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PSP: qboolean bad.
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@ -2379,7 +2379,7 @@ float pap_detr(int weapon)
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}
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//R00k added particle muzzleflashes
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qboolean red_or_blue_pap;
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bool red_or_blue_pap;
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void QMB_MuzzleFlash(vec3_t org)
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{
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double frametime = fabs(cl.time - cl.oldtime);
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