mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-12-11 21:01:19 +00:00
435 lines
10 KiB
C
435 lines
10 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// client.h
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t viewangles;
|
|
|
|
// intended velocities
|
|
float forwardmove;
|
|
float sidemove;
|
|
float upmove;
|
|
} usercmd_t;
|
|
|
|
typedef struct
|
|
{
|
|
int length;
|
|
char map[MAX_STYLESTRING];
|
|
} lightstyle_t;
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_SCOREBOARDNAME];
|
|
float entertime;
|
|
int points;
|
|
int maxpoints;
|
|
int kills;
|
|
int headshots;
|
|
} scoreboard_t;
|
|
|
|
typedef struct
|
|
{
|
|
int destcolor[3];
|
|
int percent; // 0-256
|
|
} cshift_t;
|
|
|
|
typedef enum
|
|
{
|
|
lt_default, lt_muzzleflash, lt_explosion, lt_rocket,
|
|
lt_red, lt_blue, lt_redblue, lt_green, NUM_DLIGHTTYPES,
|
|
lt_explosion2, lt_explosion3, lt_rayred, lt_raygreen
|
|
} dlighttype_t;
|
|
|
|
#define CSHIFT_CONTENTS 0
|
|
#define CSHIFT_DAMAGE 1
|
|
#define CSHIFT_BONUS 2
|
|
#define CSHIFT_POWERUP 3
|
|
#define NUM_CSHIFTS 4
|
|
|
|
#define NAME_LENGTH 64
|
|
|
|
//
|
|
// client_state_t should hold all pieces of the client state
|
|
//
|
|
|
|
#define SIGNONS 4 // signon messages to receive before connected
|
|
|
|
#define MAX_DLIGHTS 32
|
|
typedef struct
|
|
{
|
|
vec3_t origin;
|
|
float radius;
|
|
float die; // stop lighting after this time
|
|
float decay; // drop this each second
|
|
float minlight; // don't add when contributing less
|
|
int key;
|
|
qboolean dark; // subtracts light instead of adding
|
|
vec3_t color; //LordHavoc Lit. Support
|
|
int type; // color
|
|
} dlight_t;
|
|
|
|
|
|
#define MAX_BEAMS 24
|
|
typedef struct
|
|
{
|
|
int entity;
|
|
struct model_s *model;
|
|
float endtime;
|
|
vec3_t start, end;
|
|
} beam_t;
|
|
|
|
#define MAX_EFRAGS 640
|
|
|
|
#define MAX_MAPSTRING 2048
|
|
#define MAX_DEMOS 8
|
|
#define MAX_DEMONAME 16
|
|
|
|
typedef enum {
|
|
ca_dedicated, // a dedicated server with no ability to start a client
|
|
ca_disconnected, // full screen console with no connection
|
|
ca_connected // valid netcon, talking to a server
|
|
} cactive_t;
|
|
|
|
//
|
|
// the client_static_t structure is persistant through an arbitrary number
|
|
// of server connections
|
|
//
|
|
typedef struct
|
|
{
|
|
cactive_t state;
|
|
|
|
// personalization data sent to server
|
|
char mapstring[MAX_QPATH];
|
|
char spawnparms[MAX_MAPSTRING]; // to restart a level
|
|
// demo loop control
|
|
int demonum; // -1 = don't play demos
|
|
char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
|
|
|
|
// demo recording info must be here, because record is started before
|
|
// entering a map (and clearing client_state_t)
|
|
qboolean demorecording;
|
|
qboolean demoplayback;
|
|
qboolean timedemo;
|
|
int forcetrack; // -1 = use normal cd track
|
|
int demofile;
|
|
int td_lastframe; // to meter out one message a frame
|
|
int td_startframe; // host_framecount at start
|
|
float td_starttime; // realtime at second frame of timedemo
|
|
|
|
|
|
// connection information
|
|
int signon; // 0 to SIGNONS
|
|
struct qsocket_s *netcon;
|
|
sizebuf_t message; // writing buffer to send to server
|
|
|
|
} client_static_t;
|
|
|
|
extern client_static_t cls;
|
|
|
|
typedef struct {
|
|
float lerptime;
|
|
float framechange; //marks time of last frame change - for halflife model sequencing.
|
|
float oldframechange;
|
|
float lerprate; //inverse rate...
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
//trailstate_t *trailstate; //when to next throw out a trail
|
|
// trailstate_t *emitstate; //when to next emit
|
|
unsigned short frame;
|
|
} lerpents_t;
|
|
//
|
|
// the client_state_t structure is wiped completely at every
|
|
// server signon
|
|
//
|
|
typedef struct
|
|
{
|
|
int movemessages; // since connecting to this server
|
|
// throw out the first couple, so the player
|
|
// doesn't accidentally do something the
|
|
// first frame
|
|
usercmd_t cmd; // last command sent to the server
|
|
|
|
// information for local display
|
|
int stats[MAX_CL_STATS]; // health, etc
|
|
int perks; // Perk icons.
|
|
int progress_bar; // Perk icons.
|
|
float item_gettime[32]; // cl.time of aquiring item, for blinking
|
|
float faceanimtime; // use anim frame if cl.time < this
|
|
|
|
cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
|
|
cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
|
|
|
|
// the client maintains its own idea of view angles, which are
|
|
// sent to the server each frame. The server sets punchangle when
|
|
// the view is temporarliy offset, and an angle reset commands at the start
|
|
// of each level and after teleporting.
|
|
vec3_t mviewangles[2]; // during demo playback viewangles is lerped
|
|
// between these
|
|
vec3_t viewangles;
|
|
|
|
vec3_t mvelocity[2]; // update by server, used for lean+bob
|
|
// (0 is newest)
|
|
vec3_t velocity; // lerped between mvelocity[0] and [1]
|
|
|
|
vec3_t punchangle; // temporary offset
|
|
vec3_t gun_kick; // temporary kick
|
|
|
|
// pitch drifting vars
|
|
float idealpitch;
|
|
float pitchvel;
|
|
qboolean nodrift;
|
|
float driftmove;
|
|
double laststop;
|
|
|
|
float viewheight;
|
|
float crouch; // local amount for smoothing stepups
|
|
|
|
qboolean paused; // send over by server
|
|
qboolean onground;
|
|
qboolean inwater;
|
|
|
|
int intermission; // don't change view angle, full screen, etc
|
|
int completed_time; // latched at intermission start
|
|
|
|
double mtime[2]; // the timestamp of last two messages
|
|
double time; // clients view of time, should be between
|
|
// servertime and oldservertime to generate
|
|
// a lerp point for other data
|
|
double oldtime; // previous cl.time, time-oldtime is used
|
|
// to decay light values and smooth step ups
|
|
double ctime; // joe: copy of cl.time, to avoid incidents caused by rewind
|
|
double thundertime; // R00k
|
|
double laser_point_time;
|
|
float last_received_message; // (realtime) for net trouble icon
|
|
|
|
//
|
|
// information that is static for the entire time connected to a server
|
|
//
|
|
struct model_s *model_precache[MAX_MODELS];
|
|
struct sfx_s *sound_precache[MAX_SOUNDS];
|
|
|
|
char levelname[40]; // for display on solo scoreboard
|
|
int viewentity; // cl_entities[cl.viewentity] = player
|
|
int maxclients;
|
|
int gametype;
|
|
|
|
lerpents_t *lerpents;
|
|
|
|
// refresh related state
|
|
struct model_s *worldmodel; // cl_entities[0].model
|
|
struct efrag_s *free_efrags;
|
|
int num_entities; // held in cl_entities array
|
|
int num_statics; // held in cl_staticentities array
|
|
entity_t viewent; // the gun model
|
|
entity_t viewent2; // the second gun model
|
|
|
|
int cdtrack, looptrack; // cd audio
|
|
|
|
// frag scoreboard
|
|
scoreboard_t *scores; // [cl.maxclients]
|
|
} client_state_t;
|
|
|
|
|
|
//
|
|
// cvars
|
|
//
|
|
extern cvar_t cl_name;
|
|
extern cvar_t cl_maxfps; // dr_mabuse1981: maxfps setting
|
|
|
|
extern cvar_t cl_upspeed;
|
|
extern float cl_forwardspeed;
|
|
extern float cl_backspeed;
|
|
extern float cl_sidespeed;
|
|
|
|
extern cvar_t cl_movespeedkey;
|
|
|
|
extern cvar_t cl_yawspeed;
|
|
extern cvar_t cl_pitchspeed;
|
|
extern cvar_t r_hlbsponly;
|
|
extern cvar_t cl_anglespeedkey;
|
|
|
|
extern cvar_t cl_lightning_zadjust;
|
|
extern cvar_t cl_truelightning;
|
|
|
|
extern cvar_t cl_autofire;
|
|
|
|
extern cvar_t cl_shownet;
|
|
extern cvar_t cl_nolerp;
|
|
|
|
extern cvar_t cl_pitchdriftspeed;
|
|
extern cvar_t lookspring;
|
|
extern cvar_t lookstrafe;
|
|
extern cvar_t in_sensitivity;
|
|
extern cvar_t in_tolerance;
|
|
extern cvar_t in_acceleration;
|
|
extern cvar_t in_analog_strafe;
|
|
extern cvar_t in_x_axis_adjust;
|
|
extern cvar_t in_y_axis_adjust;
|
|
|
|
extern cvar_t in_mlook; //Heffo - mlook cvar
|
|
|
|
extern cvar_t in_aimassist;
|
|
|
|
extern cvar_t m_pitch;
|
|
extern cvar_t m_yaw;
|
|
extern cvar_t m_forward;
|
|
extern cvar_t m_side;
|
|
|
|
|
|
#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
|
|
#define MAX_STATIC_ENTITIES 128 // torches, etc
|
|
|
|
extern client_state_t cl;
|
|
|
|
// FIXME, allocate dynamically
|
|
extern efrag_t cl_efrags[MAX_EFRAGS];
|
|
extern entity_t cl_entities[MAX_EDICTS];
|
|
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
|
|
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
|
|
extern dlight_t cl_dlights[MAX_DLIGHTS];
|
|
extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
|
|
extern beam_t cl_beams[MAX_BEAMS];
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
// cl_main
|
|
//
|
|
dlight_t *CL_AllocDlight (int key);
|
|
void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type);
|
|
void CL_DecayLights (void);
|
|
|
|
void CL_Init (void);
|
|
|
|
void CL_EstablishConnection (char *host);
|
|
void CL_Signon1 (void);
|
|
void CL_Signon2 (void);
|
|
void CL_Signon3 (void);
|
|
void CL_Signon4 (void);
|
|
|
|
void CL_Disconnect (void);
|
|
void CL_Disconnect_f (void);
|
|
void CL_NextDemo (void);
|
|
|
|
#define MAX_VISEDICTS 256
|
|
extern int cl_numvisedicts;
|
|
extern entity_t *cl_visedicts[MAX_VISEDICTS];
|
|
extern int cl_numstaticbrushmodels;
|
|
extern entity_t *cl_staticbrushmodels[MAX_VISEDICTS];
|
|
|
|
|
|
|
|
extern tagentity_t q3player_body, q3player_head;
|
|
|
|
// model indexes
|
|
typedef enum modelindex_s
|
|
{
|
|
mi_player,
|
|
mi_eyes,
|
|
mi_flame0,
|
|
mi_flame1,
|
|
mi_flame2,
|
|
mi_q3torso,
|
|
mi_q3head,
|
|
/*
|
|
mi_vw_light,
|
|
mi_vw_nail1,
|
|
mi_vw_nail2,
|
|
mi_vw_rock1,
|
|
mi_vw_rock2,
|
|
mi_vw_shot1,
|
|
mi_vw_shot2,
|
|
mi_vw_player,
|
|
*/
|
|
NUM_MODELINDEX
|
|
} modelindex_t;
|
|
|
|
extern modelindex_t cl_modelindex[NUM_MODELINDEX];
|
|
extern char *cl_modelnames[NUM_MODELINDEX];
|
|
|
|
//
|
|
// cl_input
|
|
//
|
|
typedef struct
|
|
{
|
|
int down[2]; // key nums holding it down
|
|
int state; // low bit is down state
|
|
} kbutton_t;
|
|
|
|
extern kbutton_t in_klook;//Heffo - mlook cvar
|
|
extern kbutton_t in_strafe;
|
|
extern kbutton_t in_speed;
|
|
|
|
|
|
|
|
void CL_InitInput (void);
|
|
void CL_SendCmd (void);
|
|
void CL_SendMove (usercmd_t *cmd);
|
|
|
|
void CL_ParseTEnt (void);
|
|
void CL_UpdateTEnts (void);
|
|
|
|
void CL_ClearState (void);
|
|
|
|
|
|
int CL_ReadFromServer (void);
|
|
void CL_WriteToServer (usercmd_t *cmd);
|
|
void CL_BaseMove (usercmd_t *cmd);
|
|
|
|
|
|
float CL_KeyState (kbutton_t *key);
|
|
char *Key_KeynumToString (int keynum);
|
|
|
|
//
|
|
// cl_demo.c
|
|
//
|
|
void CL_StopPlayback (void);
|
|
int CL_GetMessage (void);
|
|
|
|
void CL_Stop_f (void);
|
|
void CL_Record_f (void);
|
|
void CL_PlayDemo_f (void);
|
|
void CL_TimeDemo_f (void);
|
|
|
|
//
|
|
// cl_parse.c
|
|
//
|
|
void CL_ParseServerMessage (void);
|
|
|
|
//
|
|
// view
|
|
//
|
|
void V_StartPitchDrift (void);
|
|
void V_StopPitchDrift (void);
|
|
|
|
void V_RenderView (void);
|
|
void V_UpdatePalette (void);
|
|
void V_Register (void);
|
|
void V_SetContentsColor (int contents);
|
|
|
|
|
|
//
|
|
// cl_tent
|
|
//
|
|
void CL_InitTEnts (void);
|
|
void CL_SignonReply (void);
|
|
entity_t *CL_NewTempEntity (void);
|
|
qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
|