mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-14 16:30:40 +00:00
508 lines
12 KiB
C++
508 lines
12 KiB
C++
/*
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Copyright (C) 2009 Crow_bar.
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Used code from "Fuhquake" modify by Crow_bar
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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extern "C"
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{
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#include "../quakedef.h"
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}
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#include <pspgu.h>
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#include <malloc.h>
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#include <list>
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std::list<FILE*> UnloadFileList;
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#define TEXWAD_MAXIMAGES 16384
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typedef struct
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{
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char name[16];
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FILE *file;
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int position;
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int size;
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} texwadlump_t;
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texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
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int numwadtextures;
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//By Crow_bar
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void UnloadWads (void)
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{
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FILE *files;
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while (UnloadFileList.size() > 0)
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{
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files = UnloadFileList.front();
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UnloadFileList.pop_front();
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fclose(files);
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}
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numwadtextures = 0;
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}
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void WAD3_LoadTextureWadFile (char *filename)
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{
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lumpinfo_t *lumps, *lump_p;
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wadinfo_t header;
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int i, j, infotableofs, numlumps, lowmark;
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FILE *file;
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if (FS_FOpenFile (va("textures/wad3/%s", filename), &file) != -1)
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goto loaded;
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if (FS_FOpenFile (va("textures/halflife/%s", filename), &file) != -1)
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goto loaded;
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if (FS_FOpenFile (va("textures/%s", filename), &file) != -1)
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goto loaded;
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if (FS_FOpenFile (filename, &file) != -1)
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goto loaded;
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Host_Error ("Couldn't load halflife wad \"%s\"\n", filename);
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loaded:
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if (fread(&header, 1, sizeof(wadinfo_t), file) != sizeof(wadinfo_t))
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{
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Con_Printf ("WAD3_LoadTextureWadFile: unable to read wad header");
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fclose(file);
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return;
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}
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if (memcmp(header.identification, "WAD3", 4))
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{
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Con_Printf ("WAD3_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);
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fclose(file);
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return;
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}
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numlumps = LittleLong(header.numlumps);
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{
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Con_Printf ("WAD3_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);
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fclose(file);
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return;
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}
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infotableofs = LittleLong(header.infotableofs);
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if (fseek(file, infotableofs, SEEK_SET))
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{
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Con_Printf ("WAD3_LoadTextureWadFile: unable to seek to lump table");
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fclose(file);
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return;
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}
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lowmark = Hunk_LowMark();
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if (!(lumps = static_cast<lumpinfo_t*>(Hunk_Alloc(sizeof(lumpinfo_t) * numlumps))))
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{
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Con_Printf ("WAD3_LoadTextureWadFile: unable to allocate temporary memory for lump table");
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fclose(file);
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return;
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}
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if (fread(lumps, 1, sizeof(lumpinfo_t) * numlumps, file) != sizeof(lumpinfo_t) * numlumps)
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{
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Con_Printf ("WAD3_LoadTextureWadFile: unable to read lump table");
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fclose(file);
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Hunk_FreeToLowMark(lowmark);
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return;
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}
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UnloadFileList.push_back(file); //Crow_bar. UnloadWads code
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for (i = 0, lump_p = lumps; i < numlumps; i++,lump_p++)
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{
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W_CleanupName (lump_p->name, lump_p->name);
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for (j = 0;j < numwadtextures;j++)
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{
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if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
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break;
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}
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if (j >= TEXWAD_MAXIMAGES)
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break; // abort loading
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if (j == numwadtextures)
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{
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W_CleanupName (lump_p->name, texwadlump[j].name);
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texwadlump[j].file = file;
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texwadlump[j].position = LittleLong(lump_p->filepos);
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texwadlump[j].size = LittleLong(lump_p->disksize);
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numwadtextures++;
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}
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}
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Hunk_FreeToLowMark(lowmark);
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//leaves the file open
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}
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//converts paletted to rgba
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int ConvertWad3ToRGBA(miptex_t *tex)
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{
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// Check that texture has data
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if (!tex->offsets[0]) {
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Sys_Error("ConvertWad3ToRGBA: tex->offsets[0] == 0");
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}
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// Get pointers to WAD3 data and palette
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byte* wadData = ((byte*)tex) + tex->offsets[0];
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byte* palette = ((byte*)tex) + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
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//byte* palette = wadData + tex->offsets[MIPLEVELS]; // Palette starts 2 bytes after the last mipmap
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// Allocate buffer for RGBA data
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int imageSize = tex->width * tex->height;
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byte* rgbaData = (byte*)Q_malloc(imageSize * 4);
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// Convert WAD3 data to RGBA format
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for (int i = 0; i < imageSize; i++) {
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byte colorIndex = wadData[i];
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rgbaData[i * 4] = palette[colorIndex * 3 + 0];
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rgbaData[i * 4 + 1] = palette[colorIndex * 3 + 1];
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rgbaData[i * 4 + 2] = palette[colorIndex * 3 + 2];
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rgbaData[i * 4 + 3] = 255; // Set alpha to opaque
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if (rgbaData[i * 4] == 0 && rgbaData[i * 4 + 1] == 0 && rgbaData[i * 4 + 2] == 255) {
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rgbaData[i * 4] = rgbaData[i * 4 + 1] = rgbaData[i * 4 + 2] = 128;
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rgbaData[i * 4 + 3] = 0;
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}
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}
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int index = GL_LoadImages(tex->name, tex->width, tex->height, rgbaData, qtrue, GU_LINEAR, 0, 4);
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free(rgbaData);
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return index;
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}
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int ConvertWad3ToClut4(miptex_t *tex)
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{
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// Check that texture has data
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if (!tex->offsets[0]) {
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Sys_Error("ConvertWad3ToRGBA: tex->offsets[0] == 0");
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}
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// Get pointers to WAD3 data and palette
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const byte* wadData = ((byte*)tex) + tex->offsets[0];
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const byte* palette = ((byte*)tex) + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
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return GL_LoadTexture8to4(tex->name, tex->width, tex->height, wadData, palette, GU_LINEAR);
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}
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int WAD3_LoadTexture(miptex_t *mt)
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{
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char texname[MAX_QPATH];
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int i, j, lowmark = 0;
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FILE *file;
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miptex_t *tex;
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int index;
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if (mt->offsets[0])
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return ConvertWad3ToClut4(mt); // ConvertWad3ToRGBA(mt);
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texname[sizeof(texname) - 1] = 0;
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W_CleanupName (mt->name, texname);
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for (i = 0;i < numwadtextures;i++)
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{
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if (!texwadlump[i].name[0])
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break;
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if (strcmp(texname, texwadlump[i].name))
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continue;
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file = texwadlump[i].file;
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if (fseek(file, texwadlump[i].position, SEEK_SET))
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{
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fclose(file);
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Con_Printf("WAD3_LoadTexture: corrupt WAD3 file");
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return 0;
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}
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lowmark = Hunk_LowMark();
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tex = static_cast<miptex_t*>(Hunk_Alloc(texwadlump[i].size));
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if (fread(tex, 1, texwadlump[i].size, file) < texwadlump[i].size)
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{
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Con_Printf("WAD3_LoadTexture: corrupt WAD3 file");
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Hunk_FreeToLowMark(lowmark);
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return 0;
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}
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tex->width = LittleLong(tex->width);
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tex->height = LittleLong(tex->height);
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if (tex->width != mt->width || tex->height != mt->height)
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{
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Hunk_FreeToLowMark(lowmark);
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return 0;
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}
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for (j = 0;j < MIPLEVELS;j++)
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tex->offsets[j] = LittleLong(tex->offsets[j]);
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index = ConvertWad3ToClut4(mt); // ConvertWad3ToRGBA(tex);
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Hunk_FreeToLowMark(lowmark);
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return index;
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}
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return 0;
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}
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int WAD3_LoadTextureName(char *name)
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{
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char texname[MAX_QPATH];
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int i, j, lowmark = 0;
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FILE *file;
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miptex_t *tex;
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int index;
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texname[sizeof(texname) - 1] = 0;
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W_CleanupName (name, texname);
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for (i = 0;i < numwadtextures;i++)
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{
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if (!texwadlump[i].name[0])
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break;
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if (strcmp(texname, texwadlump[i].name))
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continue;
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file = texwadlump[i].file;
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if (fseek(file, texwadlump[i].position, SEEK_SET))
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{
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fclose(file);
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Con_Printf("WAD3_LoadTexture: corrupt WAD3 file");
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return 0;
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}
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lowmark = Hunk_LowMark();
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tex = static_cast<miptex_t*>(Hunk_Alloc(texwadlump[i].size));
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if (fread(tex, 1, texwadlump[i].size, file) < texwadlump[i].size)
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{
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Con_Printf("WAD3_LoadTexture: corrupt WAD3 file");
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fclose(file);
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Hunk_FreeToLowMark(lowmark);
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return 0;
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}
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tex->width = LittleLong(tex->width);
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tex->height = LittleLong(tex->height);
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#if 0
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if (tex->width != mt->width || tex->height != mt->height)
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{
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fclose(file);
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Hunk_FreeToLowMark(lowmark);
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return 0;
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}
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#endif
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for (j = 0;j < MIPLEVELS;j++)
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tex->offsets[j] = LittleLong(tex->offsets[j]);
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index = ConvertWad3ToRGBA(tex);
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UnloadFileList.push_back(file); //Crow_bar. UnloadWads code
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/*
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fclose(file);
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*/
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Hunk_FreeToLowMark(lowmark);
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return index;
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}
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return 0;
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}
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//Other wad3 loaders
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void W_LoadTextureWadFileHL (char *filename, int complain)
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{
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lumpinfo_t *lumps, *lump_p;
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wadinfo_t header;
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unsigned i, j;
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int infotableofs;
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FILE *file;
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int numlumps;
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FS_FOpenFile (filename, &file);
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if (!file)
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{
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if (complain)
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Con_Printf ("W_LoadTextureWadFile: couldn't find %s\n", filename);
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return;
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}
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if (fread(&header, sizeof(wadinfo_t), 1, file) != 1)
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{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
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if(header.identification[0] != 'W'
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|| header.identification[1] != 'A'
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|| header.identification[2] != 'D'
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|| header.identification[3] != '3')
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{
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fclose(file);
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Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);
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return;
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}
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numlumps = LittleLong(header.numlumps);
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{
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fclose(file);
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Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);
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return;
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}
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infotableofs = LittleLong(header.infotableofs);
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if (fseek(file, infotableofs, SEEK_SET))
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{
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fclose(file);
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Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");
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return;
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}
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if (!(lumps = static_cast<lumpinfo_t*>(Q_malloc(sizeof(lumpinfo_t)*numlumps))))
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{
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fclose(file);
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Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");
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return;
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}
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if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != (unsigned)numlumps)
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{
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fclose(file);
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Con_Printf ("W_LoadTextureWadFile: unable to read lump table");
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return;
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}
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for (i=0, lump_p = lumps ; i<(unsigned)numlumps ; i++,lump_p++)
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{
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W_CleanupName (lump_p->name, lump_p->name);
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for (j = 0;j < TEXWAD_MAXIMAGES;j++)
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{
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if (texwadlump[j].name[0]) // occupied slot, check the name
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{
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if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
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break;
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}
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else // empty slot
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break;
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}
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if (j >= TEXWAD_MAXIMAGES)
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break; // abort loading
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W_CleanupName (lump_p->name, texwadlump[j].name);
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texwadlump[j].file = file;
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texwadlump[j].position = LittleLong(lump_p->filepos);
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texwadlump[j].size = LittleLong(lump_p->disksize);
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}
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free(lumps);
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//fclose(file);
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// leaves the file open
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}
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byte *W_ConvertWAD3TextureHL(miptex_t *tex)
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{
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byte *in, *data, *out, *pal;
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int d, p, image_size;
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in = (byte *)((int) tex + tex->offsets[0]);
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data = out = static_cast<byte*>(Q_malloc(tex->width * tex->height * 4));
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if (!data)
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return NULL;
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image_size = tex->width * tex->height;
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pal = in + (((image_size) * 85) >> 6);
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pal += 2;
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for (d = 0;d < image_size;d++)
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{
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p = *in++;
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if (tex->name[0] == '{' && p == 255)
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out[0] = out[1] = out[2] = out[3] = 0;
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else
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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return data;
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}
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byte *W_GetTextureHL(char *name)
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{
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char texname[17];
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int i, j;
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FILE *file;
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miptex_t *tex = NULL;
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byte *data;
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texname[16] = 0;
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W_CleanupName (name, texname);
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for (i = 0;i < TEXWAD_MAXIMAGES;i++)
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{
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if (texwadlump[i].name[0])
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{
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if (!strcmp(texname, texwadlump[i].name)) // found it
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{
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file = texwadlump[i].file;
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if (fseek(file, texwadlump[i].position, SEEK_SET))
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{
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Con_Printf("W_GetTexture: corrupt WAD3 file");
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return NULL;
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}
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tex = static_cast<miptex_t*>(Q_malloc(texwadlump[i].size));
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if (!tex)
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return NULL;
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if (fread(tex, 1, texwadlump[i].size, file) < (unsigned)texwadlump[i].size)
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{
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Con_Printf("W_GetTexture: corrupt WAD3 file");
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return NULL;
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}
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tex->width = LittleLong(tex->width);
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tex->height = LittleLong(tex->height);
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for (j = 0;j < MIPLEVELS;j++)
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tex->offsets[j] = LittleLong(tex->offsets[j]);
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data = W_ConvertWAD3TextureHL(tex);
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free(tex);
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fclose(file);
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return data;
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}
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}
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else
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break;
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}
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tex->width = tex->height = 0;
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return NULL;
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}
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