mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-23 12:22:11 +00:00
459 lines
12 KiB
C++
459 lines
12 KiB
C++
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2007 Peter Mackay and Chris Swindle.
|
|
Copyright (C) 2008-2009 Crow_bar.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// r_misc.c
|
|
|
|
#include <pspgu.h>
|
|
#include <pspgum.h>
|
|
|
|
extern "C"
|
|
{
|
|
#include "../quakedef.h"
|
|
void CL_CopyPlayerInfo (entity_t *ent, entity_t *player);
|
|
}
|
|
|
|
void GL_InitTextureUsage ();
|
|
|
|
qboolean r_loadq3player = qfalse;
|
|
|
|
int decal_blood1, decal_blood2, decal_blood3, decal_q3blood, decal_burn, decal_mark, decal_glow;
|
|
|
|
/*
|
|
==================
|
|
R_InitOtherTextures
|
|
==================
|
|
*/
|
|
void R_InitOtherTextures (void)
|
|
{
|
|
//static decals
|
|
decal_blood1 = loadtextureimage ("textures/decals/blood_splat01", 0, 0, qfalse, GU_LINEAR);
|
|
decal_blood2 = loadtextureimage ("textures/decals/blood_splat02", 0, 0, qfalse, GU_LINEAR);
|
|
decal_blood3 = loadtextureimage ("textures/decals/blood_splat03", 0, 0, qfalse, GU_LINEAR);
|
|
decal_q3blood = loadtextureimage ("textures/decals/blood_stain", 0, 0, qfalse, GU_LINEAR);
|
|
decal_burn = loadtextureimage ("textures/decals/explo_burn01", 0, 0, qfalse, GU_LINEAR);
|
|
decal_mark = loadtextureimage ("textures/decals/particle_burn01", 0, 0, qfalse, GU_LINEAR);
|
|
decal_glow = loadtextureimage ("textures/decals/glow2", 0, 0, qfalse, GU_LINEAR);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_InitTextures
|
|
==================
|
|
*/
|
|
void R_InitTextures (void)
|
|
{
|
|
int x,y, m;
|
|
byte *dest;
|
|
|
|
GL_InitTextureUsage ();
|
|
|
|
// create a simple checkerboard texture for the default
|
|
r_notexture_mip = static_cast<texture_t*>(Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture"));
|
|
|
|
r_notexture_mip->width = r_notexture_mip->height = 16;
|
|
r_notexture_mip->offsets[0] = sizeof(texture_t);
|
|
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
|
|
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
|
|
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
|
|
|
|
for (m=0 ; m<4 ; m++)
|
|
{
|
|
dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
|
|
for (y=0 ; y< (16>>m) ; y++)
|
|
for (x=0 ; x< (16>>m) ; x++)
|
|
{
|
|
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
|
|
*dest++ = 0;
|
|
else
|
|
*dest++ = 0xff;
|
|
}
|
|
}
|
|
}
|
|
|
|
byte dottexture[8][8] =
|
|
{
|
|
{0,1,1,0,0,0,0,0},
|
|
{1,1,1,1,0,0,0,0},
|
|
{1,1,1,1,0,0,0,0},
|
|
{0,1,1,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
};
|
|
|
|
byte dottexture2[16][16] =
|
|
{
|
|
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
|
|
{0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0},
|
|
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
|
|
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
|
|
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
|
|
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
|
|
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
|
|
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
|
|
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
|
|
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
|
|
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
|
|
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0},
|
|
{0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0},
|
|
{0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
};
|
|
|
|
void R_InitParticleTexture (void)
|
|
{
|
|
|
|
int x,y;
|
|
byte data[16][16][2];
|
|
|
|
//
|
|
// particle texture
|
|
//
|
|
|
|
for (x=0 ; x<16 ; x++)
|
|
{
|
|
for (y=0 ; y<16 ; y++)
|
|
{
|
|
data[y][x][0] = (dottexture2[x][y])*0xF0 | (dottexture2[x][y])*0x0F;
|
|
data[y][x][1] = (dottexture2[x][y])*0xF0 | (dottexture2[x][y])*0x0F;
|
|
}
|
|
}
|
|
//particletexture = GL_LoadImages ("_particle_", 16, 16, &data[0][0][0], qtrue, GU_LINEAR, 0, 2);
|
|
}
|
|
|
|
//extern qboolean config_lock;
|
|
|
|
void LoadMapConfig (void)
|
|
{
|
|
/*
|
|
char *mapname = "";
|
|
|
|
if (DF_FindFile("config.cfg"))
|
|
{
|
|
Cbuf_AddText ("exec config.cfg\n");
|
|
Cbuf_Execute ();
|
|
}
|
|
|
|
if (DF_FindFile("autoexec.cfg"))
|
|
{
|
|
Cbuf_AddText ("exec autoexec.cfg\n");
|
|
Cbuf_Execute ();
|
|
}
|
|
|
|
config_lock = qfalse;
|
|
|
|
//mapname = cl_map.string;
|
|
Con_Printf("loading cfg for %s\n", mapname);
|
|
|
|
if (DF_FindFile(va("%s.cfg",mapname)))
|
|
{
|
|
//config_lock = true;
|
|
Cbuf_AddText (va("exec %s.cfg\n", mapname));
|
|
Cbuf_Execute ();
|
|
}
|
|
*/
|
|
}
|
|
|
|
// joe: added from FuhQuake
|
|
void R_PreMapLoad (char *mapname)
|
|
{
|
|
Cvar_Set ("map", mapname);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Envmap_f
|
|
|
|
Grab six views for environment mapping tests
|
|
===============
|
|
*/
|
|
#define ENVMAP_SIZE 256*256*4
|
|
void R_Envmap_f (void)
|
|
{
|
|
byte *buffer;
|
|
|
|
buffer = static_cast<byte*>(Q_malloc(ENVMAP_SIZE));
|
|
if(!buffer)
|
|
{
|
|
Con_Printf("ENV MAP FAILED, buffer not created\n");
|
|
return;
|
|
}
|
|
|
|
envmap = qtrue;
|
|
|
|
r_refdef.vrect.x = 0;
|
|
r_refdef.vrect.y = 0;
|
|
r_refdef.vrect.width = 256;
|
|
r_refdef.vrect.height = 256;
|
|
|
|
r_refdef.viewangles[0] = 0;
|
|
r_refdef.viewangles[1] = 0;
|
|
r_refdef.viewangles[2] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
GL_GetPixelsRGBA(buffer, 256, 256, 0);
|
|
COM_WriteFile ("env0.rgb", buffer, ENVMAP_SIZE);
|
|
|
|
r_refdef.viewangles[1] = 90;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
GL_GetPixelsRGBA(buffer, 256, 256, 0);
|
|
COM_WriteFile ("env1.rgb", buffer, ENVMAP_SIZE);
|
|
|
|
r_refdef.viewangles[1] = 180;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
GL_GetPixelsRGBA(buffer, 256, 256, 0);
|
|
COM_WriteFile ("env2.rgb", buffer, ENVMAP_SIZE);
|
|
|
|
r_refdef.viewangles[1] = 270;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
GL_GetPixelsRGBA(buffer, 256, 256, 0);
|
|
COM_WriteFile ("env3.rgb", buffer, ENVMAP_SIZE);
|
|
|
|
r_refdef.viewangles[0] = -90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
GL_GetPixelsRGBA(buffer, 256, 256, 0);
|
|
COM_WriteFile ("env4.rgb", buffer, ENVMAP_SIZE);
|
|
|
|
r_refdef.viewangles[0] = 90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
GL_GetPixelsRGBA(buffer, 256, 256, 0);
|
|
COM_WriteFile ("env5.rgb", buffer, ENVMAP_SIZE);
|
|
|
|
envmap = qfalse;
|
|
|
|
GL_EndRendering ();
|
|
|
|
if(buffer)
|
|
{
|
|
free(buffer);
|
|
buffer = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
void R_InitDecals (void);
|
|
void R_ToggleDecals_f (void);
|
|
void R_ToggleParticles_f (void);
|
|
|
|
void R_Init (void)
|
|
{
|
|
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
|
|
Cmd_AddCommand ("envmap", R_Envmap_f);
|
|
Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
|
|
Cmd_AddCommand ("toggleparticles", R_ToggleParticles_f);
|
|
Cmd_AddCommand ("toggledecals", R_ToggleDecals_f);
|
|
|
|
Cvar_RegisterVariable (&r_hlbsponly);
|
|
Cvar_RegisterVariable (&r_partalpha);
|
|
Cvar_RegisterVariable (&r_restexf);
|
|
Cvar_RegisterVariable (&r_texcompr);
|
|
Cvar_RegisterVariable (&r_skyfog);
|
|
Cvar_RegisterVariable (&r_skydis);
|
|
Cvar_RegisterVariable (&r_caustics);
|
|
Cvar_RegisterVariable (&r_detail);
|
|
Cvar_RegisterVariable (&r_detail_mipmaps);
|
|
Cvar_RegisterVariable (&r_detail_mipmaps_func);
|
|
Cvar_RegisterVariable (&r_detail_mipmaps_bias);
|
|
|
|
Cvar_RegisterVariable (&r_waterripple);
|
|
Cvar_RegisterVariable (&r_norefresh);
|
|
Cvar_RegisterVariable (&r_lightmap);
|
|
Cvar_RegisterVariable (&r_fullbright);
|
|
Cvar_RegisterVariable (&r_drawentities);
|
|
Cvar_RegisterVariable (&r_drawviewmodel);
|
|
Cvar_RegisterVariable (&r_shadows);
|
|
Cvar_RegisterVariable (&r_mirroralpha);
|
|
Cvar_RegisterVariable (&r_wateralpha);
|
|
Cvar_RegisterVariable (&r_dynamic);
|
|
Cvar_RegisterVariable (&r_novis);
|
|
Cvar_RegisterVariable (&r_speeds);
|
|
Cvar_RegisterVariable (&r_tex_scale_down);
|
|
Cvar_RegisterVariable (&r_particles_simple);
|
|
Cvar_RegisterVariable (&r_vsync);
|
|
Cvar_RegisterVariable (&r_mipmaps);
|
|
Cvar_RegisterVariable (&r_mipmaps_func);
|
|
Cvar_RegisterVariable (&r_mipmaps_bias);
|
|
Cvar_RegisterVariable (&r_retro); // dr_mabuse1981: "retro filter".
|
|
Cvar_RegisterVariable (&r_maxrange);
|
|
Cvar_RegisterVariable (&r_i_model_animation);
|
|
Cvar_RegisterVariable (&r_i_model_transform);
|
|
|
|
Cvar_RegisterVariable (&r_fastsky);
|
|
Cvar_RegisterVariable (&r_skycolor);
|
|
|
|
Cvar_RegisterVariable (&r_loadq3models);
|
|
Cvar_RegisterVariable (&r_farclip);
|
|
|
|
Cvar_RegisterVariable (&r_asynch);
|
|
Cvar_RegisterVariable (&r_ipolations);
|
|
Cvar_RegisterVariable (&gl_keeptjunctions);
|
|
Cvar_RegisterVariable (&r_waterwarp);
|
|
|
|
Cvar_RegisterVariable (&r_showbboxes);
|
|
Cvar_RegisterVariable (&r_showbboxes_full);
|
|
|
|
Cvar_RegisterVariable (&r_polyblend);
|
|
|
|
Cvar_RegisterVariable (&r_showtris);
|
|
Cvar_RegisterVariable (&r_showtris_full);
|
|
|
|
Cvar_RegisterVariable (&cl_loadmapcfg);
|
|
Cvar_RegisterVariable (&r_laserpoint);
|
|
Cvar_RegisterVariable (&r_part_explosions);
|
|
Cvar_RegisterVariable (&r_part_trails);
|
|
Cvar_RegisterVariable (&r_part_sparks);
|
|
Cvar_RegisterVariable (&r_part_spikes);
|
|
Cvar_RegisterVariable (&r_part_gunshots);
|
|
Cvar_RegisterVariable (&r_part_blood);
|
|
Cvar_RegisterVariable (&r_part_telesplash);
|
|
Cvar_RegisterVariable (&r_part_blobs);
|
|
Cvar_RegisterVariable (&r_part_lavasplash);
|
|
Cvar_RegisterVariable (&r_part_flames);
|
|
Cvar_RegisterVariable (&r_part_lightning);
|
|
Cvar_RegisterVariable (&r_part_flies);
|
|
Cvar_RegisterVariable (&r_explosiontype);
|
|
Cvar_RegisterVariable (&r_part_muzzleflash);
|
|
|
|
//Shpuld
|
|
Cvar_RegisterVariable (&r_model_brightness);
|
|
|
|
Cvar_RegisterVariable (&r_runqmbparticles);
|
|
|
|
R_InitParticles ();
|
|
R_InitParticleTexture ();
|
|
R_InitOtherTextures ();
|
|
R_InitDecals ();
|
|
Sky_Init (); //johnfitz
|
|
Fog_Init (); //johnfitz
|
|
|
|
/*
|
|
playertextures = texture_extension_number;
|
|
texture_extension_number += 16;
|
|
*/
|
|
}
|
|
|
|
void R_ClearDecals(void);
|
|
/*
|
|
===============
|
|
R_NewMap
|
|
===============
|
|
*/
|
|
void R_NewMap (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
memset (&r_worldentity, 0, sizeof(r_worldentity));
|
|
r_worldentity.model = cl.worldmodel;
|
|
|
|
// clear out efrags in case the level hasn't been reloaded
|
|
// FIXME: is this one short?
|
|
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
|
cl.worldmodel->leafs[i].efrags = NULL;
|
|
|
|
r_viewleaf = NULL;
|
|
R_ClearParticles ();
|
|
R_ClearDecals();
|
|
|
|
GL_BuildLightmaps ();
|
|
|
|
Sky_NewMap (); //johnfitz -- skybox in worldspawn
|
|
Fog_NewMap (); //johnfitz -- global fog in worldspawn
|
|
|
|
// identify sky texture
|
|
skytexturenum = -1;
|
|
mirrortexturenum = -1;
|
|
for (i=0 ; i<cl.worldmodel->numtextures ; i++)
|
|
{
|
|
if (!cl.worldmodel->textures[i])
|
|
continue;
|
|
if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
|
|
skytexturenum = i;
|
|
if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )//reminder
|
|
//if (!Q_strncmp(cl.worldmodel->textures[i]->name,"3tiles_grey_64",10) )//reminder "window02_1"
|
|
mirrortexturenum = i;
|
|
cl.worldmodel->textures[i]->texturechain = NULL;
|
|
}
|
|
|
|
if (cl_loadmapcfg.value)
|
|
{
|
|
LoadMapConfig();
|
|
}
|
|
|
|
// HACK HACK HACK - create two extra entities if drawing the player's multimodel
|
|
if (r_loadq3player)
|
|
{
|
|
memset (&q3player_body, 0, sizeof(tagentity_t));
|
|
CL_CopyPlayerInfo (&q3player_body.ent, &cl_entities[cl.viewentity]);
|
|
memset (&q3player_head, 0, sizeof(tagentity_t));
|
|
CL_CopyPlayerInfo (&q3player_head.ent, &cl_entities[cl.viewentity]);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
====================
|
|
*/
|
|
void R_TimeRefresh_f (void)
|
|
{
|
|
int i;
|
|
double start, stop, time;
|
|
|
|
|
|
start = Sys_FloatTime ();
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/128.0*360.0;
|
|
R_RenderView ();
|
|
}
|
|
|
|
stop = Sys_FloatTime ();
|
|
time = stop-start;
|
|
if (time > 0)
|
|
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
|
|
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
void D_FlushCaches (void)
|
|
{
|
|
}
|
|
|
|
|