dquakeplus/source/psp/screen.h

56 lines
1.6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.h
void SCR_Init (void);
void SCR_UpdateScreen (void);
void SCR_SizeUp (void);
void SCR_SizeDown (void);
void SCR_BringDownConsole (void);
void SCR_CenterPrint (char *str);
void SCR_UsePrint (int type, int cost, int weapon);
qpic_t *GetButtonIcon (char *buttonname);
char *GetGrenadeButtonL();
char *GetUseButtonL();
void SCR_BeginLoadingPlaque (void);
void SCR_EndLoadingPlaque (void);
int SCR_ModalMessage (char *text);
extern float scr_con_current;
extern float scr_conlines; // lines of console to display
extern int scr_fullupdate; // set to 0 to force full redraw
extern int clearnotify; // set to 0 whenever notify text is drawn
extern qboolean scr_disabled_for_loading;
extern qboolean scr_skipupdate;
// only the refresh window will be updated unless these variables are flagged
extern int scr_copytop;
extern int scr_copyeverything;
extern qboolean block_drawing;
void SCR_UpdateWholeScreen (void);