Remove non-zombie models from Preload()
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@ -842,14 +842,6 @@ void Preload (void)
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// Right Arm
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// Right Arm
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Mod_ForName ("models/ai/zar(.mdl",true);
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Mod_ForName ("models/ai/zar(.mdl",true);
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Mod_ForName ("models/ai/zarc(.mdl",true);
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Mod_ForName ("models/ai/zarc(.mdl",true);
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Mod_ForName ("models/weapons/knife/v_knife.mdl", true);
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Mod_ForName ("models/weapons/m1911/v_colt.mdl", true);
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Mod_ForName ("models/pu/instakill!.mdl", true);
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Mod_ForName ("models/pu/maxammo!.mdl", true);
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Mod_ForName ("models/pu/nuke!.mdl", true);
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Mod_ForName ("models/pu/carpenter!.mdl", true);
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Mod_ForName ("models/pu/x2!.mdl", true);
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}
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}
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/*
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/*
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====================
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====================
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