mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-15 00:31:43 +00:00
794 lines
No EOL
18 KiB
C++
794 lines
No EOL
18 KiB
C++
/*
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Copyright (C) 2007 Peter Mackay and Chris Swindle.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define CONSOLE_DEBUG 0
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#include <stdexcept>
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#include <vector>
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#include <sys/unistd.h>
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#include <pspdisplay.h>
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#include <pspdebug.h>
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#include <pspkernel.h>
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#include <pspmoduleinfo.h>
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#include <psppower.h>
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#include <psprtc.h>
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#include <pspctrl.h>
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#include <psphprm.h>
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#include <pspsdk.h>
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#include <pspge.h>
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#include <pspsysevent.h>
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extern "C"
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{
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#include "../quakedef.h"
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#include "../thread.h"
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#include "m33libs/kubridge.h"
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#include "iridlibs/perflib.h"
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void VramSetSize(int kb);
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}
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#include "battery.hpp"
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#include "system.hpp"
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#include "module.h"
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// Running a dedicated server?
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qboolean isDedicated = qfalse;
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qboolean depthfl = qfalse;
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extern int com_argc;
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extern char **com_argv;
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int sys_psp_model;
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void Sys_ReadCommandLineFile (char* netpath);
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/*
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MOTO - Can't go above heap of 10MB on PHAT models.. which is an issue, in theory
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we should be able to cap at a heap size 14MB.. oh well.
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*/
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#define printf pspDebugScreenPrintf
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#define MIN_HEAP_MB 6
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#define MAX_HEAP_MB (PSP_HEAP_SIZE_MB-1)
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namespace quake
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{
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namespace main
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{
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// Clock speeds.
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extern const int cpuClockSpeed = scePowerGetCpuClockFrequencyInt();
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extern const int ramClockSpeed = cpuClockSpeed;
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extern const int busClockSpeed = scePowerGetBusClockFrequencyInt();
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#ifdef PSP_SOFTWARE_VIDEO
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#ifdef SLIM
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// How big a heap to allocate.
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static size_t heapSize = 16 * 1024 * 1024;
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#else
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static size_t heapSize = 17 * 1024 * 1024;
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#endif
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#endif // PSP_SOFTWARE_VIDEO
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#ifdef KERNEL_MODE
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#ifdef SLIM
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// How big a heap to allocate.
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static size_t heapSize = 34 * 1024 * 1024;
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#else
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static size_t heapSize = 10 * 1024 * 1024;
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#endif
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#else
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#ifdef SLIM
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// How big a heap to allocate.
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static size_t heapSize = 34 * 1024 * 1024;
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#else
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static size_t heapSize = 10 * 1024 * 1024;
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#endif
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#endif
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// Should the main loop stop running?
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static volatile bool quit = false;
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// Is the PSP in suspend mode?
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static volatile bool suspended = false;
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static int exitCallback(int arg1, int arg2, void* common)
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{
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// Signal the main thread to stop.
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quit = true;
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return 0;
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}
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static int powerCallback(int unknown, int powerInfo, void* common)
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{
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if (powerInfo & PSP_POWER_CB_POWER_SWITCH || powerInfo & PSP_POWER_CB_SUSPENDING)
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{
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suspended = true;
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}
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else if (powerInfo & PSP_POWER_CB_RESUMING)
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{
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}
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else if (powerInfo & PSP_POWER_CB_RESUME_COMPLETE)
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{
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suspended = false;
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}
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return 0;
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}
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static int callback_thread(SceSize args, void *argp)
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{
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// Register the exit callback.
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const SceUID exitCallbackID = sceKernelCreateCallback("exitCallback", exitCallback, NULL);
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sceKernelRegisterExitCallback(exitCallbackID);
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// Register the power callback.
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const SceUID powerCallbackID = sceKernelCreateCallback("powerCallback", powerCallback, NULL);
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scePowerRegisterCallback(0, powerCallbackID);
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// Sleep and handle callbacks.
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sceKernelSleepThreadCB();
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return 0;
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}
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static int setUpCallbackThread(void)
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{
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const int thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
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if (thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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return thid;
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}
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//#endif
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static void disableFloatingPointExceptions()
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{
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#ifndef _WIN32
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asm(
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".set push\n"
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".set noreorder\n"
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"cfc1 $2, $31\n" // Get the FP Status Register.
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"lui $8, 0x80\n" // (?)
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"and $8, $2, $8\n" // Mask off all bits except for 23 of FCR. (? - where does the 0x80 come in?)
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"ctc1 $8, $31\n" // Set the FP Status Register.
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".set pop\n"
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: // No inputs.
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: // No outputs.
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: "$2", "$8" // Clobbered registers.
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);
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#endif
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}
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}
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}
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using namespace quake;
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using namespace quake::main;
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#define MAX_NUM_ARGVS 50
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#define MAX_ARG_LENGTH 64
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static char *empty_string = "";
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char *f_argv[MAX_NUM_ARGVS];
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int f_argc;
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int user_main(SceSize argc, void* argp);
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int CheckParm (char **args, int argc, char *parm)
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{
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int i;
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for (i=1 ; i<argc ; i++)
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{
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if (!args[i])
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continue; // NEXTSTEP sometimes clears appkit vars.
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if (!Q_strcmp (parm,args[i]))
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return i;
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}
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return 0;
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}
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void StartUpParams(char **args, int argc, char *cmdlinePath, char *currentDirectory, char *gameDirectory)
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{
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if (CheckParm(args, f_argc,"-prompt"))
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{
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SceCtrlData pad;
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pspDebugScreenInit();
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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bool done = false;
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int menu_min[3] = {0,0,0};
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int menu_max[3] = {0,1,(MAX_HEAP_MB - MIN_HEAP_MB)-1};
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int menu_cur[3] = {0,0,0};
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int menu_item_min = 0;
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int menu_item_max = 2;
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int menu_item_cur = 0;
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char temp_str[16];
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char *cpus[2];
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cpus[0] = strdup("222");
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cpus[1] = strdup("333");
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char *heaps[MAX_HEAP_MB - MIN_HEAP_MB];
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for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
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sprintf(temp_str, "%d", MIN_HEAP_MB+i);
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heaps[i] = strdup(temp_str);
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}
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//++ dirs setup
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char *dirs[64];
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dirs[0] = strdup("");
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int dir_fd = sceIoDopen(gameDirectory);
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int j = 1;
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if (dir_fd >= 0) {
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SceIoDirent* p_dir_de = new SceIoDirent;
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int res = -1;
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do {
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res = sceIoDread(dir_fd, p_dir_de);
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if ((res > 0) && (p_dir_de->d_stat.st_attr & FIO_SO_IFDIR)) {
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if (!(stricmp(p_dir_de->d_name, ".") == 0 || stricmp(p_dir_de->d_name, "..") == 0 ||
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stricmp(p_dir_de->d_name, "mp3") == 0 || stricmp(p_dir_de->d_name, "id1") == 0)) {
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dirs[j++] = strdup( p_dir_de->d_name);
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}
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}
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} while (res > 0);
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delete p_dir_de;
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}
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sceIoDclose(dir_fd);
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//-- dirs setup
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menu_max[0] = j-1;
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if (CheckParm(args, f_argc, "-cpu333"))
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menu_cur[1] = 1;
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if (CheckParm(args, f_argc, "-heap")) {
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int idx = CheckParm(args, f_argc, "-heap");
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if (idx+1 < f_argc) {
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for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
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if (stricmp(heaps[i], args[idx+1]) == 0) {
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menu_cur[2] = i;
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}
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if (args[idx+1][0] == '-') {
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args[idx][0] = '\0';
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}
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}
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}
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} else {
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for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
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sprintf(temp_str, "%d", heapSize/(1024*1024));
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if (stricmp(heaps[i],temp_str) == 0) {
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menu_cur[2] = i;
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}
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}
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}
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if (CheckParm(args, f_argc, "-game")) {
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int idx = CheckParm(args, f_argc, "-game");
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if (idx+1 < f_argc) {
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for (int i = 0 ;i < j; i++) {
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if (stricmp(args[idx+1],dirs[i]) == 0) {
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menu_cur[0] = i;
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}
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if (args[idx+1][0] == '-') {
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args[idx][0] = '\0';
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}
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}
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}
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}
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while(!done) {
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sceDisplayWaitVblankStart();
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sceDisplayWaitVblankStart();
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sceDisplayWaitVblankStart();
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sceDisplayWaitVblankStart();
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sceDisplayWaitVblankStart();
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sceDisplayWaitVblankStart();
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pspDebugScreenSetXY(0, 2);
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sceCtrlReadBufferPositive(&pad, 1);
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pspDebugScreenSetTextColor(0xffffff);
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printf("DQuake v%4.2f \n", (float)VERSION);
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printf("---------------- \n");
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printf("Command line file : %s \n", cmdlinePath);
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printf("Startup directory : %s \n", currentDirectory);
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printf("Game directory : %s \n", gameDirectory);
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printf("\n");
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printf("Press [X]Cross to Continue [O]Circle to Quit\n");
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printf("\n");
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pspDebugScreenSetTextColor(0x00ffff);
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if (j > -1) {
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if (menu_item_cur == 0)
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pspDebugScreenSetTextColor(0x00ff00);
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printf("Mod directory : [%d/%d] '%s' \t \n", 1+menu_cur[0], 1+menu_max[0], dirs[menu_cur[0]]);
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pspDebugScreenSetTextColor(0x00ffff);
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}
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if (menu_item_cur == 1)
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pspDebugScreenSetTextColor(0x00ff00);
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printf("CPU Speed : [%d/%d] '%s' \t \n", 1+menu_cur[1], 1+menu_max[1], cpus[menu_cur[1]]);
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pspDebugScreenSetTextColor(0x00ffff);
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if (menu_item_cur == 2)
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pspDebugScreenSetTextColor(0x00ff00);
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printf("Heap Size : [%d/%d] '%s' \t \n", 1+menu_cur[2], 1+menu_max[2], heaps[menu_cur[2]]);
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pspDebugScreenSetTextColor(0xffffff);
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if (pad.Buttons != 0) {
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if (pad.Buttons & PSP_CTRL_CIRCLE){
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pspDebugScreenSetTextColor(0x0000ff);
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printf("\n");
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printf("Shutting down...\n");
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printf("\n");
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pspDebugScreenSetTextColor(0x00ffff);
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Sys_Quit();
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}
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if (pad.Buttons & PSP_CTRL_CROSS){
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done = true;
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}
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if (pad.Buttons & PSP_CTRL_UP){
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menu_item_cur--;
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menu_item_cur = (menu_item_cur < menu_item_min ? menu_item_min : menu_item_cur);
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}
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if (pad.Buttons & PSP_CTRL_DOWN){
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menu_item_cur++;
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menu_item_cur = (menu_item_cur > menu_item_max ? menu_item_max : menu_item_cur);
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}
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if (pad.Buttons & PSP_CTRL_LEFT){
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menu_cur[menu_item_cur]--;
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menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] < menu_min[menu_item_cur] ? menu_min[menu_item_cur] : menu_cur[menu_item_cur]);
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}
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if (pad.Buttons & PSP_CTRL_RIGHT){
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menu_cur[menu_item_cur]++;
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menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] > menu_max[menu_item_cur] ? menu_max[menu_item_cur] : menu_cur[menu_item_cur]);
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}
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}
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if(sceHprmIsRemoteExist()){
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unsigned int hprmkey;
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sceHprmPeekCurrentKey(&hprmkey);
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if (hprmkey != 0){
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if (hprmkey & PSP_HPRM_BACK){
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menu_cur[menu_item_cur]--;
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menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] < menu_min[menu_item_cur] ? menu_min[menu_item_cur] : menu_cur[menu_item_cur]);
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}
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if (hprmkey & PSP_HPRM_FORWARD){
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menu_cur[menu_item_cur]++;
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menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] > menu_max[menu_item_cur] ? menu_max[menu_item_cur] : menu_cur[menu_item_cur]);
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}
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if (hprmkey & PSP_HPRM_PLAYPAUSE){
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done = true;
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}
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}
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}
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}
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if (CheckParm(args, f_argc, "-game")) {
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int idx = CheckParm(args, f_argc, "-game");
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if (stricmp(args[idx+1],dirs[menu_cur[0]]) != 0) {
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if (strlen(dirs[menu_cur[0]]) > 0) {
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int len2 = strlen(dirs[menu_cur[0]]);
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args[idx+1] = new char[len2+1];
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strcpy(args[idx+1], dirs[menu_cur[0]]);
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} else {
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strcpy(args[idx], "");
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strcpy(args[idx+1], "");
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}
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}
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}
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else {
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if (strlen(dirs[menu_cur[0]]) > 0) {
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int len1 = strlen("-game");
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int len2 = strlen(dirs[menu_cur[0]]);
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args[f_argc] = new char[len1+1];
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args[f_argc+1] = new char[len2+1];
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strcpy(args[f_argc], "-game");
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strcpy(args[f_argc+1], dirs[menu_cur[0]]);
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f_argc += 2;
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}
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}
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if (stricmp(cpus[menu_cur[1]],"333") == 0) {
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if (!CheckParm(args, f_argc, "-cpu333")) {
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int len1 = strlen("-cpu333");
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args[f_argc] = new char[len1+1];
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strcpy(args[f_argc], "-cpu333");
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f_argc += 1;
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}
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} else {
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if (CheckParm(args, f_argc, "-cpu333")) {
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int idx = CheckParm(args, f_argc, "-cpu333");
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strcpy(args[idx], "-cpu222");
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}
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}
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if (CheckParm(args, f_argc, "-heap")) {
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int idx = CheckParm(args, f_argc, "-heap");
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int len2 = strlen(heaps[menu_cur[2]]);
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args[idx+1] = new char[len2+1];
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strcpy(args[idx+1], heaps[menu_cur[2]]);
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}
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else {
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int len1 = strlen("-heap");
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int len2 = strlen(heaps[menu_cur[2]]);
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args[f_argc] = new char[len1+1];
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args[f_argc+1] = new char[len2+1];
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strcpy(args[f_argc], "-heap");
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strcpy(args[f_argc+1], heaps[menu_cur[2]]);
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f_argc += 2;
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}
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// get rid of temp. alloc memory
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for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
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free(heaps[i]);
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}
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for (int i = 0 ;i < j; i++) {
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free(dirs[i]);
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}
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free(cpus[0]);
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free(cpus[1]);
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pspDebugScreenClear();
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}
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}
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int ctrl_kernel = 0;
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SceUID mod[2];
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char mod_names[2][64];
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void InitExtModules (void)
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{
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char currentDirectory[1024];
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char gameDirectory[1024];
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char path_f[256];
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memset(gameDirectory, 0, sizeof(gameDirectory));
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memset(currentDirectory, 0, sizeof(currentDirectory));
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getcwd(currentDirectory, sizeof(currentDirectory) - 1);
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strcpy(path_f,currentDirectory);
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strcat(path_f,"/hooks/vramext.prx");
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sprintf(mod_names[1], path_f);
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mod[1] = pspSdkLoadStartModule(mod_names[1], PSP_MEMORY_PARTITION_KERNEL);
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if (mod[1] >= 0)
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{
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if (kuKernelGetModel() != 0)
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VramSetSize(4096);
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else
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VramSetSize(2048);
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}
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}
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void ShutdownExtModules (void)
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{
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if(mod[0] < 0)
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return;
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sceKernelStopModule(mod[0], 0, 0, 0, 0);
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sceKernelUnloadModule(mod[0]);
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}
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int main(int argc, char *argv[])
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{
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#ifdef KERNEL_MODE
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// Load the network modules
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// create user thread, tweek stack size here if necessary
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SceUID thid = sceKernelCreateThread("User Mode Thread", user_main,
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0x20, // default priority
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512 * 1024, // stack size (256KB is regular default)
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PSP_THREAD_ATTR_USBWLAN | PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU , NULL);
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// start user thread, then wait for it to do everything else
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sceKernelStartThread(thid, 0, NULL);
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sceKernelWaitThreadEnd(thid, NULL);
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sceKernelExitGame();
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}
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int user_main(SceSize argc, void* argp)
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{
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#endif
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// Set up the callback thread, this is not appropriate for use with
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// the loader, so don't bother calling it as it apparently seems to
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// cause problems with firmware 2.0+
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setUpCallbackThread();
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// Disable floating point exceptions.
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// If this isn't done, Quake crashes from (presumably) divide by zero
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// operations.
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disableFloatingPointExceptions();
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// init perflib
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PFL_Init(true);
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// Initialise the Common module.
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InitExtModules ();
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// Get the current working dir.
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char currentDirectory[1024];
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char gameDirectory[1024];
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memset(gameDirectory, 0, sizeof(gameDirectory));
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memset(currentDirectory, 0, sizeof(currentDirectory));
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getcwd(currentDirectory, sizeof(currentDirectory) - 1);
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char path_f[256];
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strcpy(path_f,currentDirectory);
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strcat(path_f,"/setup.ini");
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Sys_ReadCommandLineFile(path_f);
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char *args[MAX_NUM_ARGVS];
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for (int k =0; k < f_argc; k++) {
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int len = strlen(f_argv[k]);
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args[k] = new char[len+1];
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strcpy(args[k], f_argv[k]);
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}
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if (CheckParm(args, f_argc,"-32depth"))
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depthfl = qtrue;
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if (CheckParm(args, f_argc, "-gamedir"))
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{
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char* tempStr = args[CheckParm(args, f_argc,"-gamedir")+1];
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strncpy(gameDirectory, tempStr, sizeof(gameDirectory)-1);
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}
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else
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{
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strncpy(gameDirectory,currentDirectory,sizeof(gameDirectory)-1);
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}
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/////
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StartUpParams(args, f_argc, path_f, currentDirectory, gameDirectory);
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if (CheckParm(args, f_argc, "-heap")) {
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char* tempStr = args[CheckParm(args, f_argc,"-heap")+1];
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int heapSizeMB = atoi(tempStr);
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if (heapSizeMB < MIN_HEAP_MB )
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heapSizeMB = MIN_HEAP_MB;
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if (heapSizeMB > MAX_HEAP_MB )
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heapSizeMB = MAX_HEAP_MB;
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heapSize = heapSizeMB * 1024 * 1024;
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}
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// Allocate the heap.
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std::vector<unsigned char> heap(heapSize, 0);
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#if CONSOLE_DEBUG
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if (f_argc > 1) {
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args[f_argc++] = "-condebug";
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COM_InitArgv(f_argc, args);
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}
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else {
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args[0] = "";
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args[1] = "-condebug";
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COM_InitArgv(2, args);
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}
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#else
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if (f_argc > 1)
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COM_InitArgv(f_argc, args);
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else {
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args[0] = "";
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COM_InitArgv(0, NULL);
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}
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#endif
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#ifdef PSP_SOFTWARE_VIDEO
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// Bump up the clock frequency.
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if (!COM_CheckParm("-cpu222")) {
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scePowerSetClockFrequency(333, 333, 166);
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//PFL_SetCPUFrequency(222);
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}
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#else
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if (COM_CheckParm("-cpu333")) {
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scePowerSetClockFrequency(333, 333, 166);
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//PFL_SetCPUFrequency(333);
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}
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#endif
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// Catch exceptions from here.
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try
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{
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// Initialise the Host module.
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quakeparms_t parms;
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memset(&parms, 0, sizeof(parms));
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parms.argc = com_argc;
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parms.argv = com_argv;
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parms.basedir = gameDirectory;
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parms.memsize = heap.size();
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parms.membase = &heap.at(0);
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Host_Init(&parms);
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// Precalculate the tick rate.
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const float oneOverTickRate = 1.0f / sceRtcGetTickResolution();
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// Record the time that the main loop started.
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u64 lastTicks;
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sceRtcGetCurrentTick(&lastTicks);
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// Set up threads
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Sys_InitThreads();
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// Enter the main loop.
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while (!quit)
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{
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// start cpu profiling
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PFL_BeginCPURecord();
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// Handle suspend & resume.
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if (suspended)
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{
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// Suspend.
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S_ClearBuffer();
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quake::system::suspend();
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// Wait for resume.
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while (suspended && !quit)
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{
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sceDisplayWaitVblankStart();
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}
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// Resume.
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quake::system::resume();
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// Reset the clock.
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sceRtcGetCurrentTick(&lastTicks);
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}
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// What is the time now?
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u64 ticks;
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sceRtcGetCurrentTick(&ticks);
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// How much time has elapsed?
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const unsigned int deltaTicks = ticks - lastTicks;
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const float deltaSeconds = deltaTicks * oneOverTickRate;
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// Check the battery status.
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battery::check();
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// Run the frame.
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Host_Frame(deltaSeconds);
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// Remember the time for next frame.
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lastTicks = ticks;
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// end cpu profiling
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PFL_EndCPURecord();
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}
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}
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catch (const std::exception& e)
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{
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// Report the error and quit.
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Sys_Error("C++ Exception: %s", e.what());
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return 0;
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}
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// Quit.
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Sys_Quit();
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return 0;
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}
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void Sys_ReadCommandLineFile (char* netpath)
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{
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int in;
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int remaining, count;
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char buf[4096];
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int argc = 1;
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remaining = Sys_FileOpenRead (netpath, &in);
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if (in > 0 && remaining > 0) {
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count = Sys_FileRead (in, buf, 4096);
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f_argv[0] = empty_string;
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char* lpCmdLine = buf;
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while (*lpCmdLine && (argc < MAX_NUM_ARGVS))
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{
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while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
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lpCmdLine++;
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if (*lpCmdLine)
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{
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f_argv[argc] = lpCmdLine;
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argc++;
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while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
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lpCmdLine++;
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if (*lpCmdLine)
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{
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*lpCmdLine = 0;
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lpCmdLine++;
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}
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}
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}
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f_argc = argc;
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} else {
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f_argc = 0;
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}
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if (in > 0)
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Sys_FileClose (in);
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}
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char* Sys_GetPSPModel(void)
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{
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// check for the vita prx
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int vitaprx = sceIoOpen("flash0:/kd/registry.prx", PSP_O_RDONLY | PSP_O_WRONLY, 0777);
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if (vitaprx >= 0) {
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sceIoClose(vitaprx);
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return "PS Vita (PSP2)";
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}
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// normal psp models
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char* modelstring;
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sys_psp_model = kuKernelGetModel();
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switch(sys_psp_model) {
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case 0:
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modelstring = "PSP Phat (1000)";
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break;
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case 1:
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modelstring = "PSP Slim (2000)";
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break;
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case 2:
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modelstring = "PSP Brite (3000)";
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break;
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case 4:
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modelstring = "PSP GO (4000)";
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break;
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case 10:
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modelstring = "PSP Street (E1000)";
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break;
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default:
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break;
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}
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return modelstring;
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} |