..
dist
Initial commit
2022-02-08 16:49:56 -05:00
m33libs
Initial commit
2022-02-08 16:49:56 -05:00
pics
Initial commit
2022-02-08 16:49:56 -05:00
.bash_history
Initial commit
2022-02-08 16:49:56 -05:00
battery.cpp
Initial commit
2022-02-08 16:49:56 -05:00
battery.hpp
Initial commit
2022-02-08 16:49:56 -05:00
cd.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
clipping.cpp
port over dual frustum clipping from interstice
2023-09-16 16:00:48 +03:00
clipping.hpp
port over dual frustum clipping from interstice
2023-09-16 16:00:48 +03:00
files-collected
Initial commit
2022-02-08 16:49:56 -05:00
fnmatch.cpp
Initial commit
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fnmatch.h
Initial commit
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gethost.cpp
Initial commit
2022-02-08 16:49:56 -05:00
gethost.hpp
Initial commit
2022-02-08 16:49:56 -05:00
input.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
main.cpp
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
math.cpp
Initial commit
2022-02-08 16:49:56 -05:00
math.hpp
Initial commit
2022-02-08 16:49:56 -05:00
module.cpp
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
module.h
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
mp3.c
Initial commit
2022-02-08 16:49:56 -05:00
mp3.h
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
Nazi-Zombies-Portable.cbp
Initial commit
2022-02-08 16:49:56 -05:00
Nazi-Zombies-Portable.layout
Initial commit
2022-02-08 16:49:56 -05:00
network.cpp
Initial commit
2022-02-08 16:49:56 -05:00
network_infrastructure.cpp
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
network_infrastructure.hpp
Initial commit
2022-02-08 16:49:56 -05:00
network_psp.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
network_psp.hpp
Initial commit
2022-02-08 16:49:56 -05:00
Random.cpp
Initial commit
2022-02-08 16:49:56 -05:00
Random.h
Initial commit
2022-02-08 16:49:56 -05:00
readme.txt
Initial commit
2022-02-08 16:49:56 -05:00
sound.cpp
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
system.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
system.hpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
video_hardware.h
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_colorquant.cpp
Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
2023-09-22 08:26:11 +03:00
video_hardware_decals_QMB.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_draw.cpp
Fix grenade crosshair changing colors
2023-10-16 10:42:29 -04:00
video_hardware_dxtn.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_dxtn.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_entity_fragment.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_fog.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_fullbright.cpp
Initial commit
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video_hardware_fullbright.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_hlmdl.cpp
clean up code, fix one memory leak
2023-09-26 22:44:11 +03:00
video_hardware_hlmdl.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_images.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_images.h
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
video_hardware_light.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_main.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_mesh.cpp
Fix alias models with frame groups crashing
2023-09-04 22:39:38 +03:00
video_hardware_mhex2.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_model.cpp
clean up code, fix one memory leak
2023-09-26 22:44:11 +03:00
video_hardware_model.h
remove some unnecessary hunk usage
2023-09-22 21:42:40 +03:00
video_hardware_part.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_QMB.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_resample.cpp
Actually use Q_malloc in a lot of places
2023-02-02 12:44:45 -05:00
video_hardware_resample.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_screen.cpp
refactor texture freeing to work around gltextures not mapTextureNameList
2023-09-26 21:54:09 +03:00
video_hardware_surface.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
video_hardware_warp.cpp
reduce lots of vram use, add horizon fog blending for sky
2023-09-30 10:00:10 +03:00
vram.cpp
Initial commit
2022-02-08 16:49:56 -05:00
vram.hpp
Initial commit
2022-02-08 16:49:56 -05:00
VramExt.S
Initial commit
2022-02-08 16:49:56 -05:00
wad3.cpp
Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
2023-09-22 08:26:11 +03:00