Commit graph

14 commits

Author SHA1 Message Date
cypress
7332872ef4 Protect allocating skins for perk bottles of machines not in map 2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b Re-Enable external textures on PSP1000, add optimization for PaP skins 2023-07-19 21:56:15 -04:00
Steam Deck User
3fe3086cc8 Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
Steam Deck User
702e2a9aa5 Use Shorts instead of Bytes for modelindex 2023-03-27 14:15:35 -04:00
Steam Deck User
5a16a272c5 Update to the new, POSIX-Complient PSPSDK
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
c259397fba Have songegg builtin use the new CD string stream method for playback 2023-03-25 20:34:13 -04:00
Ian
c2a58f5a68
Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:33:26 -05:00
Steam Deck User
db6f33d495 Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
Steam Deck User
a7461c4dcf svc_parsebaseline HACK 2022-12-22 18:38:17 -05:00
Steam Deck User
d564ccf92a Make sure we explicitly express scale as a float 2022-12-22 18:13:32 -05:00
Steam Deck User
77488595d1 Add Scale support. 2022-12-22 17:52:45 -05:00
moto
a2ce78450d Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00