mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-27 06:02:17 +00:00
290 lines
8.8 KiB
XML
290 lines
8.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Nazi-Zombies-Portable" />
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<Build>
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<Target title="Phat">
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<Compiler>
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<Compiler>
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<Add after='cmd /c copy "$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)" "C:\Users\jujoki\Dropbox\Nazi Zombies Portable!\nzportable"' />
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<Mode after="always" />
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<Unit filename="../anorm_dots.h" />
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<Unit filename="../anorms.h" />
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<Unit filename="../cdaudio.h" />
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<Unit filename="../chase.c">
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<Option compilerVar="CC" />
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<Unit filename="../cl_demo.c">
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<Unit filename="../cl_hud.c">
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<Unit filename="../crc.h" />
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<Unit filename="../crypter.c">
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<Unit filename="../crypter.h" />
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<Unit filename="../cvar.c">
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<Option compilerVar="CC" />
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<Unit filename="../cvar.h" />
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<Unit filename="../draw.h" />
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<Unit filename="../host.c">
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<Unit filename="../input.h" />
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<Unit filename="../mathlib.c">
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<Unit filename="../mathlib.h" />
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<Unit filename="../menu.c">
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<Unit filename="../menu.h" />
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<Unit filename="../modelgen.h" />
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<Unit filename="../pr_exec.c">
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<Unit filename="../progdefs.h" />
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<Unit filename="../progs.h" />
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<Unit filename="../protocol.h" />
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<Unit filename="../quakedef.h" />
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<Unit filename="../render.h" />
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<Unit filename="../screen.h" />
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<Unit filename="../server.h" />
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<Unit filename="../snd_dma.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../snd_mem.c">
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<Option compilerVar="CC" />
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<Unit filename="../snd_mix.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../sound.h" />
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<Unit filename="../spritegn.h" />
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<Unit filename="../sv_main.c">
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<Option compilerVar="CC" />
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<Unit filename="../sv_move.c">
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<Unit filename="../sv_phys.c">
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<Unit filename="../sv_user.c">
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<Option compilerVar="CC" />
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<Unit filename="../sys.h" />
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<Unit filename="../vid.h" />
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<Unit filename="../view.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../view.h" />
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<Unit filename="../wad.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../wad.h" />
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<Unit filename="../world.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../world.h" />
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<Unit filename="../zone.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../zone.h" />
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<Unit filename="KernelHooks/ctrl/cwbhook.h" />
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<Unit filename="KernelHooks/ctrl/main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="KernelHooks/dvemgr/main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="MakePHAT" />
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<Unit filename="MakeSlim" />
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<Unit filename="Random.cpp" />
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<Unit filename="Random.h" />
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<Unit filename="battery.cpp" />
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<Unit filename="battery.hpp" />
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<Unit filename="cd.cpp" />
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<Unit filename="clipping.cpp" />
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<Unit filename="clipping.hpp" />
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<Unit filename="fnmatch.cpp" />
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<Unit filename="fnmatch.h" />
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<Unit filename="gethost.cpp" />
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<Unit filename="gethost.hpp" />
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<Unit filename="input.cpp" />
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<Unit filename="m33libs/kubridge.h" />
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<Unit filename="mp3.c">
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<Option compilerVar="CC" />
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<Unit filename="mp3.h" />
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<Unit filename="network.cpp" />
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<Unit filename="network_infrastructure.hpp" />
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<Unit filename="network_psp.cpp" />
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<Unit filename="network_psp.hpp" />
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<Unit filename="sound.cpp" />
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<Unit filename="system.cpp" />
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<Unit filename="system.hpp" />
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<Unit filename="video_hardware.h" />
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<Unit filename="video_hardware_QMB.cpp" />
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<Unit filename="video_hardware_decals_QMB.cpp" />
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<Unit filename="video_hardware_draw.cpp" />
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<Unit filename="video_hardware_dxtn.cpp" />
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<Unit filename="video_hardware_entity_fragment.cpp" />
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<Unit filename="video_hardware_fog.cpp" />
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<Unit filename="video_hardware_fullbright.cpp" />
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<Unit filename="video_hardware_fullbright.h" />
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<Unit filename="video_hardware_hlmdl.cpp" />
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<Unit filename="video_hardware_hlmdl.h" />
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<Unit filename="video_hardware_images.cpp" />
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<Unit filename="video_hardware_images.h" />
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<Unit filename="video_hardware_light.cpp" />
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<Unit filename="video_hardware_main.cpp" />
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<Unit filename="video_hardware_mesh.cpp" />
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<Unit filename="video_hardware_model.cpp" />
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<Unit filename="video_hardware_surface.cpp" />
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<Unit filename="video_hardware_warp.cpp" />
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<Unit filename="wad3.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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