mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-10 14:41:52 +00:00
5a16a272c5
Introduces a lot of changes to induce POSIX compliancy, and fix weird compilation quirks that the old GCC ignored. Also removes some old Makefiles that were just lying around. :^)
695 lines
17 KiB
C++
695 lines
17 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2007 Peter Mackay and Chris Swindle.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <algorithm>
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#include <cstddef>
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#include <pspdisplay.h>
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#include <pspgu.h>
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#include <pspgum.h>
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#include <pspkernel.h>
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#include <psputility.h>
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#include <pspdebug.h>
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#include <limits.h>
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extern "C"
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{
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#include "../quakedef.h"
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}
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#include <vram.h>
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#include "video_hardware_images.h"
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#ifdef _WIN32
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# define ALIGNED(x)
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#else
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# define ALIGNED(x) __attribute__((aligned(x)))
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#endif
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#define DLIST_SIZE_KB 512 //256
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namespace quake
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{
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namespace video
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{
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// Types.
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//ScePspRGB565;
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//ScePspRGBA8888
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typedef ScePspRGB565 pixel;
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typedef u8 texel;
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typedef u16 depth_value;
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// Constants.
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static const std::size_t screen_width = 480;
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static const std::size_t screen_height = 272;
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static const std::size_t palette_size = 256;
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static pixel* display_buffer = 0;
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static pixel* draw_buffer = 0;
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static depth_value* depth_buffer = 0;
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//! The GU display list.
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//! @note Aligned to 64 bytes so it doesn't share a cache line with anything.
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unsigned int ALIGNED(64) display_list[DLIST_SIZE_KB * 1024];
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}
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}
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using namespace quake;
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using namespace quake::video;
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extern qboolean depthfl;
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void* framebuffer;
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// Regular globals.
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ScePspRGBA8888 ALIGNED(16) d_8to24table[palette_size];
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ScePspRGBA8888 ALIGNED(16) d_8to24tableLM[palette_size];
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ScePspRGBA8888 ALIGNED(16) d_8to24tableQ2[palette_size];
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ScePspRGBA8888 ALIGNED(16) d_8to24tableH2[palette_size];
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int reloaded_pallete = 1;
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extern cvar_t r_vsync;
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extern cvar_t r_dithering;
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void VID_ConvectPalette(ScePspRGBA8888 *out, unsigned char* in)
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{
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// Convert the palette to PSP format.
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for (ScePspRGBA8888* color = &out[0]; color < &out[palette_size]; ++color)
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{
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const unsigned int r = *in++;
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const unsigned int g = *in++;
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const unsigned int b = *in++;
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*color = GU_RGBA(r, g, b, 0xff);
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}
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}
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void VID_InitPaleteLM()
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{
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// Convert the palette to PSP format.
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ScePspRGBA8888* color2 = &d_8to24tableLM[0];
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for (unsigned int i=0; color2 < &d_8to24tableLM[palette_size]; ++color2, i++)
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{
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*color2 = GU_RGBA(i, i, i, i);
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}
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}
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qboolean last_palette_wasnt_tx;
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void VID_SetPaletteLM()
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{
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// Upload the palette.
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sceGuClutMode(GU_PSM_8888, 0, palette_size - 1, 0);
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sceKernelDcacheWritebackRange(d_8to24tableLM, sizeof(d_8to24tableLM));
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sceGuClutLoad(palette_size / 8, d_8to24tableLM);
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reloaded_pallete = 1;
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last_palette_wasnt_tx = qtrue;
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}
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void VID_SetPaletteTX()
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{
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// Upload the palette.
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sceGuClutMode(GU_PSM_8888, 0, palette_size - 1, 0);
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sceKernelDcacheWritebackRange(d_8to24table, sizeof(d_8to24table));
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sceGuClutLoad(palette_size / 8, d_8to24table);
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reloaded_pallete = 1;
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last_palette_wasnt_tx = qfalse;
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}
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void VID_SetPalette4(unsigned char* clut4pal) {
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sceGuClutMode(GU_PSM_8888, 0, 0xFF, 0);
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sceKernelDcacheWritebackRange(clut4pal, sizeof(clut4pal));
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sceGuClutLoad(2, clut4pal);
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last_palette_wasnt_tx = qtrue;
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}
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void VID_SetPalette(unsigned char* palette)
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{
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// Convert the palette to PSP format.
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for (ScePspRGBA8888* color = &d_8to24table[0]; color < &d_8to24table[palette_size]; ++color)
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{
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const unsigned int r = *palette++;
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const unsigned int g = *palette++;
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const unsigned int b = *palette++;
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*color = GU_RGBA(r, g, b, 0xff);
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}
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// Color 255 is transparent black.
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// This is a bit of a dirty hack.
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d_8to24table[255] = 0;
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// Upload the palette.
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sceGuClutMode(GU_PSM_8888, 0, palette_size - 1, 0);
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sceKernelDcacheWritebackRange(d_8to24table, sizeof(d_8to24table));
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sceGuClutLoad(palette_size / 8, d_8to24table);
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reloaded_pallete = 1;
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last_palette_wasnt_tx = qtrue;
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}
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void VID_ShiftPalette(unsigned char* palette)
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{
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VID_SetPalette(palette);
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}
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void VID_Init(unsigned char* palette)
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{
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Sys_Printf("VID_Init\n");
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// Allocate the buffers.
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display_buffer = static_cast<pixel*>(vramalloc(screen_height * 512 * sizeof(pixel)));
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if (!display_buffer)
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{
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Sys_Error("Couldn't allocate display buffer");
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}
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draw_buffer = static_cast<pixel*>(vramalloc(screen_height * 512 * sizeof(pixel)));
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if (!draw_buffer)
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{
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Sys_Error("Couldn't allocate draw buffer");
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}
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depth_buffer = static_cast<depth_value*>(vramalloc(screen_height * 512 * sizeof(depth_value)));
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if (!depth_buffer)
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{
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Sys_Error("Couldn't allocate depth buffer");
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}
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// Initialise the GU.
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sceGuInit();
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// Set up the GU.
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sceGuStart(GU_DIRECT, display_list);
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{
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//sceGuDrawBuffer(GU_PSM_5650, vrelptr(draw_buffer), 512);
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sceGuDrawBuffer(GU_PSM_5650, vrelptr(draw_buffer), 512);
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sceGuDispBuffer(screen_width, screen_height, vrelptr(display_buffer), 512);
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sceGuDepthBuffer(vrelptr(depth_buffer), 512);
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// Set the rendering offset and viewport.
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sceGuOffset(2048 - (screen_width / 2), 2048 - (screen_height / 2));
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sceGuViewport(2048, 2048, screen_width, screen_height);
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// Set up scissoring.
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuScissor(0, 0, screen_width, screen_height);
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// Set up texturing.
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sceGuEnable(GU_TEXTURE_2D);
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// Set up clearing.
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sceGuClearDepth(65535);
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sceGuClearColor(GU_RGBA(0x10,0x20,0x40,0xff));
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// Set up depth.
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sceGuDepthRange(0, 65535);
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sceGuDepthFunc(GU_LEQUAL);
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sceGuEnable(GU_DEPTH_TEST);
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// Set the matrices.
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sceGumMatrixMode(GU_PROJECTION);
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sceGumLoadIdentity();
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sceGumUpdateMatrix();
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sceGumMatrixMode(GU_VIEW);
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sceGumLoadIdentity();
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sceGumUpdateMatrix();
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sceGumMatrixMode(GU_MODEL);
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sceGumLoadIdentity();
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sceGumUpdateMatrix();
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// Set up culling.
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sceGuFrontFace(GU_CW);
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sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_CLIP_PLANES);
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// Set up blending.
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sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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}
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sceGuFinish();
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sceGuSync(0,0);
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// Turn on the display.
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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// Set up Quake's video parameters.
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vid.aspect = (static_cast<float>(screen_height) / static_cast<float>(screen_width)) * (4.0f / 3.0f);
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vid.buffer = 0;
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vid.colormap = host_colormap;
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vid.colormap16 = 0;
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vid.conbuffer = 0;
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vid.conheight = screen_height;
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vid.conrowbytes = 0;
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vid.conwidth = screen_width;
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vid.direct = 0;
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vid.fullbright = palette_size - LittleLong(*((int *) vid.colormap + 2048));
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vid.height = screen_height;
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vid.maxwarpheight = screen_width;
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vid.maxwarpwidth = screen_height;
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vid.numpages = INT_MAX;
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vid.recalc_refdef = 0;
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vid.rowbytes = 0;
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vid.width = screen_width;
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// Start a render.
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sceGuStart(GU_DIRECT, display_list);
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// Set the palette.
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VID_SetPalette(palette);
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VID_InitPaleteLM();
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VID_ConvectPalette(d_8to24tableQ2, host_q2pal);
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VID_ConvectPalette(d_8to24tableH2, host_h2pal);
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}
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void VID_Shutdown(void)
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{
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// Finish rendering.
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sceGuFinish();
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sceGuSync(0,0);
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// Shut down the display.
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sceGuTerm();
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// Free the buffers.
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vfree(depth_buffer);
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depth_buffer = 0;
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vfree(draw_buffer);
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draw_buffer = 0;
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vfree(display_buffer);
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display_buffer = 0;
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}
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void GL_BeginRendering (int *x, int *y, int *width, int *height)
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{
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*x = 2048;
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*y = 2048;
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*width = screen_width;
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*height = screen_height;
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if (r_dithering.value)
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sceGuEnable(GU_DITHER);
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else
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sceGuDisable(GU_DITHER);
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}
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void GL_EndRendering (void)
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{
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// Finish rendering.
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sceGuFinish();
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sceGuSync(0, 0);
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// At the moment only do this if we are in network mode, once we get above
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// 60fps we might as well leave it on for all games
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if (tcpipAvailable || r_vsync.value)
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sceDisplayWaitVblankStart();
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// Switch the buffers.
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sceGuSwapBuffers();
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std::swap(draw_buffer, display_buffer);
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// Start a new render.
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sceGuStart(GU_DIRECT, display_list);
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}
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void GL_GetPixelsBGR(byte *buffer, int width, int height, int i)
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{
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for (int y = 0; y < height; ++y)
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{
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const pixel* src = display_buffer + ((height - y - 1) * 512);
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for (int x = 0; x < width; ++x)
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{
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const pixel argb = *src++;
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#if 0
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buffer[i++] = ((argb >> 11) & 0x1f) << 3; //B
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buffer[i++] = ((argb >> 5 ) & 0x3f) << 2; //G
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buffer[i++] = (argb & 0x1f) << 3; //R
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#else
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buffer[i++] = (argb >> 16) & 0xff;//B
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buffer[i++] = (argb >> 8) & 0xff; //G
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buffer[i++] = argb & 0xff; //R
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#endif
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}
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}
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}
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void GL_GetPixelsRGB(byte *buffer, int width, int height, int i)
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{
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for (int y = 0; y < height; ++y)
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{
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const pixel* src = display_buffer + ((height - y - 1) * 512);
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for (int x = 0; x < width; ++x)
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{
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const pixel argb = *src++;
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#if 0
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buffer[i++] = (argb & 0x1f) << 3; //R
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buffer[i++] = ((argb >> 5 ) & 0x3f) << 2; //G
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buffer[i++] = ((argb >> 11) & 0x1f) << 3; //B
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#else
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buffer[i++] = ((argb)& 0xff); //R
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buffer[i++] = ((argb >> 8)& 0xff); //G
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buffer[i++] = ((argb >> 16)& 0xff); //B
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#endif
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}
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}
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}
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void GL_GetPixelsRGBA(byte *buffer, int width, int height, int i)
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{
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for (int y = 0; y < height; ++y)
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{
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const pixel* src = display_buffer + ((height - y - 1) * 512);
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for (int x = 0; x < width; ++x)
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{
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const pixel argb = *src++;
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#if 0
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buffer[i++] = (argb & 0x1f) << 3; //R
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buffer[i++] = ((argb >> 5 ) & 0x3f) << 2; //G
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buffer[i++] = ((argb >> 11) & 0x1f) << 3; //B
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buffer[i++] = 0xff; //A
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#else
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buffer[i++] = ((argb)& 0xff); //R
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buffer[i++] = ((argb >> 8)& 0xff); //G
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buffer[i++] = ((argb >> 16)& 0xff); //B
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buffer[i++] = ((argb >> 24)& 0xff); //A
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#endif
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}
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}
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}
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u32 GL_GetDrawBuffer(void)
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{
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return (u32)vrelptr(draw_buffer);
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}
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void D_StartParticles (void)
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{
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sceGuDepthMask(GU_TRUE);
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if (r_particles_simple.value == qtrue)
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{
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sceGuDisable(GU_TEXTURE_2D);
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}
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else
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{
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sceGuDisable(GU_FOG);
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GL_Bind(particletexture);
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sceGuEnable(GU_BLEND);
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sceGuDepthMask(GU_TRUE);
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sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0xFFFFFFFF);
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sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
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}
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}
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void D_EndParticles (void)
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{
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sceGuDepthMask(GU_FALSE);
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if (r_particles_simple.value == qtrue)
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{
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sceGuEnable(GU_TEXTURE_2D);
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}
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else
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{
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sceGuEnable(GU_FOG);
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sceGuDisable(GU_BLEND);
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sceGuDepthMask(GU_FALSE);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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}
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}
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static int BufIdx = 0;
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static int BufSize = 0;
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psp_particle* D_CreateBuffer (int size)
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{
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psp_particle* const vertices = static_cast<psp_particle*>(sceGuGetMemory(size*sizeof(psp_particle)));
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BufSize = size;
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BufIdx = 0;
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return vertices;
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}
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void D_DeleteBuffer (psp_particle* vertices)
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{
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if (BufIdx > 0)
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{
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sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TEXTURE_32BITF|GU_COLOR_8888, BufIdx, 0, vertices);
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BufIdx = 0;
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BufSize = -1;
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}
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}
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int D_DrawParticleBuffered (psp_particle* vertices, particle2_t *pparticle, vec3_t up, vec3_t right, float scale)
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{
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unsigned int color = d_8to24table[static_cast<int>(pparticle->color)];
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int i = BufIdx;
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vertices[i].first.x = pparticle->org[0];
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vertices[i].first.y = pparticle->org[1];
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vertices[i].first.z = pparticle->org[2];
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vertices[i].first.s = 0.0;
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vertices[i].first.t = 0.0;
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vertices[i].first.color = color;
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vertices[i].second.x = pparticle->org[0] + scale*(up[0] + right[0]);
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vertices[i].second.y = pparticle->org[1] + scale*(up[1] + right[1]);
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vertices[i].second.z = pparticle->org[2] + scale*(up[2] + right[2]);
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vertices[i].second.s = 1.0;
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vertices[i].second.t = 1.0;
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vertices[i].second.color = color;
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BufIdx++;
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if (BufIdx >= BufSize)
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{
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sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TEXTURE_32BITF|GU_COLOR_8888, BufSize, 0, vertices);
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BufIdx = 0;
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BufSize = -1;
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return -1;
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}
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return BufIdx;
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}
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void D_DrawParticle (particle2_t *pparticle, vec3_t up, vec3_t right, float scale)
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{
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unsigned int color = d_8to24table[static_cast<int>(pparticle->color)];
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struct part_vertex
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{
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float s, t;
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unsigned int color;
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float x, y, z;
|
|
};
|
|
|
|
part_vertex* const vertices = static_cast<part_vertex*>(sceGuGetMemory(2*sizeof(part_vertex)));
|
|
|
|
vertices[0].x = pparticle->org[0];
|
|
vertices[0].y = pparticle->org[1];
|
|
vertices[0].z = pparticle->org[2];
|
|
vertices[0].s = 0.0;
|
|
vertices[0].t = 0.0;
|
|
vertices[0].color = color;
|
|
|
|
vertices[1].x = pparticle->org[0] + scale*(up[0] + right[0]);
|
|
vertices[1].y = pparticle->org[1] + scale*(up[1] + right[1]);
|
|
vertices[1].z = pparticle->org[2] + scale*(up[2] + right[2]);
|
|
vertices[1].s = 1.0;
|
|
vertices[1].t = 1.0;
|
|
vertices[1].color = color;
|
|
|
|
sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TEXTURE_32BITF|GU_COLOR_8888, 2, 0, vertices);
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
int Image_WriteJPEG (char *filename, int compression, byte *pixels, int width, int height);
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char name[80];
|
|
char checkname[MAX_OSPATH];
|
|
int buffersize = glwidth * glheight * 3;
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(name,"shots/DQshot00.jpg");
|
|
|
|
int i;
|
|
|
|
for (i=0 ; i<=100 ; i++)
|
|
{
|
|
name[12] = i/10 + '0';
|
|
name[13] = i%10 + '0';
|
|
sprintf (checkname, "%s/%s", com_gamedir, name);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
|
|
if (i==100)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
|
|
return;
|
|
}
|
|
|
|
buffer = static_cast<byte*>(Q_malloc(buffersize));
|
|
memset(buffer, 0, buffersize);
|
|
|
|
GL_GetPixelsRGB(buffer, glwidth, glheight, 0);
|
|
|
|
Image_WriteJPEG (name, 75, buffer + buffersize - 3 * glwidth, -glwidth, glheight);
|
|
|
|
free (buffer);
|
|
|
|
Con_Printf ("Wrote %s\n", name);
|
|
}
|
|
|
|
#if 0
|
|
//======================Utility dialog functions================================
|
|
|
|
pspUtilityMsgDialogParams dialog;
|
|
|
|
static void ConfigureDialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
|
|
{
|
|
memset(dialog, 0, dialog_size);
|
|
|
|
dialog->base.size = dialog_size;
|
|
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE,
|
|
&dialog->base.language); // Prompt language
|
|
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN,
|
|
&dialog->base.buttonSwap); // X/O button swap
|
|
|
|
dialog->base.graphicsThread = 0x11;
|
|
dialog->base.accessThread = 0x13;
|
|
dialog->base.fontThread = 0x12;
|
|
dialog->base.soundThread = 0x10;
|
|
}
|
|
|
|
void ShowErrorDialog(const unsigned int error)
|
|
{
|
|
ConfigureDialog(&dialog, sizeof(dialog));
|
|
dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_ERROR;
|
|
dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_ERROR;
|
|
dialog.errorValue = error;
|
|
|
|
sceUtilityMsgDialogInitStart(&dialog);
|
|
|
|
for(;;)
|
|
{
|
|
|
|
|
|
switch(sceUtilityMsgDialogGetStatus())
|
|
{
|
|
|
|
case PSP_UTILITY_DIALOG_VISIBLE:
|
|
sceUtilityMsgDialogUpdate(1);
|
|
break;
|
|
|
|
case PSP_UTILITY_DIALOG_QUIT:
|
|
sceUtilityMsgDialogShutdownStart();
|
|
break;
|
|
|
|
case PSP_UTILITY_DIALOG_NONE:
|
|
return;
|
|
|
|
}
|
|
|
|
..upd main frame
|
|
}
|
|
}
|
|
|
|
void ShowMessageDialog(const char *message, int enableYesno)
|
|
{
|
|
ConfigureDialog(&dialog, sizeof(dialog));
|
|
dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
|
|
dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
|
|
|
|
if(enableYesno)
|
|
dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS|PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
|
|
|
|
strcpy(dialog.message, message);
|
|
|
|
sceUtilityMsgDialogInitStart(&dialog);
|
|
|
|
for(;;)
|
|
{
|
|
|
|
|
|
|
|
switch(sceUtilityMsgDialogGetStatus())
|
|
{
|
|
|
|
case 2:
|
|
sceUtilityMsgDialogUpdate(1);
|
|
break;
|
|
|
|
case 3:
|
|
sceUtilityMsgDialogShutdownStart();
|
|
break;
|
|
|
|
case 0:
|
|
return;
|
|
|
|
}
|
|
|
|
..upd main frame
|
|
}
|
|
|
|
}
|
|
|
|
void M_Exit_f (void)
|
|
{
|
|
ShowMessageDialog(" Really quit? ", 1);
|
|
|
|
if(dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
|
|
{
|
|
CL_Disconnect ();
|
|
Host_ShutdownServer(qfalse);
|
|
Sys_Quit ();
|
|
}
|
|
}
|
|
#endif
|