mirror of
https://github.com/nzp-team/dquakeplus.git
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1410 lines
30 KiB
C
1410 lines
30 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_parse.c -- parse a message received from the server
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#include "quakedef.h"
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extern cvar_t bgmtype;
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extern qboolean domaxammo;
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qboolean crosshair_pulse_grenade;
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extern int EN_Find(int num,char *string);
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char *svc_strings[] =
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{
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console buffer
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// the string should be \n terminated
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"svc_setangle", // [vec3] set the view angle to this absolute value
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"svc_serverinfo", // [long] version
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// [string] signon string
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// [string]..[0]model cache [string]...[0]sounds cache
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// [string]..[0]item cache
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatepoints", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"OBSOLETE svc_spawnbinary",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] music [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_cutscene",
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"svc_weaponfire",
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"svc_hitmark",
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"svc_skybox", // [string] skyname
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"svc_useprint",
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"svc_updatekills",
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"svc_limbupdate",
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"svc_fog", // 41 // [byte] start [byte] end [byte] red [byte] green [byte] blue [float] time
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"svc_bspdecal", //42 // [string] name [byte] decal_size [coords] pos
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"svc_achievement", //43
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"svc_maxammo" //44
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//"svc_pulse" //45
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};
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//=============================================================================
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/*
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===============
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CL_EntityNum
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This error checks and tracks the total number of entities
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===============
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*/
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entity_t *CL_EntityNum (int num)
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{
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if (num >= cl.num_entities)
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{
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if (num >= MAX_EDICTS)
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Host_Error ("CL_EntityNum: %i is an invalid number",num);
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while (cl.num_entities<=num)
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{
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cl_entities[cl.num_entities].colormap = vid.colormap;
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cl.num_entities++;
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}
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}
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return &cl_entities[num];
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}
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/*
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==================
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CL_ParseStartSoundPacket
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==================
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*/
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void CL_ParseStartSoundPacket(void)
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{
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vec3_t pos;
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int channel, ent;
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int sound_num;
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int volume;
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int field_mask;
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float attenuation;
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int i;
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field_mask = MSG_ReadByte();
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if (field_mask & SND_VOLUME)
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volume = MSG_ReadByte ();
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (field_mask & SND_ATTENUATION)
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attenuation = MSG_ReadByte () / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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channel = MSG_ReadShort ();
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sound_num = MSG_ReadByte ();
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ent = channel >> 3;
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channel &= 7;
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if (ent > MAX_EDICTS)
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Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
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for (i=0 ; i<3 ; i++)
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pos[i] = MSG_ReadCoord ();
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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}
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/*
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==================
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CL_ParseBSPDecal
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Spawn decals on map
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Crow_bar.
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==================
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*/
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void CL_ParseBSPDecal (void)
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{
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vec3_t pos;
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int decal_size;
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char *texname;
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texname = MSG_ReadString ();
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decal_size = MSG_ReadByte ();
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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if(!texname)
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return;
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Con_Printf("BSPDECAL[tex: %s size: %i pos: %f %f %f]\n", texname, decal_size, pos[0], pos[1], pos[2]);
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R_SpawnDecalBSP(pos, texname, decal_size);
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}
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/*
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==================
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CL_KeepaliveMessage
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When the client is taking a long time to load stuff, send keepalive messages
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so the server doesn't disconnect.
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==================
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*/
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void CL_KeepaliveMessage (void)
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{
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double time;
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static double lastmsg;//BLUBSFIX, this was a float
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int ret;
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sizebuf_t old;
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byte olddata[8192];
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if (sv.active)
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{
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//Con_Printf("Active Server...exit keepalive\n");
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return; // no need if server is local
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}
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if (cls.demoplayback)
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{
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//Con_Printf("Demo Playback...exit keepalive\n");
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return;
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}
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// read messages from server, should just be nops
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old = net_message;
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memcpy_vfpu(olddata, net_message.data, net_message.cursize);
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do
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{
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ret = CL_GetMessage ();
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switch (ret)
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{
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default:
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Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
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case 0:
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break; // nothing waiting
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case 1:
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Host_Error ("CL_KeepaliveMessage: received a message");
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break;
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case 2:
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if (MSG_ReadByte() != svc_nop)
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Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
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break;
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}
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} while (ret);
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net_message = old;
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memcpy_vfpu(net_message.data, olddata, net_message.cursize);
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// check time
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time = Sys_FloatTime ();
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if (time - lastmsg < 5)
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return;
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//Con_Printf("Time since last keepAlive msg = %f\n",time - lastmsg);
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lastmsg = time;
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// write out a nop
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Con_Printf ("--> client to server keepalive\n");
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MSG_WriteByte (&cls.message, clc_nop);
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NET_SendMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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}
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/*
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==================
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CL_ParseServerInfo
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==================
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*/
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int has_pap;
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int has_perk_revive;
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int has_perk_juggernog;
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int has_perk_speedcola;
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int has_perk_doubletap;
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int has_perk_staminup;
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int has_perk_flopper;
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int has_perk_deadshot;
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int has_perk_mulekick;
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void CL_ParseServerInfo (void)
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{
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char *str, tempname[MAX_QPATH];;
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int i;
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int nummodels, numsounds;
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char model_precache[MAX_MODELS][MAX_QPATH];
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char sound_precache[MAX_SOUNDS][MAX_QPATH];
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extern qboolean r_loadq3player;
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//void R_PreMapLoad (char *);
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//char mapname[MAX_QPATH];
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Con_DPrintf ("Serverinfo packet received.\n");
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//Con_Printf ("Serverinfo packet received.\n");
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//
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// wipe the client_state_t struct
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//
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CL_ClearState ();
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// parse protocol version number
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i = MSG_ReadLong ();
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if (i != PROTOCOL_VERSION)
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{
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Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
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return;
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}
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// parse maxclients
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cl.maxclients = MSG_ReadByte ();
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if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
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{
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Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
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return;
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}
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cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");
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// parse gametype
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cl.gametype = MSG_ReadByte ();
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// parse signon message
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str = MSG_ReadString ();
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strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
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// seperate the printfs so the server message can have a color
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Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
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Con_Printf ("%c%s\n", 2, str);
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//
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// first we go through and touch all of the precache data that still
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// happens to be in the cache, so precaching something else doesn't
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// needlessly purge it
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//
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// precache models
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for (i=0 ; i<NUM_MODELINDEX ; i++)
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cl_modelindex[i] = -1;
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has_pap = EN_Find(0,"perk_pap");
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has_perk_revive = EN_Find(0, "perk_revive");
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has_perk_juggernog = EN_Find(0, "perk_juggernog");
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has_perk_speedcola = EN_Find(0, "perk_speed");
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has_perk_doubletap = EN_Find(0, "perk_double");
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has_perk_staminup = EN_Find(0, "perk_staminup");
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has_perk_flopper = EN_Find(0, "perk_flopper");
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has_perk_deadshot = EN_Find(0, "perk_deadshot");
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has_perk_mulekick = EN_Find(0, "perk_mule");
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// precache models
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memset (cl.model_precache, 0, sizeof(cl.model_precache));
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//Con_Printf("GotModelsToLoad: ");
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for (nummodels=1 ; ; nummodels++)
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{
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str = MSG_ReadString ();
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if (!str[0])
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break;
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if (nummodels==MAX_MODELS)
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{
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Con_Printf ("Server sent too many model precaches\n");
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return;
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}
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if (r_loadq3models.value)
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{
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if (!strcmp(str, "models/player.mdl") &&
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FS_FindFile("models/player/head.md3") &&
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FS_FindFile("models/player/upper.md3") &&
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FS_FindFile("models/player/lower.md3"))
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{
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Q_strncpyz (tempname, "models/player/lower.md3", MAX_QPATH);
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str = tempname;
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cl_modelindex[mi_player] = nummodels;
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r_loadq3player = true;
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}
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else
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{
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COM_StripExtension (str, tempname);
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strcat (tempname, ".md3");
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if (FS_FindFile(tempname))
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str = tempname;
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}
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}
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Q_strncpyz (model_precache[nummodels], str, sizeof(model_precache[nummodels]));
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//Con_Printf("%i,",nummodels);
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Mod_TouchModel (str);
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if (!strcmp(model_precache[nummodels], "models/player.mdl"))
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cl_modelindex[mi_player] = nummodels;
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else if (!strcmp(model_precache[nummodels], "progs/flame.mdl"))
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cl_modelindex[mi_flame1] = nummodels;
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else if (!strcmp(model_precache[nummodels], "progs/flame2.mdl"))
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cl_modelindex[mi_flame2] = nummodels;
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}
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//Con_Printf("...\n");
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if (r_loadq3player)
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{
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if (nummodels + 1 >= MAX_MODELS)
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{
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Con_Printf ("Server sent too many model precaches -> can't load Q3 player model\n");
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Q_strncpyz (model_precache[cl_modelindex[mi_player]], cl_modelnames[mi_player], sizeof(model_precache[cl_modelindex[mi_player]]));
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}
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else
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{
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Q_strncpyz (model_precache[nummodels], "models/player/upper.md3", sizeof(model_precache[nummodels]));
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cl_modelindex[mi_q3torso] = nummodels++;
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Q_strncpyz (model_precache[nummodels], "models/player/head.md3", sizeof(model_precache[nummodels]));
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cl_modelindex[mi_q3head] = nummodels++;
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}
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}
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// precache sounds
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//Con_Printf("Got Sounds to load: ");
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memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
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for (numsounds=1 ; ; numsounds++)
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{
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str = MSG_ReadString ();
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if (!str[0])
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break;
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if (numsounds==MAX_SOUNDS)
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{
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Con_Printf ("Server sent too many sound precaches\n");
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return;
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}
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strcpy (sound_precache[numsounds], str);
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S_TouchSound (str);
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//Con_Printf("%i,",numsounds);
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}
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//Con_Printf("\n");
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//COM_StripExtension (COM_SkipPath(model_precache[1]), mapname);
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//R_PreMapLoad (mapname);
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//
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// now we try to load everything else until a cache allocation fails
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//
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loading_num_step = loading_num_step +nummodels + numsounds;
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loading_step = 1;
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//Con_Printf("Loaded Model: ");
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for (i=1 ; i<nummodels ; i++)
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{
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cl.model_precache[i] = Mod_ForName (model_precache[i], false);
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if (cl.model_precache[i] == NULL)
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{
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Con_Printf("Model %s not found\n", model_precache[i]);
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loading_cur_step++;
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return;
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}
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CL_KeepaliveMessage ();
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loading_cur_step++;
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strcpy(loading_name, model_precache[i]);
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//Con_Printf("%i,",i);
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SCR_UpdateScreen ();
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}
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//Con_Printf("\n");
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//Con_Printf("Total Models loaded: %i\n",nummodels);
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SCR_UpdateScreen ();
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// load the extra "no-flamed-torch" model
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//cl.model_precache[nummodels] = Mod_ForName ("progs/flame0.mdl", false);
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//cl_modelindex[mi_flame0] = nummodels++;
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loading_step = 4;
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S_BeginPrecaching ();
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//Con_Printf("Loaded Sounds: ");
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for (i=1 ; i<numsounds ; i++)
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{
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cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
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CL_KeepaliveMessage ();
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loading_cur_step++;
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//Con_Printf("%i,",i);
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strcpy(loading_name, sound_precache[i]);
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SCR_UpdateScreen ();
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}
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S_EndPrecaching ();
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//Con_Printf("...\n");
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//Con_Printf("Total Sounds Loaded: %i\n",numsounds);
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SCR_UpdateScreen ();
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Clear_LoadingFill ();
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// local state
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cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
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R_NewMap ();
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Hunk_Check (); // make sure nothing is hurt
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HUD_NewMap ();
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noclip_anglehack = false; // noclip is turned off at start
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}
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/*
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==================
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CL_ParseUpdate
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Parse an entity update message from the server
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If an entities model or origin changes from frame to frame, it must be
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relinked. Other attributes can change without relinking.
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==================
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*/
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int bitcounts[16];
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void CL_ParseUpdate (int bits)
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{
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int i;
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model_t *model;
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int modnum;
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qboolean forcelink;
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entity_t *ent;
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int num;
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//int skin;
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if (cls.signon == SIGNONS - 1)
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{ // first update is the final signon stage
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Con_DPrintf("First Update\n");
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cls.signon = SIGNONS;
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CL_SignonReply (); //disabling this temp-mortem
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}
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//Con_Printf("2\n");
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if (bits & U_MOREBITS)
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{
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i = MSG_ReadByte ();
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bits |= (i<<8);
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}
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// Tomaz - QC Control Begin
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if (bits & U_EXTEND1)
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{
|
|
bits |= MSG_ReadByte() << 16;
|
|
|
|
if (bits & U_EXTEND2)
|
|
{
|
|
bits |= MSG_ReadByte() << 24;
|
|
}
|
|
}
|
|
// Tomaz - QC Control End
|
|
|
|
if (bits & U_LONGENTITY)
|
|
num = MSG_ReadShort ();
|
|
else
|
|
num = MSG_ReadByte ();
|
|
|
|
ent = CL_EntityNum (num);
|
|
|
|
for (i=0 ; i<16 ; i++)
|
|
if (bits&(1<<i))
|
|
bitcounts[i]++;
|
|
|
|
if (ent->msgtime != cl.mtime[1])
|
|
forcelink = true; // no previous frame to lerp from
|
|
else
|
|
forcelink = false;
|
|
|
|
ent->msgtime = cl.mtime[0];
|
|
|
|
if (bits & U_MODEL)
|
|
{
|
|
modnum = MSG_ReadShort ();
|
|
if (modnum >= MAX_MODELS)
|
|
Host_Error ("CL_ParseModel: bad modnum");
|
|
}
|
|
else
|
|
modnum = ent->baseline.modelindex;
|
|
|
|
model = cl.model_precache[modnum];
|
|
if (model != ent->model)
|
|
{
|
|
ent->model = model;
|
|
// automatic animation (torches, etc) can be either all together
|
|
// or randomized
|
|
if (model)
|
|
{
|
|
if (model->synctype == ST_RAND)
|
|
ent->syncbase = (float)(rand()&0x7fff) / 0x7fff;
|
|
else
|
|
ent->syncbase = 0.0;
|
|
}
|
|
else
|
|
forcelink = true; // hack to make null model players work
|
|
}
|
|
|
|
if (bits & U_FRAME)
|
|
ent->frame = MSG_ReadShort ();
|
|
else
|
|
ent->frame = ent->baseline.frame;
|
|
|
|
if (bits & U_COLORMAP)
|
|
i = MSG_ReadByte();
|
|
else
|
|
i = ent->baseline.colormap;
|
|
if (!i)
|
|
ent->colormap = vid.colormap;
|
|
else
|
|
{
|
|
if (i > cl.maxclients)
|
|
Sys_Error ("i >= cl.maxclients");
|
|
}
|
|
|
|
if (bits & U_SKIN)
|
|
ent->skinnum = MSG_ReadByte();
|
|
else
|
|
ent->skinnum = ent->baseline.skin;
|
|
|
|
if (bits & U_FRAMETIME)
|
|
ent->iframetime = MSG_ReadFloat();
|
|
else
|
|
ent->iframetime = 0.1;
|
|
|
|
if (bits & U_EFFECTS)
|
|
ent->effects = MSG_ReadShort();
|
|
else
|
|
ent->effects = ent->baseline.effects;
|
|
|
|
// shift the known values for interpolation
|
|
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
|
|
if (bits & U_ORIGIN1)
|
|
ent->msg_origins[0][0] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][0] = ent->baseline.origin[0];
|
|
if (bits & U_ANGLE1)
|
|
ent->msg_angles[0][0] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][0] = ent->baseline.angles[0];
|
|
|
|
if (bits & U_ORIGIN2)
|
|
ent->msg_origins[0][1] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][1] = ent->baseline.origin[1];
|
|
if (bits & U_ANGLE2)
|
|
ent->msg_angles[0][1] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][1] = ent->baseline.angles[1];
|
|
|
|
if (bits & U_ORIGIN3)
|
|
ent->msg_origins[0][2] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][2] = ent->baseline.origin[2];
|
|
if (bits & U_ANGLE3)
|
|
ent->msg_angles[0][2] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][2] = ent->baseline.angles[2];
|
|
// Tomaz - QC Alpha Scale Glow Begin
|
|
if (bits & U_RENDERAMT)
|
|
ent->renderamt = MSG_ReadFloat();
|
|
else
|
|
ent->renderamt = 0;
|
|
|
|
if (bits & U_RENDERMODE)
|
|
ent->rendermode = MSG_ReadFloat();
|
|
else
|
|
ent->rendermode = 0;
|
|
|
|
if (bits & U_RENDERCOLOR1)
|
|
ent->rendercolor[0] = MSG_ReadFloat();
|
|
else
|
|
ent->rendercolor[0] = 0;
|
|
|
|
if (bits & U_RENDERCOLOR2)
|
|
ent->rendercolor[1] = MSG_ReadFloat();
|
|
else
|
|
ent->rendercolor[1] = 0;
|
|
|
|
if (bits & U_RENDERCOLOR3)
|
|
ent->rendercolor[2] = MSG_ReadFloat();
|
|
else
|
|
ent->rendercolor[2] = 0;
|
|
// Tomaz - QC Alpha Scale Glow End
|
|
if ( bits & U_NOLERP )//there's no data for nolerp, it is the value itself
|
|
ent->forcelink = true;
|
|
|
|
if ( forcelink )
|
|
{ // didn't have an update last message
|
|
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy (ent->msg_origins[0], ent->origin);
|
|
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
|
|
VectorCopy (ent->msg_angles[0], ent->angles);
|
|
ent->forcelink = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
void CL_ParseBaseline (entity_t *ent)
|
|
{
|
|
int i;
|
|
|
|
ent->baseline.modelindex = MSG_ReadShort ();
|
|
ent->baseline.frame = MSG_ReadByte ();
|
|
ent->baseline.colormap = MSG_ReadByte();
|
|
ent->baseline.skin = MSG_ReadByte();
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->baseline.origin[i] = MSG_ReadCoord ();
|
|
ent->baseline.angles[i] = MSG_ReadAngle ();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to this client only
|
|
==================
|
|
*/
|
|
extern int perk_order[9];
|
|
extern int current_perk_order;
|
|
void CL_ParseClientdata (int bits)
|
|
{
|
|
int i, s;
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.viewheight = MSG_ReadChar ();
|
|
else
|
|
cl.viewheight = DEFAULT_VIEWHEIGHT;
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
cl.idealpitch = MSG_ReadChar ();
|
|
else
|
|
cl.idealpitch = 0;
|
|
|
|
|
|
if (bits & SU_PERKS)
|
|
i = MSG_ReadLong ();
|
|
else
|
|
i = 0;
|
|
if (cl.perks != i)
|
|
{
|
|
if (i & 1 && !(cl.perks & 1))
|
|
{
|
|
perk_order[current_perk_order] = 1;
|
|
current_perk_order++;
|
|
}
|
|
if (i & 2 && !(cl.perks & 2))
|
|
{
|
|
perk_order[current_perk_order] = 2;
|
|
current_perk_order++;
|
|
}
|
|
if (i & 4 && !(cl.perks & 4))
|
|
{
|
|
perk_order[current_perk_order] = 4;
|
|
current_perk_order++;
|
|
}
|
|
if (i & 8 && !(cl.perks & 8))
|
|
{
|
|
perk_order[current_perk_order] = 8;
|
|
current_perk_order++;
|
|
}
|
|
if (i & 16 && !(cl.perks & 16))
|
|
{
|
|
perk_order[current_perk_order] = 16;
|
|
current_perk_order++;
|
|
}
|
|
if (i & 32 && !(cl.perks & 32))
|
|
{
|
|
perk_order[current_perk_order] = 32;
|
|
current_perk_order++;
|
|
}
|
|
if (i & 64 && !(cl.perks & 64))
|
|
{
|
|
perk_order[current_perk_order] = 64;
|
|
current_perk_order++;
|
|
}
|
|
if (i & 128 && !(cl.perks & 128))
|
|
{
|
|
perk_order[current_perk_order] = 128;
|
|
current_perk_order++;
|
|
}
|
|
if (cl.perks & 1 && !(i & 1))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 1)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
if (cl.perks & 2 && !(i & 2))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 2)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
if (cl.perks & 4 && !(i & 4))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 4)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
if (cl.perks & 8 && !(i & 8))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 8)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
if (cl.perks & 16 && !(i & 16))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 16)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
if (cl.perks & 32 && !(i & 32))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 32)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
if (cl.perks & 64 && !(i & 64))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 64)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
if (cl.perks & 128 && !(i & 128))
|
|
{
|
|
for (s = 0; s < 9; s++)
|
|
{
|
|
if (perk_order[s] == 128)
|
|
{
|
|
perk_order[s] = 0;
|
|
while (perk_order[s+1])
|
|
{
|
|
perk_order[s] = perk_order[s+1];
|
|
perk_order[s+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
current_perk_order--;
|
|
}
|
|
cl.perks = i;
|
|
}
|
|
|
|
cl.onground = (bits & SU_ONGROUND) != 0;
|
|
cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (bits & (SU_PUNCH1<<i) )
|
|
cl.punchangle[i] = MSG_ReadChar();
|
|
else
|
|
cl.punchangle[i] = 0;
|
|
if (bits & (SU_VELOCITY1<<i) )
|
|
cl.mvelocity[0][i] = MSG_ReadChar()*16;
|
|
else
|
|
cl.mvelocity[0][i] = 0;
|
|
}
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
|
|
else
|
|
cl.stats[STAT_WEAPONFRAME] = 0;
|
|
|
|
if (bits & SU_WEAPONSKIN)
|
|
cl.stats[STAT_WEAPONSKIN] = MSG_ReadByte ();
|
|
else
|
|
cl.stats[STAT_WEAPONSKIN] = 0;
|
|
|
|
|
|
if (bits & SU_WEAPON)
|
|
i = MSG_ReadShort ();
|
|
else
|
|
i = 0;
|
|
|
|
if (cl.stats[STAT_WEAPON] != i)
|
|
cl.stats[STAT_WEAPON] = i;
|
|
|
|
|
|
if (bits & SU_GRENADES)
|
|
i = MSG_ReadLong ();
|
|
else
|
|
i = 0;
|
|
|
|
if (cl.stats[STAT_GRENADES] != i)
|
|
{
|
|
HUD_Change_time = Sys_FloatTime() + 6;
|
|
cl.stats[STAT_GRENADES] = i;
|
|
}
|
|
|
|
i = MSG_ReadShort ();
|
|
if (cl.stats[STAT_PRIGRENADES] != i)
|
|
{
|
|
HUD_Change_time = Sys_FloatTime() + 6;
|
|
cl.stats[STAT_PRIGRENADES] = i;
|
|
}
|
|
|
|
|
|
i = MSG_ReadShort ();
|
|
if (cl.stats[STAT_SECGRENADES] != i)
|
|
{
|
|
HUD_Change_time = Sys_FloatTime() + 6;
|
|
cl.stats[STAT_SECGRENADES] = i;
|
|
}
|
|
|
|
i = MSG_ReadShort ();
|
|
if (cl.stats[STAT_HEALTH] != i)
|
|
cl.stats[STAT_HEALTH] = i;
|
|
|
|
i = MSG_ReadShort ();
|
|
if (cl.stats[STAT_AMMO] != i)
|
|
{
|
|
HUD_Change_time = Sys_FloatTime() + 6;
|
|
cl.stats[STAT_AMMO] = i;
|
|
}
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_CURRENTMAG] != i)
|
|
{
|
|
HUD_Change_time = Sys_FloatTime() + 6;
|
|
cl.stats[STAT_CURRENTMAG] = i;
|
|
}
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_ZOOM] != i)
|
|
cl.stats[STAT_ZOOM] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != i)
|
|
{
|
|
HUD_Change_time = Sys_FloatTime() + 6;
|
|
cl.stats[STAT_ACTIVEWEAPON] = i;
|
|
}
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_ROUNDS] != i)
|
|
cl.stats[STAT_ROUNDS] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_ROUNDCHANGE] != i)
|
|
cl.stats[STAT_ROUNDCHANGE] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_X2] != i)
|
|
cl.stats[STAT_X2] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_INSTA] != i)
|
|
cl.stats[STAT_INSTA] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.progress_bar != i)
|
|
cl.progress_bar = i;
|
|
|
|
i = MSG_ReadShort ();
|
|
if (cl.stats[STAT_WEAPON2] != i)
|
|
cl.stats[STAT_WEAPON2] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_WEAPON2SKIN] != i)
|
|
cl.stats[STAT_WEAPON2SKIN] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_WEAPON2FRAME] != i)
|
|
cl.stats[STAT_WEAPON2FRAME] = i;
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[STAT_CURRENTMAG2] != i)
|
|
cl.stats[STAT_CURRENTMAG2] = i;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseStatic
|
|
=====================
|
|
*/
|
|
void CL_ParseStatic (void)
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
|
|
i = cl.num_statics;
|
|
if (i >= MAX_STATIC_ENTITIES)
|
|
Host_Error ("Too many static entities");
|
|
ent = &cl_static_entities[i];
|
|
cl.num_statics++;
|
|
CL_ParseBaseline (ent);
|
|
|
|
// copy it to the current state
|
|
ent->model = cl.model_precache[ent->baseline.modelindex];
|
|
ent->frame = ent->baseline.frame;
|
|
ent->colormap = vid.colormap;
|
|
ent->skinnum = ent->baseline.skin;
|
|
ent->effects = ent->baseline.effects;
|
|
|
|
VectorCopy (ent->baseline.origin, ent->origin);
|
|
VectorCopy (ent->baseline.angles, ent->angles);
|
|
R_AddEfrags (ent);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseStaticSound
|
|
===================
|
|
*/
|
|
void CL_ParseStaticSound (void)
|
|
{
|
|
vec3_t org;
|
|
int sound_num, vol, atten;
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
sound_num = MSG_ReadByte ();
|
|
vol = MSG_ReadByte ();
|
|
atten = MSG_ReadByte ();
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
extern double Hitmark_Time;
|
|
extern int crosshair_spread;
|
|
extern double crosshair_spread_time;
|
|
double return_time;
|
|
/*
|
|
===================
|
|
CL_ParseWeaponFire
|
|
===================
|
|
*/
|
|
void CL_ParseWeaponFire (void)
|
|
{
|
|
vec3_t kick;
|
|
return_time = (double)6/MSG_ReadLong ();
|
|
crosshair_spread_time = return_time + sv.time;
|
|
|
|
kick[0] = MSG_ReadCoord()/5;
|
|
kick[1] = MSG_ReadCoord()/5;
|
|
kick[2] = MSG_ReadCoord()/5;
|
|
|
|
cl.gun_kick[0] += kick[0];
|
|
cl.gun_kick[1] += kick[1];
|
|
cl.gun_kick[2] += kick[2];
|
|
|
|
}
|
|
/*
|
|
===================
|
|
CL_ParseLimbUpdate
|
|
===================
|
|
*/
|
|
void CL_ParseLimbUpdate (void)
|
|
{
|
|
int limb = MSG_ReadByte();
|
|
int zombieent = MSG_ReadShort();
|
|
int limbent = MSG_ReadShort();
|
|
switch (limb)
|
|
{
|
|
case 0://head
|
|
cl_entities[zombieent].z_head = limbent;
|
|
break;
|
|
case 1://larm
|
|
cl_entities[zombieent].z_larm = limbent;
|
|
break;
|
|
case 2://rarm
|
|
cl_entities[zombieent].z_rarm = limbent;
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
int i;
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet.value == 1)
|
|
Con_Printf ("%i ",net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_Printf ("------------------\n");
|
|
|
|
cl.onground = false; // unless the server says otherwise
|
|
//
|
|
// parse the message
|
|
//
|
|
MSG_BeginReading ();
|
|
|
|
while (1)
|
|
{
|
|
if (msg_badread)
|
|
Host_Error ("CL_ParseServerMessage: Bad server message");
|
|
|
|
cmd = MSG_ReadByte ();
|
|
|
|
if (cmd == -1)
|
|
{
|
|
SHOWNET("END OF MESSAGE");
|
|
return; // end of message
|
|
}
|
|
|
|
// if the high bit of the command byte is set, it is a fast update
|
|
if (cmd & 128)//checking if it's an entity update, if it is the 7th bit will be on, this is checking for that
|
|
{
|
|
SHOWNET("fast update");
|
|
CL_ParseUpdate (cmd&127);//here we strip the cmd from the value of the 7th (128) bit, to only give the rest of the commands
|
|
continue;
|
|
}
|
|
|
|
SHOWNET(svc_strings[cmd]);
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
Host_Error ("CL_ParseServerMessage: Illegible server message (%i)\n", cmd);
|
|
break;
|
|
|
|
case svc_nop:
|
|
break;
|
|
|
|
case svc_time:
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = MSG_ReadFloat ();
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
i = MSG_ReadShort ();
|
|
CL_ParseClientdata (i);
|
|
break;
|
|
|
|
case svc_version:
|
|
i = MSG_ReadLong ();
|
|
if (i != PROTOCOL_VERSION)
|
|
Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION);
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
Host_EndGame ("Server disconnected\n");
|
|
|
|
case svc_print:
|
|
Con_Printf ("%s", MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_useprint:
|
|
SCR_UsePrint (MSG_ReadByte (),MSG_ReadShort (),MSG_ReadByte ());
|
|
break;
|
|
case svc_maxammo:
|
|
domaxammo = true;
|
|
break;
|
|
|
|
case svc_pulse:
|
|
crosshair_pulse_grenade = true;
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
Cbuf_AddText (MSG_ReadString ());
|
|
break;
|
|
case svc_serverinfo:
|
|
CL_ParseServerInfo ();
|
|
vid.recalc_refdef = true; // leave intermission full screen
|
|
break;
|
|
|
|
case svc_setangle:
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.viewangles[i] = MSG_ReadAngle ();
|
|
break;
|
|
|
|
case svc_setview:
|
|
cl.viewentity = MSG_ReadShort ();
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
Q_strcpy (cl_lightstyle[i].map, MSG_ReadString());
|
|
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket();
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = MSG_ReadShort();
|
|
S_StopSound(i>>3, i&7);
|
|
break;
|
|
|
|
case svc_updatename:
|
|
i = MSG_ReadByte ();
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD");
|
|
strcpy (cl.scores[i].name, MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_updatepoints:
|
|
i = MSG_ReadByte ();
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatepoints > MAX_SCOREBOARD");
|
|
cl.scores[i].points = MSG_ReadLong ();
|
|
break;
|
|
|
|
case svc_updatekills:
|
|
i = MSG_ReadByte ();
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatepoints > MAX_SCOREBOARD");
|
|
cl.scores[i].kills = MSG_ReadShort ();
|
|
break;
|
|
|
|
|
|
case svc_particle:
|
|
R_ParseParticleEffect ();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort ();
|
|
// must use CL_EntityNum() to force cl.num_entities up
|
|
CL_ParseBaseline (CL_EntityNum(i));
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic ();
|
|
break;
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt ();
|
|
break;
|
|
|
|
case svc_setpause:
|
|
{
|
|
cl.paused = MSG_ReadByte ();
|
|
|
|
if (cl.paused)
|
|
{
|
|
CDAudio_Pause ();
|
|
}
|
|
else
|
|
{
|
|
CDAudio_Resume ();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
i = MSG_ReadByte ();
|
|
if (i <= cls.signon)
|
|
Host_Error ("Received signon %i when at %i", i, cls.signon);
|
|
cls.signon = i;
|
|
Con_DPrintf("Signon: %i \n",i);
|
|
CL_SignonReply ();
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte ();
|
|
if (i < 0 || i >= MAX_CL_STATS)
|
|
Sys_Error ("svc_updatestat: %i is invalid", i);
|
|
cl.stats[i] = MSG_ReadLong ();
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound ();
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte ();
|
|
cl.looptrack = MSG_ReadByte ();
|
|
|
|
if (strcasecmp(bgmtype.string,"cd") == 0)
|
|
{
|
|
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
|
|
CDAudio_Play ((byte)cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play ((byte)cl.cdtrack, true);
|
|
}
|
|
else
|
|
CDAudio_Stop();
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
break;
|
|
|
|
case svc_finale:
|
|
cl.intermission = 2;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
cl.intermission = 3;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command);
|
|
break;
|
|
|
|
case svc_skybox:
|
|
Sky_LoadSkyBox(MSG_ReadString());
|
|
break;
|
|
case svc_fog:
|
|
Fog_ParseServerMessage ();
|
|
break;
|
|
|
|
case svc_achievement:
|
|
HUD_Parse_Achievement (MSG_ReadByte());
|
|
break;
|
|
|
|
case svc_hitmark:
|
|
Hitmark_Time = sv.time + 0.2;
|
|
break;
|
|
|
|
case svc_weaponfire:
|
|
CL_ParseWeaponFire();
|
|
break;
|
|
|
|
case svc_limbupdate:
|
|
CL_ParseLimbUpdate();
|
|
break;
|
|
|
|
case svc_bspdecal:
|
|
CL_ParseBSPDecal ();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|