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31 lines
902 B
C
31 lines
902 B
C
#include <stdio.h>
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#include "pspmath.h"
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void printMatrixFloat(int matid) {
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float m[16];
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#define SV(N) \
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asm("usv.q R"#N"00, 0 + %0\n" \
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"usv.q R"#N"01, 16 + %0\n" \
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"usv.q R"#N"02, 32 + %0\n" \
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"usv.q R"#N"03, 48 + %0\n" \
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: "=m"(m))
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switch (matid) {
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case 0: SV(0); break;
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case 1: SV(1); break;
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case 2: SV(2); break;
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case 3: SV(3); break;
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case 4: SV(4); break;
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case 5: SV(5); break;
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case 6: SV(6); break;
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case 7: SV(7); break;
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}
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printf("\n\n");
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printf(" C%d00 C%d10 C%d20 C%d30\n", matid, matid, matid, matid);
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printf("R%d00: %0.6f %0.6f %0.6f %0.6f\n", matid, m[0], m[1], m[2], m[3]);
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printf("R%d01: %0.6f %0.6f %0.6f %0.6f\n", matid, m[4], m[5], m[6], m[7]);
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printf("R%d02: %0.6f %0.6f %0.6f %0.6f\n", matid, m[8], m[9], m[10], m[11]);
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printf("R%d03: %0.6f %0.6f %0.6f %0.6f\n", matid, m[12], m[13], m[14], m[15]);
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}
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