dquakeplus/source/psp/libpspmath/vfpu_powf.c

15 lines
336 B
C

#include "pspmath.h"
float vfpu_powf(float x, float y) {
float result;
// result = exp2f(y * log2f(x));
__asm__ volatile (
"mtv %1, S000\n"
"mtv %2, S001\n"
"vlog2.s S001, S001\n"
"vmul.s S000, S000, S001\n"
"vexp2.s S000, S000\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x), "r"(y));
return result;
}