , numskins ; uint firstvert , numverts ; uint firsttri , numtris ; mesh ( ) : name ( 0 ) , material ( 0 ) , firstvert ( 0 ) , numverts ( 0 ) , firsttri ( 0 ) , numtris ( 0 ) { } } ;
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vector < mesh > meshes ;
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struct meshprop
{
uint contents ;
uint surfaceflags ;
uint body ;
uint geomset ;
uint geomid ;
float mindist ;
float maxdist ;
meshprop ( ) : contents ( 0x02000000 ) , surfaceflags ( 0 ) , body ( 0 ) , geomset ( ~ 0u ) , geomid ( 0 ) , mindist ( 0 ) , maxdist ( 0 ) { } ;
} ;
vector < meshprop > meshes_fte ; //extra crap
uint modelflags ; //q1 uses this.
struct event_fte
{
uint anim ;
float timestamp ; //pose indexes.
uint evcode ;
const char * evdata_str ;
uint evdata_idx ;
} ;
vector < event_fte > events_fte ;
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vector < iqmext_fte_skin_meshskin > meshskins ;
vector < iqmext_fte_skin_skinframe > skinframes ;
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struct anim { uint name ; uint firstframe , numframes ; float fps ; uint flags ; anim ( ) : name ( 0 ) , firstframe ( 0 ) , numframes ( 0 ) , fps ( 0 ) , flags ( 0 ) { } } ;
vector < anim > anims ;
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struct joint { int group ; uint name ; int parent ; float pos [ 3 ] , orient [ 4 ] , scale [ 3 ] ; joint ( ) : name ( 0 ) , parent ( - 1 ) { memset ( pos , 0 , sizeof ( pos ) ) ; memset ( orient , 0 , sizeof ( orient ) ) ; memset ( scale , 0 , sizeof ( scale ) ) ; } } ;
vector < joint > joints ; //for meshes
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struct pose { const char * name ; int parent ; uint flags ; float offset [ 10 ] , scale [ 10 ] ; pose ( ) : name ( NULL ) , parent ( - 1 ) , flags ( 0 ) { memset ( offset , 0 , sizeof ( offset ) ) ; memset ( scale , 0 , sizeof ( scale ) ) ; } } ;
vector < pose > poses ; //aka: animation joints
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struct framebounds { Vec3 bbmin , bbmax ; double xyradius , radius ; framebounds ( ) : bbmin ( 0 , 0 , 0 ) , bbmax ( 0 , 0 , 0 ) , xyradius ( 0 ) , radius ( 0 ) { } } ;
vector < framebounds > bounds ;
struct transform
{
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Vec3 pos ;
Quat orient ;
Vec3 scale ;
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transform ( ) { }
transform ( const Vec3 & pos , const Quat & orient , const Vec3 & scale = Vec3 ( 1 , 1 , 1 ) ) : pos ( pos ) , orient ( orient ) , scale ( scale ) { }
} ;
struct frame
{
struct framepose
{
int remap ;
const char * bonename ;
int boneparent ;
transform tr ;
framepose ( ) : bonename ( " " ) , boneparent ( - 1 ) , tr ( ) { }
framepose ( ejoint & j , transform t ) : bonename ( j . name ) , boneparent ( j . parent ) , tr ( t ) { }
} ;
vector < framepose > pose ;
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} ;
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vector < frame > frames ;
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vector < char > stringdata , commentdata ;
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uint numfverts ; //verts generated so far
struct boneoverride
{
const char * name ;
bool used ;
struct prop
{
const char * rename ;
int group ;
prop ( ) : rename ( NULL ) , group ( - 1 ) { }
} props ;
boneoverride ( ) : used ( false ) , props ( ) { }
} ;
vector < boneoverride > boneoverrides ;
struct meshoverride
{
const char * name ;
meshprop props ;
} ;
vector < meshoverride > meshoverrides ;
struct hitbox
{
int body ;
const char * bone ;
Vec3 mins , maxs ;
} ;
struct filespec
{
const char * file ;
const char * name ;
double fps ;
uint flags ;
int startframe ;
int endframe ;
meshprop meshprops ;
const char * materialprefix ;
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const char * materialsuffix ;
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bool ignoresurfname ;
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Quat rotate ;
float scale ;
Vec3 translate ;
bool nomesh ;
bool noanim ;
vector < event_fte > events ;
filespec ( ) { reset ( ) ; }
void reset ( )
{
file = NULL ;
name = NULL ;
fps = 24 ;
flags = 0 ;
startframe = 0 ;
endframe = - 1 ;
meshprops = meshprop ( ) ;
materialprefix = NULL ;
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materialsuffix = NULL ;
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ignoresurfname = false ;
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rotate = Quat ( 0 , 0 , 0 , 1 ) ;
scale = 1 ;
translate = Vec3 ( 0 , 0 , 0 ) ;
nomesh = false ;
noanim = false ;
events . setsize ( 0 ) ;
}
} ;
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struct sharedstring
{
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uint offset ;
sharedstring ( ) { }
sharedstring ( const char * s ) : offset ( stringdata . length ( ) ) { stringdata . put ( s , strlen ( s ) + 1 ) ; }
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} ;
static inline bool htcmp ( const char * x , const sharedstring & s )
{
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return htcmp ( x , & stringdata [ s . offset ] ) ;
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}
hashtable < sharedstring , uint > stringoffsets ;
uint sharestring ( const char * s )
{
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if ( stringdata . empty ( ) ) stringoffsets . access ( " " , 0 ) ;
return stringoffsets . access ( s ? s : " " , stringdata . length ( ) ) ;
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}
struct blendcombo
{
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int sorted ;
double weights [ 4 ] ;
uchar bones [ 4 ] ;
blendcombo ( ) : sorted ( 0 ) { }
void reset ( ) { sorted = 0 ; }
void addweight ( double weight , int bone )
{
if ( weight < = 1e-3 ) return ;
loopk ( sorted ) if ( weight > weights [ k ] )
{
for ( int l = min ( sorted - 1 , 2 ) ; l > = k ; l - - )
{
weights [ l + 1 ] = weights [ l ] ;
bones [ l + 1 ] = bones [ l ] ;
}
weights [ k ] = weight ;
bones [ k ] = bone ;
if ( sorted < 4 ) sorted + + ;
return ;
}
if ( sorted > = 4 ) return ;
weights [ sorted ] = weight ;
bones [ sorted ] = bone ;
sorted + + ;
}
void finalize ( )
{
loopj ( 4 - sorted ) { weights [ sorted + j ] = 0 ; bones [ sorted + j ] = 0 ; }
if ( sorted < = 0 ) return ;
double total = 0 ;
loopj ( sorted ) total + = weights [ j ] ;
total = 1.0 / total ;
loopj ( sorted ) weights [ j ] * = total ;
}
void serialize ( uchar * vweights ) const
{
int total = 0 ;
loopk ( 4 ) total + = ( vweights [ k ] = uchar ( 0.5 + weights [ k ] * 255 ) ) ;
if ( sorted < = 0 ) return ;
while ( total > 255 )
{
loopk ( 4 ) if ( vweights [ k ] > 0 & & total > 255 ) { vweights [ k ] - - ; total - - ; }
}
while ( total < 255 )
{
loopk ( 4 ) if ( vweights [ k ] < 255 & & total < 255 ) { vweights [ k ] + + ; total + + ; }
}
}
bool operator = = ( const blendcombo & c ) { loopi ( 4 ) if ( weights [ i ] ! = c . weights [ i ] | | bones [ i ] ! = c . bones [ i ] ) return false ; return true ; }
bool operator ! = ( const blendcombo & c ) { loopi ( 4 ) if ( weights [ i ] ! = c . weights [ i ] | | bones [ i ] ! = c . bones [ i ] ) return true ; return false ; }
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} ;
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vector < Vec4 > mpositions ;
vector < blendcombo > mblends ;
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static bool parseindex ( char * & c , int & val )
{
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while ( isspace ( * c ) ) c + + ;
char * end = NULL ;
int rval = strtol ( c , & end , 10 ) ;
if ( c = = end ) return false ;
val = rval ;
c = end ;
return true ;
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}
static double parseattrib ( char * & c , double ival = 0 )
{
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while ( isspace ( * c ) ) c + + ;
char * end = NULL ;
double val = strtod ( c , & end ) ;
if ( c = = end ) val = ival ;
else c = end ;
return val ;
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}
static bool maybeparseattrib ( char * & c , double & result )
{
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while ( isspace ( * c ) ) c + + ;
char * end = NULL ;
double val = strtod ( c , & end ) ;
if ( c = = end ) return false ;
c = end ;
result = val ;
return true ;
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}
#if 0
static bool parsename ( char * & c , char * buf , int bufsize = sizeof ( string ) )
{
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while ( isspace ( * c ) ) c + + ;
char * end ;
if ( * c = = ' " ' )
{
c + + ;
end = c ;
while ( * end & & * end ! = ' " ' ) end + + ;
copystring ( buf , c , min ( int ( end - c + 1 ) , bufsize ) ) ;
if ( * end = = ' " ' ) end + + ;
}
else
{
end = c ;
while ( * end & & ! isspace ( * end ) ) end + + ;
copystring ( buf , c , min ( int ( end - c + 1 ) , bufsize ) ) ;
}
if ( c = = end ) return false ;
c = end ;
return true ;
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}
# endif
static char * trimname ( char * & c )
{
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while ( isspace ( * c ) ) c + + ;
char * start , * end ;
if ( * c = = ' " ' )
{
c + + ;
start = end = c ;
while ( * end & & * end ! = ' " ' ) end + + ;
if ( * end ) { * end = ' \0 ' ; end + + ; }
}
else
{
start = end = c ;
while ( * end & & ! isspace ( * end ) ) end + + ;
if ( * end ) { * end = ' \0 ' ; end + + ; }
}
c = end ;
return start ;
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}
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static Vec4 parseattribs4 ( char * & c , const Vec4 & ival = Vec4 ( 0 , 0 , 0 , 0 ) )
{
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Vec4 val ;
loopk ( 4 ) val [ k ] = parseattrib ( c , ival [ k ] ) ;
return val ;
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}
static Vec3 parseattribs3 ( char * & c , const Vec3 & ival = Vec3 ( 0 , 0 , 0 ) )
{
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Vec3 val ;
loopk ( 3 ) val [ k ] = parseattrib ( c , ival [ k ] ) ;
return val ;
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}
static blendcombo parseblends ( char * & c )
{
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blendcombo b ;
int index ;
while ( parseindex ( c , index ) )
{
double weight = parseattrib ( c , 0 ) ;
b . addweight ( weight , index ) ;
}
b . finalize ( ) ;
return b ;
}
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struct eanim
{
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const char * name ;
int startframe , endframe ;
double fps ;
uint flags ;
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eanim ( ) : name ( NULL ) , startframe ( 0 ) , endframe ( INT_MAX ) , fps ( 0 ) , flags ( 0 ) { }
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} ;
struct emesh
{
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const char * name , * material ;
int firsttri ;
bool used ;
bool hasexplicits ;
meshprop explicits ;
emesh ( ) : name ( NULL ) , material ( NULL ) , firsttri ( 0 ) , used ( false ) , hasexplicits ( false ) { }
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emesh ( const char * name , const char * material , int firsttri = 0 ) : name ( name ) , material ( material ) , firsttri ( firsttri ) , used ( false ) , hasexplicits ( false ) { }
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} ;
struct evarray
{
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string name ;
uint type , format , size ;
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evarray ( ) : type ( IQM_POSITION ) , format ( IQM_FLOAT ) , size ( 3 ) { name [ 0 ] = ' \0 ' ; }
evarray ( uint type , uint format , uint size , const char * initname = " " ) : type ( type ) , format ( format ) , size ( size ) { copystring ( name , initname ) ; }
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} ;
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struct esmoothgroup
{
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enum
{
F_USED = 1 < < 0 ,
F_UVSMOOTH = 1 < < 1
} ;
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int key ;
float angle ;
int flags ;
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esmoothgroup ( ) : key ( - 1 ) , angle ( - 1 ) , flags ( 0 ) { }
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} ;
struct etriangle
{
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int smoothgroup ;
uint vert [ 3 ] , weld [ 3 ] ;
etriangle ( )
: smoothgroup ( - 1 )
{
}
etriangle ( int v0 , int v1 , int v2 , int smoothgroup = - 1 )
: smoothgroup ( smoothgroup )
{
vert [ 0 ] = v0 ;
vert [ 1 ] = v1 ;
vert [ 2 ] = v2 ;
}
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} ;
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vector < Vec4 > epositions , etexcoords , etangents , ecolors , ecustom [ 10 ] ;
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vector < Vec3 > enormals , ebitangents ;
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vector < blendcombo > eblends ;
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vector < etriangle > etriangles ;
vector < esmoothgroup > esmoothgroups ;
vector < int > esmoothindexes ;
vector < uchar > esmoothedges ;
vector < ejoint > ejoints ;
vector < transform > eposes ;
vector < Matrix3x4 > mjoints ;
vector < int > eframes ;
vector < eanim > eanims ;
vector < emesh > emeshes ;
vector < evarray > evarrays ;
hashtable < const char * , char * > enames ;
const char * getnamekey ( const char * name )
{
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char * * exists = enames . access ( name ) ;
if ( exists ) return * exists ;
char * key = newstring ( name ) ;
enames [ key ] = key ;
return key ;
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}
struct weldinfo
{
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int tri , vert ;
weldinfo * next ;
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} ;
void weldvert ( const vector < Vec3 > & norms , const Vec4 & pos , weldinfo * welds , int & numwelds , unionfind < int > & welder )
{
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welder . clear ( ) ;
int windex = 0 ;
for ( weldinfo * w = welds ; w ; w = w - > next , windex + + )
{
etriangle & wt = etriangles [ w - > tri ] ;
esmoothgroup & wg = esmoothgroups [ wt . smoothgroup ] ;
int vindex = windex + 1 ;
for ( weldinfo * v = w - > next ; v ; v = v - > next , vindex + + )
{
etriangle & vt = etriangles [ v - > tri ] ;
esmoothgroup & vg = esmoothgroups [ vt . smoothgroup ] ;
if ( wg . key ! = vg . key ) continue ;
if ( norms [ w - > tri ] . dot ( norms [ v - > tri ] ) < max ( wg . angle , vg . angle ) ) continue ;
if ( ( ( wg . flags | vg . flags ) & esmoothgroup : : F_UVSMOOTH ) & &
etexcoords [ wt . vert [ w - > vert ] ] ! = etexcoords [ vt . vert [ v - > vert ] ] )
continue ;
if ( esmoothindexes . length ( ) > max ( w - > vert , v - > vert ) & & esmoothindexes [ w - > vert ] ! = esmoothindexes [ v - > vert ] )
continue ;
if ( esmoothedges . length ( ) )
{
int w0 = w - > vert , w1 = ( w - > vert + 1 ) % 3 , w2 = ( w - > vert + 2 ) % 3 ;
const Vec4 & wp1 = epositions [ wt . vert [ w1 ] ] ,
& wp2 = epositions [ wt . vert [ w2 ] ] ;
int v0 = v - > vert , v1 = ( v - > vert + 1 ) % 3 , v2 = ( v - > vert + 2 ) % 3 ;
const Vec4 & vp1 = epositions [ vt . vert [ v1 ] ] ,
& vp2 = epositions [ vt . vert [ v2 ] ] ;
int wf = esmoothedges [ w - > tri ] , vf = esmoothedges [ v - > tri ] ;
if ( ( wp1 ! = vp1 | | ! ( ( ( wf > > w0 ) | ( vf > > v0 ) ) & 1 ) ) & &
( wp1 ! = vp2 | | ! ( ( ( wf > > w0 ) | ( vf > > v2 ) ) & 1 ) ) & &
( wp2 ! = vp1 | | ! ( ( ( wf > > w2 ) | ( vf > > v0 ) ) & 1 ) ) & &
( wp2 ! = vp2 | | ! ( ( ( wf > > w2 ) | ( vf > > v2 ) ) & 1 ) ) )
continue ;
}
welder . unite ( windex , vindex , - 1 ) ;
}
}
windex = 0 ;
for ( weldinfo * w = welds ; w ; w = w - > next , windex + + )
{
etriangle & wt = etriangles [ w - > tri ] ;
wt . weld [ w - > vert ] = welder . find ( windex , - 1 , numwelds ) ;
if ( wt . weld [ w - > vert ] = = uint ( numwelds ) ) numwelds + + ;
}
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}
void smoothverts ( bool areaweight = true )
{
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if ( etriangles . empty ( ) ) return ;
if ( enormals . length ( ) )
{
loopv ( etriangles )
{
etriangle & t = etriangles [ i ] ;
loopk ( 3 ) t . weld [ k ] = t . vert [ k ] ;
}
return ;
}
if ( etexcoords . empty ( ) ) loopv ( esmoothgroups ) esmoothgroups [ i ] . flags & = ~ esmoothgroup : : F_UVSMOOTH ;
if ( esmoothedges . length ( ) ) while ( esmoothedges . length ( ) < etriangles . length ( ) ) esmoothedges . add ( 7 ) ;
vector < Vec3 > tarea , tnorms ;
loopv ( etriangles )
{
etriangle & t = etriangles [ i ] ;
Vec3 v0 ( epositions [ t . vert [ 0 ] ] ) ,
v1 ( epositions [ t . vert [ 1 ] ] ) ,
v2 ( epositions [ t . vert [ 2 ] ] ) ;
tnorms . add ( tarea . add ( ( v2 - v0 ) . cross ( v1 - v0 ) ) . normalize ( ) ) ;
}
int nextalloc = 0 ;
vector < weldinfo * > allocs ;
hashtable < Vec4 , weldinfo * > welds ( 1 < < 12 ) ;
loopv ( etriangles )
{
etriangle & t = etriangles [ i ] ;
loopk ( 3 )
{
weldinfo * * next = & welds . access ( epositions [ t . vert [ k ] ] , NULL ) ;
if ( ! ( nextalloc % 1024 ) ) allocs . add ( new weldinfo [ 1024 ] ) ;
weldinfo & w = allocs [ nextalloc / 1024 ] [ nextalloc % 1024 ] ;
nextalloc + + ;
w . tri = i ;
w . vert = k ;
w . next = * next ;
* next = & w ;
}
}
int numwelds = 0 ;
unionfind < int > welder ;
enumerate ( welds , Vec4 , vpos , weldinfo * , vwelds , weldvert ( tnorms , vpos , vwelds , numwelds , welder ) ) ;
loopv ( allocs ) delete [ ] allocs [ i ] ;
loopi ( numwelds ) enormals . add ( Vec3 ( 0 , 0 , 0 ) ) ;
loopv ( etriangles )
{
etriangle & t = etriangles [ i ] ;
loopk ( 3 ) enormals [ t . weld [ k ] ] + = areaweight ? tarea [ i ] : tnorms [ i ] ;
}
loopv ( enormals ) if ( enormals [ i ] ! = Vec3 ( 0 , 0 , 0 ) ) enormals [ i ] = enormals [ i ] . normalize ( ) ;
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}
struct sharedvert
{
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int index , weld ;
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sharedvert ( ) { }
sharedvert ( int index , int weld ) : index ( index ) , weld ( weld ) { }
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} ;
static inline bool htcmp ( const sharedvert & v , const sharedvert & s )
{
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if ( epositions [ v . index ] ! = epositions [ s . index ] ) return false ;
if ( etexcoords . length ( ) & & etexcoords [ v . index ] ! = etexcoords [ s . index ] ) return false ;
if ( enormals . length ( ) & & enormals [ v . weld ] ! = enormals [ s . weld ] ) return false ;
if ( eblends . length ( ) & & eblends [ v . index ] ! = eblends [ s . index ] ) return false ;
if ( ecolors . length ( ) & & ecolors [ v . index ] ! = ecolors [ s . index ] ) return false ;
loopi ( 10 ) if ( ecustom [ i ] . length ( ) & & ecustom [ i ] [ v . index ] ! = ecustom [ i ] [ s . index ] ) return false ;
return true ;
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}
static inline uint hthash ( const sharedvert & v )
{
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return hthash ( epositions [ v . index ] ) ;
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}
const struct vertexarraytype
{
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const char * name ;
int code ;
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} vatypes [ ] =
{
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{ " position " , IQM_POSITION } ,
{ " texcoord " , IQM_TEXCOORD } ,
{ " normal " , IQM_NORMAL } ,
{ " tangent " , IQM_TANGENT } ,
{ " blendindexes " , IQM_BLENDINDEXES } ,
{ " blendweights " , IQM_BLENDWEIGHTS } ,
{ " color " , IQM_COLOR } ,
{ " custom0 " , IQM_CUSTOM + 0 } ,
{ " custom1 " , IQM_CUSTOM + 1 } ,
{ " custom2 " , IQM_CUSTOM + 2 } ,
{ " custom3 " , IQM_CUSTOM + 3 } ,
{ " custom4 " , IQM_CUSTOM + 4 } ,
{ " custom5 " , IQM_CUSTOM + 5 } ,
{ " custom6 " , IQM_CUSTOM + 6 } ,
{ " custom7 " , IQM_CUSTOM + 7 } ,
{ " custom8 " , IQM_CUSTOM + 8 } ,
{ " custom9 " , IQM_CUSTOM + 9 }
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} ;
int findvertexarraytype ( const char * name )
{
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loopi ( sizeof ( vatypes ) / sizeof ( vatypes [ 0 ] ) )
{
if ( ! strcasecmp ( vatypes [ i ] . name , name ) )
return vatypes [ i ] . code ;
}
return - 1 ;
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}
const struct vertexarrayformat
{
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const char * name ;
int code ;
int size ;
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} vaformats [ ] =
{
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{ " byte " , IQM_BYTE , 1 } ,
{ " ubyte " , IQM_UBYTE , 1 } ,
{ " short " , IQM_SHORT , 2 } ,
{ " ushort " , IQM_USHORT , 2 } ,
{ " int " , IQM_INT , 4 } ,
{ " uint " , IQM_UINT , 4 } ,
{ " half " , IQM_HALF , 2 } ,
{ " float " , IQM_FLOAT , 4 } ,
{ " double " , IQM_DOUBLE , 8 }
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} ;
int findvertexarrayformat ( const char * name )
{
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loopi ( sizeof ( vaformats ) / sizeof ( vaformats [ 0 ] ) )
{
if ( ! strcasecmp ( vaformats [ i ] . name , name ) )
return vaformats [ i ] . code ;
}
return - 1 ;
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}
struct vertexarray
{
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uint type , flags , format , size , offset , count ;
vector < uchar > vdata ;
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vertexarray ( uint type , uint format , uint size ) : type ( type ) , flags ( 0 ) , format ( format ) , size ( size ) , offset ( 0 ) , count ( 0 ) { }
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int formatsize ( ) const
{
return vaformats [ format ] . size ;
}
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int bytesize ( ) const
{
return size * vaformats [ format ] . size ;
}
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} ;
vector < sharedvert > vmap ;
vector < vertexarray > varrays ;
vector < uchar > vdata ;
struct halfdata
{
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ushort val ;
halfdata ( double d )
{
union
{
ullong i ;
double d ;
} conv ;
conv . d = d ;
ushort signbit = ushort ( ( conv . i > > 63 ) & 1 ) ;
ushort mantissa = ushort ( ( conv . i > > ( 52 - 10 ) ) & 0x3FF ) ;
int exponent = int ( ( conv . i > > 52 ) & 0x7FF ) - 1023 + 15 ;
if ( exponent < = 0 )
{
mantissa | = 0x400 ;
mantissa > > = min ( 1 - exponent , 10 + 1 ) ;
exponent = 0 ;
}
else if ( exponent > = 0x1F )
{
mantissa = 0 ;
exponent = 0x1F ;
}
val = ( signbit < < 15 ) | ( ushort ( exponent ) < < 10 ) | mantissa ;
}
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} ;
template < > inline halfdata endianswap < halfdata > ( halfdata n ) { n . val = endianswap16 ( n . val ) ; return n ; }
template < int TYPE > static inline int remapindex ( int i , const sharedvert & v ) { return v . index ; }
template < > inline int remapindex < IQM_NORMAL > ( int i , const sharedvert & v ) { return v . weld ; }
template < > inline int remapindex < IQM_TANGENT > ( int i , const sharedvert & v ) { return i ; }
template < class T , class U >
static inline void putattrib ( T & out , const U & val ) { out = T ( val ) ; }
template < class T , class U >
static inline void uroundattrib ( T & out , const U & val , double scale ) { out = T ( clamp ( 0.5 + val * scale , 0.0 , scale ) ) ; }
template < class T , class U >
static inline void sroundattrib ( T & out , const U & val , double scale , double low , double high ) { double n = val * scale * 0.5 ; out = T ( clamp ( n < 0 ? ceil ( n - 1 ) : floor ( n ) , low , high ) ) ; }
template < class T , class U >
static inline void scaleattrib ( T & out , const U & val ) { putattrib ( out , val ) ; }
template < class U >
static inline void scaleattrib ( char & out , const U & val ) { sroundattrib ( out , val , 255.0 , - 128.0 , 127.0 ) ; }
template < class U >
static inline void scaleattrib ( short & out , const U & val ) { sroundattrib ( out , val , 65535.0 , - 32768.0 , 32767.0 ) ; }
template < class U >
static inline void scaleattrib ( int & out , const U & val ) { sroundattrib ( out , val , 4294967295.0 , - 2147483648.0 , 2147483647.0 ) ; }
template < class U >
static inline void scaleattrib ( uchar & out , const U & val ) { uroundattrib ( out , val , 255.0 ) ; }
template < class U >
static inline void scaleattrib ( ushort & out , const U & val ) { uroundattrib ( out , val , 65535.0 ) ; }
template < class U >
static inline void scaleattrib ( uint & out , const U & val ) { uroundattrib ( out , val , 4294967295.0 ) ; }
template < int T >
static inline bool normalizedattrib ( ) { return true ; }
template < int TYPE , int FMT , class T , class U >
static inline void serializeattrib ( const vertexarray & va , T * data , const U & attrib )
{
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if ( normalizedattrib < TYPE > ( ) ) switch ( va . size )
{
case 4 : scaleattrib ( data [ 3 ] , attrib . w ) ;
case 3 : scaleattrib ( data [ 2 ] , attrib . z ) ;
case 2 : scaleattrib ( data [ 1 ] , attrib . y ) ;
case 1 : scaleattrib ( data [ 0 ] , attrib . x ) ;
}
else switch ( va . size )
{
case 4 : putattrib ( data [ 3 ] , attrib . w ) ;
case 3 : putattrib ( data [ 2 ] , attrib . z ) ;
case 2 : putattrib ( data [ 1 ] , attrib . y ) ;
case 1 : putattrib ( data [ 0 ] , attrib . x ) ;
}
lilswap ( data , va . size ) ;
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}
template < int TYPE , int FMT , class T >
static inline void serializeattrib ( const vertexarray & va , T * data , const Vec3 & attrib )
{
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if ( normalizedattrib < TYPE > ( ) ) switch ( va . size )
{
case 3 : scaleattrib ( data [ 2 ] , attrib . z ) ;
case 2 : scaleattrib ( data [ 1 ] , attrib . y ) ;
case 1 : scaleattrib ( data [ 0 ] , attrib . x ) ;
}
else switch ( va . size )
{
case 3 : putattrib ( data [ 2 ] , attrib . z ) ;
case 2 : putattrib ( data [ 1 ] , attrib . y ) ;
case 1 : putattrib ( data [ 0 ] , attrib . x ) ;
}
lilswap ( data , va . size ) ;
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}
template < int TYPE , int FMT , class T >
static inline void serializeattrib ( const vertexarray & va , T * data , const blendcombo & blend )
{
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if ( TYPE = = IQM_BLENDINDEXES )
{
switch ( va . size )
{
case 4 : putattrib ( data [ 3 ] , blend . bones [ 3 ] ) ;
case 3 : putattrib ( data [ 2 ] , blend . bones [ 2 ] ) ;
case 2 : putattrib ( data [ 1 ] , blend . bones [ 1 ] ) ;
case 1 : putattrib ( data [ 0 ] , blend . bones [ 0 ] ) ;
}
}
else if ( FMT = = IQM_UBYTE )
{
uchar weights [ 4 ] ;
blend . serialize ( weights ) ;
switch ( va . size )
{
case 4 : putattrib ( data [ 3 ] , weights [ 3 ] ) ;
case 3 : putattrib ( data [ 2 ] , weights [ 2 ] ) ;
case 2 : putattrib ( data [ 1 ] , weights [ 1 ] ) ;
case 1 : putattrib ( data [ 0 ] , weights [ 0 ] ) ;
}
}
else
{
switch ( va . size )
{
case 4 : scaleattrib ( data [ 3 ] , blend . weights [ 3 ] ) ;
case 3 : scaleattrib ( data [ 2 ] , blend . weights [ 2 ] ) ;
case 2 : scaleattrib ( data [ 1 ] , blend . weights [ 1 ] ) ;
case 1 : scaleattrib ( data [ 0 ] , blend . weights [ 0 ] ) ;
}
}
lilswap ( data , va . size ) ;
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}
template < int TYPE , class T >
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void setupvertexarray ( const vector < T > & attribs , uint type , uint fmt , uint size , uint first )
{
const char * name = " " ;
loopv ( evarrays ) if ( evarrays [ i ] . type = = type )
{
evarray & info = evarrays [ i ] ;
fmt = info . format ;
size = ( uint ) clamp ( ( int ) info . size , 1 , 4 ) ;
name = info . name ;
break ;
}
if ( type > = IQM_CUSTOM )
{
if ( ! name [ 0 ] )
{
defformatstring ( customname , " custom%d " , type - IQM_CUSTOM ) ;
type = IQM_CUSTOM + sharestring ( customname ) ;
}
else type = IQM_CUSTOM + sharestring ( name ) ;
}
int k ;
for ( k = 0 ; k < varrays . length ( ) ; k + + )
{
if ( varrays [ k ] . type = = type & & varrays [ k ] . format = = fmt & & varrays [ k ] . size = = size )
break ;
}
if ( k = = varrays . length ( ) )
varrays . add ( vertexarray ( type , fmt , size ) ) ;
vertexarray & va = varrays [ k ] ;
if ( va . count ! = first )
fatal ( " count != first " ) ; //gaps are a problem.
va . count + = vmap . length ( ) ;
int totalsize = va . bytesize ( ) * vmap . length ( ) ;
uchar * data = va . vdata . reserve ( totalsize ) ;
va . vdata . advance ( totalsize ) ;
loopv ( vmap )
{
const T & attrib = attribs [ remapindex < TYPE > ( i , vmap [ i ] ) ] ;
switch ( va . format )
{
case IQM_BYTE : serializeattrib < TYPE , IQM_BYTE > ( va , ( char * ) data , attrib ) ; break ;
case IQM_UBYTE : serializeattrib < TYPE , IQM_UBYTE > ( va , ( uchar * ) data , attrib ) ; break ;
case IQM_SHORT : serializeattrib < TYPE , IQM_SHORT > ( va , ( short * ) data , attrib ) ; break ;
case IQM_USHORT : serializeattrib < TYPE , IQM_USHORT > ( va , ( ushort * ) data , attrib ) ; break ;
case IQM_INT : serializeattrib < TYPE , IQM_INT > ( va , ( int * ) data , attrib ) ; break ;
case IQM_UINT : serializeattrib < TYPE , IQM_UINT > ( va , ( uint * ) data , attrib ) ; break ;
case IQM_HALF : serializeattrib < TYPE , IQM_HALF > ( va , ( halfdata * ) data , attrib ) ; break ;
case IQM_FLOAT : serializeattrib < TYPE , IQM_FLOAT > ( va , ( float * ) data , attrib ) ; break ;
case IQM_DOUBLE : serializeattrib < TYPE , IQM_DOUBLE > ( va , ( double * ) data , attrib ) ; break ;
}
data + = va . bytesize ( ) ;
}
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}
// linear speed vertex cache optimization from Tom Forsyth
# define MAXVCACHE 32
struct triangleinfo
{
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bool used ;
float score ;
uint vert [ 3 ] ;
triangleinfo ( ) { }
triangleinfo ( uint v0 , uint v1 , uint v2 )
{
vert [ 0 ] = v0 ;
vert [ 1 ] = v1 ;
vert [ 2 ] = v2 ;
}
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} ;
struct vertexcache : listnode < vertexcache >
{
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int index , rank ;
float score ;
int numuses ;
triangleinfo * * uses ;
vertexcache ( ) : index ( - 1 ) , rank ( - 1 ) , score ( - 1.0f ) , numuses ( 0 ) , uses ( NULL ) { }
void calcscore ( )
{
if ( numuses > 0 )
{
score = 2.0f * powf ( numuses , - 0.5f ) ;
if ( rank > = 3 ) score + = powf ( 1.0f - ( rank - 3 ) / float ( MAXVCACHE - 3 ) , 1.5f ) ;
else if ( rank > = 0 ) score + = 0.75f ;
}
else score = - 1.0f ;
}
void removeuse ( triangleinfo * t )
{
loopi ( numuses ) if ( uses [ i ] = = t )
{
uses [ i ] = uses [ - - numuses ] ;
return ;
}
}
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} ;
void maketriangles ( vector < triangleinfo > & tris , const vector < sharedvert > & mmap )
{
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triangleinfo * * uses = new triangleinfo * [ 3 * tris . length ( ) ] ;
vertexcache * verts = new vertexcache [ mmap . length ( ) ] ;
list < vertexcache > vcache ;
loopv ( tris )
{
triangleinfo & t = tris [ i ] ;
t . used = t . vert [ 0 ] = = t . vert [ 1 ] | | t . vert [ 1 ] = = t . vert [ 2 ] | | t . vert [ 2 ] = = t . vert [ 0 ] ;
if ( t . used ) continue ;
loopk ( 3 ) verts [ t . vert [ k ] ] . numuses + + ;
}
triangleinfo * * curuse = uses ;
loopvrev ( tris )
{
triangleinfo & t = tris [ i ] ;
if ( t . used ) continue ;
loopk ( 3 )
{
vertexcache & v = verts [ t . vert [ k ] ] ;
if ( ! v . uses ) { curuse + = v . numuses ; v . uses = curuse ; }
* - - v . uses = & t ;
}
}
loopv ( mmap ) verts [ i ] . calcscore ( ) ;
triangleinfo * besttri = NULL ;
float bestscore = - 1e16 f ;
loopv ( tris )
{
triangleinfo & t = tris [ i ] ;
if ( t . used ) continue ;
t . score = verts [ t . vert [ 0 ] ] . score + verts [ t . vert [ 1 ] ] . score + verts [ t . vert [ 2 ] ] . score ;
if ( t . score > bestscore ) { besttri = & t ; bestscore = t . score ; }
}
//int reloads = 0;
while ( besttri )
{
besttri - > used = true ;
triangle & t = triangles . add ( ) ;
loopk ( 3 )
{
vertexcache & v = verts [ besttri - > vert [ k ] ] ;
if ( v . index < 0 ) { v . index = vmap . length ( ) ; vmap . add ( mmap [ besttri - > vert [ k ] ] ) ; }
t . vert [ k ] = v . index ;
v . removeuse ( besttri ) ;
if ( v . rank > = 0 ) vcache . remove ( & v ) - > rank = - 1 ;
// else reloads++;
if ( v . numuses < = 0 ) continue ;
vcache . insertfirst ( & v ) ;
v . rank = 0 ;
}
int rank = 0 ;
for ( vertexcache * v = vcache . first ( ) ; v ! = vcache . end ( ) ; v = v - > next )
{
v - > rank = rank + + ;
v - > calcscore ( ) ;
}
besttri = NULL ;
bestscore = - 1e16 f ;
for ( vertexcache * v = vcache . first ( ) ; v ! = vcache . end ( ) ; v = v - > next )
{
loopi ( v - > numuses )
{
triangleinfo & t = * v - > uses [ i ] ;
t . score = verts [ t . vert [ 0 ] ] . score + verts [ t . vert [ 1 ] ] . score + verts [ t . vert [ 2 ] ] . score ;
if ( t . score > bestscore ) { besttri = & t ; bestscore = t . score ; }
}
}
while ( vcache . size > MAXVCACHE ) vcache . removelast ( ) - > rank = - 1 ;
if ( ! besttri ) loopv ( tris )
{
triangleinfo & t = tris [ i ] ;
if ( ! t . used & & t . score > bestscore ) { besttri = & t ; bestscore = t . score ; }
}
}
// printf("reloads: %d, worst: %d, best: %d\n", reloads, tris.length()*3, mmap.length());
delete [ ] uses ;
delete [ ] verts ;
}
void calctangents ( uint priortris , bool areaweight = true )
{
uint numverts = vmap . length ( ) ;
Vec3 * tangent = new Vec3 [ 2 * numverts ] , * bitangent = tangent + numverts ;
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for ( uint i = 0 ; i < 2 * numverts ; i + + )
tangent [ i ] = Vec3 ( 0 , 0 , 0 ) ;
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for ( int i = priortris ; i < triangles . length ( ) ; i + + )
{
const triangle & t = triangles [ i ] ;
sharedvert & i0 = vmap [ t . vert [ 0 ] ] ,
& i1 = vmap [ t . vert [ 1 ] ] ,
& i2 = vmap [ t . vert [ 2 ] ] ;
Vec3 v0 ( epositions [ i0 . index ] ) , e1 = Vec3 ( epositions [ i1 . index ] ) - v0 , e2 = Vec3 ( epositions [ i2 . index ] ) - v0 ;
double u1 = etexcoords [ i1 . index ] . x - etexcoords [ i0 . index ] . x , v1 = etexcoords [ i1 . index ] . y - etexcoords [ i0 . index ] . y ,
u2 = etexcoords [ i2 . index ] . x - etexcoords [ i0 . index ] . x , v2 = etexcoords [ i2 . index ] . y - etexcoords [ i0 . index ] . y ;
Vec3 u = e2 * v1 - e1 * v2 ,
v = e2 * u1 - e1 * u2 ;
if ( e2 . cross ( e1 ) . dot ( v . cross ( u ) ) < 0 )
{
u = - u ;
v = - v ;
}
if ( ! areaweight )
{
u = u . normalize ( ) ;
v = v . normalize ( ) ;
}
loopj ( 3 )
{
tangent [ t . vert [ j ] ] + = u ;
bitangent [ t . vert [ j ] ] + = v ;
}
}
loopv ( vmap )
{
const Vec3 & n = enormals [ vmap [ i ] . weld ] ,
& t = tangent [ i ] ,
& bt = bitangent [ i ] ;
etangents . add ( Vec4 ( ( t - n * n . dot ( t ) ) . normalize ( ) , n . cross ( t ) . dot ( bt ) < 0 ? - 1 : 1 ) ) ;
}
delete [ ] tangent ;
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}
struct neighborkey
{
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uint e0 , e1 ;
neighborkey ( ) { }
neighborkey ( uint i0 , uint i1 )
{
if ( epositions [ i0 ] < epositions [ i1 ] ) { e0 = i0 ; e1 = i1 ; }
else { e0 = i1 ; e1 = i0 ; }
}
uint hash ( ) const { return hthash ( epositions [ e0 ] ) + hthash ( epositions [ e1 ] ) ; }
bool operator = = ( const neighborkey & n ) const
{
return epositions [ e0 ] = = epositions [ n . e0 ] & & epositions [ e1 ] = = epositions [ n . e1 ] & &
( eblends . empty ( ) | | ( eblends [ e0 ] = = eblends [ n . e0 ] & & eblends [ e1 ] = = eblends [ n . e1 ] ) ) ;
}
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} ;
static inline uint hthash ( const neighborkey & n ) { return n . hash ( ) ; }
static inline bool htcmp ( const neighborkey & x , const neighborkey & y ) { return x = = y ; }
struct neighborval
{
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uint tris [ 2 ] ;
neighborval ( ) { }
neighborval ( uint i ) { tris [ 0 ] = i ; tris [ 1 ] = 0xFFFFFFFFU ; }
void add ( uint i )
{
if ( tris [ 1 ] ! = 0xFFFFFFFFU ) tris [ 0 ] = tris [ 1 ] = 0xFFFFFFFFU ;
else if ( tris [ 0 ] ! = 0xFFFFFFFFU ) tris [ 1 ] = i ;
}
int opposite ( uint i ) const
{
return tris [ 0 ] = = i ? tris [ 1 ] : tris [ 0 ] ;
}
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} ;
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void makeneighbors ( uint priortris )
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{
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hashtable < neighborkey , neighborval > nhash ;
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for ( int i = priortris ; i < triangles . length ( ) ; i + + )
{
triangle & t = triangles [ i ] ;
for ( int j = 0 , p = 2 ; j < 3 ; p = j , j + + )
{
neighborkey key ( t . vert [ p ] , t . vert [ j ] ) ;
neighborval * val = nhash . access ( key ) ;
if ( val ) val - > add ( i ) ;
else nhash [ key ] = neighborval ( i ) ;
}
}
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for ( int i = priortris ; i < triangles . length ( ) ; i + + )
{
triangle & t = triangles [ i ] ;
triangle & n = neighbors . add ( ) ;
for ( int j = 0 , p = 2 ; j < 3 ; p = j , j + + )
n . vert [ p ] = nhash [ neighborkey ( t . vert [ p ] , t . vert [ j ] ) ] . opposite ( i ) ;
}
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}
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Quat erotate ;
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double escale = 1 ;
Vec3 emeshtrans ( 0 , 0 , 0 ) ;
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Vec3 ejointtrans ( 0 , 0 , 0 ) ;
double gscale = 1 ;
Vec3 gmeshtrans ( 0 , 0 , 0 ) ;
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void printlastmesh ( void )
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{
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if ( quiet )
return ;
mesh & m = meshes [ meshes . length ( ) - 1 ] ;
meshprop & fm = meshes_fte [ meshes . length ( ) - 1 ] ;
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printf ( " %smesh %i: \t name= \" %s \" , \t mat= \" %s \" , \t tri=%i, vert=%i, skins=%i \n " , fm . contents ? " c " : " r " , meshes . length ( ) - 1 ,
& stringdata [ m . name ] , & stringdata [ m . material ] , m . numtris , m . numverts , m . numskins ) ;
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if ( verbose )
{
if ( noext )
printf ( " writing mesh properties is disabled \n " ) ;
else
printf ( " c=%#x sf=%#x b=%i gs=%i gi=%i nd=%g fd=%g \n " , fm . contents , fm . surfaceflags , fm . body , fm . geomset , fm . geomid , fm . maxdist , fm . mindist ) ;
}
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}
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void makemeshes ( const filespec & spec )
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{
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if ( spec . nomesh )
return ;
/*
if ( meshes . length ( ) )
return ;
meshes . setsize ( 0 ) ;
meshes_fte . setsize ( 0 ) ;
triangles . setsize ( 0 ) ;
neighbors . setsize ( 0 ) ;
varrays . setsize ( 0 ) ;
vdata . setsize ( 0 ) ;
*/
int priorverts = numfverts ;
int priortris = triangles . length ( ) ;
hashtable < sharedvert , uint > mshare ( 1 < < 12 ) ;
vector < sharedvert > mmap ;
vector < triangleinfo > tinfo ;
if ( ! noext )
{
loopv ( emeshes )
{
if ( ! emeshes [ i ] . hasexplicits )
emeshes [ i ] . explicits = spec . meshprops ;
loopk ( meshoverrides . length ( ) )
{
if ( ! strcmp ( meshoverrides [ k ] . name , emeshes [ i ] . name ) )
{
emeshes [ i ] . explicits = meshoverrides [ k ] . props ;
for ( ; k < meshoverrides . length ( ) - 1 ; k + + )
meshoverrides [ k ] = meshoverrides [ k + 1 ] ;
meshoverrides . drop ( ) ;
break ;
}
}
}
}
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if ( spec . ignoresurfname )
{
loopv ( emeshes )
{
emeshes [ i ] . name = getnamekey ( " " ) ;
}
}
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loopv ( emeshes )
{
emesh & em1 = emeshes [ i ] ;
if ( em1 . used ) continue ;
for ( int j = i ; j < emeshes . length ( ) ; j + + )
{
emesh & em = emeshes [ j ] ;
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if ( em . used ) continue ;
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if ( strcmp ( em . name ? em . name : " " , em1 . name ? em1 . name : " " ) | | strcmp ( em . material , em1 . material ) | | memcmp ( & em . explicits , & em1 . explicits , sizeof ( em . explicits ) ) ) continue ;
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int lasttri = emeshes . inrange ( j + 1 ) ? emeshes [ j + 1 ] . firsttri : etriangles . length ( ) ;
for ( int k = em . firsttri ; k < lasttri ; k + + )
{
etriangle & et = etriangles [ k ] ;
triangleinfo & t = tinfo . add ( ) ;
loopl ( 3 )
{
sharedvert v ( et . vert [ l ] , et . weld [ l ] ) ;
t . vert [ l ] = mshare . access ( v , mmap . length ( ) ) ;
if ( ! mmap . inrange ( t . vert [ l ] ) ) mmap . add ( v ) ;
}
}
em . used = true ;
}
if ( tinfo . empty ( ) ) continue ;
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mesh & m = meshes . add ( ) ;
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if ( spec . materialprefix | | spec . materialsuffix )
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{
char material [ 512 ] ;
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formatstring ( material , " %s%s%s " , spec . materialprefix ? spec . materialprefix : " " , em1 . material , spec . materialsuffix ? spec . materialsuffix : " " ) ;
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m . material = sharestring ( material ) ;
}
else
m . material = sharestring ( em1 . material ) ;
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if ( ! em1 . name )
m . name = sharestring ( em1 . material ) ;
else
m . name = sharestring ( em1 . name ) ;
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m . firsttri = triangles . length ( ) ;
m . firstvert = numfverts + vmap . length ( ) ;
maketriangles ( tinfo , mmap ) ;
m . numtris = triangles . length ( ) - m . firsttri ;
m . numverts = numfverts + vmap . length ( ) - m . firstvert ;
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m . numskins = 0 ; //we have a default material, so no worries.
if ( spec . materialsuffix & & ! strncmp ( spec . materialsuffix , " _00_00 " , 6 ) )
{ //for qex... populate our skins info
for ( int s = 0 ; ; s + + )
{
char matname [ 512 ] ;
formatstring ( matname , " %s%s_%02d_%02d%s " , spec . materialprefix ? spec . materialprefix : " " , em1 . material , s , 0 , spec . materialsuffix + 6 ) ;
FILE * f = fopen ( matname , " rb " ) ;
if ( f )
{
fclose ( f ) ; //don't really care.
auto & skin = meshskins . add ( ) ;
m . numskins + + ;
skin . firstframe = skinframes . length ( ) ;
skin . countframes = 1 ;
skin . interval = 0.2 ;
auto & skinframe = skinframes . add ( ) ;
skinframe . material_idx = sharestring ( matname ) ;
skinframe . shadertext_idx = 0 ;
for ( skin . countframes = 1 ; ; skin . countframes + + )
{
formatstring ( matname , " %s%s_%02d_%02d%s " , spec . materialprefix ? spec . materialprefix : " " , em1 . material , s , skin . countframes , spec . materialsuffix + 6 ) ;
f = fopen ( matname , " rb " ) ;
if ( ! f )
break ;
fclose ( f ) ;
auto & skinframe = skinframes . add ( ) ;
skinframe . material_idx = sharestring ( matname ) ;
}
}
else break ;
}
}
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meshprop & mf = meshes_fte . add ( ) ;
mf = em1 . explicits ;
printlastmesh ( ) ;
mshare . clear ( ) ;
mmap . setsize ( 0 ) ;
tinfo . setsize ( 0 ) ;
}
numfverts + = vmap . length ( ) ;
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if ( triangles . length ( ) ) makeneighbors ( priortris ) ;
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if ( escale ! = 1 ) loopv ( epositions ) epositions [ i ] * = escale ;
if ( erotate ! = Quat ( 0 , 0 , 0 , 1 ) )
{
loopv ( epositions ) epositions [ i ] . setxyz ( erotate . transform ( Vec3 ( epositions [ i ] ) ) ) ;
loopv ( enormals ) enormals [ i ] = erotate . transform ( enormals [ i ] ) ;
loopv ( etangents ) etangents [ i ] . setxyz ( erotate . transform ( Vec3 ( etangents [ i ] ) ) ) ;
loopv ( ebitangents ) ebitangents [ i ] = erotate . transform ( ebitangents [ i ] ) ;
}
if ( emeshtrans ! = Vec3 ( 0 , 0 , 0 ) ) loopv ( epositions ) epositions [ i ] + = emeshtrans ;
if ( epositions . length ( ) ) setupvertexarray < IQM_POSITION > ( epositions , IQM_POSITION , IQM_FLOAT , 3 , priorverts ) ;
if ( etexcoords . length ( ) ) setupvertexarray < IQM_TEXCOORD > ( etexcoords , IQM_TEXCOORD , IQM_FLOAT , 2 , priorverts ) ;
if ( enormals . length ( ) ) setupvertexarray < IQM_NORMAL > ( enormals , IQM_NORMAL , IQM_FLOAT , 3 , priorverts ) ;
if ( etangents . length ( ) )
{
if ( ebitangents . length ( ) & & enormals . length ( ) )
{
loopv ( etangents ) if ( ebitangents . inrange ( i ) & & enormals . inrange ( i ) )
etangents [ i ] . w = enormals [ i ] . cross ( Vec3 ( etangents [ i ] ) ) . dot ( ebitangents [ i ] ) < 0 ? - 1 : 1 ;
}
setupvertexarray < IQM_TANGENT > ( etangents , IQM_TANGENT , IQM_FLOAT , 4 , priorverts ) ;
}
else if ( enormals . length ( ) & & etexcoords . length ( ) )
{
calctangents ( priortris ) ;
setupvertexarray < IQM_TANGENT > ( etangents , IQM_TANGENT , IQM_FLOAT , 4 , priorverts ) ;
}
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if ( eblends . length ( ) & & ! stripbones )
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{
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if ( ejoints . length ( ) > 65535 )
setupvertexarray < IQM_BLENDINDEXES > ( eblends , IQM_BLENDINDEXES , IQM_UINT , 4 , priorverts ) ;
else if ( ejoints . length ( ) > 255 )
setupvertexarray < IQM_BLENDINDEXES > ( eblends , IQM_BLENDINDEXES , IQM_USHORT , 4 , priorverts ) ;
else
setupvertexarray < IQM_BLENDINDEXES > ( eblends , IQM_BLENDINDEXES , IQM_UBYTE , 4 , priorverts ) ;
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setupvertexarray < IQM_BLENDWEIGHTS > ( eblends , IQM_BLENDWEIGHTS , IQM_UBYTE , 4 , priorverts ) ;
}
if ( ecolors . length ( ) ) setupvertexarray < IQM_COLOR > ( ecolors , IQM_COLOR , IQM_UBYTE , 4 , priorverts ) ;
loopi ( 10 ) if ( ecustom [ i ] . length ( ) ) setupvertexarray < IQM_CUSTOM > ( ecustom [ i ] , IQM_CUSTOM + i , IQM_FLOAT , 4 , priorverts ) ;
//make sure we keep this data in a usable form so that we can calc framebounds.
if ( epositions . length ( ) )
{
Vec4 * o = mpositions . reserve ( epositions . length ( ) ) ;
mpositions . advance ( epositions . length ( ) ) ;
loopv ( epositions )
o [ i ] = epositions [ i ] ;
}
if ( eblends . length ( ) )
{
blendcombo * o = mblends . reserve ( eblends . length ( ) ) ;
mblends . advance ( eblends . length ( ) ) ;
loopv ( eblends )
o [ i ] = eblends [ i ] ;
}
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//the generated triangles currently refer to the imported arrays.
//make sure they refer to the final verts
if ( priorverts )
for ( int i = priortris ; i < triangles . length ( ) ; i + + )
{
triangles [ i ] . vert [ 0 ] + = priorverts ;
triangles [ i ] . vert [ 1 ] + = priorverts ;
triangles [ i ] . vert [ 2 ] + = priorverts ;
}
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}
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void makebounds ( framebounds & bb , Matrix3x4 * invbase , frame & frame )
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{
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vector < Matrix3x4 > buf ;
buf . growbuf ( joints . length ( ) ) ;
buf . setsize ( joints . length ( ) ) ;
//make sure all final bones have some value, even if its gibberish. should probably ignore verts that depend upon bones not defined in this animation.
//remap<0 means the bone was dropped.
loopv ( buf ) { buf [ i ] = Matrix3x4 ( Quat ( 0 , 0 , 0 , 1 ) , Vec3 ( 0 , 0 , 0 ) ) ; }
loopv ( frame . pose ) if ( frame . pose [ i ] . remap > = 0 )
{
int bone = frame . pose [ i ] . remap ;
int jparent = frame . pose [ i ] . boneparent ;
if ( jparent > = 0 ) jparent = frame . pose [ jparent ] . remap ;
if ( jparent > = 0 ) buf [ bone ] = buf [ jparent ] * Matrix3x4 ( frame . pose [ i ] . tr . orient , frame . pose [ i ] . tr . pos , frame . pose [ i ] . tr . scale ) ;
else buf [ bone ] = Matrix3x4 ( frame . pose [ i ] . tr . orient , frame . pose [ i ] . tr . pos , frame . pose [ i ] . tr . scale ) ;
}
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loopv ( frame . pose ) buf [ i ] * = invbase [ i ] ;
loopv ( mpositions )
{
const blendcombo & c = mblends [ i ] ;
Matrix3x4 m ( Vec4 ( 0 , 0 , 0 , 0 ) , Vec4 ( 0 , 0 , 0 , 0 ) , Vec4 ( 0 , 0 , 0 , 0 ) ) ;
loopk ( 4 ) if ( c . weights [ k ] > 0 )
m + = buf [ c . bones [ k ] ] * c . weights [ k ] ;
Vec3 p = m . transform ( Vec3 ( mpositions [ i ] ) ) ;
if ( ! i ) bb . bbmin = bb . bbmax = p ;
else
{
bb . bbmin . x = min ( bb . bbmin . x , p . x ) ;
bb . bbmin . y = min ( bb . bbmin . y , p . y ) ;
bb . bbmin . z = min ( bb . bbmin . z , p . z ) ;
bb . bbmax . x = max ( bb . bbmax . x , p . x ) ;
bb . bbmax . y = max ( bb . bbmax . y , p . y ) ;
bb . bbmax . z = max ( bb . bbmax . z , p . z ) ;
}
double xyradius = p . x * p . x + p . y * p . y ;
bb . xyradius = max ( bb . xyradius , xyradius ) ;
bb . radius = max ( bb . radius , xyradius + p . z * p . z ) ;
}
if ( bb . xyradius > 0 ) bb . xyradius = sqrt ( bb . xyradius ) ;
if ( bb . radius > 0 ) bb . radius = sqrt ( bb . radius ) ;
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}
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void makerelativebasepose ( )
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{
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int numbasejoints = min ( ejoints . length ( ) , eframes . length ( ) ? eframes [ 0 ] : eposes . length ( ) ) ;
for ( int i = numbasejoints - 1 ; i > = 0 ; i - - )
{
ejoint & ej = ejoints [ i ] ;
if ( ej . parent < 0 ) continue ;
transform & parent = eposes [ ej . parent ] , & child = eposes [ i ] ;
child . pos = ( - parent . orient ) . transform ( child . pos - parent . pos ) ;
child . orient = ( - parent . orient ) * child . orient ;
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child . scale = child . scale / parent . scale ;
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if ( child . orient . w > 0 ) child . orient . flip ( ) ;
}
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}
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bool forcejoints = false ;
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void printlastanim ( void )
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{
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if ( quiet )
return ;
anim & a = anims [ anims . length ( ) - 1 ] ;
if ( a . numframes = = 1 )
printf ( " frame %i: \t name= \" %s \" \t fps=%g, %s \n " , anims . length ( ) - 1 ,
& stringdata [ a . name ] , a . fps , ( a . flags & IQM_LOOP ) ? " looped " : " clamped " ) ;
else
printf ( " anim %i: \t name= \" %s \" , \t frames=%i, fps=%g, %s \n " , anims . length ( ) - 1 ,
& stringdata [ a . name ] , a . numframes , a . fps , ( a . flags & IQM_LOOP ) ? " looped " : " clamped " ) ;
loopv ( events_fte )
{
if ( events_fte [ i ] . anim = = ( uint ) anims . length ( ) - 1 )
printf ( " pose %g: %x \" %s \" \n " , events_fte [ i ] . timestamp * a . fps , events_fte [ i ] . evcode , events_fte [ i ] . evdata_str ) ;
}
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}
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void printbones ( int parent = - 1 , size_t ind = 1 )
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{
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char prefix [ 256 ] ;
if ( ind > = sizeof ( prefix ) )
ind = sizeof ( prefix ) - 1 ;
memset ( prefix , ' ' , ind ) ;
prefix [ ind ] = 0 ;
loopv ( joints )
{
if ( joints [ i ] . parent = = parent )
{ //show as 1-based for consistency with quake.
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if ( parent = = - 1 )
conoutf ( " %sbone %i: \t name= \" %s \" \t parent=NONE, group=%i (%f %f %f) " , prefix , i + 1 , & stringdata [ joints [ i ] . name ] , joints [ i ] . group , joints [ i ] . pos [ 0 ] , joints [ i ] . pos [ 1 ] , joints [ i ] . pos [ 2 ] ) ;
else
conoutf ( " %sbone %i: \t name= \" %s \" \t parent=%i, group=%i (%f %f %f) " , prefix , i + 1 , & stringdata [ joints [ i ] . name ] , joints [ i ] . parent + 1 , joints [ i ] . group , joints [ i ] . pos [ 0 ] , joints [ i ] . pos [ 1 ] , joints [ i ] . pos [ 2 ] ) ;
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printbones ( i , ind + 1 ) ;
}
}
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}
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void printbonelist ( )
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{
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loopv ( joints )
{
conoutf ( " bone %i: \t name= \" %s \" \t parent=%i%s, group=%i " , i + 1 , & stringdata [ joints [ i ] . name ] , joints [ i ] . parent + 1 , joints [ i ] . parent > = i ? " (ERROR) " : " " , joints [ i ] . group ) ;
}
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}
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int findjoint ( const char * name )
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{
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loopv ( joints )
{
if ( ! strcmp ( & stringdata [ joints [ i ] . name ] , name ) )
return i ;
}
return - 1 ;
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}
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bool floatcmp ( float f1 , float f2 )
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{
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if ( f1 ! = f2 )
return true ;
return false ;
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}
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void makeanims ( const filespec & spec )
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{
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if ( escale ! = 1 ) loopv ( eposes ) eposes [ i ] . pos * = escale ;
if ( erotate ! = Quat ( 0 , 0 , 0 , 1 ) ) loopv ( ejoints )
{
ejoint & ej = ejoints [ i ] ;
if ( ej . parent < 0 ) for ( int j = i ; j < eposes . length ( ) ; j + = ejoints . length ( ) )
{
transform & p = eposes [ j ] ;
p . orient = erotate * p . orient ;
p . pos = erotate . transform ( p . pos ) ;
}
}
int numbasejoints = eframes . length ( ) ? eframes [ 0 ] : eposes . length ( ) ;
if ( forcejoints | | emeshes . length ( ) )
{
bool warned = false ;
int * jr = new int [ ejoints . length ( ) ] ;
loopv ( ejoints )
{
ejoint & ej = ejoints [ i ] ;
jr [ i ] = findjoint ( ej . name ) ;
if ( jr [ i ] > = 0 )
{
bool rigmismatch = false ;
if ( warned | | forcejoints )
continue ;
joint & j = joints [ jr [ i ] ] ;
loopk ( 3 ) if ( floatcmp ( j . pos [ k ] , eposes [ i ] . pos [ k ] + ( ej . parent > = 0 ? 0 : ejointtrans [ k ] ) ) ) rigmismatch = true ;
loopk ( 4 ) if ( floatcmp ( j . orient [ k ] , eposes [ i ] . orient [ k ] ) ) rigmismatch = true ;
loopk ( 3 ) if ( floatcmp ( j . scale [ k ] , eposes [ i ] . scale [ k ] ) ) rigmismatch = true ;
if ( rigmismatch )
{
warned = true ;
conoutf ( " warning: rig mismatch (bone %s) " , ej . name ) ;
}
continue ;
}
jr [ i ] = joints . length ( ) ;
joint & j = joints . add ( ) ;
Matrix3x4 & m = mjoints . add ( ) ;
const char * name = ej . name ;
int group = - 1 ;
loopvk ( boneoverrides )
{
if ( ! strcmp ( boneoverrides [ k ] . name , name ) )
{
boneoverrides [ k ] . used = true ;
if ( boneoverrides [ k ] . props . rename )
name = boneoverrides [ k ] . props . rename ;
if ( boneoverrides [ k ] . props . group > = 0 )
group = boneoverrides [ k ] . props . group ;
break ;
}
}
j . name = sharestring ( name ) ;
if ( ej . parent > = 0 )
j . parent = findjoint ( ejoints [ ej . parent ] . name ) ;
else
j . parent = - 1 ;
if ( group < 0 & & j . parent > = 0 )
group = joints [ j . parent ] . group ;
if ( group < 0 )
group = 0 ;
j . group = group ;
if ( i < numbasejoints )
{
m . invert ( Matrix3x4 ( eposes [ i ] . orient , eposes [ i ] . pos + ( ej . parent > = 0 ? Vec3 ( 0 , 0 , 0 ) : ejointtrans ) , eposes [ i ] . scale ) ) ;
loopk ( 3 ) j . pos [ k ] = eposes [ i ] . pos [ k ] + ( ej . parent > = 0 ? 0 : ejointtrans [ k ] ) ;
loopk ( 4 ) j . orient [ k ] = eposes [ i ] . orient [ k ] ;
loopk ( 3 ) j . scale [ k ] = eposes [ i ] . scale [ k ] ;
}
else m . invert ( Matrix3x4 ( Quat ( 0 , 0 , 0 , 1 ) , Vec3 ( 0 , 0 , 0 ) , Vec3 ( 1 , 1 , 1 ) ) ) ;
if ( j . parent > = 0 ) m * = mjoints [ j . parent ] ;
}
loopv ( eblends )
{
loopk ( eblends [ i ] . sorted )
{
int b = eblends [ i ] . bones [ k ] ;
if ( b > = ejoints . length ( ) )
b = 0 ;
else
b = jr [ b ] ;
eblends [ i ] . bones [ k ] = b ;
}
}
delete [ ] jr ;
}
// loopv(spec.events)
// spec.events[i].evdata_idx = 0;
loopv ( eanims )
{
eanim & ea = eanims [ i ] ;
if ( ea . flags & IQM_UNPACK )
{ //some quake mods suck, and are unable to deal with animations
for ( int j = ea . startframe , end = eanims . inrange ( i + 1 ) ? eanims [ i + 1 ] . startframe : eframes . length ( ) ; j < end & & j < ea . endframe ; j + + )
{
anim & a = anims . add ( ) ;
char nname [ 256 ] ;
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formatstring ( nname , " %s_%i " , ea . name , j + 1 - ea . startframe ) ;
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a . name = sharestring ( nname ) ;
a . firstframe = frames . length ( ) ;
a . numframes = 0 ;
a . fps = ea . fps ;
a . flags = ea . flags & ~ IQM_ALLPRIVATE ;
int offset = eframes [ j ] , range = ( eframes . inrange ( j + 1 ) ? eframes [ j + 1 ] : eposes . length ( ) ) - offset ;
if ( range < = 0 ) continue ;
frame & fr = frames . add ( ) ;
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loopk ( min ( range , ejoints . length ( ) ) ) fr . pose . add ( frame : : framepose ( ejoints [ k ] , eposes [ offset + k ] ) ) ;
loopk ( max ( ejoints . length ( ) - range , 0 ) ) fr . pose . add ( frame : : framepose ( ejoints [ k ] , transform ( Vec3 ( 0 , 0 , 0 ) , Quat ( 0 , 0 , 0 , 1 ) , Vec3 ( 1 , 1 , 1 ) ) ) ) ;
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a . numframes + + ;
printlastanim ( ) ;
}
}
else
{
anim & a = anims . add ( ) ;
a . name = sharestring ( ea . name ) ;
a . firstframe = frames . length ( ) ;
a . numframes = 0 ;
a . fps = ea . fps ;
a . flags = ea . flags & ~ IQM_ALLPRIVATE ;
for ( int j = ea . startframe , end = eanims . inrange ( i + 1 ) ? eanims [ i + 1 ] . startframe : eframes . length ( ) ; j < end & & j < = ea . endframe ; j + + )
{
int offset = eframes [ j ] , range = ( eframes . inrange ( j + 1 ) ? eframes [ j + 1 ] : eposes . length ( ) ) - offset ;
if ( range < = 0 ) continue ;
frame & fr = frames . add ( ) ;
loopk ( min ( range , ejoints . length ( ) ) )
{
if ( ejoints [ k ] . parent < 0 )
eposes [ offset + k ] . pos + = ejointtrans ;
fr . pose . add ( frame : : framepose ( ejoints [ k ] , eposes [ offset + k ] ) ) ;
}
loopk ( max ( ejoints . length ( ) - range , 0 ) )
{
if ( ejoints [ k ] . parent < 0 )
fr . pose . add ( frame : : framepose ( ejoints [ k ] , transform ( ejointtrans , Quat ( 0 , 0 , 0 , 1 ) , Vec3 ( 1 , 1 , 1 ) ) ) ) ;
else
fr . pose . add ( frame : : framepose ( ejoints [ k ] , transform ( Vec3 ( 0 , 0 , 0 ) , Quat ( 0 , 0 , 0 , 1 ) , Vec3 ( 1 , 1 , 1 ) ) ) ) ;
}
a . numframes + + ;
}
loopvj ( spec . events )
{
float p ;
if ( spec . events [ j ] . anim = = ~ 0u )
{
if ( spec . events [ j ] . timestamp < ea . startframe | | spec . events [ j ] . timestamp > = ea . startframe + a . numframes )
continue ;
p = spec . events [ j ] . timestamp - ea . startframe ;
}
else
{
if ( spec . events [ j ] . anim ! = ( uint ) i )
continue ;
else
p = spec . events [ j ] . timestamp ;
}
event_fte & ev = events_fte . add ( spec . events [ j ] ) ;
ev . anim = anims . length ( ) - 1 ;
ev . timestamp = p / a . fps ;
}
printlastanim ( ) ;
}
}
// loopv(spec.events) if (!spec.events[i].evdata_idx)
// {
// conoutf("event specifies invalid animation from %s", spec.file);
// }
}
bool resetimporter ( const filespec & spec , bool reuse = false )
{
if ( reuse )
{
ejoints . setsize ( 0 ) ;
evarrays . setsize ( 0 ) ;
return false ;
}
vmap . setsize ( 0 ) ;
epositions . setsize ( 0 ) ;
etexcoords . setsize ( 0 ) ;
enormals . setsize ( 0 ) ;
etangents . setsize ( 0 ) ;
ebitangents . setsize ( 0 ) ;
ecolors . setsize ( 0 ) ;
loopi ( 10 ) ecustom [ i ] . setsize ( 0 ) ;
eblends . setsize ( 0 ) ;
etriangles . setsize ( 0 ) ;
esmoothindexes . setsize ( 0 ) ;
esmoothedges . setsize ( 0 ) ;
esmoothgroups . setsize ( 0 ) ;
esmoothgroups . add ( ) ;
ejoints . setsize ( 0 ) ;
eposes . setsize ( 0 ) ;
eframes . setsize ( 0 ) ;
eanims . setsize ( 0 ) ;
emeshes . setsize ( 0 ) ;
evarrays . setsize ( 0 ) ;
emeshtrans = gmeshtrans + spec . translate ;
ejointtrans = spec . translate ;
erotate = spec . rotate ;
escale = gscale * spec . scale ;
return true ;
}
bool parseiqe ( stream * f )
{
const char * curmesh = getnamekey ( " " ) , * curmaterial = getnamekey ( " " ) ;
bool needmesh = true ;
int fmoffset = 0 ;
char buf [ 512 ] ;
if ( ! f - > getline ( buf , sizeof ( buf ) ) ) return false ;
if ( ! strchr ( buf , ' # ' ) | | strstr ( buf , " # Inter-Quake Export " ) ! = strchr ( buf , ' # ' ) ) return false ;
while ( f - > getline ( buf , sizeof ( buf ) ) )
{
char * c = buf ;
while ( isspace ( * c ) ) + + c ;
if ( isalpha ( c [ 0 ] ) & & isalnum ( c [ 1 ] ) & & ( ! c [ 2 ] | | isspace ( c [ 2 ] ) ) ) switch ( * c + + )
{
case ' v ' :
switch ( * c + + )
{
case ' p ' : epositions . add ( parseattribs4 ( c , Vec4 ( 0 , 0 , 0 , 1 ) ) ) ; continue ;
case ' t ' : etexcoords . add ( parseattribs4 ( c ) ) ; continue ;
case ' n ' : enormals . add ( parseattribs3 ( c ) ) ; continue ;
case ' x ' :
{
Vec4 tangent ( parseattribs3 ( c ) , 0 ) ;
Vec3 bitangent ( 0 , 0 , 0 ) ;
bitangent . x = parseattrib ( c ) ;
if ( maybeparseattrib ( c , bitangent . y ) )
{
bitangent . z = parseattrib ( c ) ;
ebitangents . add ( bitangent ) ;
}
else tangent . w = bitangent . x ;
etangents . add ( tangent ) ;
continue ;
}
case ' b ' : eblends . add ( parseblends ( c ) ) ; continue ;
case ' c ' : ecolors . add ( parseattribs4 ( c , Vec4 ( 0 , 0 , 0 , 1 ) ) ) ; continue ;
case ' 0 ' : case ' 1 ' : case ' 2 ' : case ' 3 ' : case ' 4 ' : case ' 5 ' : case ' 6 ' : case ' 7 ' : case ' 8 ' : case ' 9 ' :
{
int n = c [ - 1 ] - ' 0 ' ;
ecustom [ n ] . add ( parseattribs4 ( c ) ) ;
continue ;
}
case ' s ' :
parseindex ( c , esmoothindexes . add ( ) ) ;
continue ;
}
break ;
case ' p ' :
{
transform t ;
switch ( * c + + )
{
case ' q ' :
{
t . pos = parseattribs3 ( c ) ;
loopk ( 3 ) t . orient [ k ] = parseattrib ( c ) ;
t . orient . restorew ( ) ;
double w = parseattrib ( c , t . orient . w ) ;
if ( w ! = t . orient . w )
{
t . orient . w = w ;
t . orient . normalize ( ) ;
// double x2 = f.orient.x*f.orient.x, y2 = f.orient.y*f.orient.y, z2 = f.orient.z*f.orient.z, w2 = f.orient.w*f.orient.w, s2 = x2 + y2 + z2 + w2;
// f.orient.x = keepsign(f.orient.x, sqrt(max(1.0 - (w2 + y2 + z2) / s2, 0.0)));
// f.orient.y = keepsign(f.orient.y, sqrt(max(1.0 - (w2 + x2 + z2) / s2, 0.0)));
// f.orient.z = keepsign(f.orient.z, sqrt(max(1.0 - (w2 + x2 + y2) / s2, 0.0)));
// f.orient.w = keepsign(f.orient.w, sqrt(max(1.0 - (x2 + y2 + z2) / s2, 0.0)));
}
if ( t . orient . w > 0 ) t . orient . flip ( ) ;
t . scale = parseattribs3 ( c , Vec3 ( 1 , 1 , 1 ) ) ;
eposes . add ( t ) ;
continue ;
}
case ' m ' :
{
t . pos = parseattribs3 ( c ) ;
Matrix3x3 m ;
m . a = parseattribs3 ( c ) ;
m . b = parseattribs3 ( c ) ;
m . c = parseattribs3 ( c ) ;
Vec3 mscale ( Vec3 ( m . a . x , m . b . x , m . c . x ) . magnitude ( ) , Vec3 ( m . a . y , m . b . y , m . c . y ) . magnitude ( ) , Vec3 ( m . a . z , m . b . z , m . c . z ) . magnitude ( ) ) ;
// check determinant for sign of scaling
if ( m . determinant ( ) < 0 ) mscale = - mscale ;
m . a / = mscale ;
m . b / = mscale ;
m . c / = mscale ;
t . orient = Quat ( m ) ;
if ( t . orient . w > 0 ) t . orient . flip ( ) ;
t . scale = parseattribs3 ( c , Vec3 ( 1 , 1 , 1 ) ) * mscale ;
eposes . add ( t ) ;
continue ;
}
case ' a ' :
{
t . pos = parseattribs3 ( c ) ;
Vec3 rot = parseattribs3 ( c ) ;
t . orient = Quat : : fromangles ( rot ) ;
t . scale = parseattribs3 ( c , Vec3 ( 1 , 1 , 1 ) ) ;
eposes . add ( t ) ;
continue ;
}
}
break ;
}
case ' f ' :
switch ( * c + + )
{
case ' a ' :
{
int i1 = 0 , i2 = 0 , i3 = 0 ;
if ( ! parseindex ( c , i1 ) | | ! parseindex ( c , i2 ) ) continue ;
if ( needmesh )
{
emeshes . add ( emesh ( curmesh , curmaterial , etriangles . length ( ) ) ) ;
needmesh = false ;
}
if ( i1 < 0 ) i1 = max ( epositions . length ( ) + i1 , 0 ) ;
if ( i2 < 0 ) i2 = max ( epositions . length ( ) + i2 , 0 ) ;
while ( parseindex ( c , i3 ) )
{
if ( i3 < 0 ) i3 = max ( epositions . length ( ) + i3 , 0 ) ;
esmoothgroups . last ( ) . flags | = esmoothgroup : : F_USED ;
etriangles . add ( etriangle ( i1 , i2 , i3 , esmoothgroups . length ( ) - 1 ) ) ;
i2 = i3 ;
}
continue ;
}
case ' m ' :
{
int i1 = 0 , i2 = 0 , i3 = 0 ;
if ( ! parseindex ( c , i1 ) | | ! parseindex ( c , i2 ) ) continue ;
if ( needmesh )
{
emeshes . add ( emesh ( curmesh , curmaterial , etriangles . length ( ) ) ) ;
needmesh = false ;
}
i1 = i1 < 0 ? max ( epositions . length ( ) + i1 , 0 ) : ( fmoffset + i1 ) ;
i2 = i2 < 0 ? max ( epositions . length ( ) + i2 , 0 ) : ( fmoffset + i2 ) ;
while ( parseindex ( c , i3 ) )
{
i3 = i3 < 0 ? max ( epositions . length ( ) + i3 , 0 ) : ( fmoffset + i3 ) ;
esmoothgroups . last ( ) . flags | = esmoothgroup : : F_USED ;
etriangles . add ( etriangle ( i1 , i2 , i3 , esmoothgroups . length ( ) - 1 ) ) ;
i2 = i3 ;
}
continue ;
}
case ' s ' :
{
int i1 = 0 , i2 = 0 , i3 = 0 ;
uchar flags = 0 ;
if ( ! parseindex ( c , i1 ) | | ! parseindex ( c , i2 ) | | ! parseindex ( c , i3 ) ) continue ;
flags | = clamp ( i1 , 0 , 1 ) ;
flags | = clamp ( i2 , 0 , 1 ) < < 1 ;
flags | = clamp ( i3 , 0 , 1 ) < < 2 ;
esmoothgroups . last ( ) . flags | = esmoothgroup : : F_USED ;
while ( parseindex ( c , i3 ) )
{
esmoothedges . add ( flags | 4 ) ;
flags = 1 | ( ( flags & 4 ) > > 1 ) | ( clamp ( i3 , 0 , 1 ) < < 2 ) ;
}
esmoothedges . add ( flags ) ;
continue ;
}
}
break ;
}
char * args = c ;
while ( * args & & ! isspace ( * args ) ) args + + ;
if ( ! strncmp ( c , " smoothgroup " , max ( int ( args - c ) , 11 ) ) )
{
if ( esmoothgroups . last ( ) . flags & esmoothgroup : : F_USED ) esmoothgroups . dup ( ) ;
parseindex ( args , esmoothgroups . last ( ) . key ) ;
}
else if ( ! strncmp ( c , " smoothangle " , max ( int ( args - c ) , 11 ) ) )
{
if ( esmoothgroups . last ( ) . flags & esmoothgroup : : F_USED ) esmoothgroups . dup ( ) ;
double angle = parseattrib ( args , 0 ) ;
esmoothgroups . last ( ) . angle = fabs ( cos ( clamp ( angle , - 180.0 , 180.0 ) * M_PI / 180 ) ) ;
}
else if ( ! strncmp ( c , " smoothuv " , max ( int ( args - c ) , 8 ) ) )
{
if ( esmoothgroups . last ( ) . flags & esmoothgroup : : F_USED ) esmoothgroups . dup ( ) ;
int val = 1 ;
if ( parseindex ( args , val ) & & val < = 0 ) esmoothgroups . last ( ) . flags & = ~ esmoothgroup : : F_UVSMOOTH ;
else esmoothgroups . last ( ) . flags | = esmoothgroup : : F_UVSMOOTH ;
}
else if ( ! strncmp ( c , " mesh " , max ( int ( args - c ) , 4 ) ) )
{
curmesh = getnamekey ( trimname ( args ) ) ;
if ( emeshes . empty ( ) | | emeshes . last ( ) . name ! = curmesh ) needmesh = true ;
fmoffset = epositions . length ( ) ;
#if 0
emesh & m = emeshes . add ( ) ;
m . firsttri = etriangles . length ( ) ;
fmoffset = epositions . length ( ) ;
parsename ( args , m . name ) ;
# endif
}
else if ( ! strncmp ( c , " material " , max ( int ( args - c ) , 8 ) ) )
{
curmaterial = getnamekey ( trimname ( args ) ) ;
if ( emeshes . empty ( ) | | emeshes . last ( ) . material ! = curmaterial ) needmesh = true ;
// if(emeshes.length()) parsename(c, emeshes.last().material);
}
else if ( ! strncmp ( c , " joint " , max ( int ( args - c ) , 5 ) ) )
{
ejoint & j = ejoints . add ( ) ;
j . name = getnamekey ( trimname ( args ) ) ;
parseindex ( args , j . parent ) ;
}
else if ( ! strncmp ( c , " vertexarray " , max ( int ( args - c ) , 11 ) ) )
{
evarray & va = evarrays . add ( ) ;
va . type = findvertexarraytype ( trimname ( args ) ) ;
va . format = findvertexarrayformat ( trimname ( args ) ) ;
va . size = strtol ( args , & args , 10 ) ;
copystring ( va . name , trimname ( args ) ) ;
}
else if ( ! strncmp ( c , " animation " , max ( int ( args - c ) , 9 ) ) )
{
eanim & a = eanims . add ( ) ;
a . name = getnamekey ( trimname ( args ) ) ;
a . startframe = eframes . length ( ) ;
if ( ! eframes . length ( ) | | eframes . last ( ) ! = eposes . length ( ) ) eframes . add ( eposes . length ( ) ) ;
}
else if ( ! strncmp ( c , " frame " , max ( int ( args - c ) , 5 ) ) )
{
if ( eanims . length ( ) & & eframes . length ( ) & & eframes . last ( ) ! = eposes . length ( ) ) eframes . add ( eposes . length ( ) ) ;
}
else if ( ! strncmp ( c , " framerate " , max ( int ( args - c ) , 9 ) ) )
{
if ( eanims . length ( ) )
{
double fps = parseattrib ( args ) ;
eanims . last ( ) . fps = max ( fps , 0.0 ) ;
}
}
else if ( ! strncmp ( c , " loop " , max ( int ( args - c ) , 4 ) ) )
{
if ( eanims . length ( ) ) eanims . last ( ) . flags | = IQM_LOOP ;
}
else if ( ! strncmp ( c , " comment " , max ( int ( args - c ) , 7 ) ) )
{
if ( commentdata . length ( ) ) break ;
for ( ; ; )
{
size_t len = f - > read ( commentdata . reserve ( 1024 ) , 1024 ) ;
commentdata . advance ( len ) ;
if ( len < 1024 ) { commentdata . add ( ' \0 ' ) ; break ; }
}
}
}
return true ;
}
bool loadiqe ( const char * filename , const filespec & spec )
{
int numfiles = 0 ;
while ( filename )
{
const char * endfile = strchr ( filename , ' , ' ) ;
const char * file = endfile ? newstring ( filename , endfile - filename ) : filename ;
stream * f = openfile ( file , " r " ) ;
if ( f )
{
resetimporter ( spec , numfiles > 0 ) ;
if ( parseiqe ( f ) ) numfiles + + ;
delete f ;
}
if ( ! endfile ) break ;
delete [ ] file ;
filename = endfile + 1 ;
}
if ( ! numfiles ) return false ;
if ( eanims . length ( ) = = 1 )
{
eanim & a = eanims . last ( ) ;
if ( spec . name ) a . name = spec . name ;
if ( spec . fps > 0 ) a . fps = spec . fps ;
a . flags | = spec . flags ;
if ( spec . endframe > = 0 ) a . endframe = a . startframe + spec . endframe ;
else if ( spec . endframe < - 1 ) a . endframe = a . startframe + max ( eframes . length ( ) - a . startframe + spec . endframe + 1 , 0 ) ;
a . startframe + = spec . startframe ;
}
makeanims ( spec ) ;
if ( emeshes . length ( ) )
{
smoothverts ( ) ;
makemeshes ( spec ) ;
}
return true ;
}
struct md5weight
{
int joint ;
double bias ;
Vec3 pos ;
} ;
struct md5vert
{
double u , v ;
uint start , count ;
} ;
struct md5hierarchy
{
const char * name ;
int parent , flags , start ;
} ;
vector < md5weight > weightinfo ;
vector < md5vert > vertinfo ;
void buildmd5verts ( )
{
loopv ( vertinfo )
{
md5vert & v = vertinfo [ i ] ;
Vec3 pos ( 0 , 0 , 0 ) ;
loopk ( v . count )
{
md5weight & w = weightinfo [ v . start + k ] ;
transform & j = eposes [ w . joint ] ;
pos + = ( j . orient . transform ( w . pos ) + j . pos ) * w . bias ;
}
epositions . add ( Vec4 ( pos , 1 ) ) ;
etexcoords . add ( Vec4 ( v . u , v . v , 0 , 0 ) ) ;
blendcombo & c = eblends . add ( ) ;
loopj ( v . count )
{
md5weight & w = weightinfo [ v . start + j ] ;
c . addweight ( w . bias , w . joint ) ;
}
c . finalize ( ) ;
}
}
void parsemd5mesh ( stream * f , char * buf , size_t bufsize )
{
md5weight w ;
md5vert v ;
etriangle t ( 0 , 0 , 0 , 0 ) ;
int index , firsttri = etriangles . length ( ) , firstvert = vertinfo . length ( ) , firstweight = weightinfo . length ( ) , numtris = 0 , numverts = 0 , numweights = 0 ;
emesh m ;
while ( f - > getline ( buf , bufsize ) & & buf [ 0 ] ! = ' } ' )
{
if ( strstr ( buf , " // meshes: " ) )
{
char * start = strchr ( buf , ' : ' ) + 1 ;
if ( * start = = ' ' ) start + + ;
char * end = start + strlen ( start ) - 1 ;
while ( end > = start & & isspace ( * end ) ) end - - ;
end [ 1 ] = ' \0 ' ;
m . name = getnamekey ( start ) ;
}
else if ( strstr ( buf , " shader " ) )
{
char * start = strchr ( buf , ' " ' ) , * end = start ? strchr ( start + 1 , ' " ' ) : NULL ;
if ( start & & end )
{
* end = ' \0 ' ;
m . material = getnamekey ( start + 1 ) ;
}
}
else if ( sscanf ( buf , " numverts %d " , & numverts ) = = 1 )
{
numverts = max ( numverts , 0 ) ;
if ( numverts )
{
vertinfo . reserve ( numverts ) ;
vertinfo . advance ( numverts ) ;
}
}
else if ( sscanf ( buf , " numtris %d " , & numtris ) = = 1 )
{
numtris = max ( numtris , 0 ) ;
if ( numtris )
{
etriangles . reserve ( numtris ) ;
etriangles . advance ( numtris ) ;
}
m . firsttri = firsttri ;
}
else if ( sscanf ( buf , " numweights %d " , & numweights ) = = 1 )
{
numweights = max ( numweights , 0 ) ;
if ( numweights )
{
weightinfo . reserve ( numweights ) ;
weightinfo . advance ( numweights ) ;
}
}
else if ( sscanf ( buf , " vert %d ( %lf %lf ) %u %u " , & index , & v . u , & v . v , & v . start , & v . count ) = = 5 )
{
if ( index > = 0 & & index < numverts )
{
v . start + = firstweight ;
vertinfo [ firstvert + index ] = v ;
}
}
else if ( sscanf ( buf , " tri %d %u %u %u " , & index , & t . vert [ 0 ] , & t . vert [ 1 ] , & t . vert [ 2 ] ) = = 4 )
{
if ( index > = 0 & & index < numtris )
{
loopk ( 3 ) t . vert [ k ] + = firstvert ;
etriangles [ firsttri + index ] = t ;
}
}
else if ( sscanf ( buf , " weight %d %d %lf ( %lf %lf %lf ) " , & index , & w . joint , & w . bias , & w . pos . x , & w . pos . y , & w . pos . z ) = = 6 )
{
if ( index > = 0 & & index < numweights ) weightinfo [ firstweight + index ] = w ;
}
}
if ( numtris & & numverts ) emeshes . add ( m ) ;
}
bool loadmd5mesh ( const char * filename , const filespec & spec )
{
stream * f = openfile ( filename , " r " ) ;
if ( ! f ) return false ;
resetimporter ( spec ) ;
esmoothgroups [ 0 ] . flags | = esmoothgroup : : F_UVSMOOTH ;
char buf [ 512 ] ;
while ( f - > getline ( buf , sizeof ( buf ) ) )
{
int tmp ;
if ( sscanf ( buf , " MD5Version %d " , & tmp ) = = 1 )
{
if ( tmp ! = 10 ) { delete f ; return false ; }
}
else if ( sscanf ( buf , " numJoints %d " , & tmp ) = = 1 )
{
if ( tmp < 1 | | ( joints . length ( ) & & tmp ! = joints . length ( ) ) ) { delete f ; return false ; }
}
else if ( sscanf ( buf , " numMeshes %d " , & tmp ) = = 1 )
{
if ( tmp < 1 ) { delete f ; return false ; }
}
else if ( strstr ( buf , " joints { " ) )
{
ejoint j ;
transform p ;
while ( f - > getline ( buf , sizeof ( buf ) ) & & buf [ 0 ] ! = ' } ' )
{
char * c = buf ;
j . name = getnamekey ( trimname ( c ) ) ;
if ( sscanf ( c , " %d ( %lf %lf %lf ) ( %lf %lf %lf ) " ,
& j . parent , & p . pos . x , & p . pos . y , & p . pos . z ,
& p . orient . x , & p . orient . y , & p . orient . z ) = = 7 )
{
p . orient . restorew ( ) ;
p . scale = Vec3 ( 1 , 1 , 1 ) ;
ejoints . add ( j ) ;
eposes . add ( p ) ;
}
}
}
else if ( strstr ( buf , " mesh { " ) )
{
parsemd5mesh ( f , buf , sizeof ( buf ) ) ;
}
}
delete f ;
buildmd5verts ( ) ;
2021-08-23 06:36:44 +00:00
makerelativebasepose ( ) ;
2017-01-13 00:42:51 +00:00
makeanims ( spec ) ;
smoothverts ( ) ;
makemeshes ( spec ) ;
return true ;
}
bool loadmd5anim ( const char * filename , const filespec & spec )
{
stream * f = openfile ( filename , " r " ) ;
if ( ! f ) return false ;
resetimporter ( spec ) ;
vector < md5hierarchy > hierarchy ;
vector < transform > baseframe ;
int animdatalen = 0 , animframes = 0 , frameoffset = eposes . length ( ) , firstframe = eframes . length ( ) ;
double framerate = 0 ;
double * animdata = NULL ;
char buf [ 512 ] ;
while ( f - > getline ( buf , sizeof ( buf ) ) )
{
int tmp ;
if ( sscanf ( buf , " MD5Version %d " , & tmp ) = = 1 )
{
if ( tmp ! = 10 ) { delete f ; return false ; }
}
else if ( sscanf ( buf , " numJoints %d " , & tmp ) = = 1 )
{
if ( tmp < 1 ) { delete f ; return false ; }
}
else if ( sscanf ( buf , " numFrames %d " , & animframes ) = = 1 )
{
if ( animframes < 1 ) { delete f ; return false ; }
}
else if ( sscanf ( buf , " frameRate %lf " , & framerate ) = = 1 ) ;
else if ( sscanf ( buf , " numAnimatedComponents %d " , & animdatalen ) = = 1 )
{
if ( animdatalen > 0 ) animdata = new double [ animdatalen ] ;
}
else if ( strstr ( buf , " bounds { " ) )
{
while ( f - > getline ( buf , sizeof ( buf ) ) & & buf [ 0 ] ! = ' } ' ) ;
}
else if ( strstr ( buf , " hierarchy { " ) )
{
while ( f - > getline ( buf , sizeof ( buf ) ) & & buf [ 0 ] ! = ' } ' )
{
char * c = buf ;
md5hierarchy h ;
h . name = getnamekey ( trimname ( c ) ) ;
if ( sscanf ( c , " %d %d %d " , & h . parent , & h . flags , & h . start ) = = 3 )
hierarchy . add ( h ) ;
}
if ( hierarchy . empty ( ) ) { delete f ; return false ; }
loopv ( hierarchy )
{
md5hierarchy & h = hierarchy [ i ] ;
ejoint & j = ejoints . add ( ) ;
j . name = h . name ;
j . parent = h . parent ;
}
}
else if ( strstr ( buf , " baseframe { " ) )
{
while ( f - > getline ( buf , sizeof ( buf ) ) & & buf [ 0 ] ! = ' } ' )
{
transform j ;
if ( sscanf ( buf , " ( %lf %lf %lf ) ( %lf %lf %lf ) " , & j . pos . x , & j . pos . y , & j . pos . z , & j . orient . x , & j . orient . y , & j . orient . z ) = = 6 )
{
j . orient . restorew ( ) ;
j . scale = Vec3 ( 1 , 1 , 1 ) ;
baseframe . add ( j ) ;
}
}
if ( baseframe . length ( ) ! = hierarchy . length ( ) ) { delete f ; return false ; }
eposes . reserve ( animframes * baseframe . length ( ) ) ;
eposes . advance ( animframes * baseframe . length ( ) ) ;
}
else if ( sscanf ( buf , " frame %d " , & tmp ) = = 1 )
{
for ( int numdata = 0 ; f - > getline ( buf , sizeof ( buf ) ) & & buf [ 0 ] ! = ' } ' ; )
{
for ( char * src = buf , * next = src ; numdata < animdatalen ; numdata + + , src = next )
{
animdata [ numdata ] = strtod ( src , & next ) ;
if ( next < = src ) break ;
}
}
int offset = frameoffset + tmp * baseframe . length ( ) ;
eframes . add ( offset ) ;
loopv ( baseframe )
{
md5hierarchy & h = hierarchy [ i ] ;
transform j = baseframe [ i ] ;
if ( h . start < animdatalen & & h . flags )
{
double * jdata = & animdata [ h . start ] ;
if ( h . flags & 1 ) j . pos . x = * jdata + + ;
if ( h . flags & 2 ) j . pos . y = * jdata + + ;
if ( h . flags & 4 ) j . pos . z = * jdata + + ;
if ( h . flags & 8 ) j . orient . x = * jdata + + ;
if ( h . flags & 16 ) j . orient . y = * jdata + + ;
if ( h . flags & 32 ) j . orient . z = * jdata + + ;
j . orient . restorew ( ) ;
}
eposes [ offset + i ] = j ;
}
}
}
if ( animdata ) delete [ ] animdata ;
delete f ;
eanim & a = eanims . add ( ) ;
if ( spec . name ) a . name = getnamekey ( spec . name ) ;
else
{
string name ;
copystring ( name , filename ) ;
char * end = strrchr ( name , ' . ' ) ;
if ( end ) * end = ' \0 ' ;
a . name = getnamekey ( name ) ;
}
a . startframe = firstframe ;
a . fps = spec . fps > 0 ? spec . fps : framerate ;
a . flags = spec . flags ;
if ( spec . endframe > = 0 ) a . endframe = a . startframe + spec . endframe ;
else if ( spec . endframe < - 1 ) a . endframe = a . startframe + max ( eframes . length ( ) - a . startframe + spec . endframe + 1 , 0 ) ;
a . startframe + = spec . startframe ;
makeanims ( spec ) ;
return true ;
}
namespace smd
{
bool skipcomment ( char * & curbuf )
{
while ( * curbuf & & isspace ( * curbuf ) ) curbuf + + ;
switch ( * curbuf )
{
case ' # ' :
case ' ; ' :
case ' \r ' :
case ' \n ' :
case ' \0 ' :
return true ;
case ' / ' :
if ( curbuf [ 1 ] = = ' / ' ) return true ;
break ;
}
return false ;
}
void skipsection ( stream * f , char * buf , size_t bufsize )
{
while ( f - > getline ( buf , bufsize ) )
{
char * curbuf = buf ;
if ( skipcomment ( curbuf ) ) continue ;
if ( ! strncmp ( curbuf , " end " , 3 ) ) break ;
}
}
void readname ( char * & curbuf , char * name , size_t namesize )
{
char * curname = name ;
while ( * curbuf & & isspace ( * curbuf ) ) curbuf + + ;
bool allowspace = false ;
if ( * curbuf = = ' " ' ) { curbuf + + ; allowspace = true ; }
while ( * curbuf )
{
char c = * curbuf + + ;
if ( c = = ' " ' ) break ;
if ( isspace ( c ) & & ! allowspace ) break ;
if ( curname < & name [ namesize - 1 ] ) * curname + + = c ;
}
* curname = ' \0 ' ;
}
void readnodes ( stream * f , char * buf , size_t bufsize )
{
while ( f - > getline ( buf , bufsize ) )
{
char * curbuf = buf ;
if ( skipcomment ( curbuf ) ) continue ;
if ( ! strncmp ( curbuf , " end " , 3 ) ) break ;
int id = strtol ( curbuf , & curbuf , 10 ) ;
string name ;
readname ( curbuf , name , sizeof ( name ) ) ;
int parent = strtol ( curbuf , & curbuf , 10 ) ;
if ( id < 0 | | id > 255 | | parent > 255 | | ! name [ 0 ] | | ( ejoints . inrange ( id ) & & ejoints [ id ] . name ) ) continue ;
ejoint j ;
j . name = getnamekey ( name ) ;
j . parent = parent ;
while ( ejoints . length ( ) < = id ) ejoints . add ( ) ;
ejoints [ id ] = j ;
}
}
void readmaterial ( char * & curbuf , char * mat , char * name , size_t matsize )
{
char * curmat = mat ;
while ( * curbuf & & isspace ( * curbuf ) ) curbuf + + ;
char * ext = NULL ;
while ( * curbuf )
{
char c = * curbuf + + ;
if ( isspace ( c ) ) break ;
if ( c = = ' . ' & & ! ext ) ext = curmat ;
if ( curmat < & mat [ matsize - 1 ] ) * curmat + + = c ;
}
* curmat = ' \0 ' ;
if ( ! ext ) ext = curmat ;
memcpy ( name , mat , ext - mat ) ;
name [ ext - mat ] = ' \0 ' ;
}
void readskeleton ( stream * f , char * buf , size_t bufsize )
{
int frame = - 1 , firstpose = - 1 ;
while ( f - > getline ( buf , bufsize ) )
{
char * curbuf = buf ;
if ( skipcomment ( curbuf ) ) continue ;
if ( sscanf ( curbuf , " time %d " , & frame ) = = 1 ) continue ;
else if ( ! strncmp ( curbuf , " end " , 3 ) ) break ;
else if ( frame ! = 0 ) continue ;
int bone ;
Vec3 pos , rot ;
if ( sscanf ( curbuf , " %d %lf %lf %lf %lf %lf %lf " , & bone , & pos . x , & pos . y , & pos . z , & rot . x , & rot . y , & rot . z ) ! = 7 )
continue ;
if ( ! ejoints . inrange ( bone ) )
continue ;
if ( firstpose < 0 )
{
firstpose = eposes . length ( ) ;
eposes . reserve ( ejoints . length ( ) ) ;
eposes . advance ( ejoints . length ( ) ) ;
}
transform p ( pos , Quat : : fromangles ( rot ) ) ;
eposes [ firstpose + bone ] = p ;
}
}
void readtriangles ( stream * f , char * buf , size_t bufsize )
{
emesh m ;
while ( f - > getline ( buf , bufsize ) )
{
char * curbuf = buf ;
if ( skipcomment ( curbuf ) ) continue ;
if ( ! strncmp ( curbuf , " end " , 3 ) ) break ;
string name , material ;
readmaterial ( curbuf , material , name , sizeof ( material ) ) ;
if ( ! m . name | | strcmp ( m . name , name ) )
{
if ( m . name & & etriangles . length ( ) > m . firsttri ) emeshes . add ( m ) ;
m . name = getnamekey ( name ) ;
m . material = getnamekey ( material ) ;
m . firsttri = etriangles . length ( ) ;
}
Vec4 * pos = epositions . reserve ( 3 ) + 2 , * tc = etexcoords . reserve ( 3 ) + 2 ;
Vec3 * norm = enormals . reserve ( 3 ) + 2 ;
blendcombo * c = eblends . reserve ( 3 ) + 2 ;
loopi ( 3 )
{
char * curbuf ;
do
{
if ( ! f - > getline ( buf , bufsize ) ) goto endsection ;
curbuf = buf ;
} while ( skipcomment ( curbuf ) ) ;
int parent = - 1 , numlinks = 0 , len = 0 ;
if ( sscanf ( curbuf , " %d %lf %lf %lf %lf %lf %lf %lf %lf %d%n " , & parent , & pos - > x , & pos - > y , & pos - > z , & norm - > x , & norm - > y , & norm - > z , & tc - > x , & tc - > y , & numlinks , & len ) < 9 ) goto endsection ;
curbuf + = len ;
pos - > w = 1 ;
tc - > y = 1 - tc - > y ;
tc - > z = tc - > w = 0 ;
c - > reset ( ) ;
double pweight = 0 , tweight = 0 ;
for ( ; numlinks > 0 ; numlinks - - )
{
int bone = - 1 , len = 0 ;
double weight = 0 ;
if ( sscanf ( curbuf , " %d %lf%n " , & bone , & weight , & len ) < 2 ) break ;
curbuf + = len ;
tweight + = weight ;
if ( bone = = parent ) pweight + = weight ;
else c - > addweight ( weight , bone ) ;
}
if ( tweight < 1 ) pweight + = 1 - tweight ;
if ( pweight > 0 ) c - > addweight ( pweight , parent ) ;
c - > finalize ( ) ;
- - pos ;
- - tc ;
- - norm ;
- - c ;
}
etriangle & t = etriangles . add ( ) ;
loopi ( 3 ) t . vert [ i ] = epositions . length ( ) + i ;
t . smoothgroup = 0 ;
epositions . advance ( 3 ) ;
enormals . advance ( 3 ) ;
etexcoords . advance ( 3 ) ;
eblends . advance ( 3 ) ;
}
endsection :
if ( m . name & & etriangles . length ( ) > m . firsttri ) emeshes . add ( m ) ;
}
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int readframes ( stream * f , char * buf , size_t bufsize )
{
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int frame = - 1 , numframes = 0 , lastbone = ejoints . length ( ) , frameoffset = eposes . length ( ) ;
while ( f - > getline ( buf , bufsize ) )
{
char * curbuf = buf ;
if ( skipcomment ( curbuf ) ) continue ;
int nextframe = - 1 ;
if ( sscanf ( curbuf , " time %d " , & nextframe ) = = 1 )
{
for ( ; lastbone < ejoints . length ( ) ; lastbone + + ) eposes [ frameoffset + frame * ejoints . length ( ) + lastbone ] = eposes [ frameoffset + lastbone ] ;
if ( nextframe > = numframes )
{
eposes . reserve ( ejoints . length ( ) * ( nextframe + 1 - numframes ) ) ;
loopi ( nextframe - numframes )
{
eframes . add ( eposes . length ( ) ) ;
eposes . put ( & eposes [ frameoffset ] , ejoints . length ( ) ) ;
}
eframes . add ( eposes . length ( ) ) ;
eposes . advance ( ejoints . length ( ) ) ;
numframes = nextframe + 1 ;
}
frame = nextframe ;
lastbone = 0 ;
continue ;
}
else if ( ! strncmp ( curbuf , " end " , 3 ) ) break ;
int bone ;
Vec3 pos , rot ;
if ( sscanf ( curbuf , " %d %lf %lf %lf %lf %lf %lf " , & bone , & pos . x , & pos . y , & pos . z , & rot . x , & rot . y , & rot . z ) ! = 7 )
continue ;
if ( bone < 0 | | bone > = ejoints . length ( ) )
continue ;
for ( ; lastbone < bone ; lastbone + + ) eposes [ frameoffset + frame * ejoints . length ( ) + lastbone ] = eposes [ frameoffset + lastbone ] ;
lastbone + + ;
transform p ( pos , Quat : : fromangles ( rot ) ) ;
eposes [ frameoffset + frame * ejoints . length ( ) + bone ] = p ;
}
for ( ; lastbone < ejoints . length ( ) ; lastbone + + ) eposes [ frameoffset + frame * ejoints . length ( ) + lastbone ] = eposes [ frameoffset + lastbone ] ;
return numframes ;
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}
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}
bool loadsmd ( const char * filename , const filespec & spec )
{
stream * f = openfile ( filename , " r " ) ;
if ( ! f ) return false ;
resetimporter ( spec ) ;
char buf [ 512 ] ;
int version = - 1 , firstframe = eframes . length ( ) ;
bool hastriangles = false ;
while ( f - > getline ( buf , sizeof ( buf ) ) )
{
char * curbuf = buf ;
if ( smd : : skipcomment ( curbuf ) ) continue ;
if ( sscanf ( curbuf , " version %d " , & version ) = = 1 )
{
if ( version ! = 1 ) { delete f ; return false ; }
}
else if ( ! strncmp ( curbuf , " nodes " , 5 ) )
smd : : readnodes ( f , buf , sizeof ( buf ) ) ;
else if ( ! strncmp ( curbuf , " triangles " , 9 ) )
{
smd : : readtriangles ( f , buf , sizeof ( buf ) ) ;
hastriangles = true ;
}
else if ( ! strncmp ( curbuf , " skeleton " , 8 ) )
smd : : readframes ( f , buf , sizeof ( buf ) ) ;
else if ( ! strncmp ( curbuf , " vertexanimation " , 15 ) )
smd : : skipsection ( f , buf , sizeof ( buf ) ) ;
}
delete f ;
if ( hastriangles )
{
eframes . setsize ( firstframe ) ;
makeanims ( spec ) ;
smoothverts ( ) ;
makemeshes ( spec ) ;
}
else
{
eanim & a = eanims . add ( ) ;
if ( spec . name ) a . name = getnamekey ( spec . name ) ;
else
{
string name ;
const char * shortname = filename ;
shortname = strrchr ( filename , ' / ' ) ;
if ( shortname )
shortname + + ;
else
shortname = filename ;
copystring ( name , shortname ) ;
char * end = strrchr ( name , ' . ' ) ;
if ( end ) * end = ' \0 ' ;
a . name = getnamekey ( name ) ;
}
a . startframe = firstframe ;
a . fps = spec . fps ;
a . flags = spec . flags ;
if ( spec . endframe > = 0 ) a . endframe = a . startframe + spec . endframe ;
else if ( spec . endframe < - 1 ) a . endframe = a . startframe + max ( eframes . length ( ) - a . startframe + spec . endframe + 1 , 0 ) ;
a . startframe + = spec . startframe ;
makeanims ( spec ) ;
}
return true ;
}
struct objvert { int attrib [ 3 ] ; objvert ( ) { attrib [ 0 ] = attrib [ 1 ] = attrib [ 2 ] = - 1 ; } } ;
static inline uint hthash ( const objvert & k ) { return k . attrib [ 0 ] ^ k . attrib [ 1 ] ^ k . attrib [ 2 ] ; } ;
static inline bool htcmp ( const objvert & x , const objvert & y ) { return x . attrib [ 0 ] = = y . attrib [ 0 ] & & x . attrib [ 1 ] = = y . attrib [ 1 ] & & x . attrib [ 2 ] = = y . attrib [ 2 ] ; }
void parseobjvert ( char * s , vector < Vec3 > & out )
{
Vec3 & v = out . add ( Vec3 ( 0 , 0 , 0 ) ) ;
while ( isalpha ( * s ) ) s + + ;
loopi ( 3 )
{
v [ i ] = strtod ( s , & s ) ;
while ( isspace ( * s ) ) s + + ;
if ( ! * s ) break ;
}
}
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struct mtlinfo {
const char * name ;
const char * tex ; //often null
Vec4 rgba ; //often 1,1,1,1
mtlinfo ( const char * matname ) : name ( getnamekey ( matname ) ) , tex ( NULL ) , rgba ( Vec4 ( 1 , 1 , 1 , 1 ) ) { }
} ;
static vector < mtlinfo > parsemtl ( stream * f )
{
vector < mtlinfo > ret ;
char buf [ 512 ] ;
mtlinfo dummy ( " " ) , * curmat = & dummy ;
if ( f )
while ( f - > getline ( buf , sizeof ( buf ) ) )
{
char * c = buf ;
while ( isspace ( * c ) ) c + + ;
if ( * c = = ' # ' )
continue ;
else if ( ! strncmp ( c , " newmtl " , 6 ) & & isspace ( c [ 6 ] ) )
{
while ( isalpha ( * c ) ) c + + ;
while ( isspace ( * c ) ) c + + ;
char * name = c ;
size_t namelen = strlen ( c ) ;
while ( namelen > 0 & & isspace ( name [ namelen - 1 ] ) ) namelen - - ;
name [ namelen ] = 0 ;
curmat = & ret . add ( mtlinfo ( name ) ) ;
}
else if ( ! strncmp ( c , " Kd " , 2 ) & & isspace ( c [ 2 ] ) )
{ //diffuse colours...
while ( isalpha ( * c ) ) c + + ;
while ( isspace ( * c ) ) c + + ;
loopi ( 3 )
{
curmat - > rgba [ i ] = strtod ( c , & c ) ;
while ( isspace ( * c ) ) c + + ;
if ( ! * c ) break ;
}
}
else if ( ! strncmp ( c , " D " , 1 ) & & isspace ( c [ 1 ] ) )
{ //'disolve', so basically alpha
while ( isalpha ( * c ) ) c + + ;
while ( isspace ( * c ) ) c + + ;
curmat - > rgba [ 3 ] = strtod ( c , & c ) ;
}
else if ( ! strncmp ( c , " map_Kd " , 6 ) & & isspace ( c [ 6 ] ) )
{
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while ( isalpha ( * c ) | | * c = = ' _ ' ) c + + ;
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while ( isspace ( * c ) ) c + + ;
char * name = c ;
size_t namelen = strlen ( c ) ;
while ( namelen > 0 & & isspace ( name [ namelen - 1 ] ) ) namelen - - ;
name [ namelen ] = 0 ;
curmat - > tex = getnamekey ( name ) ;
}
}
return ret ;
}
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bool parseobj ( stream * f )
{
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vector < Vec3 > attrib [ 3 ] ; //coord, tangemt, normal.
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char buf [ 512 ] ;
hashtable < objvert , int > verthash ;
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string meshname = " " , matname = " " , tmpname = " " ;
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int curmesh = - 1 , smooth = 0 ;
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Vec4 col = { 1 , 1 , 1 , 1 } ;
vector < mtlinfo > mtl ;
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while ( f - > getline ( buf , sizeof ( buf ) ) )
{
char * c = buf ;
while ( isspace ( * c ) ) c + + ;
switch ( * c )
{
case ' # ' : continue ;
case ' v ' :
if ( isspace ( c [ 1 ] ) ) parseobjvert ( c , attrib [ 0 ] ) ;
else if ( c [ 1 ] = = ' t ' ) parseobjvert ( c , attrib [ 1 ] ) ;
else if ( c [ 1 ] = = ' n ' ) parseobjvert ( c , attrib [ 2 ] ) ;
break ;
case ' g ' :
{
while ( isalpha ( * c ) ) c + + ;
while ( isspace ( * c ) ) c + + ;
char * name = c ;
size_t namelen = strlen ( name ) ;
while ( namelen > 0 & & isspace ( name [ namelen - 1 ] ) ) namelen - - ;
copystring ( meshname , name , min ( namelen + 1 , sizeof ( meshname ) ) ) ;
curmesh = - 1 ;
break ;
}
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case ' m ' :
{
if ( strncmp ( c , " mtllib " , 6 ) ) continue ;
while ( isalpha ( * c ) ) c + + ;
while ( isspace ( * c ) ) c + + ;
const char * name = c ;
size_t namelen = strlen ( name ) ;
while ( namelen > 0 & & isspace ( name [ namelen - 1 ] ) ) namelen - - ;
copystring ( tmpname , name , min ( namelen + 1 , sizeof ( tmpname ) ) ) ;
mtl = parsemtl ( openfile ( tmpname , " r " ) ) ;
break ;
}
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case ' u ' :
{
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if ( strncmp ( c , " usemtl " , 6 ) ) continue ;
2017-01-13 00:42:51 +00:00
while ( isalpha ( * c ) ) c + + ;
while ( isspace ( * c ) ) c + + ;
2021-03-13 16:06:09 +00:00
const char * name = c ;
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size_t namelen = strlen ( name ) ;
while ( namelen > 0 & & isspace ( name [ namelen - 1 ] ) ) namelen - - ;
copystring ( matname , name , min ( namelen + 1 , sizeof ( matname ) ) ) ;
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col = Vec4 ( 1 , 1 , 1 , 1 ) ;
loopv ( mtl )
{ //if its an obj material, swap out the vertex colour+mat name for whatever the mtl file specifies.
if ( ! strcmp ( matname , mtl [ i ] . name ) )
{
col = mtl [ i ] . rgba ;
const char * tex = mtl [ i ] . tex ;
if ( ! tex )
tex = ( col [ 3 ] < 1 ) ? " whiteskin#VC#BLEND " : " whiteskin#VC " ; //not me being racist or anything...
copystring ( matname , tex , sizeof ( matname ) ) ;
break ;
}
}
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curmesh = - 1 ;
break ;
}
case ' s ' :
{
if ( ! isspace ( c [ 1 ] ) ) continue ;
while ( isalpha ( * c ) ) c + + ;
while ( isspace ( * c ) ) c + + ;
int key = strtol ( c , & c , 10 ) ;
smooth = - 1 ;
loopv ( esmoothgroups ) if ( esmoothgroups [ i ] . key = = key ) { smooth = i ; break ; }
if ( smooth < 0 )
{
smooth = esmoothgroups . length ( ) ;
esmoothgroups . add ( ) . key = key ;
}
break ;
}
case ' f ' :
{
if ( curmesh < 0 )
{
emesh m ;
m . name = getnamekey ( meshname ) ;
m . material = getnamekey ( matname ) ;
m . firsttri = etriangles . length ( ) ;
curmesh = emeshes . length ( ) ;
emeshes . add ( m ) ;
verthash . clear ( ) ;
}
int v0 = - 1 , v1 = - 1 ;
while ( isalpha ( * c ) ) c + + ;
for ( ; ; )
{
while ( isspace ( * c ) ) c + + ;
if ( ! * c ) break ;
objvert vkey ;
loopi ( 3 )
{
vkey . attrib [ i ] = strtol ( c , & c , 10 ) ;
if ( vkey . attrib [ i ] < 0 ) vkey . attrib [ i ] = attrib [ i ] . length ( ) + vkey . attrib [ i ] ;
else vkey . attrib [ i ] - - ;
if ( ! attrib [ i ] . inrange ( vkey . attrib [ i ] ) ) vkey . attrib [ i ] = - 1 ;
if ( * c ! = ' / ' ) break ;
c + + ;
}
int * index = verthash . access ( vkey ) ;
if ( ! index )
{
index = & verthash [ vkey ] ;
* index = epositions . length ( ) ;
epositions . add ( Vec4 ( vkey . attrib [ 0 ] < 0 ? Vec3 ( 0 , 0 , 0 ) : attrib [ 0 ] [ vkey . attrib [ 0 ] ] . zxy ( ) , 1 ) ) ;
if ( vkey . attrib [ 2 ] > = 0 ) enormals . add ( attrib [ 2 ] [ vkey . attrib [ 2 ] ] . zxy ( ) ) ;
etexcoords . add ( vkey . attrib [ 1 ] < 0 ? Vec4 ( 0 , 0 , 0 , 0 ) : Vec4 ( attrib [ 1 ] [ vkey . attrib [ 1 ] ] . x , 1 - attrib [ 1 ] [ vkey . attrib [ 1 ] ] . y , 0 , 0 ) ) ;
2021-03-13 16:06:09 +00:00
ecolors . add ( col ) ;
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}
if ( v0 < 0 ) v0 = * index ;
else if ( v1 < 0 ) v1 = * index ;
else
{
etriangles . add ( etriangle ( * index , v1 , v0 , smooth ) ) ;
v1 = * index ;
}
}
break ;
}
}
}
return true ;
}
bool loadobj ( const char * filename , const filespec & spec )
{
stream * f = openfile ( filename , " r " ) ;
if ( ! f ) return false ;
int numfiles = 0 ;
while ( filename )
{
const char * endfile = strchr ( filename , ' , ' ) ;
const char * file = endfile ? newstring ( filename , endfile - filename ) : filename ;
stream * f = openfile ( file , " r " ) ;
if ( f )
{
if ( resetimporter ( spec , numfiles > 0 ) )
{
esmoothgroups [ 0 ] . key = 0 ;
}
if ( parseobj ( f ) ) numfiles + + ;
delete f ;
}
if ( ! endfile ) break ;
delete [ ] file ;
filename = endfile + 1 ;
}
if ( ! numfiles ) return false ;
smoothverts ( ) ;
makemeshes ( spec ) ;
return true ;
}
namespace fbx
{
struct token
{
enum { NONE , PROP , NUMBER , STRING , ARRAY , BEGIN , END , LINE } ;
int type ;
union
{
char s [ 64 ] ;
double f ;
int i ;
} ;
token ( ) : type ( NONE ) { }
} ;
struct tokenizer
{
stream * f ;
char * pos ;
char buf [ 4096 ] ;
void reset ( stream * s ) { f = s ; pos = buf ; buf [ 0 ] = ' \0 ' ; }
bool parse ( token & t )
{
for ( ; ; )
{
while ( isspace ( * pos ) ) pos + + ;
if ( ! * pos )
{
bool more = f - > getline ( buf , sizeof ( buf ) ) ;
pos = buf ;
if ( ! more ) { buf [ 0 ] = ' \0 ' ; return false ; }
t . type = token : : LINE ;
return true ;
}
size_t slen = 0 ;
switch ( * pos )
{
case ' , ' :
pos + + ;
continue ;
case ' ; ' :
pos + + ;
while ( * pos ) pos + + ;
continue ;
case ' { ' :
pos + + ;
t . type = token : : BEGIN ;
return true ;
case ' } ' :
pos + + ;
t . type = token : : END ;
return true ;
case ' " ' :
pos + + ;
for ( ; * pos & & * pos ! = ' " ' ; pos + + ) if ( slen < sizeof ( t . s ) - 1 ) t . s [ slen + + ] = * pos ;
t . s [ slen ] = ' \0 ' ;
if ( * pos = = ' " ' ) pos + + ;
t . type = token : : STRING ;
return true ;
case ' 0 ' : case ' 1 ' : case ' 2 ' : case ' 3 ' : case ' 4 ' : case ' 5 ' : case ' 6 ' : case ' 7 ' : case ' 8 ' : case ' 9 ' : case ' . ' : case ' - ' : case ' + ' :
t . f = strtod ( pos , & pos ) ;
t . type = token : : NUMBER ;
return true ;
case ' * ' :
pos + + ;
t . i = int ( strtol ( pos , & pos , 10 ) ) ;
t . type = token : : ARRAY ;
return true ;
default :
for ( ; * pos & & ! isspace ( * pos ) & & * pos ! = ' : ' ; pos + + ) if ( slen < sizeof ( t . s ) - 1 ) t . s [ slen + + ] = * pos ;
t . s [ slen ] = ' \0 ' ;
if ( * pos = = ' : ' ) pos + + ;
t . type = token : : PROP ;
return true ;
}
}
return false ;
}
bool skipprop ( )
{
token t ;
while ( parse ( t ) ) switch ( t . type )
{
case token : : LINE :
return true ;
case token : : BEGIN :
while ( parse ( t ) ) switch ( t . type )
{
case token : : PROP :
skipprop ( ) ;
break ;
case token : : END :
return true ;
}
return true ;
case token : : END :
return false ;
}
return false ;
}
bool findbegin ( )
{
token t ;
while ( parse ( t ) ) switch ( t . type )
{
case token : : LINE : return false ;
case token : : BEGIN : return true ;
}
return false ;
}
template < class T >
bool readarray ( vector < T > & vals , int size = 0 )
{
if ( ! findbegin ( ) ) return false ;
if ( size > 0 ) vals . reserve ( min ( size , 1 < < 16 ) ) ;
token t ;
while ( parse ( t ) ) switch ( t . type )
{
case token : : NUMBER : if ( size < = 0 | | vals . length ( ) < size ) vals . add ( T ( t . f ) ) ; break ;
case token : : END : return true ;
}
return false ;
}
} ;
struct node
{
enum { GEOM = 0 , MODEL , MATERIAL , LIMB , CLUSTER , SKIN , CURVE , XFORM , ANIMLAYER , ANIMSTACK } ;
enum { TRANS = 0 , ROT , SCALE } ;
virtual int type ( ) = 0 ;
virtual ~ node ( ) { }
virtual void process ( ) { }
virtual void finish ( ) { }
} ;
struct namednode : node
{
string name ;
namednode ( ) { name [ 0 ] = 0 ; }
} ;
struct geomnode ;
struct modelnode ;
struct materialnode ;
struct limbnode ;
struct clusternode ;
struct skinnode ;
struct curvenode ;
struct xformnode ;
struct animlayernode ;
struct animstacknode ;
struct geomnode : node
{
int mesh , firstvert , lastvert , numverts ;
modelnode * model ;
vector < int > remap ;
vector < blendcombo > blends ;
geomnode ( ) : mesh ( - 1 ) , firstvert ( - 1 ) , lastvert ( - 1 ) , numverts ( 0 ) , model ( NULL ) { }
int type ( ) { return GEOM ; }
void process ( ) ;
void finish ( ) ;
} ;
struct modelnode : namednode
{
materialnode * material ;
Vec3 geomtrans , prerot , lcltrans , lclrot , lclscale ;
modelnode ( ) : material ( NULL ) , geomtrans ( 0 , 0 , 0 ) , prerot ( 0 , 0 , 0 ) , lcltrans ( 0 , 0 , 0 ) , lclrot ( 0 , 0 , 0 ) , lclscale ( 1 , 1 , 1 ) { }
int type ( ) { return MODEL ; }
} ;
struct materialnode : namednode
{
int type ( ) { return MATERIAL ; }
} ;
struct limbnode : namednode
{
limbnode * parent ;
int index ;
Vec3 trans , rot , prerot , scale ;
clusternode * cluster ;
limbnode ( ) : parent ( NULL ) , index ( - 1 ) , trans ( 0 , 0 , 0 ) , rot ( 0 , 0 , 0 ) , prerot ( 0 , 0 , 0 ) , scale ( 1 , 1 , 1 ) , cluster ( NULL ) { }
int type ( ) { return LIMB ; }
void process ( )
{
if ( parent ) ejoints [ index ] . parent = parent - > index ;
}
void finish ( ) ;
} ;
struct clusternode : node
{
skinnode * skin ;
limbnode * limb ;
vector < int > indexes ;
vector < double > weights , transform , transformlink ;
clusternode ( ) : skin ( NULL ) , limb ( NULL ) { }
int type ( ) { return CLUSTER ; }
void process ( ) ;
} ;
struct skinnode : node
{
geomnode * geom ;
skinnode ( ) : geom ( NULL ) { }
int type ( ) { return SKIN ; }
} ;
struct curvenode : node
{
vector < double > vals ;
int type ( ) { return CURVE ; }
bool varies ( ) const
{
loopv ( vals ) if ( vals [ i ] ! = vals [ 0 ] ) return true ;
return false ;
}
} ;
struct xformnode : node
{
limbnode * limb ;
int xform ;
Vec3 val ;
curvenode * curves [ 3 ] ;
xformnode ( ) : limb ( NULL ) , xform ( - 1 ) , val ( 0 , 0 , 0 ) { curves [ 0 ] = curves [ 1 ] = curves [ 2 ] = NULL ; }
void setcurve ( int i , curvenode * c )
{
if ( c - > varies ( ) ) curves [ i ] = c ;
else if ( c - > vals . length ( ) ) val [ i ] = c - > vals [ 0 ] ;
}
int numframes ( )
{
int n = 0 ;
loopi ( 3 ) if ( curves [ i ] ) { if ( ! n ) n = curves [ i ] - > vals . length ( ) ; else if ( n ! = curves [ i ] - > vals . length ( ) ) n = - 1 ; }
return n ;
}
int type ( ) { return XFORM ; }
} ;
struct animlayernode : namednode
{
vector < xformnode * > xforms ;
int numframes ( )
{
int n = 0 ;
loopv ( xforms )
{
int xn = xforms [ i ] - > numframes ( ) ;
if ( xn ) { if ( ! n ) n = xn ; else if ( n ! = xn ) n = - 1 ; }
}
return n ;
}
int type ( ) { return ANIMLAYER ; }
} ;
struct animstacknode : namednode
{
vector < animlayernode * > layers ;
double secs ;
animstacknode ( ) : secs ( 0 ) { }
int numframes ( )
{
int n ;
loopv ( layers )
{
int ln = layers [ i ] - > numframes ( ) ;
if ( ln ) { if ( ! n ) n = ln ; else if ( n ! = ln ) n = - 1 ; }
}
return n ;
}
int type ( ) { return ANIMSTACK ; }
void process ( ) ;
} ;
hashtable < double , node * > nodes ;
tokenizer p ;
void parsegeometry ( )
{
token t ;
if ( ! p . parse ( t ) ) return ;
if ( t . type ! = token : : NUMBER ) { p . skipprop ( ) ; return ; }
double id = t . f ;
if ( ! p . findbegin ( ) ) return ;
vector < double > verts , norms , uvs , colors ;
vector < int > polyidxs , uvidxs , coloridxs ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END :
goto endgeometry ;
case token : : PROP :
if ( ! strcmp ( t . s , " Vertices " ) ) p . readarray ( verts ) ;
else if ( ! strcmp ( t . s , " PolygonVertexIndex " ) ) p . readarray ( polyidxs ) ;
else if ( ! strcmp ( t . s , " LayerElementNormal " ) )
{
if ( p . findbegin ( ) )
{
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : PROP :
if ( ! strcmp ( t . s , " Normals " ) ) p . readarray ( norms ) ;
else p . skipprop ( ) ;
break ;
case token : : END :
goto endnormals ;
}
endnormals : ;
}
}
else if ( ! strcmp ( t . s , " LayerElementUV " ) )
{
if ( p . findbegin ( ) )
{
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : PROP :
if ( ! strcmp ( t . s , " UV " ) ) p . readarray ( uvs ) ;
else if ( ! strcmp ( t . s , " UVIndex " ) ) p . readarray ( uvidxs ) ;
else p . skipprop ( ) ;
break ;
case token : : END :
goto enduvs ;
}
enduvs : ;
}
}
else if ( ! strcmp ( t . s , " LayerElementColor " ) )
{
if ( p . findbegin ( ) )
{
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : PROP :
if ( ! strcmp ( t . s , " Colors " ) ) p . readarray ( colors ) ;
else if ( ! strcmp ( t . s , " ColorIndex " ) ) p . readarray ( coloridxs ) ;
else p . skipprop ( ) ;
break ;
case token : : END :
goto endcolors ;
}
endcolors : ;
}
}
else p . skipprop ( ) ;
break ;
}
endgeometry :
int poslen = epositions . length ( ) ;
geomnode * n = new geomnode ;
nodes [ id ] = n ;
if ( polyidxs . empty ( ) ) for ( int i = 0 ; i + 2 < verts . length ( ) ; i + = 3 ) epositions . add ( Vec4 ( verts [ i ] , verts [ i + 1 ] , verts [ i + 2 ] , 1 ) ) ;
else
{
loopv ( polyidxs )
{
int idx = polyidxs [ i ] ;
if ( idx < 0 ) idx = - ( idx + 1 ) ;
n - > remap . add ( idx ) ;
idx * = 3 ;
epositions . add ( Vec4 ( verts [ idx ] , verts [ idx + 1 ] , verts [ idx + 2 ] , 1 ) ) ;
}
}
loopi ( epositions . length ( ) - poslen ) eblends . add ( ) ;
emesh m ;
m . name = getnamekey ( " " ) ;
m . material = getnamekey ( " " ) ;
m . firsttri = etriangles . length ( ) ;
for ( int i = poslen ; i + 2 < epositions . length ( ) ; i + = 3 )
etriangles . add ( etriangle ( i + 1 , i , i + 2 ) ) ;
emeshes . add ( m ) ;
n - > mesh = emeshes . length ( ) - 1 ;
n - > firstvert = poslen ;
n - > lastvert = epositions . length ( ) ;
n - > numverts = verts . length ( ) / 3 ;
if ( uvidxs . empty ( ) )
{
if ( polyidxs . length ( ) & & uvs . length ( ) / 2 = = verts . length ( ) / 3 ) loopv ( polyidxs )
{
int idx = polyidxs [ i ] ;
if ( idx < 0 ) idx = - ( idx + 1 ) ;
idx * = 2 ;
etexcoords . add ( Vec4 ( uvs [ idx ] , 1 - uvs [ idx + 1 ] , 0 , 0 ) ) ;
}
else for ( int i = 0 ; i + 1 < uvs . length ( ) ; i + = 2 ) etexcoords . add ( Vec4 ( uvs [ i ] , 1 - uvs [ i + 1 ] , 0 , 0 ) ) ;
}
else loopv ( uvidxs )
{
int idx = 2 * uvidxs [ i ] ;
etexcoords . add ( Vec4 ( uvs [ idx ] , 1 - uvs [ idx + 1 ] , 0 , 0 ) ) ;
}
if ( polyidxs . length ( ) & & norms . length ( ) = = verts . length ( ) ) loopv ( polyidxs )
{
int idx = polyidxs [ i ] ;
if ( idx < 0 ) idx = - ( idx + 1 ) ;
idx * = 3 ;
enormals . add ( Vec3 ( norms [ idx ] , norms [ idx + 1 ] , norms [ idx + 2 ] ) ) ;
}
else for ( int i = 0 ; i + 2 < norms . length ( ) ; i + = 3 ) enormals . add ( Vec3 ( norms [ i ] , norms [ i + 1 ] , norms [ i + 2 ] ) ) ;
if ( coloridxs . empty ( ) )
{
if ( polyidxs . length ( ) & & colors . length ( ) / 4 = = verts . length ( ) / 3 ) loopv ( polyidxs )
{
int idx = polyidxs [ i ] ;
if ( idx < 0 ) idx = - ( idx + 1 ) ;
idx * = 4 ;
ecolors . add ( Vec4 ( colors [ idx ] , colors [ idx + 1 ] , colors [ idx + 2 ] , colors [ idx + 3 ] ) ) ;
}
else for ( int i = 0 ; i + 3 < colors . length ( ) ; i + = 4 ) ecolors . add ( Vec4 ( colors [ i ] , colors [ i + 1 ] , colors [ i + 2 ] , colors [ i + 3 ] ) ) ;
}
else loopv ( coloridxs )
{
int idx = 4 * coloridxs [ i ] ;
ecolors . add ( Vec4 ( colors [ idx ] , colors [ idx + 1 ] , colors [ idx + 2 ] , colors [ idx + 3 ] ) ) ;
}
}
void parsemodel ( )
{
token id , name , type , t ;
if ( ! p . parse ( id ) | | ! p . parse ( name ) | | ! p . parse ( type ) ) return ;
if ( id . type ! = token : : NUMBER | | type . type ! = token : : STRING | | name . type ! = token : : STRING ) { p . skipprop ( ) ; return ; }
char * str = name . s ;
if ( strstr ( str , " Model:: " ) = = str ) str + = strlen ( " Model:: " ) ;
if ( ! strcmp ( type . s , " Mesh " ) )
{
modelnode * n = new modelnode ;
copystring ( n - > name , str ) ;
nodes [ id . f ] = n ;
if ( ! p . findbegin ( ) ) return ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : return ;
case token : : PROP :
if ( ! strcmp ( t . s , " Properties70 " ) )
{
if ( ! p . findbegin ( ) ) return ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : goto endmeshprops ;
case token : : PROP :
if ( ! strcmp ( t . s , " P " ) )
{
if ( ! p . parse ( t ) ) return ;
if ( t . type = = token : : STRING )
{
if ( ! strcmp ( t . s , " PreRotation " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > prerot [ i ] = t . f ; }
}
else if ( ! strcmp ( t . s , " GeometricTranslation " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > geomtrans [ i ] = t . f ; }
}
else if ( ! strcmp ( t . s , " Lcl Translation " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > lcltrans [ i ] = t . f ; }
}
else if ( ! strcmp ( t . s , " Lcl Rotation " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > lclrot [ i ] = t . f ; }
}
else if ( ! strcmp ( t . s , " Lcl Scaling " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > lclscale [ i ] = t . f ; }
}
}
}
p . skipprop ( ) ;
break ;
}
endmeshprops : ;
}
p . skipprop ( ) ;
break ;
}
}
else if ( ! strcmp ( type . s , " LimbNode " ) )
{
limbnode * n = new limbnode ;
copystring ( n - > name , str ) ;
n - > index = ejoints . length ( ) ;
nodes [ id . f ] = n ;
ejoint & j = ejoints . add ( ) ;
j . name = getnamekey ( str ) ;
j . parent = - 1 ;
eposes . add ( transform ( Vec3 ( 0 , 0 , 0 ) , Quat ( 0 , 0 , 0 , 1 ) ) ) ;
if ( ! p . findbegin ( ) ) return ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END :
{
transform & x = eposes [ n - > index ] ;
x . pos = n - > trans ;
x . orient = Quat : : fromdegrees ( n - > rot ) ;
x . scale = n - > scale ;
}
return ;
case token : : PROP :
if ( ! strcmp ( t . s , " Properties70 " ) )
{
if ( ! p . findbegin ( ) ) return ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : goto endlimbprops ;
case token : : PROP :
if ( ! strcmp ( t . s , " P " ) )
{
if ( ! p . parse ( t ) ) return ;
if ( t . type = = token : : STRING )
{
if ( ! strcmp ( t . s , " PreRotation " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > prerot [ i ] = t . f ; }
}
else if ( ! strcmp ( t . s , " Lcl Translation " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > trans [ i ] = t . f ; }
}
else if ( ! strcmp ( t . s , " Lcl Rotation " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > rot [ i ] = t . f ; }
}
else if ( ! strcmp ( t . s , " Lcl Scaling " ) )
{
loopi ( 3 ) if ( ! p . parse ( t ) ) return ;
loopi ( 3 ) { if ( ! p . parse ( t ) ) return ; if ( t . type ! = token : : NUMBER ) break ; n - > scale [ i ] = t . f ; }
}
}
}
p . skipprop ( ) ;
break ;
}
endlimbprops : ;
}
p . skipprop ( ) ;
break ;
}
}
p . skipprop ( ) ;
}
void parsematerial ( )
{
token id , name ;
if ( ! p . parse ( id ) | | ! p . parse ( name ) ) return ;
if ( id . type = = token : : NUMBER )
{
if ( name . type = = token : : STRING )
{
char * str = name . s ;
if ( strstr ( str , " Material:: " ) = = str ) str + = strlen ( " Material:: " ) ;
materialnode * n = new materialnode ;
copystring ( n - > name , str ) ;
nodes [ id . f ] = n ;
}
}
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p . skipprop ( ) ;
}
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void parsedeformer ( )
{
token id , name , type , t ;
if ( ! p . parse ( id ) | | ! p . parse ( name ) | | ! p . parse ( type ) ) return ;
if ( id . type ! = token : : NUMBER | | type . type ! = token : : STRING | | name . type ! = token : : STRING )
{
p . skipprop ( ) ;
return ;
}
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if ( ! strcmp ( type . s , " Skin " ) )
{
skinnode * n = new skinnode ;
nodes [ id . f ] = n ;
}
else if ( ! strcmp ( type . s , " Cluster " ) )
{
if ( ! p . findbegin ( ) ) return ;
clusternode * n = new clusternode ;
nodes [ id . f ] = n ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : return ;
case token : : PROP :
if ( ! strcmp ( t . s , " Indexes " ) ) p . readarray ( n - > indexes ) ;
else if ( ! strcmp ( t . s , " Weights " ) ) p . readarray ( n - > weights ) ;
else if ( ! strcmp ( t . s , " Transform " ) ) p . readarray ( n - > transform ) ;
else if ( ! strcmp ( t . s , " TransformLink " ) ) p . readarray ( n - > transformlink ) ;
else p . skipprop ( ) ;
break ;
}
return ;
}
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p . skipprop ( ) ;
}
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void parsecurve ( )
{
token id , t ;
if ( ! p . parse ( id ) ) return ;
if ( id . type ! = token : : NUMBER ) { p . skipprop ( ) ; return ; }
curvenode * n = new curvenode ;
nodes [ id . f ] = n ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : return ;
case token : : PROP :
if ( ! strcmp ( t . s , " KeyValueFloat " ) ) p . readarray ( n - > vals ) ;
else p . skipprop ( ) ;
break ;
}
}
void parsexform ( )
{
token id , t ;
if ( ! p . parse ( id ) ) return ;
if ( id . type ! = token : : NUMBER ) { p . skipprop ( ) ; return ; }
if ( ! p . findbegin ( ) ) return ;
xformnode * n = new xformnode ;
nodes [ id . f ] = n ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : return ;
case token : : PROP :
if ( ! strcmp ( t . s , " Properties70 " ) )
{
if ( ! p . findbegin ( ) ) return ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : goto endprops ;
case token : : PROP :
if ( ! strcmp ( t . s , " P " ) )
{
token name , type , val ;
if ( ! p . parse ( name ) | | ! p . parse ( type ) | | ! p . parse ( t ) | | ! p . parse ( t ) ) return ;
if ( name . type = = token : : STRING )
{
if ( ! strcmp ( name . s , " d|X " ) ) { if ( p . parse ( val ) & & val . type = = token : : NUMBER ) n - > val . x = val . f ; }
else if ( ! strcmp ( name . s , " d|Y " ) ) { if ( p . parse ( val ) & & val . type = = token : : NUMBER ) n - > val . y = val . f ; }
else if ( ! strcmp ( name . s , " d|Z " ) ) { if ( p . parse ( val ) & & val . type = = token : : NUMBER ) n - > val . z = val . f ; }
}
}
p . skipprop ( ) ;
break ;
}
endprops : ;
}
else p . skipprop ( ) ;
break ;
}
}
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void parseanimlayer ( )
{
token id , name ;
if ( ! p . parse ( id ) | | ! p . parse ( name ) ) return ;
if ( id . type ! = token : : NUMBER | | name . type ! = token : : STRING ) { p . skipprop ( ) ; return ; }
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char * str = name . s ;
if ( strstr ( str , " AnimLayer:: " ) = = str ) str + = strlen ( " AnimLayer:: " ) ;
animlayernode * n = new animlayernode ;
copystring ( n - > name , str ) ;
nodes [ id . f ] = n ;
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p . skipprop ( ) ;
}
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# define FBX_SEC 46186158000.0
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void parseanimstack ( )
{
token id , name , t ;
if ( ! p . parse ( id ) | | ! p . parse ( name ) ) return ;
if ( id . type ! = token : : NUMBER | | name . type ! = token : : STRING ) { p . skipprop ( ) ; return ; }
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char * str = name . s ;
if ( strstr ( str , " AnimStack:: " ) = = str ) str + = strlen ( " AnimStack:: " ) ;
animstacknode * n = new animstacknode ;
copystring ( n - > name , str ) ;
nodes [ id . f ] = n ;
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if ( ! p . findbegin ( ) ) return ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : return ;
case token : : PROP :
if ( ! strcmp ( t . s , " Properties70 " ) )
{
if ( ! p . findbegin ( ) ) return ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END : goto endprops ;
case token : : PROP :
if ( ! strcmp ( t . s , " P " ) )
{
token name , type , val ;
if ( ! p . parse ( name ) | | ! p . parse ( type ) | | ! p . parse ( t ) | | ! p . parse ( t ) ) return ;
if ( name . type = = token : : STRING )
{
if ( ! strcmp ( name . s , " LocalStop " ) ) { if ( p . parse ( val ) & & val . type = = token : : NUMBER ) n - > secs = val . f / FBX_SEC ; }
}
}
p . skipprop ( ) ;
break ;
}
endprops : ;
}
else p . skipprop ( ) ;
break ;
}
}
void parseobjects ( )
{
if ( ! p . findbegin ( ) ) return ;
token t ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END :
return ;
case token : : PROP :
if ( ! strcmp ( t . s , " Geometry " ) ) parsegeometry ( ) ;
else if ( ! strcmp ( t . s , " Model " ) ) parsemodel ( ) ;
else if ( ! strcmp ( t . s , " Material " ) ) parsematerial ( ) ;
else if ( ! strcmp ( t . s , " Deformer " ) ) parsedeformer ( ) ;
else if ( ! strcmp ( t . s , " AnimationCurve " ) ) parsecurve ( ) ;
else if ( ! strcmp ( t . s , " AnimationCurveNode " ) ) parsexform ( ) ;
else if ( ! strcmp ( t . s , " AnimationLayer " ) ) parseanimlayer ( ) ;
else if ( ! strcmp ( t . s , " AnimationStack " ) ) parseanimstack ( ) ;
else p . skipprop ( ) ;
break ;
}
}
void parseconnection ( )
{
token type , from , to , prop ;
if ( ! p . parse ( type ) | | ! p . parse ( from ) | | ! p . parse ( to ) ) return ;
if ( type . type = = token : : STRING & & from . type = = token : : NUMBER & & to . type = = token : : NUMBER )
{
node * nf = nodes . find ( from . f , NULL ) , * nt = nodes . find ( to . f , NULL ) ;
if ( ! strcmp ( type . s , " OO " ) & & nf & & nt )
{
if ( nf - > type ( ) = = node : : GEOM & & nt - > type ( ) = = node : : MODEL )
( ( geomnode * ) nf ) - > model = ( modelnode * ) nt ;
else if ( nf - > type ( ) = = node : : MATERIAL & & nt - > type ( ) = = node : : MODEL )
( ( modelnode * ) nt ) - > material = ( materialnode * ) nf ;
else if ( nf - > type ( ) = = node : : LIMB & & nt - > type ( ) = = node : : LIMB )
( ( limbnode * ) nf ) - > parent = ( limbnode * ) nt ;
else if ( nf - > type ( ) = = node : : CLUSTER & & nt - > type ( ) = = node : : SKIN )
( ( clusternode * ) nf ) - > skin = ( skinnode * ) nt ;
else if ( nf - > type ( ) = = node : : SKIN & & nt - > type ( ) = = node : : GEOM )
( ( skinnode * ) nf ) - > geom = ( geomnode * ) nt ;
else if ( nf - > type ( ) = = node : : LIMB & & nt - > type ( ) = = node : : CLUSTER )
{
( ( clusternode * ) nt ) - > limb = ( limbnode * ) nf ;
( ( limbnode * ) nf ) - > cluster = ( clusternode * ) nt ;
}
else if ( nf - > type ( ) = = node : : ANIMLAYER & & nt - > type ( ) = = node : : ANIMSTACK )
( ( animstacknode * ) nt ) - > layers . add ( ( animlayernode * ) nf ) ;
else if ( nf - > type ( ) = = node : : XFORM & & nt - > type ( ) = = node : : ANIMLAYER )
( ( animlayernode * ) nt ) - > xforms . add ( ( xformnode * ) nf ) ;
}
else if ( ! strcmp ( type . s , " OP " ) & & nf & & nt & & p . parse ( prop ) & & prop . type = = token : : STRING )
{
if ( nf - > type ( ) = = node : : CURVE & & nt - > type ( ) = = node : : XFORM )
{
if ( ! strcmp ( prop . s , " d|X " ) ) ( ( xformnode * ) nt ) - > setcurve ( 0 , ( curvenode * ) nf ) ;
else if ( ! strcmp ( prop . s , " d|Y " ) ) ( ( xformnode * ) nt ) - > setcurve ( 1 , ( curvenode * ) nf ) ;
else if ( ! strcmp ( prop . s , " d|Z " ) ) ( ( xformnode * ) nt ) - > setcurve ( 2 , ( curvenode * ) nf ) ;
}
else if ( nf - > type ( ) = = node : : XFORM & & nt - > type ( ) = = node : : LIMB )
{
( ( xformnode * ) nf ) - > limb = ( limbnode * ) nt ;
if ( ! strcmp ( prop . s , " Lcl Translation " ) ) ( ( xformnode * ) nf ) - > xform = xformnode : : TRANS ;
else if ( ! strcmp ( prop . s , " Lcl Rotation " ) ) ( ( xformnode * ) nf ) - > xform = xformnode : : ROT ;
else if ( ! strcmp ( prop . s , " Lcl Scaling " ) ) ( ( xformnode * ) nf ) - > xform = xformnode : : SCALE ;
}
}
}
p . skipprop ( ) ;
}
void parseconnections ( )
{
if ( ! p . findbegin ( ) ) return ;
token t ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : END :
return ;
case token : : PROP :
if ( ! strcmp ( t . s , " C " ) ) parseconnection ( ) ;
else p . skipprop ( ) ;
break ;
}
}
void geomnode : : process ( )
{
if ( model )
{
emeshes [ mesh ] . name = getnamekey ( model - > name ) ;
if ( model - > material ) emeshes [ mesh ] . material = getnamekey ( model - > material - > name ) ;
if ( model - > geomtrans ! = Vec3 ( 0 , 0 , 0 ) ) for ( int i = firstvert ; i < lastvert ; i + + ) epositions [ i ] + = model - > geomtrans ;
if ( model - > lclscale ! = Vec3 ( 1 , 1 , 1 ) )
{
for ( int i = firstvert ; i < lastvert ; i + + )
{
epositions [ i ] . setxyz ( model - > lclscale * Vec3 ( epositions [ i ] ) ) ;
}
}
if ( model - > lclrot ! = Vec3 ( 0 , 0 , 0 ) )
{
Quat lclquat = Quat : : fromdegrees ( model - > lclrot ) ;
for ( int i = firstvert ; i < lastvert ; i + + )
{
epositions [ i ] . setxyz ( lclquat . transform ( Vec3 ( epositions [ i ] ) ) ) ;
enormals [ i ] = lclquat . transform ( enormals [ i ] ) ;
}
}
if ( model - > prerot ! = Vec3 ( 0 , 0 , 0 ) )
{
Quat prequat = Quat : : fromdegrees ( model - > prerot ) ;
for ( int i = firstvert ; i < lastvert ; i + + )
{
epositions [ i ] . setxyz ( prequat . transform ( Vec3 ( epositions [ i ] ) ) ) ;
enormals [ i ] = prequat . transform ( enormals [ i ] ) ;
}
}
if ( model - > lcltrans ! = Vec3 ( 0 , 0 , 0 ) ) for ( int i = firstvert ; i < lastvert ; i + + ) epositions [ i ] + = model - > lcltrans ;
}
}
void clusternode : : process ( )
{
if ( ! limb | | limb - > index > 255 | | ! skin | | ! skin - > geom | | indexes . length ( ) ! = weights . length ( ) ) return ;
geomnode * g = skin - > geom ;
if ( g - > blends . empty ( ) ) loopi ( g - > numverts ) g - > blends . add ( ) ;
loopv ( indexes )
{
int idx = indexes [ i ] ;
double weight = weights [ i ] ;
g - > blends [ idx ] . addweight ( weight , limb - > index ) ;
}
}
void animstacknode : : process ( )
{
if ( layers . empty ( ) ) return ;
animlayernode * l = layers [ 0 ] ;
int numframes = l - > numframes ( ) ;
if ( numframes < 0 ) return ;
eanim & a = eanims . add ( ) ;
a . name = getnamekey ( name ) ;
a . startframe = eframes . length ( ) ;
a . fps = secs > 0 ? numframes / secs : 0 ;
transform * poses = eposes . reserve ( numframes * ejoints . length ( ) ) ;
loopj ( numframes )
{
eframes . add ( eposes . length ( ) ) ;
eposes . put ( eposes . getbuf ( ) , ejoints . length ( ) ) ;
}
loopv ( l - > xforms )
{
xformnode & x = * l - > xforms [ i ] ;
if ( ! x . limb ) continue ;
transform * dst = & poses [ x . limb - > index ] ;
loopj ( numframes )
{
Vec3 val = x . val ;
loopk ( 3 ) if ( x . curves [ k ] ) val [ k ] = x . curves [ k ] - > vals [ j ] ;
switch ( x . xform )
{
case xformnode : : TRANS : dst - > pos = val ; break ;
case xformnode : : ROT : dst - > orient = Quat : : fromdegrees ( val ) ; break ;
case xformnode : : SCALE : dst - > scale = val ; break ;
}
dst + = ejoints . length ( ) ;
}
}
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#if 0
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loopv ( eposes )
{
transform & t = eposes [ i ] ;
Matrix3x3 m ( t . orient , t . scale ) ;
Vec3 mscale ( Vec3 ( m . a . x , m . b . x , m . c . x ) . magnitude ( ) , Vec3 ( m . a . y , m . b . y , m . c . y ) . magnitude ( ) , Vec3 ( m . a . z , m . b . z , m . c . z ) . magnitude ( ) ) ;
if ( m . determinant ( ) < 0 ) mscale = - mscale ;
m . a / = mscale ;
m . b / = mscale ;
m . c / = mscale ;
Quat morient ( m ) ; if ( morient . w > 0 ) morient . flip ( ) ;
t . orient = morient ;
t . scale = mscale ;
}
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# endif
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}
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void geomnode : : finish ( )
{
if ( blends . empty ( ) ) return ;
loopv ( blends ) blends [ i ] . finalize ( ) ;
while ( eblends . length ( ) < lastvert ) eblends . add ( ) ;
if ( remap . length ( ) ) loopv ( remap ) eblends [ firstvert + i ] = blends [ remap [ i ] ] ;
else loopv ( blends ) eblends [ firstvert + i ] = blends [ i ] ;
}
void limbnode : : finish ( )
{
if ( prerot = = Vec3 ( 0 , 0 , 0 ) ) return ;
Quat prequat = Quat : : fromdegrees ( prerot ) ;
for ( int i = index ; i < eposes . length ( ) ; i + = ejoints . length ( ) )
eposes [ i ] . orient = prequat * eposes [ i ] . orient ;
}
bool checkversion ( stream * f )
{
return f - > getline ( p . buf , sizeof ( p . buf ) ) & & strstr ( p . buf , " FBX 7 " ) ;
}
void parse ( stream * f )
{
p . reset ( f ) ;
token t ;
while ( p . parse ( t ) ) switch ( t . type )
{
case token : : PROP :
if ( ! strcmp ( t . s , " Objects " ) ) parseobjects ( ) ;
else if ( ! strcmp ( t . s , " Connections " ) ) parseconnections ( ) ;
else p . skipprop ( ) ;
break ;
}
enumerate ( nodes , double , id , node * , n , { ( void ) id ; n - > process ( ) ; } ) ;
enumerate ( nodes , double , id , node * , n , { ( void ) id ; n - > finish ( ) ; } ) ;
enumerate ( nodes , double , id , node * , n , { ( void ) id ; delete n ; } ) ;
nodes . clear ( ) ;
}
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}
bool loadfbx ( const char * filename , const filespec & spec )
{
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int numfiles = 0 ;
while ( filename )
{
const char * endfile = strchr ( filename , ' , ' ) ;
const char * file = endfile ? newstring ( filename , endfile - filename ) : filename ;
stream * f = openfile ( file , " r " ) ;
if ( f )
{
if ( fbx : : checkversion ( f ) )
{
resetimporter ( spec , numfiles > 0 ) ;
numfiles + + ;
fbx : : parse ( f ) ;
}
delete f ;
}
if ( ! endfile ) break ;
delete [ ] file ;
filename = endfile + 1 ;
}
if ( ! numfiles ) return false ;
if ( eanims . length ( ) = = 1 )
{
eanim & a = eanims . last ( ) ;
if ( spec . name ) a . name = spec . name ;
if ( spec . fps > 0 ) a . fps = spec . fps ;
a . flags | = spec . flags ;
if ( spec . endframe > = 0 ) a . endframe = a . startframe + spec . endframe ;
else if ( spec . endframe < - 1 ) a . endframe = a . startframe + max ( eframes . length ( ) - a . startframe + spec . endframe + 1 , 0 ) ;
a . startframe + = spec . startframe ;
}
erotate * = Quat ( M_PI / 2 , Vec3 ( 1 , 0 , 0 ) ) ;
makeanims ( spec ) ;
if ( emeshes . length ( ) )
{
smoothverts ( ) ;
makemeshes ( spec ) ;
}
return true ;
}
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# ifdef FTEPLUGIN
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namespace fte
{
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static vector < cvar_t * > cvars ;
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static plugfsfuncs_t cppfsfuncs ;
static plugmodfuncs_t cppmodfuncs ;
static plugcorefuncs_t cppplugfuncs ;
static plugcvarfuncs_t cppcvarfuncs ;
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static cvar_t * Cvar_Create ( const char * name , const char * defaultval , unsigned int flags , const char * description , const char * groupname )
{ //could maybe fill with environment settings perhaps? yuck.
cvar_t * v = NULL ;
for ( int i = 0 ; i < cvars . length ( ) ; i + + )
if ( ! strcmp ( cvars [ i ] - > name , name ) )
return cvars [ i ] ;
if ( ! v )
{
v = cvars . add ( ) = new cvar_t ( ) ;
v - > name = strdup ( name ) ;
v - > string = strdup ( defaultval ) ;
v - > value = atof ( v - > string ) ;
v - > ival = atoi ( v - > string ) ;
}
return v ;
} ;
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static void SetupFTEPluginFuncs ( void )
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{
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cppfsfuncs . OpenVFS = [ ] ( const char * filename , const char * mode , enum fs_relative relativeto )
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{
stream * f = openfile ( filename , " rb " ) ;
if ( ! f )
return ( vfsfile_t * ) nullptr ;
struct cppfile_t : public vfsfile_t
{
static int ReadBytes ( struct vfsfile_s * file , void * buffer , int bytestoread )
{
auto c = static_cast < cppfile_t * > ( file ) ;
return c - > f - > read ( buffer , bytestoread ) ;
}
static qboolean Seek ( struct vfsfile_s * file , qofs_t pos )
{
auto c = static_cast < cppfile_t * > ( file ) ;
return c - > f - > seek ( pos ) ? qtrue : qfalse ;
}
static qofs_t Tell ( struct vfsfile_s * file )
{
auto c = static_cast < cppfile_t * > ( file ) ;
return c - > f - > tell ( ) ;
}
static qofs_t GetLen ( struct vfsfile_s * file )
{
auto c = static_cast < cppfile_t * > ( file ) ;
return c - > f - > size ( ) ;
}
static qboolean Close ( struct vfsfile_s * file )
{
auto c = static_cast < cppfile_t * > ( file ) ;
c - > f - > close ( ) ;
delete c ;
return qtrue ;
}
cppfile_t ( stream * sourcefile ) : f ( sourcefile )
{
vfsfile_t : : ReadBytes = ReadBytes ;
vfsfile_t : : Seek = Seek ;
vfsfile_t : : Tell = Tell ;
vfsfile_t : : GetLen = GetLen ;
vfsfile_t : : Close = Close ;
}
stream * f ;
} ;
cppfile_t * c = new cppfile_t ( f ) ;
return static_cast < vfsfile_t * > ( c ) ;
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} ;
cppmodfuncs . version = MODPLUGFUNCS_VERSION ;
cppmodfuncs . RegisterModelFormatText = [ ] ( const char * formatname , char * magictext , qboolean ( QDECL * load ) ( struct model_s * mod , void * buffer , size_t fsize ) )
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{ //called explicitly because we're lame.
return 0 ;
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} ;
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cppmodfuncs . RegisterModelFormatMagic = [ ] ( const char * formatname , qbyte * magic , size_t magicsize , qboolean ( QDECL * load ) ( struct model_s * mod , void * buffer , size_t fsize ) )
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{ //called explicitly because we're lame.
return 0 ;
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} ;
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cppplugfuncs . GMalloc = [ ] ( zonegroup_t * ctx , size_t size )
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{
/*leak the memory, because we're lazy*/
void * ret = malloc ( size ) ;
memset ( ret , 0 , size ) ;
return ret ;
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} ;
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cppmodfuncs . ConcatTransforms = [ ] ( const float in1 [ 3 ] [ 4 ] , const float in2 [ 3 ] [ 4 ] , float out [ 3 ] [ 4 ] )
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{
out [ 0 ] [ 0 ] = in1 [ 0 ] [ 0 ] * in2 [ 0 ] [ 0 ] + in1 [ 0 ] [ 1 ] * in2 [ 1 ] [ 0 ] +
in1 [ 0 ] [ 2 ] * in2 [ 2 ] [ 0 ] ;
out [ 0 ] [ 1 ] = in1 [ 0 ] [ 0 ] * in2 [ 0 ] [ 1 ] + in1 [ 0 ] [ 1 ] * in2 [ 1 ] [ 1 ] +
in1 [ 0 ] [ 2 ] * in2 [ 2 ] [ 1 ] ;
out [ 0 ] [ 2 ] = in1 [ 0 ] [ 0 ] * in2 [ 0 ] [ 2 ] + in1 [ 0 ] [ 1 ] * in2 [ 1 ] [ 2 ] +
in1 [ 0 ] [ 2 ] * in2 [ 2 ] [ 2 ] ;
out [ 0 ] [ 3 ] = in1 [ 0 ] [ 0 ] * in2 [ 0 ] [ 3 ] + in1 [ 0 ] [ 1 ] * in2 [ 1 ] [ 3 ] +
in1 [ 0 ] [ 2 ] * in2 [ 2 ] [ 3 ] + in1 [ 0 ] [ 3 ] ;
out [ 1 ] [ 0 ] = in1 [ 1 ] [ 0 ] * in2 [ 0 ] [ 0 ] + in1 [ 1 ] [ 1 ] * in2 [ 1 ] [ 0 ] +
in1 [ 1 ] [ 2 ] * in2 [ 2 ] [ 0 ] ;
out [ 1 ] [ 1 ] = in1 [ 1 ] [ 0 ] * in2 [ 0 ] [ 1 ] + in1 [ 1 ] [ 1 ] * in2 [ 1 ] [ 1 ] +
in1 [ 1 ] [ 2 ] * in2 [ 2 ] [ 1 ] ;
out [ 1 ] [ 2 ] = in1 [ 1 ] [ 0 ] * in2 [ 0 ] [ 2 ] + in1 [ 1 ] [ 1 ] * in2 [ 1 ] [ 2 ] +
in1 [ 1 ] [ 2 ] * in2 [ 2 ] [ 2 ] ;
out [ 1 ] [ 3 ] = in1 [ 1 ] [ 0 ] * in2 [ 0 ] [ 3 ] + in1 [ 1 ] [ 1 ] * in2 [ 1 ] [ 3 ] +
in1 [ 1 ] [ 2 ] * in2 [ 2 ] [ 3 ] + in1 [ 1 ] [ 3 ] ;
out [ 2 ] [ 0 ] = in1 [ 2 ] [ 0 ] * in2 [ 0 ] [ 0 ] + in1 [ 2 ] [ 1 ] * in2 [ 1 ] [ 0 ] +
in1 [ 2 ] [ 2 ] * in2 [ 2 ] [ 0 ] ;
out [ 2 ] [ 1 ] = in1 [ 2 ] [ 0 ] * in2 [ 0 ] [ 1 ] + in1 [ 2 ] [ 1 ] * in2 [ 1 ] [ 1 ] +
in1 [ 2 ] [ 2 ] * in2 [ 2 ] [ 1 ] ;
out [ 2 ] [ 2 ] = in1 [ 2 ] [ 0 ] * in2 [ 0 ] [ 2 ] + in1 [ 2 ] [ 1 ] * in2 [ 1 ] [ 2 ] +
in1 [ 2 ] [ 2 ] * in2 [ 2 ] [ 2 ] ;
out [ 2 ] [ 3 ] = in1 [ 2 ] [ 0 ] * in2 [ 0 ] [ 3 ] + in1 [ 2 ] [ 1 ] * in2 [ 1 ] [ 3 ] +
in1 [ 2 ] [ 2 ] * in2 [ 2 ] [ 3 ] + in1 [ 2 ] [ 3 ] ;
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} ;
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cppmodfuncs . GenMatrixPosQuat4Scale = [ ] ( const vec3_t pos , const vec4_t quat , const vec3_t scale , float result [ 12 ] )
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{
Matrix3x4 m = Matrix3x4 ( Quat ( quat ) , Vec3 ( pos ) , Vec3 ( scale ) ) ;
result [ 0 ] = m . a . x ;
result [ 1 ] = m . b . x ;
result [ 2 ] = m . c . x ;
result [ 3 ] = m . a . w ;
result [ 4 ] = m . a . y ;
result [ 5 ] = m . b . y ;
result [ 6 ] = m . c . y ;
result [ 7 ] = m . b . w ;
result [ 8 ] = m . a . z ;
result [ 9 ] = m . b . z ;
result [ 10 ] = m . c . z ;
result [ 11 ] = m . c . w ;
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} ;
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cppmodfuncs . GetTexture = [ ] ( const char * identifier , const char * subpath , unsigned int flags , void * fallbackdata , void * fallbackpalette , int fallbackwidth , int fallbackheight , uploadfmt_t fallbackfmt )
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{
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image_t * img = ( image_t * ) cppplugfuncs . GMalloc ( NULL , sizeof ( * img ) + strlen ( identifier ) + 1 ) ;
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img - > ident = ( char * ) ( img + 1 ) ;
strcpy ( img - > ident , identifier ) ;
img - > flags = flags ;
return img ;
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} ;
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cppmodfuncs . AccumulateTextureVectors = [ ] ( vecV_t * const vc , vec2_t * const tc , vec3_t * nv , vec3_t * sv , vec3_t * tv , const index_t * idx , int numidx , qboolean calcnorms )
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{ //once per surface that shares the set of verts
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} ;
cppmodfuncs . NormaliseTextureVectors = [ ] ( vec3_t * n , vec3_t * s , vec3_t * t , int v , qboolean calcnorms )
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{ //once per shared set of verts.
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} ;
cppplugfuncs . GetEngineInterface = [ ] ( const char * interfacename , size_t structsize )
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{
void * ret = nullptr ;
if ( ! strcmp ( interfacename , plugfsfuncs_name ) )
ret = & cppfsfuncs ;
if ( ! strcmp ( interfacename , plugmodfuncs_name ) )
ret = & cppmodfuncs ;
return ret ;
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} ;
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cppcvarfuncs . GetNVFDG = Cvar_Create ;
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}
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extern " C "
{ //our plugin-style stuff has a few external dependancies not provided via pointers...
void ImgTool_SetupPalette ( void ) ;
qboolean QDECL Mod_LoadGLTFModel ( struct model_s * mod , void * buffer , size_t fsize ) ;
qboolean QDECL Mod_LoadGLBModel ( struct model_s * mod , void * buffer , size_t fsize ) ;
qboolean Plug_GLTF_Init ( void ) ;
plugcorefuncs_t * plugfuncs = & cppplugfuncs ;
plugcmdfuncs_t * cmdfuncs ;
plugcvarfuncs_t * cvarfuncs = & cppcvarfuncs ;
void Q_strlcpy ( char * d , const char * s , int n )
{
int i ;
n - - ;
if ( n < 0 )
return ; //this could be an error
for ( i = 0 ; * s ; i + + )
{
if ( i = = n )
break ;
* d + + = * s + + ;
}
* d = ' \0 ' ;
}
void Q_strlcat ( char * d , const char * s , int n )
{
if ( n )
{
int dlen = strlen ( d ) ;
int slen = strlen ( s ) + 1 ;
if ( slen > ( n - 1 ) - dlen )
slen = ( n - 1 ) - dlen ;
memcpy ( d + dlen , s , slen ) ;
d [ n - 1 ] = 0 ;
}
}
}
transform ftetransform ( float bm [ 12 ] , bool invert )
{
Matrix3x3 m ( Vec3 ( bm [ 0 ] , bm [ 1 ] , bm [ 2 ] ) , Vec3 ( bm [ 4 ] , bm [ 5 ] , bm [ 6 ] ) , Vec3 ( bm [ 8 ] , bm [ 9 ] , bm [ 10 ] ) ) ;
m . transpose ( ) ;
Vec3 pos ( bm [ 3 ] , bm [ 7 ] , bm [ 11 ] ) ;
transform t ;
Vec3 mscale ( Vec3 ( m . a . x , m . b . x , m . c . x ) . magnitude ( ) , Vec3 ( m . a . y , m . b . y , m . c . y ) . magnitude ( ) , Vec3 ( m . a . z , m . b . z , m . c . z ) . magnitude ( ) ) ;
// check determinant for sign of scaling
if ( Matrix3x3 ( m ) . determinant ( ) < 0 ) mscale = - mscale ;
m . a / = mscale ;
m . b / = mscale ;
m . c / = mscale ;
t . orient = Quat ( m ) ;
if ( t . orient . w > 0 ) t . orient . flip ( ) ;
t . scale = mscale ;
if ( invert )
{
// invert the translate
t . pos [ 0 ] = - ( pos [ 0 ] * m . a [ 0 ] + pos [ 1 ] * m . a [ 1 ] + pos [ 2 ] * m . a [ 2 ] ) ;
t . pos [ 1 ] = - ( pos [ 0 ] * m . b [ 0 ] + pos [ 1 ] * m . b [ 1 ] + pos [ 2 ] * m . b [ 2 ] ) ;
t . pos [ 2 ] = - ( pos [ 0 ] * m . c [ 0 ] + pos [ 1 ] * m . c [ 1 ] + pos [ 2 ] * m . c [ 2 ] ) ;
}
else
t . pos = pos ;
return t ;
}
bool loadfte ( model_t * mod , const filespec & spec )
{ //import from fte's structs and convert to iqmtool's c++isms
if ( mod - > type ! = mod_alias )
return false ; //err...
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galiasinfo_t * root = ( galiasinfo_t * ) mod - > meshinfo , * surf = root ;
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if ( surf )
{
resetimporter ( spec ) ;
if ( surf - > baseframeofs )
{
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int b2 ;
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for ( int b = 0 ; b < surf - > numbones ; b + + )
{
transform p ( ftetransform ( surf - > ofsbones [ b ] . inverse , true ) ) ;
//spit out the joint info
ejoint & j = ejoints . add ( ) ;
j . name = surf - > ofsbones [ b ] . name ;
j . parent = surf - > ofsbones [ b ] . parent ;
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for ( b2 = 0 ; b2 < b ; b2 + + )
{
if ( ! strcmp ( surf - > ofsbones [ b2 ] . name , surf - > ofsbones [ b ] . name ) )
{
defformatstring ( newname , " b#%i %s " , b , j . name ) ;
conoutf ( " warning: Bones %i and %i are both called %s " , b2 , b , j . name ) ;
j . name = getnamekey ( newname ) ;
break ;
}
}
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//and the base pose
eposes . add ( p ) ;
}
makerelativebasepose ( ) ;
# if 1 //import the animations
for ( int animidx = 0 ; animidx < surf - > numanimations ; animidx + + )
{
auto & anim = surf - > ofsanimations [ animidx ] ;
int firstframe = eframes . length ( ) ;
vector < float [ 12 ] > bonebuf ;
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if ( ! anim . numposes ) //drop any animations that don't have any poses defined...
continue ;
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for ( int f = 0 ; f < anim . numposes ; f + + )
{
skeltype_t sk = anim . skeltype ;
float time = f / anim . rate ;
float * bonedata ;
if ( anim . GetRawBones )
bonedata = anim . GetRawBones ( surf , & anim , time , bonebuf . reserve ( surf - > numbones ) [ 0 ] , surf - > numbones ) ;
else if ( anim . boneofs )
bonedata = ( float * ) anim . boneofs ;
else
bonedata = ( float * ) surf - > baseframeofs , sk = SKEL_ABSOLUTE ; //abs...
if ( sk = = SKEL_RELATIVE )
;
else
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conoutf ( " warning: Unusable skeletal type for import - %i " , ( int ) sk ) ;
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eframes . add ( eposes . length ( ) ) ;
for ( int b = 0 ; b < surf - > numbones ; b + + , bonedata + = 12 )
eposes . add ( ftetransform ( bonedata , false ) ) ;
}
eanim & a = eanims . add ( ) ;
if ( spec . name ) a . name = getnamekey ( spec . name ) ;
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else if ( * anim . name ) a . name = getnamekey ( anim . name ) ;
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else
{
string name ;
copystring ( name , mod - > name ) ;
char * end = strrchr ( name , ' . ' ) ;
if ( end ) * end = ' \0 ' ;
a . name = getnamekey ( name ) ;
}
a . startframe = firstframe ;
a . fps = anim . rate ;
a . flags = anim . loop ? IQM_LOOP : 0 ;
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a . flags | = spec . flags ;
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a . endframe = eframes . length ( ) ;
}
# endif
}
for ( ; surf ; surf = surf - > nextsurf )
{
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if ( surf - > shares_bones ! = root - > shares_bones )
{
conoutf ( " warning: Ignoring surface %s as it has a different rig " , surf - > surfacename ) ;
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continue ;
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}
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if ( surf - > numindexes )
{
unsigned int firstvert = epositions . length ( ) ;
for ( int v = 0 ; v < surf - > numverts ; v + + )
{
Vec3 pos ( surf - > ofs_skel_xyz [ v ] [ 0 ] , surf - > ofs_skel_xyz [ v ] [ 1 ] , surf - > ofs_skel_xyz [ v ] [ 2 ] ) ;
Vec3 norm ;
if ( surf - > ofs_skel_norm )
norm = Vec3 ( surf - > ofs_skel_norm [ v ] [ 0 ] , surf - > ofs_skel_norm [ v ] [ 1 ] , surf - > ofs_skel_norm [ v ] [ 2 ] ) ;
else
norm = Vec3 ( 0 , 0 , 0 ) ;
etexcoords . add ( Vec4 ( surf - > ofs_st_array [ v ] [ 0 ] , surf - > ofs_st_array [ v ] [ 1 ] , 0 , 0 ) ) ;
if ( surf - > ofs_rgbaf )
ecolors . add ( Vec4 ( surf - > ofs_rgbaf [ v ] [ 0 ] , surf - > ofs_rgbaf [ v ] [ 1 ] , surf - > ofs_rgbaf [ v ] [ 2 ] , surf - > ofs_rgbaf [ v ] [ 3 ] ) ) ;
else if ( surf - > ofs_rgbaub )
ecolors . add ( Vec4 ( surf - > ofs_rgbaub [ v ] [ 0 ] / 255.0 , surf - > ofs_rgbaub [ v ] [ 1 ] / 255.0 , surf - > ofs_rgbaub [ v ] [ 2 ] / 255.0 , surf - > ofs_rgbaub [ v ] [ 3 ] / 255.0 ) ) ;
// if (surf->ofs_skel_svect)
// etangents.add (Vec4(surf->ofs_skel_svect[v][0], surf->ofs_skel_svect[v][1], surf->ofs_skel_svect[v][2], 0));
// if (surf->ofs_skel_tvect)
// ebitangents.add(Vec3(surf->ofs_skel_tvect[v][0], surf->ofs_skel_tvect[v][1], surf->ofs_skel_tvect[v][2]));
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if ( surf - > shares_bones = = root - > shares_bones & & surf - > ofs_skel_weight & & surf - > ofs_skel_idx )
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{
blendcombo b = { } ;
//Vec3 newpos(0,0,0);
//Vec3 newnorm(0,0,0);
for ( size_t w = 0 ; w < 4 ; w + + )
{
//newpos += bonerepositions[surf->ofs_skel_idx[v][w]].transform(pos) * surf->ofs_skel_weight[v][w];
//newnorm += bonerepositions[surf->ofs_skel_idx[v][w]].transform3(norm) * surf->ofs_skel_weight[v][w];
if ( surf - > ofs_skel_weight [ v ] [ w ] > 0 )
b . addweight ( surf - > ofs_skel_weight [ v ] [ w ] , surf - > ofs_skel_idx [ v ] [ w ] ) ;
}
b . finalize ( ) ;
eblends . add ( b ) ;
//pos = newpos;
//norm = newnorm;
}
epositions . add ( Vec4 ( pos ) ) ;
enormals . add ( norm ) ;
}
//iqms don't support skins/skingroups themselves.
//we have only surface name and texture(aka material) name.
//so use the diffuse texture's name where we can
// a) its already processed properly so no ''path/model.gltf/sectionthatdoesntevenexistondisk' locations.
// b) its more likely to show something without needing to synthesize shaders/textures.
//we should probably cvar this.
const char * materialname ;
if ( surf - > numskins & & surf - > ofsskins [ 0 ] . numframes & & surf - > ofsskins [ 0 ] . frame [ 0 ] . texnums . base & & * surf - > ofsskins [ 0 ] . frame [ 0 ] . texnums . base - > ident ! = ' $ ' )
materialname = surf - > ofsskins [ 0 ] . frame [ 0 ] . texnums . base - > ident ;
else if ( surf - > numskins )
materialname = surf - > ofsskins [ 0 ] . name ;
else
materialname = surf - > surfacename ;
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if ( surf - > nummorphs )
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conoutf ( " warning: Morph targets on input surface \" %s \" \" %s \" cannot be supported " , surf - > surfacename , materialname ) ;
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emesh mesh ( surf - > surfacename , materialname , etriangles . length ( ) ) ;
//add in some extra surface properties.
mesh . hasexplicits = true ;
mesh . explicits . contents = surf - > contents ;
mesh . explicits . surfaceflags = surf - > csurface . flags ;
mesh . explicits . body = surf - > surfaceid ;
mesh . explicits . geomset = surf - > geomset ;
mesh . explicits . geomid = surf - > geomid ;
mesh . explicits . mindist = surf - > mindist ;
mesh . explicits . maxdist = surf - > maxdist ;
emeshes . add ( mesh ) ;
for ( int idx = 0 ; idx + 2 < surf - > numindexes ; idx + = 3 )
etriangles . add ( etriangle ( surf - > ofs_indexes [ idx + 0 ] + firstvert , surf - > ofs_indexes [ idx + 1 ] + firstvert , surf - > ofs_indexes [ idx + 2 ] + firstvert ) ) ;
}
}
makeanims ( spec ) ;
if ( emeshes . length ( ) )
{
smoothverts ( ) ;
makemeshes ( spec ) ;
}
return true ;
}
return false ;
}
bool loadglb ( const char * filename , const filespec & spec )
{
bool ret = false ;
model_t mod = { } ;
stream * f = openfile ( filename , " rb " ) ;
Q_strlcpy ( mod . name , filename , sizeof ( mod . name ) ) ;
if ( f )
{
size_t sz = f - > size ( ) ;
auto filebuf = new char [ sz ] ;
if ( sz = = f - > read ( filebuf , sz ) )
{
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SetupFTEPluginFuncs ( ) ;
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if ( Plug_GLTF_Init ( ) )
if ( Mod_LoadGLBModel ( & mod , filebuf , sz ) )
ret = loadfte ( & mod , spec ) ;
}
delete [ ] filebuf ;
delete f ;
}
return ret ;
}
bool loadgltf ( const char * filename , const filespec & spec )
{
bool ret = false ;
model_t mod = { } ;
stream * f = openfile ( filename , " rb " ) ;
Q_strlcpy ( mod . name , filename , sizeof ( mod . name ) ) ;
if ( f )
{
size_t sz = f - > size ( ) ;
auto filebuf = new char [ sz ] ;
if ( sz = = f - > read ( filebuf , sz ) )
{
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SetupFTEPluginFuncs ( ) ;
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if ( Plug_GLTF_Init ( ) )
if ( Mod_LoadGLTFModel ( & mod , filebuf , sz ) )
ret = loadfte ( & mod , spec ) ;
}
delete [ ] filebuf ;
delete f ;
}
return ret ;
}
}
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# endif
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void genhitboxes ( vector < hitbox > & hitboxes )
{
//for half-life weenies that are too lazy to define their own hitmeshes
if ( ! hitboxes . length ( ) )
return ;
filespec inspec ;
inspec . reset ( ) ;
resetimporter ( inspec ) ;
loopv ( hitboxes )
{
hitbox & hb = hitboxes [ i ] ;
int bone = - 1 ;
for ( bone = 0 ; bone < joints . length ( ) ; bone + + )
if ( ! strcasecmp ( hb . bone , & stringdata [ joints [ bone ] . name ] ) )
break ;
if ( bone = = joints . length ( ) )
{
fatal ( " error: hitbox attached to invalid bone %s " , hb . bone ) ;
continue ; //this hitbox is invalid
}
emesh & m = emeshes . add ( ) ;
int firstvert = epositions . length ( ) ;
m . firsttri = etriangles . length ( ) ;
m . material = " textures/common/hitmesh " ; //to be vaugely compatible with q3map2's default shader names
string tmp ;
formatstring ( tmp , " hitbox%i " , hitboxes [ i ] . body ) ;
m . name = newstring ( tmp ) ;
m . hasexplicits = true ;
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m . explicits = { } ;
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m . explicits . contents = 0x02000000 ;
m . explicits . surfaceflags = 0x80 ;
m . explicits . body = hitboxes [ i ] . body ;
m . explicits . geomset = ~ 0u ;
//spit out some verts
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Matrix3x4 bm ( mjoints [ bone ] ) ;
bm . invert ( ) ;
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for ( int j = 0 ; j < 8 ; j + + )
{
Vec3 p = Vec3 ( ( j & 1 ) ? hb . mins [ 0 ] : hb . maxs [ 0 ] , ( j & 2 ) ? hb . mins [ 1 ] : hb . maxs [ 1 ] , ( j & 4 ) ? hb . mins [ 2 ] : hb . maxs [ 2 ] ) ;
p = bm . transform ( p ) ;
epositions . add ( Vec4 ( p , 0 ) ) ;
enormals . add ( p ) ;
etexcoords . add ( Vec4 ( 0 , 0 , 0 , 0 ) ) ;
eblends . add ( blendcombo ( ) ) . addweight ( 1 , bone ) ;
}
//and some triangles for them
etriangles . add ( etriangle ( firstvert + 2 , firstvert + 1 , firstvert + 0 ) ) ;
etriangles . add ( etriangle ( firstvert + 2 , firstvert + 3 , firstvert + 1 ) ) ;
etriangles . add ( etriangle ( firstvert + 4 , firstvert + 5 , firstvert + 6 ) ) ;
etriangles . add ( etriangle ( firstvert + 5 , firstvert + 7 , firstvert + 6 ) ) ;
etriangles . add ( etriangle ( firstvert + 0 , firstvert + 1 , firstvert + 4 ) ) ;
etriangles . add ( etriangle ( firstvert + 1 , firstvert + 5 , firstvert + 4 ) ) ;
etriangles . add ( etriangle ( firstvert + 6 , firstvert + 3 , firstvert + 2 ) ) ;
etriangles . add ( etriangle ( firstvert + 6 , firstvert + 7 , firstvert + 3 ) ) ;
etriangles . add ( etriangle ( firstvert + 4 , firstvert + 2 , firstvert + 0 ) ) ;
etriangles . add ( etriangle ( firstvert + 4 , firstvert + 6 , firstvert + 2 ) ) ;
etriangles . add ( etriangle ( firstvert + 1 , firstvert + 3 , firstvert + 5 ) ) ;
etriangles . add ( etriangle ( firstvert + 3 , firstvert + 7 , firstvert + 5 ) ) ;
}
smoothverts ( ) ;
makemeshes ( inspec ) ;
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}
int framesize = 0 ;
vector < ushort > animdata ;
# define QUANTIZE(offset, base, scale) ushort(0.5f + (float(offset) - base) / scale)
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static int jsort ( const void * va , const void * vb )
{
joint & a = joints [ * ( int * ) va ] ;
joint & b = joints [ * ( int * ) vb ] ;
if ( a . group = = b . group )
{
if ( * ( int * ) va > * ( int * ) vb )
return 1 ;
else
return - 1 ;
}
else if ( a . group < b . group )
return - 1 ;
else
return 1 ;
}
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void calcanimdata ( )
{
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hashtable < const char * , bool > bonewarnings ;
//reorder the joints according to their groups, including a lookup so we can fix up other mappings
int * jointremap = new int [ joints . length ( ) ] ;
int * jointremapinv = new int [ joints . length ( ) ] ;
loopv ( joints ) jointremap [ i ] = i ;
qsort ( jointremap , joints . length ( ) , sizeof ( int ) , jsort ) ;
vector < joint > oj ;
joints . swap ( oj ) ;
bool dodgyorder = false ;
loopv ( oj )
jointremapinv [ jointremap [ i ] ] = i ;
loopv ( oj )
{
joint & j = joints . add ( oj [ jointremap [ i ] ] ) ;
if ( j . parent > = 0 )
{
j . parent = jointremapinv [ j . parent ] ;
if ( j . parent > = i )
dodgyorder = true ;
}
}
if ( dodgyorder )
{
printbonelist ( ) ;
fatal ( " Bone group reordering resulted in invalid order " ) ;
}
//try and ensure that the animation bone order matches the mesh bones
loopv ( joints )
{
pose & j = poses . add ( ) ;
j . name = & stringdata [ joints [ i ] . name ] ;
j . parent = joints [ i ] . parent ;
loopk ( 10 ) { j . offset [ k ] = 1e16 f ; j . scale [ k ] = - 1e16 f ; }
}
loopv ( frames )
{
frame & fr = frames [ i ] ;
loopl ( fr . pose . length ( ) )
{
frame : : framepose & p = fr . pose [ l ] ;
p . remap = - 1 ;
loopvk ( poses )
{
// if (poses[k].parent == p.boneparent)
if ( ! strcmp ( poses [ k ] . name , p . bonename ) )
{
if ( poses [ k ] . parent = = - 1 | | p . boneparent = = - 1 )
{
if ( poses [ k ] . parent ! = - 1 | | p . boneparent ! = - 1 )
fatal ( " Error: bone %s has inconsistent parents \n " , p . bonename ) ;
}
else if ( strcmp ( poses [ poses [ k ] . parent ] . name , fr . pose [ p . boneparent ] . bonename ) )
fatal ( " Error: bone %s has inconsistent parents (%s vs %s) \n " , p . bonename , poses [ poses [ k ] . parent ] . name , fr . pose [ p . boneparent ] . bonename ) ;
p . remap = k ;
break ;
}
}
if ( p . remap < 0 )
{
//if we have a mesh, then any extra bones are surplus to requirements.
//otherwise we play safe and keep all (which is kinda awkward, because there's no way to name them in the output iqm).
if ( ! joints . empty ( ) )
{
if ( ! bonewarnings . find ( p . bonename , false ) )
{
const char * a = " UNKNOWN " ;
loopvj ( anims )
{
if ( ( uint ) i > = anims [ j ] . firstframe & & ( uint ) i < anims [ j ] . firstframe + anims [ j ] . numframes )
{
a = & stringdata [ anims [ j ] . name ] ;
break ;
}
}
bonewarnings . access ( p . bonename , true ) ;
if ( p . boneparent > = 0 )
conoutf ( " warning: ignoring bone %s (parent %s) (surplus in %s) " , p . bonename , fr . pose [ p . boneparent ] . bonename , a ) ;
else
conoutf ( " warning: ignoring bone %s (root) (surplus in %s) " , p . bonename , a ) ;
}
continue ;
}
if ( p . boneparent > = 0 )
conoutf ( " bone %s (%s) " , p . bonename , poses [ p . boneparent ] . name ) ;
else
conoutf ( " bone %s " , p . bonename ) ;
p . remap = poses . length ( ) ;
pose & j = poses . add ( ) ;
j . name = p . bonename ;
j . parent = - 1 ;
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if ( p . boneparent > = 0 ) {
loopk ( p . remap )
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{
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if ( ! strcmp ( poses [ k ] . name , fr . pose [ p . boneparent ] . bonename ) )
{
j . parent = k ;
break ;
}
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}
}
loopk ( 10 ) { j . offset [ k ] = 1e16 f ; j . scale [ k ] = - 1e16 f ; }
}
pose & j = poses [ p . remap ] ;
transform & f = p . tr ;
loopk ( 3 )
{
j . offset [ k ] = min ( j . offset [ k ] , float ( f . pos [ k ] ) ) ;
j . scale [ k ] = max ( j . scale [ k ] , float ( f . pos [ k ] ) ) ;
}
loopk ( 4 )
{
j . offset [ 3 + k ] = min ( j . offset [ 3 + k ] , float ( f . orient [ k ] ) ) ;
j . scale [ 3 + k ] = max ( j . scale [ 3 + k ] , float ( f . orient [ k ] ) ) ;
}
loopk ( 3 )
{
j . offset [ 7 + k ] = min ( j . offset [ 7 + k ] , float ( f . scale [ k ] ) ) ;
j . scale [ 7 + k ] = max ( j . scale [ 7 + k ] , float ( f . scale [ k ] ) ) ;
}
}
}
loopv ( poses )
{
pose & j = poses [ i ] ;
loopk ( 10 )
{
j . scale [ k ] - = j . offset [ k ] ;
if ( j . scale [ k ] > = 1e-10 f ) { framesize + + ; j . scale [ k ] / = 0xFFFF ; j . flags | = 1 < < k ; }
else j . scale [ k ] = 0.0f ;
}
}
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#if 0
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int runlength = 0 , blocksize = 0 , blocks = 0 ;
# define FLUSHVAL(val) \
if ( ! blocksize | | ( animdata . last ( ) = = val ? runlength > = 0xFF : runlength | | blocksize > 0xFF ) ) \
{ \
animdata . add ( 0 ) ; \
animdata . add ( val ) ; \
blocksize = 1 ; \
runlength = 0 ; \
blocks + + ; \
} \
else if ( animdata . last ( ) = = val ) \
{ \
animdata [ animdata . length ( ) - blocksize - 1 ] + = 0x10 ; \
runlength + + ; \
} \
else \
{ \
animdata [ animdata . length ( ) - blocksize - 1 ] + + ; \
animdata . add ( val ) ; \
blocksize + + ; \
}
loopv ( joints )
{
joint & j = joints [ i ] ;
loopk ( 3 ) if ( j . flags & ( 0x01 < < k ) )
{
for ( int l = i ; l < frames . length ( ) ; l + = poses . length ( ) )
{
transform & f = frames [ l ] ;
ushort val = QUANTIZE ( f . pos [ k ] , j . offset [ k ] , j . scale [ k ] ) ;
FLUSHVAL ( val ) ;
}
}
loopk ( 4 ) if ( j . flags & ( 0x08 < < k ) )
{
for ( int l = i ; l < frames . length ( ) ; l + = poses . length ( ) )
{
transform & f = frames [ l ] ;
ushort val = QUANTIZE ( f . orient [ k ] , j . offset [ 3 + k ] , j . scale [ 3 + k ] ) ;
FLUSHVAL ( val ) ;
}
}
loopk ( 3 ) if ( j . flags & ( 0x80 < < k ) )
{
for ( int l = i ; l < frames . length ( ) ; l + = poses . length ( ) )
{
transform & f = frames [ l ] ;
ushort val = QUANTIZE ( f . scale [ k ] , j . offset [ 7 + k ] , j . scale [ 7 + k ] ) ;
FLUSHVAL ( val ) ;
}
}
}
printf ( " %d frames of size %d/%d compressed from %d/%d to %d in %d blocks " , frames . length ( ) / poses . length ( ) , framesize , poses . length ( ) * 9 , framesize * frames . length ( ) / poses . length ( ) , poses . length ( ) * 9 * frames . length ( ) / poses . length ( ) , animdata . length ( ) , blocks ) ;
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# else
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transform * tr = new transform [ poses . length ( ) ] ;
char * def = new char [ poses . length ( ) ] ;
loopvk ( poses ) { def [ k ] = 0 ; }
loopv ( frames )
{
frame & fr = frames [ i ] ;
loopvk ( poses ) { tr [ k ] = transform ( Vec3 ( 0 , 0 , 0 ) , Quat ( 0 , 0 , 0 , 1 ) ) ; def [ k ] | = 1 ; }
loopvk ( fr . pose ) if ( fr . pose [ k ] . remap > = 0 ) { tr [ fr . pose [ k ] . remap ] = fr . pose [ k ] . tr ; def [ fr . pose [ k ] . remap ] & = ~ 1 ; }
loopvk ( poses )
{
if ( def [ k ] = = 1 )
{ //if this bone didn't have any data and is still in an identity pose, warn about it.
def [ k ] | = 2 ;
const char * a = " UNKNOWN " ;
loopvj ( anims )
{
if ( ( uint ) i > = anims [ j ] . firstframe & & ( uint ) i < anims [ j ] . firstframe + anims [ j ] . numframes )
{
a = & stringdata [ anims [ j ] . name ] ;
break ;
}
}
conoutf ( " warning: bone %s defaulted (missing in %s) " , poses [ k ] . name , a ) ;
}
pose & j = poses [ k ] ;
transform & f = tr [ k ] ;
loopk ( 3 ) if ( j . flags & ( 0x01 < < k ) ) animdata . add ( QUANTIZE ( f . pos [ k ] , j . offset [ k ] , j . scale [ k ] ) ) ;
loopk ( 4 ) if ( j . flags & ( 0x08 < < k ) ) animdata . add ( QUANTIZE ( f . orient [ k ] , j . offset [ 3 + k ] , j . scale [ 3 + k ] ) ) ;
loopk ( 3 ) if ( j . flags & ( 0x80 < < k ) ) animdata . add ( QUANTIZE ( f . scale [ k ] , j . offset [ 7 + k ] , j . scale [ 7 + k ] ) ) ;
}
}
delete [ ] tr ;
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# endif
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//combine the arrays into a single vertex data lump.
loopv ( varrays )
{
vertexarray & va = varrays [ i ] ;
va . offset = vdata . length ( ) ;
//align it, if needed
uint align = max ( va . formatsize ( ) , 8 ) ;
if ( va . offset % align ) { uint pad = align - va . offset % align ; va . offset + = pad ; loopi ( pad ) vdata . add ( 0 ) ; }
//splurge the data out.
uchar * final = vdata . reserve ( va . bytesize ( ) * va . count ) ;
uchar * src = & va . vdata [ 0 ] ;
if ( va . type = = IQM_BLENDINDEXES & & ( va . format = = IQM_UBYTE | | va . format = = IQM_BYTE ) )
loopk ( va . size * va . count ) final [ k ] = jointremapinv [ src [ k ] ] ;
else if ( va . type = = IQM_BLENDINDEXES & & ( va . format = = IQM_USHORT | | va . format = = IQM_SHORT ) )
loopk ( va . size * va . count ) ( ( ushort * ) final ) [ k ] = jointremapinv [ ( ( ushort * ) src ) [ k ] ] ;
else if ( va . type = = IQM_BLENDINDEXES & & ( va . format = = IQM_UINT | | va . format = = IQM_INT ) )
loopk ( va . size * va . count ) ( ( uint * ) final ) [ k ] = jointremapinv [ ( ( uint * ) src ) [ k ] ] ;
else
memcpy ( final , & va . vdata [ 0 ] , va . bytesize ( ) * va . count ) ;
vdata . advance ( va . bytesize ( ) * va . count ) ;
va . vdata . setsize ( 0 ) ; //no longer needed.
}
while ( vdata . length ( ) % 4 ) vdata . add ( 0 ) ;
while ( stringdata . length ( ) % 4 ) stringdata . add ( ' \0 ' ) ;
while ( commentdata . length ( ) % 4 ) commentdata . add ( ' \0 ' ) ;
while ( animdata . length ( ) % 2 ) animdata . add ( 0 ) ;
delete [ ] jointremap ;
delete [ ] jointremapinv ;
if ( joints . length ( ) ) loopv ( frames ) makebounds ( bounds . add ( ) , mjoints . getbuf ( ) , frames [ i ] ) ;
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}
bool writeiqm ( const char * filename )
{
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vector < iqmextension > extensions ;
stream * f = openfile ( filename , " wb " ) ;
if ( ! f ) return false ;
iqmheader hdr ;
memset ( & hdr , 0 , sizeof ( hdr ) ) ;
copystring ( hdr . magic , IQM_MAGIC , sizeof ( hdr . magic ) ) ;
hdr . version = IQM_VERSION ;
hdr . filesize = sizeof ( hdr ) ;
hdr . flags = modelflags ;
iqmextension * ext_meshes_fte = NULL ;
if ( meshes_fte . length ( ) )
{
ext_meshes_fte = & extensions . add ( ) ;
ext_meshes_fte - > name = sharestring ( " FTE_MESH " ) ;
}
iqmextension * ext_events_fte = NULL ;
if ( events_fte . length ( ) )
{
ext_events_fte = & extensions . add ( ) ;
ext_events_fte - > name = sharestring ( " FTE_EVENT " ) ;
loopv ( events_fte )
{
event_fte & ev = events_fte [ i ] ;
ev . evdata_idx = sharestring ( ev . evdata_str ) ;
}
}
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iqmextension * ext_skins_fte = NULL ;
if ( meshskins . length ( ) )
{
ext_skins_fte = & extensions . add ( ) ;
ext_skins_fte - > name = sharestring ( " FTE_SKINS " ) ;
ext_skins_fte - > num_data = sizeof ( iqmext_fte_skin ) ;
ext_skins_fte - > num_data + = meshes . length ( ) * sizeof ( uint ) ;
ext_skins_fte - > num_data + = skinframes . length ( ) * sizeof ( iqmext_fte_skin_skinframe ) ;
ext_skins_fte - > num_data + = meshskins . length ( ) * sizeof ( iqmext_fte_skin_meshskin ) ;
}
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if ( stringdata . length ( ) ) hdr . ofs_text = hdr . filesize , hdr . num_text = stringdata . length ( ) , hdr . filesize + = hdr . num_text ;
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hdr . num_meshes = meshes . length ( ) ; if ( meshes . length ( ) ) hdr . ofs_meshes = hdr . filesize ; hdr . filesize + = meshes . length ( ) * sizeof ( iqmmesh ) ;
uint voffset = hdr . filesize + varrays . length ( ) * sizeof ( iqmvertexarray ) ;
hdr . num_vertexarrays = varrays . length ( ) ; if ( varrays . length ( ) ) hdr . ofs_vertexarrays = hdr . filesize ; hdr . filesize + = varrays . length ( ) * sizeof ( iqmvertexarray ) ;
uint valign = ( 8 - ( hdr . filesize % 8 ) ) % 8 ;
voffset + = valign ;
hdr . filesize + = valign + vdata . length ( ) ;
hdr . num_vertexes = numfverts ;
hdr . num_triangles = triangles . length ( ) ; if ( triangles . length ( ) ) hdr . ofs_triangles = hdr . filesize ; hdr . filesize + = triangles . length ( ) * sizeof ( iqmtriangle ) ;
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if ( neighbors . length ( ) ) hdr . ofs_adjacency = hdr . filesize , hdr . filesize + = neighbors . length ( ) * sizeof ( iqmtriangle ) ;
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hdr . num_joints = joints . length ( ) ; if ( joints . length ( ) ) hdr . ofs_joints = hdr . filesize ; hdr . filesize + = joints . length ( ) * sizeof ( iqmjoint ) ;
hdr . num_poses = poses . length ( ) ; if ( poses . length ( ) ) hdr . ofs_poses = hdr . filesize ; hdr . filesize + = poses . length ( ) * sizeof ( iqmpose ) ;
hdr . num_anims = anims . length ( ) ; if ( anims . length ( ) ) hdr . ofs_anims = hdr . filesize ; hdr . filesize + = anims . length ( ) * sizeof ( iqmanim ) ;
hdr . num_frames = frames . length ( ) ; hdr . num_framechannels = framesize ;
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if ( animdata . length ( ) ) hdr . ofs_frames = hdr . filesize , hdr . filesize + = animdata . length ( ) * sizeof ( ushort ) ;
if ( bounds . length ( ) ) hdr . ofs_bounds = hdr . filesize , hdr . filesize + = bounds . length ( ) * sizeof ( float [ 8 ] ) ;
if ( commentdata . length ( ) ) hdr . ofs_comment = hdr . filesize , hdr . num_comment = commentdata . length ( ) , hdr . filesize + = hdr . num_comment ;
if ( extensions . length ( ) ) hdr . ofs_extensions = hdr . filesize , hdr . num_extensions = extensions . length ( ) , hdr . filesize + = sizeof ( iqmextension ) * hdr . num_extensions ;
if ( ext_meshes_fte ) ext_meshes_fte - > ofs_data = hdr . filesize , ext_meshes_fte - > num_data = meshes_fte . length ( ) * sizeof ( iqmext_fte_mesh ) , hdr . filesize + = ext_meshes_fte - > num_data ;
if ( ext_events_fte ) ext_events_fte - > ofs_data = hdr . filesize , ext_events_fte - > num_data = events_fte . length ( ) * sizeof ( iqmext_fte_events ) , hdr . filesize + = ext_events_fte - > num_data ;
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if ( ext_skins_fte ) ext_skins_fte - > ofs_data = hdr . filesize , hdr . filesize + = ext_skins_fte - > num_data ;
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lilswap ( & hdr . version , ( sizeof ( hdr ) - sizeof ( hdr . magic ) ) / sizeof ( uint ) ) ;
f - > write ( & hdr , sizeof ( hdr ) ) ;
if ( stringdata . length ( ) ) f - > write ( stringdata . getbuf ( ) , stringdata . length ( ) ) ;
loopv ( meshes )
{
mesh & m = meshes [ i ] ;
f - > putlil ( m . name ) ;
f - > putlil ( m . material ) ;
f - > putlil ( m . firstvert ) ;
f - > putlil ( m . numverts ) ;
f - > putlil ( m . firsttri ) ;
f - > putlil ( m . numtris ) ;
}
loopv ( varrays )
{
vertexarray & v = varrays [ i ] ;
f - > putlil ( v . type ) ;
f - > putlil ( v . flags ) ;
f - > putlil ( v . format ) ;
f - > putlil ( v . size ) ;
f - > putlil ( voffset + v . offset ) ;
}
loopi ( valign ) f - > putchar ( 0 ) ;
f - > write ( vdata . getbuf ( ) , vdata . length ( ) ) ;
loopv ( triangles )
{
triangle & t = triangles [ i ] ;
loopk ( 3 ) f - > putlil ( t . vert [ k ] ) ;
}
loopv ( neighbors )
{
triangle & t = neighbors [ i ] ;
loopk ( 3 ) f - > putlil ( t . vert [ k ] ) ;
}
loopv ( joints )
{
joint & j = joints [ i ] ;
f - > putlil ( j . name ) ;
f - > putlil ( j . parent ) ;
loopk ( 3 ) f - > putlil ( float ( j . pos [ k ] ) ) ;
loopk ( 4 ) f - > putlil ( float ( j . orient [ k ] ) ) ;
loopk ( 3 ) f - > putlil ( float ( j . scale [ k ] ) ) ;
}
loopv ( poses )
{
pose & p = poses [ i ] ;
f - > putlil ( p . parent ) ;
f - > putlil ( p . flags ) ;
loopk ( 10 ) f - > putlil ( p . offset [ k ] ) ;
loopk ( 10 ) f - > putlil ( p . scale [ k ] ) ;
}
loopv ( anims )
{
anim & a = anims [ i ] ;
f - > putlil ( a . name ) ;
f - > putlil ( a . firstframe ) ;
f - > putlil ( a . numframes ) ;
f - > putlil ( a . fps ) ;
f - > putlil ( a . flags ) ;
}
loopv ( animdata ) f - > putlil ( animdata [ i ] ) ;
loopv ( bounds )
{
framebounds & b = bounds [ i ] ;
loopk ( 3 ) f - > putlil ( float ( b . bbmin [ k ] ) ) ;
loopk ( 3 ) f - > putlil ( float ( b . bbmax [ k ] ) ) ;
f - > putlil ( float ( b . xyradius ) ) ;
f - > putlil ( float ( b . radius ) ) ;
}
if ( commentdata . length ( ) ) f - > write ( commentdata . getbuf ( ) , commentdata . length ( ) ) ;
loopv ( extensions )
{
iqmextension & ext = extensions [ i ] ;
f - > putlil ( ext . name ) ;
f - > putlil ( ext . num_data ) ;
f - > putlil ( ext . ofs_data ) ;
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if ( i = = extensions . length ( ) - 1 )
f - > putlil ( 0 ) ;
else
f - > putlil ( ( uint ) ( hdr . ofs_extensions + ( i + 1 ) * sizeof ( ext ) ) ) ;
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}
if ( ext_meshes_fte ) loopv ( meshes_fte )
{
meshprop & mf = meshes_fte [ i ] ;
f - > putlil ( mf . contents ) ;
f - > putlil ( mf . surfaceflags ) ;
f - > putlil ( mf . body ) ;
f - > putlil ( mf . geomset ) ;
f - > putlil ( mf . geomid ) ;
f - > putlil ( mf . mindist ) ;
f - > putlil ( mf . maxdist ) ;
}
if ( ext_events_fte ) loopv ( events_fte )
{
event_fte & ev = events_fte [ i ] ;
f - > putlil ( ev . anim ) ;
f - > putlil ( ev . timestamp ) ;
f - > putlil ( ev . evcode ) ;
f - > putlil ( ev . evdata_idx ) ;
}
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if ( ext_skins_fte )
{
f - > putlil ( skinframes . length ( ) ) ;
f - > putlil ( meshskins . length ( ) ) ;
loopv ( meshes ) f - > putlil ( meshes [ i ] . numskins ) ;
loopv ( skinframes )
{
f - > putlil ( skinframes [ i ] . material_idx ) ;
f - > putlil ( skinframes [ i ] . shadertext_idx ) ;
}
loopv ( meshskins )
{
f - > putlil ( meshskins [ i ] . firstframe ) ;
f - > putlil ( meshskins [ i ] . countframes ) ;
f - > putlil ( meshskins [ i ] . interval ) ;
}
}
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delete f ;
return true ;
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}
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# ifdef IQMTOOL_MDLEXPORT
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static uchar qmdl_bestnorm ( Vec3 & v )
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{
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# define NUMVERTEXNORMALS 162
static float r_avertexnormals [ NUMVERTEXNORMALS ] [ 3 ] = {
# include "anorms.h"
} ;
uchar best = 0 ;
float bestdot = - FLT_MAX , dot ;
for ( size_t i = 0 ; i < countof ( r_avertexnormals ) ; i + + )
{
dot = DotProduct ( v , r_avertexnormals [ i ] ) ;
if ( dot > bestdot )
{
bestdot = dot ;
best = i ;
}
}
return best ;
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}
struct qmdl_vertex_t
{
unsigned char v [ 3 ] ;
unsigned char normalIndex ;
} ;
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static bool writemdl ( const char * filename , bool md16 )
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{
if ( meshes . length ( ) ! = 1 )
{
conoutf ( " warning: mdl output requires exactly one mesh " ) ;
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if ( meshes . length ( ) < 0 )
return false ; //must have ONE mesh only.
else
conoutf ( " using first... " ) ;
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}
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auto mesh = meshes [ 0 ] ; //should probably favour the mesh with the most verts or something.
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vertexarray * texcoords = NULL ;
vertexarray * vertcoords = NULL ;
vertexarray * vertnorm = NULL ;
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vertexarray * vertbones = NULL ;
vertexarray * vertweights = NULL ;
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uint skinwidth = 0 ;
uint skinheight = 0 ;
Vec3 offset = { 0 , 0 , 0 } ;
Vec3 scale = { 1 , 1 , 1 } ;
uint numskins = 0 ;
vector < uchar > skindata ;
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unsigned char * paletteddata ;
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loopv ( varrays )
{
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if ( varrays [ i ] . type = = IQM_TEXCOORD & & varrays [ i ] . format = = IQM_FLOAT & & varrays [ i ] . size = = 2 )
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texcoords = & varrays [ i ] ;
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if ( varrays [ i ] . type = = IQM_POSITION & & varrays [ i ] . format = = IQM_FLOAT & & varrays [ i ] . size = = 3 )
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vertcoords = & varrays [ i ] ;
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if ( varrays [ i ] . type = = IQM_NORMAL & & varrays [ i ] . format = = IQM_FLOAT & & varrays [ i ] . size = = 3 )
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vertnorm = & varrays [ i ] ;
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if ( varrays [ i ] . type = = IQM_BLENDINDEXES & & varrays [ i ] . format = = IQM_UBYTE & & varrays [ i ] . size = = 4 )
vertbones = & varrays [ i ] ;
if ( varrays [ i ] . type = = IQM_BLENDWEIGHTS & & varrays [ i ] . format = = IQM_UBYTE & & varrays [ i ] . size = = 4 )
vertweights = & varrays [ i ] ;
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}
if ( ! texcoords )
{
conoutf ( " warning: mdl output requires a float texcoord array " ) ;
return false ; //must have some vertex coords...
}
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if ( ! vertcoords )
{
conoutf ( " warning: mdl output requires a suitable vertex positions array... " ) ;
return false ; //must have some vertex coords...
}
if ( ! vertnorm )
{
conoutf ( " warning: mdl output requires a suitable vertex normals array... " ) ;
return false ; //must have some vertex coords...
}
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float * tcdata = ( float * ) texcoords - > vdata . getbuf ( ) ;
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//the actual mdl limit is really annoying to calculate.
if ( mesh . numverts > = 1024 )
conoutf ( " Writing mdl %s with %u verts exceeds regular limit of %u " , filename , mesh . numverts , 1024 ) ;
//read the skin...
size_t filesize = 0 ;
qbyte * filedata = NULL ;
auto s = openfile ( & stringdata [ mesh . material ] , " rb " ) ;
if ( s )
{
filesize = s - > size ( ) ;
filedata = ( qbyte * ) malloc ( filesize ) ;
s - > read ( filedata , filesize ) ;
delete s ;
}
//decode it...
fte : : ImgTool_SetupPalette ( ) ;
struct pendingtextureinfo * tex = NULL ;
if ( filedata )
tex = Image_LoadMipsFromMemory ( IF_NOMIPMAP , & stringdata [ mesh . material ] , & stringdata [ mesh . material ] , filedata , filesize ) ;
else
conoutf ( " could not open file %s " , & stringdata [ mesh . material ] ) ;
if ( tex )
{ //okay, we have a valid image!
# if 1
//downsize it to work around glquake's limitations. square textures will generally end up 256*256 instead of 512*512 due to that stupid 480 height limit
int newwidth = tex - > mip [ 0 ] . width ;
int newheight = tex - > mip [ 0 ] . height ;
auto npotup = [ ] ( unsigned val )
{ //convert to npot, rounding up.
unsigned scaled = 1 ;
while ( scaled < val )
scaled < < = 1 ;
return scaled ;
} ;
while ( newwidth * newheight > 640 * 480 /*GL_Upload8 limit*/ | | npotup ( newwidth ) * npotup ( newheight ) > 1024 * 512 /*GL_Upload32 limit, may be higher thanks to gl_max_size or gl_picmip but really that sucks*/ | | newheight > 480 /*Mod_LoadAliasModel limit -- weird MAX_LBM_HEIGHT check*/ )
{
newwidth > > = 1 ;
newheight > > = 1 ;
}
auto resized = ( tex - > mip [ 0 ] . width = = newwidth & & tex - > mip [ 0 ] . height = = newheight ) ? NULL : Image_ResampleTexture ( tex - > encoding , tex - > mip [ 0 ] . data , tex - > mip [ 0 ] . width , tex - > mip [ 0 ] . height , NULL , newwidth , newheight ) ;
if ( resized )
{
tex - > mip [ 0 ] . data = resized ;
tex - > mip [ 0 ] . datasize = 0 ; /*o.O*/
tex - > mip [ 0 ] . width = newwidth ;
tex - > mip [ 0 ] . height = newheight ;
}
# endif
//palettize it, to match the q1 palette.
qboolean allowedformats [ PTI_MAX ] = { } ;
allowedformats [ PTI_P8 ] = qtrue ;
//FIXME: add hexen2's alpha stuff?
conoutf ( " Palettizing \" %s \" (%u*%u) " , & stringdata [ mesh . material ] , tex - > mip [ 0 ] . width , tex - > mip [ 0 ] . height ) ;
Image_ChangeFormat ( tex , allowedformats , PTI_INVALID , " foo " ) ;
skinwidth = tex - > mip [ 0 ] . width ;
skinheight = tex - > mip [ 0 ] . height ;
}
else
{ //texture coords are ints. if we don't have a large enough texture then we don't have much texture coord precision either, so use something reasonable.
skinwidth = 128 ;
skinheight = 128 ;
}
paletteddata = skindata . reserve ( skinwidth * skinheight ) ;
if ( tex )
{
memcpy ( paletteddata , tex - > mip [ 0 ] . data , skinwidth * skinheight ) ;
* paletteddata ^ = 1 ; //try to work around glquake's flood fill...
}
else
{ //fill with some sort of grey.
memset ( paletteddata , 8 , skinwidth * skinheight ) ;
paletteddata [ 0 ] = 7 ; //work around flood filling...
}
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skindata . advance ( skinwidth * skinheight ) ;
numskins + + ;
//we're going to need the transformed pose data, without any bone weights getting in the way.
vector < Vec3 > vpos , vnorm ;
Vec3 min = { FLT_MAX , FLT_MAX , FLT_MAX } , max = { - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
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if ( ! anims . length ( ) )
{
Vec3 * outv = vpos . reserve ( mesh . numverts ) ;
Vec3 * outn = vnorm . reserve ( mesh . numverts ) ;
auto invert = ( float * ) vertcoords - > vdata . getbuf ( ) ;
auto innorm = ( float * ) vertnorm - > vdata . getbuf ( ) ;
// auto inbones = (uchar*)vertbones->vdata.getbuf();
// auto inweights = (uchar*)vertweights->vdata.getbuf();
//FIXME: generate bone matricies from base pose? or just use the vertex data as-is...
for ( uint i = mesh . firstvert ; i < mesh . firstvert + mesh . numverts ; i + + , outv + + , outn + + )
{
//FIXME: generate vert's matrix
//transform each vert
* outv = Vec3 ( invert [ i * 3 + 0 ] , invert [ i * 3 + 1 ] , invert [ i * 3 + 2 ] ) ;
//bound it to find the model's extents
for ( uint c = 0 ; c < 3 ; c + + )
{
if ( min . v [ c ] > outv - > v [ c ] )
min . v [ c ] = outv - > v [ c ] ;
if ( max . v [ c ] < outv - > v [ c ] )
max . v [ c ] = outv - > v [ c ] ;
}
* outn = Vec3 ( innorm [ i * 3 + 0 ] , innorm [ i * 3 + 1 ] , innorm [ i * 3 + 2 ] ) ;
}
vpos . advance ( mesh . numverts ) ;
vnorm . advance ( mesh . numverts ) ;
}
else loopv ( anims )
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{
anim & a = anims [ i ] ;
Vec3 * outv = vpos . reserve ( mesh . numverts * a . numframes ) ;
Vec3 * outn = vnorm . reserve ( mesh . numverts * a . numframes ) ;
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// Matrix3x4 bonepose[joints.length()];
vector < Matrix3x4 > bonepose ;
bonepose . reserve ( joints . length ( ) ) ;
auto invert = ( float * ) vertcoords - > vdata . getbuf ( ) ;
auto innorm = ( float * ) vertnorm - > vdata . getbuf ( ) ;
auto inbones = vertbones ? ( uchar * ) vertbones - > vdata . getbuf ( ) : NULL ;
auto inweights = vertweights ? ( uchar * ) vertweights - > vdata . getbuf ( ) : NULL ;
if ( ! inbones | | ! inweights )
printf ( " no bone indexes \n " ) ;
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for ( uint j = 0 ; j < a . numframes ; j + + )
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{
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//build absolute poses.
frame & fr = frames [ a . firstframe + j ] ;
for ( int b = 0 ; b < fr . pose . length ( ) ; b + + )
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{
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auto & frpose = fr . pose [ b ] ;
bonepose [ b ] = Matrix3x4 ( Quat ( frpose . tr . orient ) , Vec3 ( frpose . tr . pos ) , Vec3 ( frpose . tr . scale ) ) ;
if ( frpose . boneparent > = 0 )
bonepose [ b ] = bonepose [ frpose . boneparent ] * bonepose [ b ] ;
}
//done with parents... now we want to invert them
for ( int b = 0 ; b < fr . pose . length ( ) ; b + + )
{
Matrix3x4 invbind = Matrix3x4 ( mjoints [ b ] ) ;
//invbind.invert();
bonepose [ b ] = bonepose [ b ] * invbind ;
}
for ( uint i = mesh . firstvert ; i < mesh . numverts ; i + + , outv + + , outn + + )
{
//generate per-vert matrix...
Matrix3x4 blend ;
blend * = 0 ;
if ( inweights & & inbones )
{
if ( inweights [ i * 4 + 0 ] ) blend + = bonepose [ inbones [ i * 4 + 0 ] ] * ( inweights [ i * 4 + 0 ] / 255.0 ) ;
if ( inweights [ i * 4 + 1 ] ) blend + = bonepose [ inbones [ i * 4 + 1 ] ] * ( inweights [ i * 4 + 1 ] / 255.0 ) ;
if ( inweights [ i * 4 + 2 ] ) blend + = bonepose [ inbones [ i * 4 + 2 ] ] * ( inweights [ i * 4 + 2 ] / 255.0 ) ;
if ( inweights [ i * 4 + 3 ] ) blend + = bonepose [ inbones [ i * 4 + 3 ] ] * ( inweights [ i * 4 + 3 ] / 255.0 ) ;
}
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//transform each vert
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* outv = blend . transform ( Vec3 ( invert [ i * 3 + 0 ] , invert [ i * 3 + 1 ] , invert [ i * 3 + 2 ] ) ) ;
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//bound it to find the model's extents
for ( uint c = 0 ; c < 3 ; c + + )
{
if ( min . v [ c ] > outv - > v [ c ] )
min . v [ c ] = outv - > v [ c ] ;
if ( max . v [ c ] < outv - > v [ c ] )
max . v [ c ] = outv - > v [ c ] ;
}
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* outn = blend . transform3 ( Vec3 ( innorm [ i * 3 + 0 ] , innorm [ i * 3 + 1 ] , innorm [ i * 3 + 2 ] ) ) ;
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}
vpos . advance ( mesh . numverts ) ;
vnorm . advance ( mesh . numverts ) ;
}
}
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offset = min ;
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scale = ( max - min ) / 255 ; //ignore low order info here
stream * f = openfile ( filename , " wb " ) ;
if ( ! f ) return false ;
if ( md16 )
f - > putlil ( ( uint ) ( ( ' M ' < < 0 ) | ( ' D ' < < 8 ) | ( ' 1 ' < < 16 ) | ( ' 6 ' < < 24 ) ) ) ;
else
f - > putlil ( ( uint ) ( ( ' I ' < < 0 ) | ( ' D ' < < 8 ) | ( ' P ' < < 16 ) | ( ' O ' < < 24 ) ) ) ;
f - > putlil ( ( uint ) 6 ) ; //version
f - > putlil ( ( float ) scale [ 0 ] ) ;
f - > putlil ( ( float ) scale [ 1 ] ) ;
f - > putlil ( ( float ) scale [ 2 ] ) ;
f - > putlil ( ( float ) offset [ 0 ] ) ;
f - > putlil ( ( float ) offset [ 1 ] ) ;
f - > putlil ( ( float ) offset [ 2 ] ) ;
f - > putlil ( 0.f ) ; //radius
f - > putlil ( 0.f ) ; //eyeposx, never used afaik
f - > putlil ( 0.f ) ; //eyeposy
f - > putlil ( 0.f ) ; //eyeposz
f - > putlil ( ( uint ) numskins ) ;
f - > putlil ( ( uint ) skinwidth ) ;
f - > putlil ( ( uint ) skinheight ) ;
f - > putlil ( ( uint ) mesh . numverts ) ;
f - > putlil ( ( uint ) mesh . numtris ) ;
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if ( ! anims . length ( ) )
f - > putlil ( ( uint ) 1 ) ; //numanims
else
f - > putlil ( ( uint ) anims . length ( ) ) ; //numanims
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f - > putlil ( ( uint ) 0 ) ; //synctype
f - > putlil ( ( uint ) modelflags ) ; //flags
f - > putlil ( 0.f ) ; //size
//skins
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for ( uint i = 0 ; i < numskins ; i + + )
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{
f - > putlil ( ( uint ) 0 ) ; //ALIAS_SKIN_SINGLE
f - > write ( skindata . getbuf ( ) + i * skinwidth * skinheight , skinwidth * skinheight ) ;
}
//texcoords
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for ( uint i = mesh . firstvert ; i < mesh . firstvert + mesh . numverts ; i + + )
{
float s = ( tcdata [ i * 2 + 0 ] ) * skinwidth ;
float t = ( tcdata [ i * 2 + 1 ] ) * skinheight ;
s - = 0.5 ; //glquake has some annoying half-texel offset thing.
t - = 0.5 ;
s = bound ( 0 , s , skinwidth ) ;
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t = bound ( 0 , t , skinheight ) ;
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f - > putlil ( ( uint ) ( 0 ? 32 : 0 ) ) ; //onseam. no verts are ever onseam for us, as we don't do that nonsense here.
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f - > putlil ( ( int ) s ) ; //mdl texcoords are ints, in texels. which sucks, but what can you do...
f - > putlil ( ( int ) t ) ;
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}
//tris
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for ( uint i = mesh . firsttri ; i < mesh . firsttri + mesh . numtris ; i + + )
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{
f - > putlil ( ( uint ) 1 ) ; //faces front. All are effectively front-facing for us. This avoids annoying tc additions.
f - > putlil ( ( uint ) triangles [ i ] . vert [ 0 ] ) ;
f - > putlil ( ( uint ) triangles [ i ] . vert [ 1 ] ) ;
f - > putlil ( ( uint ) triangles [ i ] . vert [ 2 ] ) ;
}
//animations
vector < qmdl_vertex_t > high , low ;
size_t voffset = 0 ;
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if ( ! anims . length ( ) )
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{
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qmdl_vertex_t * th = high . reserve ( mesh . numverts ) , * tl = low . reserve ( mesh . numverts ) ;
for ( uint i = mesh . firstvert ; i < mesh . numverts ; i + + , th + + , tl + + )
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{
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int l ;
for ( uint c = 0 ; c < 3 ; c + + )
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{
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l = ( ( ( vpos [ voffset ] [ c ] - offset [ c ] ) * 256 ) / scale [ c ] ) ;
if ( l < 0 ) l = 0 ;
if ( l > 0xff00 ) l = 0xff00 ; //0xffff would exceed the bounds values, so don't use it.
th - > v [ c ] = l > > 8 ;
tl - > v [ c ] = l & 0xff ;
}
tl - > normalIndex = th - > normalIndex = qmdl_bestnorm ( vnorm [ voffset ] ) ;
voffset + + ;
}
high . advance ( mesh . numverts ) ;
low . advance ( mesh . numverts ) ;
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voffset = 0 ;
f - > putlil ( ( uint ) 0 ) ; //single-pose type
char name [ 16 ] = " base " ;
qmdl_vertex_t min = { { 255 , 255 , 255 } } , max = { { 0 , 0 , 0 } } ;
for ( uint k = 0 ; k < mesh . numverts ; k + + )
{
for ( uint c = 0 ; c < 3 ; c + + )
{
if ( min . v [ c ] > high [ voffset + k ] . v [ c ] )
min . v [ c ] = high [ voffset + k ] . v [ c ] ;
if ( max . v [ c ] < high [ voffset + k ] . v [ c ] )
max . v [ c ] = high [ voffset + k ] . v [ c ] ;
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}
}
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f - > put ( min ) ;
f - > put ( max ) ;
name [ countof ( name ) - 1 ] = 0 ;
for ( uint k = 0 ; k < countof ( name ) ; k + + )
f - > put ( name [ k ] ) ;
f - > write ( & high [ voffset ] , sizeof ( qmdl_vertex_t ) * mesh . numverts ) ;
if ( md16 )
f - > write ( & low [ voffset ] , sizeof ( qmdl_vertex_t ) * mesh . numverts ) ;
voffset + = mesh . numverts ;
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}
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else
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{
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loopv ( anims )
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{
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anim & a = anims [ i ] ;
for ( uint j = 0 ; j < a . numframes ; j + + )
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{
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qmdl_vertex_t * th = high . reserve ( mesh . numverts ) , * tl = low . reserve ( mesh . numverts ) ;
for ( uint i = mesh . firstvert ; i < mesh . numverts ; i + + , th + + , tl + + )
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{
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int l ;
for ( uint c = 0 ; c < 3 ; c + + )
{
l = ( ( ( vpos [ voffset ] [ c ] - offset [ c ] ) * 256 ) / scale [ c ] ) ;
if ( l < 0 ) l = 0 ;
if ( l > 0xff00 ) l = 0xff00 ; //0xffff would exceed the bounds values, so don't use it.
th - > v [ c ] = l > > 8 ;
tl - > v [ c ] = l & 0xff ;
}
tl - > normalIndex = th - > normalIndex = qmdl_bestnorm ( vnorm [ voffset ] ) ;
voffset + + ;
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}
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high . advance ( mesh . numverts ) ;
low . advance ( mesh . numverts ) ;
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}
}
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voffset = 0 ;
loopv ( anims )
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{
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anim & a = anims [ i ] ;
if ( a . numframes = = 1 )
f - > putlil ( ( uint ) 0 ) ; //single-pose type
else
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{
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f - > putlil ( ( uint ) 1 ) ; //anim type
f - > putlil ( ( uint ) a . numframes ) ;
qmdl_vertex_t min = { { 255 , 255 , 255 } } , max = { { 0 , 0 , 0 } } ;
for ( uint k = 0 ; k < mesh . numverts * a . numframes ; k + + )
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{
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for ( uint c = 0 ; c < 3 ; c + + )
{
if ( min . v [ c ] > high [ voffset + k ] . v [ c ] )
min . v [ c ] = high [ voffset + k ] . v [ c ] ;
if ( max . v [ c ] < high [ voffset + k ] . v [ c ] )
max . v [ c ] = high [ voffset + k ] . v [ c ] ;
}
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}
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f - > put ( min ) ;
f - > put ( max ) ;
for ( uint j = 0 ; j < a . numframes ; j + + )
f - > putlil ( 1.0f / a . fps ) ; //intervals. we use the same value for each
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}
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for ( uint j = 0 ; j < a . numframes ; j + + )
{
char name [ 16 ] = { 0 } ;
qmdl_vertex_t min = { { 255 , 255 , 255 } } , max = { { 0 , 0 , 0 } } ;
for ( uint k = 0 ; k < mesh . numverts ; k + + )
{
for ( uint c = 0 ; c < 3 ; c + + )
{
if ( min . v [ c ] > high [ voffset + k ] . v [ c ] )
min . v [ c ] = high [ voffset + k ] . v [ c ] ;
if ( max . v [ c ] < high [ voffset + k ] . v [ c ] )
max . v [ c ] = high [ voffset + k ] . v [ c ] ;
}
}
f - > put ( min ) ;
f - > put ( max ) ;
strncpy ( name , & stringdata [ a . name ] , sizeof ( name ) ) ;
name [ countof ( name ) - 1 ] = 0 ;
for ( uint k = 0 ; k < countof ( name ) ; k + + )
f - > put ( name [ k ] ) ;
f - > write ( & high [ voffset ] , sizeof ( qmdl_vertex_t ) * mesh . numverts ) ;
if ( md16 )
f - > write ( & low [ voffset ] , sizeof ( qmdl_vertex_t ) * mesh . numverts ) ;
voffset + = mesh . numverts ;
}
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}
}
delete f ;
return true ;
}
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static bool writeqmdl ( const char * filename )
{
return writemdl ( filename , false ) ;
}
static bool writemd16 ( const char * filename )
{
return writemdl ( filename , true ) ;
}
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# else
static bool writeqmdl ( const char * filename )
{
fatal ( " (q1)mdl output disabled at compile time " ) ;
return false ;
}
static bool writemd16 ( const char * filename )
{
fatal ( " md16 output disabled at compile time " ) ;
return false ;
}
# endif
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static bool writemd3 ( const char * filename )
{
fprintf ( stderr , " writemd3 is not implemented yet \n " ) ;
return false ;
}
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static void help ( bool exitstatus , bool fullhelp )
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{
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fprintf ( exitstatus ! = EXIT_SUCCESS ? stderr : stdout ,
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" -- FTE's Fork of Lee Salzman's iqm exporter -- \n "
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" Usage: \n "
" \n "
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" ./iqmtool cmdfile.cmd \n "
" ./iqmtool [options] output.iqm mesh.iqe anim1.iqe ... animN.iqe \n "
" ./iqmtool [options] output.iqm mesh.md5mesh anim1.md5anim ... animN.md5anim \n "
" ./iqmtool [options] output.iqm mesh.smd anim1.smd ... animN.smd \n "
" ./iqmtool [options] output.iqm mesh.fbx anim1.fbx ... animN.fbx \n "
" ./iqmtool [options] output.iqm mesh.obj \n "
" ./iqmtool [options] output.iqm source.gltf \n "
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" ./iqmtool [options] output.iqm --qex sources.md5 \n "
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" \n "
" Basic commandline options: \n "
" --help Show full help. \n "
" -v Verbose \n "
" -q Quiet operation \n "
" -n Disable output of fte's iqm extensions \n "
) ;
if ( fullhelp )
fprintf ( exitstatus ! = EXIT_SUCCESS ? stderr : stdout ,
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" \n "
" For certain formats, IQE, OBJ, and FBX, it is possible to combine multiple mesh \n "
" files of the exact same vertex layout and skeleton by supplying them as \n "
" \" mesh1.iqe,mesh2.iqe,mesh3.iqe \" , that is, a comma-separated list of the mesh \n "
" files (with no spaces) in place of the usual mesh filename. \n "
" \n "
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" Legacy commandline options that affect mesh import for the next file: \n "
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" \n "
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" -s N Sets the output scale to N (float). \n "
" --meshtrans Z \n "
" --meshtrans X,Y,Z Translates a mesh by X,Y,Z (floats). \n "
" This does not affect the skeleton. \n "
" -j \n "
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" --forcejoints Forces the exporting of joint information in animation \n "
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" files without meshes. \n "
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" --qex Applies a set of fixups to work around the quirks in \n "
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" the quake rerelease's md5 files. \n "
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" \n "
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" Legacy commandline options that affect the following animation file: \n "
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" \n "
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" --name A Sets the name of the animation to A. \n "
" --fps N Sets the FPS of the animation to N (float). \n "
" --loop Sets the loop flag for the animation. \n "
" --start N Sets the first frame of the animation to N (integer). \n "
" --end N Sets the last frame of the animation to N (integer). \n "
" --zup Source model is in quake's orientation. \n "
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" \n "
" You can supply either a mesh file, animation files, or both. \n "
" Note that if an input mesh file is supplied, it must come before the animation \n "
" files in the file list. \n "
" The output IQM file will contain the supplied mesh and any supplied animations. \n "
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" If no mesh is provided,the IQM file will simply contain the supplied animations \n "
" \n "
" Command script commands: \n "
" hitbox BODYNUM BONENAME x y z x y z \n "
" Attaches a hitbox surface around the specified bone \n "
" (in base pose). Gamecode knows which part of the model \n "
" was hit via the body value. \n "
" exec FILENAME Reads additional commands from the specified file. \n "
" Handy for shared animations. \n "
" modelflags FLAGS Specifies the model's flags, mostly for trail effects. \n "
" Known values are rocket, grenade, gib, rotate, tracer1, \n "
" zomgib, tracer2, tracer3, or 0xXXXXXXXX \n "
" mesh NAME MESHPROPS Overrides properties for a specific source surface. \n "
" bone NAME BONEPROPS Overrides properties for a specific bone. \n "
" ANIMPROPS Provides default values for following imported files. \n "
" import FILENAME [PROPS] \n "
" Loads the specified file, with per-file properties. \n "
" output FILENAME Specifies the iqm filename to write. \n "
" output_mdl FILENAME Specifies the (q1) mdl filename to write. \n "
" \n "
" Bone Properties: \n "
" rename NEWNAME Renames the bone accordingly. \n "
" group GROUPID Inherited from parents this allows resorting bones. \n "
" \n "
" Mesh Properties: \n "
" contents a[,b,c] Override surface content values for collisons \n "
" Accepted values are empty, solid, lava, slime, water, \n "
" fluid, fte_ladder, playerclip, monsterclip, body, \n "
" corpse, q2_ladder, fte_sky, q3_nodrop, \n "
" or 0xXXXXXXXX for custom values. \n "
" surfaceflags a[,b] Specifies explicit surface flags values. \n "
" Accepted values are nodraw, or custom 0xXXXXXXXX values. \n "
" body BODYNUM Specifies mod-specific body numbers. \n "
" geomset GROUP IDX Controls which geomset this surface is part of \n "
" lodrange min max Specifies a distance range within which to draw this lod \n "
" \n "
" Anim Properties: \n "
" name NAME Defines the output's name for this animation. \n "
" fps RATE Controls the playback rate. \n "
" loop Forces the animation(s) to loop. \n "
" clamp Forces the animation(s) to not loop. \n "
" unpack Extract each pose into its own single-pose 'animation'. \n "
" pack Undoes the effect of 'unpack'. \n "
" nomesh 1 Skips importing of meshes, getting animations only. \n "
" noanim 1 Skips importing of animations, for mesh import only. \n "
" materialprefix PRE Prefixes material names with the specified string. \n "
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" materialsuffix EXT Forces the material's extension as specified. \n "
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" ignoresurfname 1 Ignores source surface names. \n "
" start FRAME The Imported animation starts on this frame... \n "
" end FRAME ... and ends on this one. \n "
" rotate X Y Z Rotates the input model by the specified angles. \n "
" scale FACTOR Scales the input model by some value \n "
" origin X Y Z Translates the input model. \n "
" event reset Discard previously specified events \n "
" event [ANIMIDX:]TIME CODE \" VALUE \" \n "
" Inserts a model event into the relevant animation index. \n "
) ;
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exit ( exitstatus ) ;
}
struct bitnames
{
const char * std ;
const char * name ;
unsigned int bits ;
} ;
//chops up the input string, returning subsections of it, like strtok_r, except with more specific separators.
char * mystrtok ( char * * ctx )
{
char * ret = NULL ;
char * p = * ctx ;
//skip whitespace
while ( * p = = ' ' | | * p = = ' \t ' | | * p = = ' \r ' | | * p = = ' \n ' )
p + + ;
if ( ! * p )
return NULL ; //eof
if ( * p = = ' \" ' )
{
ret = + + p ;
while ( * p & & * p ! = ' \" ' )
p + + ;
if ( * p )
* p + + = ' \0 ' ;
* ctx = p ;
}
else
{
ret = p ;
//we're screwed if we reach a quote without trailing whitespace, blame the user in that case.
while ( * p & & * p ! = ' ' & & * p ! = ' \t ' & & * p ! = ' \r ' & & * p ! = ' \n ' )
p + + ;
if ( * p )
* p + + = ' \0 ' ;
* ctx = p ;
}
return ret ;
}
unsigned int parsebits ( bitnames * names , char * * line )
{
unsigned int bits = 0 ;
char * comma ;
for ( char * value = mystrtok ( line ) ; value ; value = comma )
{
comma = strchr ( value , ' , ' ) ;
if ( comma )
* comma + + = 0 ;
char * end ;
strtoul ( value , & end , 0 ) ;
if ( end & & ! * end )
bits | = strtoul ( value , NULL , 0 ) ;
else
{
size_t i ;
char * std = value ;
value = strchr ( value , ' _ ' ) ;
if ( value )
* value + + = 0 ;
else
{
value = std ;
std + = strlen ( std ) ;
}
for ( i = 0 ; names [ i ] . name ; i + + )
{
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if ( ! strcasecmp ( names [ i ] . std , std ) )
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{
if ( ! strcasecmp ( names [ i ] . name , value ) )
{
bits | = names [ i ] . bits ;
break ;
}
}
}
if ( ! names [ i ] . name )
{ //stuff with no specific standard, mostly for consistency
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for ( i = 0 ; names [ i ] . name ; i + + )
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{
if ( ! strcasecmp ( names [ i ] . name , value ) )
{
bits | = names [ i ] . bits ;
break ;
}
}
if ( ! names [ i ] . name )
fatal ( " Unknown bit name: %s \n " , value ) ;
}
}
}
return bits ;
}
bool parsebonefield ( const char * tok , char * * line , boneoverride : : prop & spec , bool defaults )
{
if ( ! strcasecmp ( tok , " rename " ) )
spec . rename = newstring ( mystrtok ( line ) ) ;
else if ( ! strcasecmp ( tok , " group " ) )
spec . group = atoi ( mystrtok ( line ) ) ;
else
return false ;
return true ;
}
bool parsemeshfield ( const char * tok , char * * line , meshprop & spec , bool defaults )
{
if ( ! strcasecmp ( tok , " contents " ) )
{
//these should be (mostly) compatible with q2+q3
bitnames contentnames [ ] = {
{ " " , " empty " , 0x00000000 } ,
{ " " , " solid " , 0x00000001 } ,
{ " " , " lava " , 0x00000008 } ,
{ " " , " slime " , 0x00000010 } ,
{ " " , " water " , 0x00000020 } ,
{ " " , " fluid " , 0x00000038 } ,
{ " fte " , " ladder " , 0x00004000 } ,
{ " " , " playerclip " , 0x00010000 } ,
{ " " , " monsterclip " , 0x00010000 } ,
{ " " , " body " , 0x02000000 } ,
{ " " , " corpse " , 0x04000000 } ,
{ " q2 " , " ladder " , 0x20000000 } ,
{ " fte " , " sky " , 0x80000000 } , { " q3 " , " nodrop " , 0x80000000 } ,
{ NULL }
} ;
spec . contents = parsebits ( contentnames , line ) ;
}
else if ( ! strcasecmp ( tok , " surfaceflags " ) )
{
bitnames surfaceflagnames [ ] = {
{ " fte " , " nodraw " , 0x00000080 } , { " q3 " , " nodraw " , 0x00000080 } ,
{ NULL }
} ;
spec . surfaceflags = parsebits ( surfaceflagnames , line ) ;
}
else if ( ! strcasecmp ( tok , " body " ) )
spec . body = strtoul ( mystrtok ( line ) , NULL , 0 ) ;
else if ( ! strcasecmp ( tok , " geomset " ) )
{
spec . geomset = strtoul ( mystrtok ( line ) , NULL , 0 ) ;
spec . geomid = strtoul ( mystrtok ( line ) , NULL , 0 ) ;
}
else if ( ! strcasecmp ( tok , " lodrange " ) )
{
spec . mindist = atof ( mystrtok ( line ) ) ;
spec . maxdist = atof ( mystrtok ( line ) ) ;
}
else
return false ;
return true ;
}
bool parseanimfield ( const char * tok , char * * line , filespec & spec , bool defaults )
{
if ( ! strcasecmp ( tok , " name " ) & & ! defaults )
spec . name = newstring ( mystrtok ( line ) ) ;
else if ( ! strcasecmp ( tok , " fps " ) )
spec . fps = atof ( mystrtok ( line ) ) ;
else if ( ! strcasecmp ( tok , " loop " ) )
spec . flags | = IQM_LOOP ;
else if ( ! strcasecmp ( tok , " clamp " ) )
spec . flags & = ~ IQM_LOOP ;
else if ( ! strcasecmp ( tok , " unpack " ) )
spec . flags | = IQM_UNPACK ;
else if ( ! strcasecmp ( tok , " pack " ) )
spec . flags & = ~ IQM_UNPACK ;
else if ( ! strcasecmp ( tok , " nomesh " ) )
spec . nomesh = ! ! strtoul ( mystrtok ( line ) , NULL , 0 ) ;
else if ( ! strcasecmp ( tok , " noanim " ) )
spec . noanim = ! ! strtoul ( mystrtok ( line ) , NULL , 0 ) ;
else if ( ! strcasecmp ( tok , " materialprefix " ) )
spec . materialprefix = newstring ( mystrtok ( line ) ) ;
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else if ( ! strcasecmp ( tok , " materialsuffix " ) )
spec . materialsuffix = newstring ( mystrtok ( line ) ) ;
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else if ( ! strcasecmp ( tok , " ignoresurfname " ) )
spec . ignoresurfname = atoi ( mystrtok ( line ) ) ;
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else if ( ! strcasecmp ( tok , " start " ) )
spec . startframe = max ( atoi ( mystrtok ( line ) ) , 0 ) ;
else if ( ! strcasecmp ( tok , " end " ) )
spec . endframe = atoi ( mystrtok ( line ) ) ;
else if ( ! strcasecmp ( tok , " rotate " ) )
{
Vec3 ang ;
ang . x = atof ( mystrtok ( line ) ) * - M_PI / 180 ;
ang . z = atof ( mystrtok ( line ) ) * - M_PI / 180 ;
ang . y = atof ( mystrtok ( line ) ) * - M_PI / 180 ;
spec . rotate = Quat : : fromangles ( ang ) ;
}
else if ( ! strcasecmp ( tok , " scale " ) )
spec . scale = atof ( mystrtok ( line ) ) ;
else if ( ! strcasecmp ( tok , " origin " ) )
{
spec . translate . x = atof ( mystrtok ( line ) ) ;
spec . translate . y = atof ( mystrtok ( line ) ) ;
spec . translate . z = atof ( mystrtok ( line ) ) ;
}
else if ( ! strcasecmp ( tok , " event " ) )
{
const char * poseidx = mystrtok ( line ) ;
char * dot ;
if ( ! strcmp ( poseidx , " reset " ) )
{
spec . events . setsize ( 0 ) ;
return true ;
}
event_fte & ev = spec . events . add ( ) ;
ev . anim = strtod ( poseidx , & dot ) ;
if ( * dot = = ' : ' )
ev . timestamp = strtoul ( dot + 1 , NULL , 0 ) ;
else
{
ev . timestamp = strtod ( poseidx , & dot ) ;
ev . anim = ~ 0u ; //fix up according to poses...
}
ev . evcode = atoi ( mystrtok ( line ) ) ;
ev . evdata_str = newstring ( mystrtok ( line ) ) ;
}
else if ( parsemeshfield ( tok , line , spec . meshprops , defaults ) )
;
else
return false ;
return true ;
}
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static struct
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{
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const char * extname ;
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bool ( * write ) ( const char * filename ) ;
const char * cmdname ;
const char * altcmdname ;
} outputtypes [ ] =
{
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{ " .vvm " , writeiqm , " output_vvm " } ,
{ " .iqm " , writeiqm , " output_iqm " } ,
{ " .mdl " , writeqmdl , " output_qmdl " } ,
{ " .md16 " , writemd16 , " output_md16 " } ,
{ " .md3 " , writemd3 , " output_md3 " } ,
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} ;
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static bitnames modelflagnames [ ] = {
{ " q1 " , " rocket " , 1u < < 0 } ,
{ " q1 " , " grenade " , 1u < < 1 } ,
{ " q1 " , " gib " , 1u < < 2 } ,
{ " q1 " , " rotate " , 1u < < 3 } ,
{ " q1 " , " tracer1 " , 1u < < 4 } ,
{ " q1 " , " zomgib " , 1u < < 5 } ,
{ " q1 " , " tracer2 " , 1u < < 6 } ,
{ " q1 " , " tracer3 " , 1u < < 7 } ,
{ " q1 " , " holey " , 1u < < 14 } , //common extension
{ " h2 " , " spidergib " , 1u < < 0 } , //conflicts with q1.
{ " h2 " , " grenade " , 1u < < 1 } ,
{ " h2 " , " gib " , 1u < < 2 } ,
{ " h2 " , " rotate " , 1u < < 3 } ,
{ " h2 " , " tracer1 " , 1u < < 4 } ,
{ " h2 " , " zomgib " , 1u < < 5 } ,
{ " h2 " , " tracer2 " , 1u < < 6 } ,
{ " h2 " , " tracer3 " , 1u < < 7 } ,
{ " h2 " , " fireball " , 1u < < 8 } ,
{ " h2 " , " ice " , 1u < < 9 } ,
{ " h2 " , " mipmap " , 1u < < 10 } ,
{ " h2 " , " spit " , 1u < < 11 } ,
{ " h2 " , " transparent " , 1u < < 12 } ,
{ " h2 " , " spell " , 1u < < 13 } ,
{ " h2 " , " holey " , 1u < < 14 } ,
{ " h2 " , " specialtrans " , 1u < < 15 } ,
{ " h2 " , " faceview " , 1u < < 16 } ,
{ " h2 " , " vorpmissile " , 1u < < 17 } ,
{ " h2 " , " setstaff " , 1u < < 18 } ,
{ " h2 " , " magicmissle " , 1u < < 19 } ,
{ " h2 " , " boneshard " , 1u < < 20 } ,
{ " h2 " , " scarab " , 1u < < 21 } ,
{ " h2 " , " acidball " , 1u < < 22 } ,
{ " h2 " , " bloodshot " , 1u < < 23 } ,
{ NULL }
} ;
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void parsecommands ( char * filename , const char * outfiles [ countof ( outputtypes ) ] , vector < filespec > & infiles , vector < hitbox > & hitboxes )
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{
filespec defaultspec ;
defaultspec . reset ( ) ;
if ( ! quiet )
conoutf ( " execing %s " , filename ) ;
stream * f = openfile ( filename , " rt " ) ;
if ( ! f )
{
fatal ( " Couldn't open command-file \" %s \" \n " , filename ) ;
return ;
}
char buf [ 2048 ] ;
while ( f - > getline ( buf , sizeof ( buf ) ) )
{
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const char * tok ;
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char * line = buf ;
tok = mystrtok ( & line ) ;
if ( tok & & * tok = = ' $ ' )
tok + + ;
if ( ! tok )
continue ;
else if ( * tok = = ' # ' | | ! strncasecmp ( tok , " // " , 2 ) )
{ //comments
while ( mystrtok ( & line ) )
;
}
// else if (!strcasecmp(tok, "outputdir"))
// (void)mystrtok(&line);
else if ( ! strcasecmp ( tok , " hitbox " ) | | ! strcasecmp ( tok , " hbox " ) )
{
hitbox & hb = hitboxes . add ( ) ;
hb . body = strtoul ( mystrtok ( & line ) , NULL , 0 ) ;
hb . bone = newstring ( mystrtok ( & line ) ) ;
for ( int i = 0 ; i < 3 ; i + + )
hb . mins [ i ] = atof ( mystrtok ( & line ) ) ;
for ( int i = 0 ; i < 3 ; i + + )
hb . maxs [ i ] = atof ( mystrtok ( & line ) ) ;
}
else if ( ! strcasecmp ( tok , " exec " ) )
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parsecommands ( mystrtok ( & line ) , outfiles , infiles , hitboxes ) ;
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else if ( ! strcasecmp ( tok , " modelflags " ) )
modelflags = parsebits ( modelflagnames , & line ) ;
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else if ( ! strcasecmp ( tok , " static " ) )
stripbones = true ;
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else if ( parseanimfield ( tok , & line , defaultspec , true ) )
;
else if ( ! strcasecmp ( tok , " mesh " ) )
{
meshoverride & mo = meshoverrides . add ( ) ;
mo . name = newstring ( mystrtok ( & line ) ) ;
mo . props = defaultspec . meshprops ;
while ( ( tok = mystrtok ( & line ) ) )
{
//fixme: should probably separate this out.
if ( parsemeshfield ( tok , & line , mo . props , false ) )
;
else
{
printf ( " unknown mesh token \" %s \" \n " , tok ) ;
break ;
}
}
}
else if ( ! strcasecmp ( tok , " bone " ) )
{
boneoverride & mo = boneoverrides . add ( ) ;
mo . name = newstring ( mystrtok ( & line ) ) ;
mo . props = boneoverride : : prop ( ) ;
while ( ( tok = mystrtok ( & line ) ) )
{
//fixme: should probably separate this out.
if ( parsebonefield ( tok , & line , mo . props , false ) )
;
else
{
printf ( " unknown mesh token \" %s \" \n " , tok ) ;
break ;
}
}
}
else if ( ! strcasecmp ( tok , " import " ) | | ! strcasecmp ( tok , " model " ) | | ! strcasecmp ( tok , " scene " ) | | ! strcasecmp ( tok , " animation " ) )
{
filespec inspec = defaultspec ;
//first token is always the filename(s)
inspec . file = newstring ( mystrtok ( & line ) ) ;
while ( ( tok = mystrtok ( & line ) ) )
{
if ( parseanimfield ( tok , & line , inspec , false ) )
;
else
{
printf ( " unknown scene token \" %s \" \n " , tok ) ;
break ;
}
}
infiles . add ( inspec ) ;
}
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else
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{
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size_t n , j ;
if ( ! strcasecmp ( tok , " output " ) )
tok = " output_iqm " ;
for ( n = 0 ; n < countof ( outputtypes ) ; n + + )
{
if ( ! strcasecmp ( tok , outputtypes [ n ] . cmdname ) )
{
outfiles [ n ] = newstring ( mystrtok ( & line ) ) ;
for ( j = 0 ; j < countof ( outputtypes ) ; j + + )
{
if ( n ! = j & & outfiles [ j ] & & ! strcasecmp ( outfiles [ n ] , outfiles [ j ] ) )
{
printf ( " cancelling %s \n " , outputtypes [ j ] . cmdname ) ;
outfiles [ j ] = NULL ;
break ;
}
}
tok = " " ;
break ;
}
}
if ( * tok )
{
printf ( " unsupported command \" %s \" \n " , tok ) ;
continue ;
}
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}
if ( ( tok = mystrtok ( & line ) ) )
if ( * tok )
printf ( " unexpected junk at end-of-line \" %s \" \" %s \" \n " , buf , tok ) ;
}
delete f ;
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}
int main ( int argc , char * * argv )
{
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if ( argc < = 1 ) help ( EXIT_FAILURE , false ) ;
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vector < filespec > infiles ;
vector < hitbox > hitboxes ;
filespec inspec ;
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const char * outfiles [ countof ( outputtypes ) ] = { } ;
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for ( int i = 1 ; i < argc ; i + + )
{
if ( argv [ i ] [ 0 ] = = ' - ' )
{
if ( argv [ i ] [ 1 ] = = ' - ' )
{
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if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " set " ) )
{
# ifdef FTEPLUGIN
if ( i + 2 < argc )
fte : : Cvar_Create ( argv [ i + 1 ] , argv [ i + 2 ] , 0 , NULL , " cmdline " ) ;
# endif
i + = 2 ;
}
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " cmd " ) ) { if ( i + 1 < argc ) parsecommands ( argv [ + + i ] , outfiles , infiles , hitboxes ) ; }
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " noext " ) ) noext = true ;
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " fps " ) ) { if ( i + 1 < argc ) inspec . fps = atof ( argv [ + + i ] ) ; }
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " name " ) ) { if ( i + 1 < argc ) inspec . name = argv [ + + i ] ; }
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " loop " ) ) { inspec . flags | = IQM_LOOP ; }
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " unpack " ) ) { inspec . flags | = IQM_UNPACK ; }
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " start " ) ) { if ( i + 1 < argc ) inspec . startframe = max ( atoi ( argv [ + + i ] ) , 0 ) ; }
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " end " ) ) { if ( i + 1 < argc ) inspec . endframe = atoi ( argv [ + + i ] ) ; }
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " scale " ) ) { if ( i + 1 < argc ) inspec . scale = clamp ( atof ( argv [ + + i ] ) , 1e-8 , 1e8 ) ; }
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " rotate " ) ) { if ( i + 3 < argc ) inspec . rotate = Quat : : fromdegrees ( - Vec3 ( atof ( argv [ i + 1 ] ) , atof ( argv [ i + 3 ] ) , atof ( argv [ i + 2 ] ) ) ) ; i + = 3 ; }
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " yup " ) ) inspec . rotate = Quat : : fromangles ( Vec3 ( 0 , - M_PI , 0 ) ) ;
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " zup " ) ) inspec . rotate = Quat : : fromdegrees ( Vec3 ( 0 , - 90 , - 90 ) ) ;
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " ignoresurfname " ) ) inspec . ignoresurfname = true ;
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " help " ) ) help ( EXIT_SUCCESS , true ) ;
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " forcejoints " ) ) forcejoints = true ;
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " materialprefix " ) ) { if ( i + 1 < argc ) inspec . materialprefix = argv [ + + i ] ; }
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " materialsuffix " ) ) { if ( i + 1 < argc ) inspec . materialsuffix = argv [ + + i ] ; }
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " qex " ) ) inspec . materialprefix = " progs/ " , inspec . materialsuffix = " _00_00.lmp " , inspec . flags | = IQM_UNPACK ;
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " modelflags " ) ) { if ( i + 1 < argc ) { modelflags | = parsebits ( modelflagnames , & argv [ + + i ] ) ; } }
else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " static " ) ) stripbones = true ;
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else if ( ! strcasecmp ( & argv [ i ] [ 2 ] , " meshtrans " ) )
{
if ( i + 1 < argc ) switch ( sscanf ( argv [ + + i ] , " %lf , %lf , %lf " , & gmeshtrans . x , & gmeshtrans . y , & gmeshtrans . z ) )
{
case 1 : gmeshtrans = Vec3 ( 0 , 0 , gmeshtrans . x ) ; break ;
}
}
}
else switch ( argv [ i ] [ 1 ] )
{
case ' h ' :
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help ( EXIT_SUCCESS , true ) ;
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break ;
case ' s ' :
if ( i + 1 < argc ) gscale = clamp ( atof ( argv [ + + i ] ) , 1e-8 , 1e8 ) ;
break ;
case ' j ' :
forcejoints = true ;
break ;
case ' v ' :
verbose = true ;
break ;
case ' q ' :
quiet = true ;
break ;
case ' n ' :
noext = true ;
break ;
}
}
else
{
const char * type = strrchr ( argv [ i ] , ' . ' ) ;
if ( type & & ( ! strcasecmp ( type , " .cmd " ) | | ! strcasecmp ( type , " .cfg " ) | | ! strcasecmp ( type , " .txt " ) | | ! strcasecmp ( type , " .qc " ) ) ) //.qc to humour halflife fanboys
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parsecommands ( argv [ i ] , outfiles , infiles , hitboxes ) ;
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else
{
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size_t j ;
for ( j = 0 ; j < countof ( outfiles ) ; j + + )
if ( outfiles [ j ] )
break ;
if ( j = = countof ( outfiles ) )
{
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for ( j = countof ( outfiles ) - 1 ; j > 0 ; j - - )
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if ( type & & ! strcasecmp ( type , outputtypes [ j ] . extname ) )
break ;
outfiles [ j ] = argv [ i ] ; //first arg is the output name, if its not an export script thingie.
}
else
{
infiles . add ( inspec ) . file = argv [ i ] ;
inspec . reset ( ) ;
}
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}
}
}
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size_t n ;
for ( n = 0 ; n < countof ( outputtypes ) & & ! outfiles [ n ] ; n + + ) ;
if ( n = = countof ( outfiles ) ) fatal ( " no output file specified " ) ;
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if ( infiles . empty ( ) )
{
if ( outfiles [ 0 ] )
{
infiles . add ( inspec ) . file = outfiles [ 0 ] ;
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inspec . reset ( ) ;
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outfiles [ 0 ] = NULL ;
}
else
fatal ( " no input files specified " ) ;
}
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if ( gscale ! = 1 ) printf ( " scale: %f \n " , escale ) ;
if ( gmeshtrans ! = Vec3 ( 0 , 0 , 0 ) ) printf ( " mesh translate: %f, %f, %f \n " , gmeshtrans . x , gmeshtrans . y , gmeshtrans . z ) ;
loopv ( infiles )
{
const filespec & inspec = infiles [ i ] ;
const char * infile = inspec . file , * type = strrchr ( infile , ' . ' ) ;
if ( verbose )
conoutf ( " importing %s " , infile ) ;
if ( ! type ) fatal ( " no file type: %s " , infile ) ;
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else if ( ! strcasecmp ( type , " .md5mesh " ) )
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{
if ( ! loadmd5mesh ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
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}
else if ( ! strcasecmp ( type , " .md5anim " ) )
{
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if ( ! loadmd5anim ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
}
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else if ( ! strcasecmp ( type , " .md5 " ) )
{
char tmp [ MAXSTRLEN ] ;
formatstring ( tmp , " %smesh " , infile ) ;
if ( ! loadmd5mesh ( tmp , inspec ) ) fatal ( " failed reading: %s " , tmp ) ;
formatstring ( tmp , " %sanim " , infile ) ;
if ( ! loadmd5anim ( tmp , inspec ) ) fatal ( " failed reading: %s " , tmp ) ;
}
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else if ( ! strcasecmp ( type , " .iqe " ) )
{
if ( ! loadiqe ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
}
else if ( ! strcasecmp ( type , " .smd " ) )
{
if ( ! loadsmd ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
}
else if ( ! strcasecmp ( type , " .fbx " ) )
{
if ( ! loadfbx ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
}
else if ( ! strcasecmp ( type , " .obj " ) )
{
if ( ! loadobj ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
}
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else if ( ! strcasecmp ( type , " .glb " ) )
{
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# ifdef FTEPLUGIN
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if ( ! fte : : loadglb ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
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# else
fatal ( " GLTF/GLB support was disabled at compile time " ) ;
# endif
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}
else if ( ! strcasecmp ( type , " .gltf " ) )
{
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# ifdef FTEPLUGIN
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if ( ! fte : : loadgltf ( infile , inspec ) ) fatal ( " failed reading: %s " , infile ) ;
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# else
fatal ( " GLTF/GLB support was disabled at compile time " ) ;
# endif
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}
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else fatal ( " unknown file type: %s " , type ) ;
}
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genhitboxes ( hitboxes ) ;
loopv ( boneoverrides ) if ( ! boneoverrides [ i ] . used )
conoutf ( " warning: bone \" %s \" overriden, but not present " , boneoverrides [ i ] . name ) ;
if ( noext & & meshoverrides . length ( ) )
conoutf ( " warning: mesh overrides used, but iqm extensions disabled " ) ;
else loopv ( meshoverrides )
conoutf ( " warning: mesh \" %s \" overriden, but not present " , meshoverrides [ i ] . name ) ;
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if ( stripbones )
{
if ( ! quiet )
conoutf ( " static bones " ) ;
joints . setsize ( 0 ) ;
poses . setsize ( 0 ) ;
frames . setsize ( 0 ) ;
anims . setsize ( 0 ) ;
bounds . setsize ( 0 ) ;
}
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calcanimdata ( ) ;
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if ( ! quiet )
{
conoutf ( " bone list: " ) ;
printbones ( ) ;
// printbonelist();
}
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if ( ! quiet )
conoutf ( " " ) ;
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for ( size_t n = 0 ; n < countof ( outputtypes ) ; n + + )
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{
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if ( outfiles [ n ] ! = NULL )
{
if ( outputtypes [ n ] . write ( outfiles [ n ] ) )
{
if ( ! quiet )
conoutf ( " exported: %s " , outfiles [ n ] ) ;
}
else fatal ( " failed writing: %s " , outfiles [ n ] ) ;
}
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}
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return EXIT_SUCCESS ;
}