fteqw/plugins/models/draco.cpp

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4.3 KiB
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#ifdef __cplusplus
extern "C"
{
#endif
#include <stddef.h>
//I fucking hate c++
typedef struct ftedracofuncs_s
{
void (*Release)(struct ftedracofuncs_s *ctx); //frees all memory
struct ftedracoattr_s
{
void *ptr;
int isnormalised;
unsigned int type; //gl constants, because why not
unsigned int components; //1-4
unsigned int bytestride;
unsigned int usage; //typical usage type.
unsigned int uniqueid; //annoying extra lookup.
} *attrib;
unsigned int num_attribs;
//mesh data
char triangleloop;
unsigned int num_indexes;
unsigned int *ptr_indexes, num_vertexes;
} ftedracofuncs_t;
ftedracofuncs_t *Draco_Decode(void *ptr, size_t size);
#ifdef __cplusplus
};
#endif
#if !defined(DRACO_API_ONLY) && defined(HAVE_DRACO)
#include <draco/compression/decode.h>
struct dracofuncs_t : public ftedracofuncs_s
{
draco::Decoder decoder;
draco::DecoderBuffer buffer;
draco::Mesh mesh;
static void DoRelease(ftedracofuncs_s *ctx)
{
auto d = reinterpret_cast<dracofuncs_t*>(ctx);
delete[] d->ptr_indexes;
for (auto i = d->num_attribs; i --> 0; )
delete[] (char*)d->attrib[i].ptr;
delete[] d->attrib;
delete d; //do all the third-party destructor stuff too.
}
dracofuncs_t()
{
Release = DoRelease;
}
};
template <class attrtype, int gltype>
static void CopyAttribute(unsigned int numpoints, draco::PointAttribute *attr, ftedracofuncs_s::ftedracoattr_s *oattr)
{
auto nc = oattr->components;
auto *out = new attrtype[numpoints*nc];
for (size_t i = 0; i < numpoints; i++)
attr->GetMappedValue(draco::PointIndex(i), &out[i*nc]);
oattr->bytestride = sizeof(attrtype)*nc; //the output data is tightly packed.
oattr->ptr = out;
oattr->type = gltype;
};
ftedracofuncs_t *Draco_Decode(void *ptr, size_t size)
{
size_t tris;
dracofuncs_t *d = new dracofuncs_t();
d->buffer.Init((const char *)ptr, size);
if (!d->decoder.DecodeBufferToGeometry(&d->buffer, &d->mesh).ok())
{ //check for corruption...
delete d;
return NULL;
}
tris = d->mesh.num_faces();
d->num_indexes = tris*3;
d->ptr_indexes = new unsigned int[d->num_indexes];
while (tris --> 0)
{
auto &tri = d->mesh.face(draco::FaceIndex(tris));
d->ptr_indexes[tris*3+0] = tri[0].value();
d->ptr_indexes[tris*3+1] = tri[1].value();
d->ptr_indexes[tris*3+2] = tri[2].value();
}
d->num_vertexes = d->mesh.num_points();
d->num_attribs = d->mesh.num_attributes();
d->attrib = new struct ftedracofuncs_s::ftedracoattr_s[d->num_attribs];
for (unsigned int i = 0; i < d->num_attribs; i++)
{
draco::PointAttribute *attr = d->mesh.attribute(i);
auto oattr = &d->attrib[i];
oattr->isnormalised = attr->normalized();
oattr->bytestride = attr->byte_stride();
oattr->components = attr->num_components();
oattr->usage = attr->attribute_type();
oattr->uniqueid = attr->unique_id();
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_INT64_ARB 0x140E
#define GL_UNSIGNED_INT64_ARB 0x140F
switch(attr->data_type())
{
default:
memset(oattr, 0, sizeof(*oattr));
break;
case draco::DataType::DT_INT8: CopyAttribute< int8_t, GL_BYTE >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_UINT8: CopyAttribute<uint8_t, GL_UNSIGNED_BYTE >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_INT16: CopyAttribute< int16_t, GL_SHORT >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_UINT16: CopyAttribute<uint16_t, GL_UNSIGNED_SHORT >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_INT32: CopyAttribute< int32_t, GL_INT >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_UINT32: CopyAttribute<uint32_t, GL_UNSIGNED_INT >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_INT64: CopyAttribute< int64_t, GL_INT64_ARB >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_UINT64: CopyAttribute<uint64_t, GL_UNSIGNED_INT64_ARB >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_FLOAT32: CopyAttribute<float, GL_FLOAT >(d->num_vertexes, attr, oattr); break;
case draco::DataType::DT_FLOAT64: CopyAttribute<double, GL_DOUBLE >(d->num_vertexes, attr, oattr); break;
}
}
return d;
}
#endif