fteqw/engine/client/snd_opensl.c

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#include "quakedef.h"
#include <SLES/OpenSLES.h>
#define AUDIODRIVERNAME "OpenSLES"
static void QDECL OSL_RegisterCvars(void)
{
}
static void *OSL_Lock(soundcardinfo_t *sc, unsigned int *startoffset)
{
return sc->sn.buffer;
}
static void OSL_Unlock(soundcardinfo_t *sc, void *buffer)
{
//no need to do anything
}
static void OSL_Submit(soundcardinfo_t *sc, int start, int end)
{
//submit happens outside the mixer
}
static unsigned int OSL_GetDMAPos(soundcardinfo_t *sc)
{
sc->sn.samplepos = sc->snd_sent;
return sc->sn.samplepos;
}
typedef struct
{
SLObjectItf sl;
SLEngineItf engine;
SLPlayItf play;
SLObjectItf player;
SLObjectItf output;
SLBufferQueueItf bufferqueue;
unsigned char *buffer;
size_t buffersegmentsize;
size_t buffersegments;
size_t buffersegment;
} osl_data_t;
//assumption: that each buffer is released in sequence.
static void buffercallback(SLBufferQueueItf queue, void *ctx)
{
soundcardinfo_t *sc = ctx;
osl_data_t *p = sc->handle;
//we got the buffer back.
if (sc->Shutdown)
{ //we're not shutting down yet, so paint more stuff into the buffer and throw it back.
sc->sn.buffer = p->buffer + (p->buffersegment%p->buffersegments)*p->buffersegmentsize;
sc->sn.samples = p->buffersegmentsize/sc->sn.samplebytes;//numFramesAvailable * sc->sn.numchannels;
sc->samplequeue = sc->sn.samples;
S_MixerThread(sc);
sc->snd_sent = p->buffersegment++*p->buffersegmentsize;
(*queue)->Enqueue(queue, sc->sn.buffer, p->buffersegmentsize);
}
}
static void OSL_Shutdown(soundcardinfo_t *sc)
{
osl_data_t *p = sc->handle;
sc->Shutdown = NULL; //stop posting new buffers
if (p)
{
if (p->play)
(*p->play)->SetPlayState(p->play, SL_PLAYSTATE_STOPPED);
if (p->player)
(*p->player)->Destroy(p->player);
if (p->output)
(*p->output)->Destroy(p->output);
if (p->sl)
(*p->sl)->Destroy(p->sl);
sc->handle = NULL;
Z_Free(p);
}
}
static qboolean QDECL OSL_InitCard (soundcardinfo_t *sc, const char *cardname)
{
osl_data_t *p;
size_t segments = 4; //lets cycle through 4 segments in our single logical buffer
size_t segmentframes = 256; //with X frames per segment
//FIXME: mixahead
sc->sn.numchannels = 2;
sc->sn.sampleformat = QSF_S16;
switch(sc->sn.sampleformat)
{
case QSF_U8:
//case QSF_S8;
sc->sn.samplebytes = 1;
break;
case QSF_S16:
sc->sn.samplebytes = 2;
break;
//case QSF_F32:
//sc->sn.samplebytes = 4;
//break;
default:
return false;
// sc->sn.sampleformat = QSF_INVALID;
// sc->sn.samplebytes = 0;
// break;
}
Con_DPrintf("Opening OpenSLES, %.1fkhz\n", sc->sn.speed/1000.0);
sc->Shutdown = OSL_Shutdown;
sc->Lock = OSL_Lock;
sc->Unlock = OSL_Unlock;
sc->Submit = OSL_Submit;
sc->GetDMAPos = OSL_GetDMAPos;
sc->handle = p = Z_Malloc(sizeof(*p) + segmentframes*segments*sc->sn.samplebytes*sc->sn.numchannels);
if (p)
{
p->buffer = (unsigned char*)(p+1);
p->buffersegments = segments;
p->buffersegmentsize = segmentframes*sc->sn.samplebytes*sc->sn.numchannels;
sc->selfpainting = true;
Q_strncpyz(sc->name, cardname?cardname:"", sizeof(sc->name));
SLEngineOption options[] =
{
{(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32)SL_BOOLEAN_TRUE},
// {(SLuint32) SL_ENGINEOPTION_MAJORVERSION, (SLuint32)1},
// {(SLuint32) SL_ENGINEOPTION_MINORVERSION, (SLuint32)1},
};
slCreateEngine(&p->sl, countof(options), options, 0, NULL, NULL);
if (p->sl)
{
(*p->sl)->Realize(p->sl, SL_BOOLEAN_FALSE);
(*p->sl)->GetInterface(p->sl, SL_IID_ENGINE, &p->engine);
if (p->engine)
{
(*p->engine)->CreateOutputMix(p->engine, &p->output, 0, NULL, NULL);
if (p->output)
{
SLboolean TRUE_ = true;
SLDataLocator_BufferQueue loc_bufferqueue = {SL_DATALOCATOR_BUFFERQUEUE, segments};
SLDataFormat_PCM pcmformat = {SL_DATAFORMAT_PCM, sc->sn.numchannels, sc->sn.speed*1000, sc->sn.samplebytes*8, sc->sn.samplebytes*8/*+pad*/, SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN};
SLDataSource audiosource = {&loc_bufferqueue, &pcmformat};
SLDataLocator_OutputMix loc_outputmix = {SL_DATALOCATOR_OUTPUTMIX, p->output};
SLDataSink audiosink = {&loc_outputmix, NULL};
(*p->output)->Realize(p->output, false);
(*p->engine)->CreateAudioPlayer(p->engine, &p->player, &audiosource, &audiosink, 1, &SL_IID_BUFFERQUEUE, &TRUE_);
if (p->player)
{
(*p->player)->Realize(p->player, false);
(*p->player)->GetInterface(p->player, SL_IID_PLAY, &p->play);
(*p->player)->GetInterface(p->player, SL_IID_BUFFERQUEUE, &p->bufferqueue);
if (p->bufferqueue)
{
(*p->bufferqueue)->RegisterCallback(p->bufferqueue, buffercallback, sc);
buffercallback(p->bufferqueue, sc);
buffercallback(p->bufferqueue, sc);
buffercallback(p->bufferqueue, sc);
if (SL_RESULT_SUCCESS == (*p->play)->SetPlayState(p->play, SL_PLAYSTATE_PLAYING))
{
//should now be playing our buffers, and recycling them when one terminates.i
return true;
}
}
}
}
}
}
}
OSL_Shutdown(sc);
return false;
}
static qboolean QDECL OSL_Enumerate (void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename))
{
//callback(AUDIODRIVERNAME, internalname, nicename);
return false;
}
sounddriver_t OSL_Output =
{
AUDIODRIVERNAME,
OSL_InitCard,
OSL_Enumerate,
OSL_RegisterCvars
};