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dumbest hack ever
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parent
d2ea2631f2
commit
e5513fb25e
2 changed files with 7 additions and 7 deletions
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@ -35,7 +35,7 @@ void GL_InitTextureUsage ();
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qboolean r_loadq3player = qfalse;
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qboolean r_loadq3player = qfalse;
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int decal_blood1, decal_blood2, decal_blood3, decal_q3blood, decal_burn, decal_mark, decal_glow;
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int decal_blood1, decal_blood2, decal_blood3, decal_q3blood, decal_burn, decal_mark, decal_glow;
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int zombie_skins[4];
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int zombie_skinss[4];
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/*
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/*
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==================
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==================
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@ -54,10 +54,10 @@ void R_InitOtherTextures (void)
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decal_glow = loadtextureimage ("textures/decals/glow2", 0, 0, qfalse, GU_LINEAR);
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decal_glow = loadtextureimage ("textures/decals/glow2", 0, 0, qfalse, GU_LINEAR);
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// external zombie skins
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// external zombie skins
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zombie_skins[0] = loadtextureimage ("models/ai/zfull.mdl_0", 0, 0, qtrue, GU_LINEAR);
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zombie_skinss[0] = loadtextureimage ("models/ai/zfull.mdl_0", 0, 0, qtrue, GU_LINEAR);
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zombie_skins[1] = loadtextureimage ("models/ai/zfull.mdl_1", 0, 0, qtrue, GU_LINEAR);
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zombie_skinss[1] = loadtextureimage ("models/ai/zfull.mdl_1", 0, 0, qtrue, GU_LINEAR);
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zombie_skins[2] = loadtextureimage ("models/ai/zfull.mdl_2", 0, 0, qtrue, GU_LINEAR);
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zombie_skinss[2] = loadtextureimage ("models/ai/zfull.mdl_2", 0, 0, qtrue, GU_LINEAR);
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zombie_skins[3] = loadtextureimage ("models/ai/zfull.mdl_3", 0, 0, qtrue, GU_LINEAR);
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zombie_skinss[3] = loadtextureimage ("models/ai/zfull.mdl_3", 0, 0, qtrue, GU_LINEAR);
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}
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}
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/*
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/*
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@ -2031,7 +2031,7 @@ Mod_LoadAllSkins
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===============
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===============
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*/
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*/
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static qboolean mod_h2;
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static qboolean mod_h2;
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extern int zombie_skins[4];
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extern int zombie_skinss[4];
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void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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{
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{
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int i, j, k;
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int i, j, k;
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@ -2059,7 +2059,7 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][2] =
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pheader->gl_texturenum[i][2] =
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pheader->gl_texturenum[i][3] = zombie_skins[i];
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pheader->gl_texturenum[i][3] = zombie_skinss[i];
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}
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}
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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