mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-23 04:12:04 +00:00
50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
/*
|
|
Copyright (C) 2007 Peter Mackay and Chris Swindle.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include "math.hpp"
|
|
|
|
namespace quake
|
|
{
|
|
namespace math
|
|
{
|
|
void multiply(const ScePspFMatrix4& a, const ScePspFMatrix4& b, ScePspFMatrix4* out)
|
|
{
|
|
out->x.x = a.x.x * b.x.x + a.x.y * b.y.x + a.x.z * b.z.x + a.x.w * b.w.x;
|
|
out->x.y = a.x.x * b.x.y + a.x.y * b.y.y + a.x.z * b.z.y + a.x.w * b.w.y;
|
|
out->x.z = a.x.x * b.x.z + a.x.y * b.y.z + a.x.z * b.z.z + a.x.w * b.w.z;
|
|
out->x.w = a.x.x * b.x.w + a.x.y * b.y.w + a.x.z * b.z.w + a.x.w * b.w.w;
|
|
|
|
out->y.x = a.y.x * b.x.x + a.y.y * b.y.x + a.y.z * b.z.x + a.y.w * b.w.x;
|
|
out->y.y = a.y.x * b.x.y + a.y.y * b.y.y + a.y.z * b.z.y + a.y.w * b.w.y;
|
|
out->y.z = a.y.x * b.x.z + a.y.y * b.y.z + a.y.z * b.z.z + a.y.w * b.w.z;
|
|
out->y.w = a.y.x * b.x.w + a.y.y * b.y.w + a.y.z * b.z.w + a.y.w * b.w.w;
|
|
|
|
out->z.x = a.z.x * b.x.x + a.z.y * b.y.x + a.z.z * b.z.x + a.z.w * b.w.x;
|
|
out->z.y = a.z.x * b.x.y + a.z.y * b.y.y + a.z.z * b.z.y + a.z.w * b.w.y;
|
|
out->z.z = a.z.x * b.x.z + a.z.y * b.y.z + a.z.z * b.z.z + a.z.w * b.w.z;
|
|
out->z.w = a.z.x * b.x.w + a.z.y * b.y.w + a.z.z * b.z.w + a.z.w * b.w.w;
|
|
|
|
out->w.x = a.w.x * b.x.x + a.w.y * b.y.x + a.w.z * b.z.x + a.w.w * b.w.x;
|
|
out->w.y = a.w.x * b.x.y + a.w.y * b.y.y + a.w.z * b.z.y + a.w.w * b.w.y;
|
|
out->w.z = a.w.x * b.x.z + a.w.y * b.y.z + a.w.z * b.z.z + a.w.w * b.w.z;
|
|
out->w.w = a.w.x * b.x.w + a.w.y * b.y.w + a.w.z * b.z.w + a.w.w * b.w.w;
|
|
}
|
|
}
|
|
}
|