fteqw/engine/common/pr_bgcmd.c

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//file for builtin implementations relevent to all VMs.
#include "quakedef.h"
#if !defined(CLIENTONLY) || defined(CSQC_DAT) || defined(MENU_DAT)
#include "pr_common.h"
#ifdef SQL
#include "sv_sql.h"
#endif
#include "fs.h"
#include <ctype.h>
#define VMUTF8 utf8_enable.ival
#define VMUTF8MARKUP false
static char *cvargroup_progs = "Progs variables";
cvar_t utf8_enable = CVARD("utf8_enable", "0", "When 1, changes the qc builtins to act upon codepoints instead of bytes. Do not use unless com_parseutf8 is also set.");
cvar_t sv_gameplayfix_linknonsolid = CVARD("sv_gameplayfix_nolinknonsolid", "1", "When 0, setorigin et al will not link the entity into the collision nodes (which is faster, especially if you have a lot of non-solid entities. When 1, allows entities to freely switch between .solid values (except for SOLID_BSP) without relinking. A lot of DP mods assume a value of 1 and will bug out otherwise, while 0 will restore a bugs present in various mods.");
cvar_t sv_gameplayfix_blowupfallenzombies = CVARD("sv_gameplayfix_blowupfallenzombies", "0", "Allow findradius to find non-solid entities. This may break certain mods. It is better for mods to use FL_FINDABLE_NONSOLID instead.");
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
cvar_t sv_gameplayfix_findradiusdistancetobox = CVARD("sv_gameplayfix_findradiusdistancetobox", "0", "When 1, findradius checks to the nearest part of the entity instead of only its origin, making it find slightly more entities.");
cvar_t sv_gameplayfix_droptofloorstartsolid = CVARD("sv_gameplayfix_droptofloorstartsolid", "0", "When droptofloor fails, this causes a second attemp, but with traceline instead.");
cvar_t dpcompat_findradiusarealinks = CVARD("dpcompat_findradiusarealinks", "0", "Use the world collision info to accelerate findradius instead of looping through every single entity. May actually be slower for large radiuses, or fail to find entities which have not been linked properly with setorigin.");
#ifdef HAVE_LEGACY
cvar_t dpcompat_strcat_limit = CVARD("dpcompat_strcat_limit", "", "When set, cripples strcat (and related function) string lengths to the value specified.\nSet to 16383 to replicate DP's limit, otherwise leave as 0 to avoid limits.");
#endif
cvar_t pr_autocreatecvars = CVARD("pr_autocreatecvars", "1", "Implicitly create any cvars that don't exist when read.");
cvar_t pr_droptofloorunits = CVARD("pr_droptofloorunits", "256", "Distance that droptofloor is allowed to drop to be considered successul.");
cvar_t pr_brokenfloatconvert = CVAR("pr_brokenfloatconvert", "0");
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
cvar_t pr_fixbrokenqccarrays = CVARFD("pr_fixbrokenqccarrays", "0", CVAR_MAPLATCH, "As part of its nq/qw/h2/csqc support, FTE remaps QC fields to match an internal order. This is a faster way to handle extended fields. However, some QCCs are buggy and don't report all field defs.\n0: do nothing. QCC must be well behaved.\n1: Duplicate engine fields, remap the ones we can to known offsets. This is sufficient for QCCX/FrikQCC mods that use hardcoded or even occasional calculated offsets (fixes ktpro).\n2: Scan the mod for field accessing instructions, and assume those are the fields (and that they don't alias non-fields). This can be used to work around gmqcc's WTFs (fixes xonotic).");
cvar_t pr_tempstringcount = CVARD("pr_tempstringcount", "", "Obsolete. Set to 16 if you want to recycle+reuse the same 16 tempstring references and break lots of mods.");
cvar_t pr_tempstringsize = CVARD("pr_tempstringsize", "4096", "Obsolete");
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
#ifdef MULTITHREAD
cvar_t pr_gc_threaded = CVARD("pr_gc_threaded", "1", "Says whether to use a separate thread for tempstring garbage collections. This avoids main-thread stalls but at the expense of more memory usage.");
#else
cvar_t pr_gc_threaded = CVARFD("pr_gc_threaded", "0", CVAR_NOSET|CVAR_NOSAVE, "Says whether to use a separate thread for tempstring garbage collections. This avoids main-thread stalls but at the expense of more memory usage.");
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
#endif
cvar_t pr_sourcedir = CVARD("pr_sourcedir", "src", "Subdirectory where your qc source is located. Used by the internal compiler and qc debugging functionality.");
cvar_t pr_enable_uriget = CVARD("pr_enable_uriget", "1", "Allows gamecode to make direct http requests");
cvar_t pr_enable_profiling = CVARD("pr_enable_profiling", "0", "Enables profiling support. Will run more slowly. Change the map and then use the profile_ssqc/profile_csqc commands to see the results.");
#ifdef HAVE_CLIENT
cvar_t pr_precachepic_slow = CVARD("pr_precachepic_slow", "0", "Legacy setting. Should be set to 0 where supported.");
#endif
int tokenizeqc(const char *str, qboolean dpfuckage);
void PF_buf_shutdown(pubprogfuncs_t *prinst);
void skel_info_f(void);
void skel_generateragdoll_f(void);
#ifdef __SSE2__
#include "xmmintrin.h"
#endif
void PF_Common_RegisterCvars(void)
{
#ifndef QUAKETC
#ifdef __SSE2__
//disable FTZ and DAZ, in case some compiler left them on...
unsigned int mxcsr = _mm_getcsr();
if (mxcsr & 0x8040)
{
if (COM_CheckParm("-nodaz"))
{
Con_DPrintf("Disabling DAZ. This may have performance implications.\n");
_mm_setcsr(mxcsr & ~(0x8040));
}
else
Con_DPrintf(CON_WARNING "denormalised floats are disabled. Use -nodaz to re-enable if mods malfunction\n");
}
#else
volatile union
{
int i;
float f;
} a, b;
a.i = 1;
b.i = 1;
if (!(a.f && b.f))
Con_Printf(CON_WARNING "denormalised floats are disabled. Some mods might may malfunction\n");
#endif
#endif
Cvar_Register (&sv_gameplayfix_blowupfallenzombies, cvargroup_progs);
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Cvar_Register (&sv_gameplayfix_findradiusdistancetobox, cvargroup_progs);
Cvar_Register (&sv_gameplayfix_linknonsolid, cvargroup_progs);
Cvar_Register (&sv_gameplayfix_droptofloorstartsolid, cvargroup_progs);
Cvar_Register (&dpcompat_findradiusarealinks, cvargroup_progs);
#ifdef HAVE_LEGACY
Cvar_Register (&dpcompat_strcat_limit, cvargroup_progs);
#endif
Cvar_Register (&pr_droptofloorunits, cvargroup_progs);
Cvar_Register (&pr_brokenfloatconvert, cvargroup_progs);
Cvar_Register (&pr_tempstringcount, cvargroup_progs);
Cvar_Register (&pr_tempstringsize, cvargroup_progs);
Cvar_Register (&pr_gc_threaded, cvargroup_progs);
#ifdef WEBCLIENT
Cvar_Register (&pr_enable_uriget, cvargroup_progs);
#endif
Cvar_Register (&pr_enable_profiling, cvargroup_progs);
Cvar_Register (&pr_sourcedir, cvargroup_progs);
Cvar_Register (&pr_fixbrokenqccarrays, cvargroup_progs);
Cvar_Register (&utf8_enable, cvargroup_progs);
Cvar_Register (&pr_autocreatecvars, cvargroup_progs);
#ifdef HAVE_CLIENT
Cvar_Register (&pr_precachepic_slow, cvargroup_progs);
#endif
#ifdef RAGDOLL
Cmd_AddCommand("skel_info", skel_info_f);
Cmd_AddCommand("skel_generateragdoll", skel_generateragdoll_f);
#endif
WPhys_Init();
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
#ifdef ENGINE_ROUTING
PR_Route_Init();
#endif
}
qofs_t PR_ReadBytesString(char *str)
{
//use doubles, so we can cope with eg "5.3mb" or much larger values
double d = strtod(str, &str);
if (d < 0)
{
#if (defined(_WIN64) && !defined(WINRT)) || (defined(__linux__)&&defined(__LP64__))
return 0x80000000; //use of virtual address space rather than physical memory means we can just go crazy and use the max of 2gb.
#elif defined(FTE_TARGET_WEB)
return 8*1024*1024;
#else
return 32*1024*1024;
#endif
}
if (*str == 'g')
d *= 1024*1024*1024;
if (*str == 'm')
d *= 1024*1024;
if (*str == 'k')
d *= 1024;
return d;
}
//just prints out a warning with stack trace. so I can throttle spammy stack traces.
static void PF_Warningf(pubprogfuncs_t *prinst, const char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr, fmt);
vsnprintf (string, sizeof(string)-1, fmt, argptr);
va_end (argptr);
if (developer.ival)
PR_StackTrace(prinst, false);
Con_Printf("%s", string);
}
const char *PF_VarString (pubprogfuncs_t *prinst, int first, struct globalvars_s *pr_globals)
{
#define VARSTRINGLEN 65536+8
int i;
static char buffer[2][VARSTRINGLEN];
static int bufnum;
const char *s;
char *out;
if (prinst->callargc - first == 1)
return PR_GetStringOfs(prinst, OFS_PARM0+first*3); //no need to copy/etc.
out = buffer[(bufnum++)&1];
out[0] = 0;
for (i=first ; i<prinst->callargc ; i++)
{
// if (G_INT(OFS_PARM0+i*3) < 0 || G_INT(OFS_PARM0+i*3) >= 1024*1024);
// break;
s = PR_GetStringOfs(prinst, OFS_PARM0+i*3);
if (s)
{
if (strlen(out)+strlen(s)+1 >= VARSTRINGLEN)
Con_DPrintf("VarString (builtin call ending with strings) exceeded maximum string length of %i chars", VARSTRINGLEN);
Q_strncatz (out, s, VARSTRINGLEN);
}
}
return out;
}
static int debuggerresume;
static int debuggerresumeline;
extern int isPlugin; //if 2, we were invoked by a debugger, and we need to give it debug locations (and it'll feed us continue/steps/breakpoints)
#ifndef SERVERONLY
static int debuggerstacky;
#endif
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(_XBOX)
#include <windows.h>
void INS_UpdateGrabs(int fullscreen, int activeapp);
#else
#include <unistd.h>
#endif
int QCLibEditor(pubprogfuncs_t *prinst, const char *filename, int *line, int *statement, int firststatement, char *error, pbool fatal);
void QCLoadBreakpoints(const char *vmname, const char *progsname)
{ //this asks the gui to reapply any active breakpoints and waits for them so that any spawn functions can be breakpointed properly.
extern int isPlugin;
if (isPlugin >= 2)
{
#ifdef SERVERONLY
SV_GetConsoleCommands();
#else
Sys_SendKeyEvents();
#endif
debuggerresume = -1;
fprintf(stdout, "qcreloaded \"%s\" \"%s\"\n", vmname, progsname);
fflush(stdout);
#if defined(_WIN32) && !defined(FTE_SDL)
#ifndef SERVERONLY
INS_UpdateGrabs(false, false);
#endif
#endif
while(debuggerresume == -1 && !wantquit)
{
#if defined(_WIN32) && !defined(FTE_SDL)
Sleep(10);
#else
usleep(10*1000);
#endif
#ifdef SERVERONLY
SV_GetConsoleCommands();
#else
Sys_SendKeyEvents();
#endif
}
}
}
extern cvar_t pr_sourcedir;
pubprogfuncs_t *debuggerinstance;
const char *debuggerfile;
size_t debuggerwnd;
qboolean QCExternalDebuggerCommand(char *text)
{
#if defined(CSQC_DAT) && !defined(SERVERONLY)
extern world_t csqc_world;
#endif
#if defined(MENU_DAT) && !defined(SERVERONLY)
extern world_t menu_world;
#endif
if (!isPlugin)
return false;
if ((!strncmp(text, "qcstep", 6) && (text[6] == 0 || text[6] == ' ')) || (!strncmp(text, "qcresume", 8) && (text[8] == 0 || text[8] == ' ')))
{
// int l;
if (text[2] == 's')
{
text += 6;
while(*text==' ' || *text=='\t')
text++;
if (!strncmp(text, "out", 3))
debuggerresume = DEBUG_TRACE_OUT;
else if (!strncmp(text, "over", 3))
debuggerresume = DEBUG_TRACE_OVER;
else
debuggerresume = DEBUG_TRACE_INTO;
// l = atoi(text+7);
}
else
{
// l = atoi(text+9);
debuggerresume = DEBUG_TRACE_OFF;
}
// if (l)
// debuggerresumeline = l;
}
else if (!strncmp(text, "qcjump ", 7))
{
char file[MAX_QPATH];
char linebuf[32];
text += 7;
text = COM_ParseOut(text, file, sizeof(file));
text = COM_ParseOut(text, linebuf, sizeof(linebuf));
if (debuggerinstance && debuggerfile && !Q_strcasecmp(file, debuggerfile))
{
debuggerresumeline = atoi(linebuf);
debuggerresume = DEBUG_TRACE_NORESUME; //'resume' from the debugger only to break again, so we know the new line number (if they tried setting the line to a blank one)
}
}
else if (!strncmp(text, "debuggerwnd ", 11))
{
//send focus to this window when debugging
debuggerwnd = strtoul(text+12, NULL, 0);
}
else if (!strncmp(text, "qcinspect ", 10))
{
//called on mouse-over events in the gui
char *variable;
// char *function;
char resultbuffer[8192], tmpbuffer[8192];
char *vmnames[4] = {"cur: ", "ssqc: ", "csqc: ", "menu: "};
char *values[4] = {NULL, NULL, NULL, NULL};
int i;
Cmd_TokenizeString(text, false, false);
variable = Cmd_Argv(1);
// function = Cmd_Argv(2);
//togglebreakpoint just finds the first statement (via the function table for file names) with the specified line number, and sets some unused high bit that causes it to be an invalid opcode.
if (debuggerinstance)
{
if (debuggerinstance->EvaluateDebugString)
values[0] = debuggerinstance->EvaluateDebugString(debuggerinstance, variable);
}
else
{
#ifndef CLIENTONLY
if (sv.world.progs && sv.world.progs->EvaluateDebugString)
values[1] = sv.world.progs->EvaluateDebugString(sv.world.progs, variable);
#endif
#ifndef SERVERONLY
#ifdef CSQC_DAT
if (csqc_world.progs && csqc_world.progs->EvaluateDebugString)
values[2] = csqc_world.progs->EvaluateDebugString(csqc_world.progs, variable);
#endif
#ifdef MENU_DAT
if (menu_world.progs && menu_world.progs->EvaluateDebugString)
values[3] = menu_world.progs->EvaluateDebugString(menu_world.progs, variable);
#endif
#endif
}
for (i = 0, *resultbuffer = 0; i < 4; i++)
{
if (!values[i])
continue;
if (!strcmp(values[i], "(unable to evaluate)"))
continue;
if (*resultbuffer || !debuggerinstance)
Q_strncatz(resultbuffer, "\n", sizeof(resultbuffer));
if (!debuggerinstance)
{
Q_strncatz(resultbuffer, vmnames[i], sizeof(resultbuffer));
}
Q_strncatz(resultbuffer, COM_QuotedString(values[i], tmpbuffer, sizeof(tmpbuffer), true), sizeof(resultbuffer));
}
printf("qcvalue \"%s\" %s\n", variable, COM_QuotedString(resultbuffer, tmpbuffer, sizeof(tmpbuffer), false));
fflush(stdout);
}
else if (!strncmp(text, "qcreload", 8))
{
#if defined(MENU_DAT) && !defined(SERVERONLY)
Cbuf_AddText("menu_restart\n", RESTRICT_LOCAL);
#endif
#ifndef CLIENTONLY
if (sv.state)
Cbuf_AddText("restart\n", RESTRICT_LOCAL);
#endif
// Host_EndGame("Reloading QC");
debuggerresume = DEBUG_TRACE_ABORTERROR;
}
else if (!strncmp(text, "qcbreakpoint ", 13))
{
int mode;
char *filename;
int line;
Cmd_TokenizeString(text, false, false);
mode = strtoul(Cmd_Argv(1), NULL, 0);
filename = Cmd_Argv(2);
line = strtoul(Cmd_Argv(3), NULL, 0);
//togglebreakpoint just finds the first statement (via the function table for file names) with the specified line number, and sets some unused high bit that causes it to be an invalid opcode.
#ifndef SERVERONLY
#ifdef CSQC_DAT
if (csqc_world.progs && csqc_world.progs->ToggleBreak)
csqc_world.progs->ToggleBreak(csqc_world.progs, filename, line, mode);
#endif
#ifdef MENU_DAT
if (menu_world.progs && menu_world.progs->ToggleBreak)
menu_world.progs->ToggleBreak(menu_world.progs, filename, line, mode);
#endif
#endif
#ifndef CLIENTONLY
if (sv.world.progs && sv.world.progs->ToggleBreak)
sv.world.progs->ToggleBreak(sv.world.progs, filename, line, mode);
#endif
}
else
return false;
return true;
}
int QDECL QCEditor (pubprogfuncs_t *prinst, const char *filename, int *line, int *statement, int firststatement, char *reason, pbool fatal)
{
//#if defined(_WIN32) && !defined(FTE_SDL) && !defined(_XBOX)
if (isPlugin >= 2)
{
if (wantquit)
return DEBUG_TRACE_ABORTERROR;
if (!*filename || !line || !*line) //don't try editing an empty line, it won't work
{
if (!*filename)
Con_Printf("Unable to debug, please disable optimisations\n");
else
Con_Printf("Unable to debug, please provide line number info\n");
if (fatal)
return DEBUG_TRACE_ABORTERROR;
return DEBUG_TRACE_OFF;
}
#ifdef SERVERONLY
SV_GetConsoleCommands();
#else
Sys_SendKeyEvents();
#endif
debuggerresume = -1;
debuggerresumeline = *line;
#if defined(_WIN32) && !defined(FTE_SDL)
if (debuggerwnd)
SetForegroundWindow((HWND)debuggerwnd);
#endif
if (reason)
{
char tmpbuffer[8192];
printf("qcfault \"%s\":%i %s\n", filename, *line, COM_QuotedString(reason, tmpbuffer, sizeof(tmpbuffer), false));
}
else
printf("qcstep \"%s\":%i\n", filename, *line);
fflush(stdout);
debuggerinstance = prinst;
debuggerfile = filename;
#ifdef SERVERONLY
if (reason)
{
printf("Debugger triggered at \"%s\":%i, %s\n", filename, *line, reason);
PR_StackTrace(prinst, 1);
}
while(debuggerresume == -1 && !wantquit)
{
#if defined(_WIN32) && !defined(FTE_SDL)
Sleep(10);
#else
usleep(10*1000);
#endif
SV_GetConsoleCommands();
}
#else
#if defined(_WIN32) && !defined(FTE_SDL)
INS_UpdateGrabs(false, false);
#endif
if (reason)
Con_Footerf(NULL, false, "^bDebugging: %s", reason);
else
Con_Footerf(NULL, false, "^bDebugging");
while(debuggerresume == -1 && !wantquit)
{
#if defined(_WIN32) && !defined(FTE_SDL)
Sleep(10);
#else
usleep(10*1000);
#endif
Sys_SendKeyEvents();
if (qrenderer)
{
//FIXME: display a stack trace and locals instead
R2D_ImageColours(0.1, 0, 0, 1);
R2D_FillBlock(0, 0, vid.width, vid.height);
Con_DrawConsole(vid.height/2, true); //draw console at half-height
debuggerstacky = vid.height/2;
if (debuggerstacky)
PR_StackTrace(prinst, 2);
debuggerstacky = 0;
if (R2D_Flush)
R2D_Flush();
VID_SwapBuffers();
}
}
Con_Footerf(NULL, false, "");
#endif
*line = debuggerresumeline;
debuggerinstance = NULL;
debuggerfile = NULL;
if (wantquit)
return DEBUG_TRACE_ABORTERROR;
return debuggerresume;
}
//#endif
#ifdef TEXTEDITOR
return QCLibEditor(prinst, filename, line, statement, firststatement, reason, fatal);
#else
if (fatal)
return DEBUG_TRACE_ABORTERROR;
return DEBUG_TRACE_OFF; //get lost
#endif
}
//tag warnings/errors for easier debugging.
int PR_Print (qboolean dev, const char *msg)
{
char file[MAX_OSPATH];
int line = -1;
char *ls, *ms, *nl;
while (*msg)
{
nl = strchr(msg, '\n');
if (nl)
*nl = 0;
*file = 0;
/*when we're debugging, stack dumps should appear directly on-screen instead of being shoved on the console*/
#ifndef SERVERONLY
if (debuggerstacky)
{
Draw_FunString(0, debuggerstacky, msg);
debuggerstacky += 8;
if (nl)
msg = nl+1;
else
break;
continue;
}
#endif
ls = strchr(msg, ':');
if (ls)
{
ms = strchr(ls+1, ':');
if (ms)
{
*ms = '\0';
if (!strchr(msg, ' ') && !strchr(msg, '\t') && !strchr(msg, '\r') && (ls - msg) < sizeof(file)-1)
{
memcpy(file, msg, ls - msg);
file[ls-msg] = 0;
line = strtoul(ls+1, NULL, 0);
}
*ms = ':';
}
}
if (dev)
{
if (*file)
Con_DPrintf ("^[%s\\edit\\%s:%i^]", msg, file, line);
else
Con_DPrintf ("%s", msg);
}
else
{
if (*file)
Con_Printf ("^[%s\\edit\\%s:%i^]", msg, file, line);
else
Con_Printf ("%s", msg);
}
if (nl)
{
if (dev)
Con_DPrintf ("\n");
else
Con_Printf ("\n");
msg = nl+1;
}
else
break;
}
return 0;
}
int PR_Printf (const char *fmt, ...)
{
va_list argptr;
char msg[1024];
va_start (argptr,fmt);
vsnprintf (msg,sizeof(msg), fmt,argptr);
va_end (argptr);
return PR_Print(false, msg);
}
int PR_DPrintf (const char *fmt, ...)
{
va_list argptr;
char msg[1024];
va_start (argptr,fmt);
vsnprintf (msg,sizeof(msg), fmt,argptr);
va_end (argptr);
return PR_Print(true, msg);
}
#define MAX_TEMPSTRS ((int)pr_tempstringcount.value)
#define MAXTEMPBUFFERLEN ((int)pr_tempstringsize.value)
string_t PR_TempString(pubprogfuncs_t *prinst, const char *str)
{
char *tmp;
if (!prinst->user.tempstringbase)
return prinst->TempString(prinst, str);
if (!str || !*str)
return 0;
if (prinst->user.tempstringnum == MAX_TEMPSTRS)
prinst->user.tempstringnum = 0;
tmp = prinst->user.tempstringbase + (prinst->user.tempstringnum++)*MAXTEMPBUFFERLEN;
Q_strncpyz(tmp, str, MAXTEMPBUFFERLEN);
return tmp - prinst->stringtable;
}
void PF_InitTempStrings(pubprogfuncs_t *prinst)
{
if (pr_tempstringcount.value > 0 && pr_tempstringcount.value < 2)
pr_tempstringcount.value = 2;
if (pr_tempstringsize.value < 256)
pr_tempstringsize.value = 256;
pr_tempstringcount.flags |= CVAR_NOSET;
pr_tempstringsize.flags |= CVAR_NOSET;
if (pr_tempstringcount.value >= 2)
prinst->user.tempstringbase = prinst->AddString(prinst, "", MAXTEMPBUFFERLEN*MAX_TEMPSTRS, false);
else
prinst->user.tempstringbase = 0;
prinst->user.tempstringnum = 0;
}
//#define RETURN_EDICT(pf, e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(pf, e))
#define RETURN_SSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_SetString(prinst, s)) //static - exe will not change it.
#define RETURN_TSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_TempString(prinst, s)) //temp (static but cycle buffers)
#define RETURN_CSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_SetString(prinst, s)) //semi-permanant. (hash tables?)
#define RETURN_PSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_NewString(prinst, s, 0)) //permanant
void VARGS PR_BIError(pubprogfuncs_t *progfuncs, char *format, ...)
{
va_list argptr;
static char string[2048];
va_start (argptr, format);
vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
if (developer.value || !progfuncs)
{
struct globalvars_s *pr_globals = PR_globals(progfuncs, PR_CURRENT);
PR_RunWarning(progfuncs, "%s\n", string);
G_INT(OFS_RETURN)=0; //just in case it was a float and should be an ent...
G_INT(OFS_RETURN+1)=0;
G_INT(OFS_RETURN+2)=0;
}
else
{
PR_StackTrace(progfuncs, false);
// PR_AbortStack(progfuncs);
progfuncs->parms->Abort ("%s", string);
}
}
pbool QDECL QC_WriteFile(const char *name, void *data, int len)
{
char buffer[256];
Q_snprintfz(buffer, sizeof(buffer), "%s", name);
COM_WriteFile(buffer, FS_GAMEONLY, data, len);
return true;
}
//a little loop so we can keep track of used mem
void *VARGS PR_CB_Malloc(int size)
{
return BZ_Malloc(size);//Z_TagMalloc (size, 100);
}
void VARGS PR_CB_Free(void *mem)
{
BZ_Free(mem);
}
////////////////////////////////////////////////////
//JSON stuff.
typedef struct qcjson_s
{
int type;
string_t name;
union
{
struct
{
int childptr;
unsigned int count; //for arrays and objects.
};
double num; //for number types.
string_t strofs; //for strings.
} u;
} qcjson_t;
static qcjson_t json_null = {json_type_null}; //dummy safe node that we poke on bad inputs.
#define JSONFromQC(qcptr) ((unsigned int)qcptr >= prinst->stringtablesize-sizeof(qcjson_t))?PR_BIError (prinst, "PR_JSONFromQC: bad pointer"),&json_null:qcptr?(qcjson_t*)((char*)prinst->stringtable + qcptr):&json_null
#define RETURN_JSON(r) G_INT(OFS_RETURN) = (const char*)r - prinst->stringtable
#define JSON_PERSIST_STRINGDATA //slower but safer
static void PR_JSON_Count(json_t *r, size_t *nodes, size_t *strings) //counts the nodes and bytes for string data.
{
*nodes+=1;
if (*r->name)
*strings += strlen(r->name)+1;
safeswitch(r->type)
{
case json_type_object:
case json_type_array:
for(r = r->child; r; r = r->sibling)
PR_JSON_Count(r, nodes, strings);
break;
case json_type_string:
#ifndef JSON_PERSIST_STRINGDATA
*strings += JSON_ReadBody(r, NULL, 0)+1;
break;
#endif
case json_type_true:
case json_type_false:
case json_type_null:
case json_type_number:
safedefault:
break;
}
}
static void PR_JSON_Linearise(pubprogfuncs_t *prinst, json_t *r, qcjson_t *out, qcjson_t **nodes, char **strings)
{
json_t *c;
size_t children = 0;
out->type = r->type;
//give it a name
if (*r->name)
{
out->name = *strings - prinst->stringtable;
memcpy(*strings, r->name, strlen(r->name)+1);
*strings += strlen(r->name)+1;
}
//make sure its values are valid.
safeswitch(out->type)
{
case json_type_string:
#ifdef JSON_PERSIST_STRINGDATA
{ //allocate a tempstring for each, so that they last beyond node destruction.
size_t sz = JSON_ReadBody(r, NULL, 0);
char *tmp = alloca(sz+1);
JSON_ReadBody(r, tmp, sz+1);
out->u.strofs = PR_TempString(prinst, tmp);
}
#else
out->u.strofs = *strings - prinst->stringtable;
JSON_ReadBody(r, *strings, prinst->stringtablesize - out->u.strofs-1);
*strings += strlen(*strings)+1;
#endif
break;
case json_type_object:
case json_type_array:
out->u.childptr = (char*)*nodes - prinst->stringtable;
for(c = r->child; c; c = c->sibling)
children++;
out->u.count = children;
out = *nodes;
*nodes+=children;
for(c = r->child; c; c = c->sibling, out++)
PR_JSON_Linearise(prinst, c, out, nodes, strings);
break;
case json_type_false:
case json_type_null:
out->u.num = false;
break;
case json_type_true:
out->u.num = true;
break;
case json_type_number:
safedefault:
out->u.num = JSON_ReadFloat(r, 0);
break;
}
}
void QCBUILTIN PF_json_parse(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
json_t *inroot = JSON_Parse(PR_GetStringOfs(prinst, OFS_PARM0));
qcjson_t *outroot, *outnodes;
char *outstrings;
size_t n = 0, s = 0;
if (inroot)
{
//linearise the json nodes for easy access (just use qc pointers instead of needing lots of separate handles)
PR_JSON_Count(inroot, &n, &s);
outnodes = prinst->AddressableAlloc(prinst, sizeof(*outroot)*n + s);
outstrings = (char*)(outnodes + n);
outroot = outnodes++;
PR_JSON_Linearise(prinst, inroot, outroot, &outnodes, &outstrings);
JSON_Destroy(inroot); //our input string becomes irrelevant at this point
RETURN_JSON(outroot);
}
else
G_INT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_json_get_value_type(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *handle = JSONFromQC(G_INT(OFS_PARM0));
G_INT(OFS_RETURN) = handle->type;
}
void QCBUILTIN PF_json_get_name(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *handle = JSONFromQC(G_INT(OFS_PARM0));
G_INT(OFS_RETURN) = handle->name;
}
void QCBUILTIN PF_json_get_integer(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *handle = JSONFromQC(G_INT(OFS_PARM0));
switch (handle->type)
{
case json_type_number:
case json_type_true:
case json_type_false:
G_INT(OFS_RETURN) = handle->u.num;
break;
case json_type_string:
G_INT(OFS_RETURN) = atoi(PR_GetString(prinst, handle->u.strofs));
break;
default:
G_INT(OFS_RETURN) = 0;
break;
}
}
void QCBUILTIN PF_json_get_float(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *handle = JSONFromQC(G_INT(OFS_PARM0));
switch (handle->type)
{
case json_type_number:
case json_type_true:
case json_type_false:
G_FLOAT(OFS_RETURN) = handle->u.num;
break;
case json_type_string:
G_FLOAT(OFS_RETURN) = atof(PR_GetString(prinst, handle->u.strofs));
break;
default:
G_FLOAT(OFS_RETURN) = 0;
break;
}
}
void QCBUILTIN PF_json_get_string(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *handle = JSONFromQC(G_INT(OFS_PARM0));
if (handle->type != json_type_string)
G_INT(OFS_RETURN) = 0;
else
G_INT(OFS_RETURN) = handle->u.strofs;
}
void QCBUILTIN PF_json_get_child_at_index(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *handle = JSONFromQC(G_INT(OFS_PARM0));
size_t idx = G_INT(OFS_PARM1);
G_INT(OFS_RETURN) = 0; //assume the worst
switch(handle->type)
{
case json_type_array:
case json_type_object:
if (idx < handle->u.count)
G_INT(OFS_RETURN) = handle->u.childptr + idx*sizeof(*handle); //don't really need to validate this here.
break;
default:
break;
}
}
void QCBUILTIN PF_json_get_length(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *handle = JSONFromQC(G_INT(OFS_PARM0));
switch (handle->type)
{
case json_type_object:
case json_type_array:
G_INT(OFS_RETURN) = handle->u.count;
break;
default:
G_INT(OFS_RETURN) = 0;
break;
}
}
void QCBUILTIN PF_json_find_object_child(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qcjson_t *parent = JSONFromQC(G_INT(OFS_PARM0));
const char *childname = PR_GetStringOfs(prinst, OFS_PARM1);
unsigned int idx;
G_INT(OFS_RETURN) = 0; //assume the worst
switch (parent->type)
{
case json_type_object:
case json_type_array:
for (idx = 0; idx < parent->u.count; idx++)
{
qcjson_t *childnode = JSONFromQC(parent->u.childptr + idx*sizeof(*childnode));
if (!strcmp(childname, PR_GetString(prinst, childnode->name)))
{
RETURN_JSON(childnode);
break;
}
}
break;
default:
break;
}
}
#ifdef FTE_TARGET_WEB
#include <emscripten.h>
#endif
void QCBUILTIN PF_js_run_script(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef FTE_TARGET_WEB
const char *jscript = PR_GetStringOfs(prinst, OFS_PARM0);
const char *ret;
ret = emscripten_run_script_string(jscript);
if (ret)
G_INT(OFS_RETURN) = PR_TempString(prinst, ret);
else
#endif
G_INT(OFS_RETURN) = 0;
}
////////////////////////////////////////////////////
//model functions
//DP_QC_GETSURFACE
static void PF_BuildSurfaceMesh(model_t *model, unsigned int surfnum)
{
//this function might be called on dedicated servers.
#ifdef Q1BSPS
void ModQ1_Batches_BuildQ1Q2Poly(model_t *mod, msurface_t *surf, builddata_t *cookie);
if (model->fromgame == fg_quake || model->fromgame == fg_halflife)
ModQ1_Batches_BuildQ1Q2Poly(model, &model->surfaces[surfnum], NULL);
#endif
//fixme: q3...
}
// #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfacenumpoints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int surfnum;
model_t *model;
wedict_t *ent;
world_t *w = prinst->parms->user;
ent = G_WEDICT(prinst, OFS_PARM0);
surfnum = G_FLOAT(OFS_PARM1);
model = w->Get_CModel(w, ent->v->modelindex);
if (!model || model->type != mod_brush || surfnum >= model->nummodelsurfaces)
G_FLOAT(OFS_RETURN) = 0;
else
{
surfnum += model->firstmodelsurface;
if (!model->surfaces[surfnum].mesh)
PF_BuildSurfaceMesh(model, surfnum);
if (model->surfaces[surfnum].mesh)
G_FLOAT(OFS_RETURN) = model->surfaces[surfnum].mesh->numvertexes;
else
G_FLOAT(OFS_RETURN) = 0; //not loaded properly.
}
}
// #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfacepoint(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int surfnum, pointnum;
model_t *model;
wedict_t *ent;
world_t *w = prinst->parms->user;
ent = G_WEDICT(prinst, OFS_PARM0);
surfnum = G_FLOAT(OFS_PARM1);
pointnum = G_FLOAT(OFS_PARM2);
model = w->Get_CModel(w, ent->v->modelindex);
if (!model || model->type != mod_brush || surfnum >= model->nummodelsurfaces)
{
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
}
else
{
surfnum += model->firstmodelsurface;
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->xyz_array[pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->xyz_array[pointnum][1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].mesh->xyz_array[pointnum][2];
}
}
// #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfacenormal(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int surfnum;
model_t *model;
wedict_t *ent;
world_t *w = prinst->parms->user;
ent = G_WEDICT(prinst, OFS_PARM0);
surfnum = G_FLOAT(OFS_PARM1);
model = w->Get_CModel(w, ent->v->modelindex);
if (!model || model->type != mod_brush || surfnum >= model->nummodelsurfaces)
{
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
}
else
{
surfnum += model->firstmodelsurface;
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].plane->normal[0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].plane->normal[1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].plane->normal[2];
if (model->surfaces[surfnum].flags & SURF_PLANEBACK)
VectorInverse(G_VECTOR(OFS_RETURN));
}
}
// #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfacetexture(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
model_t *model;
wedict_t *ent;
msurface_t *surf;
int surfnum;
world_t *w = prinst->parms->user;
ent = G_WEDICT(prinst, OFS_PARM0);
surfnum = G_FLOAT(OFS_PARM1);
model = w->Get_CModel(w, ent->v->modelindex);
G_INT(OFS_RETURN) = 0;
if (!model || model->type != mod_brush)
return;
if (surfnum < 0 || surfnum >= model->nummodelsurfaces)
return;
surfnum += model->firstmodelsurface;
surf = &model->surfaces[surfnum];
G_INT(OFS_RETURN) = PR_TempString(prinst, surf->texinfo->texture->name);
}
#define TriangleNormal(a,b,c,n) ( \
(n)[0] = ((a)[1] - (b)[1]) * ((c)[2] - (b)[2]) - ((a)[2] - (b)[2]) * ((c)[1] - (b)[1]), \
(n)[1] = ((a)[2] - (b)[2]) * ((c)[0] - (b)[0]) - ((a)[0] - (b)[0]) * ((c)[2] - (b)[2]), \
(n)[2] = ((a)[0] - (b)[0]) * ((c)[1] - (b)[1]) - ((a)[1] - (b)[1]) * ((c)[0] - (b)[0]) \
)
static float getsurface_clippointpoly(model_t *model, msurface_t *surf, pvec3_t point, pvec3_t bestcpoint, float bestdist)
{
int e, edge;
vec3_t edgedir, edgenormal, cpoint, temp;
mvertex_t *v1, *v2;
float dist = DotProduct(point, surf->plane->normal) - surf->plane->dist;
//don't care about SURF_PLANEBACK, the maths works out the same.
if (dist*dist < bestdist)
{ //within a specific range
//make sure it's within the poly
VectorMA(point, dist, surf->plane->normal, cpoint);
for (e = surf->firstedge+surf->numedges; e > surf->firstedge; edge++)
{
edge = model->surfedges[--e];
if (edge < 0)
{
v1 = &model->vertexes[model->edges[-edge].v[0]];
v2 = &model->vertexes[model->edges[-edge].v[1]];
}
else
{
v2 = &model->vertexes[model->edges[edge].v[0]];
v1 = &model->vertexes[model->edges[edge].v[1]];
}
VectorSubtract(v1->position, v2->position, edgedir);
CrossProduct(edgedir, surf->plane->normal, edgenormal);
if (!(surf->flags & SURF_PLANEBACK))
{
VectorNegate(edgenormal, edgenormal);
}
VectorNormalize(edgenormal);
dist = DotProduct(v1->position, edgenormal) - DotProduct(cpoint, edgenormal);
if (dist < 0)
VectorMA(cpoint, dist, edgenormal, cpoint);
}
VectorSubtract(cpoint, point, temp);
dist = DotProduct(temp, temp);
if (dist < bestdist)
{
bestdist = dist;
VectorCopy(cpoint, bestcpoint);
}
}
return bestdist;
}
static float getsurface_clippointtri(model_t *model, msurface_t *surf, pvec3_t point, pvec3_t bestcpoint, float bestdist)
{
int j;
mesh_t *mesh = surf->mesh;
vec3_t trinorm, edgedir, edgenormal, temp, cpoint;
float dist;
int e;
float *v1, *v2;
if (!mesh)
{
PF_BuildSurfaceMesh(model, surf - model->surfaces);
mesh = surf->mesh;
if (!mesh)
return 0;
}
for (j = 0; j < mesh->numindexes; j+=3)
{
//calculate the distance from the plane
TriangleNormal(mesh->xyz_array[mesh->indexes[j+2]], mesh->xyz_array[mesh->indexes[j+1]], mesh->xyz_array[mesh->indexes[j+0]], trinorm);
if (!trinorm[0] && !trinorm[1] && !trinorm[2])
continue;
VectorNormalize(trinorm);
dist = DotProduct(point, trinorm) - DotProduct(mesh->xyz_array[mesh->indexes[j+0]], trinorm);
if (dist*dist < bestdist)
{
//set cpoint to be the point on the plane
VectorMA(point, -dist, trinorm, cpoint);
//clip to each edge of the triangle
for (e = 0; e < 3; e++)
{
v1 = mesh->xyz_array[mesh->indexes[j+e]];
v2 = mesh->xyz_array[mesh->indexes[j+((e+1)%3)]];
VectorSubtract(v1, v2, edgedir);
CrossProduct(edgedir, trinorm, edgenormal);
VectorNormalize(edgenormal);
dist = DotProduct(cpoint, edgenormal) - DotProduct(v1, edgenormal);
if (dist < 0)
VectorMA(cpoint, -dist, edgenormal, cpoint);
}
//if the point is closer, we win.
VectorSubtract(cpoint, point, temp);
dist = DotProduct(temp, temp);
if (dist < bestdist)
{
bestdist = dist;
VectorCopy(cpoint, bestcpoint);
}
}
}
return bestdist;
}
msurface_t *Mod_GetSurfaceNearPoint(model_t *model, pvec3_t point)
{
msurface_t *surf;
int i;
pvec3_t cpoint = {0,0,0};
float bestdist = FLT_MAX, dist;
msurface_t *bestsurf = NULL;
if (model->fromgame == fg_quake || model->fromgame == fg_quake2)
{
//all polies, we can skip parts. special case.
surf = model->surfaces + model->firstmodelsurface;
for (i = 0; i < model->nummodelsurfaces; i++, surf++)
{
dist = getsurface_clippointpoly(model, surf, point, cpoint, bestdist);
if (dist < bestdist)
{
bestdist = dist;
bestsurf = surf;
}
}
}
else
{
//if performance is needed, I suppose we could try walking bsp nodes a bit
surf = model->surfaces + model->firstmodelsurface;
for (i = 0; i < model->nummodelsurfaces; i++, surf++)
{
dist = getsurface_clippointtri(model, surf, point, cpoint, bestdist);
if (dist < bestdist)
{
bestdist = dist;
bestsurf = surf;
}
}
}
return bestsurf;
}
// #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfacenearpoint(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent = G_WEDICT(prinst, OFS_PARM0);
pvec_t *point = G_VECTOR(OFS_PARM1);
world_t *w = prinst->parms->user;
model_t *model = w->Get_CModel(w, ent->v->modelindex);
msurface_t *surf;
G_FLOAT(OFS_RETURN) = -1;
if (model && model->type == mod_brush)
{
surf = Mod_GetSurfaceNearPoint(model, point);
if (surf)
G_FLOAT(OFS_RETURN) = surf - (model->surfaces + model->firstmodelsurface);
}
}
// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfaceclippedpoint(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
model_t *model;
wedict_t *ent;
msurface_t *surf;
float *point;
unsigned int surfnum;
world_t *w = prinst->parms->user;
pvec_t *result = G_VECTOR(OFS_RETURN);
ent = G_WEDICT(prinst, OFS_PARM0);
surfnum = G_FLOAT(OFS_PARM1);
point = G_VECTOR(OFS_PARM2);
VectorCopy(point, result);
model = w->Get_CModel(w, ent->v->modelindex);
if (!model || model->type != mod_brush)
return;
if (surfnum >= model->nummodelsurfaces)
return;
if (model->fromgame == fg_quake)
{
//all polies, we can skip parts. special case.
surf = model->surfaces + model->firstmodelsurface + surfnum;
getsurface_clippointpoly(model, surf, point, result, FLT_MAX);
}
else
{
//if performance is needed, I suppose we could try walking bsp nodes a bit
surf = model->surfaces + model->firstmodelsurface + surfnum;
getsurface_clippointtri(model, surf, point, result, FLT_MAX);
}
}
// #628 float(entity e, float s) getsurfacenumtriangles
void QCBUILTIN PF_getsurfacenumtriangles(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int surfnum;
model_t *model;
wedict_t *ent;
world_t *w = prinst->parms->user;
ent = G_WEDICT(prinst, OFS_PARM0);
surfnum = G_FLOAT(OFS_PARM1);
model = w->Get_CModel(w, ent->v->modelindex);
if (!model || model->type != mod_brush || surfnum >= model->nummodelsurfaces)
{
G_FLOAT(OFS_RETURN) = 0;
}
else
{
surfnum += model->firstmodelsurface;
if (!model->surfaces[surfnum].mesh)
PF_BuildSurfaceMesh(model, surfnum);
if (model->surfaces[surfnum].mesh)
G_FLOAT(OFS_RETURN) = model->surfaces[surfnum].mesh->numindexes/3;
else
G_FLOAT(OFS_RETURN) = 0;
}
}
// #629 float(entity e, float s) getsurfacetriangle
void QCBUILTIN PF_getsurfacetriangle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int surfnum, firstidx;
model_t *model;
wedict_t *ent;
world_t *w = prinst->parms->user;
ent = G_WEDICT(prinst, OFS_PARM0);
surfnum = G_FLOAT(OFS_PARM1);
firstidx = G_FLOAT(OFS_PARM2)*3;
model = w->Get_CModel(w, ent->v->modelindex);
if (model && model->type == mod_brush && surfnum < model->nummodelsurfaces)
{
surfnum += model->firstmodelsurface;
if (!model->surfaces[surfnum].mesh)
PF_BuildSurfaceMesh(model, surfnum);
if (model->surfaces[surfnum].mesh)
if (firstidx+2 < model->surfaces[surfnum].mesh->numindexes)
{
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->indexes[firstidx+0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->indexes[firstidx+1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].mesh->indexes[firstidx+2];
return;
}
}
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
}
//vector(entity e, float s, float n, float a) getsurfacepointattribute
void QCBUILTIN PF_getsurfacepointattribute(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent = G_WEDICT(prinst, OFS_PARM0);
unsigned int surfnum = G_FLOAT(OFS_PARM1);
unsigned int pointnum = G_FLOAT(OFS_PARM2);
unsigned int attribute = G_FLOAT(OFS_PARM3);
world_t *w = prinst->parms->user;
model_t *model = w->Get_CModel(w, ent->v->modelindex);
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
if (model && model->type == mod_brush && surfnum < model->nummodelsurfaces)
{
surfnum += model->firstmodelsurface;
if (!model->surfaces[surfnum].mesh)
PF_BuildSurfaceMesh(model, surfnum);
if (model->surfaces[surfnum].mesh)
if (pointnum < model->surfaces[surfnum].mesh->numvertexes)
{
switch(attribute)
{
case 0:
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->xyz_array[pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->xyz_array[pointnum][1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].mesh->xyz_array[pointnum][2];
break;
case 1:
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->snormals_array[pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->snormals_array[pointnum][1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].mesh->snormals_array[pointnum][2];
break;
case 2:
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->tnormals_array[pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->tnormals_array[pointnum][1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].mesh->tnormals_array[pointnum][2];
break;
case 3:
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->normals_array[pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->normals_array[pointnum][1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].mesh->normals_array[pointnum][2];
break;
case 4:
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->st_array[pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->st_array[pointnum][1];
G_FLOAT(OFS_RETURN+2) = 0;
break;
case 5:
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->lmst_array[0][pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->lmst_array[0][pointnum][1];
G_FLOAT(OFS_RETURN+2) = 0;
break;
case 6:
G_FLOAT(OFS_RETURN+0) = model->surfaces[surfnum].mesh->colors4f_array[0][pointnum][0];
G_FLOAT(OFS_RETURN+1) = model->surfaces[surfnum].mesh->colors4f_array[0][pointnum][1];
G_FLOAT(OFS_RETURN+2) = model->surfaces[surfnum].mesh->colors4f_array[0][pointnum][2];
//no way to return alpha here.
break;
}
}
}
}
//#240 float(vector viewpos, entity viewee) checkpvs (FTE_QC_CHECKPVS)
//note: this requires a correctly setorigined entity.
void QCBUILTIN PF_checkpvs(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
model_t *worldmodel = world->worldmodel;
VM_VECTORARG(viewpos, OFS_PARM0);
wedict_t *ent = G_WEDICT(prinst, OFS_PARM1);
int cluster;
int qcpvsarea[2];
qbyte *pvs;
if (!worldmodel || worldmodel->loadstate != MLS_LOADED)
G_FLOAT(OFS_RETURN) = false;
else if (!worldmodel->funcs.FatPVS)
G_FLOAT(OFS_RETURN) = true;
else
{
qcpvsarea[0] = 1;
cluster = worldmodel->funcs.ClusterForPoint(worldmodel, viewpos, &qcpvsarea[1]);
pvs = worldmodel->funcs.ClusterPVS(worldmodel, cluster, NULL, PVM_FAST);
G_FLOAT(OFS_RETURN) = worldmodel->funcs.EdictInFatPVS(worldmodel, &ent->pvsinfo, pvs, qcpvsarea);
}
}
void QCBUILTIN PF_setattachment(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *e = G_WEDICT(prinst, OFS_PARM0);
wedict_t *tagentity = G_WEDICT(prinst, OFS_PARM1);
const char *tagname = PR_GetStringOfs(prinst, OFS_PARM2);
world_t *world = prinst->parms->user;
model_t *model;
int tagidx;
tagidx = 0;
if (tagentity != world->edicts && tagname && tagname[0])
{
model = world->Get_CModel(world, tagentity->v->modelindex);
if (model)
{
if (model && model->loadstate == MLS_LOADING)
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
tagidx = Mod_TagNumForName(model, tagname, 0);
if (tagidx == 0)
Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", NUM_FOR_EDICT(prinst, e), NUM_FOR_EDICT(prinst, tagentity), tagname, tagname, NUM_FOR_EDICT(prinst, tagentity), model->name);
}
else
Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): Couldn't load model\n", NUM_FOR_EDICT(prinst, e), NUM_FOR_EDICT(prinst, tagentity), tagname);
}
e->xv->tag_entity = EDICT_TO_PROG(prinst, tagentity);
e->xv->tag_index = tagidx;
}
#ifndef TERRAIN
void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = false;
}
#endif
//end model functions
////////////////////////////////////////////////////
void QCBUILTIN PF_touchtriggers(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *ent = ((prinst->callargc>0)?G_WEDICT(prinst, OFS_PARM0):PROG_TO_WEDICT(prinst, *w->g.self));
if (prinst->callargc > 1)
{
if (ent->readonly)
{
Con_Printf("setorigin on readonly entity %i\n", ent->entnum);
return;
}
VectorCopy(G_VECTOR(OFS_PARM1), ent->v->origin);
}
World_LinkEdict (w, ent, true);
}
////////////////////////////////////////////////////
//Finding
//entity(string field, float match) findchainflags = #450
//chained search for float reference fields
void QCBUILTIN PF_findchainflags (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
unsigned int ff, cf;
int s;
wedict_t *ent, *chain;
chain = (wedict_t *) *prinst->parms->edicts;
ff = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = G_FLOAT(OFS_PARM1);
if (prinst->callargc > 2)
cf = G_INT(OFS_PARM2)+prinst->fieldadjust;
else
cf = &((comentvars_t*)NULL)->chain - (pint_t*)NULL;
if (ff >= prinst->activefieldslots || cf >= prinst->activefieldslots)
{
PR_BIError (prinst, "PF_FindChain: bad field reference");
return;
}
for (i = 1; i < *prinst->parms->num_edicts; i++)
{
ent = WEDICT_NUM_PB(prinst, i);
if (ED_ISFREE(ent))
continue;
if (!((int)((pvec_t *)ent->v)[ff] & s))
continue;
((pint_t*)ent->v)[cf] = EDICT_TO_PROG(prinst, chain);
chain = ent;
}
RETURN_EDICT(prinst, chain);
}
//entity(string field, float match) findchainfloat = #403
//chained search for float, int, and entity reference fields
void QCBUILTIN PF_findchainfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
unsigned int ff, cf;
float s;
wedict_t *ent, *chain;
chain = (wedict_t *) *prinst->parms->edicts;
ff = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = G_FLOAT(OFS_PARM1);
if (prinst->callargc > 2)
cf = G_INT(OFS_PARM2)+prinst->fieldadjust;
else
cf = &((comentvars_t*)NULL)->chain - (pint_t*)NULL;
if (ff >= prinst->activefieldslots || cf >= prinst->activefieldslots)
{
PR_BIError (prinst, "PF_FindChain: bad field reference");
return;
}
for (i = 1; i < *prinst->parms->num_edicts; i++)
{
ent = WEDICT_NUM_PB(prinst, i);
if (ED_ISFREE(ent))
continue;
if (((pvec_t *)ent->v)[ff] != s)
continue;
((pint_t*)ent->v)[cf] = EDICT_TO_PROG(prinst, chain);
chain = ent;
}
RETURN_EDICT(prinst, chain);
}
//entity(string field, string match) findchain = #402
//chained search for strings in entity fields
void QCBUILTIN PF_findchain (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
unsigned int ff, cf;
const char *s;
string_t t;
wedict_t *ent, *chain;
chain = (wedict_t *) *prinst->parms->edicts;
ff = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = PR_GetStringOfs(prinst, OFS_PARM1);
if (prinst->callargc > 2)
cf = G_INT(OFS_PARM2)+prinst->fieldadjust;
else
cf = &((comentvars_t*)NULL)->chain - (int*)NULL;
if (ff >= prinst->activefieldslots || cf >= prinst->activefieldslots)
{
PR_BIError (prinst, "PF_FindChain: bad field reference");
return;
}
for (i = 1; i < *prinst->parms->num_edicts; i++)
{
ent = WEDICT_NUM_PB(prinst, i);
if (ED_ISFREE(ent))
continue;
t = *(string_t *)&((float*)ent->v)[ff];
if (!t)
continue;
if (strcmp(PR_GetString(prinst, t), s))
continue;
((int*)ent->v)[cf] = EDICT_TO_PROG(prinst, chain);
chain = ent;
}
RETURN_EDICT(prinst, chain);
}
//EXTENSION: DP_QC_FINDFLAGS
//entity(entity start, float fld, float match) findflags = #449
void QCBUILTIN PF_FindFlags (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int e;
unsigned int f;
int s;
wedict_t *ed;
e = G_EDICTNUM(prinst, OFS_PARM0);
f = G_INT(OFS_PARM1)+prinst->fieldadjust;
if (f >= prinst->activefieldslots)
{
PR_BIError (prinst, "PF_FindFlags: bad field reference");
return;
}
s = G_FLOAT(OFS_PARM2);
for (e++; e < *prinst->parms->num_edicts; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
if ((int)((float *)ed->v)[f] & s)
{
RETURN_EDICT(prinst, ed);
return;
}
}
RETURN_EDICT(prinst, *prinst->parms->edicts);
}
//entity(entity start, float fld, float match) findfloat = #98
void QCBUILTIN PF_FindFloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int e;
unsigned int f;
int s;
wedict_t *ed;
#ifdef HAVE_LEGACY
if (prinst->callargc != 3) //I can hate mvdsv if I want to.
{
PR_BIError(prinst, "PF_FindFloat (#98): callargc != 3\nDid you mean to set pr_imitatemvdsv to 1?");
return;
}
#endif
e = G_EDICTNUM(prinst, OFS_PARM0);
f = G_INT(OFS_PARM1)+prinst->fieldadjust;
if (f >= prinst->activefieldslots)
{
PR_BIError (prinst, "PF_FindFloat: bad field reference");
return;
}
s = G_INT(OFS_PARM2);
for (e++; e < *prinst->parms->num_edicts; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
if (((int *)ed->v)[f] == s)
{
RETURN_EDICT(prinst, ed);
return;
}
}
RETURN_EDICT(prinst, *prinst->parms->edicts);
}
// entity (entity start, .string field, string match) find = #5;
void QCBUILTIN PF_FindString (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int e;
unsigned int f;
const char *s;
string_t t;
wedict_t *ed;
e = G_EDICTNUM(prinst, OFS_PARM0);
f = G_INT(OFS_PARM1)+prinst->fieldadjust;
if (f >= prinst->activefieldslots)
{
PR_BIError (prinst, "PF_FindString: bad field reference");
return;
}
s = PR_GetStringOfs(prinst, OFS_PARM2);
if (!s)
{
PR_BIError (prinst, "PF_FindString: bad search string");
return;
}
//FIXME: bound f
for (e++ ; e < *prinst->parms->num_edicts ; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
t = ((string_t *)ed->v)[f];
if (!t)
continue;
if (!strcmp(PR_GetString(prinst, t),s))
{
RETURN_EDICT(prinst, ed);
return;
}
}
RETURN_EDICT(prinst, *prinst->parms->edicts);
}
#ifdef QCGC
void QCBUILTIN PF_FindList (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
int e;
unsigned int f = G_INT(OFS_PARM0)+prinst->fieldadjust;
wedict_t *ed;
etype_t type = G_INT(OFS_PARM2);
int *list = alloca(sizeof(*list)*w->num_edicts); //guess at a max
int *retlist;
unsigned found = 0;
if (type <= ev_double)
{
extern const unsigned int type_size[];
if (f < 0 || f+type_size[type] > prinst->activefieldslots)
{ //invalid field.
G_INT(OFS_PARM3) = G_INT(OFS_RETURN) = 0;
return;
}
}
else
{ //unsupported field type.
G_INT(OFS_PARM3) = G_INT(OFS_RETURN) = 0;
return;
}
if (type == ev_string)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM1);
string_t t;
if (!s)
s = ""; /* o.O */
for (e=1 ; e < *prinst->parms->num_edicts ; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed) || ed->readonly)
continue;
t = ((string_t *)ed->v)[f];
if (!t)
continue;
if (!strcmp(PR_GetString(prinst, t),s))
list[found++] = EDICT_TO_PROG(prinst, ed);
}
}
else if (type == ev_float)
{ //handling -0 properly requires care
pvec_t s = G_FLOAT(OFS_PARM1);
for (e=1 ; e < *prinst->parms->num_edicts ; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
if (((pvec_t*)ed->v)[f] == s)
list[found++] = EDICT_TO_PROG(prinst, ed);
}
}
else if (type == ev_double)
{ //handling 64bit -0 properly requires care
double s = G_DOUBLE(OFS_PARM1);
for (e=1 ; e < *prinst->parms->num_edicts ; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
if (*(pdouble_t*)((pvec_t*)ed->v+f) == s)
list[found++] = EDICT_TO_PROG(prinst, ed);
}
}
else if (type == ev_int64 || type == ev_uint64)
{ //handling -0 properly requires care
pint64_t s = G_INT64(OFS_PARM1);
for (e=1 ; e < *prinst->parms->num_edicts ; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
if (*(pint64_t*)((pint_t*)ed->v+f) == s)
list[found++] = EDICT_TO_PROG(prinst, ed);
}
}
else if (type == ev_vector)
{ //big types...
pvec_t *s = G_VECTOR(OFS_PARM1);
for (e=1 ; e < *prinst->parms->num_edicts ; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
if (((pvec_t*)ed->v)[f+0] == s[0]&&
((pvec_t*)ed->v)[f+1] == s[1]&&
((pvec_t*)ed->v)[f+2] == s[2])
list[found++] = EDICT_TO_PROG(prinst, ed);
}
}
else
{ //generic references and other stuff that can just be treated as ints
pint_t s = G_INT(OFS_PARM1);
for (e=1 ; e < *prinst->parms->num_edicts ; e++)
{
ed = WEDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ed))
continue;
if (((pint_t*)ed->v)[f] == s)
list[found++] = EDICT_TO_PROG(prinst, ed);
}
}
G_INT(OFS_PARM3) = found;
G_INT(OFS_RETURN) = prinst->AllocTempString(prinst, (char**)&retlist, (found+1)*sizeof(*retlist));
memcpy(retlist, list, found*sizeof(*retlist));
retlist[found] = 0;
}
#endif
//Finding
////////////////////////////////////////////////////
//Cvars
cvar_t *PF_Cvar_FindOrGet(const char *var_name)
{
const char *def;
cvar_t *var;
var = Cvar_FindVar(var_name);
if (!var && pr_autocreatecvars.ival)
{
//this little chunk is so cvars dp creates are created with meaningful values
def = "";
if (!strcmp(var_name, "sv_maxairspeed"))
def = "30";
else if (!strcmp(var_name, "sv_jumpvelocity"))
def = "270";
else
def = "";
var = Cvar_Get(var_name, def, 0, "Implicit QC variables");
if (var)
Con_DPrintf("^3Created QC Cvar %s\n", var_name);
else
Con_Printf(CON_ERROR"Unable to create QC Cvar %s\n", var_name);
}
return var;
}
//string(string cvarname) cvar_string
void QCBUILTIN PF_cvar_string (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
cvar_t *cv = PF_Cvar_FindOrGet(str);
if (cv && !(cv->flags & CVAR_NOUNSAFEEXPAND))
{
if(cv->latched_string)
RETURN_TSTRING(cv->latched_string);
else
RETURN_TSTRING(cv->string);
}
else
G_INT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_cvars_haveunsaved (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = Cvar_UnsavedArchive();
}
//string(string cvarname) cvar_defstring
void QCBUILTIN PF_cvar_defstring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
cvar_t *cv = PF_Cvar_FindOrGet(str);
if (cv && !(cv->flags & CVAR_NOUNSAFEEXPAND))
RETURN_TSTRING(cv->defaultstr);
else
G_INT(OFS_RETURN) = 0;
}
//string(string cvarname) cvar_description
void QCBUILTIN PF_cvar_description (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
cvar_t *cv = PF_Cvar_FindOrGet(str);
if (cv && !(cv->flags & CVAR_NOUNSAFEEXPAND))
{
if (cv->description)
RETURN_TSTRING(localtext(cv->description));
else
G_INT(OFS_RETURN) = 0;
}
else
G_INT(OFS_RETURN) = 0;
}
//float(string name) cvar_type
void QCBUILTIN PF_cvar_type (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
int ret = 0;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
cvar_t *v = Cvar_FindVar(str); //this builtin MUST NOT create cvars implicitly, otherwise there would be no way to test if it exists.
if (v)
{
ret |= CVAR_TYPEFLAG_EXISTS;
if(v->flags & CVAR_ARCHIVE)
ret |= CVAR_TYPEFLAG_SAVED;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if(v->flags & (CVAR_NOTFROMSERVER|CVAR_NOUNSAFEEXPAND))
ret |= CVAR_TYPEFLAG_PRIVATE;
if(!(v->flags & CVAR_USERCREATED))
ret |= CVAR_TYPEFLAG_ENGINE;
if (v->description)
ret |= CVAR_TYPEFLAG_HASDESCRIPTION;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (v->flags & CVAR_NOSET)
ret |= CVAR_TYPEFLAG_READONLY;
}
G_FLOAT(OFS_RETURN) = ret;
}
//void(string cvarname, string newvalue) cvar
void QCBUILTIN PF_cvar_set (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *var_name, *val;
cvar_t *var;
var_name = PR_GetStringOfs(prinst, OFS_PARM0);
val = PR_GetStringOfs(prinst, OFS_PARM1);
var = PF_Cvar_FindOrGet(var_name);
if (!var || (var->flags & CVAR_NOTFROMSERVER))
return;
Cvar_Set (var, val);
}
void QCBUILTIN PF_cvar_setlatch (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *var_name, *val;
cvar_t *var;
var_name = PR_GetStringOfs(prinst, OFS_PARM0);
val = PR_GetStringOfs(prinst, OFS_PARM1);
var = PF_Cvar_FindOrGet(var_name);
if (!var || (var->flags & CVAR_NOTFROMSERVER))
return;
Cvar_LockFromServer(var, val);
}
void QCBUILTIN PF_cvar_setf (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *var_name;
float val;
cvar_t *var;
var_name = PR_GetStringOfs(prinst, OFS_PARM0);
val = G_FLOAT(OFS_PARM1);
var = PF_Cvar_FindOrGet(var_name);
if (!var || (var->flags & CVAR_NOTFROMSERVER))
return;
Cvar_SetValue (var, val);
}
//float(string name, string value) registercvar
void QCBUILTIN PF_registercvar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *name, *value;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
int flags = (prinst->callargc>2)?G_FLOAT(OFS_PARM2):0;
value = PR_GetStringOfs(prinst, OFS_PARM0);
if (Cvar_FindVar(value))
G_FLOAT(OFS_RETURN) = 0;
else
{
name = value;
if (prinst->callargc > 1)
value = PR_GetStringOfs(prinst, OFS_PARM1);
else
value = "";
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
flags &= CVAR_ARCHIVE;
// archive?
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (Cvar_Get(name, value, CVAR_USERCREATED|flags, "QC created vars"))
G_FLOAT(OFS_RETURN) = 1;
else
G_FLOAT(OFS_RETURN) = 0;
}
}
//Cvars
////////////////////////////////////////////////////
//memory stuff
void QCBUILTIN PF_memalloc (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int size = G_INT(OFS_PARM0);
void *ptr;
if (size <= 0 || size > 0x01000000)
ptr = NULL; //don't let them abuse things too much. values that are too large might overflow.
else
ptr = prinst->AddressableAlloc(prinst, size);
if (ptr)
{
memset(ptr, 0, size);
G_INT(OFS_RETURN) = (char*)ptr - prinst->stringtable;
}
else
G_INT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_memfree (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int qcptr = G_INT(OFS_PARM0);
void *cptr = prinst->stringtable + G_INT(OFS_PARM0);
if (qcptr)
prinst->AddressableFree(prinst, cptr);
}
void QCBUILTIN PF_memcpy (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dst = G_INT(OFS_PARM0);
int src = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
if (size < 0 || size > prinst->stringtablesize)
PR_BIError(prinst, "PF_memcpy: invalid size\n");
else if (dst < 0 || dst+size > prinst->stringtablesize)
PR_BIError(prinst, "PF_memcpy: invalid dest\n");
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
else if (src < 0 || src+size > prinst->stringtablesize)
PR_BIError(prinst, "PF_memcpy: invalid source\n");
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
else
memmove(prinst->stringtable + dst, prinst->stringtable + src, size);
}
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
void *PR_PointerToNative_Resize(pubprogfuncs_t *inst, pint_t ptr, size_t offset, size_t datasize);
void QCBUILTIN PF_memfill8 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dst = G_INT(OFS_PARM0);
int val = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
int dstoffset = (prinst->callargc>3)?G_INT(OFS_PARM3):0;
void *ptr = PR_PointerToNative_Resize(prinst, dst, dstoffset, size);
if (ptr)
memset(ptr, val, size);
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
else
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
PR_BIError(prinst, "PF_memfill8: invalid dest\n");
}
void QCBUILTIN PF_memptradd (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//convienience function. needed for: ptr = &ptr[5]; or ptr += 5;
int dst = G_INT(OFS_PARM0);
int ofs = G_FLOAT(OFS_PARM1);
if (ofs != G_FLOAT(OFS_PARM1))
PR_BIError(prinst, "PF_memptradd: non-integer offset\n");
if (ofs & 3)
PR_BIError(prinst, "PF_memptradd: offset is not 32-bit aligned.\n"); //allows for other implementations to provide this with eg pointers expressed as 16.16 with 18-bit segments/allocations.
if (((unsigned int)ofs & 0x80000000) && ofs!=0)
PR_BIError(prinst, "PF_memptradd: special pointers cannot be offset.\n");
G_INT(OFS_RETURN) = dst + ofs;
}
void QCBUILTIN PF_memstrsize(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //explicitly returns bytes, not chars.
G_FLOAT(OFS_RETURN) = strlen(PR_GetStringOfs(prinst, OFS_PARM0));
}
//memory stuff
////////////////////////////////////////////////////
//hash table stuff
typedef struct
{
pubprogfuncs_t *prinst;
etype_t defaulttype;
hashtable_t tab;
void *bucketmem;
} pf_hashtab_t;
typedef struct
{
bucket_t buck;
char *name;
etype_t type;
union
{
vec3_t data;
char *stringdata;
};
} pf_hashentry_t;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
#define HASH_REPLACE 256
#define HASH_ADD 512
#define FIRSTTABLE 1
static pf_hashtab_t *pf_hashtab;
static size_t pf_hash_maxtables;
static pf_hashtab_t pf_peristanthashtab; //persists over map changes.
//static pf_hashtab_t pf_reverthashtab; //pf_peristanthashtab as it was at map start, for map restarts.
static pf_hashtab_t *PF_hash_findtab(pubprogfuncs_t *prinst, int idx)
{
idx -= FIRSTTABLE;
if (idx >= 0 && (unsigned)idx < pf_hash_maxtables && pf_hashtab[idx].prinst)
return &pf_hashtab[idx];
else if (idx == 0-FIRSTTABLE)
{
if (!pf_peristanthashtab.tab.numbuckets)
{
int numbuckets = 256;
pf_peristanthashtab.defaulttype = ev_string;
pf_peristanthashtab.prinst = NULL;
pf_peristanthashtab.bucketmem = Z_Malloc(Hash_BytesForBuckets(numbuckets));
Hash_InitTable(&pf_peristanthashtab.tab, numbuckets, pf_peristanthashtab.bucketmem);
}
return &pf_peristanthashtab;
}
else
PR_BIError(prinst, "PF_hash_findtab: invalid hash table\n");
return NULL;
}
void QCBUILTIN PF_hash_getkey (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
pf_hashtab_t *tab = PF_hash_findtab(prinst, G_FLOAT(OFS_PARM0));
int idx = G_FLOAT(OFS_PARM1);
pf_hashentry_t *ent = NULL;
G_INT(OFS_RETURN) = 0;
if (tab)
{
ent = Hash_GetIdx(&tab->tab, idx);
if (ent)
RETURN_TSTRING(ent->name);
}
}
void QCBUILTIN PF_hash_delete (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
pf_hashtab_t *tab = PF_hash_findtab(prinst, G_FLOAT(OFS_PARM0));
const char *name = PR_GetStringOfs(prinst, OFS_PARM1);
pf_hashentry_t *ent = NULL;
memset(G_VECTOR(OFS_RETURN), 0, sizeof(vec3_t));
if (tab)
{
ent = Hash_Get(&tab->tab, name);
if (ent)
{
if (ent->type == ev_string)
{
G_INT(OFS_RETURN+2) = 0;
G_INT(OFS_RETURN+1) = 0;
RETURN_TSTRING(ent->stringdata);
}
else
memcpy(G_VECTOR(OFS_RETURN), ent->data, sizeof(vec3_t));
Hash_RemoveData(&tab->tab, name, ent);
BZ_Free(ent);
}
}
}
void QCBUILTIN PF_hash_get (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
pf_hashtab_t *tab = PF_hash_findtab(prinst, G_FLOAT(OFS_PARM0));
const char *name = PR_GetStringOfs(prinst, OFS_PARM1);
void *dflt = (prinst->callargc>2)?G_VECTOR(OFS_PARM2):vec3_origin;
int type = (prinst->callargc>3)?G_FLOAT(OFS_PARM3):0;
int index = (prinst->callargc>4)?G_FLOAT(OFS_PARM4):0;
pf_hashentry_t *ent = NULL;
if (tab)
{
ent = Hash_Get(&tab->tab, name);
//skip ones that are the wrong type.
while (type != 0 && ent && ent->type != type)
ent = Hash_GetNext(&tab->tab, name, ent);
//and ones that are not the match that we're after.
while(index-->0 && ent)
{
ent = Hash_GetNext(&tab->tab, name, ent);
while (type != 0 && ent && ent->type != type)
ent = Hash_GetNext(&tab->tab, name, ent);
}
if (ent)
{
if (ent->type == ev_string)
{
G_INT(OFS_RETURN+2) = 0;
G_INT(OFS_RETURN+1) = 0;
RETURN_TSTRING(ent->stringdata);
}
else
memcpy(G_VECTOR(OFS_RETURN), ent->data, sizeof(vec3_t));
return;
}
}
memcpy(G_VECTOR(OFS_RETURN), dflt, sizeof(vec3_t));
}
void QCBUILTIN PF_hash_getcb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
/*
pf_hashtab_t *tab = PF_hash_findtab(prinst, G_FLOAT(OFS_PARM0));
func_t callback = G_FUNCTION(OFS_PARM1);
char *name = PR_GetStringOfs(prinst, OFS_PARM2);
pf_hashentry_t *ent = NULL;
if (tab >= 0 && tab < MAX_QC_HASHTABLES && pf_hashtab[tab].valid)
ent = Hash_Get(&pf_hashtab[tab].tab, name);
else
PR_BIError(prinst, "PF_hash_getcb: invalid hash table\n");
if (ent)
memcpy(G_VECTOR(OFS_RETURN), ent->data, sizeof(vec3_t));
else
memcpy(G_VECTOR(OFS_RETURN), G_VECTOR(OFS_PARM2), sizeof(vec3_t));
*/
}
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
void QCBUILTIN PF_hash_add (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
pf_hashtab_t *tab = PF_hash_findtab(prinst, G_FLOAT(OFS_PARM0));
const char *name = PR_GetStringOfs(prinst, OFS_PARM1);
void *data = G_VECTOR(OFS_PARM2);
int flags = (prinst->callargc>3)?G_FLOAT(OFS_PARM3):0;
int type = flags & 0xff;
pf_hashentry_t *ent = NULL;
if (tab && *name) //our hash tables can't cope with empty keys.
{
if (!type)
type = tab->defaulttype;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
if (!(flags & HASH_ADD) || (flags & HASH_REPLACE))
{
ent = Hash_Get(&tab->tab, name);
if (ent)
{
Hash_RemoveData(&tab->tab, name, ent);
BZ_Free(ent);
}
}
if (type == ev_string)
{ //strings copy their value out.
const char *value = PR_GetStringOfs(prinst, OFS_PARM2);
int nlen = strlen(name);
int vlen = strlen(value);
ent = BZ_Malloc(sizeof(*ent) + nlen+1 + vlen+1);
ent->name = (char*)(ent+1);
ent->type = ev_string;
ent->stringdata = ent->name+(nlen+1);
memcpy(ent->name, name, nlen);
ent->name[nlen] = 0;
memcpy(ent->stringdata, value, vlen+1);
Hash_Add(&tab->tab, ent->name, ent, &ent->buck);
}
else
{
int nlen = strlen(name);
ent = BZ_Malloc(sizeof(*ent) + nlen + 1);
ent->name = (char*)(ent+1);
ent->type = type;
memcpy(ent->name, name, nlen);
ent->name[nlen] = 0;
memcpy(ent->data, data, sizeof(vec3_t));
Hash_Add(&tab->tab, ent->name, ent, &ent->buck);
}
}
}
static void PF_hash_destroytab_enum(void *ctx, void *ent)
{
BZ_Free(ent);
}
void QCBUILTIN PF_hash_destroytab (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
pf_hashtab_t *tab = PF_hash_findtab(prinst, G_FLOAT(OFS_PARM0));
if (tab && tab->prinst == prinst)
{
tab->prinst = NULL;
Hash_Enumerate(&tab->tab, PF_hash_destroytab_enum, NULL);
Z_Free(tab->bucketmem);
}
}
void PF_Hash_DestroyAll(pubprogfuncs_t *prinst)
{
qboolean freed = true;
size_t idx;
for (idx = 0; idx < pf_hash_maxtables; idx++)
{
if (pf_hashtab[idx].prinst == prinst)
{
pf_hashtab[idx].prinst = NULL;
Hash_Enumerate(&pf_hashtab[idx].tab, PF_hash_destroytab_enum, NULL);
Z_Free(pf_hashtab[idx].bucketmem);
}
else if (pf_hashtab[idx].prinst)
freed = false;
}
if (freed && pf_hashtab)
{
pf_hash_maxtables = 0;
Z_Free(pf_hashtab);
pf_hashtab = NULL;
}
}
void QCBUILTIN PF_hash_createtab (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//FIXME: these need to be managed by the qcvm for garbage collection
int i;
int numbuckets = G_FLOAT(OFS_PARM0);
// qboolean dupestrings = (prinst->callargc>1)?G_FLOAT(OFS_PARM1):false;
etype_t type = (prinst->callargc>1)?G_FLOAT(OFS_PARM1):ev_vector;
if (!type)
type = ev_vector;
if (numbuckets < 4)
numbuckets = 64;
for (i = 0; i < pf_hash_maxtables; i++)
{ //look for an empty slot
if (!pf_hashtab[i].prinst)
break;
}
if (i == pf_hash_maxtables)
{ //all slots taken, expand list
if (!ZF_ReallocElements((void**)&pf_hashtab, &pf_hash_maxtables, pf_hash_maxtables+64, sizeof(*pf_hashtab)))
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
}
//fill it in
pf_hashtab[i].defaulttype = type;
pf_hashtab[i].prinst = prinst;
pf_hashtab[i].bucketmem = Z_Malloc(Hash_BytesForBuckets(numbuckets));
Hash_InitTable(&pf_hashtab[i].tab, numbuckets, pf_hashtab[i].bucketmem);
G_FLOAT(OFS_RETURN) = i + FIRSTTABLE;
}
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
static void PF_hash_savetab(void *ctx, void *data)
{
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
char tmp[8192];
pf_hashentry_t *ent = data;
if (ent->type == ev_string)
VFS_PRINTF (ctx, "\t%i \"%s\" %s\n", ent->type, ent->name, COM_QuotedString(ent->stringdata, tmp, sizeof(tmp), false));
else if (ent->type == ev_vector)
VFS_PRINTF (ctx, "\t%i \"%s\" %f %f %f\n", ent->type, ent->name, ent->data[0], ent->data[1], ent->data[2]);
else if (ent->type == ev_float)
VFS_PRINTF (ctx, "\t%i \"%s\" %f\n", ent->type, ent->name, *(float*)ent->data);
else
VFS_PRINTF (ctx, "\t%i \"%s\" %#x\n", ent->type, ent->name, *(int*)ent->data);
}
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
static void PR_hash_savegame(vfsfile_t *f, pubprogfuncs_t *prinst, qboolean binary) //write the persistant table to a saved game.
{
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
unsigned int tab;
char *tmp = NULL;
for (tab = 0; tab < pf_hash_maxtables; tab++)
{
if (pf_hashtab[tab].prinst == prinst)// && (pf_hashtab[tab].flags & BUFFLAG_SAVED))
{
VFS_PRINTF (f, "hashtable %u %i %u\n", tab+FIRSTTABLE, pf_hashtab[tab].defaulttype, (unsigned int)pf_hashtab[tab].tab.numbuckets);
VFS_PRINTF (f, "{\n");
Hash_Enumerate(&pf_hashtab[tab].tab, PF_hash_savetab, f);
VFS_PRINTF (f, "}\n");
}
}
free(tmp);
}
static const char *PR_hash_loadgame(pubprogfuncs_t *prinst, const char *l)
{
char name[8192];
char token[65536];
int tabno;
int nlen, vlen;
etype_t hashtype;
size_t buffersize;
com_tokentype_t tt;
pf_hashtab_t *tab;
pf_hashentry_t *ent;
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
tabno = atoi(token)-FIRSTTABLE;
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
hashtype = atoi(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
buffersize = atoi(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_LINEENDING)return NULL;
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_PUNCTUATION)return NULL;
if (strcmp(token, "{")) return NULL;
if (tabno < 0 || tabno >= 1<<16)
return NULL;
if (tabno >= pf_hash_maxtables)
Z_ReallocElements((void**)&pf_hashtab, &pf_hash_maxtables, tabno+1, sizeof(*pf_hashtab));
tab = &pf_hashtab[tabno];
if (tab->prinst)
{
tab->prinst = NULL;
Hash_Enumerate(&tab->tab, PF_hash_destroytab_enum, NULL);
Z_Free(tab->bucketmem);
tab->bucketmem = NULL;
}
tab->prinst = prinst;
tab->defaulttype = hashtype;
tab->bucketmem = Z_Malloc(Hash_BytesForBuckets(buffersize));
Hash_InitTable(&tab->tab, buffersize, tab->bucketmem);
for(;;)
{
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);
if (tt == TTP_LINEENDING)
continue;
if (tt == TTP_PUNCTUATION && !strcmp(token, "}"))
break;
if (tt != TTP_RAWTOKEN)
break;
hashtype = atoi(token);
l = COM_ParseTokenOut(l, NULL, name, sizeof(name), &tt);if (tt != TTP_STRING)return NULL;
nlen = strlen(name);
if (hashtype == ev_string)
{
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_STRING)return NULL;
vlen = strlen(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_LINEENDING)return NULL;
ent = BZ_Malloc(sizeof(*ent) + nlen+1 + vlen+1);
ent->name = (char*)(ent+1);
ent->type = hashtype;
ent->stringdata = ent->name+(nlen+1);
memcpy(ent->name, name, nlen);
ent->name[nlen] = 0;
memcpy(ent->stringdata, token, vlen+1);
Hash_Add(&tab->tab, ent->name, ent, &ent->buck);
}
else
{
vec3_t data = {0,0,0};
if (hashtype == ev_vector)
{
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
data[0] = atof(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
data[1] = atof(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
data[2] = atof(token);
}
else if (hashtype == ev_float)
{
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
*data = atof(token);
}
else //treat it as an ev_int
{
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
*(int*)data = atoi(token);
}
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_LINEENDING)return NULL;
ent = BZ_Malloc(sizeof(*ent) + nlen + 1);
ent->name = (char*)(ent+1);
ent->type = hashtype;
memcpy(ent->name, name, nlen);
ent->name[nlen] = 0;
memcpy(ent->data, data, sizeof(vec3_t));
Hash_Add(&tab->tab, ent->name, ent, &ent->buck);
}
}
return l;
}
void pf_hash_preserve(void) //map changed, make sure it can be reset properly.
{
}
void pf_hash_purge(void) //restart command was used. revert to the state at the start of the map.
{
}
//hash table stuff
////////////////////////////////////////////////////
//File access
#define MAX_QC_FILES 256
#define FIRST_QC_FILE_INDEX 1000
typedef struct {
char name[256];
vfsfile_t *file;
char *data;
size_t bufferlen;
size_t len;
size_t ofs;
pubprogfuncs_t *prinst;
long accessmode;
} pf_fopen_files_t;
static pf_fopen_files_t pf_fopen_files[MAX_QC_FILES];
static qboolean QC_PathRequiresSandbox(const char *name)
{
//if its a user config, ban any fallback locations so that csqc can't read passwords or whatever.
/* (sorry about the windows paths, it avoids compiler warnings... -Werror sucks)
bad:
*.cfg
configs\*.cfg
allowed:
particles\*.cfg (required for particle editor type stuff)
huds\*.cfg (shouldn't have any passwords. yay editing)
models\*.* (xonotic is evil)
sound\*.* (xonotic is evil)
*/
if ((!strchr(name, '/') || !strnicmp(name, "configs/", 8)) //
&& !stricmp(COM_GetFileExtension(name, NULL), ".cfg"))
return true;
return false;
}
//returns false if the file is denied.
//fallbackread can be NULL, if the qc is not allowed to read that (original) file at all.
qboolean QC_FixFileName(const char *name, const char **result, const char **fallbackread)
{
if (!strncmp(name, "file:", 5))
{
*result = name;
*fallbackread = NULL;
return true;
}
if (!*name || //blank names are bad
strchr(name, ':') || //dos/win absolute path, ntfs ADS, amiga drives. reject them all.
strchr(name, '\\') || //windows-only paths.
*name == '/' || //absolute path was given - reject
strstr(name, "..")) //someone tried to be clever.
{
return false;
}
if (!strncmp(name, "data/", 5))
{
*fallbackread = NULL; //don't be weird.
*result = name; //already has a data/ prefix.
}
else if (COM_CheckParm("-unsafefopen") && !QC_PathRequiresSandbox(name))
{
*fallbackread = va("data/%s", name); //in case the mod was distributed with a data/ subdir.
*result = name;
}
else
{
*fallbackread = QC_PathRequiresSandbox(name)?NULL:name;
*result = va("data/%s", name);
}
return true;
}
void QCBUILTIN PF_fopen (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *name = PR_GetStringOfs(prinst, OFS_PARM0);
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
int fmode = (prinst->callargc>1)?G_FLOAT(OFS_PARM1):-1;
int fsize = (prinst->callargc>2)?G_FLOAT(OFS_PARM2):0;
const char *fallbackread;
int i;
size_t insize;
Con_DPrintf("qcfopen(\"%s\", %i) called\n", name, fmode);
for (i = 0; i < MAX_QC_FILES; i++)
if (!pf_fopen_files[i].prinst)
break;
if (i == MAX_QC_FILES) //too many already open
{
Con_Printf("qcfopen(\"%s\"): too many files open\n", name);
G_FLOAT(OFS_RETURN) = -1;
return;
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
if (fmode < 0 && (!strncmp(name, "tcp://", 6) || !strncmp(name, "tls://", 6)))
{
G_FLOAT(OFS_RETURN) = -1;
Q_strncpyz(pf_fopen_files[i].name, name, sizeof(pf_fopen_files[i].name));
pf_fopen_files[i].accessmode = FRIK_FILE_STREAM;
pf_fopen_files[i].bufferlen = 0;
pf_fopen_files[i].data = NULL;
pf_fopen_files[i].len = 0;
pf_fopen_files[i].ofs = 0;
pf_fopen_files[i].prinst = prinst;
pf_fopen_files[i].file = FS_OpenTCP(name, 0, true);
if (pf_fopen_files[i].file)
G_FLOAT(OFS_RETURN) = i + FIRST_QC_FILE_INDEX;
else
{
G_FLOAT(OFS_RETURN) = -1;
memset(&pf_fopen_files[i], 0, sizeof(pf_fopen_files[i]));
}
return;
}
if (!QC_FixFileName(name, &name, &fallbackread))
{
Con_Printf("qcfopen(\"%s\"): Access denied\n", name);
G_FLOAT(OFS_RETURN) = -1;
return;
}
Q_strncpyz(pf_fopen_files[i].name, name, sizeof(pf_fopen_files[i].name));
pf_fopen_files[i].accessmode = fmode;
switch (fmode)
{
case FRIK_FILE_MMAP_READ:
case FRIK_FILE_MMAP_RW:
{
vfsfile_t *f = FS_OpenVFS(pf_fopen_files[i].name, "rb", FS_GAME);
if (!f && fallbackread)
f = FS_OpenVFS(fallbackread, "rb", FS_GAME);
if (f)
{
pf_fopen_files[i].bufferlen = pf_fopen_files[i].len = VFS_GETLEN(f);
if (pf_fopen_files[i].bufferlen < fsize)
pf_fopen_files[i].bufferlen = fsize;
pf_fopen_files[i].data = PR_AddressableAlloc(prinst, pf_fopen_files[i].bufferlen);
VFS_READ(f, pf_fopen_files[i].data, pf_fopen_files[i].len);
VFS_CLOSE(f);
}
else if (fmode == FRIK_FILE_MMAP_RW)
{
pf_fopen_files[i].bufferlen = fsize;
pf_fopen_files[i].data = PR_AddressableAlloc(prinst, pf_fopen_files[i].bufferlen);
}
else
{
pf_fopen_files[i].bufferlen = 0;
pf_fopen_files[i].data = NULL;
}
if (!pf_fopen_files[i].data)
{
G_FLOAT(OFS_RETURN) = -1;
break;
}
pf_fopen_files[i].len = pf_fopen_files[i].bufferlen;
pf_fopen_files[i].ofs = 0;
G_FLOAT(OFS_RETURN) = i + FIRST_QC_FILE_INDEX;
pf_fopen_files[i].prinst = prinst;
}
break;
case FRIK_FILE_READ:
case FRIK_FILE_READ_DELAY:
{
pf_fopen_files[i].accessmode = FRIK_FILE_READ_DELAY;
pf_fopen_files[i].file = FS_OpenVFS(pf_fopen_files[i].name, "rb", FS_GAME);
if (!pf_fopen_files[i].file && fallbackread)
{
Q_strncpyz(pf_fopen_files[i].name, fallbackread, sizeof(pf_fopen_files[i].name));
pf_fopen_files[i].file = FS_OpenVFS(pf_fopen_files[i].name, "rb", FS_GAME);
}
pf_fopen_files[i].ofs = 0;
if (pf_fopen_files[i].file)
{
pf_fopen_files[i].len = VFS_GETLEN(pf_fopen_files[i].file);
G_FLOAT(OFS_RETURN) = i + FIRST_QC_FILE_INDEX;
pf_fopen_files[i].prinst = prinst;
}
else
G_FLOAT(OFS_RETURN) = -1;
}
break;
// case FRIK_FILE_READ: //read
case FRIK_FILE_READNL: //read whole file
fsize = FS_LoadFile(pf_fopen_files[i].name, (void**)&pf_fopen_files[i].data);
if (!pf_fopen_files[i].data && fallbackread)
{
Q_strncpyz(pf_fopen_files[i].name, fallbackread, sizeof(pf_fopen_files[i].name));
fsize = FS_LoadFile(pf_fopen_files[i].name, (void**)&pf_fopen_files[i].data);
}
if (pf_fopen_files[i].data)
{
G_FLOAT(OFS_RETURN) = i + FIRST_QC_FILE_INDEX;
pf_fopen_files[i].prinst = prinst;
}
else
G_FLOAT(OFS_RETURN) = -1;
pf_fopen_files[i].bufferlen = pf_fopen_files[i].len = fsize;
pf_fopen_files[i].ofs = 0;
break;
case FRIK_FILE_APPEND: //append
pf_fopen_files[i].data = FS_LoadMallocFile(pf_fopen_files[i].name, &insize);
pf_fopen_files[i].ofs = pf_fopen_files[i].bufferlen = pf_fopen_files[i].len = insize;
if (pf_fopen_files[i].data)
{
G_FLOAT(OFS_RETURN) = i + FIRST_QC_FILE_INDEX;
pf_fopen_files[i].prinst = prinst;
break;
}
//file didn't exist - fall through
case FRIK_FILE_WRITE: //write
pf_fopen_files[i].bufferlen = 8192;
pf_fopen_files[i].data = BZ_Malloc(pf_fopen_files[i].bufferlen);
pf_fopen_files[i].len = 0;
pf_fopen_files[i].ofs = 0;
G_FLOAT(OFS_RETURN) = i + FIRST_QC_FILE_INDEX;
pf_fopen_files[i].prinst = prinst;
break;
case FRIK_FILE_INVALID:
pf_fopen_files[i].bufferlen = 0;
pf_fopen_files[i].data = "";
pf_fopen_files[i].len = 0;
pf_fopen_files[i].ofs = 0;
G_FLOAT(OFS_RETURN) = i + FIRST_QC_FILE_INDEX;
pf_fopen_files[i].prinst = prinst;
break;
default: //bad
G_FLOAT(OFS_RETURN) = -1;
break;
}
}
//non-builtin function used by saved game code.
int PR_QCFile_From_VFS (pubprogfuncs_t *prinst, const char *name, vfsfile_t *f, qboolean write)
{
int i;
for (i = 0; i < MAX_QC_FILES; i++)
if (!pf_fopen_files[i].prinst)
break;
if (i == MAX_QC_FILES) //too many already open
return -1;
pf_fopen_files[i].accessmode = write?FRIK_FILE_STREAM:FRIK_FILE_READ_DELAY;
Q_strncpyz(pf_fopen_files[i].name, name, sizeof(pf_fopen_files[i].name));
pf_fopen_files[i].file = f;
pf_fopen_files[i].ofs = VFS_TELL(pf_fopen_files[i].file);
if (pf_fopen_files[i].file)
{
pf_fopen_files[i].len = VFS_GETLEN(pf_fopen_files[i].file);
pf_fopen_files[i].prinst = prinst;
return i + FIRST_QC_FILE_INDEX;
}
else
return -1;
}
int PR_QCFile_From_Buffer (pubprogfuncs_t *prinst, const char *name, void *buffer, size_t ofs, size_t len)
{
int i;
for (i = 0; i < MAX_QC_FILES; i++)
if (!pf_fopen_files[i].prinst)
break;
if (i == MAX_QC_FILES) //too many already open
return -1;
pf_fopen_files[i].accessmode = FRIK_FILE_READ;
Q_strncpyz(pf_fopen_files[i].name, name, sizeof(pf_fopen_files[i].name));
pf_fopen_files[i].file = NULL;
pf_fopen_files[i].data = (void*)buffer;
pf_fopen_files[i].ofs = ofs;
pf_fopen_files[i].len = len;
pf_fopen_files[i].prinst = prinst;
return i + FIRST_QC_FILE_INDEX;
}
//internal function used by search_begin
static int PF_fopen_search (pubprogfuncs_t *prinst, const char *name, flocation_t *loc)
{
int i;
Con_DPrintf("qcfopen(\"%s\") called\n", name);
for (i = 0; i < MAX_QC_FILES; i++)
if (!pf_fopen_files[i].prinst)
break;
if (i == MAX_QC_FILES) //too many already open
{
Con_Printf("qcfopen(\"%s\"): too many files open\n", name);
return -1;
}
if (QC_PathRequiresSandbox(name))
{ //we're ignoring the data/ dir so using only the fallback, but still blocking it if its a nasty path.
Con_Printf("qcfopen(\"%s\"): Access denied\n", name);
return -1;
}
pf_fopen_files[i].accessmode = FRIK_FILE_READ_DELAY;
Q_strncpyz(pf_fopen_files[i].name, name, sizeof(pf_fopen_files[i].name));
if (loc->search->handle)
pf_fopen_files[i].file = FS_OpenReadLocation(name, loc);
else
pf_fopen_files[i].file = FS_OpenVFS(loc->rawname, "rb", FS_ROOT);
pf_fopen_files[i].ofs = 0;
if (pf_fopen_files[i].file)
{
pf_fopen_files[i].len = VFS_GETLEN(pf_fopen_files[i].file);
pf_fopen_files[i].prinst = prinst;
return i + FIRST_QC_FILE_INDEX;
}
else
return -1;
}
void PF_fclose_i (int fnum)
{
if (fnum < 0 || fnum >= MAX_QC_FILES)
{
Con_Printf("PF_fclose: File out of range\n");
return; //out of range
}
if (!pf_fopen_files[fnum].prinst)
{
Con_Printf("PF_fclose: File is not open\n");
return; //not open
}
switch(pf_fopen_files[fnum].accessmode)
{
case FRIK_FILE_MMAP_RW:
COM_WriteFile(pf_fopen_files[fnum].name, FS_GAMEONLY, pf_fopen_files[fnum].data, pf_fopen_files[fnum].len);
/*fall through*/
case FRIK_FILE_MMAP_READ:
pf_fopen_files[fnum].prinst->AddressableFree(pf_fopen_files[fnum].prinst, pf_fopen_files[fnum].data);
break;
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
case FRIK_FILE_STREAM:
case FRIK_FILE_READ_DELAY:
VFS_CLOSE(pf_fopen_files[fnum].file);
break;
case FRIK_FILE_READ:
case FRIK_FILE_READNL:
BZ_Free(pf_fopen_files[fnum].data);
break;
case FRIK_FILE_APPEND:
case FRIK_FILE_WRITE:
COM_WriteFile(pf_fopen_files[fnum].name, FS_GAMEONLY, pf_fopen_files[fnum].data, pf_fopen_files[fnum].len);
BZ_Free(pf_fopen_files[fnum].data);
break;
case FRIK_FILE_INVALID:
break;
}
pf_fopen_files[fnum].file = NULL;
pf_fopen_files[fnum].data = NULL;
pf_fopen_files[fnum].prinst = NULL;
}
void QCBUILTIN PF_fclose (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int fnum = G_FLOAT(OFS_PARM0)-FIRST_QC_FILE_INDEX;
if (fnum < 0 || fnum >= MAX_QC_FILES)
{
PF_Warningf(prinst, "PF_fclose: File out of range (%g)\n", G_FLOAT(OFS_PARM0));
return; //out of range
}
if (!pf_fopen_files[fnum].prinst)
{
Con_Printf("PF_fclose: File is not open\n");
return; //not open
}
if (pf_fopen_files[fnum].prinst != prinst)
{
PF_Warningf(prinst, "PF_fclose: File is from wrong instance\n");
return; //this just isn't ours.
}
PF_fclose_i(fnum);
}
void QCBUILTIN PF_fgets (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char c, *s, *o, *max, *eof;
int fnum = G_FLOAT(OFS_PARM0) - FIRST_QC_FILE_INDEX;
char pr_string_temp[4096];
*pr_string_temp = '\0';
G_INT(OFS_RETURN) = 0; //EOF
if (fnum < 0 || fnum >= MAX_QC_FILES)
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
PF_Warningf(prinst, "PF_fgets: File out of range (%g)\n", G_FLOAT(OFS_PARM0));
return; //out of range
}
if (!pf_fopen_files[fnum].prinst)
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
PF_Warningf(prinst, "PF_fgets: File is not open\n");
return; //not open
}
if (pf_fopen_files[fnum].prinst != prinst)
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
PF_Warningf(prinst, "PF_fgets: File is from wrong instance\n");
return; //this just isn't ours.
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_STREAM)
{
if (VFS_GETS(pf_fopen_files[fnum].file, pr_string_temp, sizeof(pr_string_temp)))
RETURN_TSTRING(pr_string_temp);
else
G_INT(OFS_RETURN) = 0; //EOF
return;
}
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_READ_DELAY)
{ //on first read, convert into a regular file.
pf_fopen_files[fnum].accessmode = FRIK_FILE_READ;
pf_fopen_files[fnum].data = BZ_Malloc(pf_fopen_files[fnum].len+1);
pf_fopen_files[fnum].data[pf_fopen_files[fnum].len] = 0;
pf_fopen_files[fnum].len = pf_fopen_files[fnum].bufferlen = VFS_READ(pf_fopen_files[fnum].file, pf_fopen_files[fnum].data, pf_fopen_files[fnum].len);
VFS_CLOSE(pf_fopen_files[fnum].file);
pf_fopen_files[fnum].file = NULL;
}
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_MMAP_READ || pf_fopen_files[fnum].accessmode == FRIK_FILE_MMAP_RW)
{
G_INT(OFS_RETURN) = PR_SetString(prinst, pf_fopen_files[fnum].data);
return;
}
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_READNL)
{
if (pf_fopen_files[fnum].ofs >= pf_fopen_files[fnum].len)
G_INT(OFS_RETURN) = 0; //EOF
else
RETURN_TSTRING(pf_fopen_files[fnum].data);
}
else
{
//read up to the next \n, ignoring any \rs.
o = pr_string_temp;
max = o + sizeof(pr_string_temp)-1;
s = pf_fopen_files[fnum].data+pf_fopen_files[fnum].ofs;
eof = pf_fopen_files[fnum].data+pf_fopen_files[fnum].len;
if (s >= eof)
{
G_INT(OFS_RETURN) = 0; //EOF
return;
}
while(s < eof)
{
c = *s++;
if (c == '\n' && pf_fopen_files[fnum].accessmode != FRIK_FILE_READNL)
break;
if (c == '\r' && pf_fopen_files[fnum].accessmode != FRIK_FILE_READNL)
continue;
if (c == 0)
{ //modified utf-8, woo. but don't double-encode other chars.
if (o+1 >= max)
break;
*o++ = 0xc0;
*o++ = 0x80;
}
else
{
if (o == max)
break;
*o++ = c;
}
}
*o = '\0';
pf_fopen_files[fnum].ofs = s - pf_fopen_files[fnum].data;
RETURN_TSTRING(pr_string_temp);
}
}
//ensures that the buffer is at least big enough.
static qboolean PF_fresizebuffer_internal (pf_fopen_files_t *f, size_t newlen)
{
switch(f->accessmode)
{
default:
return false;
case FRIK_FILE_MMAP_RW:
//mmap cannot change the buffer size/allocation.
if (newlen > f->bufferlen)
return false;
break;
case FRIK_FILE_APPEND:
case FRIK_FILE_WRITE:
if (f->bufferlen < newlen)
{
char *newbuf;
size_t newbuflen = max(newlen, newlen*2+1024);
newbuf = BZF_Malloc(newbuflen);
if (!newbuf)
return false;
memcpy(newbuf, f->data, f->bufferlen);
memset(newbuf+f->bufferlen, 0, newbuflen - f->bufferlen);
BZ_Free(f->data);
f->data = newbuf;
f->bufferlen = newbuflen;
}
break;
}
return true;
}
static int PF_fwrite_internal (pubprogfuncs_t *prinst, int fnum, const char *msg, size_t len)
{
if (fnum < 0 || fnum >= MAX_QC_FILES)
{
PF_Warningf(prinst, "PF_fwrite: File out of range\n");
return 0; //out of range
}
if (!pf_fopen_files[fnum].prinst)
{
PF_Warningf(prinst, "PF_fwrite: File is not open\n");
return 0; //not open
}
if (pf_fopen_files[fnum].prinst != prinst)
{
PF_Warningf(prinst, "PF_fwrite: File is from wrong instance\n");
return 0; //this just isn't ours.
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_STREAM)
return VFS_WRITE(pf_fopen_files[fnum].file, msg, len);
if (pf_fopen_files[fnum].ofs + len < pf_fopen_files[fnum].ofs)
{
PF_Warningf(prinst, "PF_fwrite: size overflow\n");
return 0;
}
switch(pf_fopen_files[fnum].accessmode)
{
default:
return 0;
case FRIK_FILE_APPEND:
case FRIK_FILE_WRITE:
case FRIK_FILE_MMAP_RW:
PF_fresizebuffer_internal(&pf_fopen_files[fnum], pf_fopen_files[fnum].ofs+len);
len = min(len, pf_fopen_files[fnum].bufferlen-pf_fopen_files[fnum].ofs);
memcpy(pf_fopen_files[fnum].data + pf_fopen_files[fnum].ofs, msg, len);
if (pf_fopen_files[fnum].len < pf_fopen_files[fnum].ofs + len)
pf_fopen_files[fnum].len = pf_fopen_files[fnum].ofs + len;
pf_fopen_files[fnum].ofs+=len;
return len;
}
}
static int PF_fread_internal (pubprogfuncs_t *prinst, int fnum, char *buf, size_t len)
{
if (fnum < 0 || fnum >= MAX_QC_FILES)
{
PF_Warningf(prinst, "PF_fread: File out of range\n");
return 0; //out of range
}
if (!pf_fopen_files[fnum].prinst)
{
PF_Warningf(prinst, "PF_fread: File is not open\n");
return 0; //not open
}
if (pf_fopen_files[fnum].prinst != prinst)
{
PF_Warningf(prinst, "PF_fread: File is from wrong instance\n");
return 0; //this just isn't ours.
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_STREAM)
return VFS_READ(pf_fopen_files[fnum].file, buf, len);
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_READ_DELAY)
{ //on first read, convert into a regular file.
pf_fopen_files[fnum].accessmode = FRIK_FILE_READ;
pf_fopen_files[fnum].data = BZ_Malloc(pf_fopen_files[fnum].len+1);
pf_fopen_files[fnum].data[pf_fopen_files[fnum].len] = 0;
pf_fopen_files[fnum].len = pf_fopen_files[fnum].bufferlen = VFS_READ(pf_fopen_files[fnum].file, pf_fopen_files[fnum].data, pf_fopen_files[fnum].len);
VFS_CLOSE(pf_fopen_files[fnum].file);
pf_fopen_files[fnum].file = NULL;
}
switch(pf_fopen_files[fnum].accessmode)
{
default:
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
PF_Warningf(prinst, "PF_fread: File not opened for reading\n");
return 0;
case FRIK_FILE_READ:
if (pf_fopen_files[fnum].ofs + len > pf_fopen_files[fnum].len)
len = pf_fopen_files[fnum].len - pf_fopen_files[fnum].ofs;
memcpy(buf, pf_fopen_files[fnum].data + pf_fopen_files[fnum].ofs, len);
pf_fopen_files[fnum].ofs+=len;
return len;
}
}
void QCBUILTIN PF_fputs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int fnum = G_FLOAT(OFS_PARM0) - FIRST_QC_FILE_INDEX;
const char *msg = PF_VarString(prinst, 1, pr_globals);
int len = strlen(msg);
PF_fwrite_internal (prinst, fnum, msg, len);
}
void QCBUILTIN PF_fwrite (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int fnum = G_FLOAT(OFS_PARM0) - FIRST_QC_FILE_INDEX;
int ptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
if (ptr < 0 || size < 0 || ptr+size >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_fwrite: invalid ptr / size\n");
return;
}
G_INT(OFS_RETURN) = PF_fwrite_internal (prinst, fnum, prinst->stringtable + ptr, size);
}
void QCBUILTIN PF_fread (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int fnum = G_FLOAT(OFS_PARM0) - FIRST_QC_FILE_INDEX;
int ptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
if (ptr <= 0 || size < 0 || (unsigned)ptr+(unsigned)size >= (unsigned)prinst->stringtablesize)
{
PR_BIError(prinst, "PF_fread: invalid ptr / size\n");
return;
}
G_INT(OFS_RETURN) = PF_fread_internal (prinst, fnum, prinst->stringtable + ptr, size);
}
void QCBUILTIN PF_fseek (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int fnum = G_FLOAT(OFS_PARM0) - FIRST_QC_FILE_INDEX;
G_INT(OFS_RETURN) = -1;
if (fnum < 0 || fnum >= MAX_QC_FILES)
{
PF_Warningf(prinst, "PF_fread: File out of range\n");
return; //out of range
}
if (!pf_fopen_files[fnum].prinst)
{
PF_Warningf(prinst, "PF_fread: File is not open\n");
return; //not open
}
if (pf_fopen_files[fnum].prinst != prinst)
{
PF_Warningf(prinst, "PF_fread: File is from wrong instance\n");
return; //this just isn't ours.
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_READ_DELAY)
{ //on first read, convert into a regular file.
pf_fopen_files[fnum].accessmode = FRIK_FILE_READ;
pf_fopen_files[fnum].data = BZ_Malloc(pf_fopen_files[fnum].len+1);
pf_fopen_files[fnum].data[pf_fopen_files[fnum].len] = 0;
pf_fopen_files[fnum].len = pf_fopen_files[fnum].bufferlen = VFS_READ(pf_fopen_files[fnum].file, pf_fopen_files[fnum].data, pf_fopen_files[fnum].len);
VFS_CLOSE(pf_fopen_files[fnum].file);
pf_fopen_files[fnum].file = NULL;
}
if (pf_fopen_files[fnum].file)
{
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
G_INT(OFS_RETURN) = VFS_TELL(pf_fopen_files[fnum].file);
if (prinst->callargc>1 && G_INT(OFS_PARM1) >= 0)
VFS_SEEK(pf_fopen_files[fnum].file, G_INT(OFS_PARM1));
}
else
{
G_INT(OFS_RETURN) = pf_fopen_files[fnum].ofs;
if (prinst->callargc>1 && G_INT(OFS_PARM1) >= 0)
{
pf_fopen_files[fnum].ofs = G_INT(OFS_PARM1);
}
}
}
void QCBUILTIN PF_fsize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int fnum = G_FLOAT(OFS_PARM0) - FIRST_QC_FILE_INDEX;
G_INT(OFS_RETURN) = -1;
if (fnum < 0 || fnum >= MAX_QC_FILES)
{
PF_Warningf(prinst, "PF_fsize: File out of range\n");
return; //out of range
}
if (!pf_fopen_files[fnum].prinst)
{
PF_Warningf(prinst, "PF_fsize: File is not open\n");
return; //not open
}
if (pf_fopen_files[fnum].prinst != prinst)
{
PF_Warningf(prinst, "PF_fsize: File is from wrong instance\n");
return; //this just isn't ours.
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
if (pf_fopen_files[fnum].accessmode == FRIK_FILE_READ_DELAY)
{ //on first read, convert into a regular file.
pf_fopen_files[fnum].accessmode = FRIK_FILE_READ;
pf_fopen_files[fnum].data = BZ_Malloc(pf_fopen_files[fnum].len+1);
pf_fopen_files[fnum].data[pf_fopen_files[fnum].len] = 0;
pf_fopen_files[fnum].len = pf_fopen_files[fnum].bufferlen = VFS_READ(pf_fopen_files[fnum].file, pf_fopen_files[fnum].data, pf_fopen_files[fnum].len);
VFS_CLOSE(pf_fopen_files[fnum].file);
pf_fopen_files[fnum].file = NULL;
}
if (pf_fopen_files[fnum].file)
{
G_INT(OFS_RETURN) = VFS_GETLEN(pf_fopen_files[fnum].file);
if (prinst->callargc>1 && G_INT(OFS_PARM1) >= 0)
PF_Warningf(prinst, "PF_fsize: truncation/extension is not supported for stream file types\n");
}
else
{
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
G_INT(OFS_RETURN) = pf_fopen_files[fnum].len;
if (prinst->callargc>1 && G_INT(OFS_PARM1) >= 0)
{
size_t newlen = G_INT(OFS_PARM1);
PF_fresizebuffer_internal(&pf_fopen_files[fnum], newlen);
pf_fopen_files[fnum].len = min(pf_fopen_files[fnum].bufferlen, newlen);
}
}
}
void PF_fcloseall (pubprogfuncs_t *prinst)
{
qboolean write;
int i;
for (i = 0; i < MAX_QC_FILES; i++)
{
if (pf_fopen_files[i].prinst != prinst)
continue;
switch(pf_fopen_files[i].accessmode)
{
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
case FRIK_FILE_STREAM:
case FRIK_FILE_APPEND:
case FRIK_FILE_WRITE:
case FRIK_FILE_MMAP_RW:
write = true;
break;
default:
write = false;
break;
}
if (developer.ival || write)
Con_Printf("qc file %s was still open\n", pf_fopen_files[i].name);
PF_fclose_i(i);
}
tokenizeqc("", false);
PF_buf_shutdown(prinst); //might as well put this here
}
void QCBUILTIN PF_fcopy (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *srcname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *dstname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *fallbackread, *fallbackwrite;
vfsfile_t *src, *dst;
char buffer[65536];
int sz;
G_FLOAT(OFS_RETURN) = -1;
if (QC_FixFileName(srcname, &srcname, &fallbackread))
{
if (QC_FixFileName(dstname, &dstname, &fallbackwrite))
{
src = FS_OpenVFS(srcname, "rb", FS_GAME);
if (!src)
src = FS_OpenVFS(fallbackread, "rb", FS_GAME);
if (src)
{
dst = FS_OpenVFS(srcname, "wbp", FS_GAMEONLY); //lets mark it as persistent. this is probably profile data after all.
if (dst)
{
while ((sz = VFS_READ(src, buffer, sizeof(buffer)))>0)
{
if (sz != VFS_WRITE(dst, buffer, sz))
G_FLOAT(OFS_RETURN) = -3; //weird errors...
}
G_FLOAT(OFS_RETURN) = 0; //success...
VFS_CLOSE(dst);
}
else
G_FLOAT(OFS_RETURN) = -2; //output failure
VFS_CLOSE(src);
}
}
}
}
void QCBUILTIN PF_frename (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *srcname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *dstname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *fallbackread, *fallbackwrite; //not actually used, but present because QC_FixFileName wants a fallback
G_FLOAT(OFS_RETURN) = -1; //some kind of dodgy path problem
if (QC_FixFileName(srcname, &srcname, &fallbackread))
if (QC_FixFileName(dstname, &dstname, &fallbackwrite))
{
if (FS_Rename(srcname, dstname, FS_GAMEONLY))
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = -5; //random, but whatever
}
}
void QCBUILTIN PF_fremove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *fname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *fallbackread; //not actually used, but present because QC_FixFileName wants a fallback
G_FLOAT(OFS_RETURN) = -1; //some kind of dodgy path problem
if (QC_FixFileName(fname, &fname, &fallbackread))
{
if (FS_Remove(fname, FS_GAMEONLY))
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = -5; //random, but whatever
}
}
void QCBUILTIN PF_fexists (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *srcname = PR_GetStringOfs(prinst, OFS_PARM0);
flocation_t loc;
int depth = FS_FLocateFile(srcname, FSLF_DEPTH_INEXPLICIT, &loc);
if (depth == 1)
G_FLOAT(OFS_RETURN) = true; //exists and should be in the writable path.
else
G_FLOAT(OFS_RETURN) = false; //doesn't exist / not writable / etc, should match wrath.
}
void QCBUILTIN PF_rmtree (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *fname = PR_GetStringOfs(prinst, OFS_PARM0);
Con_Printf("rmtree(\"%s\"): rmtree is not implemented at this\n", fname);
/*flocation_t loc;
G_FLOAT(OFS_RETURN) = -1; //error
if (FS_FLocateFile(fname, FSLF_IGNORELINKS|FSLF_DONTREFERENCE, &loc)) //find the right gamedir for it...
{
fname = va("%s/", fname); //its meant to be a directory, make sure that's explicit
if (FS_RemoveTree(loc.search->handle, fname))
G_FLOAT(OFS_RETURN) = 0;
}*/
}
//DP_QC_WHICHPACK
void QCBUILTIN PF_whichpack (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *srcname = PR_GetStringOfs(prinst, OFS_PARM0);
unsigned int flags = prinst->callargc>1?G_FLOAT(OFS_PARM1):WP_REFERENCE;
flocation_t loc;
if (FS_FLocateFile(srcname, FSLF_IFFOUND, &loc))
{
srcname = FS_WhichPackForLocation(&loc, flags);
if (srcname == NULL)
srcname = "";
RETURN_TSTRING(srcname);
}
else
{
G_INT(OFS_RETURN) = 0; //null/empty
}
}
enum
{
// QCSEARCH_INSENSITIVE = 1u<<0, //for dp, we're always insensitive you prick.
QCSEARCH_FULLPACKAGE = 1u<<1, //package names include gamedir prefix etc.
QCSEARCH_ALLOWDUPES = 1u<<2, //don't filter out dupes, allowing entries hidden by later packages to be shown.
QCSEARCH_FORCESEARCH = 1u<<3, //force the search to succeed even if the gamedir/package is not active.
QCSEARCH_MULTISEARCH = 1u<<4, //to avoid possible string manipulation exploits?
QCSEARCH_NAMESORT = 1u<<5, //sort results by filename, instead of by filesystem priority/randomness
};
searchpathfuncs_t *COM_EnumerateFilesPackage (char *matches, const char *package, unsigned int flags, int (QDECL *func)(const char *, qofs_t, time_t mtime, void *, searchpathfuncs_t*), void *parm);
typedef struct prvmsearch_s {
pubprogfuncs_t *fromprogs; //share across menu/server
searchpath_t searchinfo;
int entries;
struct prvmsearchentry_s
{
char *name;
qofs_t size;
time_t mtime;
searchpathfuncs_t *package;
} *entry;
char *pattern;
unsigned int flags;
unsigned int fsflags;
} prvmsearch_t;
static prvmsearch_t *pr_searches; //realloced to extend
static size_t numpr_searches;
void search_close (pubprogfuncs_t *prinst, int handle)
{
int i;
prvmsearch_t *s;
if (handle < 0 || handle >= numpr_searches || pr_searches[handle].fromprogs != prinst)
{
PF_Warningf(prinst, "search_close: Invalid search handle %i\n", handle);
return;
}
s = &pr_searches[handle];
for (i = 0; i < s->entries; i++)
BZ_Free(s->entry[i].name);
Z_Free(s->pattern);
BZ_Free(s->entry);
if (s->searchinfo.handle)
s->searchinfo.handle->ClosePath(s->searchinfo.handle);
memset(s, 0, sizeof(*s));
}
//a progs was closed... hunt down it's searches, and warn about any searches left open.
void search_close_progs(pubprogfuncs_t *prinst, qboolean complain)
{
int i, j;
prvmsearch_t *s;
qboolean stillactive = false;
for (j = 0; j < numpr_searches; j++)
{
s = &pr_searches[j];
if (s->fromprogs == prinst)
{ //close it down.
if (complain)
Con_DPrintf("Warning: Progs search was still active (pattern: %s)\n", s->pattern);
for (i = 0; i < s->entries; i++)
BZ_Free(s->entry[i].name);
Z_Free(s->pattern);
BZ_Free(s->entry);
memset(s, 0, sizeof(*s));
}
else if (s->fromprogs)
stillactive = true;
}
if (!stillactive)
{ //none left, we might as well release the memory.
BZ_Free(pr_searches);
pr_searches = NULL;
numpr_searches = 0;
}
}
static int QDECL search_name_sort(const void *av, const void *bv)
{
const struct prvmsearchentry_s *a = av, *b = bv;
int ret = strcmp(a->name, b->name);
//FIXME: if equal sort by original order!
return ret;
}
static int QDECL search_enumerate(const char *name, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
prvmsearch_t *s = parm;
size_t i;
if (!(s->flags & QCSEARCH_ALLOWDUPES))
{
for (i = 0; i < s->entries; i++)
{
if (!Q_strcasecmp(name, s->entry[i].name))
return true; //already in the list, apparently. try to avoid dupes.
}
}
s->entry = BZ_Realloc(s->entry, ((s->entries+64)&~63) * sizeof(*s->entry));
s->entry[s->entries].name = BZ_Malloc(strlen(name)+1);
strcpy(s->entry[s->entries].name, name);
s->entry[s->entries].size = fsize;
s->entry[s->entries].mtime = mtime;
s->entry[s->entries].package = spath;
s->entries++;
return true;
}
//float search_begin(string pattern, float flags, float quiet) = #74;
void QCBUILTIN PF_search_begin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //< 0 for error, >= 0 for handle.
//error includes bad search patterns, but not no files
const char *pattern = PR_GetStringOfs(prinst, OFS_PARM0);
unsigned int flags = G_FLOAT(OFS_PARM1);
// qboolean quiet = G_FLOAT(OFS_PARM2); //fte is not noisy
const char *package = (prinst->callargc>3)?PR_GetStringOfs(prinst, OFS_PARM3):NULL;
prvmsearch_t *s;
size_t j;
if (!*pattern || (*pattern == '.' && pattern[1] == '.') || *pattern == '/' || *pattern == '\\' || (!(flags&QCSEARCH_MULTISEARCH)&&strchr(pattern, ':')))
{
PF_Warningf(prinst, "PF_search_begin: bad search pattern \"%s\"\n", pattern);
G_FLOAT(OFS_RETURN) = -1;
return;
}
for (j = 0; j < numpr_searches; j++)
if (!pr_searches[j].fromprogs)
break;
if (j == numpr_searches)
{
if (!ZF_ReallocElements((void**)&pr_searches, &numpr_searches, j+1, sizeof(*s)))
{ //o.O
G_FLOAT(OFS_RETURN) = -1;
return;
}
}
s = &pr_searches[j];
s->pattern = Z_StrDup(pattern);
s->fromprogs = prinst;
s->flags = flags;
s->fsflags = 0;
if (flags&QCSEARCH_FULLPACKAGE)
s->fsflags |= WP_FULLPATH;
if (flags&QCSEARCH_FORCESEARCH)
s->fsflags |= WP_FORCE;
Q_strncpyz(s->searchinfo.purepath, package?package:"", sizeof(s->searchinfo.purepath));
s->searchinfo.handle = COM_EnumerateFilesPackage(s->pattern, package?s->searchinfo.purepath:NULL, s->fsflags, search_enumerate, s);
if (flags&QCSEARCH_NAMESORT)
qsort(s->entry, s->entries, sizeof(*s->entry), search_name_sort);
G_FLOAT(OFS_RETURN) = j;
}
//void search_end(float handle) = #75;
void QCBUILTIN PF_search_end (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int handle = G_FLOAT(OFS_PARM0);
search_close(prinst, handle);
}
//float search_getsize(float handle) = #76;
void QCBUILTIN PF_search_getsize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int handle = G_FLOAT(OFS_PARM0);
prvmsearch_t *s;
G_FLOAT(OFS_RETURN) = 0;
if (handle < 0 || handle >= numpr_searches || pr_searches[handle].fromprogs != prinst)
{
PF_Warningf(prinst, "PF_search_getsize: Invalid search handle %i\n", handle);
return;
}
s = &pr_searches[handle];
G_FLOAT(OFS_RETURN) = s->entries;
}
//string search_getfilename(float handle, float num) = #77;
void QCBUILTIN PF_search_getfilename (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int handle = G_FLOAT(OFS_PARM0);
int num = G_FLOAT(OFS_PARM1);
prvmsearch_t *s;
G_INT(OFS_RETURN) = 0;
if (handle < 0 || handle >= numpr_searches || pr_searches[handle].fromprogs != prinst)
{
PF_Warningf(prinst, "PF_search_getfilename: Invalid search handle %i\n", handle);
return;
}
s = &pr_searches[handle];
if (num < 0 || num >= s->entries)
return;
RETURN_TSTRING(s->entry[num].name);
}
void QCBUILTIN PF_search_getfilesize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int handle = G_FLOAT(OFS_PARM0);
int num = G_FLOAT(OFS_PARM1);
prvmsearch_t *s;
G_INT(OFS_RETURN) = 0;
if (handle < 0 || handle >= numpr_searches || pr_searches[handle].fromprogs != prinst)
{
PF_Warningf(prinst, "PF_search_getfilesize: Invalid search handle %i\n", handle);
return;
}
s = &pr_searches[handle];
if (num < 0 || num >= s->entries)
return;
G_FLOAT(OFS_RETURN) = s->entry[num].size;
}
void QCBUILTIN PF_search_getfilemtime (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int handle = G_FLOAT(OFS_PARM0);
int num = G_FLOAT(OFS_PARM1);
prvmsearch_t *s;
char timestr[128];
G_INT(OFS_RETURN) = 0;
if (handle < 0 || handle >= numpr_searches || pr_searches[handle].fromprogs != prinst)
{
PF_Warningf(prinst, "PF_search_getfilemtime: Invalid search handle %i\n", handle);
return;
}
s = &pr_searches[handle];
if (num < 0 || num >= s->entries)
return;
if (s->entry[num].mtime != 0) //return null/empty if the time isn't set/known.
{
strftime(timestr, sizeof(timestr), "%Y-%m-%d %H:%M:%S", localtime(&s->entry[num].mtime));
RETURN_TSTRING(timestr);
}
}
static qboolean PF_search_getloc(flocation_t *loc, prvmsearch_t *s, int num)
{
const char *fname = s->entry[num].name;
if (s->searchinfo.handle) //we were only searching a single package...
{ //fail if its a directory, or a (pk3)symlink that we'd have to resolve.
loc->search = &s->searchinfo;
return loc->search->handle->FindFile(loc->search->handle, loc, fname, NULL) == FF_FOUND;
}
else if (!s->entry[num].package)
{
loc->search = &s->searchinfo;
Q_snprintfz(loc->rawname, sizeof(loc->rawname), "%s/%s", s->searchinfo.purepath, fname);
return true;
}
else
return FS_GetLocationForPackageHandle(loc, s->entry[num].package, fname);
}
void QCBUILTIN PF_search_getpackagename (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int handle = G_FLOAT(OFS_PARM0);
int num = G_FLOAT(OFS_PARM1);
prvmsearch_t *s;
flocation_t loc;
const char *pkgname;
G_INT(OFS_RETURN) = 0;
if (handle < 0 || handle >= numpr_searches || pr_searches[handle].fromprogs != prinst)
{
PF_Warningf(prinst, "PF_search_getpackagename: Invalid search handle %i\n", handle);
return;
}
s = &pr_searches[handle];
if (num < 0 || num >= s->entries)
return;
if (PF_search_getloc(&loc, s, num))
{
pkgname = FS_WhichPackForLocation(&loc, s->fsflags);
if (pkgname)
RETURN_TSTRING(pkgname);
}
}
void QCBUILTIN PF_search_fopen (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int handle = G_FLOAT(OFS_PARM0);
int num = G_FLOAT(OFS_PARM1);
prvmsearch_t *s;
flocation_t loc;
G_FLOAT(OFS_RETURN) = -1;
if (handle < 0 || handle >= numpr_searches || pr_searches[handle].fromprogs != prinst)
{
PF_Warningf(prinst, "PF_search_getpackagename: Invalid search handle %i\n", handle);
return;
}
s = &pr_searches[handle];
if (num < 0 || num >= s->entries)
return;
if (PF_search_getloc(&loc, s, num))
G_FLOAT(OFS_RETURN) = PF_fopen_search (prinst, s->entry[num].name, &loc);
}
//closes filesystem type stuff for when a progs has stopped needing it.
void PR_fclose_progs (pubprogfuncs_t *prinst)
{
PF_fcloseall(prinst);
search_close_progs(prinst, true);
PF_Hash_DestroyAll(prinst);
}
//File access
////////////////////////////////////////////////////
//reflection
//float isfunction(string function_name)
void QCBUILTIN PF_isfunction (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *name = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = !!PR_FindFunction(prinst, name, PR_ANY);
}
//void callfunction(...)
void QCBUILTIN PF_callfunction (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *name;
func_t f;
if (prinst->callargc < 1)
PR_BIError(prinst, "callfunction needs at least one argument\n");
name = PR_GetStringOfs(prinst, OFS_PARM0+(prinst->callargc-1)*3);
prinst->callargc -= 1;
f = PR_FindFunction(prinst, name, PR_ANY);
if (f)
PR_ExecuteProgram(prinst, f);
}
//void loadfromfile(string file)
void QCBUILTIN PF_loadfromfile (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *filename = PR_GetStringOfs(prinst, OFS_PARM0);
const char *file = COM_LoadTempFile(filename, 0, NULL);
size_t size;
if (!file)
{
G_FLOAT(OFS_RETURN) = -1;
return;
}
while(prinst->restoreent(prinst, file, &size, NULL))
{
file += size;
}
G_FLOAT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_writetofile(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int fnum = G_FLOAT(OFS_PARM0)-FIRST_QC_FILE_INDEX;
void *ed = G_EDICT(prinst, OFS_PARM1);
char buffer[65536];
char *entstr;
size_t buflen;
buflen = 0;
entstr = prinst->saveent(prinst, buffer, &buflen, sizeof(buffer), ed); //will save just one entities vars
if (entstr)
{
PF_fwrite_internal (prinst, fnum, entstr, buflen);
}
}
//read (multiple) {entity data} into new entities, with no real indication of how much was read.
void QCBUILTIN PF_loadfromdata (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *file = PR_GetStringOfs(prinst, OFS_PARM0);
size_t size;
if (!*file)
{
G_FLOAT(OFS_RETURN) = -1;
return;
}
while(prinst->restoreent(prinst, file, &size, NULL))
{
file += size;
}
G_FLOAT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_generateentitydata(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
void *ed = G_EDICT(prinst, OFS_PARM0);
char buffer[65536];
char *entstr;
size_t buflen;
buflen = 0;
entstr = prinst->saveent(prinst, buffer, &buflen, sizeof(buffer), ed);
if (entstr)
RETURN_TSTRING(entstr);
else
G_INT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_parseentitydata(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
void *ed = G_EDICT(prinst, OFS_PARM0);
const char *file = PR_GetStringOfs(prinst, OFS_PARM1);
int offset = (prinst->callargc>=3)?G_FLOAT(OFS_PARM2):0;
size_t size;
if (offset < 0)
offset = 0;
else if (offset)
{
int boffset = offset;
if (VMUTF8)
boffset = unicode_byteofsfromcharofs(file, offset, VMUTF8MARKUP);
else
{
int l = strlen(file);
if (boffset > l)
boffset = l;
}
file += boffset;
}
if (!*file)
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
if (!prinst->restoreent(prinst, file, &size, ed))
{
if (prinst->callargc<3)
PF_Warningf(prinst, "parseentitydata: missing opening data\n");
G_FLOAT(OFS_RETURN) = 0;
return;
}
else if (prinst->callargc<3)
{
file += size;
while(*file < ' ' && *file)
file++;
if (*file)
PF_Warningf(prinst, "parseentitydata: too much data\n");
}
if (VMUTF8)
size = unicode_charofsfrombyteofs(file, size, VMUTF8MARKUP);
G_FLOAT(OFS_RETURN) = offset + size;
}
//reflection
////////////////////////////////////////////////////
//Entities
void QCBUILTIN PF_WasFreed (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
ent = G_WEDICT(prinst, OFS_PARM0);
if (!ent)
PR_BIError(prinst, "PF_WasFreed: invalid entity");
G_FLOAT(OFS_RETURN) = ED_ISFREE(ent);
}
void QCBUILTIN PF_num_for_edict (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
ent = G_WEDICT(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = ent->entnum;
}
void QCBUILTIN PF_edict_for_num(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
unsigned int num = G_FLOAT(OFS_PARM0);
if (num >= w->num_edicts)
RETURN_EDICT(prinst, w->edicts);
else
{
G_INT(OFS_RETURN) = num; //just directly store it. if its not spawned yet we'll need to catch that elsewhere anyway.
if (!G_WEDICT(prinst, OFS_RETURN))
RETURN_EDICT(prinst, w->edicts); //hoi! it wasn't valid!
}
}
/*
=================
PF_findradius
Returns a chain of entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
void QCBUILTIN PF_findradius (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
extern cvar_t sv_gameplayfix_blowupfallenzombies;
extern cvar_t dpcompat_findradiusarealinks;
wedict_t *ent, *chain;
float rad;
pvec_t *org;
pvec3_t eorg;
int i, j;
int f;
chain = w->edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
if (prinst->callargc > 2)
f = G_INT(OFS_PARM2)+prinst->fieldadjust;
else
f = &((comentvars_t*)NULL)->chain - (pint_t*)NULL;
if (dpcompat_findradiusarealinks.ival)
{
static wedict_t *nearent[32768];
vec3_t mins, maxs;
int numents;
mins[0] = org[0] - rad;
mins[1] = org[1] - rad;
mins[2] = org[2] - rad;
maxs[0] = org[0] + rad;
maxs[1] = org[1] + rad;
maxs[2] = org[2] + rad;
numents = World_AreaEdicts(w, mins, maxs, nearent, countof(nearent), AREA_ALL);
rad = rad*rad;
for (i=0 ; i<numents ; i++)
{
ent = nearent[i];
if (ent->v->solid == SOLID_NOT && (!((pint_t)ent->v->flags & FL_FINDABLE_NONSOLID)) && !sv_gameplayfix_blowupfallenzombies.ival)
continue;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (sv_gameplayfix_findradiusdistancetobox.ival)
{
for (j=0 ; j<3 ; j++)
{
eorg[j] = org[j] - ent->v->origin[j];
2023-03-27 17:22:00 +00:00
eorg[j] -= bound(ent->v->mins[j], eorg[j], ent->v->maxs[j]);
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
}
}
else
{
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5);
}
if (DotProduct(eorg,eorg) > rad)
continue;
((pint_t*)ent->v)[f] = EDICT_TO_PROG(prinst, chain);
chain = ent;
}
}
else
{
rad = rad*rad;
for (i=1 ; i<w->num_edicts ; i++)
{
ent = WEDICT_NUM_PB(prinst, i);
if (ED_ISFREE(ent))
continue;
if (ent->v->solid == SOLID_NOT && (!((pint_t)ent->v->flags & FL_FINDABLE_NONSOLID)) && !sv_gameplayfix_blowupfallenzombies.value)
continue;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (sv_gameplayfix_findradiusdistancetobox.ival)
{
for (j=0 ; j<3 ; j++)
{
eorg[j] = org[j] - ent->v->origin[j];
2023-03-27 17:22:00 +00:00
eorg[j] -= bound(ent->v->mins[j], eorg[j], ent->v->maxs[j]);
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
}
}
else
{
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5);
}
if (DotProduct(eorg,eorg) > rad)
continue;
((pint_t*)ent->v)[f] = EDICT_TO_PROG(prinst, chain);
chain = ent;
}
}
RETURN_EDICT(prinst, chain);
}
#ifdef QCGC
void QCBUILTIN PF_findradius_list (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *ent;
pvec_t rad;
float *org;
pvec3_t eorg;
int i, j;
wedict_t **nearent;
vec3_t mins, maxs;
int numents, count = 0;
int *temp;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
//find out how many ents there are within the box specified.
mins[0] = org[0] - rad;
mins[1] = org[1] - rad;
mins[2] = org[2] - rad;
maxs[0] = org[0] + rad;
maxs[1] = org[1] + rad;
maxs[2] = org[2] + rad;
nearent = alloca(sizeof(wedict_t)*w->num_edicts); //guess at a max
numents = World_AreaEdicts(w, mins, maxs, nearent, w->num_edicts, AREA_ALL);
//allocate space for a result (overestimating slightly still)
G_INT(OFS_RETURN) = prinst->AllocTempString(prinst, (char**)&temp, (1+numents)*sizeof(*temp));
rad = rad*rad;
for (i=0 ; i<numents ; i++)
{
ent = nearent[i];
if (ent->v->solid == SOLID_NOT && !((pint_t)ent->v->flags & FL_FINDABLE_NONSOLID))
continue;
for (j=0 ; j<3 ; j++)
{
eorg[j] = org[j] - ent->v->origin[j];
eorg[j] -= bound(ent->v->mins[j], org[j], ent->v->maxs[j]);
}
if (DotProduct(eorg,eorg) > rad)
continue;
temp[count++] = EDICT_TO_PROG(prinst, ent);
}
temp[count] = 0;
G_INT(OFS_PARM2) = count;
}
#endif
//entity nextent(entity)
void QCBUILTIN PF_nextent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
wedict_t *ent;
i = G_EDICTNUM(prinst, OFS_PARM0);
while (1)
{
i++;
if (i == *prinst->parms->num_edicts)
{
RETURN_EDICT(prinst, *prinst->parms->edicts);
return;
}
ent = WEDICT_NUM_PB(prinst, i);
if (!ED_ISFREE(ent))
{
RETURN_EDICT(prinst, ent);
return;
}
}
}
//entity() spawn
void QCBUILTIN PF_Spawn (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
struct edict_s *ed;
ed = ED_Alloc(prinst, false, 0);
pr_globals = PR_globals(prinst, PR_CURRENT);
RETURN_EDICT(prinst, ed);
}
void QCBUILTIN PF_spawn_object (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int size = G_INT(OFS_PARM0);
struct edict_s *ed;
if (prinst->callargc > 1)
{
int idx = G_INT(OFS_PARM1);
ed = EDICT_NUM_UB(prinst, idx);
G_FLOAT(OFS_PARM2) = (ed && ed->ereftype == ER_ENTITY);
ed = prinst->EntAllocIndex(prinst, idx, true, size);
}
else
ed = ED_Alloc(prinst, true, size);
pr_globals = PR_globals(prinst, PR_CURRENT);
RETURN_EDICT(prinst, ed);
}
void QCBUILTIN PF_respawnedict (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int idx = G_FLOAT(OFS_PARM0);
struct edict_s *ed = EDICT_NUM_UB(prinst, idx);
G_FLOAT(OFS_PARM1) = (ed && ed->ereftype == ER_ENTITY);
ed = prinst->EntAllocIndex(prinst, idx, false, 0);
pr_globals = PR_globals(prinst, PR_CURRENT);
RETURN_EDICT(prinst, ed);
}
//EXTENSION: DP_QC_COPYENTITY
//void(entity from, entity to) copyentity = #400
//copies data from one entity to another
void QCBUILTIN PF_copyentity (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *in, *out;
in = G_WEDICT(prinst, OFS_PARM0);
if (prinst->callargc <= 1)
out = (wedict_t*)ED_Alloc(prinst, false, 0);
else
out = G_WEDICT(prinst, OFS_PARM1);
if (ED_ISFREE(in))
PR_BIError(prinst, "PF_copyentity: source is free");
if (!out || ED_ISFREE(out))
PR_BIError(prinst, "PF_copyentity: destination is free");
if (out->readonly)
PR_BIError(prinst, "PF_copyentity: destination is read-only");
if (out->fieldsize != in->fieldsize)
PR_BIError(prinst, "PF_copyentity: different object types");
memcpy(out->v, in->v, out->fieldsize);
World_LinkEdict(w, out, false);
RETURN_EDICT(prinst, out);
}
void QCBUILTIN PF_entityprotection (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *e = G_WEDICT(prinst, OFS_PARM0);
int prot = G_FLOAT(OFS_PARM1);
if (ED_ISFREE(e))
PR_BIError(prinst, "PF_entityprotection: entity is free");
G_FLOAT(OFS_RETURN) = prot;
if (prot < 0 || prot > 1)
return;
e->readonly = prot;
}
//Entities
////////////////////////////////////////////////////
//String functions
//PF_dprint
void QCBUILTIN PF_dprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_DPrintf ("%s",PF_VarString(prinst, 0, pr_globals));
}
//PF_print
void QCBUILTIN PF_print (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf ("%s",PF_VarString(prinst, 0, pr_globals));
}
//FTE_STRINGS
//C style strncasecmp (compare first n characters - case insensitive)
//C style strcasecmp (case insensitive string compare)
void QCBUILTIN PF_strncasecmp (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *a = PR_GetStringOfs(prinst, OFS_PARM0);
const char *b = PR_GetStringOfs(prinst, OFS_PARM1);
if (prinst->callargc > 2)
{
int len = G_FLOAT(OFS_PARM2);
int aofs = prinst->callargc>3?G_FLOAT(OFS_PARM3):0;
int bofs = prinst->callargc>4?G_FLOAT(OFS_PARM4):0;
if (VMUTF8)
{
aofs = aofs?unicode_byteofsfromcharofs(a, aofs, VMUTF8MARKUP):0;
bofs = bofs?unicode_byteofsfromcharofs(b, bofs, VMUTF8MARKUP):0;
len = max(unicode_byteofsfromcharofs(a+aofs, len, VMUTF8MARKUP), unicode_byteofsfromcharofs(b+bofs, len, VMUTF8MARKUP));
}
else
{
if (aofs < 0 || (aofs && aofs > strlen(a)))
aofs = strlen(a);
if (bofs < 0 || (bofs && bofs > strlen(b)))
bofs = strlen(b);
}
G_FLOAT(OFS_RETURN) = Q_strncasecmp(a+aofs, b+bofs, len);
}
else
G_FLOAT(OFS_RETURN) = Q_strcasecmp(a, b);
}
//FTE_STRINGS
//C style strncmp (compare first n characters - case sensitive. Note that there is no strcmp provided)
void QCBUILTIN PF_strncmp (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *a = PR_GetStringOfs(prinst, OFS_PARM0);
const char *b = PR_GetStringOfs(prinst, OFS_PARM1);
if (prinst->callargc > 2)
{
int len = G_FLOAT(OFS_PARM2);
int aofs = prinst->callargc>3?G_FLOAT(OFS_PARM3):0;
int bofs = prinst->callargc>4?G_FLOAT(OFS_PARM4):0;
if (VMUTF8)
{
aofs = aofs?unicode_byteofsfromcharofs(a, aofs, VMUTF8MARKUP):0;
bofs = bofs?unicode_byteofsfromcharofs(b, bofs, VMUTF8MARKUP):0;
len = max(unicode_byteofsfromcharofs(a+aofs, len, VMUTF8MARKUP), unicode_byteofsfromcharofs(b+bofs, len, VMUTF8MARKUP));
}
else
{
if (aofs < 0 || (aofs && aofs > strlen(a)))
aofs = strlen(a);
if (bofs < 0 || (bofs && bofs > strlen(b)))
bofs = strlen(b);
}
G_FLOAT(OFS_RETURN) = Q_strncmp(a + aofs, b, len);
}
else
G_FLOAT(OFS_RETURN) = Q_strcmp(a, b);
}
//uses qw style \key\value strings
void QCBUILTIN PF_infoget (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *info = PR_GetStringOfs(prinst, OFS_PARM0);
const char *key = PR_GetStringOfs(prinst, OFS_PARM1);
key = Info_ValueForKey(info, key);
RETURN_TSTRING(key);
}
//uses qw style \key\value strings
void QCBUILTIN PF_infoadd (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *info = PR_GetStringOfs(prinst, OFS_PARM0);
const char *key = PR_GetStringOfs(prinst, OFS_PARM1);
const char *value = PF_VarString(prinst, 2, pr_globals);
char temp[8192];
Q_strncpyz(temp, info, MAXTEMPBUFFERLEN);
Info_SetValueForStarKey(temp, key, value, MAXTEMPBUFFERLEN);
RETURN_TSTRING(temp);
}
//string(float pad, string str1, ...) strpad
void QCBUILTIN PF_strpad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char destbuf[4096];
char *dest = destbuf;
int pad = G_FLOAT(OFS_PARM0);
const char *src = PF_VarString(prinst, 1, pr_globals);
//UTF-8-FIXME: pad is chars not bytes...
if (pad < 0)
{ //pad left
pad = -pad - strlen(src);
if (pad>=sizeof(destbuf))
pad = sizeof(destbuf)-1;
if (pad < 0)
pad = 0;
Q_strncpyz(dest+pad, src, sizeof(destbuf)-pad);
while(pad)
{
dest[--pad] = ' ';
}
}
else
{ //pad right
if (pad>=sizeof(destbuf))
pad = sizeof(destbuf)-1;
pad -= strlen(src);
if (pad < 0)
pad = 0;
Q_strncpyz(dest, src, sizeof(destbuf));
dest+=strlen(dest);
while(pad-->0)
*dest++ = ' ';
*dest = '\0';
}
RETURN_TSTRING(destbuf);
}
void QCBUILTIN PF_strtrim (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
const char *end;
char *news;
//figure out the new start
while (*str == ' ' || *str == '\t' || *str == '\n' || *str == '\r')
str++;
//figure out the new end.
end = str + strlen(str);
while(end > str && (end[-1] == ' ' || end[-1] == '\t' || end[-1] == '\n' || end[-1] == '\r'))
end--;
//copy that substring into a tempstring.
((int *)pr_globals)[OFS_RETURN] = prinst->AllocTempString(prinst, &news, end - str + 1);
memcpy(news, str, end-str);
news[end-str] = 0;
}
//part of PF_strconv
static int chrconv_number(int i, int base, int conv)
{
i -= base;
switch (conv)
{
default:
case 5:
case 6:
case 0:
break;
case 1:
base = '0';
break;
case 2:
base = '0'+128;
break;
case 3:
base = '0'-30;
break;
case 4:
base = '0'+128-30;
break;
}
return i + base;
}
//part of PF_strconv
static int chrconv_punct(int i, int base, int conv)
{
i -= base;
switch (conv)
{
default:
case 0:
break;
case 1:
base = 0;
break;
case 2:
base = 128;
break;
}
return i + base;
}
//part of PF_strconv
static int chrchar_alpha(int i, int basec, int baset, int convc, int convt, int charnum)
{
//convert case and colour seperatly...
i -= baset + basec;
switch (convt)
{
default:
case 0:
break;
case 1:
baset = 0;
break;
case 2:
baset = 128;
break;
case 5:
case 6:
baset = 128*((charnum&1) == (convt-5));
break;
}
switch (convc)
{
default:
case 0:
break;
case 1:
basec = 'a';
break;
case 2:
basec = 'A';
break;
}
return i + basec + baset;
}
//FTE_STRINGS
//bulk convert a string. change case or colouring.
void QCBUILTIN PF_strconv (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int ccase = G_FLOAT(OFS_PARM0); //0 same, 1 lower, 2 upper
int redalpha = G_FLOAT(OFS_PARM1); //0 same, 1 white, 2 red, 5 alternate, 6 alternate-alternate
int rednum = G_FLOAT(OFS_PARM2); //0 same, 1 white, 2 red, 3 redspecial, 4 whitespecial, 5 alternate, 6 alternate-alternate
const unsigned char *string = PF_VarString(prinst, 3, pr_globals);
int len = strlen(string);
int i;
unsigned char resbuf[8192];
unsigned char *result = resbuf;
//UTF-8-FIXME: cope with utf+^U etc
if (len >= MAXTEMPBUFFERLEN)
len = MAXTEMPBUFFERLEN-1;
for (i = 0; i < len; i++, string++, result++) //should this be done backwards?
{
if (*string >= '0' && *string <= '9') //normal numbers...
*result = chrconv_number(*string, '0', rednum);
else if (*string >= '0'+128 && *string <= '9'+128)
*result = chrconv_number(*string, '0'+128, rednum);
else if (*string >= '0'+128-30 && *string <= '9'+128-30)
*result = chrconv_number(*string, '0'+128-30, rednum);
else if (*string >= '0'-30 && *string <= '9'-30)
*result = chrconv_number(*string, '0'-30, rednum);
else if (*string >= 'a' && *string <= 'z') //normal numbers...
*result = chrchar_alpha(*string, 'a', 0, ccase, redalpha, i);
else if (*string >= 'A' && *string <= 'Z') //normal numbers...
*result = chrchar_alpha(*string, 'A', 0, ccase, redalpha, i);
else if (*string >= 'a'+128 && *string <= 'z'+128) //normal numbers...
*result = chrchar_alpha(*string, 'a', 128, ccase, redalpha, i);
else if (*string >= 'A'+128 && *string <= 'Z'+128) //normal numbers...
*result = chrchar_alpha(*string, 'A', 128, ccase, redalpha, i);
else if ((*string & 127) < 16 || !redalpha) //special chars..
*result = *string;
else if (*string < 128)
*result = chrconv_punct(*string, 0, redalpha);
else
*result = chrconv_punct(*string, 128, redalpha);
}
*result = '\0';
RETURN_TSTRING(((char*)resbuf));
}
//FTE_STRINGS
//returns a string containing one character per parameter (up to the qc max params of 8).
void QCBUILTIN PF_chr2str (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int ch;
int i;
char string[128], *s = string;
for (i = 0; i < prinst->callargc; i++)
{
ch = G_FLOAT(OFS_PARM0 + i*3);
if (VMUTF8 || ch > 0xff)
s += unicode_encode(s, ch, (string+sizeof(string)-1)-s, VMUTF8MARKUP||(ch>0xff));
else
*s++ = G_FLOAT(OFS_PARM0 + i*3);
}
*s++ = '\0';
RETURN_TSTRING(string);
}
//FTE_STRINGS
//returns character at position X
void QCBUILTIN PF_str2chr (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int err;
const char *next;
const char *instr = PR_GetStringOfs(prinst, OFS_PARM0);
int ofs = (prinst->callargc>1)?G_FLOAT(OFS_PARM1):0;
if (VMUTF8)
{
if (ofs < 0)
ofs = unicode_charcount(instr, 1<<30, VMUTF8MARKUP)+ofs;
ofs = unicode_byteofsfromcharofs(instr, ofs, VMUTF8MARKUP);
}
else
{
if (ofs < 0)
ofs = strlen(instr)+ofs;
}
if (ofs && (ofs < 0 || ofs > strlen(instr)))
G_FLOAT(OFS_RETURN) = '\0';
else
{
if (VMUTF8)
G_FLOAT(OFS_RETURN) = unicode_decode(&err, instr+ofs, &next, VMUTF8MARKUP);
else
G_FLOAT(OFS_RETURN) = (unsigned char)instr[ofs];
}
}
//FTE_STRINGS
//strstr, without generating a new string. Use in conjunction with FRIK_FILE's substring for more similar strstr.
void QCBUILTIN PF_strstrofs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *instr = PR_GetStringOfs(prinst, OFS_PARM0);
const char *match = PR_GetStringOfs(prinst, OFS_PARM1);
int firstofs = (prinst->callargc>2)?G_FLOAT(OFS_PARM2):0;
if (VMUTF8)
firstofs = unicode_byteofsfromcharofs(instr, firstofs, VMUTF8MARKUP);
if (firstofs && (firstofs < 0 || firstofs > strlen(instr)))
{
G_FLOAT(OFS_RETURN) = -1;
return;
}
match = strstr(instr+firstofs, match);
if (!match)
G_FLOAT(OFS_RETURN) = -1;
else
G_FLOAT(OFS_RETURN) = VMUTF8?unicode_charofsfrombyteofs(instr, match-instr, VMUTF8MARKUP):(match - instr);
}
//float(string input) stof
void QCBUILTIN PF_stof (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
s = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = atof(s);
}
//tstring(float input) ftos
void QCBUILTIN PF_ftos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float v;
char pr_string_temp[64];
v = G_FLOAT(OFS_PARM0);
if (v == (int)v)
sprintf (pr_string_temp, "%d",(int)v);
else if (pr_brokenfloatconvert.value)
sprintf (pr_string_temp, "%5.1f",v);
else
Q_ftoa (pr_string_temp, v);
RETURN_TSTRING(pr_string_temp);
}
void QCBUILTIN PF_ftoi (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_INT(OFS_RETURN) = G_FLOAT(OFS_PARM0);
}
void QCBUILTIN PF_itof (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (prinst->callargc > 1)
{
unsigned int value = G_INT(OFS_PARM0);
unsigned int shift = G_FLOAT(OFS_PARM1);
unsigned int count = G_FLOAT(OFS_PARM2);
G_FLOAT(OFS_RETURN) = (value >> shift) & ((1u<<count)-1u);
}
else
G_FLOAT(OFS_RETURN) = G_INT(OFS_PARM0);
}
//tstring(integer input) itos
void QCBUILTIN PF_itos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int v;
char pr_string_temp[64];
v = G_INT(OFS_PARM0);
sprintf (pr_string_temp, "%d",v);
RETURN_TSTRING(pr_string_temp);
}
//int(string input) stoi
void QCBUILTIN PF_stoi (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *input = PR_GetStringOfs(prinst, OFS_PARM0);
G_INT(OFS_RETURN) = atoi(input);
}
//tstring(integer input) htos
void QCBUILTIN PF_htos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int v;
char pr_string_temp[64];
v = G_INT(OFS_PARM0);
sprintf (pr_string_temp, "%08x",v);
RETURN_TSTRING(pr_string_temp);
}
//int(string input) stoh
void QCBUILTIN PF_stoh (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *input = PR_GetStringOfs(prinst, OFS_PARM0);
G_INT(OFS_RETURN) = strtoul(input, NULL, 16);
}
//vector(string s) stov = #117
//returns vector value from a string
void QCBUILTIN PF_stov (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
const char *s;
float *out;
s = PF_VarString(prinst, 0, pr_globals);
out = G_VECTOR(OFS_RETURN);
out[0] = out[1] = out[2] = 0;
if (*s == '\'')
s++;
for (i = 0; i < 3; i++)
{
while (*s == ' ' || *s == '\t')
s++;
out[i] = atof (s);
if (!out[i] && *s != '-' && *s != '+' && (*s < '0' || *s > '9'))
break; // not a number
while (*s && *s != ' ' && *s !='\t' && *s != '\'')
s++;
if (*s == '\'')
break;
}
}
//tstring(vector input) vtos
void QCBUILTIN PF_vtos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char pr_string_temp[64];
//sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
sprintf (pr_string_temp, "'%f %f %f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
RETURN_TSTRING(pr_string_temp);
}
void QCBUILTIN PF_Logarithm (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//log2(v) = ln(v)/ln(2)
double r;
r = log(G_FLOAT(OFS_PARM0));
if (prinst->callargc > 1)
r /= log(G_FLOAT(OFS_PARM1));
G_FLOAT(OFS_RETURN) = r;
}
void QCBUILTIN PF_strunzone(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef QCGC
//gc frees everything for us.
//FIXME: explicitly free it anyway, to save running the gc quite so often.
#else
prinst->AddressableFree(prinst, prinst->stringtable + G_INT(OFS_PARM0));
#endif
}
void QCBUILTIN PF_strzone(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //frik_file
{
#ifdef QCGC
//just allocate a tempstring instead, because we can.
PF_strcat(prinst, pr_globals);
#else
char *buf;
int len = 0;
const char *s[8];
int l[8];
int i;
for (i = 0; i < prinst->callargc; i++)
{
s[i] = PR_GetStringOfs(prinst, OFS_PARM0+i*3);
l[i] = strlen(s[i]);
len += l[i];
}
len++; /*for the null*/
buf = prinst->AddressableAlloc(prinst, len);
if (!buf)
{
G_INT(OFS_RETURN) = 0;
return;
}
G_INT(OFS_RETURN) = (char*)buf - prinst->stringtable;
len = 0;
for (i = 0; i < prinst->callargc; i++)
{
memcpy(buf, s[i], l[i]);
buf += l[i];
}
*buf = '\0';
#endif
}
#ifdef QCGC
void QCBUILTIN PF_createbuffer (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int len = G_INT(OFS_PARM0);
char *buf;
if (len <= 0)
G_INT(OFS_RETURN) = 0;
else
{
len++;
G_INT(OFS_RETURN) = prinst->AllocTempString(prinst, &buf, len);
memset(buf, 0, len);
}
}
#endif
//string(string str1, string str2, str3, etc) strcat
void QCBUILTIN PF_strcat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *buf;
size_t len = 0;
const char *s[8];
int l[8];
int i;
for (i = 0; i < prinst->callargc; i++)
{
s[i] = PR_GetStringOfs(prinst, OFS_PARM0+i*3);
l[i] = strlen(s[i]);
len += l[i];
#ifdef HAVE_LEGACY
if (dpcompat_strcat_limit.ival && len > dpcompat_strcat_limit.ival)
{
l[i]-= len-dpcompat_strcat_limit.ival;
len -= len-dpcompat_strcat_limit.ival;
}
#endif
}
len++; /*for the null*/
((int *)pr_globals)[OFS_RETURN] = prinst->AllocTempString(prinst, &buf, len);
if (buf)
{
for (i = 0; i < prinst->callargc; i++)
{
memcpy(buf, s[i], l[i]);
buf += l[i];
}
*buf = '\0';
}
}
//returns a section of a string as a tempstring
void QCBUILTIN PF_substring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int start, length, slen;
const char *s;
char *string;
s = PR_GetStringOfs(prinst, OFS_PARM0);
start = G_FLOAT(OFS_PARM1);
length = G_FLOAT(OFS_PARM2);
//UTF-8-FIXME: start+length are chars not bytes...
if (VMUTF8)
slen = unicode_charcount(s, 1<<30, VMUTF8MARKUP);
else
slen = strlen(s);
if (start < 0)
start = slen+start;
if (length < 0)
length = slen-start+(length+1);
if (start < 0)
{
// length += start;
start = 0;
}
if (start >= slen || length<=0)
{
RETURN_TSTRING("");
return;
}
slen -= start;
if (length > slen)
length = slen;
if (VMUTF8)
{
start = unicode_byteofsfromcharofs(s, start, VMUTF8MARKUP);
length = unicode_byteofsfromcharofs(s+start, length, VMUTF8MARKUP);
}
s += start;
((int *)pr_globals)[OFS_RETURN] = prinst->AllocTempString(prinst, &string, length+1);
memcpy(string, s, length);
string[length] = '\0';
}
void QCBUILTIN PF_strlen(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (VMUTF8)
G_FLOAT(OFS_RETURN) = unicode_charcount(PR_GetStringOfs(prinst, OFS_PARM0), 1<<30, VMUTF8MARKUP);
else
G_FLOAT(OFS_RETURN) = strlen(PR_GetStringOfs(prinst, OFS_PARM0));
}
//float(string input, string token) instr
void QCBUILTIN PF_instr (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *sub;
const char *s1;
const char *s2;
s1 = PR_GetStringOfs(prinst, OFS_PARM0);
s2 = PF_VarString(prinst, 1, pr_globals);
if (!s1 || !s2)
{
PR_BIError(prinst, "Null string in \"instr\"\n");
return;
}
sub = strstr(s1, s2);
if (sub == NULL)
G_INT(OFS_RETURN) = 0;
else
RETURN_SSTRING(sub); //last as long as the original string
}
void QCBUILTIN PF_strreplace (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char resultbuf[4096];
char *result = resultbuf;
const char *search = PR_GetStringOfs(prinst, OFS_PARM0);
const char *replace = PR_GetStringOfs(prinst, OFS_PARM1);
const char *subject = PR_GetStringOfs(prinst, OFS_PARM2);
int searchlen = strlen(search);
int replacelen = strlen(replace);
if (searchlen)
{
while (*subject && result < resultbuf + sizeof(resultbuf) - replacelen - 2)
{
if (!strncmp(subject, search, searchlen))
{
subject += searchlen;
memcpy(result, replace, replacelen);
result += replacelen;
}
else
*result++ = *subject++;
}
*result = 0;
RETURN_TSTRING(resultbuf);
}
else
RETURN_TSTRING(subject);
}
void QCBUILTIN PF_strireplace (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char resultbuf[4096];
char *result = resultbuf;
const char *search = PR_GetStringOfs(prinst, OFS_PARM0);
const char *replace = PR_GetStringOfs(prinst, OFS_PARM1);
const char *subject = PR_GetStringOfs(prinst, OFS_PARM2);
int searchlen = strlen(search);
int replacelen = strlen(replace);
if (searchlen)
{
while (*subject && result < resultbuf + sizeof(resultbuf) - replacelen - 2)
{
//UTF-8-FIXME: case insensitivity is awkward...
if (!strnicmp(subject, search, searchlen))
{
subject += searchlen;
memcpy(result, replace, replacelen);
result += replacelen;
}
else
*result++ = *subject++;
}
*result = 0;
RETURN_TSTRING(resultbuf);
}
else
RETURN_TSTRING(subject);
}
//string(entity ent) etos = #65
void QCBUILTIN PF_etos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char s[64];
snprintf (s, sizeof(s), "entity %i", G_EDICTNUM(prinst, OFS_PARM0));
RETURN_TSTRING(s);
}
//DP_QC_STRINGCOLORFUNCTIONS
// #476 float(string s) strlennocol - returns how many characters are in a string, minus color codes
void QCBUILTIN PF_strlennocol (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *in = PR_GetStringOfs(prinst, OFS_PARM0);
char result[8192];
conchar_t flagged[8192];
unsigned int len = 0;
COM_ParseFunString(CON_WHITEMASK, in, flagged, sizeof(flagged), false);
COM_DeFunString(flagged, NULL, result, sizeof(result), true, false);
for (len = 0; result[len]; len++)
;
G_FLOAT(OFS_RETURN) = len;
}
//DP_QC_STRINGCOLORFUNCTIONS
// string (string s) strdecolorize - returns the passed in string with color codes stripped
void QCBUILTIN PF_strdecolorize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *in = PR_GetStringOfs(prinst, OFS_PARM0);
char result[8192];
conchar_t flagged[8192];
COM_ParseFunString(CON_WHITEMASK, in, flagged, sizeof(flagged), false);
COM_DeFunString(flagged, NULL, result, sizeof(result), true, false);
RETURN_TSTRING(result);
}
//DP_QC_STRING_CASE_FUNCTIONS
void QCBUILTIN PF_strtolower (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *in = PR_GetStringOfs(prinst, OFS_PARM0);
char result[8192];
unicode_strtolower(in, result, sizeof(result), VMUTF8MARKUP);
RETURN_TSTRING(result);
}
//DP_QC_STRING_CASE_FUNCTIONS
void QCBUILTIN PF_strtoupper (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *in = PR_GetStringOfs(prinst, OFS_PARM0);
char result[8192];
unicode_strtoupper(in, result, sizeof(result), VMUTF8MARKUP);
RETURN_TSTRING(result);
}
//DP_QC_STRFTIME
void QCBUILTIN PF_strftime (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *in = PF_VarString(prinst, 1, pr_globals);
char result[8192];
char uresult[8192];
time_t ctime;
struct tm *tm;
ctime = time(NULL);
if (G_FLOAT(OFS_PARM0))
tm = localtime(&ctime);
else
tm = gmtime(&ctime);
//msvc sucks.
if (!strcmp(in, "%R"))
in = "%H:%M";
else if (!strcmp(in, "%F"))
in = "%Y-%m-%d";
strftime(result, sizeof(result), in, tm);
unicode_strtoupper(result, uresult, sizeof(uresult), VMUTF8MARKUP);
RETURN_TSTRING(uresult);
}
//String functions
////////////////////////////////////////////////////
//515's String functions
struct strbuf {
pubprogfuncs_t *prinst;
char **strings;
size_t used;
size_t allocated;
int flags;
};
#define BUFFLAG_SAVED 1
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
#define BUFSTRBASE 1 //officially these are 0-based (ie: use negatives for not-a-buffer), but fte biases it to catch qc bugs.
struct strbuf *strbuflist;
size_t strbufmax;
static void PR_buf_savegame(vfsfile_t *f, pubprogfuncs_t *prinst, qboolean binary)
{
unsigned int i, bufno;
char *tmp = NULL;
size_t tmpsize = 0, ns;
for (bufno = 0; bufno < strbufmax; bufno++)
{
if (strbuflist[bufno].prinst == prinst && (strbuflist[bufno].flags & BUFFLAG_SAVED))
{
VFS_PRINTF (f, "buffer %u %i %i %u\n", bufno+BUFSTRBASE, strbuflist[bufno].flags, ev_string, (unsigned int)strbuflist[bufno].used);
VFS_PRINTF (f, "{\n");
for (i = 0; i < strbuflist[bufno].used; i++)
if (strbuflist[bufno].strings[i])
{
ns = strlen(strbuflist[bufno].strings[i])*2 + 4;
if (ns > tmpsize)
Z_ReallocElements((void**)&tmp, &tmpsize, ns, sizeof(char));
VFS_PRINTF (f, "%u %s\n", i, COM_QuotedString(strbuflist[bufno].strings[i], tmp, tmpsize, false));
}
VFS_PRINTF (f, "}\n");
}
}
free(tmp);
}
static const char *PR_buf_loadgame(pubprogfuncs_t *prinst, const char *l)
{
char token[65536];
int bufno;
unsigned int flags;
size_t buffersize, index;
com_tokentype_t tt;
struct strbuf *buf;
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
bufno = atoi(token)-BUFSTRBASE;
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
flags = atoi(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
if (atoi(token) != ev_string) return NULL; //we only support string buffers right now. FIXME: if the token was "string" then create an empty strbuf.
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_RAWTOKEN)return NULL;
buffersize = atoi(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_LINEENDING)return NULL;
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_PUNCTUATION)return NULL;
if (strcmp(token, "{")) return NULL;
if (bufno < 0 || bufno >= 1<<16)
return NULL;
if (bufno >= strbufmax)
Z_ReallocElements((void**)&strbuflist, &strbufmax, bufno+1, sizeof(*strbuflist));
buf = &strbuflist[bufno];
if (buf->prinst)
{ //already alive... wipe it.
for (index = 0; index < buf->used; index++)
Z_Free(buf->strings[index]);
Z_Free(buf->strings);
buf->strings = NULL;
buf->used = 0;
buf->allocated = 0;
}
buf->prinst = prinst;
buf->flags = flags;
if (buffersize)
{ //preallocate the buffer to match what it used to be.
if (buffersize < 1<<20)
{
Z_ReallocElements((void**)&buf->strings, &buf->allocated, buffersize, sizeof(*buf->strings));
buf->used = buf->allocated;
}
}
for(;;)
{
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);
if (tt == TTP_LINEENDING)
continue;
if (tt == TTP_PUNCTUATION && !strcmp(token, "}"))
break;
if (tt != TTP_RAWTOKEN)
break;
index = atoi(token);
l = COM_ParseTokenOut(l, NULL, token, sizeof(token), &tt);if (tt != TTP_STRING)return NULL;
if (index < 0 || index >= buf->allocated)
continue; //some sort of error.
if (buf->strings[index]) //shouldn't really happen, but just in case we're given bad input...
Z_Free(buf->strings[index]);
buf->strings[index] = Z_Malloc(strlen(token)+1);
strcpy(buf->strings[index], token);
if (index >= buf->used)
buf->used = index+1;
}
return l;
}
void PF_buf_shutdown(pubprogfuncs_t *prinst)
{
size_t i, bufno;
for (bufno = 0; bufno < strbufmax; bufno++)
{
if (strbuflist[bufno].prinst == prinst)
{
for (i = 0; i < strbuflist[bufno].used; i++)
Z_Free(strbuflist[bufno].strings[i]);
Z_Free(strbuflist[bufno].strings);
strbuflist[bufno].strings = NULL;
strbuflist[bufno].used = 0;
strbuflist[bufno].allocated = 0;
strbuflist[bufno].prinst = NULL;
}
}
while (strbufmax>0 && !strbuflist[strbufmax-1].prinst)
strbufmax--;
if (!strbufmax)
{
Z_Free(strbuflist);
strbuflist = NULL;
}
}
// #440 float() buf_create (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_buf_create (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t i;
const char *type = ((prinst->callargc>0)?PR_GetStringOfs(prinst, OFS_PARM0):"string");
unsigned int flags = ((prinst->callargc>1)?G_FLOAT(OFS_PARM1):BUFFLAG_SAVED);
flags &= BUFFLAG_SAVED;
if (!Q_strcasecmp(type, "string"))
;
else
{
G_FLOAT(OFS_RETURN) = -1;
return;
}
//flags&1 == saved. apparently.
for (i = 0; i < strbufmax; i++)
{
if (!strbuflist[i].prinst)
break;
}
if (i == strbufmax)
{
if (!ZF_ReallocElements((void**)&strbuflist, &strbufmax, strbufmax+1, sizeof(*strbuflist)))
{
G_FLOAT(OFS_RETURN) = -1;
return;
}
}
strbuflist[i].prinst = prinst;
strbuflist[i].used = 0;
strbuflist[i].allocated = 0;
strbuflist[i].strings = NULL;
strbuflist[i].flags = flags;
G_FLOAT(OFS_RETURN) = i+BUFSTRBASE;
}
// #441 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_buf_del (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t i;
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
for (i = 0; i < strbuflist[bufno].used; i++)
Z_Free(strbuflist[bufno].strings[i]);
Z_Free(strbuflist[bufno].strings);
strbuflist[bufno].strings = NULL;
strbuflist[bufno].used = 0;
strbuflist[bufno].allocated = 0;
strbuflist[bufno].prinst = NULL;
}
// #442 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_buf_getsize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
G_FLOAT(OFS_RETURN) = strbuflist[bufno].used;
}
// #443 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_buf_copy (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t buffrom = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
size_t bufto = G_FLOAT(OFS_PARM1)-BUFSTRBASE;
size_t i;
if (bufto == buffrom) //err...
return;
if (buffrom >= strbufmax)
return;
if (strbuflist[buffrom].prinst != prinst)
return;
if (bufto >= strbufmax)
return;
if (strbuflist[bufto].prinst != prinst)
return;
//obliterate any and all existing data.
for (i = 0; i < strbuflist[bufto].used; i++)
Z_Free(strbuflist[bufto].strings[i]);
Z_Free(strbuflist[bufto].strings);
//copy new data over.
strbuflist[bufto].used = strbuflist[bufto].allocated = strbuflist[buffrom].used;
strbuflist[bufto].strings = BZ_Malloc(strbuflist[buffrom].used * sizeof(char*));
for (i = 0; i < strbuflist[buffrom].used; i++)
strbuflist[bufto].strings[i] = strbuflist[buffrom].strings[i]?Z_StrDup(strbuflist[buffrom].strings[i]):NULL;
}
static int PF_buf_sort_sortprefixlen;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
static int QDECL PF_buf_sort_ascending_prefix(const void *a, const void *b)
{
return strncmp(*(char**)a, *(char**)b, PF_buf_sort_sortprefixlen);
}
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
static int QDECL PF_buf_sort_descending_prefix(const void *b, const void *a)
{
return strncmp(*(char**)a, *(char**)b, PF_buf_sort_sortprefixlen);
}
// #444 void(float bufhandle, float sortprefixlen, float backward) buf_sort (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_buf_sort (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
int sortprefixlen = G_FLOAT(OFS_PARM1);
qboolean backwards = G_FLOAT(OFS_PARM2);
int s,d;
char **strings;
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
if (sortprefixlen <= 0)
sortprefixlen = 0x7fffffff;
//take out the nulls first, to avoid weird/crashy sorting
for (s = 0, d = 0, strings = strbuflist[bufno].strings; s < strbuflist[bufno].used; )
{
if (!strings[s])
{
s++;
continue;
}
strings[d++] = strings[s++];
}
strbuflist[bufno].used = d;
//no nulls now, sort it.
PF_buf_sort_sortprefixlen = sortprefixlen; //eww, a global. burn in hell.
if (backwards) //z first
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
qsort(strings, strbuflist[bufno].used, sizeof(char*), PF_buf_sort_descending_prefix);
else //a first
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
qsort(strings, strbuflist[bufno].used, sizeof(char*), PF_buf_sort_ascending_prefix);
}
// #445 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_buf_implode (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
const char *glue = PR_GetStringOfs(prinst, OFS_PARM1);
unsigned int gluelen = strlen(glue);
size_t retlen, l, i;
char **strings;
char *ret;
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
//count neededlength
strings = strbuflist[bufno].strings;
for (i = 0, retlen = 0; i < strbuflist[bufno].used; i++)
{
if (strings[i])
{
if (retlen)
retlen += gluelen;
retlen += strlen(strings[i]);
}
}
//generate the output
ret = malloc(retlen+1);
for (i = 0, retlen = 0; i < strbuflist[bufno].used; i++)
{
if (strings[i])
{
if (retlen)
{
memcpy(ret+retlen, glue, gluelen);
retlen += gluelen;
}
l = strlen(strings[i]);
memcpy(ret+retlen, strings[i], l);
retlen += l;
}
}
//add the null and return
ret[retlen] = 0;
RETURN_TSTRING(ret);
free(ret);
}
// #446 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_bufstr_get (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
size_t index = G_FLOAT(OFS_PARM1);
if ((unsigned int)bufno >= strbufmax)
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
G_INT(OFS_RETURN) = 0;
return;
}
if (strbuflist[bufno].prinst != prinst)
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
G_INT(OFS_RETURN) = 0;
return;
}
if (index >= strbuflist[bufno].used)
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
G_INT(OFS_RETURN) = 0;
return;
}
RETURN_TSTRING(strbuflist[bufno].strings[index]);
}
// #447 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_bufstr_set (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
size_t index = G_FLOAT(OFS_PARM1);
const char *string = PR_GetStringOfs(prinst, OFS_PARM2);
size_t oldcount;
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
if (index >= strbuflist[bufno].allocated)
{
if (index > 1024*1024)
{
PR_RunWarning(prinst, "index outside sanity range\n");
return;
}
oldcount = strbuflist[bufno].allocated;
strbuflist[bufno].allocated = (index + 256);
strbuflist[bufno].strings = BZ_Realloc(strbuflist[bufno].strings, strbuflist[bufno].allocated*sizeof(char*));
memset(strbuflist[bufno].strings+oldcount, 0, (strbuflist[bufno].allocated - oldcount) * sizeof(char*));
}
if (strbuflist[bufno].strings[index])
Z_Free(strbuflist[bufno].strings[index]);
strbuflist[bufno].strings[index] = Z_Malloc(strlen(string)+1);
strcpy(strbuflist[bufno].strings[index], string);
if (index >= strbuflist[bufno].used)
strbuflist[bufno].used = index+1;
}
static size_t PF_bufstr_add_internal(int bufno, const char *string, int appendonend)
{
size_t index;
if (appendonend)
{
//add on end
index = strbuflist[bufno].used;
}
else
{
//find a hole
for (index = 0; index < strbuflist[bufno].used; index++)
if (!strbuflist[bufno].strings[index])
break;
}
//expand it if needed
if (index >= strbuflist[bufno].allocated)
{
int oldcount;
oldcount = strbuflist[bufno].allocated;
strbuflist[bufno].allocated = (index + 256);
strbuflist[bufno].strings = BZ_Realloc(strbuflist[bufno].strings, strbuflist[bufno].allocated*sizeof(char*));
memset(strbuflist[bufno].strings+oldcount, 0, (strbuflist[bufno].allocated - oldcount) * sizeof(char*));
}
//add in the new string.
if (strbuflist[bufno].strings[index])
Z_Free(strbuflist[bufno].strings[index]);
strbuflist[bufno].strings[index] = Z_Malloc(strlen(string)+1);
strcpy(strbuflist[bufno].strings[index], string);
if (index >= strbuflist[bufno].used)
strbuflist[bufno].used = index+1;
return index;
}
// #448 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_bufstr_add (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
const char *string = PR_GetStringOfs(prinst, OFS_PARM1);
int order = G_FLOAT(OFS_PARM2);
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
G_FLOAT(OFS_RETURN) = PF_bufstr_add_internal(bufno, string, order);
}
// #449 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
void QCBUILTIN PF_bufstr_free (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
size_t index = G_FLOAT(OFS_PARM1);
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
if (index >= strbuflist[bufno].used)
return; //not valid anyway.
if (strbuflist[bufno].strings[index])
Z_Free(strbuflist[bufno].strings[index]);
strbuflist[bufno].strings[index] = NULL;
}
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
static int QDECL PF_buf_sort_ascending(const void *a, const void *b)
{
return strcmp(*(char**)a, *(char**)b);
}
void QCBUILTIN PF_buf_cvarlist (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
const char *pattern = PR_GetStringOfs(prinst, OFS_PARM1);
const char *antipattern = PR_GetStringOfs(prinst, OFS_PARM2);
int i;
cvar_group_t *grp;
cvar_t *var;
extern cvar_group_t *cvar_groups;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
int plen = strlen(pattern), alen = strlen(antipattern);
qboolean pwc = strchr(pattern, '*')||strchr(pattern, '?'),
awc = strchr(antipattern, '*')||strchr(antipattern, '?');
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
//obliterate any and all existing data.
for (i = 0; i < strbuflist[bufno].used; i++)
Z_Free(strbuflist[bufno].strings[i]);
Z_Free(strbuflist[bufno].strings);
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
strbuflist[bufno].strings = NULL;
strbuflist[bufno].used = strbuflist[bufno].allocated = 0;
//ignore name2, no point listing it twice.
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
if (plen && (pwc?!wildcmp(pattern, var->name):strncmp(var->name, pattern, plen)))
continue;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
if (alen && (awc?wildcmp(antipattern, var->name):!strncmp(var->name, antipattern, alen)))
continue;
PF_bufstr_add_internal(bufno, var->name, true);
}
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
qsort(strbuflist[bufno].strings, strbuflist[bufno].used, sizeof(char*), PF_buf_sort_ascending);
}
enum matchmethod_e
{
MATCH_AUTO=0,
MATCH_EXACT=1,
MATCH_LEFT=2,
MATCH_RIGHT=3,
MATCH_MIDDLE=4,
MATCH_PATTERN=5,
};
static qboolean domatch(const char *str, const char *pattern, enum matchmethod_e method)
{
switch(method)
{
case MATCH_EXACT:
return !strcmp(str, pattern);
case MATCH_LEFT:
return !strncmp(str, pattern, strlen(pattern));
case MATCH_RIGHT:
{
size_t slen = strlen(str);
size_t plen = strlen(pattern);
if (plen > slen)
return false;
return !strcmp(str + slen-plen, pattern);
}
case MATCH_MIDDLE:
return !!strstr(str, pattern);
case MATCH_AUTO: //just treat as MATCH_PATTERN. we could optimise it a bit, but mneh
case MATCH_PATTERN:
default:
return wildcmp(pattern, str);
}
}
void QCBUILTIN PF_bufstr_find (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bufno = G_FLOAT(OFS_PARM0)-BUFSTRBASE;
const char *pattern = PR_GetStringOfs(prinst, OFS_PARM1);
enum matchmethod_e matchmethod = G_FLOAT(OFS_PARM2);
int idx = (prinst->callargc > 3)?G_FLOAT(OFS_PARM3):0;
int step = (prinst->callargc > 4)?G_FLOAT(OFS_PARM4):1;
const char *s;
G_FLOAT(OFS_RETURN) = -1; //assume the worst
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
if (idx < 0 || step <= 0)
return;
for (; idx < strbuflist[bufno].used; idx += step)
{
s = strbuflist[bufno].strings[idx];
if (!s) continue;
if (domatch(s, pattern, matchmethod))
{
G_FLOAT(OFS_RETURN) = idx;
break;
}
}
}
//directly reads a file into a stringbuffer
void QCBUILTIN PF_buf_loadfile (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *fname = PR_GetStringOfs(prinst, OFS_PARM0);
size_t bufno = G_FLOAT(OFS_PARM1)-BUFSTRBASE;
vfsfile_t *file;
char line[8192];
const char *fallback;
G_FLOAT(OFS_RETURN) = 0;
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
if (!QC_FixFileName(fname, &fname, &fallback))
{
Con_Printf("qcfopen: Access denied: %s\n", fname);
return;
}
file = FS_OpenVFS(fname, "rb", FS_GAME);
if (!file && fallback)
file = FS_OpenVFS(fallback, "rb", FS_GAME);
if (!file)
return;
while(VFS_GETS(file, line, sizeof(line)))
{
PF_bufstr_add_internal(bufno, line, true);
}
VFS_CLOSE(file);
G_FLOAT(OFS_RETURN) = 1;
}
void QCBUILTIN PF_buf_writefile (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t fnum = G_FLOAT(OFS_PARM0) - FIRST_QC_FILE_INDEX;
size_t bufno = G_FLOAT(OFS_PARM1)-BUFSTRBASE;
char **strings;
int idx, midx;
G_FLOAT(OFS_RETURN) = 0;
if (bufno >= strbufmax)
return;
if (strbuflist[bufno].prinst != prinst)
return;
if (fnum >= MAX_QC_FILES)
return;
if (pf_fopen_files[fnum].prinst != prinst)
return;
if (prinst->callargc >= 3)
idx = G_FLOAT(OFS_PARM2);
else
idx = 0;
if (prinst->callargc >= 4)
midx = idx + G_FLOAT(OFS_PARM3);
else
midx = strbuflist[bufno].used - idx;
idx = bound(0, idx, (int)strbuflist[bufno].used);
midx = min(midx, (int)strbuflist[bufno].used);
for(strings = strbuflist[bufno].strings; idx < midx; idx++)
{
if (strings[idx])
{
PF_fwrite_internal (prinst, fnum, strings[idx], strlen(strings[idx]));
PF_fwrite_internal (prinst, fnum, "\n", 1);
}
}
G_FLOAT(OFS_RETURN) = 1;
}
//515's String functions
////////////////////////////////////////////////////
//float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
void QCBUILTIN PF_crc16 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int insens = G_FLOAT(OFS_PARM0);
const char *str = PF_VarString(prinst, 1, pr_globals);
int len = strlen(str);
if (insens)
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
G_FLOAT(OFS_RETURN) = CalcHashInt(&hash_crc16_lower, str, len);
else
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
G_FLOAT(OFS_RETURN) = CalcHashInt(&hash_crc16, str, len);
}
static void QCBUILTIN PF_digest_internal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, const char *hashtype, const void *str, size_t len)
{
int digestsize, i;
unsigned char digest[64];
unsigned char hexdig[sizeof(digest)*2+1];
if (!strcmp(hashtype, "MD4"))
2023-02-20 06:13:40 +00:00
digestsize = CalcHash(&hash_md4, digest, sizeof(digest), str, len);
//md5?
else if (!strcmp(hashtype, "SHA1"))
digestsize = CalcHash(&hash_sha1, digest, sizeof(digest), str, len);
2023-02-20 06:13:40 +00:00
else if (!strcmp(hashtype, "SHA2-224") || !strcmp(hashtype, "SHA224"))
digestsize = CalcHash(&hash_sha2_224, digest, sizeof(digest), str, len);
else if (!strcmp(hashtype, "SHA2-256") || !strcmp(hashtype, "SHA256"))
digestsize = CalcHash(&hash_sha2_256, digest, sizeof(digest), str, len);
else if (!strcmp(hashtype, "SHA2-384") || !strcmp(hashtype, "SHA384"))
digestsize = CalcHash(&hash_sha2_384, digest, sizeof(digest), str, len);
else if (!strcmp(hashtype, "SHA2-512") || !strcmp(hashtype, "SHA512"))
digestsize = CalcHash(&hash_sha2_512, digest, sizeof(digest), str, len);
else if (!strcmp(hashtype, "CRC16"))
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
digestsize = CalcHash(&hash_crc16, digest, sizeof(digest), str, len);
else
digestsize = 0;
if (digestsize)
{
for (i = 0; i < digestsize; i++)
{
const char *hex = "0123456789abcdef";
hexdig[i*2+0] = hex[digest[i]>>4];
hexdig[i*2+1] = hex[digest[i]&0xf];
}
hexdig[i*2] = 0;
RETURN_TSTRING(hexdig);
}
else
G_INT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_digest_hex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *hashtype = PR_GetStringOfs(prinst, OFS_PARM0);
const char *str = PF_VarString(prinst, 1, pr_globals);
PF_digest_internal(prinst, pr_globals, hashtype, str, strlen(str));
}
void QCBUILTIN PF_digest_ptr (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *hashtype = PR_GetStringOfs(prinst, OFS_PARM0);
int qcptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
if (qcptr < 0 || qcptr+size >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_digest_ptr: invalid dest\n");
G_INT(OFS_RETURN) = 0;
return;
}
PF_digest_internal(prinst, pr_globals, hashtype, prinst->stringtable + qcptr, size);
}
void QCBUILTIN PF_base64encode (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t bytes = G_INT(OFS_PARM1); //input blob size.
const void *input = PR_GetReadQCPtr(prinst, G_INT(OFS_PARM0), bytes); //make sure the input is a valid qc pointer.
size_t chars = ((bytes+2)/3)*4+1; //size required
char *temp;
G_INT(OFS_RETURN) = prinst->AllocTempString(prinst, (char**)&temp, chars);
Base64_EncodeBlock(input, bytes, temp, chars); //spew out the string.
}
void QCBUILTIN PF_base64decode (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const unsigned char *s = PR_GetStringOfs(prinst, OFS_PARM0); //grab the input string
size_t bytes = Base64_DecodeBlock(s, NULL, NULL, 0); //figure out how long the output needs to be
qbyte *ptr = prinst->AddressableAlloc(prinst, bytes); //grab some qc memory
bytes = Base64_DecodeBlock(s, NULL, NULL, bytes); //decode it.
ptr[bytes] = 0; //make sure its null terminated or whatever.
G_INT(OFS_RETURN) = (char*)ptr - prinst->stringtable; //let the qc know where it is.
G_INT(OFS_PARM1) = bytes; //let the qc know how many bytes were actually read.
}
// #510 string(string in) uri_escape = #510;
void QCBUILTIN PF_uri_escape (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
static const char *hex = "0123456789ABCDEF";
unsigned char result[8192];
unsigned char *o = result;
const unsigned char *s = PR_GetStringOfs(prinst, OFS_PARM0);
*result = 0;
while (*s && o < result+sizeof(result)-4)
{
//unreserved chars according to RFC3986
if ((*s >= 'a' && *s <= 'z') || (*s >= 'A' && *s <= 'Z') || (*s >= '0' && *s <= '9')
|| *s == '.' || *s == '-' || *s == '_' || *s == '~')
*o++ = *s++;
else
{
*o++ = '%';
*o++ = hex[*s>>4];
*o++ = hex[*s&0xf];
s++;
}
}
*o = 0;
RETURN_TSTRING(result);
}
// #511 string(string in) uri_unescape = #511;
void QCBUILTIN PF_uri_unescape (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned char *s = (unsigned char*)PR_GetStringOfs(prinst, OFS_PARM0);
unsigned char resultbuf[8192];
unsigned char *i, *o;
unsigned char hex;
i = s; o = resultbuf;
while (*i && o < resultbuf+sizeof(resultbuf)-2)
{
if (*i == '%')
{
hex = 0;
if (i[1] >= 'A' && i[1] <= 'F')
hex += i[1]-'A'+10;
else if (i[1] >= 'a' && i[1] <= 'f')
hex += i[1]-'a'+10;
else if (i[1] >= '0' && i[1] <= '9')
hex += i[1]-'0';
else
{
*o++ = *i++;
continue;
}
hex <<= 4;
if (i[2] >= 'A' && i[2] <= 'F')
hex += i[2]-'A'+10;
else if (i[2] >= 'a' && i[2] <= 'f')
hex += i[2]-'a'+10;
else if (i[2] >= '0' && i[2] <= '9')
hex += i[2]-'0';
else
{
*o++ = *i++;
continue;
}
*o++ = hex;
i += 3;
}
else
*o++ = *i++;
}
*o = 0;
RETURN_TSTRING(resultbuf);
}
#ifdef WEBCLIENT
typedef struct
{
world_t *w;
float id;
int selfnum;
int spawncount;
int response;
vfsfile_t *file;
} urigetcbctx_t;
static void PR_uri_get_callback2(int iarg, void *data)
{
urigetcbctx_t *ctx = data;
world_t *w = ctx->w;
pubprogfuncs_t *prinst = w->progs;
float id = ctx->id;
int selfnum = ctx->selfnum;
int replycode = ctx->response;
func_t func;
//make sure the progs vm is still active and okay.
if (prinst && ctx->spawncount == w->spawncount)
{
func = PR_FindFunction(prinst, "URI_Get_Callback", PR_ANY);
if (!func)
Con_Printf("URI_Get_Callback missing\n");
else if (func)
{
int len;
char *buffer;
struct globalvars_s *pr_globals = PR_globals(prinst, PR_CURRENT);
int oldself = *w->g.self;
*w->g.self = selfnum;
G_FLOAT(OFS_PARM0) = id;
G_FLOAT(OFS_PARM1) = (replycode!=200)?replycode:0; //for compat with DP, we change any 200s to 0.
G_INT(OFS_PARM2) = 0;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
G_INT(OFS_PARM3) = 0;
if (ctx->file)
{
len = VFS_GETLEN(ctx->file);
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
G_INT(OFS_PARM2) = prinst->AllocTempString(prinst, &buffer, len+1);
len = VFS_READ(ctx->file, buffer, len);
if (len < 0)
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
len = 0;
buffer[len] = 0;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
G_INT(OFS_PARM3) = len;
}
PR_ExecuteProgram(prinst, func);
*w->g.self = oldself;
}
}
if (ctx->file)
VFS_CLOSE(ctx->file);
}
static void PR_uri_get_callback(struct dl_download *dl)
{ //we might be sitting on a setmodel etc call (or really anywhere). don't call qc while the qc is already busy.
urigetcbctx_t ctx;
ctx.w = dl->user_ctx;
ctx.id = dl->user_float;
ctx.selfnum = dl->user_num;
ctx.spawncount = dl->user_sequence;
ctx.response = dl->replycode;
ctx.file = dl->file;
dl->file = NULL; //steal the file pointer, so the download code can't close it before we can read it.
//now post it to the timer queue, it'll get processed within a frame, ish, without screwing up any other qc state.
Cmd_AddTimer(0, PR_uri_get_callback2, 0, &ctx, sizeof(ctx));
}
#endif
// uri_get() gets content from an URL and calls a callback "uri_get_callback" with it set as string; an unique ID of the transfer is returned
// returns 1 on success, and then calls the callback with the ID, 0 or the HTTP status code, and the received data in a string
//float(string uril, float id) uri_get = #513;
void QCBUILTIN PF_uri_get (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifndef WEBCLIENT
Con_Printf("uri_get is not implemented in this build\n");
G_FLOAT(OFS_RETURN) = 0;
#else
world_t *w = prinst->parms->user;
struct dl_download *dl = NULL;
const unsigned char *url = PR_GetStringOfs(prinst, OFS_PARM0);
float id = G_FLOAT(OFS_PARM1);
const char *mimetype = (prinst->callargc >= 3)?PR_GetStringOfs(prinst, OFS_PARM2):"";
const char *dataorsep = (prinst->callargc >= 4)?PR_GetStringOfs(prinst, OFS_PARM3):"";
int strbufid = (prinst->callargc >= 5)?G_FLOAT(OFS_PARM4):0;
//float cryptokeyidx = (prinst->callargc >= 5)?G_FLOAT(OFS_PARM5):0; //DP feature, not supported in FTE. adds a X-D0-Blind-ID-Detached-Signature header signing [postdata\0]querystring
if (!pr_enable_uriget.ival)
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Con_Printf("%s: blocking \"%s\"\n", pr_enable_uriget.name, url);
G_FLOAT(OFS_RETURN) = 0;
return;
}
if (HTTP_CL_GetActiveDownloads() > 32)
{
//don't spam. I don't like it when you spam.
Con_Printf("PF_uri_get(\"%s\",%g): too many pending downloads\n", url, id);
G_FLOAT(OFS_RETURN) = 0;
return;
}
if (*mimetype)
{
Con_DPrintf("PF_uri_post(%s,%g)\n", url, id);
if (strbufid)
{
size_t bufno = strbufid-BUFSTRBASE;
if (bufno < strbufmax && strbuflist[bufno].prinst == prinst)
{
const char *glue = dataorsep;
unsigned int gluelen = strlen(dataorsep);
size_t datalen, l, i;
char **strings;
char *data;
//count neededlength
strings = strbuflist[bufno].strings;
for (i = 0, datalen = 0; i < strbuflist[bufno].used; i++)
{
if (strings[i])
{
if (datalen)
datalen += gluelen;
datalen += strlen(strings[i]);
}
}
//concat it, with dataorsep separating each element
data = malloc(datalen+1);
for (i = 0, datalen = 0; i < strbuflist[bufno].used; i++)
{
if (strings[i])
{
if (datalen)
{
memcpy(data+datalen, glue, gluelen);
datalen += gluelen;
}
l = strlen(strings[i]);
memcpy(data+datalen, strings[i], l);
datalen += l;
}
}
//add the null and send it
data[datalen] = 0;
dl = HTTP_CL_Put(url, mimetype, data, strlen(data), PR_uri_get_callback);
free(data);
}
}
else
{
//simple data post.
dl = HTTP_CL_Put(url, mimetype, dataorsep, strlen(dataorsep), PR_uri_get_callback);
}
}
else
{
Con_DPrintf("PF_uri_get(%s,%g)\n", url, id);
dl = HTTP_CL_Get(url, NULL, PR_uri_get_callback);
}
if (dl)
{
dl->user_ctx = w;
dl->user_float = id;
dl->user_num = *w->g.self;
dl->user_sequence = w->spawncount;
dl->isquery = true;
#ifdef MULTITHREAD
DL_CreateThread(dl, NULL, NULL);
#endif
G_FLOAT(OFS_RETURN) = 1;
}
else
G_FLOAT(OFS_RETURN) = 0;
#endif
}
void QCBUILTIN PF_netaddress_resolve(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *address = PR_GetStringOfs(prinst, OFS_PARM0);
int defaultport = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):0;
netadr_t adr;
char result[256];
if (NET_StringToAdr(address, defaultport, &adr))
RETURN_TSTRING(NET_AdrToString (result, sizeof(result), &adr));
else
RETURN_TSTRING("");
}
////////////////////////////////////////////////////
//Console functions
static struct {
char *token;
unsigned int start;
unsigned int end;
} *qctoken;
static unsigned int qctoken_count;
static unsigned int qctoken_max;
void tokenize_flush(void)
{
while(qctoken_count > 0)
{
qctoken_count--;
free(qctoken[qctoken_count].token);
}
qctoken_count = 0;
free(qctoken);
qctoken = NULL;
qctoken_max = 0;
}
void QCBUILTIN PF_ArgC (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //85 //float() argc;
{
G_FLOAT(OFS_RETURN) = qctoken_count;
}
int tokenizeqc(const char *str, qboolean dpfuckage)
{
const char *start = str;
while(qctoken_count > 0)
{
qctoken_count--;
free(qctoken[qctoken_count].token);
}
for (qctoken_count = 0; ; )
{
if (qctoken_count == qctoken_max)
{
void *n = realloc(qctoken, sizeof(*qctoken)*(qctoken_max+8));
if (!n)
break;
qctoken_max+=8;
qctoken = n;
}
/*skip whitespace here so the token's start is accurate*/
while (*str && *(unsigned char*)str <= ' ')
str++;
if (!*str)
break;
qctoken[qctoken_count].start = str - start;
str = COM_StringParse (str, com_token, sizeof(com_token), false, dpfuckage);
if (!str)
break;
qctoken[qctoken_count].token = strdup(com_token);
qctoken[qctoken_count].end = str - start;
qctoken_count++;
}
return qctoken_count;
}
/*KRIMZON_SV_PARSECLIENTCOMMAND added these two - note that for compatibility with DP, this tokenize builtin is veeery vauge and doesn't match the console*/
void QCBUILTIN PF_Tokenize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //84 //void(string str) tokanize;
{
G_FLOAT(OFS_RETURN) = tokenizeqc(PR_GetStringOfs(prinst, OFS_PARM0), true);
}
void QCBUILTIN PF_tokenize_console (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //84 //void(string str) tokanize;
{
G_FLOAT(OFS_RETURN) = tokenizeqc(PR_GetStringOfs(prinst, OFS_PARM0), false);
}
void QCBUILTIN PF_tokenizebyseparator (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
const char *sep[7];
int seplen[7];
int seps = 0, s;
const char *start = str;
int tlen;
int found;
while (seps < prinst->callargc - 1 && seps < 7)
{
sep[seps] = PR_GetStringOfs(prinst, OFS_PARM1 + seps*3);
seplen[seps] = strlen(sep[seps]);
seps++;
}
while(qctoken_count > 0)
{
qctoken_count--;
free(qctoken[qctoken_count].token);
}
if (qctoken_count == qctoken_max)
{
void *n = realloc(qctoken, sizeof(*qctoken)*(qctoken_max+8));
if (!n)
{
G_FLOAT(OFS_RETURN) = qctoken_count;
return;
}
qctoken_max+=8;
qctoken = n;
}
qctoken[qctoken_count].start = 0;
if (*str)
for(;;)
{
found = false;
/*see if its a separator*/
if (!*str)
{
qctoken[qctoken_count].end = str - start;
found = -1;
}
else
{
for (s = 0; s < seps; s++)
{
if (!strncmp(str, sep[s], seplen[s]))
{
qctoken[qctoken_count].end = str - start;
str += seplen[s];
found = true;
break;
}
}
}
/*it was, split it out*/
if (found)
{
tlen = qctoken[qctoken_count].end - qctoken[qctoken_count].start;
qctoken[qctoken_count].token = malloc(tlen + 1);
memcpy(qctoken[qctoken_count].token, start + qctoken[qctoken_count].start, tlen);
qctoken[qctoken_count].token[tlen] = 0;
qctoken_count++;
if (qctoken_count == qctoken_max)
{
void *n = realloc(qctoken, sizeof(*qctoken)*(qctoken_max+8));
if (!n)
break;
qctoken_max+=8;
qctoken = n;
}
if (found==-1)
break;
qctoken[qctoken_count].start = str - start;
}
else
str++;
}
G_FLOAT(OFS_RETURN) = qctoken_count;
}
void QCBUILTIN PF_argv_start_index (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int idx = G_FLOAT(OFS_PARM0);
/*negative indexes are relative to the end*/
if (idx < 0)
idx += qctoken_count;
if ((unsigned int)idx >= qctoken_count)
G_FLOAT(OFS_RETURN) = -1;
else
G_FLOAT(OFS_RETURN) = qctoken[idx].start;
}
void QCBUILTIN PF_argv_end_index (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int idx = G_FLOAT(OFS_PARM0);
/*negative indexes are relative to the end*/
if (idx < 0)
idx += qctoken_count;
if ((unsigned int)idx >= qctoken_count)
G_FLOAT(OFS_RETURN) = -1;
else
G_FLOAT(OFS_RETURN) = qctoken[idx].end;
}
void QCBUILTIN PF_ArgV (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //86 //string(float num) argv;
{
int idx = G_FLOAT(OFS_PARM0);
/*negative indexes are relative to the end*/
if (idx < 0)
idx += qctoken_count;
if ((unsigned int)idx >= qctoken_count)
G_INT(OFS_RETURN) = 0;
else
RETURN_TSTRING(qctoken[idx].token);
}
void QCBUILTIN PF_argescape(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char temp[8192];
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
RETURN_TSTRING(COM_QuotedString(str, temp, sizeof(temp), false));
}
//Console functions
////////////////////////////////////////////////////
//Maths functions
void QCBUILTIN PF_random (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
//don't return 1 (it would break array[random()*array.length];
//don't return 0 either, it would break the self.nextthink = time+random()*foo; lines in walkmonster_start, resulting rarely in statue-monsters.
G_FLOAT(OFS_RETURN) = (rand ()&0x7fff) / ((float)0x08000) + (0.5/0x08000);
if (prinst->callargc)
{
if (prinst->callargc == 1)
G_FLOAT(OFS_RETURN) *= G_FLOAT(OFS_PARM0);
else
G_FLOAT(OFS_RETURN) = G_FLOAT(OFS_PARM0) + G_FLOAT(OFS_RETURN)*(G_FLOAT(OFS_PARM1)-G_FLOAT(OFS_PARM0));
}
}
//float(float number, float quantity) bitshift = #218;
void QCBUILTIN PF_bitshift(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int bitmask;
int shift;
bitmask = G_FLOAT(OFS_PARM0);
shift = G_FLOAT(OFS_PARM1);
if (shift < 0)
bitmask >>= -shift;
else
bitmask <<= shift;
G_FLOAT(OFS_RETURN) = bitmask;
}
//float(float a, floats) min = #94
void QCBUILTIN PF_min (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
float f;
if (prinst->callargc == 2)
{
G_FLOAT(OFS_RETURN) = min(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
}
else if (prinst->callargc >= 3)
{
f = G_FLOAT(OFS_PARM0);
for (i = 1; i < prinst->callargc; i++)
{
if (G_FLOAT((OFS_PARM0 + i * 3)) < f)
f = G_FLOAT((OFS_PARM0 + i * 3));
}
G_FLOAT(OFS_RETURN) = f;
}
else
PR_BIError(prinst, "PF_min: must supply at least 2 floats\n");
}
//float(float a, floats) max = #95
void QCBUILTIN PF_max (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
float f;
if (prinst->callargc == 2)
{
G_FLOAT(OFS_RETURN) = max(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
}
else if (prinst->callargc >= 3)
{
f = G_FLOAT(OFS_PARM0);
for (i = 1; i < prinst->callargc; i++) {
if (G_FLOAT((OFS_PARM0 + i * 3)) > f)
f = G_FLOAT((OFS_PARM0 + i * 3));
}
G_FLOAT(OFS_RETURN) = f;
}
else
{
PR_BIError(prinst, "PF_min: must supply at least 2 floats\n");
}
}
//float(float minimum, float val, float maximum) bound = #96
void QCBUILTIN PF_bound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (G_FLOAT(OFS_PARM1) > G_FLOAT(OFS_PARM2))
G_FLOAT(OFS_RETURN) = G_FLOAT(OFS_PARM2);
else if (G_FLOAT(OFS_PARM1) < G_FLOAT(OFS_PARM0))
G_FLOAT(OFS_RETURN) = G_FLOAT(OFS_PARM0);
else
G_FLOAT(OFS_RETURN) = G_FLOAT(OFS_PARM1);
}
void QCBUILTIN PF_mod (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float a = G_FLOAT(OFS_PARM0);
float n = G_FLOAT(OFS_PARM1);
if (n == 0)
{
PR_RunWarning(prinst, "mod by zero\n");
G_FLOAT(OFS_RETURN) = 0;
}
else
{
//because QC is inherantly floaty, lets use floats.
G_FLOAT(OFS_RETURN) = a - (n * (int)(a/n));
// G_FLOAT(OFS_RETURN) = a % n;
}
}
void QCBUILTIN PF_Sin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_Cos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_Sqrt (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_pow (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = pow(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
}
void QCBUILTIN PF_asin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = asin(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_acos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = acos(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_atan (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = atan(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_atan2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = atan2(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
}
void QCBUILTIN PF_tan (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = tan(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_fabs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float v;
v = G_FLOAT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = fabs(v);
}
void QCBUILTIN PF_rint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float f;
f = G_FLOAT(OFS_PARM0);
if (f > 0)
G_FLOAT(OFS_RETURN) = (int)(f + 0.5);
else
G_FLOAT(OFS_RETURN) = (int)(f - 0.5);
}
void QCBUILTIN PF_floor (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_ceil (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0));
}
void QCBUILTIN PF_anglemod (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float v = G_FLOAT(OFS_PARM0);
while (v >= 360)
v = v - 360;
while (v < 0)
v = v + 360;
G_FLOAT(OFS_RETURN) = v;
}
void QCBUILTIN PF_anglesub (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float v = G_FLOAT(OFS_PARM0) - G_FLOAT(OFS_PARM1);
while (v > 180)
v = v - 360;
while (v < -180)
v = v + 360;
G_FLOAT(OFS_RETURN) = v;
}
//void(vector dir) vectorvectors
//Writes new values for v_forward, v_up, and v_right based on the given forward vector
void QCBUILTIN PF_vectorvectors (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
VectorCopy(G_VECTOR(OFS_PARM0), world->g.v_forward);
VectorNormalize(world->g.v_forward);
VectorVectors(world->g.v_forward, world->g.v_right, world->g.v_up);
}
void QCBUILTIN PF_crossproduct (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
VM_VECTORARG(v0, OFS_PARM0);
VM_VECTORARG(v1, OFS_PARM1);
CrossProduct(v0, v1, G_VECTOR(OFS_RETURN));
}
//Maths functions
////////////////////////////////////////////////////
#ifdef HAVE_LEGACY
unsigned int FTEToDPContents(unsigned int contents)
{
unsigned int r = 0;
if (contents & FTECONTENTS_SOLID)
r |= DPCONTENTS_SOLID;
if (contents & FTECONTENTS_WATER)
r |= DPCONTENTS_WATER;
if (contents & FTECONTENTS_SLIME)
r |= DPCONTENTS_SLIME;
if (contents & FTECONTENTS_LAVA)
r |= DPCONTENTS_LAVA;
if (contents & FTECONTENTS_SKY)
r |= DPCONTENTS_SKY;
if (contents & FTECONTENTS_BODY)
r |= DPCONTENTS_BODY;
if (contents & FTECONTENTS_CORPSE)
r |= DPCONTENTS_CORPSE;
if (contents & Q3CONTENTS_NODROP)
r |= DPCONTENTS_NODROP;
if (contents & FTECONTENTS_PLAYERCLIP)
r |= DPCONTENTS_PLAYERCLIP;
if (contents & FTECONTENTS_MONSTERCLIP)
r |= DPCONTENTS_MONSTERCLIP;
if (contents & Q3CONTENTS_DONOTENTER)
r |= DPCONTENTS_DONOTENTER;
if (contents & Q3CONTENTS_BOTCLIP)
r |= DPCONTENTS_BOTCLIP;
// if (contents & FTECONTENTS_OPAQUE)
// r |= DPCONTENTS_OPAQUE;
return r;
}
#endif
/*
===============
PF_droptofloor
void() droptofloor
===============
*/
void QCBUILTIN PF_droptofloor (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
extern cvar_t pr_droptofloorunits;
world_t *world = prinst->parms->user;
wedict_t *ent;
vec3_t end;
vec3_t start;
trace_t trace;
const pvec_t *gravitydir;
ent = PROG_TO_WEDICT(prinst, *world->g.self);
if (ent->xv->gravitydir[2] || ent->xv->gravitydir[1] || ent->xv->gravitydir[0])
gravitydir = ent->xv->gravitydir;
else
gravitydir = world->g.defaultgravitydir;
VectorCopy (ent->v->origin, end);
if (pr_droptofloorunits.value > 0)
VectorMA(end, pr_droptofloorunits.value, gravitydir, end);
else
VectorMA(end, 256, gravitydir, end);
VectorCopy (ent->v->origin, start);
trace = World_Move (world, start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
if (trace.allsolid && sv_gameplayfix_droptofloorstartsolid.ival && gravitydir[2] == -1)
{
//try again but with a traceline, something is better than nothing.
vec3_t offset;
VectorAvg(ent->v->maxs, ent->v->mins, offset);
offset[2] = ent->v->mins[2];
VectorAdd(start, offset, start);
VectorAdd(end, offset, end);
trace = World_Move (world, start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent);
if (trace.fraction < 1)
{
VectorSubtract (trace.endpos, offset, ent->v->origin);
World_LinkEdict (world, ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
else if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v->origin);
World_LinkEdict (world, ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
/*
=============
PF_checkbottom
=============
*/
void QCBUILTIN PF_checkbottom (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
wedict_t *ent;
vec3_t gravup;
ent = G_WEDICT(prinst, OFS_PARM0);
if (ent->xv->gravitydir[0] || ent->xv->gravitydir[1] || ent->xv->gravitydir[2])
VectorNegate(ent->xv->gravitydir, gravup);
else
VectorSet(gravup, 0, 0, 1);
G_FLOAT(OFS_RETURN) = World_CheckBottom (world, ent, gravup);
}
////////////////////////////////////////////////////
//Vector functions
//vector() randomvec = #91
void QCBUILTIN PF_randomvector (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t temp;
do
{
temp[0] = (rand() & 32767) * (2.0 / 32767.0) - 1.0;
temp[1] = (rand() & 32767) * (2.0 / 32767.0) - 1.0;
temp[2] = (rand() & 32767) * (2.0 / 32767.0) - 1.0;
} while (DotProduct(temp, temp) >= 1);
VectorCopy (temp, G_VECTOR(OFS_RETURN));
}
/*
==============
PF_changeyaw
This was a major timewaster in progs, so it was converted to C
FIXME: add gravitydir support
==============
*/
float World_changeyaw (wedict_t *ent);
void QCBUILTIN PF_changeyaw (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *ent;
// float ideal, current, move, speed;
ent = PROG_TO_WEDICT(prinst, *w->g.self);
World_changeyaw(ent);
}
//void() changepitch = #63;
//FIXME: support gravitydir
void QCBUILTIN PF_changepitch (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *ent;
float ideal, current, move, speed;
ent = PROG_TO_WEDICT(prinst, *w->g.self);
current = anglemod( ent->v->angles[1] );
ideal = ent->xv->idealpitch;
speed = ent->xv->pitch_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v->angles[1] = anglemod (current + move);
}
//float vectoyaw(vector, optional entity reference)
void QCBUILTIN PF_vectoyaw (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *value1;
float x, y;
float yaw;
value1 = G_VECTOR(OFS_PARM0);
if (prinst->callargc >= 2)
{
vec3_t axis[3];
World_GetEntGravityAxis(G_WEDICT(prinst, OFS_PARM1), axis);
x = DotProduct(value1, axis[0]);
y = DotProduct(value1, axis[1]);
}
else
{
x = value1[0];
y = value1[1];
}
if (y == 0 && x == 0)
yaw = 0;
else
{
yaw = (int) (atan2(y, x) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
}
G_FLOAT(OFS_RETURN) = yaw;
}
//float(vector) vlen
void QCBUILTIN PF_vlen (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *value1 = G_VECTOR(OFS_PARM0);
G_FLOAT(OFS_RETURN) = sqrt(DotProduct(value1, value1));
}
//float(vector) vhlen
void QCBUILTIN PF_vhlen (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *value1 = G_VECTOR(OFS_PARM0);
G_FLOAT(OFS_RETURN) = sqrt(DotProduct2(value1, value1));
}
//vector vectoangles(vector)
void QCBUILTIN PF_vectoangles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *value1, *up;
value1 = G_VECTOR(OFS_PARM0);
if (prinst->callargc >= 2)
up = G_VECTOR(OFS_PARM1);
else
up = NULL;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
VectorAngles(value1, up, G_VECTOR(OFS_RETURN), true);
}
//vector normalize(vector)
void QCBUILTIN PF_normalize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *value1;
vec3_t newvalue;
float newf;
value1 = G_VECTOR(OFS_PARM0);
newf = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
newf = sqrt(newf);
if (newf == 0)
newvalue[0] = newvalue[1] = newvalue[2] = 0;
else
{
newf = 1/newf;
newvalue[0] = value1[0] * newf;
newvalue[1] = value1[1] * newf;
newvalue[2] = value1[2] * newf;
}
VectorCopy (newvalue, G_VECTOR(OFS_RETURN));
}
void QCBUILTIN PF_rotatevectorsbyangles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
float *ang = G_VECTOR(OFS_PARM0);
vec3_t src[3], trans[3], res[3];
AngleVectorsMesh(ang, trans[0], trans[1], trans[2]);
VectorInverse(trans[1]);
VectorCopy(w->g.v_forward, src[0]);
VectorNegate(w->g.v_right, src[1]);
VectorCopy(w->g.v_up, src[2]);
R_ConcatRotations(trans, src, res);
VectorCopy(res[0], w->g.v_forward);
VectorNegate(res[1], w->g.v_right);
VectorCopy(res[2], w->g.v_up);
}
void QCBUILTIN PF_rotatevectorsbymatrix (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
vec3_t base[3], trans[3], res[3];
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
VectorCopy(G_VECTOR(OFS_PARM0), base[0]);
VectorNegate(G_VECTOR(OFS_PARM1), base[1]);
VectorCopy(G_VECTOR(OFS_PARM2), base[2]);
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
VectorCopy(w->g.v_forward, trans[0]);
VectorNegate(w->g.v_right, trans[1]);
VectorCopy(w->g.v_up, trans[2]);
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
R_ConcatRotations(trans, base, res);
VectorCopy(res[0], w->g.v_forward);
VectorNegate(res[1], w->g.v_right);
VectorCopy(res[2], w->g.v_up);
}
//Vector functions
////////////////////////////////////////////////////
//Progs internals
void QCBUILTIN PF_Abort(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
prinst->AbortStack(prinst);
}
//this func calls a function in annother progs
//it works in the same way as the above func, except that it calls by reference to a function, as opposed to by it's name
//used for entity function variables - not actually needed anymore
void QCBUILTIN PF_externrefcall (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
// int progsnum;
func_t f;
int i;
// progsnum = G_PROG(OFS_PARM0);
f = G_INT(OFS_PARM1);
for (i = OFS_PARM0; i < OFS_PARM5; i+=3)
VectorCopy(G_VECTOR(i+(2*3)), G_VECTOR(i));
PR_ExecuteProgram(prinst, f);
}
void QCBUILTIN PF_externset (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //set a value in annother progs
{
int n = G_PROG(OFS_PARM0);
int v = G_INT(OFS_PARM1);
const char *varname = PF_VarString(prinst, 2, pr_globals);
eval_t *var;
var = PR_FindGlobal(prinst, varname, n, NULL);
if (var)
var->_int = v;
}
void QCBUILTIN PF_externvalue (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //return a value in annother progs
{
int n = G_PROG(OFS_PARM0);
const char *varname = PF_VarString(prinst, 1, pr_globals);
eval_t *var;
if (*varname == '&')
{
//return its address instead of its value, for pointer use.
var = prinst->FindGlobal(prinst, varname+1, n, NULL);
if (var)
G_INT(OFS_RETURN) = (char*)var - prinst->stringtable;
else
G_INT(OFS_RETURN) = 0;
}
else
{
var = prinst->FindGlobal(prinst, varname, n, NULL);
if (var)
{
G_INT(OFS_RETURN+0) = ((int*)&var->_int)[0];
G_INT(OFS_RETURN+1) = ((int*)&var->_int)[1];
G_INT(OFS_RETURN+2) = ((int*)&var->_int)[2];
}
else
{
n = prinst->FindFunction(prinst, varname, n);
G_INT(OFS_RETURN) = n;
}
}
}
void QCBUILTIN PF_externcall (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //this func calls a function in annother progs (by name)
{
int progsnum;
const char *funcname;
int i;
string_t failedst = G_INT(OFS_PARM1);
func_t f;
progsnum = G_PROG(OFS_PARM0);
funcname = PR_GetStringOfs(prinst, OFS_PARM1);
f = PR_FindFunction(prinst, funcname, progsnum);
if (f)
{
for (i = OFS_PARM0; i < OFS_PARM5; i+=3)
VectorCopy(G_VECTOR(i+(2*3)), G_VECTOR(i));
PR_ExecuteProgram(prinst, f);
}
else
{
f = PR_FindFunction(prinst, "MissingFunc", progsnum);
if (!f)
{
PR_BIError(prinst, "Couldn't find function %s", funcname);
return;
}
for (i = OFS_PARM0; i < OFS_PARM6; i+=3)
VectorCopy(G_VECTOR(i+(1*3)), G_VECTOR(i));
G_INT(OFS_PARM0) = failedst;
PR_ExecuteProgram(prinst, f);
}
}
void QCBUILTIN PF_traceon (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
prinst->debug_trace = DEBUG_TRACE_INTO;
}
void QCBUILTIN PF_traceoff (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
prinst->debug_trace = DEBUG_TRACE_OFF;
}
void QCBUILTIN PF_coredump (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
prinst->save_ents(prinst, buffer, &size, size, 3);
COM_WriteFile("core.txt", FS_GAMEONLY, buffer, size);
BZ_Free(buffer);
}
void QCBUILTIN PF_eprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t max = 1024*1024;
size_t size = 0;
char *buffer = BZ_Malloc(max);
char *buf;
buf = prinst->saveent(prinst, buffer, &size, max, (struct edict_s*)G_WEDICT(prinst, OFS_PARM0));
Con_Printf("Entity %i:\n%s\n", G_EDICTNUM(prinst, OFS_PARM0), buf);
BZ_Free(buffer);
}
void QCBUILTIN PF_break (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PR_RunWarning (prinst, "break statement");
}
void QCBUILTIN PF_error (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
s = PF_VarString(prinst, 0, pr_globals);
/* Con_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name) ,s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
*/
PR_StackTrace(prinst, false);
Con_Printf("%s\n", s);
if (developer.value)
{
// SV_Error ("Program error: %s", s);
PF_break(prinst, pr_globals);
prinst->debug_trace = DEBUG_TRACE_INTO;
}
else
{
PR_AbortStack(prinst);
PR_BIError (prinst, "Program error: %s", s);
}
}
//Progs internals
////////////////////////////////////////////////////
//System
//Sends text over to the client's execution buffer
void QCBUILTIN PF_localcmd (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str;
str = PF_VarString(prinst, 0, pr_globals);
if (developer.ival >= 2)
{
PR_StackTrace(prinst, false);
Con_Printf("localcmd: %s\n", str);
}
if (!strcmp(str, "host_framerate 0\n"))
Cbuf_AddText ("sv_mintic 0\n", RESTRICT_INSECURE); //hmm... do this better...
else
Cbuf_AddText (str, RESTRICT_INSECURE);
}
void QCBUILTIN PF_gettime (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int timer = (prinst->callargc > 0)?G_FLOAT(OFS_PARM0):0;
switch(timer)
{
default:
case 0: //cached time at start of frame
G_FLOAT(OFS_RETURN) = realtime;
break;
case 1: //actual time, ish. we round to milliseconds to reduce spectre exposure
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
G_FLOAT(OFS_RETURN) = (qint64_t)Sys_Milliseconds()/1000.0;
break;
//case 2: //highres.. looks like time into the frame
//case 3: //uptime
//case 4: //cd track
#ifndef SERVERONLY
case 5: //sim time
G_FLOAT(OFS_RETURN) = cl.time;
break;
#endif
}
}
void QCBUILTIN PF_calltimeofday (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
date_t date;
func_t f;
f = PR_FindFunction(prinst, "timeofday", PR_ANY);
if (f)
{
COM_TimeOfDay(&date);
G_FLOAT(OFS_PARM0) = (float)date.sec;
G_FLOAT(OFS_PARM1) = (float)date.min;
G_FLOAT(OFS_PARM2) = (float)date.hour;
G_FLOAT(OFS_PARM3) = (float)date.day;
G_FLOAT(OFS_PARM4) = (float)date.mon;
G_FLOAT(OFS_PARM5) = (float)date.year;
G_INT(OFS_PARM6) = (int)PR_TempString(prinst, date.str);
PR_ExecuteProgram(prinst, f);
}
}
void QCBUILTIN PF_sprintf_internal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, const char *s, int firstarg, char *outbuf, int outbuflen)
{
const char *s0;
char *o = outbuf, *end = outbuf + outbuflen, *err;
int width, precision, thisarg, flags;
char formatbuf[16];
char *f;
int argpos = firstarg;
int isfloat;
static int dummyivec[3] = {0, 0, 0};
static float dummyvec[3] = {0, 0, 0};
#define PRINTF_ALTERNATE 1
#define PRINTF_ZEROPAD 2
#define PRINTF_LEFT 4
#define PRINTF_SPACEPOSITIVE 8
#define PRINTF_SIGNPOSITIVE 16
formatbuf[0] = '%';
#define GETARG_FLOAT(a) (((a)>=firstarg && (a)<prinst->callargc) ? (G_FLOAT(OFS_PARM0 + 3 * (a))) : 0)
#define GETARG_VECTOR(a) (((a)>=firstarg && (a)<prinst->callargc) ? (G_VECTOR(OFS_PARM0 + 3 * (a))) : dummyvec)
#define GETARG_INT(a) (((a)>=firstarg && (a)<prinst->callargc) ? (G_INT(OFS_PARM0 + 3 * (a))) : 0)
#define GETARG_INTVECTOR(a) (((a)>=firstarg && (a)<prinst->callargc) ? ((int*) G_VECTOR(OFS_PARM0 + 3 * (a))) : dummyivec)
#define GETARG_STRING(a) (((a)>=firstarg && (a)<prinst->callargc) ? (PR_GetStringOfs(prinst, OFS_PARM0 + 3 * (a))) : "")
for(;;)
{
s0 = s;
switch(*s)
{
case 0:
goto finished;
case '%':
++s;
if(*s == '%')
goto verbatim;
// complete directive format:
// %3$*1$.*2$ld
width = -1;
precision = -1;
thisarg = -1;
flags = 0;
isfloat = -1;
// is number following?
if(*s >= '0' && *s <= '9')
{
width = strtol(s, &err, 10);
if(!err)
{
Con_Printf("PF_sprintf: bad format string: %s\n", s0);
goto finished;
}
if(*err == '$')
{
thisarg = width + (firstarg-1);
width = -1;
s = err + 1;
}
else
{
if(*s == '0')
{
flags |= PRINTF_ZEROPAD;
if(width == 0)
width = -1; // it was just a flag
}
s = err;
}
}
if(width < 0)
{
for(;;)
{
switch(*s)
{
case '#': flags |= PRINTF_ALTERNATE; break;
case '0': flags |= PRINTF_ZEROPAD; break;
case '-': flags |= PRINTF_LEFT; break;
case ' ': flags |= PRINTF_SPACEPOSITIVE; break;
case '+': flags |= PRINTF_SIGNPOSITIVE; break;
default:
goto noflags;
}
++s;
}
noflags:
if(*s == '*')
{
++s;
if(*s >= '0' && *s <= '9')
{
width = strtol(s, &err, 10);
if(!err || *err != '$')
{
Con_Printf("PF_sprintf: invalid format string: %s\n", s0);
goto finished;
}
s = err + 1;
}
else
width = argpos++;
width = GETARG_FLOAT(width);
if(width < 0)
{
flags |= PRINTF_LEFT;
width = -width;
}
}
else if(*s >= '0' && *s <= '9')
{
width = strtol(s, &err, 10);
if(!err)
{
Con_Printf("PF_sprintf: invalid format string: %s\n", s0);
goto finished;
}
s = err;
if(width < 0)
{
flags |= PRINTF_LEFT;
width = -width;
}
}
// otherwise width stays -1
}
if(*s == '.')
{
++s;
if(*s == '*')
{
++s;
if(*s >= '0' && *s <= '9')
{
precision = strtol(s, &err, 10);
if(!err || *err != '$')
{
Con_Printf("PF_sprintf: invalid format string: %s\n", s0);
goto finished;
}
s = err + 1;
}
else
precision = argpos++;
precision = GETARG_FLOAT(precision);
}
else if(*s >= '0' && *s <= '9')
{
precision = strtol(s, &err, 10);
if(!err)
{
Con_Printf("PF_sprintf: invalid format string: %s\n", s0);
goto finished;
}
s = err;
}
else
{
Con_Printf("PF_sprintf: invalid format string: %s\n", s0);
goto finished;
}
}
for(;;)
{
switch(*s)
{
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
case 'h': isfloat = 1; break; //short in C, interpreted as float here. doubled for char.
case 'l': isfloat = 0; break; //long, twice for long long... we interpret as int32.
case 'L': isfloat = 0; break; //'long double'
//case 'q': isfloat = 0; break; //synonym for long long.
case 'j': break; //intmax_t
//case 'Z': //synonym for 'z'. do not use
case 'z': break; //size_t
case 't': break; //ptrdiff_t
default:
goto nolength;
}
++s;
}
nolength:
// now s points to the final directive char and is no longer changed
if (*s == 'p' || *s == 'P')
{
//%p is slightly different from %x.
//always 8-bytes wide with 0 padding, always ints.
flags |= PRINTF_ZEROPAD;
if (width < 0) width = 8;
if (isfloat < 0) isfloat = 0;
}
else if (*s == 'i')
{
//%i defaults to ints, not floats.
if(isfloat < 0) isfloat = 0;
}
//assume floats, not ints.
if(isfloat < 0)
isfloat = 1;
if(thisarg < 0)
thisarg = argpos++;
if(o < end - 1)
{
f = &formatbuf[1];
if(*s != 's' && *s != 'c' && *s != 'S')
if(flags & PRINTF_ALTERNATE) *f++ = '#';
if(flags & PRINTF_ZEROPAD) *f++ = '0';
if(flags & PRINTF_LEFT) *f++ = '-';
if(flags & PRINTF_SPACEPOSITIVE) *f++ = ' ';
if(flags & PRINTF_SIGNPOSITIVE) *f++ = '+';
*f++ = '*';
if(precision >= 0)
{
*f++ = '.';
*f++ = '*';
}
if (*s == 'p')
*f++ = 'x';
else if (*s == 'P')
*f++ = 'X';
else if (*s == 'S')
*f++ = 's';
else
*f++ = *s;
*f++ = 0;
if(width < 0) // not set
width = 0;
switch(*s)
{
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
case 'd': case 'i': case 'I':
if(precision < 0) // not set
Q_snprintfz(o, end - o, formatbuf, width, (isfloat ? (int) GETARG_FLOAT(thisarg) : (int) GETARG_INT(thisarg)));
else
Q_snprintfz(o, end - o, formatbuf, width, precision, (isfloat ? (int) GETARG_FLOAT(thisarg) : (int) GETARG_INT(thisarg)));
o += strlen(o);
break;
case 'o': case 'u': case 'x': case 'X': case 'p': case 'P':
if(precision < 0) // not set
Q_snprintfz(o, end - o, formatbuf, width, (isfloat ? (unsigned int) GETARG_FLOAT(thisarg) : (unsigned int) GETARG_INT(thisarg)));
else
Q_snprintfz(o, end - o, formatbuf, width, precision, (isfloat ? (unsigned int) GETARG_FLOAT(thisarg) : (unsigned int) GETARG_INT(thisarg)));
o += strlen(o);
break;
case 'e': case 'E': case 'f': case 'F': case 'g': case 'G':
if(precision < 0) // not set
Q_snprintfz(o, end - o, formatbuf, width, (isfloat ? (double) GETARG_FLOAT(thisarg) : (double) GETARG_INT(thisarg)));
else
Q_snprintfz(o, end - o, formatbuf, width, precision, (isfloat ? (double) GETARG_FLOAT(thisarg) : (double) GETARG_INT(thisarg)));
o += strlen(o);
break;
case 'v': case 'V':
f[-2] += 'g' - 'v';
if(precision < 0) // not set
Q_snprintfz(o, end - o, va("%s %s %s", /* NESTED SPRINTF IS NESTED */ formatbuf, formatbuf, formatbuf),
width, (isfloat ? (double) GETARG_VECTOR(thisarg)[0] : (double) GETARG_INTVECTOR(thisarg)[0]),
width, (isfloat ? (double) GETARG_VECTOR(thisarg)[1] : (double) GETARG_INTVECTOR(thisarg)[1]),
width, (isfloat ? (double) GETARG_VECTOR(thisarg)[2] : (double) GETARG_INTVECTOR(thisarg)[2])
);
else
Q_snprintfz(o, end - o, va("%s %s %s", /* NESTED SPRINTF IS NESTED */ formatbuf, formatbuf, formatbuf),
width, precision, (isfloat ? (double) GETARG_VECTOR(thisarg)[0] : (double) GETARG_INTVECTOR(thisarg)[0]),
width, precision, (isfloat ? (double) GETARG_VECTOR(thisarg)[1] : (double) GETARG_INTVECTOR(thisarg)[1]),
width, precision, (isfloat ? (double) GETARG_VECTOR(thisarg)[2] : (double) GETARG_INTVECTOR(thisarg)[2])
);
o += strlen(o);
break;
case 'c':
if((flags & PRINTF_ALTERNATE) || !VMUTF8)
{ //precision+width are in bytes
if(precision < 0) // not set
Q_snprintfz(o, end - o, formatbuf, width, (isfloat ? (unsigned int) GETARG_FLOAT(thisarg) : (unsigned int) GETARG_INT(thisarg)));
else
Q_snprintfz(o, end - o, formatbuf, width, precision, (isfloat ? (unsigned int) GETARG_FLOAT(thisarg) : (unsigned int) GETARG_INT(thisarg)));
o += strlen(o);
}
else
{ //precision+width are in chars
unsigned int c = (isfloat ? (unsigned int) GETARG_FLOAT(thisarg) : (unsigned int) GETARG_INT(thisarg));
char buf[16];
c = unicode_encode(buf, c, sizeof(buf), VMUTF8MARKUP);
buf[c] = 0;
if(precision < 0) // not set
precision = end - o - 1;
unicode_strpad(o, end - o, buf, (flags & PRINTF_LEFT) != 0, width, precision, VMUTF8MARKUP);
o += strlen(o);
}
break;
case 'S':
{
const char *quotedarg = GETARG_STRING(thisarg);
char quotedbuf[65536]; //FIXME: no idea how big this actually needs to be.
quotedarg = COM_QuotedString(quotedarg, quotedbuf, sizeof(quotedbuf), false);
if((flags & PRINTF_ALTERNATE) || !VMUTF8)
{ //precision+width are in bytes
if(precision < 0) // not set
Q_snprintfz(o, end - o, formatbuf, width, quotedarg);
else
Q_snprintfz(o, end - o, formatbuf, width, precision, quotedarg);
o += strlen(o);
}
else
{ //precision+width are in chars
if(precision < 0) // not set
precision = end - o - 1;
unicode_strpad(o, end - o, quotedarg, (flags & PRINTF_LEFT) != 0, width, precision, VMUTF8MARKUP);
o += strlen(o);
}
}
break;
case 's':
if((flags & PRINTF_ALTERNATE) || !VMUTF8)
{ //precision+width are in bytes
if(precision < 0) // not set
Q_snprintfz(o, end - o, formatbuf, width, GETARG_STRING(thisarg));
else
Q_snprintfz(o, end - o, formatbuf, width, precision, GETARG_STRING(thisarg));
o += strlen(o);
}
else
{ //precision+width are in chars
if(precision < 0) // not set
precision = end - o - 1;
unicode_strpad(o, end - o, GETARG_STRING(thisarg), (flags & PRINTF_LEFT) != 0, width, precision, VMUTF8MARKUP);
o += strlen(o);
}
break;
default:
Con_Printf("PF_sprintf: invalid format string: %s\n", s0);
goto finished;
}
}
++s;
break;
default:
verbatim:
if(o < end - 1)
*o++ = *s;
s++;
break;
}
}
finished:
*o = 0;
}
void QCBUILTIN PF_sprintf (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char outbuf[65536]; //FIXME: no idea how big this actually needs to be.
PF_sprintf_internal(prinst, pr_globals, PR_GetStringOfs(prinst, OFS_PARM0), 1, outbuf, sizeof(outbuf));
RETURN_TSTRING(outbuf);
}
//float()
void QCBUILTIN PF_numentityfields (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int count = 0;
prinst->FieldInfo(prinst, &count);
G_FLOAT(OFS_RETURN) = count;
}
void QCBUILTIN PF_findentityfield (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *fieldname = PR_GetStringOfs(prinst, OFS_PARM0);
unsigned int count = 0, fidx;
fdef_t *fdef;
fdef = prinst->FieldInfo(prinst, &count);
G_FLOAT(OFS_RETURN) = 0;
for (fidx = 0; fidx < count; fidx++)
{
if (!strcmp(fdef[fidx].name, fieldname))
{
G_FLOAT(OFS_RETURN) = fidx;
break;
}
}
}
void QCBUILTIN PF_entityfieldref (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int fidx = G_FLOAT(OFS_PARM0);
unsigned int count = 0;
fdef_t *fdef;
fdef = prinst->FieldInfo(prinst, &count);
G_INT(OFS_RETURN) = 0;
if (fidx < count)
{
G_INT(OFS_RETURN) = fdef[fidx].ofs;
}
}
//string(float fieldnum)
void QCBUILTIN PF_entityfieldname (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int fidx = G_FLOAT(OFS_PARM0);
unsigned int count = 0;
fdef_t *fdef;
fdef = prinst->FieldInfo(prinst, &count);
if (fidx < count)
{
RETURN_TSTRING(fdef[fidx].name);
}
else
G_INT(OFS_RETURN) = 0;
}
//float(float fieldnum)
void QCBUILTIN PF_entityfieldtype (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int fidx = G_FLOAT(OFS_PARM0);
unsigned int count = 0;
fdef_t *fdef = prinst->FieldInfo(prinst, &count);
if (fidx < count)
{
G_FLOAT(OFS_RETURN) = fdef[fidx].type;
}
else
G_FLOAT(OFS_RETURN) = 0;
}
//string(float fieldnum, entity ent)
void QCBUILTIN PF_getentityfieldstring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int fidx = G_FLOAT(OFS_PARM0);
wedict_t *ent = (wedict_t *)G_EDICT(prinst, OFS_PARM1);
eval_t *eval;
unsigned int count = 0;
fdef_t *fdef = prinst->FieldInfo(prinst, &count);
G_INT(OFS_RETURN) = 0;
if (fidx < count)
{
#if !defined(CLIENTONLY) && defined(HAVE_LEGACY)
qboolean isserver = (prinst == sv.world.progs);
#endif
eval = (eval_t *)&((pvec_t *)ent->v)[fdef[fidx].ofs];
#ifdef HAVE_LEGACY //extra code to be lazy so that xonotic doesn't go crazy and spam the fuck out of e
if ((fdef->type & 0xff) == ev_vector)
{
if (eval->_vector[0]==0&&eval->_vector[1]==0&&eval->_vector[2]==0)
return;
}
#ifndef CLIENTONLY
#ifdef HEXEN2
else if (isserver && (pvec_t*)eval == &((edict_t*)ent)->xv->drawflags && eval->_float == 96)
return;
#endif
else if (isserver && (pvec_t*)eval == &((edict_t*)ent)->xv->uniquespawnid)
return;
#endif
else if (((pvec_t*)eval == &ent->xv->dimension_solid ||
(pvec_t*)eval == &ent->xv->dimension_hit
#ifndef CLIENTONLY
|| (isserver && ((pvec_t*)eval == &((edict_t*)ent)->xv->dimension_see
|| (pvec_t*)eval == &((edict_t*)ent)->xv->dimension_seen))
#endif
) && eval->_float == 255)
return;
else
{
if (!eval->_int)
return;
}
#endif
RETURN_TSTRING(prinst->UglyValueString(prinst, fdef[fidx].type, eval));
}
}
//float(float fieldnum, entity ent, string s)
void QCBUILTIN PF_putentityfieldstring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int fidx = G_FLOAT(OFS_PARM0);
wedict_t *ent = (wedict_t *)G_EDICT(prinst, OFS_PARM1);
const char *str = PR_GetStringOfs(prinst, OFS_PARM2);
eval_t *eval;
unsigned int count = 0;
fdef_t *fdef = prinst->FieldInfo(prinst, &count);
if (fidx < count)
{
eval = (eval_t *)&((float *)ent->v)[fdef[fidx].ofs];
G_FLOAT(OFS_RETURN) = prinst->ParseEval(prinst, eval, fdef[fidx].type, str);
}
else
G_FLOAT(OFS_RETURN) = 0;
}
//must match ordering in Cmd_ExecuteString.
void QCBUILTIN PF_checkcommand (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
//functions, aliases, cvars. in that order.
if (Cmd_Exists(str))
{
G_FLOAT(OFS_RETURN) = 1;
return;
}
if (Cmd_AliasExist(str, RESTRICT_INSECURE))
{
G_FLOAT(OFS_RETURN) = 2;
return;
}
if (Cvar_FindVar(str))
{
G_FLOAT(OFS_RETURN) = 3;
return;
}
G_FLOAT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_physics_supported(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef USERBE
world_t *world = prinst->parms->user;
if (prinst->callargc)
{
if (G_FLOAT(OFS_PARM0) && !world->rbe)
World_RBE_Start(world);
else if (!G_FLOAT(OFS_PARM0) && world->rbe)
World_RBE_Shutdown(world);
}
if (world->rbe)
G_FLOAT(OFS_RETURN) = 1;
else
#endif
G_FLOAT(OFS_RETURN) = 0;
}
#ifdef USERBE
void QCBUILTIN PF_physics_enable(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t*e = G_WEDICT(prinst, OFS_PARM0);
int isenable = G_FLOAT(OFS_PARM1);
world_t *world = prinst->parms->user;
rbecommandqueue_t cmd;
cmd.command = isenable?RBECMD_ENABLE:RBECMD_DISABLE;
cmd.edict = e;
if (world->rbe)
world->rbe->PushCommand(world, &cmd);
}
void QCBUILTIN PF_physics_addforce(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t*e = G_WEDICT(prinst, OFS_PARM0);
float *force = G_VECTOR(OFS_PARM1);
float *impactpos = G_VECTOR(OFS_PARM2); //world coord of impact.
world_t *world = prinst->parms->user;
rbecommandqueue_t cmd;
cmd.command = RBECMD_FORCE;
cmd.edict = e;
VectorCopy(force, cmd.v1);
VectorCopy(impactpos, cmd.v2);
if (world->rbe)
world->rbe->PushCommand(world, &cmd);
}
void QCBUILTIN PF_physics_addtorque(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t*e = G_WEDICT(prinst, OFS_PARM0);
float *torque = G_VECTOR(OFS_PARM1);
world_t *world = prinst->parms->user;
rbecommandqueue_t cmd;
cmd.command = RBECMD_TORQUE;
cmd.edict = e;
VectorCopy(torque, cmd.v1);
if (world->rbe)
world->rbe->PushCommand(world, &cmd);
}
#endif
/*
=============
PF_pushmove
=============
*/
void QCBUILTIN PF_pushmove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
wedict_t *ent;
float *move;
float *amove;
ent = G_WEDICT(prinst, OFS_PARM0);
move = G_VECTOR(OFS_PARM1);
amove = G_VECTOR(OFS_PARM2);
G_FLOAT(OFS_RETURN) = WPhys_Push(world, ent, move, amove);
}
void PR_Common_Shutdown(pubprogfuncs_t *progs, qboolean errored)
{
#if defined(SKELETALOBJECTS) || defined(RAGDOLLS)
skel_reset(progs->parms->user);
#endif
PR_fclose_progs(progs);
search_close_progs(progs, !errored);
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
#ifdef ENGINE_ROUTING
PR_Route_Shutdown (progs->parms->user);
#endif
#ifdef TEXTEDITOR
Editor_ProgsKilled(progs);
#endif
#ifdef SQL
SQL_KillServers(progs);
#endif
tokenize_flush();
}
qboolean PR_Common_LoadGame(pubprogfuncs_t *prinst, char *command, const char **file)
{
const char *l = *file;
if (!strcmp(command, "buffer"))
{
l = PR_buf_loadgame(prinst, l);
if (!l)
return false;
}
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
else if (!strcmp(command, "hashtable"))
{
l = PR_hash_loadgame(prinst, l);
if (!l)
return false;
}
else
return false;
*file = l;
return true;
}
void PR_Common_SaveGame(vfsfile_t *f, pubprogfuncs_t *prinst, qboolean binary)
{
PR_buf_savegame(f, prinst, binary);
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
PR_hash_savegame(f, prinst, binary);
}
void *PR_GetWriteQCPtr(pubprogfuncs_t *prinst, int qcptr, int qcsize)
{
// void *r;
if (qcsize < 0)
return NULL;
if (!qcptr)
return NULL;
if (qcptr >= 0 && qcptr <= prinst->stringtablemaxsize)
{
if (qcptr + qcsize <= prinst->stringtablemaxsize)
return prinst->stringtable+qcptr; //its in bounds
}
/*else
{
r = PR_GetString(prinst, qcptr);
if (qcsize < strlen(r))
return r;
}*/
return NULL;
}
const void *PR_GetReadQCPtr(pubprogfuncs_t *prinst, int qcptr, int qcsize)
{
const char *r;
if (qcsize < 0)
return NULL;
if (!qcptr)
return NULL;
if (qcptr >= 0 && qcptr <= prinst->stringtablemaxsize)
{
if (qcptr + qcsize <= prinst->stringtablemaxsize)
return prinst->stringtable+qcptr; //its in bounds
}
else
{
r = PR_GetString(prinst, qcptr);
if (qcsize < strlen(r))
return r;
}
return NULL;
}
#define DEF_SAVEGLOBAL (1u<<15)
static void PR_AutoCvarApply(pubprogfuncs_t *prinst, eval_t *val, etype_t type, cvar_t *var)
{
switch(type & ~DEF_SAVEGLOBAL)
{
case ev_float:
val->_float = var->value;
break;
case ev_integer:
val->_int = var->ival;
break;
case ev_string:
#ifdef QCGC
if (*var->string)
val->_int = PR_NewString(prinst, var->string);
else
val->_int = 0;
#else
if (val->_int)
prinst->RemoveProgsString(prinst, val->_int);
if (*var->string)
val->_int = PR_SetString(prinst, var->string);
else
val->_int = 0;
#endif
break;
case ev_vector:
{
char res[128];
char *vs = var->string;
vs = COM_ParseOut(vs, res, sizeof(res));
val->_vector[0] = atof(res);
vs = COM_ParseOut(vs, res, sizeof(res));
val->_vector[1] = atof(res);
vs = COM_ParseOut(vs, res, sizeof(res));
val->_vector[2] = atof(res);
}
break;
}
}
/*called when a var has changed*/
void PR_AutoCvar(pubprogfuncs_t *prinst, cvar_t *var)
{
char *gname;
eval_t *val;
etype_t type;
int n, p;
if (var->flags & CVAR_NOUNSAFEEXPAND)
return;
for (n = 0; n < 2; n++)
{
gname = n?var->name2:var->name;
if (!gname)
continue;
gname = va("autocvar_%s", gname);
for (p = 0; p < prinst->numprogs; p++)
{
val = PR_FindGlobal(prinst, gname, p, &type);
if (val)
PR_AutoCvarApply(prinst, val, type, var);
}
}
}
static void PDECL PR_FoundAutoCvarGlobal(pubprogfuncs_t *progfuncs, char *name, eval_t *val, etype_t type, void *ctx)
{
cvar_t *var;
const char *vals;
int nlen;
name += 9; //autocvar_
switch(type & ~DEF_SAVEGLOBAL)
{
case ev_float:
//ignore individual vector componants. let the vector itself do all the work.
nlen = strlen(name);
if(nlen >= 2 && name[nlen-2] == '_' && (name[nlen-1] == 'x' || name[nlen-1] == 'y' || name[nlen-1] == 'z'))
return;
vals = va("%g", val->_float);
break;
case ev_integer:
vals = va("%i", val->_int);
break;
case ev_vector:
vals = va("%g %g %g", val->_vector[0], val->_vector[1], val->_vector[2]);
break;
case ev_string:
vals = PR_GetString(progfuncs, val->string);
val->_int = 0;
break;
default:
return;
}
var = Cvar_Get(name, vals, 0, "autocvars");
if (!var || (var->flags & CVAR_NOUNSAFEEXPAND))
return;
var->flags |= CVAR_TELLGAMECODE;
PR_AutoCvarApply(progfuncs, val, type, var);
}
void PDECL PR_FoundDoTranslateGlobal(pubprogfuncs_t *progfuncs, char *name, eval_t *val, etype_t type, void *ctx)
{
const char *olds;
const char *news;
if ((type & ~DEF_SAVEGLOBAL) != ev_string)
return;
olds = PR_GetString(progfuncs, val->string);
news = PO_GetText(ctx, olds);
if (news != olds)
val->string = PR_NewString(progfuncs, news);
}
//called after each progs is loaded
void PR_ProgsAdded(pubprogfuncs_t *prinst, int newprogs, const char *modulename)
{
vfsfile_t *f = NULL, *f2 = NULL;
char lang[64], *h;
extern cvar_t language;
if (!prinst || newprogs < 0)
return;
Q_strncpyz(lang, language.string, sizeof(lang));
while ((h = strchr(lang, '-')))
*h = '_';
for(;;)
{
if (!f)
f = FS_OpenVFS(va("%s.%s.po", modulename, *lang?lang:"default"), "rb", FS_GAME);
if (!f2)
f2 = FS_OpenVFS(va("common.%s.po", *lang?lang:"default"), "rb", FS_GAME);
if (f && f2)
break;
if (!*lang)
break;
h = strchr(lang, '_');
if (h)
*h = 0;
else if (*lang)
*lang = 0;
else
break;
}
if (f || f2)
{
void *pofile = PO_Create();
PO_Merge(pofile, f);
PO_Merge(pofile, f2);
prinst->FindPrefixGlobals (prinst, newprogs, "dotranslate_", PR_FoundDoTranslateGlobal, pofile);
PO_Close(pofile);
}
prinst->FindPrefixGlobals (prinst, newprogs, "autocvar_", PR_FoundAutoCvarGlobal, NULL);
QCLoadBreakpoints("", modulename);
}
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
static qboolean check_pext_rpd (extcheck_t *extcheck, unsigned int pext1) {return (extcheck->pext1 & pext1) || (extcheck->pext2&PEXT2_REPLACEMENTDELTAS);}
static qboolean check_pext_setview (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_SETVIEW);}
static qboolean check_pext_scale (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_SCALE);}
static qboolean check_pext_lightstylecol (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_LIGHTSTYLECOL);}
static qboolean check_pext_trans (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_TRANS);}
static qboolean check_pext_view2 (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_VIEW2_);}
//static qboolean check_pext_scale (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_BULLETENS);}
//static qboolean check_pext_senttimings (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_ACCURATETIMINGS);}
//static qboolean check_pext_sounddbl (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_SOUNDDBL);}
static qboolean check_pext_fatness (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_FATNESS);}
//static qboolean check_pext_hlbsp (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_HLBSP);}
static qboolean check_pext_tebullet (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_TE_BULLET);}
//static qboolean check_pext_hullsize (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_HULLSIZE);}
//static qboolean check_pext_modeldbl (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_MODELDBL);}
//static qboolean check_pext_entitydbl (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_ENTITYDBL);}
//static qboolean check_pext_entitydbl2 (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_ENTITYDBL2);}
static qboolean check_pext_floatcoords (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_FLOATCOORDS);}
//static qboolean check_pext_vweap (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_VWEAP);}
static qboolean check_pext_q2bsp (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_Q2BSP_);}
static qboolean check_pext_q3bsp (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_Q3BSP_);}
static qboolean check_pext_colourmod (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_COLOURMOD);}
//static qboolean check_pext_splitscreen (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_SPLITSCREEN);}
static qboolean check_pext_hexen2 (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_HEXEN2);}
static qboolean check_pext_spawnstatic (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_SPAWNSTATIC2);}
static qboolean check_pext_customtempeffects(extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_CUSTOMTEMPEFFECTS);}
static qboolean check_pext_256packetentities(extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_256PACKETENTITIES);}
static qboolean check_pext_showpic (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_SHOWPIC);}
static qboolean check_pext_setattachment (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_SETATTACHMENT);}
//static qboolean check_pext_chunkeddownloads (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_CHUNKEDDOWNLOADS);}
static qboolean check_pext_csqc (extcheck_t *extcheck) {return !!(extcheck->pext1 & PEXT_CSQC);}
//static qboolean check_pext_dpflags (extcheck_t *extcheck) {return check_pext_rpd(extcheck,PEXT_DPFLAGS);}
#define check_pext_pointparticle NULL
//static qboolean check_pext2_prydoncursor (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_PRYDONCURSOR);}
//static qboolean check_pext2_voicechat (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_VOICECHAT);}
//static qboolean check_pext2_setangledelta (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_SETANGLEDELTA);}
//static qboolean check_pext2_replacementdeltas(extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_REPLACEMENTDELTAS);}
//static qboolean check_pext2_maxplayers (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_MAXPLAYERS);}
//static qboolean check_pext2_predinfo (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_PREDINFO);}
//static qboolean check_pext2_newsizeencoding (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_NEWSIZEENCODING);}
static qboolean check_pext2_infoblobs (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_INFOBLOBS);}
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
//static qboolean check_pext2_stunaware (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_STUNAWARE);}
static qboolean check_pext2_vrinputs (extcheck_t *extcheck) {return !!(extcheck->pext2 & PEXT2_VRINPUTS);}
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
//rerelease stomped on things. make sure our earlier extension reports correctly.
static qboolean check_notrerelease (extcheck_t *extcheck) {return !extcheck->world->remasterlogic;}
//static qboolean check_rerelease (extcheck_t *extcheck) {return !!extcheck->world->remasterlogic;}
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
#define NOBI NULL, 0,{NULL},
qc_extension_t QSG_Extensions[] = {
//these don't have well-defined names...
{"??TOMAZ_STRINGS", check_notrerelease, 6,{"tq_zone", "tq_unzone", "tq_strcat", "tq_substring", "tq_stof", "tq_stov"}},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"??TOMAZ_FILE", NULL, 4,{"tq_fopen", "tq_fclose", "tq_fgets", "tq_fputs"}},
{"??MVDSV_BUILTINS", NULL, 21,{"executecommand", "mvdtokenize", "mvdargc", "mvdargv",
"teamfield", "substr", "mvdstrcat", "mvdstrlen", "str2byte",
"str2short", "mvdnewstr", "mvdfreestr", "conprint", "readcmd",
"mvdstrcpy", "strstr", "mvdstrncpy", "logtext", "redirectcmd",
"mvdcalltimeofday", "forcedemoframe"}},
{"BX_COLOREDTEXT"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_CON_SET", NULL, 0,{NULL}, "The 'set' console command exists, and can be used to create/set cvars."},
#ifndef SERVERONLY
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_CON_SETA", NULL, 0,{NULL}, "The 'seta' console command exists, like the 'set' command, but also marks the cvar for archiving, allowing it to be written into the user's config. Use this command in your default.cfg file."},
#endif
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
{"DP_CSQC_ROTATEMOVES"},
{"DP_EF_ADDITIVE", check_notrerelease},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_ENT_ALPHA", check_pext_trans}, //transparent entites
{"DP_EF_BLUE", check_notrerelease}, //hah!! This is QuakeWorld!!!
{"DP_EF_FULLBRIGHT"}, //Rerouted to hexen2 support.
{"DP_EF_NODEPTHTEST"}, //for cheats
{"DP_EF_NODRAW", check_notrerelease}, //implemented by sending it with no modelindex
{"DP_EF_NOGUNBOB"}, //nogunbob. sane people should use csqc instead.
{"DP_EF_NOSHADOW"},
{"DP_EF_RED", check_notrerelease},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_ENT_COLORMOD", check_pext_colourmod},
{"DP_ENT_CUSTOMCOLORMAP"},
{"DP_ENT_EXTERIORMODELTOCLIENT"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_ENT_SCALE", check_pext_scale}, //listed above
{"DP_ENT_TRAILEFFECTNUM", NULL, 1,{"particleeffectnum"}, "self.traileffectnum=particleeffectnum(\"myeffectname\"); can be used to attach a particle trail to the given server entity. This is equivelent to calling trailparticles each frame."},
//only in dp6 currently {"DP_ENT_GLOW"},
{"DP_ENT_VIEWMODEL"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_GECKO_SUPPORT", NULL, 7,{"gecko_create", "gecko_destroy", "gecko_navigate", "gecko_keyevent", "gecko_mousemove", "gecko_resize", "gecko_get_texture_extent"}},
{"DP_GFX_FONTS", NULL, 2,{"findfont", "loadfont"}}, //note: font slot numbers/names are not special in fte.
// {"DP_GFX_FONTS_FREETYPE"}, //extra cvars are not supported.
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_GFX_QUAKE3MODELTAGS", check_pext_setattachment, 1,{"setattachment"}},
{"DP_GFX_SKINFILES"},
{"DP_GFX_SKYBOX"}, //according to the spec. :)
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_HALFLIFE_MAP"}, //entity can visit a hl bsp
{"DP_HALFLIFE_MAP_CVAR"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
//to an extent {"DP_HALFLIFE_SPRITE"},
{"DP_INPUTBUTTONS"},
{"DP_LIGHTSTYLE_STATICVALUE"},
{"DP_LITSUPPORT"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_MONSTERWALK", NULL, 0,{NULL}, "MOVETYPE_WALK is valid on non-player entities. Note that only players receive acceleration etc in line with none/bounce/fly/noclip movetypes on the player, thus you will have to provide your own accelerations (incluing gravity) yourself."},
{"DP_MOVETYPEBOUNCEMISSILE", check_notrerelease}, //I added the code for hexen2 support.
{"DP_MOVETYPEFOLLOW"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_ASINACOSATANATAN2TAN", NULL, 5,{"asin", "acos", "atan", "atan2", "tan"}},
{"DP_QC_CHANGEPITCH", NULL, 1,{"changepitch"}},
{"DP_QC_COPYENTITY", NULL, 1,{"copyentity"}},
{"DP_QC_CRC16", NULL, 1,{"crc16"}},
{"DP_QC_CVAR_DEFSTRING", NULL, 1,{"cvar_defstring"}},
{"DP_QC_CVAR_STRING", NULL, 1,{"cvar_string"}}, //448 builtin.
{"DP_QC_CVAR_TYPE", NULL, 1,{"cvar_type"}},
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
{"DP_QC_DIGEST_SHA256"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_EDICT_NUM", NULL, 1,{"edict_num"}},
{"DP_QC_ENTITYDATA", NULL, 5,{"numentityfields", "entityfieldname", "entityfieldtype", "getentityfieldstring", "putentityfieldstring"}},
{"DP_QC_ETOS", NULL, 1,{"etos"}},
{"DP_QC_FINDCHAIN", NULL, 1,{"findchain"}},
{"DP_QC_FINDCHAINFLOAT", NULL, 1,{"findchainfloat"}},
{"DP_QC_FINDFLAGS", NULL, 1,{"findflags"}},
{"DP_QC_FINDCHAINFLAGS", NULL, 1,{"findchainflags"}},
{"DP_QC_FINDFLOAT", NULL, 1,{"findfloat"}},
{"DP_QC_FS_SEARCH", NULL, 4,{"search_begin", "search_end", "search_getsize", "search_getfilename"}},
{"DP_QC_FS_SEARCH_PACKFILE", NULL, 4,{"search_begin", "search_end", "search_getsize", "search_getfilename"}},
{"DP_QC_GETLIGHT", check_notrerelease, 1,{"getlight"}},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_GETSURFACE", NULL, 6,{"getsurfacenumpoints", "getsurfacepoint", "getsurfacenormal", "getsurfacetexture", "getsurfacenearpoint", "getsurfaceclippedpoint"}},
{"DP_QC_GETSURFACEPOINTATTRIBUTE", NULL, 1,{"getsurfacepointattribute"}},
{"DP_QC_GETTAGINFO", NULL, 2,{"gettagindex", "gettaginfo"}},
{"DP_QC_I18N", NULL, 0,{NULL}, "Specifies that the engine uses $MODULE.dat.$LANG.po files that translates the dotranslate_* globals on load - these are usually created via the _(\"foo\") qcc intrinsic."},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_MINMAXBOUND", NULL, 3,{"min", "max", "bound"}},
{"DP_QC_MULTIPLETEMPSTRINGS", NULL, 0,{NULL}, "Superseded by DP_QC_UNLIMITEDTEMPSTRINGS. Functions that return a temporary string will not overwrite/destroy previous temporary strings until at least 16 strings are returned (or control returns to the engine)."},
{"DP_QC_RANDOMVEC", check_notrerelease, 1,{"randomvec"}},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_RENDER_SCENE", NULL, 0,{NULL}, "clearscene+addentity+setviewprop+renderscene+setmodel are available to menuqc. WARNING: DP advertises this extension without actually supporting it, FTE does actually support it."},
{"DP_QC_SINCOSSQRTPOW", NULL, 4,{"sin", "cos", "sqrt", "pow"}},
{"DP_QC_SPRINTF", NULL, 1,{"sprintf"}, "Provides the sprintf builtin, which allows for rich formatting along the lines of C's function with the same name. Not to be confused with QC's sprint builtin."},
{"DP_QC_STRFTIME", NULL, 1,{"strftime"}},
{"DP_QC_STRING_CASE_FUNCTIONS", NULL, 2,{"strtolower", "strtoupper"}},
{"DP_QC_STRINGBUFFERS", NULL, 10,{"buf_create", "buf_del", "buf_getsize", "buf_copy", "buf_sort", "buf_implode", "bufstr_get", "bufstr_set", "bufstr_add", "bufstr_free"}},
{"DP_QC_STRINGCOLORFUNCTIONS", NULL, 2,{"strlennocol", "strdecolorize"}},
{"DP_QC_STRREPLACE", NULL, 2,{"strreplace", "strireplace"}},
{"DP_QC_TOKENIZEBYSEPARATOR", NULL, 1,{"tokenizebyseparator"}},
{"DP_QC_TRACEBOX", check_notrerelease, 1,{"tracebox"}},
{"DP_QC_TRACETOSS"},
{"DP_QC_TRACE_MOVETYPE_HITMODEL"},
{"DP_QC_TRACE_MOVETYPE_WORLDONLY"},
{"DP_QC_TRACE_MOVETYPES"}, //this one is just a lame excuse to add annother extension...
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_UNLIMITEDTEMPSTRINGS", NULL, 0,{NULL}, "Supersedes DP_QC_MULTIPLETEMPSTRINGS, superseded by FTE_QC_PERSISTENTTEMPSTRINGS. Specifies that all temp strings will be valid at least until the QCVM returns."},
{"DP_QC_URI_ESCAPE", NULL, 2,{"uri_escape", "uri_unescape"}},
#ifdef WEBCLIENT
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_URI_GET", NULL, 1,{"uri_get"}},
{"DP_QC_URI_POST", NULL, 1,{"uri_get"}},
#endif
{"DP_QC_VECTOANGLES_WITH_ROLL"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QC_VECTORVECTORS", NULL, 1,{"vectorvectors"}},
{"DP_QC_WHICHPACK", NULL, 1,{"whichpack"}},
{"DP_QUAKE2_MODEL"},
{"DP_QUAKE2_SPRITE"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_QUAKE3_MAP"},
{"DP_QUAKE3_MODEL"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_REGISTERCVAR", NULL, 1,{"registercvar"}},
{"DP_SND_SOUND7_WIP2"}, //listed only to silence xonotic, if anyone tries running that.
{"DP_SND_STEREOWAV"},
{"DP_SND_OGGVORBIS"},
{"DP_SOLIDCORPSE"},
{"DP_SPRITE32"}, //hmm... is it legal to advertise this one?
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_SV_BOTCLIENT", NULL, 2,{"spawnclient", "clienttype"}},
{"DP_SV_CLIENTCAMERA", NULL, 0,{NULL}, "Works like svc_setview except also handles pvs."},
{"DP_SV_CLIENTCOLORS", NULL, 0,{NULL}, "Provided only for compatibility with DP."},
{"DP_SV_CLIENTNAME", NULL, 0,{NULL}, "Provided only for compatibility with DP."},
{"DP_SV_CUSTOMIZEENTITYFORCLIENT", NULL, 0,{NULL}, "Deprecated feature for compat with DP. Can be slow, incompatible with splitscreen, usually malfunctions with mvds."},
{"DP_SV_DRAWONLYTOCLIENT"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_SV_DROPCLIENT", NULL, 1,{"dropclient"}, "Equivelent to quakeworld's stuffcmd(self,\"disconnect\\n\"); hack"},
{"DP_SV_EFFECT", NULL, 1,{"effect"}},
{"DP_SV_EXTERIORMODELFORCLIENT"},
{"DP_SV_NODRAWTOCLIENT"}, //I prefer my older system. Guess I might as well remove that older system at some point.
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_SV_PLAYERPHYSICS", NULL, 0,{NULL}, "Allows reworking parts of NQ player physics. USE AT OWN RISK - this necessitates NQ physics and is thus guarenteed to break prediction."},
// {"DP_SV_POINTPARTICLES", check_pext_pointparticle, 3,{"particleeffectnum", "pointparticles", "trailparticles"}, "Specifies that pointparticles (and trailparticles) exists in ssqc as well as csqc (and that dp's trailparticles argument fuckup will normally work). ssqc values can be passed to csqc for use, the reverse is not true. Does NOT mean that DP's effectinfo.txt is supported, only that ssqc has functionality equivelent to csqc."},
{"DP_SV_POINTSOUND", NULL, 1,{"pointsound"}},
{"DP_SV_PRECACHEANYTIME", NULL, 0,{NULL}, "Specifies that the various precache builtins can be called at any time. WARNING: precaches are sent reliably while sound events, modelindexes, and particle events are not. This can mean sounds and particles might not work the first time around, or models may take a while to appear (after the reliables are received and the model is loaded from disk). Always attempt to precache a little in advance in order to reduce these issues (preferably at the start of the map...)"},
{"DP_SV_PRINT", NULL, 1,{"print"}, "Says that the print builtin can be used from nqssqc (as well as just csqc), bypassing the developer cvar issues."},
{"DP_SV_ROTATINGBMODEL", check_notrerelease,0,{NULL}, "Engines that support this support avelocity on MOVETYPE_PUSH entities, pushing entities out of the way as needed."},
{"DP_SV_SETCOLOR", NULL, 1,{"setcolor"}},
{"DP_SV_SHUTDOWN"},
{"DP_SV_SPAWNFUNC_PREFIX"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"DP_SV_WRITEPICTURE", NULL, 1,{"WritePicture"}},
{"DP_SV_WRITEUNTERMINATEDSTRING", NULL, 1,{"WriteUnterminatedString"}},
{"DP_TE_BLOOD", NULL, 1,{"te_blood"}},
{"_DP_TE_BLOODSHOWER", NULL, 1,{"te_bloodshower"}, "Requires external particle config."},
{"DP_TE_CUSTOMFLASH", NULL, 1,{"te_customflash"}},
{"DP_TE_EXPLOSIONRGB", NULL, 1,{"te_explosionrgb"}},
{"_DP_TE_FLAMEJET", NULL, 1,{"te_flamejet"}, "Requires external particle config."},
{"DP_TE_PARTICLECUBE", NULL, 1,{"te_particlecube"}},
{"DP_TE_PARTICLERAIN", NULL, 1,{"te_particlerain"}},
{"DP_TE_PARTICLESNOW", NULL, 1,{"te_particlesnow"}},
{"_DP_TE_PLASMABURN", NULL, 1,{"te_plasmaburn"}, "Requires external particle config."},
{"_DP_TE_QUADEFFECTS1", NULL, 4,{"te_gunshotquad", "te_spikequad", "te_superspikequad", "te_explosionquad"}, "Requires external particle config."},
{"DP_TE_SMALLFLASH", NULL, 1,{"te_smallflash"}},
{"DP_TE_SPARK", NULL, 1,{"te_spark"}},
{"DP_TE_STANDARDEFFECTBUILTINS", NULL, 14,{ "te_gunshot", "te_spike", "te_superspike", "te_explosion", "te_tarexplosion", "te_wizspike", "te_knightspike",
"te_lavasplash", "te_teleport", "te_explosion2", "te_lightning1", "te_lightning2", "te_lightning3", "te_beam"}},
{"DP_VIEWZOOM"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"EXT_BITSHIFT", NULL, 1,{"bitshift"}},
{"EXT_CSQC", check_pext_csqc, 2,{"multicast","clientstat"}}, //this is the base csqc extension. I'm not sure what needs to be separate and what does not.
{"EXT_CSQC_SHARED", check_pext_csqc}, //this is a separate extension because it requires protocol modifications. note: this is also the extension that extends the allowed stats.
{"EXT_DIMENSION_VISIBILITY"},
{"EXT_DIMENSION_PHYSICS"},
{"EXT_DIMENSION_GHOST"},
// {"EX_EXTENDED_EF", NULL, 0,{NULL}, "Provides EF_CANDLELIGHT..."},
// {"EX_MOVETYPE_GIB", NULL, 0,{NULL}, "Adds MOVETYPE_GIB - basically MOVETYPE_BOUNCE with gravity controlled by a cvar instead of just setting the .gravity field..."},
{"EX_PROMPT", NULL, 3,{"ex_prompt", "ex_promptchoice", "ex_clearprompt"}, "Engine-driven alternative to centerprint menus."},
{"FRIK_FILE", check_notrerelease, 11,{"stof", "fopen","fclose","fgets","fputs","strlen","strcat","substring","stov","strzone","strunzone"}},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_CALLTIMEOFDAY", NULL, 1,{"calltimeofday"}, "Replication of mvdsv functionality (call calltimeofday to cause 'timeofday' to be called, with arguments that can be saved off to a global). Generally strftime is simpler to use."},
{"FTE_CSQC_ALTCONSOLES", NULL, 4,{"con_getset", "con_printf", "con_draw", "con_input"}, "The engine tracks multiple consoles. These may or may not be directly visible to the user."},
{"FTE_CSQC_BASEFRAME", NULL, 0,{NULL}, "Specifies that .basebone, .baseframe2, .baselerpfrac, baseframe1time, etc exist in csqc. These fields affect all bones in the entity's model with a lower index than the .basebone field, allowing you to give separate control to the legs of a skeletal model, without affecting the torso animations."},
#ifdef HALFLIFEMODELS
{"FTE_CSQC_HALFLIFE_MODELS"}, //hl-specific skeletal model control
#endif
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_CSQC_SERVERBROWSER", NULL, 12,{"gethostcachevalue", "gethostcachestring", "resethostcachemasks", "sethostcachemaskstring", "sethostcachemasknumber",
"resorthostcache", "sethostcachesort", "refreshhostcache", "gethostcachenumber", "gethostcacheindexforkey",
"addwantedhostcachekey", "getextresponse"}, "Provides builtins to query the engine's serverbrowser servers list from ssqc. Note that these builtins are always available in menuqc."},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_CSQC_SKELETONOBJECTS", NULL, 15,{"skel_create", "skel_build", "skel_get_numbones", "skel_get_bonename", "skel_get_boneparent", "skel_find_bone",
"skel_get_bonerel", "skel_get_boneabs", "skel_set_bone", "skel_premul_bone", "skel_premul_bones", "skel_copybones",
"skel_delete", "frameforname", "frameduration"}, "Provides container objects for skeletal bone data, which can be modified on a per bone basis if needed. This allows you to dynamically generate animations (or just blend them with greater customisation) instead of being limited to a single animation or two."},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_CSQC_RAWIMAGES", NULL, 2,{"r_uploadimage","r_readimage"}, "Provides raw rgba image access to csqc. With this, the csprogs can read textures into qc-accessible memory, modify it, and then upload it to the renderer."},
{"FTE_CSQC_RENDERTARGETS", NULL, 0,{NULL}, "VF_RT_DESTCOLOUR exists and can be used to redirect any rendering to a texture instead of the screen."},
{"FTE_CSQC_REVERB", NULL, 1,{"setup_reverb"}, "Specifies that the mod can create custom reverb effects. Whether they will actually be used or not depends upon the sound driver."},
{"FTE_CSQC_WINDOWCAPTION", NULL, 1,{"setwindowcaption"}, "Provides csqc with the ability to change the window caption as displayed when running windowed or in the task bar when switched out."},
{"FTE_ENT_SKIN_CONTENTS", NULL, 0,{NULL}, "self.skin = CONTENTS_WATER; makes a brush entity into water. use -16 for a ladder."},
{"FTE_ENT_UNIQUESPAWNID"},
{"FTE_EXTENDEDTEXTCODES"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_FORCESHADER", NULL, 1,{"shaderforname"}, "Allows csqc to override shaders on models with an explicitly named replacement. Also allows you to define shaders with a fallback if it does not exist on disk."}, //I'd rename this to _CSQC_ but it does technically provide this builtin to menuqc too, not that the forceshader entity field exists there... but whatever.
{"FTE_FORCEINFOKEY", NULL, 1,{"forceinfokey"}, "Provides an easy way to change a user's userinfo from the server."},
{"FTE_GFX_QUAKE3SHADERS", NULL, 0,{NULL}, "specifies that the engine has full support for vanilla quake3 shaders"},
{"FTE_GFX_REMAPSHADER", NULL, 0,{NULL}, "With the raw power of stuffcmds, the r_remapshader console command is exposed! This mystical command can be used to remap any shader to another. Remapped shaders that specify $diffuse etc in some form will inherit the textures implied by the surface."},
{"FTE_GFX_IQM_HITMESH", NULL, 0,{NULL}, "Supports hitmesh iqm extensions. Also supports geomsets and embedded events."},
{"FTE_GFX_MODELEVENTS", NULL, 1,{"processmodelevents", "getnextmodelevent", "getmodeleventidx"}, "Provides a query for per-animation events in model files, including from progs/foo.mdl.events files."},
{"FTE_ISBACKBUFFERED", NULL, 1,{"isbackbuffered"}, "Allows you to check if a client has too many reliable messages pending."},
{"FTE_MEMALLOC", NULL, 4,{"memalloc", "memfree", "memcpy", "memfill8"}, "Allows dynamically allocating memory. Use pointers to access this memory. Memory will not be saved into saved games."},
#ifdef HAVE_MEDIA_DECODER
#if defined(_WIN32) && !defined(WINRT)
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_MEDIA_AVI", NULL, 0,{NULL}, "playfilm command supports avi files."},
#endif
#ifdef Q2CLIENT
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_MEDIA_CIN", NULL, 0,{NULL}, "playfilm command supports q2 cin files."},
#endif
#ifdef Q3CLIENT
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_MEDIA_ROQ", NULL, 0,{NULL}, "playfilm command supports q3 roq files."},
#endif
#endif
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_MULTIPROGS", NULL, 5,{"externcall", "addprogs", "externvalue", "externset", "instr"}, "Multiple progs.dat files can be loaded inside the same qcvm. Insert new ones with addprogs inside the 'init' function, and use externvalue+externset to rewrite globals (and hook functions) to link them together. Note that the result is generally not very clean unless you carefully design for it beforehand."}, //multiprogs functions are available.
{"FTE_MULTITHREADED", NULL, 3,{"sleep", "fork", "abort"}, "Faux multithreading, allowing multiple contexts to run in sequence."},
{"FTE_MVD_PLAYERSTATS", NULL, 0,{NULL}, "In csqc, getplayerstat can be used to query any player's stats when playing back MVDs. isdemo will return 2 in this case."},
#ifdef SERVER_DEMO_PLAYBACK
{"FTE_MVD_PLAYBACK", NOBI "The server itself is able to play back MVDs."},
#endif
#ifdef SVCHAT
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_QC_NPCCHAT", NULL, 1,{"chat"}}, //server looks at chat files. It automagically branches through calling qc functions as requested.
#endif
#ifdef PSET_SCRIPT
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_PART_SCRIPT", NULL, 0,{NULL}, "Specifies that the r_particledesc cvar can be used to select a list of particle effects to load from particles/foo.cfg, the format of which is documented elsewhere."},
{"FTE_PART_NAMESPACES", NULL, 0,{NULL}, "Specifies that the engine can use foo.bar to load effect foo from particle description bar. When used via ssqc, this should cause the client to download whatever effects as needed."},
#ifdef HAVE_LEGACY
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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{"FTE_PART_NAMESPACE_EFFECTINFO", NULL, 0,{NULL}, "Specifies that effectinfo.bar can load effects from effectinfo.txt for DP compatibility."},
#endif
#endif
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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{"FTE_PEXT_SETVIEW", check_pext_setview, 0,{NULL}, "NQ's svc_setview works correctly even in quakeworld"},
{"FTE_PEXT_LIGHTSTYLECOL", check_pext_lightstylecol}, //lightstyles may have colours.
{"FTE_PEXT_VIEW2", check_pext_view2}, //secondary view.
// {"FTE_PEXT_ACURATETIMINGS", check_pext_senttimings}, //allows full interpolation
// {"FTE_PEXT_SOUNDDBL", check_pext_sounddbl}, //twice the sound indexes
{"FTE_PEXT_FATNESS", check_pext_fatness}, //entities may be expanded along their vertex normals
{"FTE_PEXT_TE_BULLET", check_pext_tebullet}, //additional particle effect. Like TE_SPIKE and TE_SUPERSPIKE
// {"FTE_PEXT_HULLSIZE", check_pext_}, //means we can tell a client to go to crouching hull
// {"FTE_PEXT_MODELDBL", check_pext_modeldbl}, //max of 512 models
// {"FTE_PEXT_ENTITYDBL", check_pext_}, //max of 1024 ents
// {"FTE_PEXT_ENTITYDBL2", check_pext_}, //max of 2048 ents
{"FTE_PEXT_FLOATCOORDS", check_pext_floatcoords},
{"FTE_PEXT_Q2BSP", check_pext_q2bsp, 0,{NULL},"Specifies that the client supports q2bsps."},
{"FTE_PEXT_Q3BSP", check_pext_q3bsp, 0,{NULL},"Specifies that the client supports q3bsps."}, //quake3 bsp support. dp probably has an equivelent, but this is queryable per client.
{"FTE_HEXEN2", check_pext_hexen2, 3,{"particle2", "particle3", "particle4"}}, //client can use hexen2 maps. server can use hexen2 progs
{"FTE_PEXT_SPAWNSTATIC", check_pext_spawnstatic}, //means that static entities can have alpha/scale and anything else the engine supports on normal ents. (Added for >256 models, while still being compatible - previous system failed with -1 skins)
{"FTE_PEXT_CUSTOMTENTS", check_pext_customtempeffects, 2,{"RegisterTempEnt", "CustomTempEnt"}},
{"FTE_PEXT_256PACKETENTITIES", check_pext_256packetentities, 0,{NULL},"Specifies that the client is not limited to vanilla's limit of only 64 ents visible at once."}, //client is able to receive unlimited packet entities (server caps itself to 256 to prevent insanity).
// {"PEXT_CHUNKEDDOWNLOADS", check_pext_chunkeddownloads},
// {"PEXT_DPFLAGS", check_pext_dpflags},
{"FTE_QC_BASEFRAME", NULL, 0,{NULL}, "Specifies that .basebone and .baseframe exist in ssqc. These fields affect all bones in the entity's model with a lower index than the .basebone field, allowing you to give separate control to the legs of a skeletal model, without affecting the torso animations, from ssqc."},
{"FTE_QC_FILE_BINARY", NULL, 4,{"fread","fwrite","fseek","fsize"}, "Extends FRIK_FILE with binary read+write, as well as allowing seeking. Requires pointers."},
{"FTE_QC_CHANGELEVEL_HUB", NULL, 0,{NULL}, "Adds an extra argument to changelevel which is carried over to the next map in the 'startspot' global. Maps will be saved+reloaded until the extra argument is omitted again, purging all saved maps. Saved games will contain a copy of each preserved map. parm1-parm64 globals can be used, giving more space to transfer more player data."},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_QC_CHECKCOMMAND", NULL, 1,{"checkcommand"}, "Provides a way to test if a console command exists, and whether its a command/alias/cvar. Does not say anything about the expected meanings of any arguments or values."},
{"FTE_QC_CHECKPVS", NULL, 1,{"checkpvs"}},
{"FTE_QC_CROSSPRODUCT", NULL, 1,{"crossproduct"}},
{"FTE_QC_CUSTOMSKINS", NULL, 1,{"setcustomskin", "loadcustomskin", "applycustomskin", "releasecustomskin"}, "The engine supports the use of q3 skins, as well as the use of such skin 'files' to specify rich top+bottom colours, qw skins, geomsets, or texture composition even on non-players.."},
{"FTE_QC_DIGEST_SHA1", NOBI "The digest_hex builtin supports 160-bit sha1 hashes."},
{"FTE_QC_DIGEST_SHA224", NOBI "The digest_hex builtin supports 224-bit sha2 hashes."},
{"FTE_QC_DIGEST_SHA384", NOBI "The digest_hex builtin supports 384-bit sha2 hashes."},
{"FTE_QC_DIGEST_SHA512", NOBI "The digest_hex builtin supports 512-bit sha2 hashes."},
{"FTE_QC_FS_SEARCH_SIZEMTIME", NULL, 2,{"search_getfilesize", "search_getfilemtime"}},
{"FTE_QC_HARDWARECURSORS", NULL, 0,{NULL}, "setcursormode exists in both csqc+menuqc, and accepts additional arguments to specify a cursor image to use when this module has focus. If the image exceeds hardware limits (or hardware cursors are unsupported), it will be emulated using regular draws - this at least still avoids conflicting cursors as only one will ever be used, even if console+menu+csqc are all overlayed."},
{"FTE_QC_HASHTABLES", NULL, 6,{"hash_createtab", "hash_destroytab", "hash_add", "hash_get", "hash_delete", "hash_getkey"}, "Provides efficient string-based lookups."},
{"FTE_QC_INFOKEY", check_notrerelease, 2,{"infokey", "stof"}, "QuakeWorld's infokey builtin works, and reports at least name+topcolor+bottomcolor+ping(in ms)+ip(unmasked, but not always ipv4)+team(aka bottomcolor in nq). Does not require actual localinfo/serverinfo/userinfo, but they're _highly_ recommended to any engines with csqc"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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{"FTE_QC_INTCONV", NULL, 6,{"stoi", "itos", "stoh", "htos", "itof", "ftoi"}, "Provides string<>int conversions, including hex representations."},
{"FTE_QC_MATCHCLIENTNAME", NULL, 1,{"matchclientname"}},
{"FTE_QC_MULTICAST", NULL, 1,{"multicast"}, "QuakeWorld's multicast builtin works along with MSG_MULTICAST, but also with unicast support."},
// {"FTE_QC_MESHOBJECTS", NULL, 0,{"mesh_create", "mesh_build", "mesh_getvertex", "mesh_getindex", "mesh_setvertex", "mesh_setindex", "mesh_destroy"}, "Provides qc with the ability to create its own meshes."},
{"FTE_QC_PAUSED"},
#ifdef QCGC
{"FTE_QC_PERSISTENTTEMPSTRINGS", NOBI "Supersedes DP_QC_MULTIPLETEMPSTRINGS. Temp strings are garbage collected automatically, and do not expire while they're still in use. This makes strzone redundant."},
#endif
#ifdef RAGDOLL
{"FTE_QC_RAGDOLL_WIP", NULL, 1,{"skel_ragupdate", "skel_set_bone_world", "skel_mmap"}},
#endif
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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{"FTE_QC_SENDPACKET", NULL, 1,{"sendpacket"}, "Allows the use of out-of-band udp packets to/from other hosts. Includes the SV_ParseConnectionlessPacket event."},
{"FTE_QC_STUFFCMDFLAGS", NULL, 1,{"stuffcmdflags"}, "Variation on regular stuffcmd that gives control over how spectators/mvds should be treated."},
{"FTE_QC_TRACETRIGGER"},
#ifdef Q2CLIENT
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_QUAKE2_CLIENT", NULL, 0,{NULL}, "This engine is able to act as a quake2 client"},
#endif
#ifdef Q2SERVER
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_QUAKE2_SERVER", NULL, 0,{NULL}, "This engine is able to act as a quake2 server"},
#endif
#ifdef Q3CLIENT
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_QUAKE3_CLIENT", NULL, 0,{NULL}, "This engine is able to act as a quake3 client"},
#endif
#ifdef Q3SERVER
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_QUAKE3_SERVER", NULL, 0,{NULL}, "This engine is able to act as a quake3 server"},
#endif
{"FTE_SOLID_BSPTRIGGER", NOBI "Allows for mappers to use shaped triggers instead of being limited to axially aligned triggers."},
{"FTE_SOLID_LADDER", NOBI "Allows a simple trigger to remove effects of gravity (solid 20). obsolete. will prolly be removed at some point as it is not networked properly. Use FTE_ENT_SKIN_CONTENTS"},
{"FTE_SPLITSCREEN", NOBI "Client supports splitscreen, controlled via cl_splitscreen. Servers require allow_splitscreen 1 if splitscreen is to be used over the internet. Mods that use csqc will need to be aware for this to work properly. per-client networking may be problematic."},
#ifdef SQL
// serverside SQL functions for managing an SQL database connection
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_SQL", NULL, 9,{"sqlconnect","sqldisconnect","sqlopenquery","sqlclosequery","sqlreadfield","sqlerror","sqlescape","sqlversion",
"sqlreadfloat"}, "Provides sql* builtins which can be used for sql database access"},
#ifdef USE_MYSQL
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_SQL_MYSQL", NULL, 0, NULL, {NULL}, "SQL functionality is able to utilise mysql"},
#endif
#ifdef USE_SQLITE
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_SQL_SQLITE", NULL, 0,{NULL}, "SQL functionality is able to utilise sqlite databases"},
#endif
#endif
//eperimental advanced strings functions.
//reuses the FRIK_FILE builtins (with substring extension)
{"FTE_STRINGS", check_notrerelease, 17,{"stof", "strlen","strcat","substring","stov","strzone","strunzone",
"strstrofs", "str2chr", "chr2str", "strconv", "infoadd", "infoget", "strncmp", "strcasecmp", "strncasecmp", "strpad"}, "Extra builtins (and additional behaviour) to make string manipulation easier"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_SV_POINTPARTICLES", check_pext_pointparticle, 3,{"particleeffectnum", "pointparticles", "trailparticles"}, "Specifies that particleeffectnum, pointparticles, and trailparticles exist in ssqc as well as csqc. particleeffectnum acts as a precache, allowing ssqc values to be networked up with csqc for use. Use in combination with FTE_PART_SCRIPT+FTE_PART_NAMESPACES to use custom effects. This extension is functionally identical to the DP version, but avoids any misplaced assumptions about the format of the client's particle descriptions."},
{"FTE_SV_REENTER"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_TE_STANDARDEFFECTBUILTINS", NULL, 14,{"te_gunshot", "te_spike", "te_superspike", "te_explosion", "te_tarexplosion", "te_wizspike", "te_knightspike", "te_lavasplash",
"te_teleport", "te_lightning1", "te_lightning2", "te_lightning3", "te_lightningblood", "te_bloodqw"}, "Provides builtins to replace writebytes, with a QW compatible twist."},
#ifdef TERRAIN
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"FTE_TERRAIN_MAP", NULL, 1,{"terrain_edit"}, "This engine supports .hmp files, as well as terrain embedded within bsp files."},
{"FTE_RAW_MAP", NULL, 7,{"brush_get","brush_create","brush_delete","brush_selected","brush_getfacepoints","brush_calcfacepoints","brush_findinvolume"}, "This engine supports directly loading .map files, as well as realtime editing of the various brushes."},
#endif
{"FTE_INFOBLOBS", check_pext2_infoblobs, 0,{"forceinfokeyblob", "getplayerkeyblob", "setlocaluserinfoblob", "getlocaluserinfoblob", "serverkeyblob"}, "Removes the length limits on user/server/local info strings, and allows embedded nulls and other otherwise-reserved characters. This can be used to network avatar images and the like, or other binary data."},
{"FTE_VRINPUTS", check_pext2_vrinputs, 0,{NULL}, "input_weapon, input_left_*, input_right_*, input_head_* work, both in csqc (as inputs with suitable plugin/hardware support) and ssqc (available in PlayerPreThink)."},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
{"KRIMZON_SV_PARSECLIENTCOMMAND", NULL, 3,{"clientcommand", "tokenize", "argv"}, "SSQC's SV_ParseClientCommand function is able to handle client 'cmd' commands. The tokenizing parts also work in csqc."}, //very very similar to the mvdsv system.
{"NEH_CMD_PLAY2"},
{"NEH_RESTOREGAME"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
//{"PRYDON_CLIENTCURSOR", check_pext2_prydoncursor},
// {"QEX_QC_DRAWING", NULL,
// {"QEX_QC_FORMATTEDPRINTS", check_rerelease, 3,{"centerprint_qex","sprint_qex","bprint_qex"}},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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{"QSG_CVARSTRING", NULL, 1,{"qsg_cvar_string"}},
// {"QUAKE_EX", check_rerelease}, //we arn't. there'll be lots of other conflicts, so just don't advertise it.
{"QW_ENGINE", check_notrerelease, 3,{"infokey", "stof", "logfrag"}}, //warning: interpretation of .skin on players can be dodgy, as can some other QW features that differ from NQ.
{"QWE_MVD_RECORD", NOBI "You can use the easyrecord command to record MVD demos serverside."}, //Quakeworld extended get the credit for this one. (mvdsv)
{"TEI_MD3_MODEL"},
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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{"TEI_SHOWLMP2", check_pext_showpic, 6,{"showpic", "hidepic", "movepic", "changepic", "showpicent", "hidepicent"}}, //telejano doesn't actually export the moveent/changeent (we don't want to either cos it would stop frik_file stuff being autoregistered)
{"TENEBRAE_GFX_DLIGHTS", NULL, 0,{NULL}, "Allows ssqc to attach rtlights to entities with various special properties."},
// {"TQ_RAILTRAIL"}, //treat this as the ZQ style railtrails which the client already supports, okay so the preparse stuff needs strengthening.
{"ZQ_MOVETYPE_FLY", NOBI "MOVETYPE_FLY works on players."},
{"ZQ_MOVETYPE_NOCLIP", NOBI "MOVETYPE_NOCLIP works on players."},
{"ZQ_MOVETYPE_NONE", NOBI "MOVETYPE_NONE works on players."},
// {"ZQ_QC_PARTICLE"}, //particle builtin works in QW ( we don't mimic ZQ fully though)
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
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{"ZQ_VWEP", NULL, 1,{"precache_vwep_model"}},
{"ZQ_QC_STRINGS", check_notrerelease, 7,{"stof", "strlen","strcat","substring","stov","strzone","strunzone"}, "The strings-only subset of FRIK_FILE is supported."} //a trimmed down FRIK_FILE.
};
unsigned int QSG_Extensions_count = sizeof(QSG_Extensions)/sizeof(QSG_Extensions[0]);
#endif