Commit graph

12 commits

Author SHA1 Message Date
Tyler Young
59c1fedaf0
Start unification of QuakeGX (#33)
* Start unification of QuakeGX

* silence warning

* Unify draw header

* Add mathlib and pr_cmds to unified list

* add view and wad to unified files

* Fix rumble not being multiplayer safe on Wii

* host.c unified

* various merge cleanups

* Remove unnecessary ifdefs

* properly document ifdef

* console.c unified

* update paths and folder structure for wii

* protection against some crashes on wii

* Change scale to accept floats

* merge cl_hud.c

* Cleaup cl_hud merger and fix an input bug

* Upload GX specific files

* Remove duplicate file

* Upload Makefile.wii and fix ctr/psp compile errors

* Update Makefile to use the same build folder as other systems

* Removed references to SetDlightColor and fixed ifdefs

* Clean up host.c and quakedef.h

* Clean up sv_main.c

* Cleanup and document view.c

* Cleanup wad.c
2024-12-24 15:00:12 -05:00
cypress
191ca2d906 Accomodate glquake path changes 2024-09-06 19:05:53 -07:00
cypress
b4b2f11100 More 3DS + PSP unification 2024-09-06 18:07:39 -07:00
Peter0x44
27ad857d76
Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00
cypress
73543ddc84
Idle View Model Bobbing Integration from CSQC 2024-01-13 14:55:28 -05:00
Steam Deck User
5b00aecb8c fix gamma table 2023-02-09 20:10:27 -05:00
Steam Deck User
3c518995e4 Stop using the VFPU for things its really bad at 2023-02-09 19:13:53 -05:00
Steam Deck User
0f6f274e29 Make ADS values a vec3 2023-02-03 20:25:41 -05:00
Steam Deck User
0f7d7367e9 Reset state after zoom out 2023-01-20 19:04:49 -05:00
Steam Deck User
82f798f2c5 Fix order for ADS offsets 2023-01-20 18:56:24 -05:00
Steam Deck User
862718afd6 Add support for Z axis ADSOfs, adjust zoom amounts 2023-01-20 18:46:24 -05:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00