mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-15 00:31:43 +00:00
59 lines
No EOL
1.8 KiB
C
59 lines
No EOL
1.8 KiB
C
#include <pspkernel.h>
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#include "../quakedef.h"
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#include "thread.h"
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SceUID sound_thread;
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qboolean threads_should_quit;
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soundstruct_t snd_thread_struct[10];
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void Thread_UpdateSound(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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{
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int index;
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index = -1;
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for (int i = 0; i < 10; i++) {
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if (snd_thread_struct[i].ready == false) {
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index = i;
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break;
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}
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}
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snd_thread_struct[index].origin[0] = origin[0];
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snd_thread_struct[index].origin[1] = origin[1];
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snd_thread_struct[index].origin[2] = origin[2];
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snd_thread_struct[index].forward[0] = forward[0];
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snd_thread_struct[index].forward[1] = forward[1];
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snd_thread_struct[index].forward[2] = forward[2];
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snd_thread_struct[index].right[0] = right[0];
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snd_thread_struct[index].right[1] = right[1];
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snd_thread_struct[index].right[2] = right[2];
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snd_thread_struct[index].up[0] = up[0];
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snd_thread_struct[index].up[1] = up[1];
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snd_thread_struct[index].up[2] = up[2];
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snd_thread_struct[index].ready = true;
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}
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int Thread_Sound(SceSize args, void *argp)
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{
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while (!threads_should_quit) {
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// loop and see sound processes in the queue
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for (int i = 0; i < 10; i++) {
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if (snd_thread_struct[i].ready == true) {
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snd_thread_struct[i].ready = false;
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S_Update(snd_thread_struct[i].origin, snd_thread_struct[i].forward, snd_thread_struct[i].right, snd_thread_struct[i].up);
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}
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}
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// sleep for 10ms
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sceKernelDelayThread(10);
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}
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return 0;
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}
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void Sys_InitThreads(void)
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{
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threads_should_quit = false;
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sound_thread = sceKernelCreateThread("sound_thread", Thread_Sound, 0x18, 0x10000, PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU, NULL);
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sceKernelStartThread(sound_thread, 0, NULL);
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} |