dquakeplus/source/psp
2023-10-16 10:42:29 -04:00
..
dist Initial commit 2022-02-08 16:49:56 -05:00
m33libs Initial commit 2022-02-08 16:49:56 -05:00
pics Initial commit 2022-02-08 16:49:56 -05:00
.bash_history Initial commit 2022-02-08 16:49:56 -05:00
battery.cpp Initial commit 2022-02-08 16:49:56 -05:00
battery.hpp Initial commit 2022-02-08 16:49:56 -05:00
cd.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
clipping.cpp port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
clipping.hpp port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
files-collected Initial commit 2022-02-08 16:49:56 -05:00
fnmatch.cpp Initial commit 2022-02-08 16:49:56 -05:00
fnmatch.h Initial commit 2022-02-08 16:49:56 -05:00
gethost.cpp Initial commit 2022-02-08 16:49:56 -05:00
gethost.hpp Initial commit 2022-02-08 16:49:56 -05:00
input.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
main.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
math.cpp Initial commit 2022-02-08 16:49:56 -05:00
math.hpp Initial commit 2022-02-08 16:49:56 -05:00
module.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
module.h Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
mp3.c Initial commit 2022-02-08 16:49:56 -05:00
mp3.h Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
Nazi-Zombies-Portable.cbp Initial commit 2022-02-08 16:49:56 -05:00
Nazi-Zombies-Portable.layout Initial commit 2022-02-08 16:49:56 -05:00
network.cpp Initial commit 2022-02-08 16:49:56 -05:00
network_infrastructure.cpp Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
network_infrastructure.hpp Initial commit 2022-02-08 16:49:56 -05:00
network_psp.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
network_psp.hpp Initial commit 2022-02-08 16:49:56 -05:00
Random.cpp Initial commit 2022-02-08 16:49:56 -05:00
Random.h Initial commit 2022-02-08 16:49:56 -05:00
readme.txt Initial commit 2022-02-08 16:49:56 -05:00
sound.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
system.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
system.hpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
video_hardware.h reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_colorquant.cpp Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code 2023-09-22 08:26:11 +03:00
video_hardware_decals_QMB.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_draw.cpp Fix grenade crosshair changing colors 2023-10-16 10:42:29 -04:00
video_hardware_dxtn.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_dxtn.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_entity_fragment.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_fog.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_fullbright.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_fullbright.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_hlmdl.cpp clean up code, fix one memory leak 2023-09-26 22:44:11 +03:00
video_hardware_hlmdl.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_images.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_images.h Convert Quake Palette assets to RGBA 2023-08-27 15:16:51 -04:00
video_hardware_light.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_main.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_mesh.cpp Fix alias models with frame groups crashing 2023-09-04 22:39:38 +03:00
video_hardware_mhex2.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_model.cpp clean up code, fix one memory leak 2023-09-26 22:44:11 +03:00
video_hardware_model.h remove some unnecessary hunk usage 2023-09-22 21:42:40 +03:00
video_hardware_part.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_QMB.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_resample.cpp Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
video_hardware_resample.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_screen.cpp refactor texture freeing to work around gltextures not mapTextureNameList 2023-09-26 21:54:09 +03:00
video_hardware_surface.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_warp.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
vram.cpp Initial commit 2022-02-08 16:49:56 -05:00
vram.hpp Initial commit 2022-02-08 16:49:56 -05:00
VramExt.S Initial commit 2022-02-08 16:49:56 -05:00
wad3.cpp Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code 2023-09-22 08:26:11 +03:00

used parts from: 
QRack by R00K, 
JoeQuake by joseph,
FitzQuake by john fitzburg,
Kurok by mdave,
FuhQuake,
FteQuake,
and DarkPlaces!
Many not fixed bugs!


Crow_Bar. 2009