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Use DarkPlaces name scheme for sprites
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parent
96443917c7
commit
e54c7d1ea4
1 changed files with 4 additions and 3 deletions
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@ -3378,13 +3378,14 @@ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum,
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pspriteframe->left = origin[0];
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pspriteframe->left = origin[0];
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pspriteframe->right = width + origin[0];
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pspriteframe->right = width + origin[0];
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sprintf (name, "%s_%i", loadmodel->name, framenum);
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// HACK HACK HACK
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sprintf (name, "%s.spr_%i", loadmodel->name, framenum);
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if (version == SPRITE_VERSION)
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if (version == SPRITE_VERSION)
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{
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{
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COM_StripExtension(loadmodel->name, sprite);
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COM_StripExtension(loadmodel->name, sprite);
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sprintf (sprite2, "%s_%i", sprite, framenum);
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sprintf (sprite2, "%s.spr_%i", sprite, framenum);
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pspriteframe->gl_texturenum = loadtextureimage (sprite2, 0, 0, qfalse, GU_LINEAR);
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pspriteframe->gl_texturenum = loadtextureimage (sprite2, 0, 0, qtrue, GU_LINEAR);
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if (pspriteframe->gl_texturenum == 0)// did not find a matching TGA...
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if (pspriteframe->gl_texturenum == 0)// did not find a matching TGA...
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{
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{
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