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Make anglemod a macro instead
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1 changed files with 2 additions and 5 deletions
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@ -121,11 +121,8 @@ int GreatestCommonDivisor (int i1, int i2);
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void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
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static inline float anglemod(float a)
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{
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#define anglemod(a) ((360.0/65536) * ((int)((a)*(65536/360.0)) & 65535))
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a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
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return a;
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}
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#define VectorL2Compare(v, w, m) \
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#define VectorL2Compare(v, w, m) \
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(_mathlib_temp_float1 = (m) * (m), \
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(_mathlib_temp_float1 = (m) * (m), \
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