mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-29 23:22:29 +00:00
794 lines
No EOL
18 KiB
C++
794 lines
No EOL
18 KiB
C++
/*
|
|
Copyright (C) 2007 Peter Mackay and Chris Swindle.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#define CONSOLE_DEBUG 0
|
|
|
|
#include <stdexcept>
|
|
#include <vector>
|
|
#include <sys/unistd.h>
|
|
|
|
#include <pspdisplay.h>
|
|
#include <pspdebug.h>
|
|
#include <pspkernel.h>
|
|
#include <pspmoduleinfo.h>
|
|
#include <psppower.h>
|
|
#include <psprtc.h>
|
|
#include <pspctrl.h>
|
|
#include <psphprm.h>
|
|
#include <pspsdk.h>
|
|
#include <pspge.h>
|
|
#include <pspsysevent.h>
|
|
|
|
extern "C"
|
|
{
|
|
#include "../quakedef.h"
|
|
#include "../thread.h"
|
|
#include "m33libs/kubridge.h"
|
|
#include "iridlibs/perflib.h"
|
|
void VramSetSize(int kb);
|
|
}
|
|
|
|
#include "battery.hpp"
|
|
#include "system.hpp"
|
|
#include "module.h"
|
|
|
|
// Running a dedicated server?
|
|
qboolean isDedicated = qfalse;
|
|
|
|
qboolean depthfl = qfalse;
|
|
|
|
extern int com_argc;
|
|
extern char **com_argv;
|
|
|
|
int sys_psp_model;
|
|
|
|
void Sys_ReadCommandLineFile (char* netpath);
|
|
|
|
/*
|
|
MOTO - Can't go above heap of 10MB on PHAT models.. which is an issue, in theory
|
|
we should be able to cap at a heap size 14MB.. oh well.
|
|
*/
|
|
|
|
#define printf pspDebugScreenPrintf
|
|
#define MIN_HEAP_MB 6
|
|
#define MAX_HEAP_MB (PSP_HEAP_SIZE_MB-1)
|
|
|
|
namespace quake
|
|
{
|
|
namespace main
|
|
{
|
|
// Clock speeds.
|
|
extern const int cpuClockSpeed = scePowerGetCpuClockFrequencyInt();
|
|
extern const int ramClockSpeed = cpuClockSpeed;
|
|
extern const int busClockSpeed = scePowerGetBusClockFrequencyInt();
|
|
|
|
#ifdef PSP_SOFTWARE_VIDEO
|
|
#ifdef SLIM
|
|
// How big a heap to allocate.
|
|
static size_t heapSize = 16 * 1024 * 1024;
|
|
#else
|
|
static size_t heapSize = 17 * 1024 * 1024;
|
|
#endif
|
|
#endif // PSP_SOFTWARE_VIDEO
|
|
#ifdef KERNEL_MODE
|
|
#ifdef SLIM
|
|
// How big a heap to allocate.
|
|
static size_t heapSize = 34 * 1024 * 1024;
|
|
#else
|
|
static size_t heapSize = 10 * 1024 * 1024;
|
|
#endif
|
|
#else
|
|
#ifdef SLIM
|
|
// How big a heap to allocate.
|
|
static size_t heapSize = 34 * 1024 * 1024;
|
|
#else
|
|
static size_t heapSize = 10 * 1024 * 1024;
|
|
#endif
|
|
#endif
|
|
|
|
// Should the main loop stop running?
|
|
static volatile bool quit = false;
|
|
|
|
// Is the PSP in suspend mode?
|
|
static volatile bool suspended = false;
|
|
|
|
static int exitCallback(int arg1, int arg2, void* common)
|
|
{
|
|
// Signal the main thread to stop.
|
|
quit = true;
|
|
return 0;
|
|
}
|
|
|
|
static int powerCallback(int unknown, int powerInfo, void* common)
|
|
{
|
|
if (powerInfo & PSP_POWER_CB_POWER_SWITCH || powerInfo & PSP_POWER_CB_SUSPENDING)
|
|
{
|
|
suspended = true;
|
|
}
|
|
else if (powerInfo & PSP_POWER_CB_RESUMING)
|
|
{
|
|
}
|
|
else if (powerInfo & PSP_POWER_CB_RESUME_COMPLETE)
|
|
{
|
|
suspended = false;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int callback_thread(SceSize args, void *argp)
|
|
{
|
|
// Register the exit callback.
|
|
const SceUID exitCallbackID = sceKernelCreateCallback("exitCallback", exitCallback, NULL);
|
|
sceKernelRegisterExitCallback(exitCallbackID);
|
|
|
|
// Register the power callback.
|
|
const SceUID powerCallbackID = sceKernelCreateCallback("powerCallback", powerCallback, NULL);
|
|
scePowerRegisterCallback(0, powerCallbackID);
|
|
|
|
// Sleep and handle callbacks.
|
|
sceKernelSleepThreadCB();
|
|
return 0;
|
|
}
|
|
|
|
static int setUpCallbackThread(void)
|
|
{
|
|
const int thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
|
|
if (thid >= 0)
|
|
sceKernelStartThread(thid, 0, 0);
|
|
return thid;
|
|
}
|
|
//#endif
|
|
|
|
static void disableFloatingPointExceptions()
|
|
{
|
|
#ifndef _WIN32
|
|
asm(
|
|
".set push\n"
|
|
".set noreorder\n"
|
|
"cfc1 $2, $31\n" // Get the FP Status Register.
|
|
"lui $8, 0x80\n" // (?)
|
|
"and $8, $2, $8\n" // Mask off all bits except for 23 of FCR. (? - where does the 0x80 come in?)
|
|
"ctc1 $8, $31\n" // Set the FP Status Register.
|
|
".set pop\n"
|
|
: // No inputs.
|
|
: // No outputs.
|
|
: "$2", "$8" // Clobbered registers.
|
|
);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
using namespace quake;
|
|
using namespace quake::main;
|
|
|
|
#define MAX_NUM_ARGVS 50
|
|
#define MAX_ARG_LENGTH 64
|
|
static char *empty_string = "";
|
|
char *f_argv[MAX_NUM_ARGVS];
|
|
int f_argc;
|
|
int user_main(SceSize argc, void* argp);
|
|
|
|
int CheckParm (char **args, int argc, char *parm)
|
|
{
|
|
int i;
|
|
|
|
for (i=1 ; i<argc ; i++)
|
|
{
|
|
if (!args[i])
|
|
continue; // NEXTSTEP sometimes clears appkit vars.
|
|
if (!Q_strcmp (parm,args[i]))
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void StartUpParams(char **args, int argc, char *cmdlinePath, char *currentDirectory, char *gameDirectory)
|
|
{
|
|
|
|
if (CheckParm(args, f_argc,"-prompt"))
|
|
{
|
|
SceCtrlData pad;
|
|
pspDebugScreenInit();
|
|
|
|
sceCtrlSetSamplingCycle(0);
|
|
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
|
|
|
|
bool done = false;
|
|
|
|
int menu_min[3] = {0,0,0};
|
|
int menu_max[3] = {0,1,(MAX_HEAP_MB - MIN_HEAP_MB)-1};
|
|
int menu_cur[3] = {0,0,0};
|
|
|
|
int menu_item_min = 0;
|
|
int menu_item_max = 2;
|
|
int menu_item_cur = 0;
|
|
|
|
char temp_str[16];
|
|
|
|
char *cpus[2];
|
|
cpus[0] = strdup("222");
|
|
cpus[1] = strdup("333");
|
|
|
|
char *heaps[MAX_HEAP_MB - MIN_HEAP_MB];
|
|
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
|
|
sprintf(temp_str, "%d", MIN_HEAP_MB+i);
|
|
heaps[i] = strdup(temp_str);
|
|
}
|
|
|
|
//++ dirs setup
|
|
char *dirs[64];
|
|
dirs[0] = strdup("");
|
|
int dir_fd = sceIoDopen(gameDirectory);
|
|
int j = 1;
|
|
|
|
if (dir_fd >= 0) {
|
|
SceIoDirent* p_dir_de = new SceIoDirent;
|
|
int res = -1;
|
|
|
|
do {
|
|
res = sceIoDread(dir_fd, p_dir_de);
|
|
if ((res > 0) && (p_dir_de->d_stat.st_attr & FIO_SO_IFDIR)) {
|
|
if (!(stricmp(p_dir_de->d_name, ".") == 0 || stricmp(p_dir_de->d_name, "..") == 0 ||
|
|
stricmp(p_dir_de->d_name, "mp3") == 0 || stricmp(p_dir_de->d_name, "id1") == 0)) {
|
|
dirs[j++] = strdup( p_dir_de->d_name);
|
|
}
|
|
}
|
|
} while (res > 0);
|
|
delete p_dir_de;
|
|
}
|
|
sceIoDclose(dir_fd);
|
|
//-- dirs setup
|
|
|
|
menu_max[0] = j-1;
|
|
|
|
if (CheckParm(args, f_argc, "-cpu333"))
|
|
menu_cur[1] = 1;
|
|
|
|
if (CheckParm(args, f_argc, "-heap")) {
|
|
int idx = CheckParm(args, f_argc, "-heap");
|
|
|
|
if (idx+1 < f_argc) {
|
|
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
|
|
if (stricmp(heaps[i], args[idx+1]) == 0) {
|
|
menu_cur[2] = i;
|
|
}
|
|
|
|
if (args[idx+1][0] == '-') {
|
|
args[idx][0] = '\0';
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
|
|
sprintf(temp_str, "%d", heapSize/(1024*1024));
|
|
if (stricmp(heaps[i],temp_str) == 0) {
|
|
menu_cur[2] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (CheckParm(args, f_argc, "-game")) {
|
|
int idx = CheckParm(args, f_argc, "-game");
|
|
|
|
if (idx+1 < f_argc) {
|
|
for (int i = 0 ;i < j; i++) {
|
|
if (stricmp(args[idx+1],dirs[i]) == 0) {
|
|
menu_cur[0] = i;
|
|
}
|
|
|
|
if (args[idx+1][0] == '-') {
|
|
args[idx][0] = '\0';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
while(!done) {
|
|
sceDisplayWaitVblankStart();
|
|
sceDisplayWaitVblankStart();
|
|
sceDisplayWaitVblankStart();
|
|
sceDisplayWaitVblankStart();
|
|
sceDisplayWaitVblankStart();
|
|
sceDisplayWaitVblankStart();
|
|
|
|
pspDebugScreenSetXY(0, 2);
|
|
sceCtrlReadBufferPositive(&pad, 1);
|
|
|
|
pspDebugScreenSetTextColor(0xffffff);
|
|
|
|
printf("DQuake v%4.2f \n", (float)VERSION);
|
|
printf("---------------- \n");
|
|
printf("Command line file : %s \n", cmdlinePath);
|
|
printf("Startup directory : %s \n", currentDirectory);
|
|
printf("Game directory : %s \n", gameDirectory);
|
|
printf("\n");
|
|
printf("Press [X]Cross to Continue [O]Circle to Quit\n");
|
|
printf("\n");
|
|
|
|
pspDebugScreenSetTextColor(0x00ffff);
|
|
|
|
if (j > -1) {
|
|
if (menu_item_cur == 0)
|
|
pspDebugScreenSetTextColor(0x00ff00);
|
|
printf("Mod directory : [%d/%d] '%s' \t \n", 1+menu_cur[0], 1+menu_max[0], dirs[menu_cur[0]]);
|
|
pspDebugScreenSetTextColor(0x00ffff);
|
|
}
|
|
if (menu_item_cur == 1)
|
|
pspDebugScreenSetTextColor(0x00ff00);
|
|
printf("CPU Speed : [%d/%d] '%s' \t \n", 1+menu_cur[1], 1+menu_max[1], cpus[menu_cur[1]]);
|
|
pspDebugScreenSetTextColor(0x00ffff);
|
|
|
|
if (menu_item_cur == 2)
|
|
pspDebugScreenSetTextColor(0x00ff00);
|
|
printf("Heap Size : [%d/%d] '%s' \t \n", 1+menu_cur[2], 1+menu_max[2], heaps[menu_cur[2]]);
|
|
pspDebugScreenSetTextColor(0xffffff);
|
|
|
|
if (pad.Buttons != 0) {
|
|
if (pad.Buttons & PSP_CTRL_CIRCLE){
|
|
pspDebugScreenSetTextColor(0x0000ff);
|
|
printf("\n");
|
|
printf("Shutting down...\n");
|
|
printf("\n");
|
|
pspDebugScreenSetTextColor(0x00ffff);
|
|
Sys_Quit();
|
|
}
|
|
if (pad.Buttons & PSP_CTRL_CROSS){
|
|
done = true;
|
|
}
|
|
if (pad.Buttons & PSP_CTRL_UP){
|
|
menu_item_cur--;
|
|
menu_item_cur = (menu_item_cur < menu_item_min ? menu_item_min : menu_item_cur);
|
|
}
|
|
if (pad.Buttons & PSP_CTRL_DOWN){
|
|
menu_item_cur++;
|
|
menu_item_cur = (menu_item_cur > menu_item_max ? menu_item_max : menu_item_cur);
|
|
}
|
|
if (pad.Buttons & PSP_CTRL_LEFT){
|
|
menu_cur[menu_item_cur]--;
|
|
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] < menu_min[menu_item_cur] ? menu_min[menu_item_cur] : menu_cur[menu_item_cur]);
|
|
}
|
|
if (pad.Buttons & PSP_CTRL_RIGHT){
|
|
menu_cur[menu_item_cur]++;
|
|
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] > menu_max[menu_item_cur] ? menu_max[menu_item_cur] : menu_cur[menu_item_cur]);
|
|
}
|
|
}
|
|
if(sceHprmIsRemoteExist()){
|
|
unsigned int hprmkey;
|
|
sceHprmPeekCurrentKey(&hprmkey);
|
|
if (hprmkey != 0){
|
|
if (hprmkey & PSP_HPRM_BACK){
|
|
menu_cur[menu_item_cur]--;
|
|
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] < menu_min[menu_item_cur] ? menu_min[menu_item_cur] : menu_cur[menu_item_cur]);
|
|
}
|
|
if (hprmkey & PSP_HPRM_FORWARD){
|
|
menu_cur[menu_item_cur]++;
|
|
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] > menu_max[menu_item_cur] ? menu_max[menu_item_cur] : menu_cur[menu_item_cur]);
|
|
}
|
|
if (hprmkey & PSP_HPRM_PLAYPAUSE){
|
|
done = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
if (CheckParm(args, f_argc, "-game")) {
|
|
int idx = CheckParm(args, f_argc, "-game");
|
|
if (stricmp(args[idx+1],dirs[menu_cur[0]]) != 0) {
|
|
|
|
if (strlen(dirs[menu_cur[0]]) > 0) {
|
|
int len2 = strlen(dirs[menu_cur[0]]);
|
|
args[idx+1] = new char[len2+1];
|
|
strcpy(args[idx+1], dirs[menu_cur[0]]);
|
|
} else {
|
|
strcpy(args[idx], "");
|
|
strcpy(args[idx+1], "");
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (strlen(dirs[menu_cur[0]]) > 0) {
|
|
int len1 = strlen("-game");
|
|
int len2 = strlen(dirs[menu_cur[0]]);
|
|
|
|
args[f_argc] = new char[len1+1];
|
|
args[f_argc+1] = new char[len2+1];
|
|
|
|
strcpy(args[f_argc], "-game");
|
|
strcpy(args[f_argc+1], dirs[menu_cur[0]]);
|
|
|
|
f_argc += 2;
|
|
}
|
|
}
|
|
|
|
if (stricmp(cpus[menu_cur[1]],"333") == 0) {
|
|
|
|
if (!CheckParm(args, f_argc, "-cpu333")) {
|
|
int len1 = strlen("-cpu333");
|
|
|
|
args[f_argc] = new char[len1+1];
|
|
strcpy(args[f_argc], "-cpu333");
|
|
|
|
f_argc += 1;
|
|
}
|
|
} else {
|
|
if (CheckParm(args, f_argc, "-cpu333")) {
|
|
int idx = CheckParm(args, f_argc, "-cpu333");
|
|
strcpy(args[idx], "-cpu222");
|
|
}
|
|
}
|
|
|
|
if (CheckParm(args, f_argc, "-heap")) {
|
|
|
|
int idx = CheckParm(args, f_argc, "-heap");
|
|
|
|
int len2 = strlen(heaps[menu_cur[2]]);
|
|
|
|
args[idx+1] = new char[len2+1];
|
|
strcpy(args[idx+1], heaps[menu_cur[2]]);
|
|
}
|
|
else {
|
|
int len1 = strlen("-heap");
|
|
int len2 = strlen(heaps[menu_cur[2]]);
|
|
|
|
args[f_argc] = new char[len1+1];
|
|
args[f_argc+1] = new char[len2+1];
|
|
|
|
strcpy(args[f_argc], "-heap");
|
|
strcpy(args[f_argc+1], heaps[menu_cur[2]]);
|
|
|
|
f_argc += 2;
|
|
}
|
|
|
|
// get rid of temp. alloc memory
|
|
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
|
|
free(heaps[i]);
|
|
}
|
|
for (int i = 0 ;i < j; i++) {
|
|
free(dirs[i]);
|
|
}
|
|
free(cpus[0]);
|
|
free(cpus[1]);
|
|
pspDebugScreenClear();
|
|
}
|
|
}
|
|
|
|
int ctrl_kernel = 0;
|
|
SceUID mod[2];
|
|
char mod_names[2][64];
|
|
|
|
void InitExtModules (void)
|
|
{
|
|
char currentDirectory[1024];
|
|
char gameDirectory[1024];
|
|
char path_f[256];
|
|
|
|
memset(gameDirectory, 0, sizeof(gameDirectory));
|
|
memset(currentDirectory, 0, sizeof(currentDirectory));
|
|
getcwd(currentDirectory, sizeof(currentDirectory) - 1);
|
|
|
|
strcpy(path_f,currentDirectory);
|
|
strcat(path_f,"/hooks/vramext.prx");
|
|
sprintf(mod_names[1], path_f);
|
|
|
|
mod[1] = pspSdkLoadStartModule(mod_names[1], PSP_MEMORY_PARTITION_KERNEL);
|
|
if (mod[1] >= 0)
|
|
{
|
|
if (kuKernelGetModel() != 0)
|
|
VramSetSize(4096);
|
|
else
|
|
VramSetSize(2048);
|
|
}
|
|
}
|
|
|
|
void ShutdownExtModules (void)
|
|
{
|
|
if(mod[0] < 0)
|
|
return;
|
|
|
|
sceKernelStopModule(mod[0], 0, 0, 0, 0);
|
|
sceKernelUnloadModule(mod[0]);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
#ifdef KERNEL_MODE
|
|
// Load the network modules
|
|
|
|
// create user thread, tweek stack size here if necessary
|
|
SceUID thid = sceKernelCreateThread("User Mode Thread", user_main,
|
|
0x20, // default priority
|
|
512 * 1024, // stack size (256KB is regular default)
|
|
PSP_THREAD_ATTR_USBWLAN | PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU , NULL);
|
|
|
|
// start user thread, then wait for it to do everything else
|
|
sceKernelStartThread(thid, 0, NULL);
|
|
sceKernelWaitThreadEnd(thid, NULL);
|
|
|
|
sceKernelExitGame();
|
|
}
|
|
|
|
int user_main(SceSize argc, void* argp)
|
|
{
|
|
#endif
|
|
// Set up the callback thread, this is not appropriate for use with
|
|
// the loader, so don't bother calling it as it apparently seems to
|
|
// cause problems with firmware 2.0+
|
|
setUpCallbackThread();
|
|
|
|
|
|
// Disable floating point exceptions.
|
|
// If this isn't done, Quake crashes from (presumably) divide by zero
|
|
// operations.
|
|
disableFloatingPointExceptions();
|
|
|
|
// init perflib
|
|
PFL_Init(true);
|
|
|
|
// Initialise the Common module.
|
|
InitExtModules ();
|
|
|
|
// Get the current working dir.
|
|
char currentDirectory[1024];
|
|
char gameDirectory[1024];
|
|
|
|
memset(gameDirectory, 0, sizeof(gameDirectory));
|
|
memset(currentDirectory, 0, sizeof(currentDirectory));
|
|
getcwd(currentDirectory, sizeof(currentDirectory) - 1);
|
|
|
|
char path_f[256];
|
|
strcpy(path_f,currentDirectory);
|
|
strcat(path_f,"/setup.ini");
|
|
Sys_ReadCommandLineFile(path_f);
|
|
|
|
char *args[MAX_NUM_ARGVS];
|
|
|
|
for (int k =0; k < f_argc; k++) {
|
|
int len = strlen(f_argv[k]);
|
|
args[k] = new char[len+1];
|
|
strcpy(args[k], f_argv[k]);
|
|
}
|
|
|
|
if (CheckParm(args, f_argc,"-32depth"))
|
|
depthfl = qtrue;
|
|
|
|
if (CheckParm(args, f_argc, "-gamedir"))
|
|
{
|
|
char* tempStr = args[CheckParm(args, f_argc,"-gamedir")+1];
|
|
strncpy(gameDirectory, tempStr, sizeof(gameDirectory)-1);
|
|
}
|
|
else
|
|
{
|
|
strncpy(gameDirectory,currentDirectory,sizeof(gameDirectory)-1);
|
|
}
|
|
|
|
/////
|
|
StartUpParams(args, f_argc, path_f, currentDirectory, gameDirectory);
|
|
|
|
if (CheckParm(args, f_argc, "-heap")) {
|
|
char* tempStr = args[CheckParm(args, f_argc,"-heap")+1];
|
|
int heapSizeMB = atoi(tempStr);
|
|
|
|
if (heapSizeMB < MIN_HEAP_MB )
|
|
heapSizeMB = MIN_HEAP_MB;
|
|
|
|
if (heapSizeMB > MAX_HEAP_MB )
|
|
heapSizeMB = MAX_HEAP_MB;
|
|
|
|
heapSize = heapSizeMB * 1024 * 1024;
|
|
}
|
|
// Allocate the heap.
|
|
std::vector<unsigned char> heap(heapSize, 0);
|
|
|
|
#if CONSOLE_DEBUG
|
|
if (f_argc > 1) {
|
|
args[f_argc++] = "-condebug";
|
|
COM_InitArgv(f_argc, args);
|
|
}
|
|
else {
|
|
args[0] = "";
|
|
args[1] = "-condebug";
|
|
COM_InitArgv(2, args);
|
|
}
|
|
#else
|
|
if (f_argc > 1)
|
|
COM_InitArgv(f_argc, args);
|
|
else {
|
|
args[0] = "";
|
|
COM_InitArgv(0, NULL);
|
|
}
|
|
#endif
|
|
|
|
#ifdef PSP_SOFTWARE_VIDEO
|
|
// Bump up the clock frequency.
|
|
if (!COM_CheckParm("-cpu222")) {
|
|
scePowerSetClockFrequency(333, 333, 166);
|
|
//PFL_SetCPUFrequency(222);
|
|
}
|
|
#else
|
|
if (COM_CheckParm("-cpu333")) {
|
|
scePowerSetClockFrequency(333, 333, 166);
|
|
//PFL_SetCPUFrequency(333);
|
|
}
|
|
#endif
|
|
|
|
// Catch exceptions from here.
|
|
try
|
|
{
|
|
// Initialise the Host module.
|
|
quakeparms_t parms;
|
|
memset(&parms, 0, sizeof(parms));
|
|
parms.argc = com_argc;
|
|
parms.argv = com_argv;
|
|
parms.basedir = gameDirectory;
|
|
parms.memsize = heap.size();
|
|
parms.membase = &heap.at(0);
|
|
Host_Init(&parms);
|
|
|
|
// Precalculate the tick rate.
|
|
const float oneOverTickRate = 1.0f / sceRtcGetTickResolution();
|
|
|
|
// Record the time that the main loop started.
|
|
u64 lastTicks;
|
|
sceRtcGetCurrentTick(&lastTicks);
|
|
|
|
// Set up threads
|
|
Sys_InitThreads();
|
|
|
|
// Enter the main loop.
|
|
while (!quit)
|
|
{
|
|
// start cpu profiling
|
|
PFL_BeginCPURecord();
|
|
|
|
// Handle suspend & resume.
|
|
if (suspended)
|
|
{
|
|
// Suspend.
|
|
S_ClearBuffer();
|
|
quake::system::suspend();
|
|
|
|
// Wait for resume.
|
|
while (suspended && !quit)
|
|
{
|
|
sceDisplayWaitVblankStart();
|
|
}
|
|
|
|
// Resume.
|
|
quake::system::resume();
|
|
|
|
// Reset the clock.
|
|
sceRtcGetCurrentTick(&lastTicks);
|
|
}
|
|
|
|
// What is the time now?
|
|
u64 ticks;
|
|
sceRtcGetCurrentTick(&ticks);
|
|
|
|
// How much time has elapsed?
|
|
const unsigned int deltaTicks = ticks - lastTicks;
|
|
const float deltaSeconds = deltaTicks * oneOverTickRate;
|
|
|
|
// Check the battery status.
|
|
battery::check();
|
|
|
|
// Run the frame.
|
|
Host_Frame(deltaSeconds);
|
|
// Remember the time for next frame.
|
|
lastTicks = ticks;
|
|
|
|
// end cpu profiling
|
|
PFL_EndCPURecord();
|
|
}
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
// Report the error and quit.
|
|
Sys_Error("C++ Exception: %s", e.what());
|
|
return 0;
|
|
}
|
|
|
|
// Quit.
|
|
Sys_Quit();
|
|
return 0;
|
|
}
|
|
|
|
void Sys_ReadCommandLineFile (char* netpath)
|
|
{
|
|
int in;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
int argc = 1;
|
|
|
|
remaining = Sys_FileOpenRead (netpath, &in);
|
|
|
|
if (in > 0 && remaining > 0) {
|
|
count = Sys_FileRead (in, buf, 4096);
|
|
f_argv[0] = empty_string;
|
|
|
|
char* lpCmdLine = buf;
|
|
|
|
while (*lpCmdLine && (argc < MAX_NUM_ARGVS))
|
|
{
|
|
while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
|
|
lpCmdLine++;
|
|
|
|
if (*lpCmdLine)
|
|
{
|
|
f_argv[argc] = lpCmdLine;
|
|
argc++;
|
|
|
|
while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
|
|
lpCmdLine++;
|
|
|
|
if (*lpCmdLine)
|
|
{
|
|
*lpCmdLine = 0;
|
|
lpCmdLine++;
|
|
}
|
|
}
|
|
}
|
|
f_argc = argc;
|
|
} else {
|
|
f_argc = 0;
|
|
}
|
|
|
|
if (in > 0)
|
|
Sys_FileClose (in);
|
|
}
|
|
|
|
char* Sys_GetPSPModel(void)
|
|
{
|
|
// check for the vita prx
|
|
int vitaprx = sceIoOpen("flash0:/kd/registry.prx", PSP_O_RDONLY | PSP_O_WRONLY, 0777);
|
|
|
|
if (vitaprx >= 0) {
|
|
sceIoClose(vitaprx);
|
|
return "PS Vita (PSP2)";
|
|
}
|
|
|
|
// normal psp models
|
|
char* modelstring;
|
|
|
|
sys_psp_model = kuKernelGetModel();
|
|
switch(sys_psp_model) {
|
|
case 0:
|
|
modelstring = "PSP Phat (1000)";
|
|
break;
|
|
case 1:
|
|
modelstring = "PSP Slim (2000)";
|
|
break;
|
|
case 2:
|
|
modelstring = "PSP Brite (3000)";
|
|
break;
|
|
case 4:
|
|
modelstring = "PSP GO (4000)";
|
|
break;
|
|
case 10:
|
|
modelstring = "PSP Street (E1000)";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return modelstring;
|
|
} |