mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-26 13:51:07 +00:00
5a16a272c5
Introduces a lot of changes to induce POSIX compliancy, and fix weird compilation quirks that the old GCC ignored. Also removes some old Makefiles that were just lying around. :^)
523 lines
10 KiB
C++
523 lines
10 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2007 Peter Mackay and Chris Swindle.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// 12/5/2020 - Use ADQuake's system.cpp and its move from std to sceIO for file I/O
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// because std::fclose() is bunked -- motolegacy
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// creds to st1x51
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//
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#define ENABLE_PRINTF 0
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#include "system.hpp"
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#include <cstddef>
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#include <stdexcept>
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#include <stdarg.h>
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#include <string.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <dirent.h>
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#include <pspctrl.h>
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#include <pspdebug.h>
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#include <pspkernel.h>
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#include <psppower.h>
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#include <psprtc.h>
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#ifdef PROFILE
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#include <pspprof.h>
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#endif
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extern "C"
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{
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#include "../sys.h"
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#include "../quakedef.h"
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}
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#include "fnmatch.h"
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extern int cpuClockSpeed;
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extern int ramClockSpeed;
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extern int busClockSpeed;
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void CDAudio_Stop(void);
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namespace quake
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{
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namespace system
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{
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struct file
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{
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// Set on open.
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char name[MAX_OSPATH + 1];
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bool write;
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#if 0
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// Set on open, suspend, restore.
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FILE* handle;
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#else
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SceUID handle;
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#endif
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// Set on suspend.
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SceOff offset;
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};
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static bool debugScreenInitialized = false;
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static const std::size_t file_count = 64;
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static file files[file_count];
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void suspend()
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{
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Con_Printf("Suspend requested \n");
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CDAudio_Pause();
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// Close each file.
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for (std::size_t file_index = 0; file_index < file_count; ++file_index)
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{
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// Is the file in use?
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file& file = files[file_index];
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if (file.name[0])
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{
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// Save the offset;
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#if 0
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file.offset = ftell(file.handle);
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#else
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file.offset = sceIoLseek(file.handle, 0, SEEK_CUR);
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#endif
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// Close the file.
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#if 0
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fclose(file.handle);
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#else
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sceIoClose(file.handle);
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#endif
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file.handle = 0;
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}
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}
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Con_Printf("Filesystem sunspended\n");
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}
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void resume()
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{
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Con_Printf("Resume requested\n");
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// Check each file.
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for (std::size_t file_index = 0; file_index < file_count; ++file_index)
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{
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// Is the file in use?
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file& file = files[file_index];
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if (file.name[0])
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{
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// Reopen the file. This can repeatedly fail, so we keep trying.
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#if 0
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const char* mode = file.write ? "ab" : "rb";
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#else
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int mode = file.write ? PSP_O_APPEND : PSP_O_RDONLY;
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#endif
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#if 0
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do
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{
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file.handle = fopen(file.name, mode);
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}
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while (!file.handle);
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// Restore the offset;
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if (fseek(file.handle, file.offset, SEEK_SET) != 0)
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{
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throw std::runtime_error("Couldn't seek in file");
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}
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#else
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file.handle = sceIoOpen(file.name, mode, 0777);
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if(file.handle < 0)
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{
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throw std::runtime_error("Couldn't open file");
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}
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// Restore the offset;
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if (sceIoLseek(file.handle, file.offset, SEEK_SET) != 0)
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{
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throw std::runtime_error("Couldn't seek in file");
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}
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#endif
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}
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}
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CDAudio_Resume();
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Con_Printf("Filesystem resumed\n");
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}
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}
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}
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using namespace quake;
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using namespace quake::system;
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int Sys_FileOpenRead (char *path, int *hndl)
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{
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// Find an unused file.
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for (std::size_t file_index = 1; file_index < file_count; ++file_index)
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{
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// Is the file in use?
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file& file = files[file_index];
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if (file.name[0])
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{
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continue;
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}
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// Open the file.
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#if 0
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file.handle = fopen(path, "rb");
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if (!file.handle)
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#else
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file.handle = sceIoOpen(path, PSP_O_RDONLY, 0777);
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if (file.handle < 0)
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#endif
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{
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*hndl = -1;
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return -1;
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}
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// Get the length.
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#if 0
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if (fseek(file.handle, 0, SEEK_END) != 0)
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{
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Sys_Error("fseek failed");
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}
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const long length = ftell(file.handle);
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if (fseek(file.handle, 0, SEEK_SET) != 0)
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{
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Sys_Error("fseek failed");
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}
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#else
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SceOff pos = sceIoLseek(file.handle, 0, SEEK_CUR);
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const long length = sceIoLseek(file.handle, 0, SEEK_END);
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sceIoLseek(file.handle, pos, SEEK_SET);
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#endif
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// The file is now in use!
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Q_strncpy(file.name, path, MAX_OSPATH);
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file.write = false;
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// Done.
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*hndl = file_index;
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return length;
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}
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Sys_Error("Out of file slots");
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return -1;
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}
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int Sys_FileOpenWrite (char *path)
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{
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// Find an unused file.
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for (std::size_t file_index = 1; file_index < file_count; ++file_index)
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{
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// Is the file in use?
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file& file = files[file_index];
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if (file.name[0])
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{
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continue;
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}
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// Open the file.
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#if 0
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file.handle = fopen(path, "wb");
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if (!file.handle)
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#else
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file.handle = sceIoOpen(path, PSP_O_WRONLY, 0777);
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if (file.handle < 0)
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#endif
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{
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return -1;
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}
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// The file is now in use!
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Q_strncpy(file.name, path, MAX_OSPATH);
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file.write = true;
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// Done.
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return file_index;
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}
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Sys_Error("Out of file slots");
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return -1;
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}
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void Sys_FileClose (int handle)
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{
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// Close the file.
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file& file = files[handle];
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#if 0
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fclose(file.handle);
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#else
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sceIoClose(file.handle);
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#endif
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file.handle = 0;
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file.name[0] = 0;
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}
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void Sys_FileSeek (int handle, int position)
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{
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file& file = files[handle];
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#if 0
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if (fseek(file.handle, position, SEEK_SET) != 0)
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{
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Sys_Error("fseek failed");
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}
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#else
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sceIoLseek(file.handle, position, SEEK_SET);
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#endif
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}
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int Sys_FileRead (int handle, void *dest, int count)
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{
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file& file = files[handle];
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#if 0
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return fread(dest, 1, count, file.handle);
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#else
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return sceIoRead(file.handle, dest, count);
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#endif
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}
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int Sys_FileWrite (int handle, void *data, int count)
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{
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file& file = files[handle];
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#if 0
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return fwrite(data, 1, count, file.handle);
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#else
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return sceIoWrite(file.handle, data, count);
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#endif
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}
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int Sys_FileTime (char *path)
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{
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/*
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#ifdef _WIN32
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return -1;
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#else
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*/
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struct stat s;
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memset(&s, 0, sizeof(s));
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if (stat(path, &s) < 0)
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{
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return -1;
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}
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return s.st_ctime;
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/*
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#endif
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*/
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}
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void Sys_mkdir (char *path)
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{
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Sys_Printf("Mkdir: %s\n", path);
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sceIoMkdir(path, 0x777);
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}
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void Sys_Error (char *error, ...)
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{
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// Clear the sound buffer.
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S_ClearBuffer();
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// Put the error message in a buffer.
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va_list args;
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va_start(args, error);
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char buffer[1024];
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memset(buffer, 0, sizeof(buffer));
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vsnprintf(buffer, sizeof(buffer) - 1, error, args);
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va_end(args);
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Con_Printf(buffer);
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// Print the error message to the debug screen.
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if (!debugScreenInitialized)
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{
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pspDebugScreenInit();
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debugScreenInitialized = true;
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}
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pspDebugScreenSetTextColor(0xffffff);
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pspDebugScreenPrintf("The following error occurred:\n");
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pspDebugScreenSetTextColor(0x0000ff);
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pspDebugScreenPrintData(buffer, strlen(buffer));
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pspDebugScreenSetTextColor(0xffffff);
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pspDebugScreenPrintf("\n\nPress CROSS to quit.\n");
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// Wait for a button press.
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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SceCtrlData pad;
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do {
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sceCtrlReadBufferPositive(&pad, 1);
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} while (pad.Buttons & PSP_CTRL_CROSS);
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do {
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sceCtrlReadBufferPositive(&pad, 1);
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} while ((pad.Buttons & PSP_CTRL_CROSS) == 0);
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do {
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sceCtrlReadBufferPositive(&pad, 1);
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} while (pad.Buttons & PSP_CTRL_CROSS);
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// Quit.
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pspDebugScreenPrintf("Shutting down...\n");
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Sys_Quit();
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}
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void Sys_Printf (char *fmt, ...)
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{
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#if ENABLE_PRINTF
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char buffer[1024];
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va_list args;
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va_start(args, fmt);
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memset(buffer, 0, sizeof(buffer));
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vsnprintf(buffer, sizeof(buffer) - 1, fmt, args);
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va_end(args);
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if (!debugScreenInitialized)
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{
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pspDebugScreenInit();
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debugScreenInitialized = true;
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}
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pspDebugScreenPrintData(buffer, strlen(buffer));
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#endif
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}
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void Sys_Quit (void)
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{
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// Shut down the host system.
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if (host_initialized)
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{
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Host_Shutdown();
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}
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// Restore the old clock frequency.
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scePowerSetClockFrequency(cpuClockSpeed, ramClockSpeed, busClockSpeed);
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// Insert a false delay so files and stuff can be saved before the kernel kills us.
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sceKernelDelayThread(50 * 1000);
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#ifdef PROFILE
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gprof_cleanup();
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#endif
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// Exit.
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sceKernelExitGame();
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}
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double Sys_FloatTime (void)
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{
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u64 ticks;
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sceRtcGetCurrentTick(&ticks);
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return ticks * 0.000001;
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}
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char *Sys_ConsoleInput (void)
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{
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return 0;
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}
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void Sys_SendKeyEvents (void)
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{
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}
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void Sys_LowFPPrecision (void)
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{
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}
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void Sys_HighFPPrecision (void)
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{
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}
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/*
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=================================================
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simplified findfirst/findnext implementation:
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Sys_FindFirstFile and Sys_FindNextFile return
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filenames only, not a dirent struct. this is
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what we presently need in this engine.
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=================================================
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*/
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static DIR *finddir;
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static struct dirent *finddata;
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static char *findpath, *findpattern;
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char *Sys_FindFirstFile (char *path, char *pattern);
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void Sys_FindClose (void);
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char *Sys_FindNextFile (void);
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char *Sys_FindFirstFile (char *path, char *pattern)
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{
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size_t tmp_len;
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if (finddir)
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Sys_Error ("Sys_FindFirst without FindClose");
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finddir = opendir (path);
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if (!finddir)
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return NULL;
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tmp_len = strlen (pattern);
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findpattern = (char*) Q_malloc (tmp_len + 1);
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if (!findpattern)
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return NULL;
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strcpy (findpattern, pattern);
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findpattern[tmp_len] = '\0';
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tmp_len = strlen (path);
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findpath = (char*) Q_malloc (tmp_len + 1);
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if (!findpath)
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return NULL;
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strcpy (findpath, path);
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findpath[tmp_len] = '\0';
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return Sys_FindNextFile();
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}
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char *Sys_FindNextFile (void)
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{
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struct stat test;
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if (!finddir)
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return NULL;
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do {
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finddata = readdir(finddir);
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if (finddata != NULL)
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{
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if (!fnmatch (findpattern, finddata->d_name, FNM_PATHNAME))
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{
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if ( (stat(va("%s/%s", findpath, finddata->d_name), &test) == 0) && S_ISREG(test.st_mode) )
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return finddata->d_name;
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}
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}
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} while (finddata != NULL);
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return NULL;
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}
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void Sys_FindClose (void)
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{
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if (finddir != NULL)
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closedir(finddir);
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if (findpath != NULL)
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free (findpath);
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if (findpattern != NULL)
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free (findpattern);
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finddir = NULL;
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findpath = NULL;
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findpattern = NULL;
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}
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