dquakeplus/source/psp/video_hardware_model.cpp
2023-10-23 17:32:15 -04:00

3962 lines
100 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2007 Peter Mackay and Chris Swindle.
Copyright (C) 2008-2009 Crow_bar.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
extern "C"
{
#include "../quakedef.h"
}
#include <malloc.h>
#include <pspgu.h>
#include "video_hardware_fullbright.h"
#include "video_hardware_hlmdl.h"
#include "video_hardware_images.h"
int LIGHTMAP_BYTES;
model_t *loadmodel;
char loadname[32]; // for hunk tags
//void UnloadWads (void); //wad unload by Crow_bar
void VID_InitPaleteH2(unsigned char* palette);
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
void Mod_LoadH2AliasModel (model_t *mod, void *buffer);
void Mod_LoadQ2AliasModel (model_t *mod, void *buffer);
qboolean Mod_LoadQ2SpriteModel (model_t *mod, void *buffer);
//void Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
void Mod_LoadQ3AliasModel (model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash);
byte mod_novis[MAX_MAP_LEAFS/8];
#define MAX_MOD_KNOWN 512
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
//model_t mod_inline[MAX_MOD_KNOWN];
cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", qtrue};
extern int solidskytexture;
extern int alphaskytexture;
/*
===============
Mod_Init
===============
*/
void Mod_Init (void)
{
Cvar_RegisterVariable (&gl_subdivide_size);
memset (mod_novis, 0xff, sizeof(mod_novis));
}
/*
===============
Mod_Init
Caches the data if needed
===============
*/
void *Mod_Extradata (model_t *mod)
{
void *r;
r = Cache_Check (&mod->cache);
if (r)
return r;
Mod_LoadModel (mod, qtrue);
if (!mod->cache.data)
Sys_Error ("Mod_Extradata: caching failed");
return mod->cache.data;
}
/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
{
mnode_t *node;
float d;
mplane_t *plane;
if (!model || !model->nodes)
Sys_Error ("Mod_PointInLeaf: bad model");
node = model->nodes;
while (1)
{
if (node->contents < 0)
return (mleaf_t *)node;
plane = node->plane;
d = DotProduct (p,plane->normal) - plane->dist;
if (d > 0)
node = node->children[0];
else
node = node->children[1];
}
return NULL; // never reached
}
/*
===================
Mod_DecompressVis
===================
*/
byte *Mod_DecompressVis (byte *in, model_t *model)
{
static byte decompressed[MAX_MAP_LEAFS/8];
int c;
byte *out;
int row;
row = (model->numleafs+7)>>3;
out = decompressed;
#if 0
memcpy (out, in, row);
#else
if (!in)
{ // no vis info, so make all visible
while (row)
{
*out++ = 0xff;
row--;
}
return decompressed;
}
do
{
if (*in)
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while (c)
{
*out++ = 0;
c--;
}
} while (out - decompressed < row);
#endif
return decompressed;
}
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
{
if (leaf == model->leafs)
return mod_novis;
return Mod_DecompressVis (leaf->compressed_vis, model);
}
/*
===================
Mod_ClearAll
===================
*/
static byte *ent_file = NULL;
void Mod_ClearAll (void)
{
int i,texture_index;
model_t *mod;
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
{
if (mod->type != mod_alias && mod->type != mod_md3 && mod->type != mod_halflife)
{
mod->needload = qtrue;
}
//Models & Sprite Unloading code By Crow_bar
if (mod->type == mod_alias || mod->type == mod_md3 || mod->type == mod_halflife)
{
if (Cache_Check (&mod->cache))
Cache_Free (&mod->cache);
}
else if (mod->type == mod_sprite)
{
mod->cache.data = NULL;
}
}
UnloadWads(); //Crow_bar
ent_file = NULL; //~~~~
GL_UnloadAllTextures();
solidskytexture = -1;
alphaskytexture = -1;
//purge old sky textures
for (i=0; i<6; i++)
skyimage[i] = NULL;
//purge old lightmaps
for (i=0; i<MAX_LIGHTMAPS; i++)
lightmap_index[i] = NULL;
}
/*
==================
Mod_FindName
==================
*/
model_t *Mod_FindName (char *name)
{
int i;
model_t *mod;
if (!name[0])
Sys_Error ("Mod_ForName: NULL name");
/*
if (!name[0])
{
//Search a loaded model
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
return mod;
}
*/
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
strcpy (mod->name, name);
mod->needload = qtrue;
mod_numknown++;
}
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void Mod_TouchModel (char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (!mod->needload && (mod->type == mod_alias || mod->type == mod_md3 || mod->type == mod_halflife))
Cache_Check (&mod->cache);
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
void *d;
unsigned *buf;
byte stackbuf[1024]; // avoid dirtying the cache heap
char strip[128];
char md3name[128];
if (!mod->needload)
{
if (mod->type == mod_alias || mod->type == mod_md3 || mod->type == mod_halflife)
{
d = Cache_Check (&mod->cache);
if (d)
return mod;
}
else
return mod; // not cached at all
}
//
// because the world is so huge, load it one piece at a time
//
if (!crash)
{
}
//
// load the file
//
if (r_loadq3models.value)
{
COM_StripExtension(mod->name, &strip[0]);
sprintf (&md3name[0], "%s.md3", &strip[0]);
buf = (unsigned *)COM_LoadStackFile (md3name, stackbuf, sizeof(stackbuf));
if (!buf)
{
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!buf)
{
if (crash)
Sys_Error ("Mod_NumForName: %s not found", mod->name);
return NULL;
}
}
}
else
{
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!buf && crash)
{
// Reload with another .mdl
buf = (unsigned *)COM_LoadStackFile("progs/missing_model.mdl", stackbuf, sizeof(stackbuf));
if (buf)
{
Con_Printf ("Missing model %s substituted\n", mod->name);
}
}
if (!buf)
{
if (crash)
Sys_Error ("Mod_NumForName: %s not found", mod->name);
return NULL;
}
}
//
// allocate a new model
//
COM_FileBase (mod->name, loadname);
loadmodel = mod;
//
// fill it in
//
// call the apropriate loader
mod->needload = qfalse;
switch (LittleLong(*(unsigned *)buf))
{
case IDPOLYHEADER: //Quake .mdl support
Mod_LoadAliasModel (mod, buf);
break;
case RAPOLYHEADER: //Hexen II .mdl support
Mod_LoadH2AliasModel (mod, buf);
break;
case MD2IDALIASHEADER: //Quake II .md2 support
Mod_LoadQ2AliasModel (mod, buf);
break;
case MD3IDHEADER: //Quake III .md3 support
Mod_LoadQ3AliasModel (mod, buf);
break;
case HLPOLYHEADER: //Half-Life .mdl support
Mod_LoadHLModel (mod, buf);
break;
case IDSPRITEHEADER: //Quake .spr .spr32 and HL sprite support
Mod_LoadSpriteModel (mod, buf);
break;
case IDSPRITE2HEADER: //Quake II .sp2 support
Mod_LoadQ2SpriteModel (mod, buf);
break;
/*
case IDBSPHEADER: //q2 bsp support
Mod_LoadQ2BrushModel (mod, buf);
break;
*/
default: //.bsp ver 29,30 support
Mod_LoadBrushModel (mod, buf);
break;
}
return mod;
}
/*
==================
Mod_ForName
Loads in a model for the given name
==================
*/
model_t *Mod_ForName (char *name, qboolean crash)
{
model_t *mod;
mod = Mod_FindName (name);
return Mod_LoadModel (mod, crash);
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
byte *mod_base;
int GL_LoadTexturePixels (byte *data, char *identifier, int width, int height, int mode);
#define ISSKYTEX(name) ((name)[0] == 's' && (name)[1] == 'k' && (name)[2] == 'y')
#define ISTURBTEX(name) ((loadmodel->bspversion == BSPVERSION && (name)[0] == '*') || \
(loadmodel->bspversion == HL_BSPVERSION && (name)[0] == '!') || \
(loadmodel->bspversion == NZP_BSPVERSION && (name)[0] == '!'))
extern int nonetexture;
/*
=================
Mod_LoadTextures
=================
*/
void Mod_LoadTextures (lump_t *l)
{
int i, j, pixels, num, max, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
char texname[64];
loadmodel->textures = NULL;
char fbr_mask_name[64];
if (!l->filelen)
{
return;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = static_cast<texture_t**>(Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname));
loading_num_step = loading_num_step + m->nummiptex;
for (i=0 ; i<m->nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1)
continue;
mt = (miptex_t *)((byte *)m + m->dataofs[i]);
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Sys_Error ("Texture %s is not 16 aligned", mt->name);
pixels = mt->width*mt->height/64*85;
tx = static_cast<texture_t*>(Hunk_AllocName (sizeof(texture_t) , loadname ));
const std::size_t buffer_size = pixels;
byte* tx_pixels = static_cast<byte*>(memalign(16, buffer_size));
if (!tx_pixels)
{
Sys_Error("BrushTex: Out of RAM for loading textures\n");
}
loadmodel->textures[i] = tx;
memcpy_vfpu(tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// the pixels immediately follow the structures
memcpy_vfpu( tx_pixels, mt+1, pixels);
int level = 0;
if (r_mipmaps.value > 0)
level = 3;
//if (loadmodel->isworldmodel && loadmodel->bspversion != HL_BSPVERSION && ISSKYTEX(tx->name))
if (loadmodel->bspversion != HL_BSPVERSION && loadmodel->bspversion != NZP_BSPVERSION && ISSKYTEX(tx->name))
{
R_InitSky (tx_pixels);
}
else
{
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
{
char filename[64]; // Filename to check r4w file
byte *f;
sprintf(filename, "textures/maps/%s/%s.r4w", sv.name, mt->name); // search in textures/maps/MAPNAME/TEXNAME
f = static_cast<byte*>(COM_LoadHunkFile(filename));
if (!f) {
sprintf(filename, "textures/%s.r4w", mt->name); // search in textures/TEXNAME
f = static_cast<byte*>(COM_LoadHunkFile(filename));
}
if (!f) {
Con_Printf("Loading texture %s as WAD3, %dx%d\n", mt->name, mt->width, mt->height); // didn't find the texture in the folder
// naievil -- try to push wad3 loading
int index = WAD3_LoadTexture(mt);
if(index)
{
com_netpath[0] = 0;
tx->gl_texturenum = index;
tx->fullbright = -1;
tx->dt_texturenum = 0;
// if(tx_pixels = WAD3_LoadTexture(mt))
// {
// com_netpath[0] = 0;
// tx->gl_texturenum = GL_LoadPalletedTexture (tx_pixels, tx->name, tx->width, tx->height, 0);
// tx->fullbright = -1;
// mapTextureNameList.push_back(tx->gl_texturenum);
// tx->dt_texturenum = 0;
}
else
{
Con_Printf("Texture %s not found\n", mt->name); // didn't find the texture in the folder
com_netpath[0] = 0;
tx->gl_texturenum = nonetexture;
}
} else {
int w, h;
unsigned int magic = *((unsigned int*)(f));
if (magic == 0x65663463) // what the fuck?
{
w = *((int*)(f + 4));
h = *((int*)(f + 8));
tx->gl_texturenum = GL_LoadTexture4(mt->name, w, h, (byte*)(f + 16), GU_LINEAR, qfalse);
}
}
}
else
{
sprintf (texname, "textures/%s", mt->name);
tx->gl_texturenum = loadtextureimage (texname, 0, 0, qfalse, GU_LINEAR);
if(tx->gl_texturenum == 0)
{
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx_pixels), qtrue, GU_LINEAR, level);
}
/*
//Crow_bar mult detail textures
sprintf (detname, "gfx/detail/%s", mt->name);
tx->dt_texturenum = loadtextureimage (detname, 0, 0, qfalse, GU_LINEAR);
mapTextureNameList.push_back(tx->dt_texturenum);
*/
tx->dt_texturenum = 0;
// check for fullbright pixels in the texture - only if it ain't liquid, etc also
if ((tx->name[0] != '*') && (FindFullbrightTexture ((byte *)(tx_pixels), pixels)))
{
// convert any non fullbright pixel to fully transparent
ConvertPixels ((byte *)(tx_pixels), pixels);
// get a new name for the fullbright mask to avoid cache mismatches
sprintf (fbr_mask_name, "fullbright_mask_%s", mt->name);
// load the fullbright pixels version of the texture
tx->fullbright =
GL_LoadTexture (fbr_mask_name, tx->width, tx->height, (byte *)(tx_pixels), qtrue, GU_LINEAR, level);
}
else
tx->fullbright = -1; // because 0 is a potentially valid texture number
}
}
strcpy(loading_name, mt->name);
free (tx_pixels);
loading_cur_step++;
SCR_UpdateScreen();
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
}
/*
=================
Mod_LoadLighting
=================
*/
void Mod_LoadLighting (lump_t *l)
{
if (COM_CheckParm ("-lm_1"))
LIGHTMAP_BYTES = 1;
else if (COM_CheckParm ("-lm_2"))
LIGHTMAP_BYTES = 2;
else if (COM_CheckParm ("-lm_3"))
LIGHTMAP_BYTES = 3;
else
LIGHTMAP_BYTES = 4;
loadmodel->lightdata = NULL;
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
{
if (!l->filelen)
{
return;
}
loadmodel->lightdata = static_cast<byte*>(Hunk_AllocName ( l->filelen, loadname));
memcpy_vfpu(loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
return;
}
int i;
byte *in, *out, *data;
byte d;
char litfilename[1024];
// LordHavoc: check for a .lit file
strcpy(litfilename, loadmodel->name);
COM_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
data = (byte*) COM_LoadHunkFile (litfilename);
if (data)
{
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
Con_DPrintf("%s loaded", litfilename);
loadmodel->lightdata = data + 8;
return;
}
else
Con_Printf("Unknown .lit file version (%d)\n", i);
}
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
}
// LordHavoc: no .lit found, expand the white lighting data to color
if (!l->filelen)
{
return;
}
loadmodel->lightdata = static_cast<byte*>(Hunk_AllocName ( l->filelen*3, litfilename));
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
out = loadmodel->lightdata;
memcpy_vfpu(in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
// LordHavoc: .lit support end
}
// added by dr_mabuse1981
/*
=================
Mod_HL_LoadLighting
=================
*/
void Mod_HL_LoadLighting (lump_t *l)
{
if (COM_CheckParm ("-lm_1"))
LIGHTMAP_BYTES = 1;
else if (COM_CheckParm ("-lm_2"))
LIGHTMAP_BYTES = 2;
else if (COM_CheckParm ("-lm_3"))
LIGHTMAP_BYTES = 3;
else
LIGHTMAP_BYTES = 4;
if (!l->filelen)
{
loadmodel->lightdata = NULL;
return;
}
loadmodel->lightdata = static_cast<byte*>(Hunk_AllocName ( l->filelen, loadname));
memcpy_vfpu(loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadVisibility
=================
*/
void Mod_LoadVisibility (lump_t *l)
{
loadmodel->visdata = NULL;
if (!l->filelen)
{
return;
}
loadmodel->visdata = static_cast<byte*>(Hunk_AllocName ( l->filelen, loadname));
memcpy_vfpu(loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_ParseWadsFromEntityLump
For Half-life maps
=================
*/
static void Mod_ParseWadsFromEntityLump(char *data)
{
char *s, key[1024], value[1024];
int i, j, k;
if (!data || !(data = COM_Parse(data)))
return;
if (com_token[0] != '{')
return; // error
while (1)
{
if (!(data = COM_Parse(data)))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
Q_strncpyz(key, (com_token[0] == '_') ? com_token + 1 : com_token, sizeof(key));
for (s = key + strlen(key) - 1; s >= key && *s == ' '; s--) // remove trailing spaces
*s = 0;
if (!(data = COM_Parse(data)))
return; // error
Q_strncpyz(value, com_token, sizeof(value));
if (!strcmp("MaxRange", key))
Cvar_Set("r_maxrange", value);
if (!strcmp("wad", key))
{
j = 0;
for (i = 0; i < strlen(value); i++)
{
if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
break;
}
if (!value[i])
continue;
for ( ; i < sizeof(value); i++)
{
// ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
{
j = i + 1;
}
else if (value[i] == ';' || value[i] == 0)
{
k = value[i];
value[i] = 0;
if (value[j])
WAD3_LoadTextureWadFile (value + j);
j = i + 1;
if (!k)
break;
}
}
}
}
}
/*
=================
Mod_LoadEntities
.ent file support by Crow_bar
=================
*/
void Mod_LoadEntities (lump_t *l)
{
char entfilename[128];
loadmodel->entities = NULL;
strcpy(entfilename, loadmodel->name);
COM_StripExtension(entfilename, entfilename);
strcat(entfilename, ".ent");
ent_file = (byte*) COM_LoadHunkFile (entfilename);
if (ent_file)
{
if (ent_file[0] == '{')
{
Con_DPrintf("%s loaded", entfilename);
loadmodel->entities = (char*)ent_file;
return;
}
else
Con_Printf("Corrupt .ent file, ignoring\n");
}
if (!l->filelen)
{
//loadmodel->entities = NULL;
return;
}
loadmodel->entities = static_cast<char*>(Hunk_AllocName ( l->filelen, entfilename));
memcpy_vfpu(loadmodel->entities, mod_base + l->fileofs, l->filelen);
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
Mod_ParseWadsFromEntityLump(loadmodel->entities);
}
/*
=================
Mod_LoadVertexes
=================
*/
void Mod_LoadVertexes (lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
int i, count;
in = reinterpret_cast<dvertex_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<mvertex_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->position[0] = LittleFloat (in->point[0]);
out->position[1] = LittleFloat (in->point[1]);
out->position[2] = LittleFloat (in->point[2]);
}
}
/*
=================
Mod_LoadSubmodels
=================
*/
void Mod_LoadSubmodels (lump_t *l)
{
dmodel_t *in;
dmodel_t *out;
int i, j, count;
in = reinterpret_cast<dmodel_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<dmodel_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
out->origin[j] = LittleFloat (in->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLS ; j++)
out->headnode[j] = LittleLong (in->headnode[j]);
out->visleafs = LittleLong (in->visleafs);
out->firstface = LittleLong (in->firstface);
out->numfaces = LittleLong (in->numfaces);
}
}
/*
=================
Mod_LoadEdges
=================
*/
void Mod_LoadEdges (lump_t *l)
{
dedge_t *in;
medge_t *out;
int i, count;
in = reinterpret_cast<dedge_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<medge_t*>(Hunk_AllocName ( (count + 1) * sizeof(*out), loadname));
loadmodel->edges = out;
loadmodel->numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->v[0] = (unsigned short)LittleShort(in->v[0]);
out->v[1] = (unsigned short)LittleShort(in->v[1]);
}
}
/*
=================
Mod_LoadTexinfo
=================
*/
void Mod_LoadTexinfo (lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
int i, j, count;
int miptex;
float len1, len2;
in = reinterpret_cast<texinfo_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<mtexinfo_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->texinfo = out;
loadmodel->numtexinfo = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<8 ; j++)
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
len1 = Length (out->vecs[0]);
len2 = Length (out->vecs[1]);
len1 = (len1 + len2)/2;
if (len1 < 0.32)
out->mipadjust = 4;
else if (len1 < 0.49)
out->mipadjust = 3;
else if (len1 < 0.99)
out->mipadjust = 2;
else
out->mipadjust = 1;
#if 0
if (len1 + len2 < 0.001)
out->mipadjust = 1; // don't crash
else
out->mipadjust = 1 / floorf( (len1+len2)/2 + 0.1 );
#endif
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
if (!loadmodel->textures)
{
out->texture = r_notexture_mip; // checkerboard texture
out->flags = 0;
}
else
{
if (miptex >= loadmodel->numtextures)
Sys_Error ("miptex >= loadmodel->numtextures");
out->texture = loadmodel->textures[miptex];
if (!out->texture)
{
out->texture = r_notexture_mip; // texture not found
out->flags = 0;
}
}
}
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s)
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = (int)floorf(mins[i]/16);
bmaxs[i] = (int)ceilf(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
Sys_Error ("Bad surface extents");
}
}
/*
=================
Mod_LoadFaces
=================
*/
void Mod_LoadFaces (lump_t *l)
{
dface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
in = reinterpret_cast<dface_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<msurface_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = LittleShort(in->numedges);
out->flags = 0;
planenum = LittleShort(in->planenum);
side = LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
CalcSurfaceExtents (out);
// lighting info
for (i=0 ; i<MAXLIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
i = LittleLong(in->lightofs);
else
i = LittleLong(in->lightofs * 3);
if (i == -1)
out->samples = NULL;
else
out->samples = loadmodel->lightdata + (i);
// cypress -- moved from video_hardware_surface
// modified to use new TEXFLAG hacky fields and have
// surfs use the same shabang.
const char* tex_name = out->texinfo->texture->name;
// Sky textures.
if (tex_name[0] == 's' && tex_name[1] == 'k' && tex_name[2] == 'y') {
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
GL_Surface(out); // Don't cut up polygon for warps
continue;
}
// Turbulent.
else if (tex_name[0] == '*') {
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
GL_Surface (out); // Don't cut up polygon for warps
continue;
}
// Don't draw texture and lightmaps.
else if (tex_name[0] == 'n' && tex_name[1] == 'o' && tex_name[2] == 'd' && tex_name[3] == 'r' &&
tex_name[4] == 'a' && tex_name[5] == 'w') {
out->flags |= TEXFLAG_NODRAW;
continue;
}
// Surface uvmaps warp, like metal or glass effects.
else if ((tex_name[0] == 'e' && tex_name[1] == 'n' && tex_name[2] == 'v') || (tex_name[0] == 'g' &&
tex_name[1] == 'l' && tex_name[2] == 'a' && tex_name[3] == 's' && tex_name[4] == 's')) {
out->flags |= TEXFLAG_REFLECT;
continue;
} else {
out->flags |= TEXFLAG_NORMAL;
continue;
}
// cypress -- end modification
}
}
/*
=================
Mod_SetParent
=================
*/
void Mod_SetParent (mnode_t *node, mnode_t *parent)
{
node->parent = parent;
if (node->contents < 0)
return;
Mod_SetParent (node->children[0], node);
Mod_SetParent (node->children[1], node);
}
/*
=================
Mod_LoadNodes
=================
*/
void Mod_LoadNodes (lump_t *l)
{
int i, j, count, p;
dnode_t *in;
mnode_t *out;
in = reinterpret_cast<dnode_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<mnode_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = LittleShort (in->firstface);
out->numsurfaces = LittleShort (in->numfaces);
for (j=0 ; j<2 ; j++)
{
p = LittleShort (in->children[j]);
if (p >= 0)
out->children[j] = loadmodel->nodes + p;
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
}
/*
=================
Mod_LoadLeafs
=================
*/
void Mod_LoadLeafs (lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
int i, j, count, p;
in = reinterpret_cast<dleaf_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<mleaf_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces +
LittleShort(in->firstmarksurface);
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
out->efrags = NULL;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
// gl underwater warp
if (out->contents != CONTENTS_EMPTY)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
}
}
}
/*
=================
Mod_LoadClipnodes
=================
*/
void Mod_LoadClipnodes (lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
hull_t *hull;
in = reinterpret_cast<dclipnode_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<dclipnode_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count;
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -36;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 36;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 32;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 18;
}
else
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 64;
}
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
}
}
/*
=================
Mod_MakeHull0
Deplicate the drawing hull structure as a clipping hull
=================
*/
void Mod_MakeHull0 (void)
{
mnode_t *in, *child;
dclipnode_t *out;
int i, j, count;
hull_t *hull;
hull = &loadmodel->hulls[0];
in = loadmodel->nodes;
count = loadmodel->numnodes;
out = static_cast<dclipnode_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
for (j=0 ; j<2 ; j++)
{
child = in->children[j];
if (child->contents < 0)
out->children[j] = child->contents;
else
out->children[j] = child - loadmodel->nodes;
}
}
}
/*
=================
Mod_LoadMarksurfaces
=================
*/
void Mod_LoadMarksurfaces (lump_t *l)
{
int i, j, count;
short *in;
msurface_t **out;
in = reinterpret_cast<short*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<msurface_t**>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
for ( i=0 ; i<count ; i++)
{
j = LittleShort(in[i]);
if (j >= loadmodel->numsurfaces)
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
out[i] = loadmodel->surfaces + j;
}
}
/*
=================
Mod_LoadSurfedges
=================
*/
void Mod_LoadSurfedges (lump_t *l)
{
int i, count;
int *in, *out;
in = reinterpret_cast<int*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<int*>(Hunk_AllocName ( count*sizeof(*out), loadname));
loadmodel->surfedges = out;
loadmodel->numsurfedges = count;
for ( i=0 ; i<count ; i++)
out[i] = LittleLong (in[i]);
}
/*
=================
Mod_LoadPlanes
=================
*/
void Mod_LoadPlanes (lump_t *l)
{
int i, j;
mplane_t *out;
dplane_t *in;
int count;
int bits;
in = reinterpret_cast<dplane_t*>(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Con_Printf("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = static_cast<mplane_t*>(Hunk_AllocName ( count*2*sizeof(*out), loadname));
loadmodel->planes = out;
loadmodel->numplanes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabsf(mins[i]) > fabsf(maxs[i]) ? fabsf(mins[i]) : fabsf(maxs[i]);
}
return Length (corner);
}
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
int i, j;
dheader_t *header;
dmodel_t *bm;
loadmodel->type = mod_brush;
header = (dheader_t *)buffer;
i = LittleLong (header->version);
mod->bspversion = LittleLong (header->version);
if (mod->bspversion != BSPVERSION && mod->bspversion != HL_BSPVERSION && mod->bspversion != NZP_BSPVERSION)
Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or %i (HalfLife))", mod->name, mod->bspversion, BSPVERSION, HL_BSPVERSION);
//loadmodel->isworldmodel = !strcmp(loadmodel->name, va("maps/%s.bsp", mapname.string));
if (mod->bspversion == BSPVERSION && r_hlbsponly.value && !developer.value)
Host_Error ("Mod_LoadBrushModel: Normal quake maps are disabled. Please use half life bsp. ");
// swap all the lumps
mod_base = (byte *)header;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
loading_num_step = loading_num_step + 16;
loading_step = 2;
strcpy(loading_name, "Vertexes");
SCR_UpdateScreen ();
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
loading_cur_step++;
strcpy(loading_name, "Edges");
SCR_UpdateScreen ();
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
loading_cur_step++;
strcpy(loading_name, "Surfedges");
SCR_UpdateScreen ();
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
loading_cur_step++;
strcpy(loading_name, "Entities");
SCR_UpdateScreen ();
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
loading_cur_step++;
strcpy(loading_name, "Textures");
SCR_UpdateScreen ();
Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
if(mod->bspversion == HL_BSPVERSION || mod->bspversion == NZP_BSPVERSION) // dr_mabuse1981
{
Mod_HL_LoadLighting (&header->lumps[LUMP_LIGHTING]);
}
else
{
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
}
loading_cur_step++;
SCR_UpdateScreen ();
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
loading_cur_step++;
strcpy(loading_name, "Texinfo");
SCR_UpdateScreen ();
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
loading_cur_step++;
strcpy(loading_name, "Faces");
SCR_UpdateScreen ();
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
loading_cur_step++;
strcpy(loading_name, "Marksurfaces");
SCR_UpdateScreen ();
Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
loading_cur_step++;
strcpy(loading_name, "Visibility");
SCR_UpdateScreen ();
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
loading_cur_step++;
strcpy(loading_name, "Leafs");
SCR_UpdateScreen ();
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
loading_cur_step++;
strcpy(loading_name, "Nodes");
SCR_UpdateScreen ();
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
loading_cur_step++;
strcpy(loading_name, "Clipnodes");
SCR_UpdateScreen ();
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
loading_cur_step++;
strcpy(loading_name, "Submodels");
SCR_UpdateScreen ();
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
loading_cur_step++;
strcpy(loading_name, "Hull");
SCR_UpdateScreen ();
Mod_MakeHull0 ();
loading_cur_step++;
loading_step = 3;
strcpy(loading_name, "Screen");
loading_cur_step++;
SCR_UpdateScreen ();
mod->numframes = 2; // regular and alternate animation
//
// set up the submodels (FIXME: this is confusing)
//
for (i=0 ; i<mod->numsubmodels ; i++)
{
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
for (j=1 ; j<MAX_MAP_HULLS ; j++)
{
mod->hulls[j].firstclipnode = bm->headnode[j];
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
}
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
VectorCopy (bm->maxs, mod->maxs);
VectorCopy (bm->mins, mod->mins);
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
mod->numleafs = bm->visleafs;
if (i < mod->numsubmodels-1)
{ // duplicate the basic information
char name[10];
sprintf (name, "*%i", i+1);
loadmodel = Mod_FindName (name);
*loadmodel = *mod;
strcpy (loadmodel->name, name);
mod = loadmodel;
}
}
}
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
aliashdr_t *pheader;
stvert_t stverts[MAXALIASVERTS];
mtriangle_t triangles[MAXALIASTRIS];
mh2triangle_t h2triangles[MAXALIASTRIS];
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
trivertx_t *poseverts[MAXALIASFRAMES];
int posenum;
byte **player_8bit_texels_tbl;
byte *player_8bit_texels;
/*
=================
Mod_LoadAliasFrame
=================
*/
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
{
//trivertx_t *pframe;
trivertx_t *pinframe;
int i;
//int j;
daliasframe_t *pdaliasframe;
pdaliasframe = (daliasframe_t *)pin;
strcpy (frame->name, pdaliasframe->name);
frame->firstpose = posenum;
frame->numposes = 1;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about
// endianness
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i] - 128;
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i] - 128;
}
pinframe = (trivertx_t *)(pdaliasframe + 1);
poseverts[posenum] = pinframe;
for (i = 0; i < pheader->numverts; i++) {
utrivertx_t * unsigned_vert = (utrivertx_t*)&(poseverts[posenum][i]);
poseverts[posenum][i].v[0] = unsigned_vert->v[0] - 128;
poseverts[posenum][i].v[1] = unsigned_vert->v[1] - 128;
poseverts[posenum][i].v[2] = unsigned_vert->v[2] - 128;
}
posenum++;
pinframe += pheader->numverts;
return (void *)pinframe;
}
/*
=================
Mod_LoadAliasGroup
=================
*/
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
{
daliasgroup_t *pingroup;
int i, numframes;
daliasinterval_t *pin_intervals;
void *ptemp;
pingroup = (daliasgroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
frame->firstpose = posenum;
frame->numposes = numframes;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about endianness
frame->bboxmin.v[i] = pingroup->bboxmin.v[i] - 128;
frame->bboxmax.v[i] = pingroup->bboxmax.v[i] - 128;
}
pin_intervals = (daliasinterval_t *)(pingroup + 1);
frame->interval = LittleFloat (pin_intervals->interval);
pin_intervals += numframes;
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
for (int j = 0; j < pheader->numverts; j++) {
utrivertx_t * unsigned_vert = (utrivertx_t*)&(poseverts[posenum][j]);
poseverts[posenum][j].v[0] = unsigned_vert->v[0] - 128;
poseverts[posenum][j].v[1] = unsigned_vert->v[1] - 128;
poseverts[posenum][j].v[2] = unsigned_vert->v[2] - 128;
}
posenum++;
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
}
return ptemp;
}
//=========================================================
/*
=================
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
*/
typedef struct
{
short x, y;
} floodfill_t;
/*
extern unsigned d_8to24table[];
*/
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP( off, dx, dy ) \
{ \
if (pos[off] == fillcolor) \
{ \
pos[off] = 255; \
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[off] != 255) fdc = pos[off]; \
}
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
{
byte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int inpt = 0, outpt = 0;
int filledcolor = -1;
int i;
if (filledcolor == -1)
{
filledcolor = 0;
// attempt to find opaque black
for (i = 0; i < 256; ++i)
{
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
{
filledcolor = i;
break;
}
}
}
// can't fill to filled color or to transparent color (used as visited marker)
if ((fillcolor == filledcolor) || (fillcolor == 255))
{
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
return;
}
fifo[inpt].x = 0, fifo[inpt].y = 0;
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
while (outpt != inpt)
{
int x = fifo[outpt].x, y = fifo[outpt].y;
int fdc = filledcolor;
byte *pos = &skin[x + skinwidth * y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
skin[x + skinwidth * y] = fdc;
}
}
qboolean model_is_gun(char name[MAX_QPATH])
{
char wep_path[15];
for (int i = 0; i < 15; i++) {
wep_path[i] = name[i];
}
wep_path[14] = '\0';
if (strcmp(wep_path, "models/weapons") == 0) {
return qtrue;
}
return qfalse;
}
qboolean model_is_zombie(char name[MAX_QPATH])
{
if (strcmp(name, "models/ai/zb%.mdl") == 0 ||
strcmp(name, "models/ai/zbc%.mdl") == 0 ||
strcmp(name, "models/ai/zcfull.mdl") == 0 ||
strcmp(name, "models/ai/zhc^.mdl") == 0 ||
strcmp(name, "models/ai/zalc(.mdl") == 0 ||
strcmp(name, "models/ai/zarc(.mdl") == 0 ||
strcmp(name, "models/ai/zfull.mdl") == 0 ||
strcmp(name, "models/ai/zh^.mdl") == 0 ||
strcmp(name, "models/ai/zal(.mdl") == 0 ||
strcmp(name, "models/ai/zar(.mdl") == 0)
return qtrue;
return qfalse;
}
/*
===============
Mod_LoadAllSkins
===============
*/
static qboolean mod_h2;
extern int has_pap;
extern int has_perk_revive;
extern int has_perk_juggernog;
extern int has_perk_speedcola;
extern int has_perk_doubletap;
extern int has_perk_staminup;
extern int has_perk_flopper;
extern int has_perk_deadshot;
extern int has_perk_mulekick;
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
{
int i, j, k;
char name[64], model[64], model2[64];
int s;
//byte *copy;
byte *skin;
//byte *texels;
daliasskingroup_t *pinskingroup;
int groupskins;
daliasskininterval_t *pinskinintervals;
skin = (byte *)(pskintype + 1);
if (numskins < 1 || numskins > MAX_SKINS)
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
s = pheader->skinwidth * pheader->skinheight;
qboolean is_gun = model_is_gun(loadmodel->name);
if (model_is_zombie(loadmodel->name) == qtrue) {
Mod_FloodFillSkin(skin, pheader->skinwidth, pheader->skinheight);
// force-fill 4 skin slots
for (int i = 0; i < 4; i++) {
switch(i) {
case 0:
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
break;
case 1:
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][1];
break;
case 2:
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[1][0];
break;
case 3:
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[1][1];
break;
default: break;
}
}
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
return (void *)pskintype;
} else {
//
// General texture override stuff.
//
// Mustang & Sally // v_biatch
if (strcmp(loadmodel->name, "models/weapons/m1911/v_biatch_left.mdl") == 0 ||
strcmp(loadmodel->name, "models/weapons/m1911/v_biatch_right.mdl") == 0) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
return (void *)pskintype;
}
// Perk Bottles // v_perk
if (strcmp(loadmodel->name, "models/machines/v_perk.mdl") == 0) {
for (int i = 0; i < 8; i++) {
if (i == 0 && has_perk_revive) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_0", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_revive && i == 0) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
if (i == 1 && has_perk_juggernog) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_1", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_juggernog && i == 1) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
if (i == 2 && has_perk_speedcola) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_2", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_speedcola && i == 2) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
if (i == 3 && has_perk_doubletap) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_3", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_doubletap && i == 3) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
if (i == 4 && has_perk_staminup) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_4", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_staminup && i == 4) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
if (i == 5 && has_perk_flopper) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_5", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_flopper && i == 5) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
if (i == 6 && has_perk_deadshot) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_6", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_deadshot && i == 6) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
if (i == 7 && has_perk_mulekick) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_7", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else if (!has_perk_mulekick && i == 7) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
}
return (void *)pskintype;
}
}
for (i=0 ; i<numskins ; i++)
{
if (!has_pap && model_is_gun(loadmodel->name) && i >= 1) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = pheader->gl_texturenum[0][0];
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
return (void *)pskintype;
}
#ifndef SLIM
else if (has_pap && model_is_gun(loadmodel->name) && i >= 1) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/weapons/v_papskin", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
return (void *)pskintype;
}
#endif
else if (pskintype->type == ALIAS_SKIN_SINGLE)
{
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
COM_StripExtension(loadmodel->name, model);
// HACK HACK HACK
sprintf (model2, "%s.mdl_%i", model, i);
//#ifdef SLIM
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage (model2, 0, 0, qtrue, GU_LINEAR);
if (pheader->gl_texturenum[i][0] == 0)// did not find a matching TGA...
//#endif // SLIM
{
sprintf (name, "%s_%i", loadmodel->name, i);
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadrgbafrompal(name, pheader->skinwidth, pheader->skinheight, (byte*)(pskintype+1));
}
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
}
else
{
// animating skin group. yuck.
pskintype++;
pinskingroup = (daliasskingroup_t *)pskintype;
groupskins = LittleLong (pinskingroup->numskins);
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
pskintype = reinterpret_cast<daliasskintype_t*>(pinskinintervals + groupskins);
for (j=0 ; j<groupskins ; j++)
{
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
COM_StripExtension(loadmodel->name, model);
sprintf (model2, "%s_%i_%i", model, i, j);
pheader->gl_texturenum[i][j&3] =
loadtextureimage (model2, 0, 0, qfalse, GU_LINEAR);
if (pheader->gl_texturenum[i][j&3] == 0)// did not find a matching TGA...
{
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
if(mod_h2)
{
pheader->gl_texturenum[i][j&3] =
GL_LoadPalTex (name, pheader->skinwidth,pheader->skinheight, (byte *)(pskintype), qtrue, GU_LINEAR, 0, NULL, PAL_H2);
}
else
{
pheader->gl_texturenum[i][j&3] =
GL_LoadTexture (name, pheader->skinwidth,pheader->skinheight, (byte *)(pskintype), qtrue, GU_LINEAR, 0);
}
}
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
}
k = j;
for (/* */; j < 4; j++)
pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k];
}
}
return (void *)pskintype;
}
//=========================================================================
/*
=================
Mod_LoadAliasModel
=================
*/
void Mod_LoadAliasModel (model_t *mod, void *buffer)
{
int i, j;
mdl_t *pinmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
int version, numframes; //numskins;
int size;
daliasframetype_t *pframetype;
daliasskintype_t *pskintype;
int start, end, total;
mod->modhint = MOD_NORMAL;
start = Hunk_LowMark ();
pinmodel = (mdl_t *)buffer;
version = LittleLong (pinmodel->version);
if (version != ALIAS_VERSION)
Sys_Error ("%s has wrong version number (%i should be %i)",
mod->name, version, ALIAS_VERSION);
//
// allocate space for a working header, plus all the data except the frames,
// skin and group info
//
size = sizeof (aliashdr_t)
+ (LittleLong (pinmodel->numframes) - 1) *
sizeof (pheader->frames[0]);
pheader = static_cast<aliashdr_t*>(Hunk_AllocName (size, loadname));
mod->flags = LittleLong (pinmodel->flags);
//
// endian-adjust and copy the data, starting with the alias model header
//
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
pheader->numskins = LittleLong (pinmodel->numskins);
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
pheader->skinheight = LittleLong (pinmodel->skinheight);
if (pheader->skinheight > MAX_LBM_HEIGHT)
Sys_Error ("model %s has a skin taller than %d", mod->name,
MAX_LBM_HEIGHT);
pheader->numverts = LittleLong (pinmodel->numverts);
if (pheader->numverts <= 0)
Sys_Error ("model %s has no vertices", mod->name);
if (pheader->numverts > MAXALIASVERTS)
Sys_Error ("model %s has too many vertices", mod->name);
pheader->numtris = LittleLong (pinmodel->numtris);
if (pheader->numtris <= 0)
Sys_Error ("model %s has no triangles", mod->name);
pheader->numframes = LittleLong (pinmodel->numframes);
numframes = pheader->numframes;
if (numframes < 1)
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
mod->synctype = static_cast<synctype_t>(LittleLong (pinmodel->synctype));
mod->numframes = pheader->numframes;
for (i=0 ; i<3 ; i++)
{
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]) + pheader->scale[i] * 128;
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]) + pheader->scale[i] * 128;
}
//
// load the skins
//
pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = static_cast<daliasskintype_t*>(Mod_LoadAllSkins (pheader->numskins, pskintype));
//
// load base s and t vertices
//
pinstverts = (stvert_t *)pskintype;
for (i=0 ; i<pheader->numverts ; i++)
{
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
stverts[i].s = LittleLong (pinstverts[i].s);
stverts[i].t = LittleLong (pinstverts[i].t);
}
//
// load triangle lists
//
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
for (i=0 ; i<pheader->numtris ; i++)
{
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
for (j=0 ; j<3 ; j++)
{
triangles[i].vertindex[j] = LittleLong (pintriangles[i].vertindex[j]);
}
}
//
// load the frames
//
posenum = 0;
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
//maliasframedesc_t *frame0;
for (i=0 ; i<numframes ; i++)
{
aliasframetype_t frametype;
frametype = static_cast<aliasframetype_t>(LittleLong (pframetype->type));
/*if(i == 0)//see this right here? blubs can type, but something is a-miss with the precalculated mdl min and max values, so let's not use this.
{
frame0 = &pheader->frames[0];
mod->mins[0] = frame0->bboxmin.v[0];
mod->mins[1] = frame0->bboxmin.v[1];
mod->mins[2] = frame0->bboxmin.v[2];
mod->maxs[0] = frame0->bboxmax.v[0];
mod->maxs[1] = frame0->bboxmax.v[1];
mod->maxs[2] = frame0->bboxmax.v[2];
}*/
if (frametype == ALIAS_SINGLE)
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
}
else
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
}
}
pheader->numposes = posenum;
mod->type = mod_alias;
// FIXME: do this right
mod->mins[0] = mod->mins[1] = mod->mins[2] = -32;
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 32;
//
// build the draw lists
//
GL_MakeAliasModelDisplayLists (mod, pheader);
//
// move the complete, relocatable alias model to the cache
//
end = Hunk_LowMark ();
total = end - start;
// cypress -- in rare instances the viewmodel is able to fuck this
// up and try to allocate.. again.. let's tell it no and add this bound
if (!mod->cache.data)
Cache_Alloc (&mod->cache, total, loadname);
if (!mod->cache.data)
return;
memcpy_vfpu(mod->cache.data, pheader, total);
Hunk_FreeToLowMark (start);
}
/*
=================
Mod_LoadAliasH2Model
reads extra field for num ST verts, and extra index list of them
Hexen II model format
=================
*/
void GL_MakeAliasModelDisplayListsH2 (model_t *m, aliashdr_t *hdr);
void Mod_LoadH2AliasModel (model_t *mod, void *buffer)
{
int i, j;
newmdl_t *pinmodel;
stvert_t *pinstverts;
dnewtriangle_t *pintriangles;
int version, numframes;//, numskins;
int size;
daliasframetype_t *pframetype;
daliasskintype_t *pskintype;
int start, end, total;
start = Hunk_LowMark ();
pinmodel = (newmdl_t *)buffer;
version = LittleLong (pinmodel->version);
if (version != ALIAS_NEWVERSION)
Sys_Error ("%s has wrong version number (%i should be %i)",
mod->name, version, ALIAS_NEWVERSION);
//
// allocate space for a working header, plus all the data except the frames,
// skin and group info
//
size = sizeof (aliashdr_t)
+ (LittleLong (pinmodel->numframes) - 1) *
sizeof (pheader->frames[0]);
pheader = static_cast<aliashdr_t*>(Hunk_AllocName (size, loadname));
mod->flags = LittleLong (pinmodel->flags);
//
// endian-adjust and copy the data, starting with the alias model header
//
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
pheader->numskins = LittleLong (pinmodel->numskins);
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
pheader->skinheight = LittleLong (pinmodel->skinheight);
//if (pheader->skinheight > MAX_LBM_HEIGHT)
// Sys_Error ("model %s has a skin taller than %d", mod->name,
// MAX_LBM_HEIGHT);
pheader->numverts = LittleLong (pinmodel->numverts);
pheader->version = LittleLong (pinmodel->num_st_verts); //hide num_st in version
if (pheader->numverts <= 0)
Sys_Error ("model %s has no vertices", mod->name);
if (pheader->numverts > MAXALIASVERTS)
Sys_Error ("model %s has too many vertices", mod->name);
pheader->numtris = LittleLong (pinmodel->numtris);
if (pheader->numtris <= 0)
Sys_Error ("model %s has no triangles", mod->name);
pheader->numframes = LittleLong (pinmodel->numframes);
numframes = pheader->numframes;
if (numframes < 1)
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
mod->synctype = static_cast<synctype_t>(LittleLong (pinmodel->synctype));
mod->numframes = pheader->numframes;
for (i=0 ; i<3 ; i++)
{
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
}
/*
//
// load the skins
//
pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = static_cast<daliasskintype_t*>(Mod_LoadAllSkins (pheader->numskins, pskintype, mod->flags));
*/
mod_h2 = qtrue;
pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = static_cast<daliasskintype_t*>(Mod_LoadAllSkins (pheader->numskins, pskintype));
mod_h2 = qfalse;
//
// load base s and t vertices
//
pinstverts = (stvert_t *)pskintype;
for (i=0 ; i<pheader->version ; i++) //version holds num_st_verts
{
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
stverts[i].s = LittleLong (pinstverts[i].s);
stverts[i].t = LittleLong (pinstverts[i].t);
}
//
// load triangle lists
//
pintriangles = (dnewtriangle_t *)&pinstverts[pheader->version];
for (i=0 ; i<pheader->numtris ; i++)
{
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
for (j=0 ; j<3 ; j++)
{
h2triangles[i].vertindex[j] = LittleShort (pintriangles[i].vertindex[j]);
h2triangles[i].stindex[j] = LittleShort (pintriangles[i].stindex[j]);
}
}
//
// load the frames
//
posenum = 0;
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
for (i=0 ; i<numframes ; i++)
{
aliasframetype_t frametype;
frametype = static_cast<aliasframetype_t>(LittleLong (pframetype->type));
if (frametype == ALIAS_SINGLE)
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
}
else
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
}
}
pheader->numposes = posenum;
mod->type = mod_alias;
// FIXME: do this right
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
//
// build the draw lists
//
GL_MakeAliasModelDisplayListsH2 (mod, pheader);
//
// move the complete, relocatable alias model to the cache
//
end = Hunk_LowMark ();
total = end - start;
Cache_Alloc (&mod->cache, total, loadname);
if (!mod->cache.data)
return;
memcpy_vfpu(mod->cache.data, pheader, total);
Hunk_FreeToLowMark (start);
}
/*
=================
Mod_LoadQ2AliasModel
=================
*/
int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, int filter);
void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
{
//int numskins;
int i, j, version, numframes, size, *pinglcmd, *poutglcmd, start, end, total;
md2_t *pinmodel, *pheader;
md2triangle_t *pintriangles, *pouttriangles;
md2frame_t *pinframe, *poutframe;
char *pinskins;
//char skinname[256], *skinnamebase;
start = Hunk_LowMark ();
pinmodel = (md2_t *)buffer;
version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
Sys_Error ("%s has wrong version number (%i should be %i)",
mod->name, version, MD2ALIAS_VERSION);
mod->type = mod_alias;
mod->aliastype = ALIASTYPE_MD2;
// LordHavoc: see pheader ofs adjustment code below for why this is bigger
size = LittleLong(pinmodel->ofs_end) + sizeof(md2_t);
if (size <= 0 || size >= MD2MAX_SIZE)
Sys_Error ("%s is not a valid model", mod->name);
pheader = static_cast<md2_t*>(Hunk_AllocName (size, loadname));
mod->flags = 0; // there are no MD2 flags
// endian-adjust and copy the data, starting with the alias model header
for (i = 0;i < 17;i++) // LordHavoc: err... FIXME or something...
((int*)pheader)[i] = LittleLong(((int *)pinmodel)[i]);
mod->numframes = numframes = pheader->num_frames;
mod->synctype = ST_RAND;
if (pheader->ofs_skins <= 0 || pheader->ofs_skins >= pheader->ofs_end)
Sys_Error ("%s is not a valid model", mod->name);
if (pheader->ofs_st <= 0 || pheader->ofs_st >= pheader->ofs_end)
Sys_Error ("%s is not a valid model", mod->name);
if (pheader->ofs_tris <= 0 || pheader->ofs_tris >= pheader->ofs_end)
Sys_Error ("%s is not a valid model", mod->name);
if (pheader->ofs_frames <= 0 || pheader->ofs_frames >= pheader->ofs_end)
Sys_Error ("%s is not a valid model", mod->name);
if (pheader->ofs_glcmds <= 0 || pheader->ofs_glcmds >= pheader->ofs_end)
Sys_Error ("%s is not a valid model", mod->name);
if (pheader->num_tris < 1 || pheader->num_tris > MD2MAX_TRIANGLES)
Sys_Error ("%s has invalid number of triangles: %i", mod->name, pheader->num_tris);
if (pheader->num_xyz < 1 || pheader->num_xyz > MD2MAX_VERTS)
Sys_Error ("%s has invalid number of vertices: %i", mod->name, pheader->num_xyz);
if (pheader->num_frames < 1 || pheader->num_frames > 256) //MD2MAX_FRAMES)
Sys_Error ("%s has invalid number of frames: %i", mod->name, pheader->num_frames);
if (pheader->num_skins < 0 || pheader->num_skins > MD2MAX_SKINS)
Sys_Error ("%s has invalid number of skins: %i", mod->name, pheader->num_skins);
// LordHavoc: adjust offsets in new model to give us some room for the bigger header
// cheap offsetting trick, just offset it all by the pheader size...mildly wasteful
for (i = 0;i < 7;i++)
((int*)&pheader->ofs_skins)[i] += sizeof(pheader);
// load the skins
if (pheader->num_skins)
{
pinskins = static_cast<char*>((void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)));
for (i = 0;i < pheader->num_skins;i++)
{
pheader->gl_texturenum[i] = loadtextureimage (pinskins, 0, 0, qtrue, GU_LINEAR);
pinskins += MD2MAX_SKINNAME;
}
}
// load triangles
pintriangles = static_cast<md2triangle_t*>((void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)));
pouttriangles = static_cast<md2triangle_t*>((void*)((int) pheader + pheader->ofs_tris));
// swap the triangle list
for (i=0 ; i < pheader->num_tris ; i++)
{
for (j=0 ; j<3 ; j++)
{
pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]);
pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]);
if (pouttriangles->index_xyz[j] >= pheader->num_xyz)
Sys_Error ("%s has invalid vertex indices", mod->name);
if (pouttriangles->index_st[j] >= pheader->num_st)
Sys_Error ("%s has invalid vertex indices", mod->name);
}
pintriangles++;
pouttriangles++;
}
//
// load the frames
//
pinframe = static_cast<md2frame_t*>((void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)));
poutframe = static_cast<md2frame_t*>((void*) ((int) pheader + pheader->ofs_frames));
for (i=0 ; i < numframes ; i++)
{
for (j = 0;j < 3;j++)
{
poutframe->scale[j] = LittleFloat(pinframe->scale[j]);
poutframe->translate[j] = LittleFloat(pinframe->translate[j]);
}
for (j = 0;j < 16;j++)
poutframe->name[j] = pinframe->name[j];
for (j = 0;j < pheader->num_xyz;j++)
{
poutframe->verts[j].v[0] = pinframe->verts[j].v[0];
poutframe->verts[j].v[1] = pinframe->verts[j].v[1];
poutframe->verts[j].v[2] = pinframe->verts[j].v[2];
poutframe->verts[j].lightnormalindex = pinframe->verts[j].lightnormalindex;
}
pinframe = static_cast<md2frame_t*>((void*) &pinframe->verts[j].v[0]);
poutframe = static_cast<md2frame_t*>((void*) &poutframe->verts[j].v[0]);
}
// LordHavoc: I may fix this at some point
mod->mins[0] = mod->mins[1] = mod->mins[2] = -64;
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 64;
// load the draw list
pinglcmd = static_cast<int*>((void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)));
poutglcmd = static_cast<int*>((void*) ((int) pheader + pheader->ofs_glcmds));
for (i = 0;i < pheader->num_glcmds;i++)
*poutglcmd++ = LittleLong(*pinglcmd++);
// move the complete, relocatable alias model to the cache
end = Hunk_LowMark ();
total = end - start;
Cache_Alloc (&mod->cache, total, loadname);
if (!mod->cache.data)
return;
memcpy_vfpu(mod->cache.data, pheader, total);
Hunk_FreeToLowMark (start);
}
//=============================================================================
//========================Q3 Models============================================
//=============================================================================
//additional skin loading
char **skinfilelist;
int skinfilecount;
static qboolean Mod_TryAddSkin(char *skinname, ...)
{
va_list argptr;
char string[MAX_QPATH];
//make sure we don't add it twice
int i;
va_start (argptr, skinname);
vsnprintf (string,sizeof(string)-1, skinname,argptr);
va_end (argptr);
string[MAX_QPATH-1] = '\0';
for (i = 0; i < skinfilecount; i++)
{
if (!strcmp(skinfilelist[i], string))
return qtrue; //already added
}
//if (!COM_FCheckExists(string))
// return false;
if (!Sys_FileTime(string))
return qfalse;
skinfilelist = static_cast<char**>(realloc(skinfilelist, sizeof(*skinfilelist)*(skinfilecount+1)));
skinfilelist[skinfilecount] = static_cast<char*>(malloc(strlen(string)+1));
strcpy(skinfilelist[skinfilecount], string);
skinfilecount++;
return qtrue;
}
int Mod_BuildSkinFileList(char *modelname)
{
int i;
char skinfilename[MAX_QPATH];
//flush the old list
for (i = 0; i < skinfilecount; i++)
{
Z_Free(skinfilelist[i]);
skinfilelist[i] = NULL;
}
skinfilecount=0;
COM_StripExtension(modelname, skinfilename);
//try and add numbered skins, and then try fixed names.
for (i = 0; ; i++)
{
if (!Mod_TryAddSkin("%s_%i.skin", modelname, i))
{
if (i == 0)
{
if (!Mod_TryAddSkin("%s_default.skin", skinfilename, i))
break;
}
else if (i == 1)
{
if (!Mod_TryAddSkin("%s_blue.skin", skinfilename, i))
break;
}
else if (i == 2)
{
if (!Mod_TryAddSkin("%s_red.skin", skinfilename, i))
break;
}
else if (i == 3)
{
if (!Mod_TryAddSkin("%s_green.skin", skinfilename, i))
break;
}
else if (i == 4)
{
if (!Mod_TryAddSkin("%s_yellow.skin", skinfilename, i))
break;
}
else
break;
}
}
return skinfilecount;
}
animdata_t anims[NUM_ANIMTYPES];
vec3_t md3bboxmins, md3bboxmaxs;
void Mod_GetQ3AnimData (char *buf, char *animtype, animdata_t *adata)
{
int i, j, data[4];
char *token, num[4];
if ((token = strstr(buf, animtype)))
{
while (*token != '\n')
token--;
token++; // so we jump back to the first char
for (i=0 ; i<4 ; i++)
{
memset (num, 0, sizeof(num));
for (j = 0 ; *token != '\t' ; j++)
num[j] = *token++;
data[i] = Q_atoi(num);
token++;
}
adata->offset = data[0];
adata->num_frames = data[1];
adata->loop_frames = data[2];
adata->interval = 1.0 / (float)data[3];
}
}
void Mod_LoadQ3Animation (void)
{
int ofs_legs;
char *animdata;
animdata_t tmp1, tmp2;
tmp1.offset = 0;
tmp2.offset = 0;
if (!(animdata = (char *)COM_LoadFile("progs/player/animation.cfg", 0)))
{
Con_Printf ("ERROR: Couldn't open animation file\n");
return;
}
memset (anims, 0, sizeof(anims));
Mod_GetQ3AnimData (animdata, "BOTH_DEATH1", &anims[both_death1]);
Mod_GetQ3AnimData (animdata, "BOTH_DEATH2", &anims[both_death2]);
Mod_GetQ3AnimData (animdata, "BOTH_DEATH3", &anims[both_death3]);
Mod_GetQ3AnimData (animdata, "BOTH_DEAD1", &anims[both_dead1]);
Mod_GetQ3AnimData (animdata, "BOTH_DEAD2", &anims[both_dead2]);
Mod_GetQ3AnimData (animdata, "BOTH_DEAD3", &anims[both_dead3]);
Mod_GetQ3AnimData (animdata, "TORSO_ATTACK", &anims[torso_attack]);
Mod_GetQ3AnimData (animdata, "TORSO_ATTACK2", &anims[torso_attack2]);
Mod_GetQ3AnimData (animdata, "TORSO_STAND", &anims[torso_stand]);
Mod_GetQ3AnimData (animdata, "TORSO_STAND2", &anims[torso_stand2]);
Mod_GetQ3AnimData (animdata, "TORSO_GESTURE", &tmp1);
Mod_GetQ3AnimData (animdata, "LEGS_WALKCR", &tmp2);
// we need to subtract the torso-only frames to get the correct indices
ofs_legs = tmp2.offset - tmp1.offset;
Mod_GetQ3AnimData (animdata, "LEGS_WALK", &anims[legs_walk]);//R00k
Mod_GetQ3AnimData (animdata, "LEGS_RUN", &anims[legs_run]);
Mod_GetQ3AnimData (animdata, "LEGS_IDLE", &anims[legs_idle]);
anims[legs_walk].offset -= ofs_legs;
anims[legs_run].offset -= ofs_legs;
anims[legs_idle].offset -= ofs_legs;
Z_Free (animdata);
}
/*
=================
Mod_LoadQ3ModelTexture
=================
*/
void Mod_LoadQ3ModelTexture (char *identifier, int flags, int *gl_texnum)
{
char loadpath[64];
Q_snprintfz (loadpath, sizeof(loadpath), "textures/q3models/%s", identifier);
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
if (!*gl_texnum)
{
Q_snprintfz (loadpath, sizeof(loadpath), "textures/%s", identifier);
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
}
if (!*gl_texnum)
{
Q_snprintfz (loadpath, sizeof(loadpath), "progs/%s", identifier);
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
}
if (!*gl_texnum)
{
Q_snprintfz (loadpath, sizeof(loadpath), "maps/%s", identifier);
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
}
}
//==============================================================================
#define CLASSIC_MAX_QPATH 64
typedef struct
{
char name[CLASSIC_MAX_QPATH];
int filepos, filelen;
} packfile_t;
typedef struct pack_s
{
char filename[MAX_OSPATH];
int handle;
int numfiles;
packfile_t *files;
} pack_t;
typedef struct searchpath_s
{
char filename[MAX_OSPATH];
pack_t *pack; // only one of filename / pack will be used
struct searchpath_s *next;
} searchpath_t;
extern char loadname[32]; // for hunk tags
typedef struct searchpath_s searchpath_t;
extern searchpath_t* com_searchpaths;
//==============================================================================
/*
=================
Mod_LoadAllQ3Skins
supporting only the default skin yet
=================
*/
void Mod_LoadAllQ3Skins (char *modelname, md3header_t *header)
{
#if 0
int i, j, defaultskin, numskinsfound;
char skinname[MAX_QPATH], **skinsfound;
md3surface_t *surf;
md3shader_t *shader;
searchpath_t *search;
i = strrchr (modelname, '/') - modelname;
Q_strncpyz (skinname, modelname, i+1);
/*
//EraseDirEntries ();
for (search = com_searchpaths ; search ; search = search->next)
{
if (!search->pack)
{
RDFlags |= RD_NOERASE;
ReadDir (va("%s/%s", search->filename, skinname), va("%s*.skin", loadname));
}
}
numskinsfound = num_files;
skinsfound = (char **)malloc (numskinsfound * sizeof(char *));
for (i=0 ; i<numskinsfound ; i++)
{
skinsfound[i] = static_cast<char*>(malloc (MAX_QPATH));
Q_snprintfz (skinsfound[i], MAX_QPATH, "%s/%s", skinname, i);
}
*/
SceUID dir = sceIoDopen(va("%s/models/%s", com_gamedir, skinname));
if(dir < 0)
{
return;
}
SceIoDirent dirent;
memset(&dirent, 0, sizeof(SceIoDirent));
while(sceIoDread(dir, &dirent) > 0)
{
if(dirent.d_name[0] == '.')
{
continue;
}
if(!strcmp(COM_FileExtension(dirent.d_name),".skin")||
!strcmp(COM_FileExtension(dirent.d_name),".SKIN"))
{
}
}
// It only works this lame way coz if I snprintf to skinname from skinname
// then linux's vsnprintf clears out skinname first and it's gonna lost
Q_strncpyz (skinname, va("%s/%s", skinname, loadname), MAX_QPATH);
defaultskin = -1;
for (i=0 ; i<numskinsfound ; i++)
{
if (!strcmp(skinsfound[i], va("%s_default.skin", skinname)))
{
defaultskin = i;
break;
}
}
Con_Printf("Load skindata: %s\n", skinname);
Con_Printf("Load to: %s\n", defaultskin);
// load default skin if exists
if (defaultskin != -1)
{
int pos;
char *token, *skindata;
skindata = (char *)COM_LoadFile (skinname, 0);
pos = 0;
while (pos < com_filesize)
{
token = &skindata[pos];
while (skindata[pos] != ',' && skindata[pos])
pos++;
skindata[pos++] = '\0';
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
for (j = 0 ; j < header->numsurfs && strcmp(surf->name, token) ; j++)
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
token = &skindata[pos];
while (skindata[pos] != '\n' && skindata[pos])
pos++;
skindata[pos++-1] = '\0'; // becoz of \r\n
if (token[0] && j < header->numsurfs)
{
shader = (md3shader_t *)((byte *)surf + surf->ofsshaders);
for (j = 0 ; j < surf->numshaders ; j++, shader++)
Q_strncpyz (shader->name, token, MAX_QPATH);
}
}
Z_Free (skindata);
}
for (i=0 ; i<numskinsfound ; i++)
free (skinsfound[i]);
free (skinsfound);
#endif
}
/*
=================
Mod_LoadQ3Model
=================
*/
void Mod_LoadQ3AliasModel (model_t *mod, void *buffer)
{
int i, j, size, base, texture_flag, version, gl_texnum;
char basename[MAX_QPATH];
float radiusmax;
md3header_t *header;
md3frame_t *frame;
md3tag_t *tag;
md3surface_t *surf;
md3shader_t *shader;
md3triangle_t *tris;
md3tc_t *tc;
md3vert_t *vert;
char md3name[128];
COM_StripExtension(mod->name, &md3name[0]);
if (!strcmp (md3name, "progs/g_shot") ||
!strcmp (md3name, "progs/g_nail") ||
!strcmp (md3name, "progs/g_nail2") ||
!strcmp (md3name, "progs/g_rock") ||
!strcmp (md3name, "progs/g_rock2") ||
!strcmp (md3name, "progs/g_light") ||
!strcmp (md3name, "progs/armor") ||
!strcmp (md3name, "progs/backpack") ||
!strcmp (md3name, "progs/w_g_key") ||
!strcmp (md3name, "progs/w_s_key") ||
!strcmp (md3name, "progs/m_g_key") ||
!strcmp (md3name, "progs/m_s_key") ||
!strcmp (md3name, "progs/b_g_key") ||
!strcmp (md3name, "progs/b_s_key") ||
!strcmp (md3name, "progs/quaddama") ||
!strcmp (md3name, "progs/invisibl") ||
!strcmp (md3name, "progs/invulner") ||
!strcmp (md3name, "progs/jetpack") ||
!strcmp (md3name, "progs/cube") ||
!strcmp (md3name, "progs/suit") ||
!strcmp (md3name, "progs/boots") ||
!strcmp (md3name, "progs/end1") ||
!strcmp (md3name, "progs/end2") ||
!strcmp (md3name, "progs/end3") ||
!strcmp (md3name, "progs/end4")) {
mod->flags |= EF_ROTATE;
}
else if (!strcmp (md3name, "progs/missile"))
{
mod->flags |= EF_ROCKET;
}
else if (!strcmp (md3name, "progs/gib1") || //EF_GIB
!strcmp (md3name, "progs/gib2") ||
!strcmp (md3name, "progs/gib3") ||
!strcmp (md3name, "progs/h_player") ||
!strcmp (md3name, "progs/h_dog") ||
!strcmp (md3name, "progs/h_mega") ||
!strcmp (md3name, "progs/h_guard") ||
!strcmp (md3name, "progs/h_wizard") ||
!strcmp (md3name, "progs/h_knight") ||
!strcmp (md3name, "progs/h_hellkn") ||
!strcmp (md3name, "progs/h_zombie") ||
!strcmp (md3name, "progs/h_shams") ||
!strcmp (md3name, "progs/h_shal") ||
!strcmp (md3name, "progs/h_ogre") ||
!strcmp (md3name, "progs/armor") ||
!strcmp (md3name, "progs/h_demon")) {
mod->flags |= EF_GIB;
}
else if (!strcmp (md3name, "progs/grenade"))
{
mod->flags |= EF_GRENADE;
}
else if (!strcmp (md3name, "progs/w_spike"))
{
mod->flags |= EF_TRACER;
}
else if (!strcmp (md3name, "progs/k_spike"))
{
mod->flags |= EF_TRACER2;
}
else if (!strcmp (md3name, "progs/v_spike"))
{
mod->flags |= EF_TRACER3;
}
else if (!strcmp (md3name, "progs/zom_gib"))
{
mod->flags |= EF_ZOMGIB;
}
else if (!strcmp(md3name, "progs/VModel/v_colt") ||
!strcmp(md3name, "progs/VModel/v_kar") ||
!strcmp(md3name, "progs/VModel/v_thomp"))
{
mod->modhint = MOD_WEAPON;
}
else if (!strcmp (md3name, "progs/lavaball"))
{
mod->modhint = MOD_LAVABALL;
}
header = (md3header_t *)buffer;
version = LittleLong (header->version);
if (version != MD3_VERSION)
Sys_Error ("Mod_LoadQ3Model: %s has wrong version number (%i should be %i)", md3name, version, MD3_VERSION);
// endian-adjust all data
header->numframes = LittleLong (header->numframes);
if (header->numframes < 1)
Sys_Error ("Mod_LoadQ3Model: model %s has no frames", md3name);
else if (header->numframes > MAXMD3FRAMES)
Sys_Error ("Mod_LoadQ3Model: model %s has too many frames", md3name);
header->numtags = LittleLong (header->numtags);
if (header->numtags > MAXMD3TAGS)
Sys_Error ("Mod_LoadQ3Model: model %s has too many tags", md3name);
header->numsurfs = LittleLong (header->numsurfs);
if (header->numsurfs < 1)
Sys_Error ("Mod_LoadQ3Model: model %s has no surfaces", md3name);
else if (header->numsurfs > MAXMD3SURFS)
Sys_Error ("Mod_LoadQ3Model: model %s has too many surfaces", md3name);
header->numskins = LittleLong (header->numskins);
header->ofsframes = LittleLong (header->ofsframes);
header->ofstags = LittleLong (header->ofstags);
header->ofssurfs = LittleLong (header->ofssurfs);
header->ofsend = LittleLong (header->ofsend);
// swap all the frames
frame = (md3frame_t *)((byte *)header + header->ofsframes);
for (i=0 ; i<header->numframes ; i++)
{
frame[i].radius = LittleFloat (frame->radius);
for (j=0 ; j<3 ; j++)
{
frame[i].mins[j] = LittleFloat (frame[i].mins[j]);
frame[i].maxs[j] = LittleFloat (frame[i].maxs[j]);
frame[i].pos[j] = LittleFloat (frame[i].pos[j]);
}
}
// swap all the tags
tag = (md3tag_t *)((byte *)header + header->ofstags);
for (i=0 ; i<header->numtags ; i++)
{
for (j=0 ; j<3 ; j++)
{
tag[i].pos[j] = LittleFloat (tag[i].pos[j]);
tag[i].rot[0][j] = LittleFloat (tag[i].rot[0][j]);
tag[i].rot[1][j] = LittleFloat (tag[i].rot[1][j]);
tag[i].rot[2][j] = LittleFloat (tag[i].rot[2][j]);
}
}
// swap all the surfaces
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
for (i=0 ; i<header->numsurfs ; i++)
{
surf->ident = LittleLong (surf->ident);
surf->flags = LittleLong (surf->flags);
surf->numframes = LittleLong (surf->numframes);
if (surf->numframes != header->numframes)
Sys_Error ("Mod_LoadQ3Model: number of frames don't match in %s", md3name);
surf->numshaders = LittleLong (surf->numshaders);
if (surf->numshaders <= 0)
Sys_Error ("Mod_LoadQ3Model: model %s has no shaders", md3name);
else if (surf->numshaders > MAXMD3SHADERS)
Sys_Error ("Mod_LoadQ3Model: model %s has too many shaders", md3name);
surf->numverts = LittleLong (surf->numverts);
if (surf->numverts <= 0)
Sys_Error ("Mod_LoadQ3Model: model %s has no vertices", md3name);
else if (surf->numverts > MAXMD3VERTS)
Sys_Error ("Mod_LoadQ3Model: model %s has too many vertices", md3name);
surf->numtris = LittleLong (surf->numtris);
if (surf->numtris <= 0)
Sys_Error ("Mod_LoadQ3Model: model %s has no triangles", md3name);
else if (surf->numtris > MAXMD3TRIS)
Sys_Error ("Mod_LoadQ3Model: model %s has too many triangles", md3name);
surf->ofstris = LittleLong (surf->ofstris);
surf->ofsshaders = LittleLong (surf->ofsshaders);
surf->ofstc = LittleLong (surf->ofstc);
surf->ofsverts = LittleLong (surf->ofsverts);
surf->ofsend = LittleLong (surf->ofsend);
// swap all the shaders
shader = (md3shader_t *)((byte *)surf + surf->ofsshaders);
for (j=0 ; j<surf->numshaders ; j++)
shader[j].index = LittleLong (shader[j].index);
// swap all the triangles
tris = (md3triangle_t *)((byte *)surf + surf->ofstris);
for (j=0 ; j<surf->numtris ; j++)
{
tris[j].indexes[0] = LittleLong (tris[j].indexes[0]);
tris[j].indexes[1] = LittleLong (tris[j].indexes[1]);
tris[j].indexes[2] = LittleLong (tris[j].indexes[2]);
}
// swap all the texture coords
tc = (md3tc_t *)((byte *)surf + surf->ofstc);
for (j=0 ; j<surf->numverts ; j++)
{
tc[j].s = LittleFloat (tc[j].s);
tc[j].t = LittleFloat (tc[j].t);
}
// swap all the vertices
vert = (md3vert_t *)((byte *)surf + surf->ofsverts);
for (j=0 ; j < surf->numverts * surf->numframes ; j++)
{
vert[j].vec[0] = LittleShort (vert[j].vec[0]);
vert[j].vec[1] = LittleShort (vert[j].vec[1]);
vert[j].vec[2] = LittleShort (vert[j].vec[2]);
vert[j].normal = LittleShort (vert[j].normal);
}
// find the next surface
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
}
// allocate extra size for structures different in memory
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
for (size = 0, i = 0 ; i < header->numsurfs ; i++)
{
size += surf->numshaders * sizeof(md3shader_mem_t); // shader containing texnum
size += surf->numverts * surf->numframes * sizeof(md3vert_mem_t); // floating point vertices
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
}
header = static_cast<md3header_t*>(Cache_Alloc (&mod->cache, com_filesize + size, loadname));
if (!mod->cache.data)
return;
memcpy_vfpu(header, buffer, com_filesize);
base = com_filesize;
mod->type = mod_md3;
mod->numframes = header->numframes;
md3bboxmins[0] = md3bboxmins[1] = md3bboxmins[2] = 99999;
md3bboxmaxs[0] = md3bboxmaxs[1] = md3bboxmaxs[2] = -99999;
radiusmax = 0;
frame = (md3frame_t *)((byte *)header + header->ofsframes);
for (i=0 ; i<header->numframes ; i++)
{
for (j=0 ; j<3 ; j++)
{
md3bboxmins[j] = std::min(md3bboxmins[j], frame[i].mins[j]);
md3bboxmaxs[j] = std::max(md3bboxmaxs[j], frame[i].maxs[j]);
}
radiusmax = std::max(radiusmax, frame[i].radius);
}
VectorCopy (md3bboxmins, mod->mins);
VectorCopy (md3bboxmaxs, mod->maxs);
mod->radius = radiusmax;
// load the skins
Mod_LoadAllQ3Skins (mod->name, header);
// load the animation frames if loading the player model
if (!strcmp(mod->name, "progs/player/lower.md3"))
Mod_LoadQ3Animation ();
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
for (i=0 ; i<header->numsurfs; i++)
{
shader = (md3shader_t *)((byte *)surf + surf->ofsshaders);
surf->ofsshaders = base;
size = surf->numshaders;
for (j=0 ; j<size ; j++)
{
md3shader_mem_t *memshader = (md3shader_mem_t *)((byte *)header + surf->ofsshaders);
Q_strncpyz (memshader[j].name, shader->name, sizeof(memshader[j].name));
memshader[j].index = shader->index;
COM_StripExtension (COM_SkipPath(shader->name), basename);
gl_texnum = 0;
texture_flag = 0;
Mod_LoadQ3ModelTexture (basename, texture_flag, &gl_texnum);
memshader[j].gl_texnum = gl_texnum;
shader++;
}
base += size * sizeof(md3shader_mem_t);
vert = (md3vert_t *)((byte *)surf + surf->ofsverts);
surf->ofsverts = base;
size = surf->numverts * surf->numframes;
for (j=0 ; j<size ; j++)
{
float lat, lng;
vec3_t ang;
md3vert_mem_t *vertexes = (md3vert_mem_t *)((byte *)header + surf->ofsverts);
vertexes[j].oldnormal = vert->normal;
vertexes[j].vec[0] = (float)vert->vec[0] * MD3_XYZ_SCALE;
vertexes[j].vec[1] = (float)vert->vec[1] * MD3_XYZ_SCALE;
vertexes[j].vec[2] = (float)vert->vec[2] * MD3_XYZ_SCALE;
lat = ((vert->normal >> 8) & 0xff) * M_PI / 128.0f;
lng = (vert->normal & 0xff) * M_PI / 128.0f;
#ifdef PSP_VFPU
vertexes[j].normal[0] = vfpu_cosf(lat) * vfpu_sinf(lng);
vertexes[j].normal[1] = vfpu_sinf(lat) * vfpu_sinf(lng);
vertexes[j].normal[2] = vfpu_cosf(lng);
#else
vertexes[j].normal[0] = cos(lat) * sin(lng);
vertexes[j].normal[1] = sin(lat) * sin(lng);
vertexes[j].normal[2] = cos(lng);
#endif
vectoangles (vertexes[j].normal, ang);
vertexes[j].anorm_pitch = ang[0] * 256 / 360;
vertexes[j].anorm_yaw = ang[1] * 256 / 360;
vert++;
}
base += size * sizeof(md3vert_mem_t);
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
}
}
//==============================================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, byte *palette)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
char name[64], sprite[64], sprite2[64];
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = static_cast<mspriteframe_t*>(Hunk_AllocName (sizeof (mspriteframe_t),loadname));
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
// HACK HACK HACK
sprintf (name, "%s.spr_%i", loadmodel->name, framenum);
if (version == SPRITE_VERSION)
{
COM_StripExtension(loadmodel->name, sprite);
sprintf (sprite2, "%s.spr_%i", sprite, framenum);
pspriteframe->gl_texturenum = loadtextureimage (sprite2, 0, 0, qtrue, GU_LINEAR);
if (pspriteframe->gl_texturenum == 0)// did not find a matching TGA...
{
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), qtrue, GU_LINEAR, 0);
}
}
else if (version == SPRITE32_VERSION)
{
size *= 4;
pspriteframe->gl_texturenum = GL_LoadImages (name, width, height, (byte *)(pinframe + 1), qtrue, GU_LINEAR, 0, 4);
}
else if (version == SPRITEHL_VERSION)
{
pspriteframe->gl_texturenum =
GL_LoadPalTex (name, width, height, (byte *)(pinframe + 1), qtrue, GU_LINEAR, 0, palette, PAL_RGBA);
Con_Printf("HL Sprite TEX - OK\n");
}
else
{
Sys_Error("Mod_LoadSpriteFrame: Non sprite type");
}
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, byte *palette)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = static_cast<mspritegroup_t*>(Hunk_AllocName (sizeof (mspritegroup_t) +
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname));
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = static_cast<float*>(Hunk_AllocName (numframes * sizeof (float), loadname));
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
{
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
}
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version, palette);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
//dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
byte palette[256*4];
int sptype;
const unsigned char *datain;
datain = (unsigned char *)buffer;
version = LittleLong (((dsprite_t *)buffer)->version);
switch (version)
{
case SPRITE_VERSION:
case SPRITEHL_VERSION:
case SPRITE32_VERSION:
break;
default:
Sys_Error ("%s has wrong version number (%i should be %i(q1),%i(hl),%i(dp))", mod->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
}
if (version == SPRITEHL_VERSION) //Not work
{
Con_Printf("Half_Life sprite begin loading\n");
int i, rendermode;
const unsigned char *in;
dspritehl_t *pinhlsprite;
pinhlsprite = (dspritehl_t *)datain;
datain += sizeof(dspritehl_t);
numframes = LittleLong (pinhlsprite->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = static_cast<msprite_t*>(Hunk_AllocName (size, loadname));
mod->cache.data = psprite;
psprite->numframes = LittleLong (pinhlsprite->numframes);
psprite->type = LittleLong (pinhlsprite->type);
mod->synctype = (synctype_t)LittleLong (pinhlsprite->synctype);
rendermode = LittleLong (pinhlsprite->texFormat);
in = datain;
datain += 2;
i = in[0] + in[1] * 256;
if (i != 256)
Host_Error ("Mod_LoadSpriteModel: unexpected number of palette colors %i (should be 256)", i);
in = datain;
datain += 768;
switch(rendermode)
{
case SPR_NORMAL:
for (i = 0;i < 256;i++)
{
palette[i*4+2] = in[i*3+0];
palette[i*4+1] = in[i*3+1];
palette[i*4+0] = in[i*3+2];
palette[i*4+3] = 255;
}
break;
case SPR_ADDITIVE:
for (i = 0;i < 256;i++)
{
palette[i*4+2] = in[i*3+0];
palette[i*4+1] = in[i*3+1];
palette[i*4+0] = in[i*3+2];
palette[i*4+3] = 255;
}
// also passes additive == true to Mod_Sprite_SharedSetup
break;
case SPR_INDEXALPHA:
for (i = 0;i < 256;i++)
{
palette[i*4+2] = in[765];
palette[i*4+1] = in[766];
palette[i*4+0] = in[767];
palette[i*4+3] = i;
in += 3;
}
break;
case SPR_ALPHATEST:
for (i = 0;i < 256;i++)
{
palette[i*4+2] = in[i*3+0];
palette[i*4+1] = in[i*3+1];
palette[i*4+0] = in[i*3+2];
palette[i*4+3] = 255;
}
palette[255*4+0] = palette[255*4+1] = palette[255*4+2] = palette[255*4+3] = 0;
// should this use alpha test or alpha blend? (currently blend)
break;
default:
Host_Error("Mod_LoadSpriteModel: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
return;
}
psprite->maxwidth = LittleLong (pinhlsprite->width);
psprite->maxheight = LittleLong (pinhlsprite->height);
psprite->beamlength = LittleFloat (pinhlsprite->beamlength);
pframetype = (dspriteframetype_t *)(pinhlsprite + 1);
Con_Printf("Half_Life sprite end loading\n");
}
else
{
dsprite_t *pinqsprite;
pinqsprite = (dsprite_t *)datain;
datain += sizeof(dsprite_t);
sptype = LittleLong (pinqsprite->type);
numframes = LittleLong (pinqsprite->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = static_cast<msprite_t*>(Hunk_AllocName (size, loadname));
mod->cache.data = psprite;
psprite->type = sptype;
mod->synctype = static_cast<synctype_t>(LittleLong (pinqsprite->synctype));
psprite->numframes = numframes;
psprite->maxwidth = LittleLong (pinqsprite->width);
psprite->maxheight = LittleLong (pinqsprite->height);
psprite->beamlength = LittleFloat (pinqsprite->beamlength);
pframetype = (dspriteframetype_t *)(pinqsprite + 1);
}
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
{
Con_Printf ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
}
mod->numframes = numframes;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = static_cast<spriteframetype_t>(LittleFloat(pframetype->type));
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteFrame (pframetype + 1,
&psprite->frames[i].frameptr, i, version, palette);
}
else
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteGroup (pframetype + 1,
&psprite->frames[i].frameptr, i, version, palette);
}
}
mod->type = mod_sprite;
}
/*
=================
Mod_LoadQ2SpriteModel
By Crow_bar
=================
*/
qboolean Mod_LoadQ2SpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
dmd2sprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dmd2sprframe_t *pframetype;
mspriteframe_t *frame;
float origin[2];
int hunkstart;
hunkstart = Hunk_LowMark();
pin = (dmd2sprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE2_VERSION)
{
Sys_Error ("%s has wrong version number "
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
return qfalse;
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = static_cast<msprite_t*>(Hunk_AllocName (size, loadname));
mod->cache.data = psprite;
psprite->type = SPR_VP_PARALLEL;
psprite->maxwidth = 1;
psprite->maxheight = 1;
psprite->beamlength = 1;
mod->synctype = static_cast<synctype_t>(1);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
{
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
Hunk_FreeToLowMark(hunkstart);
return qfalse;
}
mod->numframes = numframes;
pframetype = pin->frames;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = SPR_SINGLE;
psprite->frames[i].type = frametype;
frame = psprite->frames[i].frameptr = static_cast<mspriteframe_t*>(Hunk_AllocName(sizeof(mspriteframe_t), loadname));
frame->gl_texturenum = loadtextureimage (pframetype->name, 0, 0, qtrue, GU_LINEAR);
frame->width = LittleLong(pframetype->width);
frame->height = LittleLong(pframetype->height);
origin[0] = LittleLong (pframetype->origin_x);
origin[1] = LittleLong (pframetype->origin_y);
#if 0 //quake 2 negative translate
frame->up = -origin[1];
frame->down = frame->height - origin[1];
frame->left = -origin[0];
frame->right = frame->width - origin[0];
#else
frame->up = origin[1];
frame->down = origin[1] - frame->height;
frame->left = -origin[0];
frame->right = -origin[0] + frame->width;
#endif
pframetype++;
}
mod->type = mod_sprite;
return qtrue;
}
//=============================================================================
/*
================
Mod_Print
================
*/
extern "C" void Mod_Print (void)
{
int i;
model_t *mod;
Con_Printf ("Cached models:\n");
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
}
}