Remove non-zombie models from Preload()

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Ian 2023-02-02 11:12:21 -05:00 committed by GitHub
parent 0f7d7367e9
commit edae0262f0
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@ -842,14 +842,6 @@ void Preload (void)
// Right Arm
Mod_ForName ("models/ai/zar(.mdl",true);
Mod_ForName ("models/ai/zarc(.mdl",true);
Mod_ForName ("models/weapons/knife/v_knife.mdl", true);
Mod_ForName ("models/weapons/m1911/v_colt.mdl", true);
Mod_ForName ("models/pu/instakill!.mdl", true);
Mod_ForName ("models/pu/maxammo!.mdl", true);
Mod_ForName ("models/pu/nuke!.mdl", true);
Mod_ForName ("models/pu/carpenter!.mdl", true);
Mod_ForName ("models/pu/x2!.mdl", true);
}
/*
====================