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11 lines
422 B
C
11 lines
422 B
C
#include "pspmath.h"
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void vfpu_quaternion_normalize(ScePspQuatMatrix *res) {
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__asm__ volatile (
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"lv.q C000, %0\n" // load quaternion into C000
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"vdot.q S010, C000, C000\n" // S010 = x^2 + y^2 + z^2 + w^2
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"vrsq.s S010, S010\n" // S020 = 1.0 / sqrt(S100)
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"vscl.q C000, C000, S010\n" // C000 = C000 * S010 (normalized quaternion)
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"sv.q C000, %0\n" // store into quaternion result
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: "+m"(*res));
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}
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