Make Preload() use the ZHack paths

This commit is contained in:
Steam Deck User 2022-12-27 21:51:58 -05:00
parent ba17ae0ce5
commit 98bdccecc8
2 changed files with 17 additions and 9 deletions

View file

@ -823,16 +823,25 @@ void Preload (void)
{ {
Mod_ForName ("models/player.mdl", true); Mod_ForName ("models/player.mdl", true);
Mod_ForName("models/ai/zbod.mdl", true); // Body
Mod_ForName("models/ai/zcbod.mdl", true); Mod_ForName("models/ai/zb#.mdl", true);
Mod_ForName("models/ai/zbc#.mdl", true);
// Full Model
Mod_ForName ("models/ai/zfull.mdl",true); Mod_ForName ("models/ai/zfull.mdl",true);
Mod_ForName ("models/ai/zcfull.mdl",true); Mod_ForName ("models/ai/zcfull.mdl",true);
Mod_ForName ("models/ai/zhead.mdl",true);
Mod_ForName ("models/ai/zchead.mdl",true); // Head
Mod_ForName ("models/ai/zlarm.mdl",true); Mod_ForName ("models/ai/zh^.mdl",true);
Mod_ForName ("models/ai/zclarm.mdl",true); Mod_ForName ("models/ai/zhc^.mdl",true);
Mod_ForName ("models/ai/zrarm.mdl",true);
Mod_ForName ("models/ai/zcrarm.mdl",true); // Left Arm
Mod_ForName ("models/ai/zal(.mdl",true);
Mod_ForName ("models/ai/zalc(.mdl",true);
// Right Arm
Mod_ForName ("models/ai/zar(.mdl",true);
Mod_ForName ("models/ai/zarc(.mdl",true);
Mod_ForName ("models/weapons/knife/v_knife.mdl", true); Mod_ForName ("models/weapons/knife/v_knife.mdl", true);
Mod_ForName ("models/weapons/m1911/v_colt.mdl", true); Mod_ForName ("models/weapons/m1911/v_colt.mdl", true);

View file

@ -2014,7 +2014,6 @@ Mod_LoadAllSkins
=============== ===============
*/ */
static qboolean mod_h2; static qboolean mod_h2;
extern int zombie_skinss[4];
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype) void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
{ {
int i, j, k; int i, j, k;