mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-23 20:32:24 +00:00
427 lines
No EOL
14 KiB
C
427 lines
No EOL
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2007 Peter Mackay and Chris Swindle.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <psptypes.h>
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void GL_BeginRendering (int *x, int *y, int *width, int *height);
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void GL_EndRendering (void);
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u32 GL_GetDrawBuffer(void);
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void GL_Upload8(int texture_index, const byte *data, int width, int height);
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void GL_Upload16(int texture_index, const byte *data, int width, int height);
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int GL_LoadTexture(const char *identifier, int width, int height, const byte *data, qboolean stretch_to_power_of_two, int filter, int mipmap_level);
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// CLUT4
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int GL_LoadTexture4(const char *identifier, unsigned int width, unsigned int height, const byte *data, int filter, qboolean swizzled);
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int GL_LoadTexture8to4(const char *identifier, unsigned int width, unsigned int height, const byte *data, const byte *pal, int filter);
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int GL_LoadTextureLM (const char *identifier, int width, int height, const byte *data, int bpp, int filter, qboolean update, int forcopy);
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int GL_LoadImages (const char *identifier, int width, int height, const byte *data, qboolean stretch_to_power_of_two, int filter, int mipmap_level, int bpp);
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int GL_LoadTexturePixels (byte *data, char *identifier, int width, int height, int mode);
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int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, int filter);
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int GL_LoadPaletteTexture (const char *identifier, int width, int height, const byte *data, byte *palette, int paltype, qboolean stretch_to_power_of_two, int filter, int mipmap_level);
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//Crow_bar
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void GL_GetPixelsBGR (byte *buffer, int width, int height, int i);
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void GL_GetPixelsRGB (byte *buffer, int width, int height, int i);
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void GL_GetPixelsRGBA(byte *buffer, int width, int height, int i);
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void swizzle_fast(u8* out, const u8* in, unsigned int width, unsigned int height);
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#define PAL_RGB 24
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#define PAL_RGBA 32
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#define PAL_Q2 64 //Quake II palette
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#define PAL_H2 65 //Hexen II palette
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int GL_LoadPalTex (const char *identifier, int width, int height, const byte *data, qboolean stretch_to_power_of_two, int filter, int mipmap_level, byte *palette, int paltype);
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int GL_LoadPalletedTexture (byte *in, char *identifier, int width, int height, int mode);
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void GL_UnloadTexture (const int texture_index);
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extern int glx, gly, glwidth, glheight;
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/*
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---------------------------------
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half-life Render Modes. Crow_bar
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---------------------------------
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*/
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#define TEX_COLOR 1
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#define TEX_TEXTURE 2
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#define TEX_GLOW 3
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#define TEX_SOLID 4
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#define TEX_ADDITIVE 5
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#define TEX_LMPOINT 6 //for light point
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#define ISCOLOR(ent) ((ent)->rendermode == TEX_COLOR && ((ent)->rendercolor[0] <= 1|| \
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(ent)->rendercolor[1] <= 1|| \
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(ent)->rendercolor[2] <= 1))
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#define ISTEXTURE(ent) ((ent)->rendermode == TEX_TEXTURE && (ent)->renderamt > 0 && (ent)->renderamt <= 1)
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#define ISGLOW(ent) ((ent)->rendermode == TEX_GLOW && (ent)->renderamt > 0 && (ent)->renderamt <= 1)
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#define ISSOLID(ent) ((ent)->rendermode == TEX_SOLID && (ent)->renderamt > 0 && (ent)->renderamt <= 1)
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#define ISADDITIVE(ent) ((ent)->rendermode == TEX_ADDITIVE && (ent)->renderamt > 0 && (ent)->renderamt <= 1)
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#define ISLMPOINT(ent) ((ent)->rendermode == TEX_LMPOINT && ((ent)->rendercolor[0] <= 1|| \
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(ent)->rendercolor[1] <= 1|| \
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(ent)->rendercolor[2] <= 1))
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/*
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---------------------------------
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//half-life Render Modes
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---------------------------------
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*/
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#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
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// normalizing factor so player model works out to about
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// 1 pixel per triangle
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#define MAX_LBM_HEIGHT 480
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#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
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#define SKYSHIFT 7
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#define SKYSIZE (1 << SKYSHIFT)
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#define SKYMASK (SKYSIZE - 1)
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#define BACKFACE_EPSILON 0.01
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//#ifdef SLIM
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#define MAX_LIGHTMAPS 64
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//#else
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//#define MAX_LIGHTMAPS 16
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//#endif
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void R_TimeRefresh_f (void);
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void R_ReadPointFile_f (void);
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texture_t *R_TextureAnimation (texture_t *base);
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typedef struct surfcache_s
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{
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struct surfcache_s *next;
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struct surfcache_s **owner; // NULL is an empty chunk of memory
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int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
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int dlight;
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int size; // including header
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unsigned width;
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unsigned height; // DEBUG only needed for debug
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float mipscale;
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struct texture_s *texture; // checked for animating textures
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byte data[4]; // width*height elements
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} surfcache_t;
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typedef enum
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{
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pm_classic, pm_qmb, pm_quake3, pm_mixed
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} part_mode_t;
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typedef struct
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{
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pixel_t *surfdat; // destination for generated surface
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int rowbytes; // destination logical width in bytes
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msurface_t *surf; // description for surface to generate
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fixed8_t lightadj[MAXLIGHTMAPS];
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// adjust for lightmap levels for dynamic lighting
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texture_t *texture; // corrected for animating textures
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int surfmip; // mipmapped ratio of surface texels / world pixels
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int surfwidth; // in mipmapped texels
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int surfheight; // in mipmapped texels
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} drawsurf_t;
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typedef enum {
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pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
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} ptype_t;
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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typedef struct particle2_s
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{
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// driver-usable fields
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vec3_t org;
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float color;
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// drivers never touch the following fields
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struct particle2_s *next;
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vec3_t vel;
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float ramp;
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float die;
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ptype_t type;
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} particle2_t;
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//====================================================
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extern entity_t r_worldentity;
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extern qboolean r_cache_thrash; // compatability
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extern vec3_t modelorg, r_entorigin;
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extern entity_t *currententity;
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extern int r_visframecount; // ??? what difs?
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extern int r_framecount;
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extern mplane_t frustum[4];
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extern int c_brush_polys, c_alias_polys;
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//
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// view origin
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//
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extern vec3_t vup;
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extern vec3_t vpn;
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extern vec3_t vright;
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extern vec3_t r_origin;
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//
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// screen size info
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//
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extern refdef_t r_refdef;
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extern mleaf_t *r_viewleaf, *r_oldviewleaf;
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extern texture_t *r_notexture_mip;
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extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
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extern int skyimage[6]; // Where sky images are stored
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extern int lightmap_index[MAX_LIGHTMAPS]; // Where lightmaps are stored
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extern int reloaded_pallete;
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extern qboolean envmap;
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extern int currenttexture;
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extern int cnttextures[2];
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extern int particletexture;
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extern int playertextures;
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//extern int playertextures[MAX_SCOREBOARD];
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extern int skytexturenum; // index in cl.loadmodel, not gl texture object
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extern cvar_t scr_conheight;
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extern cvar_t scr_fov;
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extern cvar_t r_partalpha;
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extern cvar_t r_maxrange;
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extern cvar_t r_restexf;
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extern cvar_t r_texcompr;
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extern cvar_t r_skyfog;
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extern cvar_t r_skyvflip;
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extern cvar_t r_skydis;
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extern cvar_t r_caustics;
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extern cvar_t r_detail;
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extern cvar_t r_detail_mipmaps;
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extern cvar_t r_detail_mipmaps_func;
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extern cvar_t r_detail_mipmaps_bias;
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extern cvar_t r_model_brightness;
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extern cvar_t r_farclip;
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extern cvar_t r_loadq3models;
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extern cvar_t r_i_model_animation;
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extern cvar_t r_i_model_transform;
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extern cvar_t r_asynch;
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extern cvar_t cl_loadmapcfg;
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extern cvar_t r_fastsky;
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extern cvar_t r_skycolor;
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extern cvar_t r_waterripple;
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extern cvar_t r_norefresh;
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extern cvar_t r_drawentities;
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extern cvar_t r_drawworld;
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extern cvar_t r_drawviewmodel;
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extern cvar_t r_speeds;
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extern cvar_t r_waterwarp;
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extern cvar_t r_fullbright;
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extern cvar_t r_lightmap;
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extern cvar_t r_shadows;
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extern cvar_t r_mirroralpha;
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extern cvar_t r_wateralpha;
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extern cvar_t r_dynamic;
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extern cvar_t r_novis;
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extern cvar_t r_tex_scale_down;
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extern cvar_t r_particles_simple;
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extern cvar_t r_vsync;
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extern cvar_t r_mipmaps;
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extern cvar_t r_mipmaps_func;
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extern cvar_t r_mipmaps_bias;
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extern cvar_t r_retro; // dr_mabuse1981: "retro filter" (makes textures drawn with GU_NEAREST).
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extern cvar_t gl_keeptjunctions;
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extern cvar_t r_waterwarp;
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extern cvar_t r_showbboxes;
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extern cvar_t r_showbboxes_full;
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extern cvar_t r_polyblend;
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extern cvar_t r_showtris;
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extern cvar_t r_showtris_full;
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extern cvar_t r_laserpoint;
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extern cvar_t r_particle_count;
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extern cvar_t r_part_explosions;
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extern cvar_t r_part_trails;
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extern cvar_t r_part_sparks;
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extern cvar_t r_part_spikes;
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extern cvar_t r_part_gunshots;
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extern cvar_t r_part_blood;
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extern cvar_t r_part_telesplash;
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extern cvar_t r_part_blobs;
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extern cvar_t r_part_lavasplash;
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extern cvar_t r_part_flames;
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extern cvar_t r_part_lightning;
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extern cvar_t r_part_flies;
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extern cvar_t r_particle_count;
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extern cvar_t r_bounceparticles;
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extern cvar_t r_explosiontype;
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extern cvar_t r_part_muzzleflash;
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extern cvar_t r_flametype;
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extern cvar_t r_bounceparticles;
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extern cvar_t r_decal_blood;
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extern cvar_t r_decal_bullets;
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extern cvar_t r_decal_sparks;
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extern cvar_t r_decal_explosions;
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extern cvar_t r_coronas;
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// MotoLegacy - simplified cvars for decals/particles (5/27/2020)
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// almost 3 years, wowza! - ivy~ (03 feb 2023)
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extern cvar_t r_runqmbparticles;
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern qboolean mirror;
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extern mplane_t *mirror_plane;
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extern ScePspFMatrix4 r_world_matrix;
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void GL_Bind (int texture_index);
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void GL_BindLM (int texture_index);
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void GL_Copy (int texture_index, int sx, int sy, int dx, int dy, int w, int h);
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// Added by PM
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int R_LightPoint (vec3_t p);
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void R_DrawBrushModel (entity_t *e);
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void R_AnimateLight (void);
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void R_DrawWorld (void);
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void R_RenderDlights (void);
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void R_DrawParticles (void);
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void R_DrawWaterSurfaces (void);
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void R_RenderBrushPoly (msurface_t *fa);
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void R_InitParticles (void);
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void R_ClearParticles (void);
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void GL_BuildLightmaps (void);
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void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
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void GL_Set2D (void);
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void GL_SubdivideSurface (msurface_t *fa);
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void GL_Surface (msurface_t *fa); // dr_mabuse1981: fuck you lag.
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void EmitWaterPolys (msurface_t *fa);
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void EmitSkyPolys (msurface_t *fa);
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void EmitReflectivePolys (msurface_t *fa);
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void EmitScrollPolys (msurface_t *fa);
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void EmitBothSkyLayers (msurface_t *fa);
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// void EmitUnderWaterPolys (void);
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void EmitDetailPolys (void);
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void R_DrawSkyChain (msurface_t *s);
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int R_FrustumCheckBox (vec3_t mins, vec3_t maxs);
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int R_FrustumCheckSphere (vec3_t centre, float radius);
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int R_CullBox (vec3_t emins, vec3_t emaxs);
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qboolean R_CullSphere (vec3_t centre, float radius);
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void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
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void R_RotateForEntity (entity_t *e, int shadow);
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void R_BlendedRotateForEntity (entity_t *e, int shadow);
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void R_RotateForViewEntity (entity_t *ent); //clone (R_RotateForEntity)
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void R_RotateForTagEntity (tagentity_t *tagent, md3tag_t *tag, float *m); //for q3 models
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void R_StoreEfrags (efrag_t **ppefrag);
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void D_StartParticles (void);
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// void D_DrawParticle (particle_t *pparticle);
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void D_DrawParticle (particle2_t *pparticle, vec3_t up, vec3_t right, float scale);
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void D_EndParticles (void);
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void Fog_Init (void);
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void Fog_NewMap (void);
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void Sky_LoadSkyBox (char *name);
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void Sky_NewMap (void);
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void Sky_Init (void);
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void R_ClearSkyBox (void);
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void R_DrawSkyBox (void);
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//-----------------------------------------------------
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void QMB_InitParticles (void);
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void QMB_ClearParticles (void);
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void QMB_DrawParticles (void);
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void QMB_Q3TorchFlame (vec3_t org, float size);
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void QMB_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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void QMB_RocketTrail (vec3_t start, vec3_t end, trail_type_t type);
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void QMB_RayFlash (vec3_t org, float weapon);
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void QMB_BlobExplosion (vec3_t org);
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void QMB_ParticleExplosion (vec3_t org);
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void QMB_LavaSplash (vec3_t org);
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void QMB_TeleportSplash (vec3_t org);
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void QMB_InfernoFlame (vec3_t org);
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void QMB_StaticBubble (entity_t *ent);
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void QMB_ColorMappedExplosion (vec3_t org, int colorStart, int colorLength);
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void QMB_TorchFlame (vec3_t org);
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void QMB_FlameGt (vec3_t org, float size, float time);
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void QMB_BigTorchFlame (vec3_t org);
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void QMB_ShamblerCharge (vec3_t org);
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void QMB_LightningBeam (vec3_t start, vec3_t end);
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//void QMB_GenSparks (vec3_t org, byte col[3], float count, float size, float life);
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void QMB_EntityParticles (entity_t *ent);
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void QMB_MuzzleFlash (vec3_t org);
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void QMB_MuzzleFlashLG (vec3_t org);
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void QMB_Q3Gunshot (vec3_t org, int skinnum, float alpha);
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void QMB_Q3Teleport (vec3_t org, float alpha);
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void QMB_Q3TorchFlame (vec3_t org, float size);
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extern qboolean qmb_initialized;
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void R_SpawnDecal (vec3_t center, vec3_t normal, vec3_t tangent, int tex, int size, int isbsp);
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void R_SpawnDecalStatic(vec3_t org, int tex, int size);
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void R_SpawnDecalBSP (vec3_t org, char *texname, int size);
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void CheckParticles (void);
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void UnloadWads (void); //By Crow_bar
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#if 0
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void ShowErrorDialog(const unsigned int error);
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void ShowMessageDialog(const char *message, int enableYesno);
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#endif
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//====================================================
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void Fog_ParseServerMessage (void);
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typedef struct {
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float s, t;
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unsigned int color;
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float x, y, z;
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} part_vertex;
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typedef struct {
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part_vertex first, second;
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} psp_particle;
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psp_particle* D_CreateBuffer (int size);
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void D_DeleteBuffer (psp_particle* vertices);
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int D_DrawParticleBuffered (psp_particle* vertices, particle2_t *pparticle, vec3_t up, vec3_t right, float scale);
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extern int zombie_skins[2][2];
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extern int faces_rejected, faces_checked, faces_clipped;
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void convert_8bpp_to_4bpp(const byte* indata, const byte* inpal, int width, int height, byte* outdata, byte* outpal); |