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CTR: Fix missing last_lightmap_allocated def
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@ -1521,6 +1521,7 @@ void R_MarkLeaves (void)
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AllocBlock -- returns a texture number and the position inside it
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AllocBlock -- returns a texture number and the position inside it
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========================
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========================
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*/
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*/
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int last_lightmap_allocated; // ericw -- optimization: remember the index of the last lightmap AllocBlock stored a surf in
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int AllocBlock (int w, int h, int *x, int *y)
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int AllocBlock (int w, int h, int *x, int *y)
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{
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{
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int i, j;
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int i, j;
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