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Merge pull request #2 from mallgrab/heap_allocation
Replace texture allocations to use the hunk.
This commit is contained in:
commit
41e391fd05
1 changed files with 7 additions and 4 deletions
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@ -2381,7 +2381,8 @@ void GL_Upload32(int texture_index, const byte *data, int width, int height)
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// Create a temporary buffer to use as a source for swizzling.
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// Create a temporary buffer to use as a source for swizzling.
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std::size_t buffer_size = GL_GetTexSize(texture.format, texture.width, texture.height, 0);
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std::size_t buffer_size = GL_GetTexSize(texture.format, texture.width, texture.height, 0);
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std::vector<byte> unswizzled(buffer_size);
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int start = Hunk_LowMark ();
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byte* unswizzled = static_cast<byte*>(Hunk_Alloc(buffer_size));
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if (texture.mipmaps > 0)
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if (texture.mipmaps > 0)
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{
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{
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@ -2432,7 +2433,7 @@ void GL_Upload32(int texture_index, const byte *data, int width, int height)
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}
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}
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}
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}
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unswizzled.clear();
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Hunk_FreeToLowMark(start);
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// Copy to VRAM?
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// Copy to VRAM?
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if (texture.vram)
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if (texture.vram)
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@ -2470,7 +2471,8 @@ void GL_UploadDXT(int texture_index, const byte *data, int width, int height)
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// Create a temporary buffer to use as a source for swizzling.
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// Create a temporary buffer to use as a source for swizzling.
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std::size_t buffer_sizesrc = GL_GetTexSize(-1, texture.width, texture.height, texture.bpp);
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std::size_t buffer_sizesrc = GL_GetTexSize(-1, texture.width, texture.height, texture.bpp);
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std::vector<byte> unswizzled(buffer_sizesrc);
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int start = Hunk_LowMark ();
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byte* unswizzled = static_cast<byte*>(Hunk_Alloc(buffer_sizesrc));
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// New compressed texture
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// New compressed texture
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std::size_t buffer_sizedst = GL_GetTexSize(texture.format, texture.width, texture.height, 0);
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std::size_t buffer_sizedst = GL_GetTexSize(texture.format, texture.width, texture.height, 0);
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@ -2492,7 +2494,8 @@ void GL_UploadDXT(int texture_index, const byte *data, int width, int height)
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}
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}
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tx_compress_dxtn(texture.bpp, texture.width, texture.height,(const unsigned char *)&unswizzled[0], texture.format, (unsigned char *)texture.ram);
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tx_compress_dxtn(texture.bpp, texture.width, texture.height,(const unsigned char *)&unswizzled[0], texture.format, (unsigned char *)texture.ram);
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unswizzled.clear();
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Hunk_FreeToLowMark (start);
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// Copy to VRAM?
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// Copy to VRAM?
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if (texture.vram)
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if (texture.vram)
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{
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{
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